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Robert M. Gagn
1916-2002
Life Influences
Gagn served as director of the Air Force perceptual and motor skills laboratory.
This position helped Gagn study and understand motor skills through pilot testing. This led to advances in American education, military training, and industrial training.
Gagn was also influenced by positions he held such as consultant to the Department of Defense and to The United States Office of Education.
co-developer of "Instructional Systems Design" wrote The Conditions of Learning, 1965 co-wrote Principles of Instructional Design, 1992 Co-wrote The conditions of learning: Training applications, 1996
This award recognizes outstanding and significant contributions to the knowledge base of HPT (Human Performance Technology).
This is the highest honor faculty can bestow on a colleague at Florida State University
1982 American Psychological Association Distinguished Scientific Award for the Applications of Psychology
Awarded to those who make the most distinguish empirical advancements in understanding important practical problems
What is learning?
Gagn believed that an external observer could recognize learning by noting behavioral changes that remains persistent over time (Gagn, 1974) He also stated that maturation is not learning because the individual does not receive stimulation from the outside environment (Gagn, 1974). Learning has two parts, one that is external to the learner and one that is internal (Gagn, Briggs, & Wager, 1992)
Motivation Phase Expectancy Apprehending Phase Attention Selective Perception Acquisition Phase Coding: Storage Entry Retention Phase Memory Storage Recall Phase Retrieval Generalization Phase Transfer Performance Phase Responding Feedback Phase -- Reinforcement
Principles of Learning
Contiguity
The stimulus situation must be presented simultaneously with the desired response.
Learning is improved with repetition and retention(the ability to remember things)
Repetition
Verbal
Stating previously learned materials such as facts, concepts, principles, and procedures Critical Learning Conditions
Draw attention to distinctive features by variations in print or speech. Present information so that it can be made into chunks. Provide a meaningful context for effective encoding of information. Provide cues for effective recall and generalization of information.
Intellectual Skills
Discriminations: Distinguishing objects, features, or symbols,
e.g., hearing different pitches played on a musical instrument
Call attention to distinctive features. Stay within the limits of working memory. Stimulate the recall of previously learned component skills. Present verbal cues to the ordering or combination of component skills. Schedule occasions for practice and spaced review. Use a variety of contexts to promote transfer.
Cognitive Strategies
Employing personal ways to guide learning, thinking, acting, and feeling Critical Learning Conditions
Describe or demonstrate the strategy. Provide a variety of occasions for practice using the strategy. Provide informative feedback as to the creativity or originality of the strategy or outcome.
Attitude
Choosing personal actions based on internal states of understanding and feeling Critical Learning Conditions
Establish an expectancy of success associated with the desired attitude. Assure student identification with an admired human model. Arrange for communication or demonstration of choice of personal action. Give feedback for successful performance; or allow observation of feedback in the human model.
Motor Skills
Executing performances involving the use muscles Critical Learning Conditions
Present verbal or other guidance to cue the executive subroutine. Arrange repeated practice. Furnish immediate feedback as to the accuracy of performance. Encourage the use of mental practice.
Activating motivation
getting the learner interested
Directing attention
focusing student on pertinent information
Stimulating recall
allows student to incorporate previously learned material
Enhancing retention
adding an example
Information-Processing Theory
Compares learning to a series of inputs and outputs similar to a computer (Gagn, 1974). The learning process is a set of arranged external events designed to promote an internal learning process (Gagn, Briggs, & Wager, 1992)
E N V I R O N M E N T
RESPONSE GENERATOR
S E N S O R R E Y G I S T E R
LONG-TERM
SHORTTERM MEMORY
MEMORY
References
Gagn, R. M., (1974). Essentials of learning instruction. Hinsdale, IL: The Dryden Press. Gagn, R. M., Briggs, L. J. & Wager, W. W. (1992). Principles of instructional design (4th ed.). New York: Harcourt Brace Jovanovich College Publishers. Gagn, R. M., Medsker, K. L. (1996). The conditions of learning: Training applications. New York: Harcourt Brace College Publishers.
Electronic Sources
International Society for Performance Improvement (2005). Retrieved from http://www.ispi.org/. Explorations in learning & instruction: The theory into practice database (2005). Retrieved from http://tip.psychology.org/gagne.html. The Psi Caf. (2005). Retreived from http://www.psy.pdx.edu/PsiCafe/KeyTheorists/Gagn e.htm. The International Board of Standards for Training. (2005) Retrieved from http://www.ibstpi.org/legacy-gagne.