Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
ITEMS NEEDED
• Digital Cameras with DV or Fire
wire Output Capabilities.
• Computers with Fire wire Input
Capabilities.
• Laptop Mounting Surface
• 4 to 4 pin or 6 to 4 pin Fire wire
Cables for each angle.
1 Connect the digital camera to the computer with the fire wire
cable.
2 Close the auto play window when it appears.
Open the capture program from the Flash Page. Select the correct
3 capture setting when the choices appear.
Choose the correct video folder for capture by clicking on the
4
address button near the top of the screen.
Browse to the correct video folder in which to capture the video.
5 The path labeled under "Hard Disk Folder" should represent the
location of where you will be capturing.
6 Once the Record button is clicked on the camera it will control the
capture software.
7 Once the game is over, close the software and the video is not
captured.
VIDEO MARKUP
Start by selecting the Markup icon from VIDEO FOLDER BUTTONS
the task bar. Then click the Select Video 1
1
Capture File button and choose the video
2
file to mark or trim into shorter clips.
Click the Select Folder for Video Clips MARKUP CONTROLS
2 button and browse to a video folder
where to store the marked video clips.
After pressing play to begin the video,
mark the video in one of the four ways:
PLAYBACK SPEED CONTROLS
1. Using the adjustable markup hot keys.
3 2. Using the Mark In and Mark Out
buttons.
3. Using the arrows on the keyboard; up The playback controls allow
you to mark the video at a
for mark-in, faster speed. Not available
down for mark-out, and the left / right with WMV files.
keys for rewind and fast forward. 4
4. Using VIDEO
the USB Remote,
MARKUP WINDOW the Prev and
Next button marks the "In" and "Out“. When the game has
completely been marked,
select the Save Video
1 Files button to render the
new video. This may take
2
some time, depending on
the size of the original
5 video file and how many
plays were marked.
When the files have
finished rendering, you
3 have the option of
deleting the5original file
4
to
Tosave
adjusthard drive space.
existing clips
you can click on the
If you forget the click the “Save Video arrows to adjust the “IN”
! and “OUT” points.
Files” button, you will lose your work.
ALTERNATIVE VIDEO MARKUP
3 ok
1 At the top of the list you should only have once file sitting in the
folder that will need to be spliced into multiple files.
Starting from the Left Side of the Video clip, use the mouse to
click on the point to splice watching the video window in the top
2
left hand corner. Click on the “S” button the keyboard to Split.
The remaining part of the file to keep splitting will drop down.
Continue splitting until the entire game is complete.
3 Click the OK button at the bottom of the screen to Commit
Changes and allow the clips to render to individual files.
AUTOMATCH STEPS
CAPTURE ALL VIDEO ANGLES IN SEPARATE FOLDERS
Open the capture software and load the video to the preset folders.
When the files are captures they should read with DSV on the front of
the filename, followed with the year, date and time. Example:
DSV20090303 20.34.56.avi
OPEN THE AUTOMATCH SCREEN FROM THE FLASH PAGE
When adding the game, make sure and select Get Video Folders
From Automatch File to fill in the video angles. Click add game
and select ODK to tag Offense, Defense, Kicking Game.
ODK
with a green
label will be set
aside as a short
3 clip. Any clip
mislabeled
scoreboard or
not can re-
reversed by
A play marked
right-clicking on
withrow
the a red
andlabel
will be deleted
changing the 3
4 upon click on
label.
the Finish
button. This
4
video is deemed
If
tooa play
shortisorcutoff
corrupt
and needs
for to
thebe
software.
joined with
5
another clip.
Right-click and
join the angle 5
with
If thehas
a clip cliptwo
abovejoined
plays or below.
on
accident, right-
6 click and Split.
Mark the start 6
and ending