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MANAGEMENT
OVERVIEW
What is A Project?
A temporary endeavor undertaken to create a
unique product, service, or result
Temporary
Progressive
Elaboration
Unique
Deliverable
OVERVIEW
Four Basic Type of Project
Project
Work
CRAFT
INTELECT
PHYSICAL
(VISIBLE)
Physical-Craft
Physical-Intellect
NON-PHYSICAL
(INVISIBLE)
Non Physical
-Craft
Product
OVERVIEW
Project Management Process
Project
Management
Process menurut
PMBOK@ Guide
2000 Edition
Third
Edition
OVERVIEW
Project Management Knowledge Area
1.
2.
3.
4.
5.
6.
7.
8.
9.
OVERVIEW
How to Achieve Project Success?
By balancing stakeholders competing
demands for :
Cost
Time
Scope
Quality
6. Schedule Control
1. ACTIVITY DEFINITION
The process of identifying the specific schedule
activities that need to be performed to produce the
various deliverables
ACTIVITY DEFINITION :
TOOLS & TECHNIQUE
Defining the schedule activities involves identifying
and documenting the work that is planned to be
performed
1. Decomposition WBS
2. Templates
3. Rolling Wave Planning (Progressive Elaboration Planning
where the work to be accomplished in the near term is planned in
detail at a low level of WBS, the work far in the future is planned
for WBS components that are at relatively high level of the WBS)
4. Expert Judgment
5. Planning Component
2. ACTIVITY SEQUENCING
Identifying and documenting the logical relationships
among schedule activities.
ACTIVITY SEQUENCING
Identifying and documenting interactivity
dependencies
Activities must be sequenced accurately in
TYPES OF SEQUENCES
1. FINISH TO START (FS) :
the initiation of successor
depends upon the completion of
the predecessor
Activity A
Activity B
Activity A
Activity B
Activity A
Activity B
Activity A
Activity B
TYPES OF DEPENDENCIES
1. Mandatory Dependencies (Hard Logic).
Inherent in the nature of the work being done. (eq. You
must design before you can construct)
LEADS
Draft Drawing
20 days
A10
Initial
Design
10 days
A30
A20
A50
Run Simulation
15 days
Final Design
10 days
A60
A40
LF
LS
LF
Activity Name
Activity Name
Duration
Duration
ES
EF
ES
EF
A110 Initial
Design
10 days
A130 Run
Simulation
15 days
Notes:
LS : Latest Start
LF : Latest Finish
ES : Early Start
EF : Early Finish
3. ACTIVITY RESOURCES
ESTIMATING
Determining what resources (manpower, equipment,
material) and what quantity of each resource will be
used, when each resource will be available
RESOURCES REQUIREMENT
What type of resources and in what quantities
Those obtain from staff acquisition and procurement.
Involves:
Manpower
Direct or indirect
Internal or outsource
Material
Direct: hardware or software
Indirect: consumables, supplies
Subcontract
Information
RESOURCES ESTIMATING
What resources, what quantities, and when needed
Resources : People, Equipment, Materials
Involves:
Review
WBS
Identify available
Review historical information
Review organizational policies
Quantity resources requirement by task
Develop plan what type of resources are needed,
what numbers, when
RESOURCES CALENDARS
Identify periods when work is allowed
Project calendars affect all resources
Define time units, length of work week, non working
period:
Day (s) of the week
Hours of the day
Holidays or non-working period
All activities must be assigned a calendar
5. SCHEDULE DEVELOPMENT
Analyzing activity sequences, durations, resource
requirements, and schedule constraints to create the
project schedule
SCHEDULE DEVELOPMENT :
TOOLS & TECHNIQUE (1/3)
CRITICAL PATH METHOD
Critical Path: series of activities that determine the
SCHEDULE DEVELOPMENT :
TOOLS & TECHNIQUE (2/3)
SCHEDULE COMPRESSION
1. Fast Tracking
Doing critical path task in parallel that were originally
planned in series
Fast Tracking often results in rework, usually increases
risk and requires more attention to communications
2. Crashing
Moving resources from non critical tasks or adding
extra resources to the task from outside project.
Crashing almost result in increased costs.
SCHEDULE DEVELOPMENT :
TOOLS & TECHNIQUE (3/3)
RESORCE LEVELING
Leveling lets schedule and cost slip in favor of having a
stable number of resources each month
Allocate scarce resources to critical path activities first
CRITICAL CHAIN METHOD
Focuses on managing the buffer activity durations and
the resources applied to planned schedule activities
Combine deterministic and probabilistic approaches
FLOAT (SLACK)
Float. The amount of time a task can be delayed
Example
Activity
A
B
C
D
E
F
G
H
I
(1/7)
Title
Mobilize
Obtain permits
Site works
Exterior utilities
Excavate catch basin
Excavate footers
Excavate foundation peers
Pour footers
Erect building frame
Duration
(days)
10
15
8
12
2
5
6
8
10
Preceding
Activities
A
A
B,C
B,C
B,C
D,E,F,G
H
Example
(2/7)
D
12
A
10
B
15
C
8
E
2
4 F
5
5
G
6
H
8
I
10
Example
(3/7)
Example
(4/7)
Forward-Pass Algorithm
D
12
0
1
10
A
10
24
18
2
B
15
C
8
E
2
18
4 F
5
5
18
G
6
32
H
8
42
I
10
Example
(5/7)
Backward-Pass algorithm
D
12
0
0
1
10 10
A
2
10
B
15
24 24
18 18
C
8
E
2
18 19
4 F
5
5
18 18
G
6
H
8
32 32
7
42 42
I
10
Example
(6/7)
Calculating float
2
0 0
1
0
10 10
A
2
10
0
B
15
3 3
2
D
12
24 24
18 18
C
8
0 0
E
2
18 19
4
4 F
5
5
18 18
G
6
H
8
0 0
32 32
7
42 42
I
10
0 0
1
Note:
FF
TF
Example
(7/7)
Critical path
2
1
0
10 10
A
2
10
0
B
15
3 3
2
D
12
24 24
18 18
C
8
0 0
E
2
18 19
4
4 F
5
5
18 18
G
6
H
8
0 0
32 32
7
I
10
0 0
1
Note:
Critical activity
42 42
8
SCHEDULE CHARTS
Milestone Charts
Similar to bar charts but only show major events. Milestone have no
duration. Milestone charts are good tools for reporting to management
and customer
Flowcharts
Depict workflow and process flow through a system. Used for quality or
engineering.
Network Diagram
Shows how the project tasks will flow from beginning to end. Used for
planning, organizing, controlling, crashing, and fast tracking the project
SCHEDULE CHARTS
SCHEDULE LEVELS
6. SCHEDULE CONTROL
Controlling changes to the project schedule which includes determining
the current status of the project schedule, influencing the factors that
create schedule changes, determining that the project schedule has
changed, and managing the actual changes.
SCHEDULE CONTROL :
TOOLS & TECHNIQUE
Progress Reporting. Includes information such as
Thank You