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FUTURE OF INFORMATION

TECHNOLOGY

INTRODUCTION
DEFINITION- Information Technology (IT), as
defined by the Information Technology
Association of America (ITAA), is "the study,
design, development, implementation, support
or management of computer-based information
systems, particularly software applications and
computer hardware." it deals with the use of
electronic computers and computer software to
convert, store, protect, process, transmit, and
securely retrieve information.

INTERACTIONS

ASSUMPTIONS
Hardware Technology will continue to lead
& encourage broader usage.
Communication Technology will continue
to lead & become more economical.
User interfaces will improve and not be a
barrier to the acceptance of technology.
Government policies will not hinder open
interactions.

THE PROBLEM OF
INFORMATION GROWTH
We are drowning in information but starved for
knowledge. This level of information is clearly
impossible to be handled by present means.
Uncontrolled and unorganized information is no
longer a resource in an information society, instead
it becomes the enemy. Jhon Naisbitt, author of
1982 bestseller Megatrends
.. And its not getting better.
Dealing with this issue requires Precision
Helpful for casual users
Essential for Business

A QUICK LOOK AT THE FUTURE


Computers will act more
human and look less beige
Networks will be as ubiquitous
as electricity and as cheap.

A QUICK LOOK AT THE FUTURE


The web will know more about
you and more about itself
Embedded chips will
proliferate every device will
think

A QUICK LOOK AT THE FUTURE


Software will act smarter and friendlier
Our Identity will be digital and our privacy
priceless

A QUICK LOOK AT THE FUTURE

The pace of change will continue to increase


The new economies of the internet will dominate
and organizations that fail to adapt are toast.

TOAST LIST
Human Agents
Human Brokers
Generic Stores (non
Internet)
Libraries (non internet)
Printed Documentation
Retail Entities
Restaurants, Plumbing
Suppliers

TODAYS TRUTH
Information technology is creating
New & contradictory business models

Middleman vs. Infomediary


New wealth and New Funders
Little tolerance for old models
Rapid Obsolescence
Increased Information Overload
Widening Fitness Gap
Increased gap between expectations, potential and
actual performance.

MANAGING CHANGE
-S I T Standards & Standardization
Purchasing
Development
Integration
Integrated Software
Integrated Thinking
Integrated Development
Training
Train Continuously, Stress
Learning
Stress Fitness Metaphor

KEY STEPS TO EFFECTIVE


TECHNOLOGY POLICIES
Management Buy-in
Understand the trends
Management Buy-in
Understand the ROI
Management Buy-in
Understanding the Benefits
IT Staff Buy-in

CURRENT CHALLENGE
Management Buy-in
IT Buy-in
IT seen as adjunct; not clearly integrated
into program mission
No Market Discipline
No Market Incentive
Plethora of Standards
Pace of Change

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