Documenti di Didattica
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Kevin Lynch
Historically...
The oldest known cities were temple cities Laid out along processional avenues and impressive sights
Temple Cities
Temple Cities
D efined a place for humans in the Cosmos, seperating us from chaos The rulers are the upholders of order
Machine Cities
New settlements in foreign lands laid out on a grid Allows planning, expansion, change and impermanence Combined with fortification, allows easier defense Control by segregation (Roskilde Festival)
Machine Cities
The city is seen as a collection of parts Scalable and flexible Repeating patterns Sprawl
Machine Cities
Values
Vitality Fit Sense Access Control
Vitality
Support of biological human needs And human capabilities
o o o o
Should have access to food & water etc. Remove waste Prevent disease Defend against attack
Fit
Human Factors Rhythms o Work hours o Sleep o Day/Night o Seasons Suitedness to purpose and ease of use Can be emergent and non-universal (McGyver)
Fit
Manipulability o the ability to influence environment Flexibility to suit future purposes (Grid layout suited for this)
Bad Fit
Good Fit
Sense
Sense
Legibility of a place Identity Sensory impression Cognitive impression
Sense
A good city cannot follow a strict model, since differentiation is a value in itself Identity and "historicalness" are hard to make The experience of a place should have flow Transparency: The processes and origins should be legible too
Access
Variety of destinations >< Travel time Externalities Control
Access
Access
Control
control of space is useful for creating feelings of dominance, status, power
vs.
excluded, submitted, weak
Control
Wastelands Hard-to-reach areas outside the city Low degree of control