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By Lukas LaLibert
Augmented Reality (AR) is an emerging technology defined by its ability to overlay physical space with information. It is part of a paradigm shift that succeeds Virtual Reality
instead of disembodied occupation of virtual worlds, the physical and virtual are seen together as a contiguous, layered and dynamic whole. It may lead to a world where media is indistinguishable from reality.
http://infosthetics.com/archives/2010/05/the_future_of_data_overload_as_envisioned_for_2020.html
Layar
http://www.enterpriseirregulars.com/wordpress/wp-content/uploads/2011/01/layar-1024x769.jpg?adaf63
http://infosthetics.com/archives/2010/05/the_future_of_data_overload_as_envisioned_for_2020.html
"We wanted to move the physical experience of a public wall that everyone can see content on and move it into digital and virtual life,"
http://www.reuters.com/article/2012/03/19/uk-app-wallit-idUSLNE82I01E20120319
In addition to providing a platform for users to contribute content, the company also sees virtual walls as a means for retailers to connect with consumers in real-time, and collect analytics. If Starbucks claims and wants to customize these virtual walls we are going to allow them by subscription. They are going to be able to customize their logo, collect user feedback and deliver content to these walls
http://www.reuters.com/article/2012/03/19/net-usapp-wallit-idUSBRE82I04A20120319
increasingly, customers are demanding from retailers the same level of information in-store that they would expect to see in the digital channel.
http://cache.boston.com/resize/bonzaifba/Globe_Photo/2011/11/08/1320774277_6653/539w.jpg
http://cdn.strategyonline.ca/wp/wp-content/uploads/2012/07/12-07-16-ibm.jpg
http://infosthetics.com/archives/2010/05/the_future_of_data_overload_as_envisioned_for_2020.html
the architecture of the contemporary city is no longer simply about the physical space of buildings and landscape, more and more it is about the synthetic spaces created by the digital information that we collect, consume and organise; an immersive interface may become as much part of the world we inhabit as the buildings around us.
-Keiichi Matsuda, Augmented Reality