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Agenda
1.
2.
3.
4.
Input devices
Hard-copy devices
Video display devices
Graphics workstations and viewing systems
Computer Graphics
Input Devices
Input devices
Computer Graphics
Input Devices
Keyboards, button boxes, dials
Standard keyboard
Alphanumeric
Function keys
Button box
set of input dials
Computer Graphics
Input Devices
Mouse devices
Mechanical mouse
One-button
Rotating ball
Two perpendicular shafts to capture rotation
Optical mouse
Optical sensor
Laser
Grid to detect movement
Added widgets
Buttons
Trackball
Thumbwheel.
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Computer Graphics
Input Devices
Trackball
A ball device that can be rotated with the
fingers or palm of hand
Spaceball
Six degrees of freedom
Does not move, detects strain placed on the ball
by trying to move it.
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Computer Graphics
Input Devices
Joystick
A small, vertical lever mounted on a base
Movable joystick measures motion
Stationary (isometric) joystick measures strain.
Data glove
Computer Graphics
Input Devices
Digitizers
Used for drawing, painting, or selecting positions
Graphics tablet used to input 2D coordinates by activating a hand
cursor or stylus at given positions on a flat surface
Used to trace contours, select precise coordinate positions
Hand held cursor
Stylus
Electromagnetic
Grid of wires
Electromagnetic pulses send an electrical signal in stylus or
cursor
Acoustic
Sound waves to detect stylus position by microphones
Can be 3D
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Input Devices
Image scanners
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Input Devices
Light pens
Pen-shaped device to select screen positions by
detecting lights coming from points on the CRT
screen
Used to capture position of an object or select
menu options.
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Input Devices
Voice systems
Speech recognition systems to recognize voice
commands
Used to activate menu options or to enter data
Uses a dictionary from a particular user
(learning system).
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Hard-copy Devices
Hard-copy devices
Plotters
2D moving pen with stationary paper
1D pen and 1D moving paper
Printers
Impact devices
Inked ribbon
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Flat-panel displays
Three-dimensional viewing devices
Stereoscopic and virtual-reality systems
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Cathode-ray tubes
Raster-scan displays
Random-scan displays
Color CRT displays
Direct View Storage Tubes
Cathode-Ray Tubes
Classical output device is a monitor.
Cathode-Ray Tube (CRT)
Invented by Karl Ferdinand Braun (1897)
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Cathode-Ray Tubes
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Cathode-Ray Tubes
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Cathode-Ray Tubes
1. Working of CRT
Beam of electrons directed from cathode (-)to
phosphor-coated (fluorescent) screen (anode (+))
Directed by magnetic focusing and deflection coils
(anodes) in vacuum filled tube
Phosphor emits photon of light, when hit by an
electron, of varied persistence (long 15-20 ms for
texts / short < 1ms for animation)
Refresh rate (50-60 Hz / 72-76 Hz) to avoid flicker /
trail
Phosphors are organic compounds characterized by
their persistence and their color (blue, red, green).
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Cathode-Ray Tubes
Horizontal deflection and vertical deflection direct the
electron beam to any point on the screen
Intensity knob: regulates the flow of electrons by
controlling the voltage at the control grid (high voltage
reduces the electron density and thus brightness)
Accelerating voltage from positive coating inside screen
(anode screen) or an accelerating anode
2. Image maintenance
Charge distribution to store picture information OR
Refresh CRT: refreshes the display constantly to
maintain phosphor glow.
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Cathode-Ray Tubes
3. Focusing
Focusing forces the electron beam to converge to a
point on the monitor screen
Can be electrostatic (lens) or magnetic (field)
4. Deflection
Deflection directs the electron beam horizontally and/or
vertically to any point on the screen
Can be controlled by electric (deflection plates, slide 9)
or magnetic fields (deflection coils, slide 5)
Magnetic coils: two pairs (top/bottom, left/right) of tube
neck
Electric plates: two pairs (horizontal, vertical)
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Cathode-Ray Tubes
Characteristics of Cathode-Ray Tube (CRT)
1.
2.
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Cathode-Ray Tubes
3. Persistence is defined as the time taken by the emitted
light to decay one tenth of its original intensity.
Usually 60 Hz (Why)
Depends upon persistence
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Cathode-Ray Tubes
Aspect ratio
Aspect ratio is the ratio of vertical pixels to horizontal
pixels for an equal length line.
A square plotted with same number of pixels with
different aspect ratios will look as:
Ar = 1
Ar > 1
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Ar < 1
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Cathode-Ray Tubes
It is also defined as the ratio of the vertical dimension over
the horizontal dimension. If and resolution of 640 x 480
pixels:
Horizontal 640/8 = 80 pixels / inch
Vertical
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Cathode-ray tubes
Raster-scan displays
Random-scan displays
Color CRT displays
Direct View Storage Tubes
Raster-scan Displays
1. Introduction
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Raster-scan Displays
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Raster-scan Displays
2. Refresh Procedure
Retracing
Horizontal retrace beam returns to left of screen
Vertical retrace bean returns to top left corner of screen
Interlacing
display first even-numbered lines, then odd-numbered lines
permits to see the image in half the time
useful for slow refresh rates (30 Hz shows as 60 Hz).
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Raster-scan Displays
Refresh rate
24 is a minimum to avoid flicker, corresponding to 24 Hz (1
Hz = 1 refresh per second)
Current raster-scan displays have a refresh rate of at least 60
frames (60 Hz) per second, up to 120 (120 Hz).
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Raster-scan Displays
3.1 Frame Buffer
Also called Refresh Buffer, contains picture definition
The image is stored in a frame buffer containing the total
screen area and where each memory location corresponds
to a pixel.
Consider it as 2-D memory array
E.g. Frame buffer
size 8x8
Color depth 8 (values 0-7)
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Raster-scan Displays
Bitmap In a monochrome system, each bit is 1 or 0 for
the corresponding pixel to be on or off making frame a
bitmap.
The display processor scans the frame buffer to turn
electron beam on/off depending if the bit is 1 or 0.
Example Bitmap
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Raster-scan Displays
Pixmap for color monitors, the frame buffer also contains
the color of each pixel (color buffer) as well as other
characteristics of the image (gray scale, ).
Depth of the buffer area is the number of bits per pixel
(bit planes), up to 24. 8 bits/pixel 0..255
Examples: television panels, printers, PC monitors
8 level Pixmap
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Raster-scan Displays
3.2 Video Controller
Also called scan controller
display an image onto screen
Read the frame buffer and display on screen
Video Controller
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Raster-scan Displays
3.3 Display Processor
Relieves CPU from graphics chores
It digitize the picture definition in the application
program
It does SCAN CONVERSION
Define Graphic objects and characters to be displayed
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Cathode-ray tubes
Raster-scan displays
Random-scan displays
Color CRT displays
Direct View Storage Tubes
Random-scan Displays
1. Introduction
Random scan systems are also called
Vector Displays
stroke-writing, or
calligraphic displays.
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Random-scan Displays
Picture is stored in a display list, refresh display
file, vector file, or display program as a set of line
drawing commands.
Refresh rate depends upon the size of the file.
Refreshes by scanning the list 30 to 60 times per
second.
More suited for line-drawing applications such as
architecture and manufacturing
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Random-scan Displays
2. Architecture of Random Scan System
Simple architecture
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REFRESHING
REFRESH RATE
ANIMATIONS
COLORS
COLOR TECHNIQUE
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RANDOM
Pixel
Line
Frame Buffer
Display File
Maximum 80 Hz
Supported
Not supporting
Shadow Masking
Beam Penetration
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Cathode-ray tubes
Raster-scan displays
Random-scan displays
Color CRT displays
Direct View Storage Tubes
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000
black
001
blue
010
green
011
cyan
100
red
101
magenta
110
yellow
111
white
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Horizontal
Anode (+ve)
Vertical
Cathode (-ve)
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Advantages of an LCDs:
LCDs consumes less amount of power compared to CRT and LED
Provides excellent contrast
LCDs are of low cost(life time cost).
LCDs are thinner and lighter when compared to cathode ray tube
and LED
Energy efficient, low-power
Excellent contrast
Lightweight and compact
Low flicker rates
Screens are available in a vast range of sizes
Superior resolution
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Disadvantages of an LCDs:
Require additional light sources.
LCDs are expensive(buying cost)
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