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Object-Oriented Programming Using C#

Rationale

Object-oriented concepts form the base of all modern programming languages. Understanding the basic concepts of object-orientation helps a developer to use various modern day programming languages, more effectively. C# (C-Sharp) is an object-oriented programming language developed by Microsoft that intends to be a simple, modern, and general-purpose programming language for application development. The course is applicable to students who want to enter the world of object-oriented programming, using the C# language. This course provides a strong foundation in object-oriented programming approaches and the fundamentals of C# programming language.

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Objectives

In this session, you will learn to:


Explain features of the object-oriented methodology Describe the phases of the object-oriented methodology Define classes in C# Declare variables Write and execute C# programs

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Object-Oriented Methodology

Object orientation is a software development methodology that is based on modeling a real-world system. An object oriented program consists of classes and objects. Let us understand the termsclass and objects

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Object-Oriented Methodology (Contd.)
Class Car

Suzuki Reno

Toyota Camry

Honda Acura

Objects

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The Foundation of Object Orientation An object means a material thing that is capable of being presented to the senses. An object has the following characteristics:
It has a state It may display behavior It has a unique identity

Objects interact with other objects through messages. Let us understand these concepts.

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The Foundation of Object Orientation (Contd.)
Car positioned at one place defines its State

Movement of car defines its Behavior

Car number XX 4C 4546 shows the Identity of the car

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The Foundation of Object Orientation (Contd.)

Car is flashing the lights to pass the message to the other car

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Just a minute

Identify the possible states of the following objects:


1. A cell phone 2. A stereo

Solution:
1. States of a cell phone: Off, Ring, Vibrate, and Call 2. States of a stereo: Play, Pause, Rewind, and Forward

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Just a minute

Dr. James and Mr. Hyde went to the railway station to book tickets for 3rd December. At the railway station, they requested the clerk at the ticket counter to book two tickets for the Flying Express in the first class. Identify the following:
1. The possible receiver of the message in this situation. 2. The possible method that the receiver can use.

Solution:
1. The receiver of the message in this case will be the clerk at the ticket counter. 2. The clerk will check if two tickets are available on the requested train in the desired class and for the desired date. If the tickets are available, the clerk will enter the details (name, age, departure date, and seat), confirm the reservation, and collect the required fare.
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Characteristics of the Object-Oriented Approach

Realistic modeling Reusability Resilience to change Existence as different forms

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Just a minute

State whether the following situations demonstrate reusability:


1. Recycling paper 2. Pump reusability (same pump is used in a well and in a fuel station)

Solution:
1. It does not represent reusability because the unusable paper is destroyed before paper is recycled for use. The unusable paper loses its identity and cannot be considered the same as recycled paper. 2. It represents reusability because a pump can be used for suction of water as well as petrol. It is not necessary to use the same pump in both the cases. Two separate machines can be used because both belong to the Pump class.

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Phases of Object Orientation

The following phases are involved in the software development:


The Analysis phase The Design phase The Implementation phase

Let us discuss the process of constructing a building.

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Just a minute

As a member of a team that is developing software for DialCom Telecommunications, Inc., you have been assigned the task of creating a software module that accepts and displays customer details such as name, age, and phone number. Identify the class that you will create and the methods of the class. Solution:
As per the problem statement, the class required is:
Customer

The class should have the methods to:


Accept customer details Display customer details

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Introducing C#

A program is a set of instructions to perform a specific task. Programming languages use programs to develop software applications. A compiler is a special program that processes the statements written in a particular programming language and converts them into a machine language. This process of conversion is called compilation.

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Introducing C# (Contd.)

C#, also known as C-Sharp, is a programming language introduced by Microsoft. C# is specially designed to work with the Microsofts .NET platform.

Let us understand the structure of a C# program.

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Classes in C#

Consider the following code example, which defines a class:


public class Hello { public static void Main(string[] args) { System.Console.WriteLine("Hello, World! \n"); } }

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Classes in C# (Contd.)
public class Hello The class Keyword { Is used to declare a public static void class Main(string[] args) { System.Console.WriteLine("He llo, World! \n"); } }

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Classes in C# (Contd.)
public class Hello The class Name { Is used as an identifier public static void for a class Main(string[] args) { System.Console.WriteLine("He llo, World! \n"); } }

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Classes in C# (Contd.)
public class Hello { public static void Main(string[] args) { System.Console.WriteLine("He llo, World! \n"); } }

The Main() Function Is the entry point of an application Is used to create objects and invoke member functions

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Classes in C# (Contd.)
public class Hello System.Console.WriteLine() { Displays the enclosed text on public static void the screen Main(string[] args) { System.Console.WriteLine("He llo, World! \n"); } }

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Classes in C# (Contd.)
public class Hello { public static void Main(string[] args) { System.Console.WriteLine("He llo, World! \n"); } }

The Escape Character Displays New line character. Other special characters can also be displayed such as \t, \b and \r

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Demo: Creating Classes

Problem Statement:
As a member of a team that is developing toys for JoyToys, Inc., you have been assigned the task of creating a bike module that accepts and displays bike details. Declare the Bike class and its member functions. The member function that accepts bike details should display the message Accepting Bike Details. Similarly, the member function to display bike details on the screen should display the message Displaying Bike Details.

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Declaring Variables

A variable is a location in the memory that has a name and contains a value. A variable is associated with a data type that defines the type of data that can be stored in a variable.

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Declaring and Initializing Variables

You can declare and initialize variables by using the following syntax:
<data_type> <variable_name>=<value>;

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Declaring and Initializing Variables (Contd.) Consider the following example of declaring and initializing a variable:
int class_rank=2;

Data Types in C# Represents the kind of data stored in a variable C# provides you with various built-in data types, such as: char int float double bool string

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Data Types in C#

Let us now understand the various data types with the help of examples.

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Data Types in C# (Contd.)

string

Name = Peter

float
int char

Marks = 83.56
Age = 23 Vowel = a

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Data Types in C# (Contd.)

Consider the following example of declaring and initializing a variable:


int class_rank=2;

Data types in C# The following types of data types are supported by C#: Value types
int NumNum; Num=5; 5

Memory allocated Variable declared and Initialized

Memory Allocation in Value Type

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Declaring and Initializing Variables

Consider the following example of declaring and initializing a variable:


int class_rank=2;

Data types in C# The following types of data types are supported by C#: Reference types
string Str=Hello; Address H 0 E 1 Str L 2 L 3 O 4

Memory Allocation of the String Type Variable

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Declaring and Initializing Variables (Contd.)

Consider the following example of declaring and initializing a variable:


int class_rank=2;

Naming variables in C# The following rules are used for naming variables in C#: Must begin with a letter or an underscore Should not contain any embedded spaces or symbols Must be unique Can have any number of characters Keywords cannot be used as variable names

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Declaring and Initializing Variables (Contd.)

Consider the following example of declaring and initializing a variable:


int class_rank=2;

Examples and non-examples of Naming Variables


Name #Score Age 2Strank

Family_Size
Gender

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Declaring and Initializing Variables (Contd.)

Consider the following example of declaring and initializing a variable:


int class_rank=2;

Initializing Variables in C# Specifies the value that needs to be stored in a variable. The value could be an integer, a decimal, or a character.

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Accepting and Storing Values in Member Variables

To understand how to accept value in a variable, let us consider the following code snippet:
int Number; Number= Convert.ToInt32(Console.Rea dLine());

Console.ReadLine() Is used to accept input from the user and store it in the variable

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Accepting and Storing Values in Member Variables (Contd.)

To understand how to accept value in a variable, let us consider the following code snippet:
int Number; Number= Convert.ToInt32(Console.Rea dLine());

Convert.ToInt32() Converts the value entered by the user to the int data type

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Writing and Executing a C# Program

Let us know learn to write, compile, and execute a C# program.

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Creating a Sample C# Program

A C# program can be written by using an editor like Notepad. Consider the following code, which declares a class Car and also creates an object MyCar of the same class:
using System; class Car { //Member variables string Engine; int NoOfWheels; //Member functions void AcceptDetails() The using keyword is used to include the namespaces in the program. Comments are used to explain the code and are represented by // symbols. Member variables are used to store the data for a class. Member functions are declared inside the class that are used to perform a specific task.

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Creating a Sample C# Program (Contd.)
{ Console.WriteLine("Enter the Engine Model"); Engine = Console.ReadLine(); Console.WriteLine("Enter the number of Wheels"); NoOfWheels = Convert.ToInt32(Console.ReadLine()); } public void DisplayDetails() { Console.WriteLine("The Engine Model is:{0}", Engine); Console.WriteLine("The number of wheels are:{0}", NoOfWheels); } }

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Creating a Sample C# Program (Contd.)
//Class used to instantiate the Car class class ExecuteClass The Execute class is used as a class from where the Car class can be instantiated. { public static void Main(string[] args) { Car MyCar = new Car(); MyCar.AcceptDetails(); MyCar.DisplayDetails(); } }

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Compiling and Executing C# Program

After writing the program in a Notepad, you need to compile and execute it to get the desired output. The compiler converts the source code that you write into the machine code, which the computer can understand. The following steps are needed to compile and execute a C# program.
1. Save the code written in the Notepad with an extension .cs. 2. To compile the code, you need to go to the Visual Studio 2005 Command Prompt window. Select StartAll ProgramsMicrosoft Visual Studio 2005Visual Studio ToolsVisual Studio 2005 Command Prompt. The Visual Studio 2005 Command Prompt window is displayed to compile the program. 3. In the Visual Studio 2005 Command Prompt window, move to the location where the programs file is saved.
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Compiling and Executing C# Program (Contd.)

4. Compile the program file by using the following command:


csc ExecuteClass.cs

5. To execute the code, type the following in the command prompt:


ExecuteClass.exe

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Demo: Creating a C# Program

Problem Statement:
David is the member of a team that is developing the Automatic Ranking software for a tennis tournament. You have been assigned the task of creating a program. The program should accept the following details of a tennis player and display it:
Name, containing a maximum of 25 characters Rank as an integer Winning average as a decimal value

Help David to create the program.

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Summary

In this session, you learned that:


According to the object-oriented approach, systems consist of component objects that interact with each other. An object is an entity that may have a physical boundary. However, it should have the following characteristics:
State Behavior Identity

A class consists of a set of objects that share a common structure and behavior. If an object desires an action from another object, it sends a message to that object. The object that receives the message is called the receiver, and the set of actions taken by the receiver constitutes the method.
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Summary (Contd.)

The features of the object-oriented approach are:


Realistic modeling Reusability Resilience to change Existence as different forms

A model of a system is built in the stages of analysis, design and implementation. The purpose of the model is to help developers understand the reality that they are trying to imitate. In C#, a class is created by using the keyword class. It is identified by a name called the class name. The Console.WriteLine() method is used to display text on the screen. Main() is the first function which is executed in a C# program.

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Summary (Contd.)

Escape characters are used to display special characters such as the newline character. A variable is a named location in the memory, which contains a specific value. A datatype defines the type of data that can be stored in a variable. The two types of data type are Value type and Reference type. The ReadLine() method is used to accept inputs from the user. The using keyword is used to include the namespaces in the program. A namespace contains a set of related classes. Member variables are declared inside the class body.

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Summary (Contd.)

Comment entries are notes written by a programmer in the code so that others reading that code can understand it better. An object is an instance of a class. The compiler software translates a program written in a language like C# into the machine language.

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