Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Sagar Reddy
DOEACC B-Level
Content
What is Virtual Reality?
Why we need Virtual Reality?
Virtual reality systems
Virtual Reality hardware
Virtual Reality developing tools
The Future of Virtual Reality
feeling
of
Geologists
remotely analyzing
the surface of a
planet at NASA
Virtual Elevator
Non-immersive systems
Through- the - window
Large display, but
doesnt surround
the user.
Augmented reality
Stay in real world, but see simulated objects
Information
Visualization
AR Museums
CAVE
(Cave
Automatic
Virtual
Environment) provides
the illusion of immersion
by projecting stereo
images on the walls and
floor of a room-sized
cube.
Several
persons
wearing
lightweight
stereo
glasses
can
enter and walk freely
inside the CAVE.
CAVE Pictures
See simulated world and "be" in that simulated world
Illusions of immersion
Hardware used in VR
Input devices:
A variety of input devices allow the user to
navigate through a virtual environment
and to interact with virtual objects.
Directional sound, tactile and force
feedback devices, voice recognition and
other technologies are being employed to
enrich the immersive experience and to
create more "sensualized" interfaces.
the sensors measure the bending angles of the joints of the thumb and the
lower and middle knuckles of the others fingers, Attached to the back is a
Polhemus sensor to measure orientation and position of the gloved hand. This
information, along with the ten flex angles for the knuckles is transmitted
through a serial communication line to the host computer.
Input Devices
(3D Mouse and Space Ball)
The Motion Tracking system is based on magnetic sensors which are attached
to the user. Most common are sensors measuring the intensity of a magnetic
field generated at a reference point. The motion of the different segments is
tracked using magnetic sensors . These sensors return raw data (e.g. positions
and orientations) expressed in a single frame system..
Output Devices
Head-mounted displays (HMDs)
The head-mounted display (HMD) was the first device providing its wearer with
an immersive experience. A typical HMD houses two miniature display screens
and an optical system that channels the images from the screens to the eyes,
thereby, presenting a stereo view of a virtual world. As a result, the viewer can
look around and walk through the surrounding virtual environment.
The BOOM (Binocular Omni-Orientation Monitor) from Fake space is a headcoupled stereoscopic display device. Screens and optical system are housed
in a box that is attached to a multi-link arm. The user looks into the box
through two holes, sees the virtual world, and can guide the box to any position
within the operational volume of the device.
browsers is usually done on a graphics monitor under mousecontrol and, therefore, not fully immersive.