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Wearable Devices

The future of Interaction

Pritam Pebam M.Des, Interaction Design, IDC, IIT Bombay

Essence of a wearable device


a system that uses as little of our users visual attention as possible socially non-intrusive light weight, low power consumption recognition of natural gestures & movements (implicit & explicit interactions)

Hot areas of research


Footwears & accessories Head Mounted Device (HMD) Gloves Straps and bands

Eye-wear

Brief History
1600s Wearable Abacus ring (China) 1800s Bracelet Chain watch for the Queen of Naples in 1810 by Breguet 1880: Wristwatch for German Imperial Navy 1900s

Edward O. Thorp & Claude Shannon built some computerized timing devices to help them cheat at roulette
1980: Steve Manns EyeTap 1990: MIT's wearable computing project.

2000s
In 2002, as part of Kevin Warwick's Project Cyborg

First Wearable Device

Edward O. Thorp & Claude Shannon: Wearable device hidden under a shoe that helps you cheat Roulette

Steve Mann: Father of AR & Wearable Computing

BrainyHand

BrainyHand

Eyes-Free interaction on wearable devices

Headphone mounted with InterSense InterTrax II tracker

Social Networking through wearable devices

Implicit Interaction by Using Wearable Interaction


Explicit Interactions performed when the users tell the computer directly Implicit

is an action, performed by the user that is not primarily aimed to interact with a computerized system but which such a system understands as input

Detecting implicit actions

Reading Sensor Data

SixthSense: Pranav Mistry

EyeWear Devices

eye-q: Eyeglass Peripheral Display

Visual Acuity in Foveal and Peripheral Vision

http://alumni.media.mit.edu/~faaborg/research/cornell/cg_fovealvision_site/site/background.htm

eye-q: Experiment 1

MyoPhone: Rebecca Allen (UCLA)

MyoPhone

EyeTap

EyeTap: how does it work?

Thad Starner

http://www.youtube.com/watch?v=k-zThJX920w

EyeTap: Design Principle


EyeTap Distance the distance from the diverter to the eye should be exactly equal to that space between the diverter and the camera or the display Ergonomics of the head he design needs to fit different people irregardless of different head shapes, ear-eye distances or nose bridge heights EyeTap Weight Should be light-weight or weight even distributed

EyeTap Layover vision

Left: Green area is the Mediated display

Processed image for visually impaired

EyeTap Prototype

EyeTap future concept

EyeTap: changes over the ages

Google Glass

http://www.youtube.com/watch?v=9c6W4CCU9M4

Microsofts Patent

http://www.unwiredview.com/2012/11/22/microsoft-has-its-own-project-glass-augmented-realityglasseswearable-computer-combo/ (Shortened: http://goo.gl/Zs34o)

The end

References
Towards Implicit Interaction by Using Wearable Interaction Device Sensors for more than one Task - Hendrik Witt, Holger Kenn (University of Bremen) SixthSense: A Wearable Gestural Interface - Pranav Mistry & Pattie Maes (MIT) BrainyHand: A Wearable Computing Device without HMD and Its Interaction Techniques - Emi Tamaki, Takashi Miyak, Jun Rekimoto eye-q: Eyeglass Peripheral Display for Subtle Intimate Notifications - Enrico Costanza, Samuel A. Inverso, Elan Pavlov, Rebecca Allen, Pattie Maes Multimodal Eyes-Free Interaction Techniques for Wearable Devices - Stephen Brewster, Joanna Lumsden, Marek Bell, Malcolm Hall and Stuart Tasker MyoPhone : http://rebeccaallen.com/v2/work/work.php?isDesign=1&wNR=18&wLimit=6 http://en.wikipedia.org/wiki/Steve_Mann http://en.wikipedia.org/wiki/EyeTap http://www.engadget.com/2012/12/21/our-augmented-selves-the-promise-of-wearable-computing/ https://plus.google.com/+projectglass/posts http://www.unwiredview.com/2012/11/22/microsoft-has-its-own-project-glass-augmented-reality-glasseswearablecomputer-combo/

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