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utopia
Presentation - Virtual
Boy
By Lucia Mnch, Abhishek Sharma and Anna
Frieda Rosin
Outline
1. Introduction
Developed by Nintendo
Designed by Gunpei
Yokoi, the inventor of the
Game boy
Growth trend
The Virtual
Boy as an
early mover
Time
Developme
nt
Introductio
n
Growth
Maturity
2. Funding
Dimensions of
innovation space
the 4 Ps
Paradigm
radical
Virtual
Boy
Process
Incrementel
radical
Product
Virtual Boy
Release
Position
3. Innovation process
Inventio
n
Innovati
on
Diffusion
Imitation
Hard to imitate
Competitors tried to catch
up in following years (e.g.
Source: Nintendo (2015); Markoff (1994); Metro (2014); Whitehead (2014). Sony)
IBCON - Innovation and Technology Management SS 2015
A. F. Rosin | A. Sharma | L.. Muench
Imitation
Adoption
Hardware
Software
Interactions between
system & 3D technology
1. Japan
2. Europe
3. USA
Design
Nintendos trademark:
Brand
Source: Planet Virtual Boy (2015); United States Patent and Trademark Office
(1997).
.
Dual D-pads
Source:
Unitedsimilarities
States Patent and Trademark Office
still have
(1996-1997).
Battery
pack to
carry it
around
Monochrome screen,
only black and red
Unimpressive line-up of
games
Absence of head-tracking
Poorly handled
marketing campaign
The Virtual Boy did not take off as expected and was
Nintendos worst failure
Summary
90
% 0
10
Growth trend
Time
Developme
nt
Introductio
n
Growth
Maturity
11
Dicussion round
12
Discussion round
Growth trend
The Virtual
Boy as an
early mover
Time
Developme
nt
Introductio
n
Growth
Maturity
13
Contact Details
Email:
Frieda.Rosin@gmail.com
Phone: 0152 22769696
Abhishek Sharma
Email:
abhishek.230287@gmail.com
Phone: 01521 5666 193
Lucia Mnch
Email: luciamuench@web.de
Phone: 0178 4678849
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Sources (1/2)
Dredge, Stuart (2014): Oculus Rift 10 reasons why all eyes are back on virtual reality. In:
The
Guardian
31
March.
Retrieved
from:
http://www.theguardian.com/technology/2014/mar/31/oculus-rift-facebook-virtual-reality,
last downloaded: 22.06.2015.
Gaming Historian (2014): Virtual Boy Gaming Historian. Retrieved
https://www.youtube.com/watch?v=Jjz4bls_gPs, last downloaded: 22.06.2015.
from:
Kearns, Jonathan (2014): Why hasn`t the Internet made the Virtual Boy cool?. Retrieved from:
http://i.imgur.com/ZUJHD.png, last downloaded: 22.06.2015.
Klepek, Patrick (2010): Remembering Nintendo's First Attempt (And Failure) At 3D Gaming:
Virtual
Boy.
Retrieved
from:
http://www.g4tv.com/thefeed/blog/post/703434/remembering-nintendos-first-attemptand-failure-at-3d-gaming-virtual-boy/, last downloaded: 22.06.2015.
Markoff, John (1994): Nintendo counts on a new virtual game. In: The New York Times 14
November. Retrieved from: http://www.nytimes.com/1994/11/14/business/nintendocounts-on-a-new-virtual-game.html, last downloaded: 22.06.2015.
Metro (2015): The 7 biggest video game console fails in history, in: Metro 27 April. Retrieved
from:
http://www.metro.us/lifestyle/the-7-biggest-video-game-console-fails-inhistory/tmWndA---d6eLOqzz6R5s/, last downloaded: 22.06.2015.
Next Generation (1995): An audience with Yokoi Gumpei. In: Next Generation April: 44-46.
Nintendo
(2015):
Unternehmensgeschichte.
Retrieved
from:
https://www.nintendo.de/Unternehmen/
Unternehmensgeschichte/Nintendo-GeschichteIBCON - Innovation and
Technology Management SS 2015
15
625945.html, last downloaded: 22.06.2015.
A. F. Rosin | A. Sharma | L.. Muench
Sources (2/2)
Nintendo (2015a): Consolidated Statements of Income Transition. Retrived
http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_pl_e1503.pdf,
downloaded: 22.06.2015.
from:
last
Office for Harmonization in the internal market (OAMI): Trademark, Retrieved from:
https://oami.europa.eu/eSearch/#basic/1+1+1+1/Virtual%20Boy,
last
downloaded:
22.06.2015.
Pixfans (2014): Virtual Boy.
downloaded: 22.06.2015.
Retrieved
from:
http://www.pixfans.com/virtual-boy/,
last
Planet
Virtual
Boy
(2015):
Patente.
Retrieved
http://www.planetvb.com/modules/patents/, last downloaded: 22.06.2015.
from:
from:
last
Whitehead, Thomas (2014): Planet Virtual Boy founder explains his passion for Nintendo`s
failed
system.
Retrieved
from:
http://www.nintendolife.com/news/2014/05/planet_virtual_boy_founder_explains_his_pass
ion_for_ nintendos_failed_system , last downloaded: 22.06.2015.
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