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BY: GROUP-2
Social computing is a general term for an area of computer science that is concerned with the intersection of social behaviour and computational systems. It has become an important concept for use in business Social computing refers to the use of Social software Enables people to connect or collaborate through computermediated communication and to form online communities.
DEFINITION
Social Computing" refers to systems that support the gathering, representation, processing, use, and dissemination of information that is distributed across social collectivises such as teams, communities, organizations, and markets. Moreover, the information is not "anonymous" but is significant precisely because it is linked to people, who are in turn linked to other people.
In the weaker sense of the term, social computing has to do with supporting any sort of social behaviour in or through computational systems. It is based on creating or recreating social conventions and social contexts through the use of software and technology. Thus, blogs, email, instant messaging, social network services, wikis, social bookmarking and other instances of what is often called social software illustrate ideas from social computing, but also other kinds of software applications where people interact socially.
In the stronger sense of the term, social computing has to do with supporting computations that are carried out by groups of people. Examples of social computing in this sense include collaborative filtering, online auctions, prediction markets, reputation systems, computational social choice, tagging, and verification games. The Social Information Processing page focuses on this sense of social computing.
EXAMPLES
ONLINE IDENTITY
Provides basis for online social interaction An online identity is a social identity that network users establish in online communities. Creation of anonymity using pseudo-names (usernames) e.g. Alieo13
Multiplayer games
E-Commerce sites
Amazon, E-Bay
Social networks
Bebo, MySpace
Blogs
Paedophilia Fraud
Multiplayer games
E-Commerce sites
Amazon, E-Bay
Social networks
Bebo, MySpace
Blogs
WHAT IS A BLOG ?
Blogs, (derived from Web logs) are the most visible of the social computing initiatives. Started in late 90s, they have come to take the world of journalism by storm, and have extended their presence into several other domains as well. Blogs may be thought of as online journals, which may be published by an individual or a small group, through the Web interface, and focused either on a single topic or a variety of topics reflecting interests of the authors . In the world of business, blogs are being recognized as a useful and essential tool. For executives, having a blog is not going to be a matter of choice, any more than using e-mail today,
a social network of people for different purposes public places generation & sharing
Digital
Content
Transformation
to public e-markets
EXAMPLE SITES
Bebo
Cloob
MySpace
BEBO
Jan
2005 , Mr M Brich 25 Million users Features : profile , picture , blog ,quiz, music Business Model : Google & Web 2.0 Ads Target population : teenagers (10-20 yrs) Social effects : Ireland
CLOOB
Alternative : young population Features : groups ,e-magazine , directories Business model : subscription with levels of access Concerns : no legal frame work Will it last ?
MYSPACE
Owned by News Corporation Local versions Features : profile for companies Target population : 20-30 yrs Business model : e-advertising arm of empire Concerns : commercialisation Security
Acquired by
for $1.65bn
COPYRIGHT ISSUES
- CENSORSHIP ISSUES
Black and white situation with regards to illegal material e.g. child pornography Gray area for material deemed offensive e.g. nudity, violence etc. Raises political/moral debate
Sociology in the 21st Century, collecting data from social network websites Use of semantic web technologies to determine social behavioural patterns MIT Media Lab, conducting research on Reality Mining project
Hi Sam!!!
Whats up Lisa?
USER BASED
INTERACTIVE
Not
just a collection of chat rooms and forums Users can play games, take fun quizzes, share photos and ideas with friends A way to connect and have fun with friends
COMMUNITY DRIVEN
Members
hold common beliefs or interests Can make new friends with people who say they share your interests or beliefs USE CAUTION Can reconnect with old friends
RELATIONSHIPS
Social
networks are driven by the number of relationships between its members With no control on your settings, information will be dispersed to your friends, their friends, and so on
EMOTIONAL CONTENT
In
the past, web content was primarily information Social networks allow people to communicate needs within a community of friends and receive immediate responses
People meet others through something they have in common, not by randomly approaching each other
Solution
Allow user to import existing identity Use single global identity with different views
QUESTIONS