Innovation what it is and why it matters Innovation as a core business process Building the innovative organization Developing an innovative organization New products and processes Seeing opportunities New ways to serve existing markets Using new technologies to do things better Improving old products Becoming more efficient New ideas Competitive advantage Being able to create novelty in offerings, in the ways theyre created and delivered Business growth Economic growth due to innovation Entrepreneurship New product development shorter life- cycles, environmental concerns, new processes also Businesses need to innovate to survive, to stay ahead of the competition The changing world makes old business models obsolete Rate of knowledge production (Table 1.2) Schumpeters creative destruction Coming up with a good idea that can become reality, and that will satisfy a need Growing good ideas into practical use Invention leads to innovation Need to also consider project management, market development, financial management, organizational behaviour What are the sources of Innovation? Do ideas for Innovation come from inside or outside the organisation? Push versus Pull? Push from internal ideas, R&D, creativity Pull from the marketplace customer/society needs Example of 'pull' innovation research Turning ideas into reality and capturing value from them Search R&D, copying competitors, Eureka moments, customers Select involving some strategic choices Implementation - -managing time, money, people, equipment, knowledge Core conditions necessary to allow it to happen Organizational/environmental conditions (e.g. NASA, USA v USSR Teflon, computers, food) New inventions, new technologies, new ideas Conditions and need must exist (Penicillin, Microwave oven) New ways to meet existing needs Needs redefined (e.g. Tune hotel, Ryanair) Product Process Position Paradigm
Finnegan's Fish Bar
If using one or more Ps, try also using others Compare organizations for how they do things, to identify gaps, find a different way to innovate Incremental or radical innovation. Which it is depends on the view from the organization. Continuous improvement (TQM). Learning- curve effect Platform innovation. One basic model (set of models) that can be stretched out into a family of products (Cadburys biscuits/cakes). Also services, e.g. Mortgages, comparison sites. Positioning by extending the brand, e.g. Easyjet, Easycar, Easyhotel, etc Discontinuous innovation Creative destruction Changes the way the industry operates, e.g. Kodak, music/publishing industry Sources of discontinuity (Table 1.4) Knowledge create new possibilities from different knowledge sets (e.g. Business and Creative industry schools here) The more we move into uncertain areas, the greater the risk thats involved Get those involved at the cutting-edge of respective areas to work together? (Figure 1.6) What is being developed and how it is being developed may vary as competing players vie for superiority, e.g. VHS/Betamax, DVDHD/BluRay Using different technologies Leads to a dominant design, industry standards Now everybody can move forward together (low-energy bulbs still need bayonet- cap/screw fitting)
Through the Fluid, Transitional and Specific stages, some firms are better equipped than others Changes to an industry may come from outside the industry, e.g. IT in financial services, education, etc NIH (not-invented-here) effect Search Select Implement Capture value, learn from the process
Solutions from around R&D, engineering, project management, changing customer needs depends on type of business sector (e.g. ASDA chosen by you) New products or processes Services and innovation Product/process/Position/Paradigm (Table 2.1) Search for trigger signals strategic concept product/market development launch Development of product often involves development of service package too Switch from one to the other?
Outsourcing of key business processes Still need to seek improvement Process innovation Not-for-profits also need to innovate Size matters! Advantages and disadvantages (Table 2.2) Only 2% of high-growth SMEs are high-tech Older companies are more likely to grow rapidly than the youngest ones Project-based organizations Networks and systems Geographic/industry clusters Local/regional/national systems Do better, do different degrees of novelty the game may have to change altogether Steady-state versus discontinuous innovation Still follow the same processes, but may have to look -search- in different places for sources of innovation ideas Linear models search, select, etc But needs interaction with other functions, other organizations -linkages, systems, False starts, recycling, reiteration, stages, dead ends, etc (Rothwells five generations, Table 2.5) Can we manage innovation? Murphys law Create conditions where uncertainty is resolved Manage the process and the obstacles, Manage technical resources and the capabilities Learned routines used while navigating the obstacles Project management from lessons learned
Basic skills enhanced by broader abilities e.g. expertise in implementing change Learning, changing the organization Routines can become damaging, set in our ways Firms vary in terms of awareness of need for change and the ability to make change (Fig 2.3) Innovation is a process, not a single event, and needs to be managed as such The influences on the process can be manipulated to affect the outcome, that is, the process can be managed Cycle of learning Search-select-implement-capture Beyond the steady-state discontinuous innovation Shared vision, leadership and the will to innovate Appropriate organization structure Key individuals High involvement in innovation Effective team working Creative climate Boundary spanning - internal and external forces Firm-specific knowledge, including the capacity to exploit it, is essential Innovation strategy should be essential part of corporate strategy Innovation strategy must cope with eternal environment Internal structures and processes must balance specialised knowledge with and across functions and divisions Incremental approach is needed (Porters new entrants/substitutes) but technology can change industry boundaries Rationalist appraise, determine, act SWOT Environment is complex and fast-changing, so difficult to assess
Incrementalist inability to understand present or predict the future, imperfect knowledge of strengths and weaknesses Make deliberate steps, or changes, towards the desired objective Measure and evaluate the effects of the steps, or changes, towards the desired objective Adjust if necessary Emphasis on analysis and learning Given the uncertainty, explore the implications of a range of possible future trends Ensure broad participation and informal channels of communication Encourage the use of multiple sources of information, debate and scepticism Expect to change strategies in the light of new (and often unexpected) evidence Successful management practice is never fully reproducible According to Porter, firms must decide between innovation leadership and innovation followership Pioneers spend on R&D most likely to be on minor, incremental innovations Late entrants tend to focus on competencies such as distribution or promotion, or major new product development in an effort to compete Lead to competitive advantage Changing nature of the environment and management ability to adapt internal and eternal organizational skills Match capabilities with user needs, must be unique and difficult to replicate Its about where we are (position) and alternative paths available to us Institutions: finance, management and corporate governance Two broad systems that determine the nature of innovative behaviour Anglo-Saxon versus Nippon-Rhineland (Table 4.1) They will be sources of firms with a strong capacity to compete through innovation They are also potential sources of improvement in the corporate management of innovation, and in national systems of innovation Firms can benefit more specifically from the technology generated in foreign systems of innovation Knowledge of how to replicate competitors product and process innovations is costly and time-consuming to acquire The firms capacity to translate its technological advantage into commercially viable products or processes The firms capacity to defend its advantage against imitators Some factors depend on management commitment, others depend more on the general nature of the technology, the product market, the regime of intellectual property Secrecy Accumulated tacit knowledge Lead times and after-sales service Learning curve Complementary assets Product complexity Standards Pioneering radical new products Strength of patent protection
Successful innovation strategy requires understanding the key parameters of the competitive game (markets, competitors, external forces, etc) and also the role which technological knowledge can play as a resource in this game Need some kind of framework that articulates how innovation can help survival and growth, and need to allocate scarce resources Strategic analysis what, realistically, could we do? (Four Ps framework?) Strategic choice what are we going to do, what will we leave out? Strategic monitoring over time reviewing to check is this still what we want to do?