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Characteristics
Learner
Characteristics
Learner Aptitudes
Aptitude-Treatment Interactions
(ATIs) reflect the principle of
tailoring instruction to important
student characteristics
aptitudes=student characteristics
(e.g., abilities, attitudes,
personality variables,
demographics)
*Instructional
conditions affect student
treatments=forms
of instruction
outcomes
differently depending
on
students attributes.
Cognitive Styles
FieldDependent
FieldIndependent
Information Processing
Capabilities
Technology and
Instruction
Technology
Technology: designs and environments that engage
learners pg. 311
Great potential for enhancing instruction that couldn't
be done several years ago
Functions of Technology
Traditional learning vs. Computer learning
Comparisons are misleading because of a variety of factors (teacherstudent interactions
Functions of Technology
Table 7.6 (pg. 312)
Tool to support knowledge construction
Information vehicle for exploring knowledge to support
learning by constructing.
Context to support learning by doing.
Social medium to support learning by conversing.
Intellectual partner to support learning by reflecting.
Technological Applications
7 forms of application: computer-based instruction,
simulations and games, programming,
multimedia/hypermedia, networking and distance
learning, E-learning, and virtual reality
Computer-Based Instruction
(CBI)
Often used for drills and tutorials.
Give students feedback and demand their attention.
Beneficial effects: student achievement and attitudes
Content can be individualized and personalized which
can produce higher achievement. It makes the content
more meaningful to the student.
Meaningfulness is an important factor in forming networks in
the LTM.
Example: No Red Ink
Programming
Benefits: aid in thinking, reasoning, and problem-solving skills
General problem-solving skills are acquired from having to
formalize a conceptual model, break a larger problem into
subproblems, using a flowchart, and isolating/correcting
conceptual and computational errors.
Other gains: allows product oriented children to generate
effects, involves social interactions (encourage positive social
behaviors and constructive attempts to resolve conflicts),
enhanced creativity (verbally and figural)
Turtle geometry
Multimedia/Hypermedia
Multimedia- technology that combines
the capabilities of various media
(computers, video, sound, music, and
text)
Benefits:
Allows students to interact with information
presented in more than one form which
increases learning. This allows for dual-code.
Enhances problem-solving and transfer
The learning style of individuals does has an
affect on the benefit outcomes.
Connections between information can be
enhanced.
E-Learning
"E-learning refers to learning through electronically
delivered means." (web-based instruction) pg. 317
Advantages: access to more resources in a short amount
of time and incorporation of Web information into
classroom activities
More resources does not mean better learning. Better
learning only occurs if students acquire new skills.
Students must first be taught Internet strategies, such as
how to search. A scaffolding approach can be used.
Useful when paired with multimedia projects.
Flipped class: Ted-Ed, Khan Academy, Edmodo, and so
much more!
Virtual Reality
Virtual reality- computer-based, provides a simulation of
actual settings (3D environment)
Currently, not a common use in grade school education
www.immersivevreducation.com (Apollo 11 Experience,
World War 1)
Future Directions
More infusion of technology with the use of laptops.
A move away from traditional instruction to more
electronic communications.
Robotics and artificial intelligence (AI)
http://www.bbc.com/news/technology-30814302
Resources
1. Schunk, Dale H. Learning Theories: An Educational
Perspective. 5th ed. Upper Saddle River, N.J.:
Pearson/Merrill Prentice Hall, 2008. Print.
2. www.nrich.maths.org/2489
3. www.Phet.colorado.edu
4. www.ed.ted.com
5. www.noredink.com
6. http://elearninginfographics.com/21st-century-educationa
l-technology-classroom-infographic
/