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OCULUS VIRTUAL REALITY

GUIDED BY:

B.N Srinivas
Assoc. Professor
Dept of ECE

PRESENTED BY :
V. Shashidhar
(117Y1A04B3)

DEFINITION
BASIC DEFINITION OF VR
HOW VIRTUAL REALITY WORKS ?
TYPES OF VIRTUAL REALITY
* IMMERSIVE VIRTUAL REALITY
* NON-IMMERSIVE VIRTUAL REALITY

HISTORY

THE CONCEPT OF VIRUAL REALITY IS


BASICALLY FROM 1950.

THEN IN 1965-ULTIMATE DISPLAY.

1966 HMD WAS INVENTED.

PEOPLE BECAME AWARE OF VR IN 1990s.

WHAT IS VIRTUAL REALITY ?

Virtual reality is, plainly speaking, seeing an


imaginary world, rather than the real one. Seeing,
hearing, smelling, testing, feeling. The imaginary
world is a simulation running in a computer. The
sense data is fed by some system to our brain.

A medium composed of interactive computer


simulations
giving
users
the
feeling
of
being present in the simulations.

RELATED TERMS WITH VR


* ARTIFICIAL REALITY

* AUGMENTED REALITY

WHY VIRTUAL REALITY IS


NEEDED?
Scientific Visualization
Scientific Visualization provides the researcher
with immediate graphical feedback during the
course of the computations and gives him/her the
ability to 'steer' the solution process.
Application at NASA Ames Research Center is
the Virtual Planetary Exploration. It helps
planetary geologists to remotely analyze the
surface of a planet. They use VR techniques to
roam planetary terrains.

WHY VIRTUAL REALITY IS NEEDED?


Operations in dangerous environments
There

are still many examples of people


working in dangerous or hardship environments
that could benefit from the use of VR-mediated
teleportation.
Workers in radioactive, space, or toxic
environments could be relocated to the safety of
a VR environment where they could 'handle'
any hazardous materials without any real danger
using teleoperation or telepresence.

NASA VR Mars navigation simulation

Geologists remotely
analyzing the surface
of a planet at NASA

VIRTUAL REALITY SYSTEMS

VR Systems can be divided into three groups


non-immersive
.

systems (like workstations)

hybrid

systems (graphics on top of real world) also


called: Augmented reality systems
Stay in real world, but see simulated objects

immersive systems (like HMD or CAVE)


See simulated world and "be" in that simulated world

Augmented reality
Stay in real world, but see simulated objects

Information
Visualization

HEAD MOUNTED DISPLAY


Oculus Rift
Binocular HMD

Samsung Oculus HMD

APPLICATIONS

Education & Training


- Driving simulator
- Flight simulator
- Ship simulator
- Shooting simulator

VIRTUAL REALITY APPLICATION


(CONT.)

VIRTUAL REALITY IN MILITARY

Paratroopers

VIRTUAL REALITY APPLICATION


(CONT.)

VIRTUAL REALITY IN GAMES

VIRTUAL REALITY APPLICATION


(CONT.)

VIRTUAL REALITY IN MEDICAL

Non-immersive systems
Through- the - window

Large display, but


doesnt surround
the user.

BY
VIRTUALITY

Positive uses of VR

Dangers of VR

Disengagement with real


world
VR replacing reality
People preferring VR to
reality
Addiction
Difficulty of distinguishing
between virtual and real,
false realities represented
in VR.

Training

Risk-free experience

Experiencing things you wouldnt normally be able to


experience

Entertainment; fun, artistic expression

Telepresence applications

CONCLUSION
The

sole objective of virtual reality is to give the


user an environment as realistic as possible and
a thrilling sensory experience.
The technology of virtual reality is advancing
rapidly and it won't be long before it becomes a
most exciting source of entertainment in our
homes.

REFERENCES
1. "Facebook acquires Oculus VR for $2 Billion: Gaming Headset
platform" March 26, 2014. Retrieved March 26, 2014.
2. Jump up "Meant to be Seen View topic Oculus "Rift" : An opensource HMD for Kick-starter". Mtbs3d.com. Retrieved 2013-09-09.
3. Jump up Hollister, Sean (16 August 2012). "Under new management,
Oculus intends to commercialize the virtual reality headset. the
verge. Retrieved 16 August 2012.

Thank you !

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