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Eighth Edition
SCHIFFMAN & KANUK
Chapter 16
Consumer Decision Making
and Beyond
16-1
Routine Response
Behavior
16-2
Extensive
Problem
Solving
16-3
Limited
Problem
Solving
16-4
A limited search by a
consumer for a product that
will satisfy his or her basic
criteria from among a
selected group of brands.
Routinized
Response
Behavior
16-5
16-6
An Economic View
A Passive View
A Cognitive View
An Emotional View
16-7
16-8
A Passive View
A Cognitive View
PROCESS
OUTPUT
16-10
Process
Prepurchase Search
Evaluation of Alternatives
Sociocultural Environment
1. Family
2. Informal sources
3. Other noncommercial sources
4. Social class
5. Subculture and culture
Psychological Field
1. Motivation
2. Perception
3. Learning
4. Personality
5. Attitudes
Experience
Postdecision Behavior
Output
16-11
Purchase
1. Trial
2. Repeat purchase
Postpurchase Evaluation
16-12
Need
Recognition
16-13
Prepurchase
Search
16-14
16-15
16-16
16-17
Evoked Set
Criteria Used for Evaluating Brands
Consumer Decision Rules
Lifestyles as a Consumer Decision Strategy
Incomplete Information and Noncomparable
Alternatives
Series of Decisions
Decision Rules and Marketing Strategy
Consumption Vision
16-18
Unknown
Brands
Evoked Set
Acceptable
Brands
Inept Set
Unacceptable
Brands
(2)
Purchased
Brands
Not Purchased
Brands
16-19
(5)
(1)
Inert Set
Indifferent
Brands
(3)
Overlooked
Brands
(4)
16-20
16-21
Evoked Set
Criteria Used for Evaluating Brands
Consumer Decision Rules
Lifestyles as a Consumer Decision Strategy
Incomplete Information and Noncomparable
Alternatives
Series of Decisions
Decision Rules and Marketing Strategy
Consumption Vision
16-22
16-23
Compensatory
Decision Rules
16-24
A type of decision
rule in which a
consumer evaluates
each brand in
terms of each
relevant attribute
and then selects the
brand with the
highest weighted
score.
Noncompensatory
Decision
Rules
16-25
A type of consumer
decision rule by
which positive
evaluation of a
brand attribute does
not compensate for
a negative evaluation
of the same brand on
some other attribute.
Conjunctive
Decision
Rule
16-26
A noncompensatory
decision rule in which
consumers establish a
minimally acceptable
cutoff point for each
attribute evaluated.
Brands that fall below
the cutoff point on any
one attribute are
eliminated from further
consideration.
Disjunctive
Rule
16-27
A noncompensatory
decision rule in which
consumers establish a
minimally acceptable
cutoff point for each
relevant product
attribute.
Lexicographic
Rule
16-28
A noncompensatory
decision rule consumers first rank
product attributes in
terms of importance,
then compare brands
in terms of the
attribute considered
most important.
Affect
Referral
Decision
Rule
16-29
A simplified decision
rule by which consumers
make a product choice
on the basis of their
previously established
overall ratings of the
brands considered, rather
than on specific
attributes.
MENTAL STATEMENT
I selected the computer that came out best when I
balanced the good ratings against the bad ratings.
Conjunctive rule
Disjunctive rule
Lexicographic rule
16-30
16-31
Types of Purchases
Trial
Purchases
Repeat
Purchases
Long-Term
Commitment
Purchases
16-32
Outcomes of Postpurchase
Evaluation
Actual Performance Matches Expectations
Actual Performance Exceeds Expectations
Positive Disconfirmation of Expectations
16-33
Consumption Set
Added to ones assortment or portfolio
Consuming Style
How the individual fulfills his or her
consumption requirements
Process of
Consuming
and
Possessing
Output
16-34
Relationship
Marketing
16-35
Marketing aimed at
creating strong,
lasting relationships
with a core group of
customers by making
them _______ about
the company and by
giving them some
kind of ___________
with the business.
16-36
Trust and
promises
Repeat Purchase
Increased Loyalty
Goodwill
Positive word-of-mouth
Lower costs for the firm
16-37
Insecurity
Time scarcity -
Gifting Behavior
Gifting is an act of symbolic
communication, with explicit and implicit
meanings ranging from congratulations and
love, to regret, obligation, and dominance.
16-38
GIVERS
INDIVIDUAL
GROUP
INDIVIDUAL
RECEIVES
OTHER
GROUP
SELF*
Interpersonal
gifting
Intercategory
gifting
Intercategory
gifting
Intergroup
gifting
Intrapersonal
gifting
Intragroup
gifting
16-39
MOTIVATIONS
Personal accomplishment
Feeling down
Holiday
Feeling stressed
Have some extra money
Need
Had not bought for self in a while
Attainment of a desired goal
Others
To reward oneself
To be nice to oneself
To cheer up oneself
To fulfill a need
To celebrate
To relieve stress
To maintain a good feeling
To provide an incentive toward a goal
Others
16-40
Gifting Subdivisions
Intergroup
Gifting
Intercategory
Gifting
Intragroup
Gifting
Interpersonal
Gifting
Intrapersonal
Gifting
16-41
DEFINITION
EXAMPLE
Intergroup
Intercategory
Intragroup
Interpersonal
Intrapersonal
Self-gift
16-42