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Computer Programming Using

Turbo C
What is computer Programming?
Computer programming is creating
a sequence of instructions to enable
the computer to do something.
What is a programming language?
A programming language is an
artificial language that can be used
to control the behavior of a
machine, particularly a computer.
Programming Language Translation
Source Program -- program written in
a high-level programming language.
Object Program -- the source
program after it has been translated
into machine language.
Translator Program -- the program
that translates the source program
into the object program. Can be
either a compiler or an interpreter.
Compilers vs. Interpreters
Compiler -- spends some time evaluating the
entire program and then translates all the
programming statements of a program into a
machine language program, which is then
executed at once.
Interpreter -- translates interactively each
programming statement into an immediately
usable machine language instruction. Although an
interpreter slows down the execution speed of a
program somewhat, it does not require extra steps
to compile and link like a compiler.
In a production environment where throughput is
more critical, a compiled language is preferred.
Any high-level language can either be interpreted
or compiled.



Categories of Programming
Systems programming involves writing
programs that enable a computer to carry out
its basic internal functions as well as some
other specialized functions. Examples of
systems programs include operating systems,
device drivers, and utility programs.
Applications programming refers to the
process of developing programs to be used for
specific applications, such as a business
application (e.g., computing benefits to be
paid to different employee classifications) or
an academic application (e.g., determining
who qualifies for which scholarship, based on
specified eligibility criteria).
Stages in the Applications
Programming Process
1. Problem statement: The programming
process begins with a clear, written
statement of the problem to be solved by the
computer.
2. Algorithm development: Once the
problem has been clearly stated and all the
requirements have been understood, the
next step is to develop the program logic
necessary for accomplishing the task.
*An algorithm is defined as a logical sequence
of steps that must be performed in order to
accomplish a given task.
Sample Tool:Flowchart
Stages in the Applications
Programming Process
3. Program coding: When the programmer is
satisfied with the efficacy of the logic
developed in the preceding step, it is time
to convert that logic (in either flowchart or
pseudo code form) to the specific syntax of
the programming language that will be
used.
4. Program testing: The coded program is
next checked for errors.
5. Program documentation: The
programming process is complete when the
program has been fully documented.
Computer Programming 1
Five steps to define a programming problem:
1. Restate the problem.
2. Analyze the problem.
3. Identify the output.
4. Identify the input.
5. Identify the process.
Common Programming Errors
1. Syntax Errors
- occurs when your code violates one or more
grammar rules of C and is detected by the
compiler as it attempts to translate your
program.
Note: If a statement has a syntax error, it cannot
be translated and your program will not be
executed.
Common Programming Errors
2. Run-time Errors
- are detected errors and displayed by the
compiler during the execution of the program.
- occurs when the program directs the
computer to perform illegal operation, such as
dividing a number by zero.
- an attempt to perform an invalid operation,
detected during program execution.
Note: When a run-time error occurs, the
computer will stop executing your program
and will display a diagnostic message that
indicates the line where the error was
detected.
Common Programming Errors
3. Logic Errors
- occur when a program follows a
faulty algorithm.
- do not cause a run-time error and
do not display error messages, so are
very difficult to detect.

Note: The only sign of a logic error may
be incorrect program output.
Turbo C History
Dennis Ritchie developed Turbo C
at AT&T Bell Laboratories.

Turbo C was first developed for
system programming.
C Language Elements
The C Preprocessor - a program that
is executed before the source code is
compiled.
DIRECTIVES how C preprocessor
commands are called, and begin with a
pound / hash symbol (#). No white
space should appear before the #, and
a semi colon is NOT required at the
end.
C Language Elements
Two Common Directives:
1. #include gives program access
to a library.
- causes the preprocessor to insert
definitions from a standard header
file into the program before
compilation.
- tells the preprocessor that some
names used in the program are
found in the standard header file.

C Language Elements
Two Common Directives:
2. #define allows you to make
text substitutions before
compiling the program.
- by convention, all identifiers
that are to be changed by the
preprocessor are written in
capital letters.

C Language Elements
#include <stdio.h>
#define MIN 0 /* #defines */
#define MAX 10
#define TRUE 1
#define FALSE 0
int main() { /* beginning of program */
int a;
int okay=FALSE;/*the compiler sees this as int okay=0;*/
while(!okay) {
printf("Input an integer between %d and %d: ", MIN, MAX);
scanf("%d", &a);
if(a>MAX) {
printf("\nToo large.\n"); }
else if(a<MIN) {
printf("\nToo small.\n"); }
else { printf("\nThanks.\n");
okay = TRUE; }
} return 0; }

C Language Elements
Libraries C implementations that
contain collections of useful
functions and symbols that may be
accessed by a program.

Note: A C system may expand the number of
operation available by supplying additional
libraries. Each library has a standard
header file whose name ends with the
symbol .h.

C Language Elements
Commenting Your Code
You can add comments to your code by enclosing
your remarks within /* and */. However,
nested comments aren't allowed.
A few properties of comments:
They can be used to inform the person viewing
the code what the code does. This is helpful
when you revisit the code at a later date.
The compiler ignores all the comments. Hence,
commenting does not affect the efficiency of
the program.
You can use /* and */ to comment out sections
of code when it comes to finding errors,
instead of deletion.

C Language Elements
Here are examples of commented code:

/* Comments spanning several */
/* lines can be commented*/
/* out like this!*/
/* But this is a simpler way of doing it! */
// These are C++
// style comments
// and should NOT
// be used with C!!
/* /* NESTED COMMENTS ARE ILLEGAL!! */ */
C Language Elements
Function Main
Every C program has a main function. This
is where program execution begins.
Body- the remaining line of the program in
the body.
Braces {} enclose the body of the
function.
- indicates the beginning and end of the
function main.
C Language Elements
Two parts of the function body:
1. Declarations the part of the program
that tells the compiler the names of
memory cells in a program needed in
the function, commonly data
requirements identified during problem
analysis.
2. Executable statements derived
statements from the algorithm into
machine language and later executed.
C Language Elements
Your First Program
#include <stdio.h>
int main()
{
clrscr();
printf("Hello World!\n");
return 0;
getch();
}
C Language Elements
Reserved Words
In C, a reserved word is defined as
the word that has special meaning
in C and cannot be used for other
purposes.

Examples: int, void, double, return

C Language Elements
Punctuation Marks
/* */ -(slash asterisk) used to enclose a single line
remarks.
-(double quotation) used to display series of
characters, and initializing string constant.
; -(semicolon) statement separator
, -(comma) used to separate one variable to
another
= -(equal sign) used as assignment operator
-(single quotation) used for initializing
character expression
& -(ampersand) used as address operator
{} -(open/close braces) denotes the beginning
and end of the program.
Variables, Data Types and Constants
Naming Conventions (Identifiers)

1. Names are made up of letters and digits.
2. The first character must be a letter.
3. C is case-sensitive, example s is not
the same with S.
4. The underscore symbol (_) is considered
as a letter in C. It is not recommended
to be used, however, as the first
character in a name.
5. At least the first 3 characters of a name
are significant.
Variables, Data Types and Constants
Names... Example

CANNOT start with a number 2i
CAN contain a number elsewhere h2o
CANNOT contain any arithmetic operators... r*s+t
CANNOT contain any other punctuation marks... #@x%!!a
CAN contain or begin with an underscore _height_
CANNOT be a C keyword struct
CANNOT contain a space im stupid
CAN be of mixed cases XSquared

Variables, Data Types and Constants
Variables - are like containers in your
computer's memory - you can store values
in them and retrieve or modify them when
necessary.
- associated with a memory cell whose
value can change as the program executes.

Variable declaration statements that
communicate to the C compiler the names
of all variables used in the program and the
kind of information stored in each variable.
- also tells how that information will be
represented in memory.
Variables, Data Types and Constants
Syntax for Declarations:

data type variable_list;

Ex. int x,age;
float sum,a,b;
char middle_intial;
Variables, Data Types and Constants
Data Type a set of values and a set
of operations that can be performed
on those values.

Standard Predefined Data Type in C:
char
double
int
Variables, Data Types and Constants
Seven Basic C Data Types:
1. Text (data type char) made up of single characters
(example x,#,9,E) and strings (Hello), usually 8 bits, or
1 byte with the range of 0 to 255.
2. Integer values those numbers you learned to count
with.
3. Floating-point values numbers that have fractional
portions such as 12.345, and exponents 1.2e+22.
4. Double-floating point values have extended range of
1.7e-308 to 1.7e+308.
5. Enumerated data types allow for user-defined data
types.
6. void signifies values that occupy 0 bit and have no
value. You can also use this type to create generic
pointers.
7. Pointer does not hold information as do the other data
types. Instead, each pointer contains the address of the
memory location.

Variables, Data Types and Constants
int - data type
int is used to define integer numbers.
Ex.
{ int Count;
Count = 5; }

float - data type
float is used to define floating point numbers.
Ex.
{ float Miles;
Miles = 5.6; }
Variables, Data Types and Constants
double - data type
double is used to define BIG floating point
numbers. It reserves twice the storage for
the number. On PCs this is likely to be 8
bytes.
Ex.
{ double Atoms;
Atoms = 2500000; }

char - data type
char defines characters.
Ex.
{ char Letter;
Letter = 'x'; }

Variables, Data Types and Constants
Modifiers

The three data types above have the following
modifiers.
short
long
signed
unsigned
The modifiers define the amount of storage allocated
to the variable. The amount of storage allocated
is not cast in stone. ANSI has the following rules:
short int <= int <= long int
float <= double <= long double

Variables, Data Types and Constants
Type Bytes Bits Range
short int 2 16 -32,768 -> +32,767 (32kb)
unsigned short int 2 16 0 -> +65,535 (64Kb)
unsigned int 4 32 0 -> +4,294,967,295 ( 4Gb)
int 4 32 -2,147,483,648 -> +2,147,483,647
(2Gb)
long int 4 32 -2,147,483,648 -> +2,147,483,647
(2Gb)
signed char 1 8 -128 -> +127
unsigned char 1 8 0 -> +255
float 4 32
double 8 64
long double 12 96

Variables, Data Types and Constants
Constants identifiers that are having a
constant value all throughout the program
execution.
- also fixed values that may not be altered
by the program.

Examples:
1. Character constants enclosed between
single quotes. Ex. A, +
2. Integer constants specified as numbers
without fractional components.
Ex. 5 and -160
Variables, Data Types and Constants
Floating constants require the use of
decimal point followed by the numbers
fractional components. Ex. 16.234
String constants set of characters
enclosed by double quotes. Ex. bag
and this is good
Backslash character constants
enclosing all character constants in
single quotes that works for most
printing characters. Ex. g = \t

Variables, Data Types and Constants
SEQUENCE NAME MEANING
\a Alert Sound a beep
\b Backspace Backs up one character
\f Form feed Starts a new screen of page
\n New line Moves to the beginning of the next
line
\r Carriage
Return
Moves to the beginning of the
current line
\t Horizontal tab Moves to the next Tab position
\v Vertical tab Moves down a fixed amount
\\ Backslash Displays an actual backslash
\ Single quote Displays an actual single quote
\? Question mark Displays an actual question mark
\ Double quote Displays an actual double quote
Variables, Data Types and Constants
Defining Constants

#define preprocessor
- allows us to define symbolic names and
constants.
A quick example:
#define PI 3.14159
This statement will translate every occurrence of
PI in the program to 3.14159.
Here is a more complete example:
#define PI 3.14159 main() { int r=10; float cir;
cir = PI * (r*r); }
Variables, Data Types and Constants
Defining Constants

The const keyword.
- used to create a read only variable. Once
initialized, the value of the variable cannot be
changed but can be used just like any other
variable.
const syntax:
main()
{ const float pi = 3.14; }
The const keyword is used as a qualifier to the
following data types - int float char double struct.
const int degrees = 360;
const float pi = 3.14;
const char quit = 'q';
Operators
Assignment Operator Equal sign (=)
- the most basic assignment
operator where the value on the
right of the equal sign is assigned to
the variable on the left.
Example:
c = c + 1;
radius = 2 * diameter;
stat = getch();
Operators
Binary Operators
- take two operands and return a result.

Operator Use Result
+ op1 + op2 adds op1 to op2
- op1 - op2 subtracts op2 from op1
* op1 * op2 multiplies op1 by op2
/ op1 / op2 divides op1 by op2
% op1 % op2 computes the remainder
from dividing op1 by op2

Operators
Unary Operators
- changes the sign of a value or
variable.
- Unary minus (-) and unary plus (+)

Examples:
2 +-3
((-x) + (+y))
Operators
Increment (++) and Decrement (--)
Operators

++ increment adds one to a value of the
variable
-- decrement subtracts one from a value
of the variable

Note: The value of the expression in which
++ or -- operator is used depends on the
position of the operator.
Increment (++) and Decrement(--)
Operators
Prefix increment
is when the ++ is placed immediately
in front of its operand.
the value of the expression is the
variables value after incrementing.
Increment (++) and Decrement(--)
Operators
Postfix increment
is when the expressions value is the
value of the variable before it is
incremented.
Increment (++) and Decrement(--)
Operators
Comparison of POSTFIX and PREFIX
Increments
Before x y




5
?
Increment (++) and Decrement(--)
Operators
Increments y = ++x y = x++
Prefix: Increment x and then used
it.
Postfix: Use x and then increment
it.

Prefix Postfix
After x y x y



5 6
5 5
Example
main(){
int a=3, b;
clrscr();
b=a++;
printf(b is %d, and a is %d\n, b, a);
b=++a;
printf(Now b is %d, and a is %d\n, b, a);
b=5%--a;
printf(Now b is %d, and a is %d\n, b, a);
printf(Now b is %d, and a is %d\n, ++b, a--
);
printf(Now b is %d, and a is %d\n, b, a);
}
Output
b is 3, and a is 4
Now b is 5, and a is 5
Now b is 1, and a is 4
Now b is 2, and a is 4
Now b is 2, and a is 3





Operators
Prefix increment/decrement when the ++
or is placed immediately in front of its
operand. Meaning the value of the
expression is the variables value after
incrementing or decrementing.

Postfix increment/decrement when the
++ or comes immediately after the
operand. The value of the expression is
the value of the variable before it is
incremented or decremented.
Predefined Mathematical Functions
Function Purpose
abs(x) returns the absolute value of integer x.
x=abs(-5); x=5
fabs(x) returns the absolute valued of type
double.
x=fabs(-5.2); x=5.2
ceil(x) rounds up or returns the smallest whole
number that is not less than x.
x=ceil(5.2); x=6
floor(x) rounds down or returns the largest
whole number that is not greater than x.
x=floor(5.2); x=5
Predefined Mathematical Functions
Function Purpose
sqrt(x) returns the non-negative square of x.
x=sqrt(25); x=5
pow(x) returns x to the power of y.
x=pow(4,2); x=16
sin(x) returns the sine of angle x.
cos(x) returns the cosine of angle x.
tan(x) returns the tangent of angle x.
log(x) returns the natural logarithm of x.
log10(x) returns the base 10 logarithm of x.

Conversion Specifications
Date Types printf conversion
specification
scanf conversion
specifications
long double %Lf %Lf
double %f %lf
float %f %f
unsigned long int %lu %lu
long int %ld %ld
unsigned int %u %u
int %d %d
short %hd %hd
char %c %c
String - %s
I/O Functions
Numeric Input Command

scanf() one of the Turbo C object stream
object that is used to accept data from the
standard input, usually the keyboard.
syntax:
scanf(format, &var_name);
Example:
printf(Input side of the square:);
scanf(%d, &s);
I/O Functions
Character/String Input Command

getch() allows the user to input a
character and wait for the enter key.
Inputted char will not be echoed but could
be stored if location is specified.
Syntax:
getch();
var_name = getch();

Example: ans = getch();
I/O Functions
Character/String Input Command

getche() allows the user to input a
character and there is no need for the enter
key. Inputted char will be echoed but could
be stored if location is specified.
Syntax:
getche();
var_name = getche();

Example: ans = getche();
I/O Functions
Character/String Input Command

gets() allows the user to input a sequence
of characters (string).
syntax:
gets(variable_name_of_char_type);

Example:
gets(name);
I/O Functions
Output Command

printf writes formatted output to the standard
output device such as the monitor.
syntax:
printf(format code,var_name);
Example:
printf(%d,x);

puts writes the string to the standard output
device such as the monitor and positions the
cursor to the next line.
syntax:
puts(string expression);
Example: puts(CIT);

I/O Functions
Output Command

putchar writes the single character to
the screen.
syntax:
putchar(var_name);

Example:
putchar(a);
Control Flow
Control Structures - specify the sequence of
execution of a group of statements.
3 Types:
1. Sequential
2. Conditional
3. Iterative

Sequential - organized such that statements
are executed in sequence, i.e., one after
the other in the order of their appearance
in the source code.
Control Flow
Conditional Control Structure - organized
in such a way that there is always a
condition that has to be evaluated first.
The condition will either evaluate to a
true or false.
2 Types:
1. if statement (including if-else and
nested if)
2. switch case statement
Operators
Conditional Operators
- expressions that evaluates to true or false.

Operator Use Result
> op1 > op2 true if op1 is greater than op2
>= op1 >= op2 true if op1 is greater or equal
to op2
< op1 < op2 true if op1 is less than op2
<= op1 <= op2 true if op1 is less or equal to
than op2
== op1 == op2 true if op1 is equal to op2
!= op1 != op2 true if op1 is not equal to
op2

Operators
Logical Operators
- used in boolean expressions and consists of
logical and", or" and not".
0-> false and 1-> true or nonzero digit

Operator Use Result
&& op1 && op2 true if op1 and op2 are both
true
|| op1 || op2 true if either op1 or op2 is
true
! !op1 op1 is false if its original
value is true and vice
versa

Control Flow
if Selection Structure
- performs an indicated action only
when the condition is true, otherwise
the action is skipped.
Syntax: if (<expression>)
<statement>

Conditio
n
Statement T
Example:
Write a program that will allow the user to input an
integer value. If the value is greater than or equal to
zero, print the word POSITIVE.

Begin
End
num
if
num>=0
POSITIVE
Control Flow
Other Problems:
1. Write a program that will allow the user
to input a number. Print the word
NEGATIVE if the number is a negative
value.
2. Write a program to input two integers.
Thereafter, the program should determine
if these two numbers are equivalent. If
they are equivalent, print the word
EQUIVALENT.
3. Write a program that will input an integer
and determine if it is an even number.
Control Flow
if-else Selection Structure
- allows the programmer to specify that
different actions are to be performed when
the condition is true than when the
condition is false.
- If condition evaluates to true, then
statement
T
is executed and statement
F
is
skipped; otherwise, statement
T
is skipped
and statement
F
is executed.
Control Flow
Syntax:
if (condition)
statement
T
;
else
statement
F
;

Conditio
n
Statement T
Statement
F
Good Programming Practice
Indent both body
statements of an if...else
statement.
If there are several levels
of indentation, each level
should be indented the
same additional amount of
space.
Control Flow
Problems:
1. Write a program that will allow the user to
input a number. Print the word NEGATIVE if the
number is a negative value otherwise print
POSITIVE if the number is positive.
2. Write a program to input two integers.
Thereafter, the program should determine if
these two numbers are equivalent. If they are
equivalent, print the word EQUIVALENT
otherwise print the word NOT EQUIVALENT.
3. Write a program that will input an integer and
determine if it is an even or odd number.
Control Flow
if-else (multiple alternatives)
- The conditions in a multiple-alternative
decision are evaluated in sequence until a
true condition is reached. If a condition is
true, the statement following it is
executed, and the rest of the multiple-
alternative decision is skipped. If a
condition is false, the statement following
it is skipped, and the condition next is
tested. If all conditions are false, then the
statement following the final else is
executed.
Conditio
n
Statement
Conditio
n
Conditio
n
Statement
Statement
Statement
T
T
T
F
F
F
Control Flow
Syntax:
if (condition)
statement;
else if (condition)
statement;
else if (condition)
statement;
else
statement;

Control Flow
Example:

Make a C program that will accept a score
and display based on the following
conditions:
Score Display
86 100 (inclusive) Very Good
75 85 (inclusive) Fair
Below 75 Failed
Control Flow
Nested-if Statement
Syntax:
if (condition)
{
if (condition)
statement;
else
statement;
}

Good Programming Practice
A nested if...else statement can
perform much faster than a series
of single-selection if statements
because of the possibility of early
exit after one of the conditions is
satisfied.
In a nested if...else statement, test the
conditions that are more likely to be
true at the beginning of the nested
if...else statement. This will enable the
nested if...else statement to run faster
and exit earlier than testing
infrequently occurring cases first.
Good Programming Practice
Always putting the braces in an if...else
statement (or any control statement) helps
prevent their accidental omission,
especially when adding statements to an if
or else clause at a later time. To avoid
omitting one or both of the braces, some
programmers prefer to type the beginning
and ending braces of blocks even before
typing the individual statements within the
braces.
Common Programming Error
Forgetting one or both of the
braces that delimit a block can
lead to syntax errors or logic
errors in a program.
Placing a semicolon after the
condition in an if statement leads to
a logic error in single-selection if
statements and a syntax error in
double-selection if...else statements
(when the if part contains an actual
body statement).
Common Programming Error
Control Flow
Example

Make a C program to input an
integer. Output the integer if it
is a positive even integer.
Control Flow

Leap years occur in years exactly
divisible by four, except that years
ending in 00 are leap years only if
they are divisible by 400. Hence, 2000
is a leap year, but 1900 is not. Make a
flowchart that will input a value for
YEAR (integer) and output whether it
is a LEAP YEAR or NOT A LEAP
YEAR.
Control Flow
Switch Statement
- the controlling expression, an
expression with a value of type int or type
char, is evaluated and compared to each
of the case labels in the case constant
until a match is found. A case constant is
made of one or more labels of the form
case followed by a constant value and a
colon. When a match between the value
of the controlling expression and a case
label value is found, the statement
following the case label are executed until
a break statement is encountered. Then
the rest of the switch statement is
skipped.
Control Flow
Switch Statement
Syntax:
switch (controlling expression)
{
case constant: statement;
break;
case constant: statement;
break;
. . .
default: statement;
}
Control Flow
Break

- exits from the lowest-level
loop in which it occurs.
- used for early exit from the
loop, or for exiting a forever
loop
Control Flow
Continue
causes immediate loop iteration,
skipping the rest of the loop
statements
- jumps to the loop test when used
with while or do
- jumps to loop increment, then test
when used with for
- does not exit the loop (unless next
loop is false)
BREAK and CONTINUE
You can exit out of a loop at any time using the break
statement. This is useful when you want a loop to stop
running because a condition has been met other than the
loop end condition.

#include<stdio.h>

int main()
{
int i;
while (i < 10)
{
i++;
if (i == 5)
break;
}
return 0;
}
Control Flow
Example

Make a C program that prompts the
user to input 2 integers and will
perform the following operations:
Choice Operation
1 ADDITION
2 SUBTRACTION
3 MULTIPLICATION
Solution
#include<stdio.h>
#include<conio.h>

main()
{
int num1, num2, sum, diff, prod, choice;
printf("Enter the first number:");
scanf("%d", &num1);
printf("Enter the second number:");
scanf("%d", &num2);
printf("Enter your choice (1-> ADD, 2-> SUBTRACT, 3->MULTIPLY:");
scanf("%d", &choice);
switch(choice) {
case 1: {
sum=num1+num2;
printf("The sum of 2 numbers is %d", sum);
break;
}
case 2: {
diff=num1-num2;
printf("The difference between 2 numbers is %d", diff);
break;
}
case 3: {
prod=num1*num2;
printf("The product of 2 numbers is %d", prod);
break;
}
default:
printf("Wrong Choice!!!"); }
getch();
}
Control Flow
Loops and Counters
Loop a control structure that repeats a
group of steps in a program. It defines a
block of code that is repeatedly executed.
Depending on the kind of loop that you
are using, the block of code could be
executed a set number of times or until a
certain condition is met.
- Repetition loops can also be altered by
break or continue statements.
Control Flow
Break - Exits from the lowest-level loop in
which it occurs.
- used for early exit from the loop, or for
exiting a forever loop
Continue causes immediate loop iteration,
skipping the rest of the loop statements
- jumps to the loop test when used with
while or do
- jumps to loop increment, then test
when used with for
- does not exit the loop (unless next loop
is false)
Control Flow
A loop has the following components:
1. Initialization of variables setting an
initial value of zero before the loop
statement is reached.
2. Condition/testing (that would evaluate
to either true or false) the condition to
check is usually made on the current
value of the variable initialized in (1) for it
controls the loop repetition.
3. Body statements that are repeated in
the loop.
4. Updating a statement inside the body of
the loop that updates the value of the
variable that is initialized during each
repetition.

Control Flow
3 Types:
1. do-while statement
2. while statement
3. for statement
Control Flow
do-while statement
- This loop executes a block of
codes as long as the specified
condition is true.
- It is a post checked loop because
it checks the controlling condition
after the code is executed.

Control Flow
Syntax:
do
{
statement;
} while (loop repetition condition);

Example:
c=1;
do
{
printf(Hello World\n);
c++;
} while (c<=5);

Control Flow
while Statement
- Like do-while, this will execute a
block of codes while the given
condition is true.
- It is a pre-checked loop because it
checks the controlling condition first
before the code is executed.

Control Flow
Syntax:
while (loop repetition condition)
{
statement;
}

Example:
c=1;
while (c<=5)
{
printf(Hello World\n);
c++;
}

Control Flow
for Statement
- a kind of loop command wherein the
execution of the statement does not depend on
another instruction.
Syntax:
for (initialization expression; loop repetition condition;
update expression)
{
statement;
}

Control Flow
Example
for (c=1; c<=5; c++)
printf(Hello World\n);

Example
101
Loop types (reminder)
Indefinite Loop:
You do not know ahead of time how many
times your loop will execute.
For example, you do not know how many
books a person might order.
Definite Loop:
You know exactly how many times you want
the loop to execute.
not at compile time necessarily
102
Infinite Loop
You can still end up with an infinite
loop when using for loops


for (counter = 0; counter <= 10;
counter--)

Types of Loop
The following are the
different types of
Loops
104
Basic For Loop Syntax
For loops are usually used when we know
exactly how many times we need to execute
repeating block of code. It is also good for
creating definite loops.
int counter;



for (counter =1;counter <= 10;counter++)
System.out.println (counter);
1. Priming: Set
the start value.
2. Test Condition:
Set the stop value.
3. Update: Update the
value.
Note that each section is
separated by a semicolon.
105
for Loop Flowchart
1. Priming
Set counter=1
2. Test
counter
<= 10
3a. print counter
3b. Update counter++;
TRUE
FALSE
106
For Loop Variations
The limit can be a variable:
for ( i = 1; i <= limit; i++)
This counts from 1 to limit
Update may be negative:
for (i = 100; i >= 1; i--)
This counts from 100 to 1.
Update may be greater than 1:
for (i = 100; i >= 5; i -= 5)
This counts from 100 to 5 in steps of 5
While Loop
While loop is usually used when we do not know
exactly how many times we need to execute
repeating block of code

while (*)
{
/* repeating block of code */
}

* Is a condition which is true or false. Ex.
Value> 5
Condition is checked at every iteration start.
If condition is true, execution will continue,
if it is false execution will break.
Do While
Do-while loop is usually used when we do not know
exactly how many times we need to execute repeating
block of code, but we know that we need to execute it
at least once.

do {
/* repeating block of code */
} while (*);

do-while is same as while loop with difference
that the condition is checked at every iteration
end. Consequence is that repeating block of
code in do-while loop is always executed at
least once.


Example
1. Make a flowchart that will input 10
integers. Output the sum of the
inputted integers.
2. Make a flowchart that will input 20
scores of students. Output the average
of the scores.
3. Make a flowchart and a C program
to input 20 integers. Output the
average of all positive odd integers.

Additional Examples
4. Make a flowchart and a C program
that will input integers, positive and
negative. The flowchart/program will
terminate if a negative number is
inputted. Output the average of all
positive integers inputted.
5. Make a flowchart to input 10 names of
student. Each student has 5 exam
scores. Determine the average exam
score of each student.

Additional Examples
6. Make a flowchart and a C program to
input 10 integers. Output the biggest
integer.
7. Make a flowchart to input 10 names of
student. Each student has 5 exam
scores. Determine the average exam
score of each student. Output the
highest average exam score.



Arrays
Array a group of memory locations related
by the fact that they all have the same
name and the same data type.
Syntax of Array Declaration:
Data_type array_name[size];

Where:
data_type valid data type
array_name any user-defined identifier
size number of elements in the array
Example: int num[5];
ARRAY
a data structure which hold multiple variables of
the same data type.

IN SHORT, ARRAY IS
Structures of related data items
Static entity same size throughout
program

To refer to an element, specify
Array name
Position number
Format:
arrayname[ position number ]
First element at position 0 (must
always be put in mind)

Example: n element array named c:

c[ 0 ], c[ 1 ]...c[ n 1 ]

Arrays
-45
2
4
72
1
num[0]
num[1]
num[2]
num[3]
num[4]
Subscript the position number contained within
square brackets.
- must be an integer or an integer expression.

Arrays
Initializing an array

Using the for loop:
int n [ 10 ] , i ;
for (i = 0; i < 10; i ++)
n [ i ] = 0 ;

With the declaration:
int n [ 10 ] = { 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 } ;
int n [ 10 ] = { 0 } ;

Arrays
Storing String in Character Arrays
Ex: char string1[] = first; or
char string1[] = { f , i , r , s , t , \0 };
or
scanf(%s, string1);
printf(%s, string1);

Array elements are like normal
variables

c[ 0 ] = 3;
printf( "%d", c[ 0 ] );

Perform operations in subscript. If x
equals 3

c[ 5 - 2 ] == c[ 3 ] == c[ x ]

Declaring Arrays:

When declaring arrays, specify
Name
Type of array
Number of elements
arrayType arrayNam
[ numberOfElements ];

Examples:
int c[ 10 ];
float myArray[ 3284 ];

Declaring multiple arrays of same
type


Format similar to regular
variables

Example:

int b[ 100 ], x[ 27 ];
Examples Using Arrays

Initializers

int n[ 5 ] = { 1, 2, 3, 4, 5 };

If not enough initializers, rightmost elements become 0
int n[ 5 ] = { 0 }
All elements 0
If too many a syntax error is produced syntax error
C arrays have no bounds checking

If size omitted, initializers determine it

int n[ ] = { 1, 2, 3, 4, 5 };

5 initializers, therefore 5 element array

Example
Make a C program to
create an array of 5
numbers. Output the
numbers.

Solution:
Solution
#include <stdio.h>

main()
{
int x, num[5];
clrscr();

for(x=0; x<=5; x++)
{
printf("Enter a number%d:",x);
scanf("%d", &num[x]);
}
for(x=0; x<=5; x++)
{
printf("The content of num[%d] is %d\n",x, num[x]);
}
getch();
}
Example
#include <stdio.h>
#include <conio.h>
main()
{
char word[20];

word[0]='H';
word[1]='e';
word[2]='l';
word[3]='l';
word[4]='o';
word[5]=\0;
printf("The contents of word[] is --> %s\n",
word);
getch();
}
Example
#include<conio.h>
#include <stdio.h>

main()
{
int x, num[5];

num[0]=1;
num[1]=2;
num[2]=3;
num[3]=4;
num[4]=5;
num[5]=0;
for(x=0; x<=5; x++)
{
printf("The contents of num[%d] is --> %d\n",x,
num[x]);
}
getch();
}
Problem
Make a C program to
create an array of 5
names. Output the
names.

Solution:

Solution
#include<stdio.h>
#include<conio.h>
#include<string.h>

main()
{
int x;
char name[5][15];
fflush(stdin);
for(x=0; x<5; x++)
{
fflush(stdin);
printf("Enter name%d:", x);
gets(name[x]);
}
fflush(stdin);
for(x=0; x<5; x++)
{
fflush(stdin);
printf("Name is %s", name[x]);
printf("\n");
}
getch();
}
More on Strings

/* Histogram printing program */
#include <stdio.h>
#define SIZE 10

int main()
{
int n[ SIZE ] = { 19, 3, 15, 7, 11, 9, 13, 5, 17, 1 }; /* Initialize array*/
int i, j;

printf( "%s%13s%17s\n", "Element", "Value", "Histogram" );

for ( i = 0; i <= SIZE - 1; i++ ) { /* Loop*/

printf( "%7d%13d ", i, n[ i ]) ;

for ( j = 1; j <= n[ i ]; j++ ) /* print one bar */
printf( "%c", '*' ); /*Print*/


printf( "\n" );
}

return 0;
}


Program Output:










Element Value Histogram
0 19 *******************
1 3 ***
2 15 ***************
3 7 *******
4 11 ***********
5 9 *********
6 13 *************
7 5 *****
8 17 *****************
9 1 *

MULTI DIMENSIONAL ARRAYS

The arrays we have been using so far are called 1-
dimensional arrays because they only have what can be
thought of a 1 column of elements. 2-dimensional arrays
have rows and columns. Here is a picture which explains
it better:
1-dimensional array

0 1
1 2
2 3


2-dimensional array

0 1 2
0 1 2 3
1 4 5 6
2 7 8 9
You do get 3-dimensional arrays and more but they are
not used as often. Here is an example of how you declare
a 2-dimensional array and how to use it. This example
uses 2 loops because it has to go through both rows and
columns.
int a[3][3],i,j;
for (i = 0;i < 3;i++)
for (j = 0;j < 3;j++)
a[i][j] = 0;
BREAK and CONTINUE
You can exit out of a loop at any time using the break
statement. This is useful when you want a loop to stop
running because a condition has been met other than the
loop end condition.

#include<stdio.h>

int main()
{
int i;
while (i < 10)
{
i++;
if (i == 5)
break;
}
return 0;
}
What is a Magic Square?
Definition, Special Properties

A magic square is an arrangement of the
numbers from 1 to n^2 (n-squared) in an
nxn matrix, with each number occurring
exactly once, and such that the sum of the
entries of any row, any column, or any main
diagonal is the same. It is not hard to show
that this sum must be n(n^2+1)/2.
Magic Square Cont
The simplest magic square is the 1x1
magic square whose only entry is
the number 1.




Magic Square Cont
The next simplest is the 3x3 magic
square
Method for constructing a magic square of odd
order

Starting from the central column of the
first row with the number 1, the
fundamental movement for filling the
squares is diagonally up and right, one
step at a time. If a filled square is
encountered, one moves vertically down
one square instead, then continuing as
before. When a move would leave the
square, it is wrapped around to the last
row or first column, respectively.
Method for constructing a magic square of odd
order

Complete steps

Method for constructing a magic square of odd
order

Starting from other squares rather than
the central column of the first row is
possible, but then only the row and
column sums will be identical and result
in a magic sum, whereas the diagonal
sums will differ. The result will thus be a
semi magic square and not a true magic
square. Moving in directions other than
north east can also result in magic
squares.
You can start from any number rather than
1 and continue the same method to
derive various patterns of magic
squares.
You can use continue to skip the rest of the current loop
and start from the top again while incrementing the loop
variable again. The following example will never print
"Hello" because of the continue.

#include<stdio.h>

int main()
{
int i;
while (i < 10)
{
i++;
continue;
printf("Hello\n");
}
return 0;
}


Arrays (Other Applications)
Searching Arrays

Searching the process of finding a particular
element of an array.
Linear search compares each element of the
array with the search key.
Binary search locates the middle element and
compares it to the search key. If they are
equal, the search key is found and the array
subscript is returned. Otherwise, it eliminates
one half of the elements in a sorted array after
each comparison.
Arrays
Sorting Arrays

Sorting data placing the data into a
particular order such as ascending
or descending.
Example:
Write a program that sorts the
values in the elements of the 10-
element array a into ascending
order.
Functions
Function a subroutine that contains one or
more statements and performs a single
well-defined task.
2 Types:
1. Pre-defined those functions written by
for us (by some other programmers).
2. User-defined those functions that we
are going to write/implement by
ourselves.
Difference between the main
program and the function
Main Program
Input Output
Function
Input Output
scanf() printf() parameters return
Functions
Function Syntax and Function Definition
Syntax:
return_type function_name(parameter list)
{
local declaration;
. . .
statement/s;
}
Note: No function can have the same name as
the one of TCs reserved words.
Functions
Where:
return_type = any standard data
type in C
parameter list consists of
variables that receive the value of
the arguments used in the function
call.
Arguments a value that is passed to
the function at the time that it is
called.

Functions
Function Definition (With return type and
parameters)
Syntax:
ftype fname(parameter list){
local declaration
executable statements
}
Example:
int add(int one, int two){
int sum;
sum = one + two;
return sum;
}

Functions
Example:
int func(int one, int two)
{
int sum;
sum=one + two;
return sum;
}
Functions
Functions Returning Values
The return keyword has two important
uses:
1. It can be used to cause an immediate exit
from the function it is in. That is, the
return will cause program execution to
return to the calling as soon as it is
encountered.
2. It can also be used to return a value.

Note: The return statement can also be
used without any value associated with it.

Functions
Function Definition (Without return type
and parameters)
Syntax:
void fname(void)
{
local declarations
executable statements
}
Example:
void hello(void){
printf(Hello);
}

Functions
Function Definition (Without return type
and with parameters)
Syntax:
void fname(parameters list){
local declarations
executable statements
}
Example:
void add(int one, int two){
int sum;
sum=one + two;
printf(Sum=%d, sum);
}

Parameter Passing
Two types:
1. Pass by value - a copy of the data is
passed to the subroutine, so that no
matter what happens to the copy the
original is unaffected.
2. Pass by reference - the variable
argument is renamed, not copied. Only
the address of the argument is passed
to the function.

C Pointers
Pointers enable programs to simulate
call by reference, and to create and
manipulate dynamic data structures, i.e..
Data structures that can grow and
shrink, such as linked lists, queues,
stacks and trees.
Pointer a variable that contain memory
addresses as their values.
- It contains an address of a variable
that contains a specific value.
C Pointers
Indirection means referencing a value
through a pointer.
Declaration:
data_type *variable_name;
Ex:
int *ptr; /*means ptr is a pointer to an
integer value*/
* - indicates that the variable being
declared is a pointer.
C Pointers
Directly and Indirectly referencing a
variable.
count
7
count directly references a
variable whose value is 7
7
ptr
count
ptr indirectly references a
variable whose value is 7
C Pointers
Pointer Operators
Address operator (&) a unary operator
that returns the address of its operand.
Example:
int y = 5;
int *yptr;
yptr = &y; /* assigns the address of the
variable y to pointer variable yptr */
C Pointers
Graphical representation of a pointer to an
integer variable in memory.
5
500002
5
yptr
y
500000
500002
500004
500006
500008
500010
500012
y
C Pointers
Indirection operator (*) also known as
dereferencing operator, returns the value
of the object to which its operand (i.e., a
pointer) points.
Example:
printf(%d, *yptr); /* prints the value
of variable y which is 5 */
C Pointers
Pointers can be assigned to one another
if both pointers are of the same type.
Example:
int *ptr1, *ptr2;
int x=5;
ptr1=&x;
ptr2=ptr1;/lets ptr2 point to the variable
pointed to by ptr1*/
5
ptr1 ptr2
x
Arrays
Array a group of memory locations related
by the fact that they all have the same
name and the same data type.
Syntax of Array Declaration:
Data_type array_name[size];

Where:
data_type valid data type
array_name any user-defined identifier
size number of elements in the array
Example: int num[5];
Arrays
-45
2
4
72
1
num[0]
num[1]
num[2]
num[3]
num[4]
Subscript the position number contained within
square brackets.
- must be an integer or an integer expression.

Arrays
Initializing an array

Using the for loop:
int n [ 10 ] , I ;
for (i = 0; i < 10; i ++)
n [ i ] = 0 ;

With the declaration:
int n [ 10 ] = { 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 } ;
int n [ 10 ] = { 0 } ;

Arrays
Storing String in Character Arrays
Ex: char string1[] = first; or
char string1[] = { f , i , r , s , t , \0 };
or
scanf(%s, string1);
printf(%s, string1);

Arrays
Searching Arrays
Searching the process of finding a particular
element of an array.
Linear search compares each element of the
array with the search key.
Binary search locates the middle element
and compares it to the search key. If they
are equal, the search key is found and the
array subscript is returned. Otherwise, it
eliminates one half of the elements in a
sorted array after each comparison.
Arrays
Sorting Arrays
Sorting data placing the data into a
particular order such as ascending
or descending.
Example:
Write a program that sorts the
values in the elements of the 10-
element array a into ascending
order.

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