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CASTLE H.S.

BOOTLEG PACKAGE
Andrew Coverdale – Head Coach – Castle High School
Shared_responsibility@yahoo.com

Q
MAX
Screen/Boot/Uncovered
Directory
Uncovered Checks
Funnel (“Alley”)
GREEN/GOLD INSTRUCTIONAL Screens
Oxford- Denver-
Oakland Dallas
INSTRUCTIONALINSTRUCTIONAL
G/G VIDEO 1 G/G VIDEO 2

G/G f/GUN 1 G/G f/GUN 2 VIDEO


VIDEO “FAKE” OAK/OX

FAKE G/G VIDEOFAKE


1 G/G VIDEO 2 YOU DRAW IT YOU DRAW IT

OUTSIDE REC. UNCOVERED: 80-90 ‘JUKE’

Bootlegs “Flow Screen” Concept


BOOTLEG INTRODUCTION CONCORD/CLEVELAND INSTRUCT
Rock/Luck Rocket/Lucky
INSTRUCTIONALINSTRUCTIONAL CON/CLEV VIDEO
CON/CLEV Y.D.I.

YOU DRAW IT 1 YOU DRAW IT 2


OL Video: Rock/Luck
OL Video: Rocket/Lucky
WR Video: WR Video: WR Video: SUMMARY TABLE
OFFENSEM
2 x 2 versions
3 x 1 versions
Rocket ‘H’
2-3 Philosophy

Boot philosophy

BOOTLEG
PACKAGE
•“Bootlegs,” meaning we are going to fake a
run in one direction, and roll the QB opposite
the fake! These are excellent plays against
LBs who overpursue against our best running
plays!
•All receivers use the same route rules for all
•In our basic boot package, the OLine(Post,
types of Bootlegs uses Over,
‘play action reach’
Pin Arrow, Go
protection across the board,
Pocket)! very similar to Slant (Inside Zone)
but without going downfield!
•In our “G” boot package, we pull the backside guard frontside,
and slush the tackle to fill for him. Receiver route rules are the
same!

KEYS to a successful play:


• GREAT fakes! RB rolls over ball & sells it, QB TAGS/VARIATIONS
follows w/eyes! •“H”
• PAD LEVEL by linemen! •‘Stay’ call for Pin
• Linemen PREVENT PENETRATION across the •‘Comeback/Double
board! Comebk
• PIN ARROW is patient and handles the BSDE •Touchdown
- C L I C K
before releasing! H E R E T O R E T U R N T O S C R E E N / B O O T D I R
Rock-Luck Instructional

TRUST BS Outs: OVER ROUTE (See technique of FS Ins)—


TEMPO
DISCIPLINE
BASIC MINIMUM split. If there’s someone inside you already doing
it, run a flat POST, breaking at 10 yards.
PREPARATION
SHARED
RESPONSIBILITY
BOOT BS Ins/TE: OVER route..+4 split…clean inside release, go
under LB if needed, get over 2nd LB, get into QBs vision at
12-14 yds. Use “STAIRSTEP” if being trailed by anyone.

PLAY ACTION “REACH


“REACH”
” RULES
*Use same basic assignment rules from ‘Reach’ family of runs

C
“Stairstep” if chased
C *All linemen must cut splits to between 12 and 18 inches to help
eliminate penetration!

W
*Low Hats!
M S R *1st step Should be a 45 degree REACH step
2nd step Should split the crotch of the defender in front
3rd step Should bring contact. Lock on to 1st man you engage.
E T T E -If no contact, stay in gap, find nearest LB, don’t cross L.O.S.
-If you feel a guy start to split you, abort course & ‘twist’ him
into pile/man in front of you!

1001 M BS T: Play Action Reach “toward the number”


1002 BS G: Play Action Reach toward the number
CENTER: Play Action Reach toward the number
FS G: Play Action Reach toward the number
FS T: Play Action Reach. Call TWO if 2 men on/outside!
Base inside of those two men!
FS Outs: Top of #s split. Run GO POCKET, as on 4 route
H (Strong/Weak/+/-):
(Strong/Weak/+/-): Receiver rules. Make “I’m inside”
call from Strong/Weak. FS Mid: SPLIT. Your job is to clear safety traffic for the
Over route.Run through far shoulder of nearest safety. Vs. a
QB: Step to course of the run play indicated, extend ball after 2-safety look, straighten once past his shoulder.
1st step. LOOK at RBs numbers where you would hand the FS Ins/TE: “PIN” ARROW. Pin E.M.O.L. 2 counts, working to
ball, PAUSE slightly to follow the RB’s course as he passes outside shoulder, then release to Flat 4-5 yards deep. Get
you. Snap head around and gain quick width and depth, find head around! Lose your route if necessary to secure edge.edge.
Pin Flat, seeing E.M.O.L.’s rush course as you do. If Flat is BASE call tells you to pin 2nd man on/outs OT.
open, give it to him RIGHT NOW for maximum R.A.C. If flat STAY call tells you to pin your man, outside in, & not release
defender widens with him from inside out, Keep escaping R: Fake the run indicated by the #. SELL run by rolling over
outside, find OVER through a clear lane. Pre-snap read for 2- the ball on fake, bottom hand flat! As you come out of the
safety look; v. 2 safety look find CB out of fake, hit Go Pocket fake, spy for penetrators along course. If none, continue a
if he collapses (Flat to Pocket to Over), just as on the 4 route! convincing run course, bend E-W to stay behind L.O.S.
- C L I C K H E R E T O R E T U R N T O S C R E E N / B O O T D I R
Rocket-Lucky Instructional

TRUST BS Outs: OVER ROUTE…MINIMUM split (See technique of


TEMPO
DISCIPLINE
BOOT FS Ins). If there’s someone inside you already doing it, run
a flat POST, breaking at 10 yards.
PREPARATION
SHARED
“G” BS Ins/TE: OVER route…+4 split..clean inside release, go
RESPONSIBILITY under LB if needed, get over 2nd LB, get into QBs vision at
12-14 yds. Use “STAIRSTEP” if being trailed by anyone.
BS T: 3-step SLUSH. Take over anything that shows in B
gap, be patient & gain depth in working back out to EMOL.

C
“Stairstep” if chased
C BS G: PULL & LOG FS EMOL. Pull step past C, deepen at
once, head on a swivel. Arrive at EMOL just as chipper
leaves, ‘happy dog’ feet to pin him.
W M S R CENTER: Play Action Reach. Close the gap bet. You & T.
PLAY ACTION “REACH
“REACH”
” RULES
E T T E *Use same basic assignment rules from ‘Reach’ family of runs
*All linemen must cut splits to between 12 and 18 inches to help
eliminate penetration!
*Low Hats!
1001 M
*1st step Should be a 45 degree REACH step
“Punch” 2nd step Should split the crotch of the defender in front
1002 “Happy 3rd step Should bring contact. Lock on to 1st man you engage.
Dog” -If no contact, stay in gap, find nearest LB, don’t cross L.O.S.
-If you feel a DL splitting you, abort course, twist him into pile!
FS G: Play Action Reach to the number
FS T: Play Action Reach. Call TWO if 2 men on/outside!
Base inside of those two men!
FS Outs: Top of #s split. Run GO POCKET, as on 4 route
H (Strong/Weak/+/-):
(Strong/Weak/+/-): Receiver rules. Must make “I’m Inside” FS Mid: SPLIT. Your job is to clear safety traffic for the
call from Strong/Weak.
Strong/Weak. “H” tells you & R to switch jobs! Over route.Run through far shoulder of nearest safety. Vs. a
2-safety look, straighten once past his shoulder.
QB: Step to course of the run play indicated, extend ball after FS Ins/TE: “PIN” ARROW. Pin E.M.O.L. 2 counts, working to
1st step. LOOK at RBs numbers where you would hand the outside shoulder, then release to Flat 4-5 yards deep. Get
ball, PAUSE slightly to follow the RB’s course as he passes head around! Lose your route if necessary to secure edge.edge.
you. Snap head around and gain quick width and depth, find BASE call tells you to pin 2nd man on/outs OT.
Pin Flat, seeing E.M.O.L.’s rush course as you do. If Flat is STAY call tells you to pin your man, outside in, & not release
open, give it to him RIGHT NOW for maximum R.A.C. If flat R: Fake the run indicated by the #. SELL run by rolling over
defender widens with him from inside out, Keep escaping the ball on fake, bottom hand flat! As you come out of the
outside, find OVER through a clear lane. Pre-snap read for 2- fake, spy for penetrators along course. If none, continue a
safety look; v. 2 safety look find CB out of fake, hit Go Pocket convincing run course, bend E-W to stay behind L.O.S.
if he collapses (Flat to Pocket to Over), just as on the 4 route! “H” call tells you to run Pin Arrow!
- C L I C K H E R E T O R E T U R N T O S C R E E N / B O O T D I R
16-17 You Draw It

Rock-Luck 2x2 You Draw It

2 TE/2 Flankers v. Split 4 wide/Gun v. Bear

J
J
C M S C S C
C R W
W E T T E R E T N T E

J R
R J
M Z C C
C W C M S
N E N E W E T T E

“H” variation – Brown set v. OddTE/Slot look: “Switch” v. Even


- C L I C K H E R E T O R E T U R N T O S C R E E N / B O O T D I R
16-17 You Draw It

Rock-Luck 2x2
3x1 You Draw It

Dbl TE “Deuce” v. SplitNasty Slot v. Bear

J
J
C
C R M S S M C
C
E T T E W E R T N T E

J J R
W M S C C
C C M
W
N E N E R E T T E S

Motion to Bunch v. 3-3 Offset back as #3 v. Even


- C L I C K H E R E T O R E T U R N T O S C R E E N / B O O T D I R
SCREEN/BOOT BLOCKING
SUMMARY
PLAY FST FSG Cent BSG BST Y R H
BOOTLEG P.A. Play Action er
Play Play Play /TE
In Pre-rd 9
tech
In route
Reach to Reach to # Action Action Action route
(Basic) the # side side Reach to Reach to Reach to threat…
BASE if 2 Alert BASE #s side #s side #s side Fake run
called,
on/outside call
pick up
BOOTLEG P.A. Play Action Seal BS A Sickle pull 3-step In Pre-rdoff
trash 9 In route
Reach to Reach to # gap to 1st LOG FS PUNCH route tech
edge
(“G”) the # side side DL EMOL threat…
BASE if 2 Alert BASE backside (away f/#) Fake run
called,
on/outside call (toward
pick up
ALLEY Vertical 1 Count set #)
1 Count 1 Count Vertical Receiv Swing BS
trash off Kick CB
set open to best set to inside set set open er or run
edge if offset
SCREEN the shoulder best Sprint to the rules fake; to call
(Dbls) window Kick #2 out shoulder bottom window “KICK” by align
of funnel Seal #3 f/ front of tells you
funnel or funnel & to Kick CB
ALLEY Vertical 1 Count set 1 Count 1 Count Vertical Receiv SwingFS BS Block
run him AMBUSH
set open to best set to inside set set open er or run LB over
SCREEN the shoulder
past it
best Sprint to the rules fake; If ins rec
(Trips) window Kick #3 out shoulder bottom window told to if offset
of funnel Seal #4 f/ front of offset to to call
funnel or funnel & call, blk
FLOW Vertical 2 count 2 count
run him Block
AMBUSH 60- Block 60- Block Screener
LB over Rec.
set open set, pull set, seal 70 70 60-70 unless
Ins rec rules
SCREEN the flat kick 1st
past
FSLB to
it
protection protectio pro to called unless
window wrong safety to the n to the the # otherwis called as
color level number number call e screener
STRETCH P.A. P.A. Reach P.A. P.A. Reach P.A. P.A. Sell 16- Sell 16-
Reach to to #s side Reach to to #s side Reach to Reach 17, flatten 17 if in
PASS #s side #s side Hinge if #s side if FS; behind backfiel
Hinge if not Hinge if not Hinge LOS, d
engaged absorb
not engaged if BS
on 3d step blitz
engaged on 3d step outside
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