Sei sulla pagina 1di 46

Higher Computing

Mr Arthur

Course Outline

3 Main Units

Computer Systems = 40 hours Software Development = 40 hours Artificial Intelligence = 40 hours 3 End of Unit Assessments (NABS) Practical Coursework Tasks (/60 or 30%) Written Exam (/140 or 70%)

Assessment

Computer Systems

1.

5 units in the Computer Systems Section


2.
3. 4. 5.

Data Representation = 6 hours Computer Structure = 7 hours Peripherals = 5 hours Networking = 9 hours Computer Software = 9 hours

Aims of Lesson 1
1.

2.
3.

4.

How are numbers, text and images represented inside the computer system? Discussing the 2 state computer system Converting positive whole numbers to binary and vice versa Playing Binary Bingo

Data Representation

100 billion

switches

per sq. cm

Data Storage

Numbers, Text, and Images are all stored as a series of 1s and 0s inside the computer system. These series of 1s and 0s are made up of pulses of electricity from 1 volt to 5 volts

Decimal Counting System


When we represent numbers we use the decimal counting system, for example 123,000 100,000 10,000 1,000 100 10 1 1 2 3 0 0 0 Since the computer is 2 state, the binary counting system goes up by the power 2, rather than 10 i.e 256 128 64 32 16 8 4 2 1

How Positive Whole Numbers are Stored


34 128 64 32 0 0 1 = 32 + 2 134 128 64 32 1 0 0 = 128 + 4 + 2

16 0

8 0

4 0

2 1

1 0

16 0

8 0

4 1

2 1

1 0

Binary back to Decimal


1011 0011 128 64 32 16 8 1 0 1 1 0 = 128 + 32 + 16 + 2 + 1 =179 4 0 2 1 1 1

Binary to Decimal
What is the decimal representation of the following 8 bits using 2s complement (a) 0001 0110 (b) 1000 1100 (c) 0111 0011
1.

What is the 8 bit representation of the following decimal numbers (a) 174 (b) 121 (c) 71
2.

Binary Bingo

42 81 21 16 121 73 101 75 127

13 209 32 56 175 192 186 176 121

Data Storage

1 or 0 = 1 bit 8 bits = 1 byte 1024 bytes = 1 kilobyte 1024 kilobytes = 1 megabyte 1024 megabytes = 1 gigabyte

Aims of Lesson 2
1. 2.

Representation of negative whole numbers The 2s complement system

Representing Negative Numbers


The signed bit method 0000 0001 = 1 0000 0000 = 0 1000 0001 = -1 1000 0010 = -2 1000 0011 = -3 1000 0100 = -4

Representing Negative Numbers


There is a problem with this method?? Using 8 bits you can only store the decimal numbers from
128 64 32 16 8 1 1 1 1 1 = 64 +32+16+8+4+2+1 = -127 128 64 32 16 8 0 1 1 1 1 =64+32+16+8+4+2+1=127 Rather than -255 to 255 4 1 4 1 2 1 2 1 1 1 1 1

2s Complement
What is the 8 bit twos complement representation of the decimal number -101 101 128 64 32 16 8 4 2 1 0 1 1 0 0 1 0 1 Invert numbers 1 0 0 1 1 0 1 0 +1 -101 1 0 0 1 1 0 1 1

Negative Whole Numbers


What is the decimal representation of the following 8 bits using 2s complement 1 0 1 0 1 1 1 1 You invert every number 0 1 0 1 0 0 0 0 Then add 1 0 1 0 1 0 0 0 1 128 64 32 16 8 4 2 1 64+16+1 -81

2s Complement Questions
What is the decimal representation of the following 8 bits using 2s complement (a) 1000 1011 (b) 1100 1100 (c) 1001 0111 (d) 1110 1100
1.

What is the 8 bit twos complement representation of the following decimal numbers (a) -45 (b) -121 (c) -176 (d) -71
2.

Aims of Lesson 3
1.

2.

So far we have looked at representing positive and negative whole numbers using binary We are now going to look at the representation of non whole numbers using the floating point system

Representing Non Whole Numbers

How do we represent the number 128.75 in binary?


64 32 16 8 4 2 1 0.5 0.25 0.125 0.0625

128

128 + 0.5 + 0.25 = 128.75

Mantissa and Exponent


128 64 32 16 8 4 2 1 0.5 0.25 0.125 0.0625 1 0 0 0 0 0 0 0 1 1 0 0

Mantissa
0 0 0 0 0 0 0 1 1 0 0

Exponent 1 0

8 8 4 2 1 0 0

How do we represent the number 38.125 using floating point


32 1 16 0 8 0 4 1 2 1 1 0 0.5 0 0.25 0 0.125 1 0.0625 0

Mantissa
0 0 1 1 0 0 0 1 0

Exponent
1 0

6 8 4 2 0 1 1

Representing Non Whole Numbers

Mantissa relates to the precision of the number you can represent i.e 34.44454321
4 2 1 0.5 0.25 0.125 0.075 0.0375 0.01875 0.009375

Exponent relates to the range of the number 1111 = 15 1111 1111 = 255

Mantissa and Exponent


What is the decimal number if the Mantissa is 10010011 and the exponent is 0101 Exponent 8 4 2 1 0 1 0 1 =5 Mantissa

16 8 4 2 1 0.5 0.25 0.125

16 + 2 + 0.25 + 0.125 =18.375

Aims of Lesson 4
1.

2.

3.

4.

So far we have looked at representing positive and negative whole numbers using binary We have also looked at representing non whole numbers using floating point. Today we are going to practice converting storage capacities from bit, byte, kilobyte, megabyte, gigabyte, terabyte Discuss how text is represented in a computer system

Storage Capacities
0 or 1 = 1 bit 8 bits = 1 byte 1024 bytes = 1 Kilobyte

1024 Kilobytes = 1 Megabyte

1024 Megabytes = 1 Gigabyte

1024 Gigabytes = 1 Terabyte

Storage Conversions

I have a 2 Gigabyte IPOD Classic. How many 512Kb songs can I store on the IPOD? Convert 2Gb to Kb 2 X 1024 = 2048Mb 2048 X 1024 = 2,097,152Kb 512Kb 4096 Songs

Storage Conversion Questions


1.

2.

I have a memory card for a Digital Camera with a capacity of 4Gb. How many 460Kb images can I store on the memory card? Mr Haggarty has recently been working as a DJ at weekends. He has bought an external hard disk to back up songs. How many 4Mb songs would he be able to fit on the 80Gb hard disk?

Solutions
4Gb X 1024 = 4096Mb 4096 X 1024 = 4,194,304Kb 460Kb = 9118 images

80Gb X 1024 = 81920Mb 4Mb = 20,480 songs

How is Text Represented

ASCII

Character Binary tab return space ! 1 A 000 1001 000 1101 010 0000 010 0001 010 0010 011 0001 100 0001

Decimal 9 13 32 33 34 49 65

Each key on the keyboard is converted into a binary code using 7 bits 7 Using 7 bits i.e 2 = 128 characters can be represented A list of all the characters which the computer can process

Character Set

Control Characters

Codes 0 to 31 are non printable characters

110 0001

97

How is Text Represented

Unicode (Universal Code)


Each key on the keyboard is converted into a binary code using 16 bits 16 Using 16 bits i.e 2 = 65,536 characters can be represented Can represent Latin, Roman, Japanese characters More characters can be represented Takes up more than twice as much space for each character

Advantages

Disadvantages

Aims of Lesson 5
Last Lessons Representing positive whole numbers as binary Representing negative whole numbers using 2s complement Non whole numbers using mantissa and exponent Storage calculations Looked at how text is represented using ASCII and Unicode Todays Lesson 1. Discuss graphic representation 2. Calculate storage capacities of colour Bit Map graphics 3. Bit Map v Vector

BIT Map Graphics


SCREEN MEMORY

PIXEL

Bit Map = the graphic is made up from a series of pixels

MEMORY REQUIRED 8 BITS X 8 BITS = 64 BITS = 8 BYTES

Graphics Resolution

The smaller the size of the pixels, the finer the detail of the image 800 x 600 pixels lower quality than 1024 x 768 As the number of pixels increases so does the storage space required

Pixel Pattern using 8x8 grid

Pixel Pattern using 16x16 grid

Calculating Storage Capacities of Bit Mapped Images


Storage Requirements = total number of pixels * number of bits used for each pixel This picture of Mr Haggarty has a resolution of 300dpi. The image is 2 inches by 4 inches in 128 colours 300 X 2 = width 600 pixels 300 X 4 = height 1200 pixels Total pixels = 600 X 1200 = 720,000 pixels Each pixel = 7 bits i.e. 27= 128 colours 720,000 X 7 = 5,040,000 bits / 8 = 630,000 bytes 630,000 / 1024 = 615Kb

Bit Map V Vector Graphics

Bit Map Graphic

Vector Graphic

Bit map packages paint pictures by changing the colour of the pixels Known as Paint Packages When shapes overlap, the one on top rubs out the other When you save a file the whole screen is saved The resolution of the image is fixed when you create the image

Work by drawing objects on the screen Known as Draw Packages When shapes overlap they remain as separate objects Only the object attributes are stored taking up much less space Resolution Independent

Aims of Lesson 6
Last Lessons Representing positive whole numbers as binary Representing negative whole numbers using 2s complement Non whole numbers using mantissa and exponent Storage calculations Looked at how text is represented using ASCII and Unicode Discuss graphic representation Calculate storage capacities of colour Bit Map graphics Bit Map v Vector Todays Lesson 1. Discuss true colour Todays Tasks 1. Complete Data Representation Questions 2. Read chapter in the book

Bit Depth = 1 bit

True Colour

Bit Depth (Colour Depth)

The number of bits used to represent colours in the graphic


1 bit = black or white Bit Depth = 2 bit 2 bits = 4 colours 3 bits = 8 colours 8 bits = 256 colours 24 bits = 16,777,216 colours this is true colour

True Colour

24 bits
8 bits for red 8 bits for blue 8 bits for green

Human eye cannot distinguish between adjacent shades of grey when looking at more than 200 shades between black and white

Bit Depth = 2 bits

Bit Depths

01

11

00

10

Solutions
Question 1 2 inches X 90 = 180 pixels 2 inches X 90 = 180 pixels 180 X 180 = 32,400 pixels in total 256 colours = 2 power 8 32,400 X 8 = 259,200 bits 259,200/8 = 32,400 bytes 32,400 / 1024 = 31.6Kb Question 2 5 inches X 200 = 1000 pixels 3 inches X 200 = 600 pixels 1000 X 600 = 600,000 pixels in total 128 colours = 2 power 7 600,000 X 7 = 4,200,000 bits 4,200,000/8 = 525,000 bytes 525,000 / 1024 = 512.7Kb

Aims of Lesson 7
Last Lessons Representing positive whole numbers as binary Representing negative whole numbers using 2s complement Non whole numbers using mantissa and exponent Storage calculations Looked at how text is represented using ASCII and Unicode Discuss graphic representation Calculate storage capacities of colour Bit Map graphics Bit Map v Vector True Colour Todays Lesson 1. Data Compression Todays Tasks 1. Complete Compression task 2. Issue Scholar logins 3. Complete Data Representation Questions Sheet 4. Read chapter in the book

Compression

Data compression means reducing the size of a file in order to save backing storage space. 2 types of compression

Lossless compression Lossy compression

Lossless Compression

Lossless means that none of the original data is lost One method of lossless compression involves COLOUR = 10011000 11100000 e.g. 16 bits counting repeating pixels NUMBER OF THE SAME PIXELS = 32
100000

STORAGE REQUIRED = 16 BITS + 6 BITS = 22 BITS

Lossy Compression

Lossy compression involves sacrificing some of the data in order to reduce the file size Deliberately losing some types of information that our eyes and brains usually ignore Lossy is only suitable if the loss of data will not cause the file to become useless JPEG is a file format that uses lossy compression to reduce file sizes

Data Representation Learning Aims


1. 2. 3. 4. 5.

Representation of positive numbers in binary up to 32 bits Conversion from binary to decimal and vice versa Representation of negative numbers using 2s complement Representation of non whole numbers using floating point with mantissa and exponent Conversion to and from bit, byte, kilobyte, megabyte, gigabyte, terabyte

Data Representation Learning Aims


6. 7.

8.

9. 10.

Unicode and its advantages over ASCII Description of the bit map method of graphics representation Description of the relationship between bit depth and the number of colours represented up to 24 bit depth Vector graphics Relationship between bit depth and file size

Potrebbero piacerti anche