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Computer science
CONTENTS
Introduction
Usability Some examples
References
INTRODUCTION
The user interface includes hardware (physical) and software (logical) components. User interfaces exist for various systems, and provide a means of:
Input, allowing the users to manipulate a system
Output, allowing the system to indicate the effects of the users' manipulation
WHAT IS USABILITY?
Usability is a measure of the effectiveness, efficiency and satisfaction with which specified users can achieve specified goals in a particular environment.
USABILITY
Effort Minimum effort
Design It describes how well a product can be used for its intended purpose by its target users with efficiency, effectiveness, and satisfaction
USER INTERFACE
The User Interface today is often one of the most critical factors regarding the success or failure of a computer system Good UI design:
Increases efficiency Improves productivity Reduces errors Reduces training Improves acceptance
Things to consider
EXAMPLES(1)
Modern telephone systems
standard number pad two additional buttons * and #
Problem
many hidden functions operations and outcome completely invisible
*72+number = call forward
can I remember that combination? if I enter it, how do I know it caught? how can I remember if my phone is still forwarded?
Microsoft Paint
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(3)ENTERING A DATE
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(4)MOUSE OR KEYBOARD?
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Repetition
repeat design throughout the interface consistency creates unity visually connects elements creates a visual flow groups related elements separates unrelated ones
Alignment
Proximity
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4. PROVIDE FEEDBACK
Continuously inform the user about
what it is doing how it is interpreting the users input user should always be aware of what is going on
Whats it doing?
>Working..
> Working. This will take 5 minutes...
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PROVIDE FEEDBACK
Dealing with long delays
Cursors
for short transactions
Random
for unknown times
cancel
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PROVIDE FEEDBACK
Multiple files being copied, but feedback is file by file.
Drawing Board LT
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ERRORS..
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HELP!!!!
Reference manuals
used mostly for detailed lookup by experts
rarely introduces concepts thematically arranged
on-line hypertext
search / find table of contents index cross-index
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PRINCIPLES OF DESIGN
Typography: Type is beautiful. Not only is it attractive to the eye, but it can also be functional.
Motion is what brings the interface to life. Transitions are just as important as graphical design.
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PRINCIPLES OF DESIGN
Content not Chrome is one of the more unique principles of Metro. By removing all notions of extra chrome in the UI, the content becomes the main focus.
Honesty. Design explicitly for the form factor of a hand held device using touch, a high resolution screen and simplified and expedited forms of interaction.
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CONCLUSION: SUMMARY
We would like to conclude by saying that designing a User interface is of utmost importance otherwise it would render all the other applications useless because the user would be all disinterested.
The new user interfaces that have come up recently(Natural user interface, Multi touch interface)have actually made our using of the computers more easy and practical.
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REFERENCES
http://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/ 03/18/windows-phone-7-series-ui-design-amp-interaction-guide.aspx
http://www.microsoft.com/design/toolbox/tutorials/windows-phone7/metro/ http://www.howstuffworks.com/search.php?terms=user+interface http://nitpicker.pbworks.com/w/page/12451253/The%20Humane%20I nterface http://www.wseas.us/elibrary/conferences/2010/Faro/DNCOCO/DNCOCO-25.pdf
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THANK YOU
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