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IT in Education

AGENDA
Introduction Need of Education Information Technology Objective of Education in 21st Century IT Reshaping Education System Transformation of Learning Environment Skills Needed for Workplace in Future Upcoming Trends References

Introduction

Need for EDUCATION


The educated differ from the uneducated as much as the living from the dead." Aristotle

Information Technology
The pace of change brought about by new technologies has had a significant effect on the way people live, work, and play worldwide today. New and emerging technologies have challenged the traditional process of teaching and learning, and the way education was managed till today.

OBJECTIVE Of Education in 21st Century


In the new global economy which is powered by technology, fueled by information and driven by knowledge, the purpose of education has taken an even more important meaning.

Storage of Information that make possible continuous learning over the lifetime. Anytime anywhere Quick access to information Distant but at the same time collaborative learning Individuals should posses technological literacy Bring down the cost of education to meet the challenges of illiteracy and poverty

IT - Reshaping Education system


Helping Teachers in being effective in what they do Improving the quality and relevance of classroom instruction

Making quantifiable and measurable progress towards improving efficiency

IT Ways of Classroom
E-Learning Blended Learning Open and Distant Learning
Uses an information networkthe Internet, an intranet (LAN) or extranet (WAN)whether wholly or in part, for course delivery, interaction and/or facilitation.

Learning models that combine traditional classroom practice with e-learning solutions

A way of providing learning opportunities that is characterized by the separation of teacher and learner in time or place, or both time and place

Transformation of Learning Environment

How Things are Different?


Access to variety of learning resources Immediacy to information (e-learning , web based learning etc.) Any time Collaborative - Distance learning (video-conferencing, tele-conferencing etc.) Multimedia approach to education Authentic and up to date information Online library Better accesses to children with disabilities Real Life Simulation

Virtual Classrooms
Provides

real-time class session via the Internet Gives a feel of being in the classroom itself Increase national as well as international student enrolments

Simulations
Helps in putting knowledge into practice and learn. Gaming environment help towards innovative and collaborative approach to counter real world competition.

Online Library
The Library as a physical space is being replaced by digital libraries now it is accessible worldwide by almost everyone

Video Conferencing
Provides opportunity to learn by participating in a 2-way communication platform Students from diverse communities and different backgrounds can come together to learn about one another Small schools can use this technology to pool resources and teach courses which otherwise could not be offered

Multimedia
Enrichment of traditional classroom instructions through interactive and visually attractive medium.
A flexible medium transcending time and space barrier.

Internet as a resource
World wide Web brings a seemingly endless amount of information on any subject and its possible for everyone to choose topics based on personal interest rather than availability of resources

Skills needed for Workplace in Future


Digital Age Literacy Functional Literacy Ability to decipher meaning and express ideas in a range of media; this includes the use of images, graphics, video, charts and graphs or visual literacy Understanding of both the theoretical and applied aspects of science and mathematics Competence in the use of information and communication technologies Ability to find, evaluate and make appropriate use of information, including via the use of ICTs Appreciation of the diversity of cultures Understanding of how nations, corporations, communities all over the world are interrelated and

Scientific Literacy Technological Literacy Information Literacy Cultural Literacy Global Awareness

Risks Posed by IT
Ready access to online facts and research increases risk that students are graduating without foundational knowledge Potential Increase in Student Plagiarism

Students are more distractible in classrooms due to laptops and smart phone use
Potential increase in student cheating in homework and exams Fragments traditional sense of campus community

Survey : IT Presence in Education

Upcoming Trends
Cloud Computing for Education - Cost - Flexibility - Accessibility

Unified Communications Education Desktop - Collaborative tool for Many Applications VSAT-enabled virtual and interactive classrooms - Lost Cost Terminal to support applications in Internet Access, Video Conferencing

References
Talk with an intern of Educomp The Economist Intelligence Unit 2008 : The Future of Higher Education Victoria L. Tinio : ICT in Education Wiki Educator Network Magazine

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