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Under Coverage
Linebackers, Corners (based on coverages)
Deep Coverage
Strong Safety, Free Safety, Corner
Shuffle/Jam
Corner or OLB in Cover 2 Down defender in Man Coverage
Retreat
Deep Coverage Players Zone defenders that bail or play bump and run
These factors will dictate how secondary players are accounted for in the run game.
Cover 2
2 Man, 24, 2 Robber, 12
Cover 0
Man Free, Man Spy
Cover 3
3 Cloud, 3 Sky
Passing Zone
Passing Zones
Weaknesses
Safeties must cover half the field LBs must cover the curl Strong side pass contain Wide splits create lanes
Weaknesses
Large curl and horizontal seams No leverage on WRs - Late to cover the flat Cant cover strong Flood - Weakside force
Weaknesses
Weak safety responsibility - Strong Floods Sam to flat quickly - Strong contain Weakside flat - Wide Splits
Weaknesses
Poor run support - Crossing routes Mismatch with RBs vs. LBs Hard to disguise vs. motion - Gamble defense Deep zone left uncovered - Bunch sets
Third Down +7
Blitz down Move the pocket Hook/Curl/Horizontal routes Sacks dont kill you
Red Zone +5
Use crossing routes All routes must be ran in the end zone QB cant take a sack QB must miss outside/no late throws