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Pyramid
Innovating Business Strategies to Serve
the Next Billion Digital Consumers
The Landscape
The Opportunity
Being the first to serve the next billion computing
consumers
Initial experiences yield tremendous brand loyalty
Localized offerings improves defensibility
The Challenges
Creating alternative business models to meet the billion
customers core needs
Affordability
Relevance
Usability
Availability
Secure
Client
Desktop
132Mu
PC Market TAM*
ULCPC
191Mu
OLPC
Micro Financing
Subscription
Mobile
52Mu
Workstation
Pre-Pay
Server
1.4Mu
5.5Mu
Subsidized
$1K
$7K
Increasing income
Learnings:
Fastest growing price band for growth markets is $0-$499
New business models are evolving:
Micro-financed payment plans
Subscription ISP plans
Pre-paid (per minute) plans
Subsidized plans (e.g. Government subsidized for education)
High income
(>$20,000
PPP* / year)
Middle income
($4,000 20,000
PPP* / year)
Low income
(<$4,000
PPP* / year)
Population:
528 million
GNI**:
US$ 21 trillion
Population:
115 million
GNI:
US$ 3 trillion
Population:
Very small
GNI:
Very low
Population:
427 million
GNI:
US$ 6 trillion
Population:
1,000 million
GNI:
US$ 8 trillion
Population:
50 million
GNI:
US$224 million
Population:
6 million
GNI:
Very low
Population:
2,800 million
GNI:
US$ 6 trillion
Population:
1,000 million
GNI:
US$ 1 trillion
Developed
countries (e.g.,
US, W. Europe,
Japan)
Emerging
countries (e.g.,
Brazil, China,
India)
650 million
people
1.5 billion
people
3.8 billion
people
Underdeveloped
countries
(e.g., Somalia)
Legend
Mature markets
* PPP = Purchasing power parity
** GNI = Gross national income
high-growth markets
Hi Income
(250MM HHs)
Medium Income
(500MM HHs)
Low Income
(550MM HHs)
925.1
544
1,466.7
Consumers
earning USD > 5,000
growing at ~ 10%
CAGR over next
10 years
541.6
268
55
2005
India
China
* Countries included are India, China, Russia, Brazil, Mexico, Romania, Poland, and Bulgaria
Source: EIU Market Forecast Database
Russia
38
Brazil
16
Mexico
1200
1000
Prepaid
800
600
400
Subscription
200
0
2000 2001 2002 2003 2004 2005 2006 2007 2008 2009
Philippines
10
60
65
70
80
85
92
484m
1400
1,025m
1600
Alternative approaches
Spread cost over time
Microfinancing
Payments tied to related service
Purchase as needed/afforded
Prepayment
Subsidize purchase
Subscription
Subsidization
Medium
Income
Subscription Computing
(500M HHs)
Prepaid Computing
Low
Income
(550M
HHs)
Estimated world
population in 2008
Subsidized Computing
Subscription Computing
Implementation partner: Fixed-line Telco
High
Income
(250MM
HHs)
Medium
Income
(500MM
HHs)
Low
Income
(550MM
HHs)
Estimated world
population in 2008
Prepaid Computing
High
Income
(250MM
HHs)
Medium
Income
(500MM
HHs)
Low
Income
(550MM
HHs)
Estimated world
population in 2008
$267
$444
$622
$0.22
N/A
3,400
2,120
$0.44
2,340
1,700
1,060
$0.88
1,170
850
N/A
$1.32
780
560
N/A
Cost/
hour of
usage
Full Retail
Price =
~$800
Full Retail
Price =
~$800
250
200
150
100
$267
50
$444
0
Market A
($0.22/hr) Market B Market C
($0.44/hr)
($0.88/hr) Market D
($1.32/hr)
Hourly price
$622
Up-front
price
High
Income
(250MM
HHs)
Medium
Income
(500MM
HHs)
Low
Income
(550MM
HHs)
Estimated world
population in 2008
Subsidized Computing
Implementation partner: Service Provider
Subsidized business model should provide
the greatest degree of affordability
Possible subsidizing services:
Advertising
Banking
Other
Affordability
Relevance
Usability
Availability
Thank You