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Employment
Foster Care Therapist
Child Protective Services Investigator
In-home Behavioral Health Service
Provider
Licensed Professional Counselor
associate
State-certified Domestic Violence
Batterer Intervention Provider
Overview
Using commercially available role-playing games in a therapeutic foster-care setting.
Cognitive-behavioral Play-based intervention
Theoretical application based on learning styles & cognitive-behavioral interventions.
Clinical Project
Demographic information of participants (if applicable):
-- Therapeutic Foster Care Agency
-- Mage: The Ascension, 3rd Edition, Table-Top w/ select MET LARP/Chronicles of Darkness rule adjustments
-- Project initiated in 2012
-- 16 individuals participated in the project.
3 Male, Caucasian, Age 30+
5 Female, Caucasian, Age 30+
1 Female, African American, Age 30+
2 Male, Caucasian, Age 11 - 16
2 Male, Caucasian, Age 19
2 Female, Caucasian, Age 18 - 20
1 Male, Caucasian, Age 28
As a clinical intervention, role-playing games facilitate social skill development through vicarious experiences and that
outcomes can be generalized to include commercially available role-playing games in non-Clinical settings.
Key Points
Role-play is an empirically tested, effective clinical
intervention.
Direct & vicarious experiences provide the individual
with opportunities to use different social skills.
Social Skill improvement occurs through repeated,
successful applications resulting in positively-perceived
outcomes.
Conclusion
As a clinical intervention, role-playing games facilitate social skill development through vicarious experiences
and that outcomes can be generalized to include commercially available role-playing games in non-Clinical
settings.
Role-play incorporates direct and vicarious learning experiences in a variety of different domains, allowing
participants to explore different behavioral responses and analyzing overall effectiveness on personal gain.
Limitations:
Utilizing commercial role-playing games, regardless of implementation method, can provide mental/behavioral
health therapists with a low-cost alternative to improving social skills.
Future Research Opportunities:
Does the content of the session influence the extent to which social skill development occurs?
Would results be generalizable to include Live Action Role Playing games?
How does the social skill development of the population that engages in role-playing activities compare against those within
the same population that doesnt engage in role-playing activities?
Bibliography
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intervention model. International Journal of Play Therapy, 22(4), 173192. http://doi.org/10.1037/a0034557
Sternberg, R. (2009). Cognitive psychology (5th ed.). Belmont, CA: Wadsworth/Cengage Learning.
Webster-Stratton, C. (2016). The incredible years: Use of play interventions and coaching for children with externalizing
difficulties. In L. A. Reddy, T. M. Files-Hall, C. E. Schaefer, L. A. (Ed) Reddy, T. M. (Ed) Files-Hall, & C. E. (Ed) Schaefer (Eds.),
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Contact Information
Jamie Wilkinson, MS LPCa
Benchmark Family Services
jwilkinson@lancerservices.us
859-816-8062