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Introduction to

Microprocessor 8088/8086
What is a Computer?

• Central Processing Unit (CPU)


– Executes the programs
• Primary Memory
– Stores programs and data
• Input/Output Devices
– Allow CPU to communicate with
external hardware
• System Bus
– Connects everything together
– Address, Data, Control signals
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What is a Computer?

Memory I/O
Processor

Data Bus

Address Bus

Control Bus

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Von Neumann Model

• Roots of the modern PC go back to the 1940’s


• John Von Neumann proposed this design:
– CPU
– Input
– Output
– Working Memory
– Permanent Memory

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Von Neumann Model

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The Microprocessor

• The silicon chip that contains the CPU


where most calculations take place
• Microprocessors are distinguished by 3
characteristics
– Instruction set: the set of instructions that the
microprocessor can execute
– Bandwidth: the number of bits processed in
each instruction
– Clock speed: (MHz) It determines how many
instructions/second the processor can execute

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Role of The
Microprocessor

• Fetch the Instruction from the memory


• Fetch the operands of the Instruction
• Decode the Instruction
• Execute the Instruction
• Output the results

• CPU continuously does the (Fetch-Decode-


Execute) Cycle

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Microprocessor
Architecture
Basic Components

• CPU Registers
– special memory locations constructed from
flip-flops and implemented on-chip
– e.g., accumulator, count register, flag register
• Arithmetic and Logic Unit (ALU)
– ALU is where most of the action take place
inside the CPU

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Microprocessor
Architecture
Basic Components

• Bus Interface Unit (BIU)


– responsible for controlling the address and data busses
when accessing main memory and data in the cache
• Control Unit and Instruction Set
– CPU has a fixed set of instructions to work on, e.g.,
MOV, CMP, JMP

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Microprocessor
Architecture
Instruction processing
• Processing of an instruction by microprocessor
consists of three basic steps
1. fetch instruction from the memory
2. decode the instruction
3. execute (usually involves accessing the memory for
getting operands and storing results)
• Operation of an early processor like the Intel
8085

Fetch Decode Execute Fetch Decode Execute …... Microprocessor


1 1 1 2 2 2

Busy Idle Busy Busy Idle Busy …... Bus

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Microprocessor
Architecture
Instruction processing

• Modern microprocessors can process


several instructions simultaneously at
various stages of execution
– this ability is called pipelining
• Operation of a pipelined
microprocessor like the Intel 80486

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Microprocessor
Architecture
Instruction processing

Fetch Fetch Fetch Fetch Store Fetch Fetch Read Fetch


1 2 3 4 1 5 6 2 7 Bus Unit

Decode Decode Decode Decode Decode Decode


1 2 3 4 Idle 5 6 Idle Instruction Unit

Execute Execute Execute Execute Execute Execute


1 2 3 4 Idle 5 6 Execution Unit

Generate Generate
Address Address Address Unit
1 2

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System Architecture

A19
Address Bus provides a memory Address Bus
address to system memory and
I/O address to system I/O devices A0

Data Bus transfers data between 8086 D15 To memory


the microprocessor and the memory Data Bus
System (16 bit) and I/O
and I/O attached to the system
D0
Control Bus provides control signals
that cause memory or I/O devices to
perform a read or write operation Control Bus RD/WR
Memory
I/O

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The 8086 family of
Microprocessors

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Processor Data and Address Bus Sizes
Examples

Processor Data Bus Address Bus Max Addressable Memory

8088 8 20 1,048,576 (1Mb)

8086 16 20 1,048,576 (1Mb)

80286 16 24 16,777,21 (16Mb)

80386dx 32 32 4,294,976,296 (4Gb)

80486 32 32 4,294,976,296 (4Gb)

80586/Pentium (Pro) 64 32 4,294,976,296 (4Gb)

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Memory

• Microprocessor addresses a maximum of 2n different


memory locations, where n is a number of bits on the
address bus

• Logical Memory
– 80x86 supports byte addressable memory
– byte (8 bits) is a basic memory unit
– e.g., when you specify address 24 in memory, you get the
entire eight bits
– when the microprocessors address a 16-bit word of memory,
two consecutive bytes are accessed

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Memory (cont.)

• Physical Memory
– The physical memories of 80x86 family differ in width
• e.g., 8088 memory is 8 bits wide,
• 8086, 80286 memory is 16 bits wide, and
• 80386dx, 80486 memory is 32 bits wide
– for programming there is no difference in memory
width, because the logical memory is always 8-bit wide
– memory is organized in memory banks
• a memory bank is an 8-bit wide section of the memory
• e.g., the 16-bit microprocessors contain two memory banks to
form 16-bit wide section of memory that is addressed as bytes
or words

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The Memory Subsystem

• What is a memory location?


– The 80x86 family support Byte Addressable Memory (a
byte is the basic memory unit)
• With an address bus of size n, the processor
can address a maximum of 2n memory
locations
– ex:ample: with 20, 24, and 32 address lines, the
80x86 can address 1Mbyte, 16Mbytes, and 4Gbytes
• What is the effect of the C statements:
– Memory[125] = 0; A = Memory[125]; ?

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The Memory Subsystem

• What happens when when want to access a


word?
• The 80x86 family solution of a word: L.O byte
in the specified address and the H.O byte in
the consecutive address.
– A word consumes 2 consecutive memory
locations
– A double consumes 4 consecutive memory
locations

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The Memory Subsystem

• But we can have a possibility of overlap!


• Solutions:
• 8088 and 80188 have 8 bits data bus: 2
memory operations to access a word, 4 to
access a double
• 8086, 80186, 80286, and 80386sx have 16
bits data bus: Faster Memory Access
– Use of 2 banks (Even and Odd banks)

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16 bit Processor Memory
Access

• Accessing a word at an Even


numbered addresses: 1 memory
operation
• Accessing a word at Odd numbered
addresses: 2 memory operations
• Only even addressed appear on the
address bus

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16 bit Processor Memory
Access

• What happened when the CPU tries to


access a word at the odd address
125?
– Byte 125 is read and placed in H.O,
address Buss has 124
– Byte 126 is read and places in L.O,
address Bus has 126
– Internal Swap of the 2 bytes
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32 bit Processors

 32 bit processors (80386, 80486, and Pentium) use


four banks of memory connected to the 32 bit data bus
 Can access a double word in a one memory operation

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Physical Memory System
Example (16 bit microprocessor)

High Bank Low Bank


(odd bank) (even bank)
FFFFFF FFFFFE

FFFFFD FFFFFC

FFFFFB FFFFFA

8 bits

8 bits

000005 000004

000003 000002

000001 000000
D15 - D8 D7- D0

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Accessing Data in
Memory
Example (16 bit microprocessor)

• Accessing word from an even


address - L.O. byte from the
address specified and the H.O.
byte from the next consecutive
address
• What if you access a word on an
odd address?
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Accessing Data in
Memory
Example (16 bit microprocessor)

• Example: access memory on address 125, i.e., we


want to access data on address 125 (L.O.) and 126
(H.O.)
– this requires two memory operations
• read byte on address 125
• read byte on address 126
• swap the positions of these bytes internally since both
entered the CPU on the wrong half of the data bus
– 80x86 CPUs recognize this and perform transfer
automatically

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Accessing Data in
Memory
Example (16 bit microprocessor)

• Your programs can access words


at any address and the CPU will
properly access and swap the
data in memory
• Think about the speed of your
program when accessing words at
odd addresses
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Memory
Data Types
• Numbers
– bit (e.g., 1) ; nibble = 4 bits
– DB: byte = octet = 8 bits
– DW: Word = 2 bytes = 16 bits (80x86
terminology)
– DD: DoubleWord = 4 bytes = 32 bits (80x86
terminology)
– Intel uses little endian format (i.e., LSB at lower
address)
– Signed Integers (2's complement)

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Memory
Data Types

• Text
– Letters and characters (7-bit ASCII
standard), e.g., 'A'=65=0x41
– Extended ASCII (8-bit) allows for
extra 128 graphics/symbols)
– Collection of characters = Strings
– Collection of Strings = Documents

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Memory
Data Types (cont.)

• Programs
– Commands (MOV, JMP, AND, OR, NOT)
– Collections of commands = subroutines
– Collection of subroutines = programs
• Floating point numbers (covered later)
• Images (GIF, TIF, JPG, BMP)
• Video (MPEG, QuickTime, AVI)
• Audio (voice, music)

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Example of Memory with
Stored Data
Address Data (8-bits) Interpretation
0xFFFFF
...
0x75000 0x55 byte
...
0x70009 '$’ String
0x70008 '1'
0x70007 ‘9’
0x70006 ‘2’
0x70004 ‘E’
0x70003 ‘C’
0x70002 ‘E’
...
0x60511 0x12 Word
0x60510 0x34 3x1 integer array
0x6050F 0x12 Word of 16-bit words
0x6050E 0x34
0x6050D 0x12 Word
0x6050C 0x34
...
0x55504 0xFE JE-2 Program
0x55003 opcode
0x55002 0x02 ADD AL,2
0x55001 opcode
...
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0x00000
Re gister s
暫存器
What is a register?

• A storage element inside the microprocessor


• Almost all the operations would involve using
registers
• The 8086 has 14 16 bit registers
– 4 general purpose registers AX, BX, CX, and DX
– 4 addressing registers SI, DI, SP, and BP
– 4 segmentation registers CS, DS, SS and ES
– Instruction pointer IP
– Flags register

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The 8086 family of
Microprocessors

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Programming Model
Registers

Note:
32 bit registers are
not available on
8086, 8088, 80286

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Programming Model
Registers (examples)

• General-Purpose Registers
– AX (accumulator) often holds the
temporary result after an arithmetic and
logic operation
– BX (base) often holds the base (offset)
address of data located in the memory

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The General Purpose
Registers
• AX: a 16 bit register, called the
Accumulator register
• It consists or 2 8 bits registers: AL and AH
AX
AH AL

• AH: The high order 8 bits


• AL: The low order 8 bits

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The General Purpose Registers
(Cont…)

• CX: (CH,CL) The Counter register


• BX: (BH,BL) The Base register
• DX: (DH,DL) The Data register

• If AX = 0F63H what would be the


values of AL and AH?

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索引暫存器 :SI 、 DI

• SI :來源索引暫存器。
DI :目的索引暫存器。

• 16 位元暫存器,功能同 bx 可間接
定址,但不能化分成兩個 8 位元。

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Programming Model
Registers

• Pointer and Index Registers


– SP (stack pointer) used to address data
in a LIFO (last-in, first-out) stack
memory
– BP (base pointer) often used to address
an array of data in the stack memory

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堆疊、基底暫存器 :SP 、 BP

• SP: 堆疊指標暫存器。
• BP: 基底指標暫存器。
– SP 是堆疊指標,當使用 push 指令時, sp
會加 2 ,而執行 pop 時 sp 會減 2 。
– BP 是可間接定址的暫存器,不過通常用於堆
疊段,如 mov ax,ss:[bp] 。
• 註 :mov ax,ss:[bp]  中的 ss 為區段
( 或稱節段 ) 暫存器,若省略時,則會取
ds 段的資料。

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旗標暫存器: FLAG

• 16 位元暫存器,先將它轉成 2 進制來看。

– AF :輔助進位旗標。 CF :進位旗標。
– OF :溢位旗標。   SF :符號 ( 負號 ) 旗標。
– PF :奇偶旗標。   ZF :零值旗標。

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Programming Model
Flag Register

• Flags indicate the condition of the microprocessor as


well as its operation
• The flag bits change after many arithmetic and logic
instructions execute
• Example flags,
– C(carry) indicates carry after addition or a borrow after
subtraction
– O(overflow) is a condition that can occur when signed numbers
are added or subtracted
– Z(zero) indicates that the result of an arithmetic or logic
operation is zero

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The Flags Register

• A special register that provides information


about the last executed instruction
• The arithmetic flags: 5 bits that indicate the
results of arithmetic and related operations
– O-flag, S-flag, Z-flag, A-flag, and the C-flag
• Which flag(s) is affected by those
instructions?
– MOV AL, 3H
– MOV BL, 2H
– INC BL
– SUB AL,BL
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旗標暫存器( cont. )

– DF :方向旗標。 IF :中斷旗標。
– TF :單步旗標。

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Programming Model
Segment Registers
• Segment registers generate memory
addresses along with other registers in the
microprocessor
• CS(code) defines the starting address of
the section of memory-holding
code(programs and procedures used by
programs)
• DS(data) a section of memory that contains
most data used by a program

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Programming Model
Segment Registers
• ES(extra) an additional data segment
• SS(stack) defines the area of memory
used for the stack
• FS and GS available on 80386 and 80486
allow two additional memory segments for
access by programs

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節段或區段暫存
區 :CS 、 DS 、 ES 、 SS 、 FS
、 GS
• 程式區段 CS : 如 IP 所執行位址都是 CS 程式
  區
段的內容。
• 資料區段 DS : 如 mov ax,[bx] 間接定址法所
  指
都是資料段的資料。
• 額外區段 ES : 如 mov ax,es:[di] 利用間接定
  址
法取其他區段記憶體資料時。
• 堆疊區段 SS : 如 SP 堆疊資料,都是指在堆疊
  段
的。
• 額外區段 FS :新增區段暫存器。
• 額外區段 GS :新增區段暫存器。

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Memory Addressing
Real Mode Memory
Addressing
• 80286 - 80486 microprocessors
operate in either the real or protected
mode
• 8086, 8088, and 80186 only operate in
the real mode
• Real mode operation allows the
microprocessor to only address the
first 1M byte of memory space (even
if it is an 80486 microprocessor)

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Real Mode Memory
Addressing
• All 80x86 processors operates in the real
mode by default
• All real mode memory addresses consist of
a segment address plus an offset address
– the segment address (in one of the segment
registers) defines the beginning address of any
64K byte memory segment
– the offset address selects a location within the
64K byte memory segment

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Segmented
Memory

• A mechanism that allows the extend the


addressability of a Processor
• In case of 8086, it allowed the processor to
extend the maximal addressable memory from
64K to 1megabyte!!
• It uses 2 components to specify memory
locations: a segment value and an offset value
within that segment.

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Why such a
scheme?

• Respecting the self imposed 6 bytes for


instructions in the 8086 Processor

• Ability To attach blocks of variables


(segments) with a particular piece of
code (Routines)

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More on segmentation

• In the 8086 processor each 20bit address is


expressed as:
– 16 bit segment
– 16 bit offset
– Example: 2000H:0BAFH
• Converting a segmented address to the
actual address:
– Add a 0 to the right hand side of the segment
– Add to this the offset
– Example: 020A:1BCD =>> 020A0H +1BCDH =
036DH
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Segment Registers

• 4 16 bit segment register


• CS: Memory segment containing
program instructions
• DS: Memory segment containing data
items
• SS: Memory segment containing
working memory
• ES: Memory segment used during the
access of sequences of characters by
special instructions
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Offsets of Segment Registers

Object Segment
Offset
Instruction CS
IP
Program data item DS Explicit,
BX,SI, or DI
Working storage item SS SP
or BP
Member of character sequence ES DI

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Real Mode Memory
Addressing (cont.)
• Generation of 20-bit linear address from a
segment:offset address
• in the real mode, each segment register (16
bits) is internally appended with a 0h on its
rightmost end (i.e., the segment is shifted
left by 4 bits)
• The segment and the offset are
then added to form 20-bit memory
address.

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Real Mode Memory
Addressing
Examples
• (1) Linear address for Segment:Offset =
2222:3333 = 25553
Segment:offset address for Linear
address=25553:
• Many Answers - One possibility:
2222:3333
• Many Answers - One possibility:
2000:5553

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Real Mode Memory
Addressing
Examples
• (2) Linear address for Segment:Offset
= 1200:F445 = 21445
Segment:offset address for Linear
address=21445:
• Many Answers - One
possibility: 1200:F445
• Many Answers - One
possibility 2000:1445

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Protected Mode Memory
Addressing

• In 80286 and later processors the


addressing capabilities of a
microprocessor are extended by
changing the function the CPU uses
to convert a logical address to the
linear address space

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Protected Mode Memory
Addressing

• the protected mode processors use a look up


table to compute the physical address
• the segment value is used as an index into an
array (segment descriptor table)
• the contents of the selected array element
provides the starting address for the segment
• the CPU adds this value to the offset to obtain
the physical address

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Use of Segments

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Peripherals

• Memory-mapped devices (special


memory locations in the normal address
space of the CPU)
– BIOS: 0xF0000-0xFFFFF (bootstrap, I/O calls)
– Video: 0xA0000-0xBFFFF and vBIOS:
0xC0000-0xC7FFF
• I/O mapped devices (sound card, com
ports, parallel port)
– I/O addresses different than Memory
addresses
– Address Range: 0x0000 - 0xFFFF (16-bit)

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Peripherals

• Interrupts
– Notifies the CPU when an event has
occurred
• Timer [update clock] , serial I/O [input data],
Parallel I/O [ready]
• Network adapter [packet arrived]

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