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1. Vectors
1.1. Vector Addition/Subtraction
1.2. Vector Multiplication:
Cross Product
• Dot Product
2. Motion in 2-Dimensions
• Projectiles, maximum height, time, range
3. Relative velocity
-b
a - b = a + (-b)
a b
2 2
a ax ay
a ay
ay = a sin θ tan 1
ax
ax = a cos
bx = b cos b 2 2
c cx c y
by = b sin b
1
cy
c tan
cx
ax cy c=a+b
bx ax bx
cx
by
b
and
Scalar quantity
a b = a b cos 0 = a b
Case 2:
= 90o a
b
a b = a b cos 90 = 0
a b = a b sin 0 = 0
Case 2:
= 90o a
b
a b = a b sin 90 = a b
ii=1 ij=0
ay
jj=1 jk=0
j a ax kk=1 ki=0
i
x
k
az ij=k ii=0
z jk=i jj=0
ki=j kk=0
a = ax i + ay j + az k
v0y=+14m/s
ax=+24m/s2
ay=+12m/s2
a) x and vx
b) y and vy
+x
ax = 0 and ay = - g
x-direction y-direction
Acceleration ax = 0 ay = -g
Velocity v x v0 x v y v0 y gt
1 2
Displacement x v0 x t y v0 y t gt
2
v
v
h
2
vy 2
v0y 2g y and vy=0
Thus, 2
v0y 2
v0 sin 2
y h
2g 2g
v 0 y gt
v 0 y v 0 sin
t
g g
EPF0014 PHYSICS I 02/11/21 19:15 30
Projectile Total Flight time
• The time taken to reach the maximum height is
the same as the time taken to reach the ground
after achieving the maximum height.
• The total flight time will be 2t.
2 v 0 sin
T 2t
g
V AC V AB V BC
• While the velocity of object A relative to object B is vAB, the
velocity of B relative A is vBA=- vAB
a) v BS v 2
Bw v 2
WS 4.0 m/s 2
2.0 m/s 4.5 m/s
2
Width 1800 m
b) time 450 s
v BS sin 4.0 m/s
EPF0014 PHYSICS I 02/11/21 19:15 53
Summary
The components of initial velocity, v0 are
v0 x v0 cos θ and v0 y v0 sin θ
X-Direction Y-Direction
Acceleration ax = 0 ay = -g
Velocity v x v0 x v y v0 y gt
1 2
Displacement x v0 x t y v0 y t gt
2
r
r +( r0 )
r0