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INTRODUCTION: IMPORTANCE OF PHILIPPINE


GAMES
According to the Magna Kultura Foundation, they enjoins fellowFilipinos to teach and play the traditional Filipino games, as it
fosters appreciation of national culture, especially among the new
generation. Amidst the age of computer and video games, the reintroduction of the traditional Filipino games can be a good vehicle
to promote active outdoor play and attachment in things that are
Filipino.
They believes that once children learn to play the games it will: (a)
Build wholesome camaraderie among the youth in the
neighborhood; (b) Enliven communities with the fun of children
playing, and more importantly, (c) Become an avenue for creating
warm bonding among parents and elderly relative who are familiar
with the games.

INTRODUCTION: IMPORTANCE OF PHILIPPINE


GAMES
The Traditional Filipino Games are a cultural treasure passed on from
generation to generation. Through play, children can experience the Filipino
Spirit. Subtly, and in fun way, it instills Patriotism. Filipino games (Larong
Pinoy) will make them proud to be part of the rich Filipino heritage. Larong
Pinoy does all of that. After all, according to Magna Kultura, play is the best
way of learning and in instilling the Filipino Spirit among the new
generation of youth.
Dickie Aguado, Executive Director of Magna Kultura, strongly encourages
every parent, teacher and citizens, to teach the Filipino youthLarong
Pinoyas a tool to instill patriotism, because "tomorrow, these children will
join society's league, and they will play in the team called Filipino race".

BACKGROUND AND OBJECTIVE OF THE


GAME

Tatsing comes from the English word: touching

Youngsters, especially boys, are fond of this game.

The aim of the game is to use the pamato to hit the bottle
caps and drive them out of the square.

Playing the game also develops accuracy and hand-eye


coordination.

The values of discipline, patience, and humility may also be


gain if one plays the game properly.

LOCATION AND MATERIALS USED IN THE


GAME

Playing Area a plain, level ground with a 1.5x1.5 feet


square is placed.

Material- 12 bottle caps and a flat stone (pamato), per


group.

PROCEDURE

The class will be divided into 5 groups, excluding the


facilitators. (1 7, 8 14, 15- 24, 25-32, 33-40)

12 bottle caps will be placed inside the square which is


about 8 feet away from the starting line.

The first player will step on the starting line and hit the
bottle caps out of the square by using the pamato.

Ever cap that goes out of the square equates to one point for
the player.

The player continues to throw as long as caps get out of the


square. The facilitators will be the ones to take note of the
scores.

If no caps get out of the square or if the pamato gets stuck


in the sqaure, the player has to give way to the next player.

PROCEDURE

The next player will hit the remaining bottle caps inside the
square.

If she hits the pamato left by the previous player, then the
previous player is has to miss a turn.

This next player continues to play until she is unable to hit


any bottle caps or if her pamato gets stuck in the sqaure.

If all the bottle caps are out of the square, the last player
who cleared the square gets two points.

All the bottle caps will then be returned.

The game will continue until a player receives 12 points.

The winner of each group will receive a prize from the


facilitators.

Good luck to everyone


And
That in all things, God may be
glorified!

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