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Management Simulation
Games for
Entrepreneurship Education
Bruno Jurec
Mirjana Pejic Bach
Jovana Zoroja
1. Introduction
2. Simulation Games
3. Simulation Games for Entrepreneurship
Education
4. Overview of Simulation Games for
Entrepreneurship
5. Discussion
6. Limitations and Future Research
7. Conclusion
Introduction (1/3)
Entrepreneurship education
strongly improved using simulation
games
Simulation games users: motivated
to think, critical, able to understand
their decisions
Goals of the Paper
to define to present
simulation simulation games
games and in the field of
their usage entrepreneurship
and compare
selected
simulation games
Simulation Games (1/2)
can be played
several times
players can review
their ideas/adapt
ideas to new
experiences
Overview of Simulation Games
for Entrepreneurship
specificity: 20-86
players who need to
determine their roles
in the company
before starting the
game
3. Working Capital Simulation: Managing
Growth V2
player: chief executive of
the company that sells
vitamins
specifics: compensation of
employees and different
sources of funding
5. Stock-o-Mania
intended for children and
adolescents not very
realistic
development of
managerial skills
investing in infrastructure,
in stocks and raw
materials, development of
the company strategy
players = competitors