36 min listen
Connected Games with Unity and Google Cloud with Brett Bibby and Micah Baker
Connected Games with Unity and Google Cloud with Brett Bibby and Micah Baker
ratings:
Length:
28 minutes
Released:
Jul 4, 2018
Format:
Podcast episode
Description
Happy 4th of July! Today, Melanie and Mark go in depth with Brett Bibby and Micah Baker to learn more about Unity and its new strategic alliance with Google Cloud. We explore how an alliance between Google Cloud and Unity means easier development for game creators and better gaming for fans.
Brett Bibby
Brett Bibby is Unity’s Vice President, Engineering. Prior to his current role, Brett served as a Field Engineering and Evangelist at Unity consulting with developers throughout Southeast Asia, Australia, India, and greater Asia. Before Unity, Brett founded and ran a game studio developing console titles, and has more than 30 years of experience developing games and game engine technology.
Micah Baker
As Product Manager leading the strategy for Gaming on the Google Cloud Platform, Micah is committed to enabling developers to realize their vision for great games. An avid gamer on all major platforms, he never hesitates to get involved in games that were built with a passion for immersive storytelling, innovative multiplayer experiences, and breathtaking artwork.
Cool things of the week
The 2018 World Cup Visualized: All the Goals So Far site
Why we believe in an open cloud blog
Kubernetes 1.11: a look from inside Google blog
Understanding error budget overspend - part one - CRE life lessons blog
Good housekeeping for error budgets - part two - CRE life lessons blog
New GitHub repo: Using Firebase to add cloud-based features to games built on Unity blog
Interview
Unity site
Google Cloud Spanner site
Unity Hackweek site
Unity Connected Games site
Bringing connected games within reach with Google Cloud blog
Unity Hackweek 2018: Creating X Together blog
Brett Bibby
Question of the week
How do I report errors to Stackdriver from a cloud function?
Where can you find us next?
We’ll both be at Cloud NEXT!
Brett Bibby
Brett Bibby is Unity’s Vice President, Engineering. Prior to his current role, Brett served as a Field Engineering and Evangelist at Unity consulting with developers throughout Southeast Asia, Australia, India, and greater Asia. Before Unity, Brett founded and ran a game studio developing console titles, and has more than 30 years of experience developing games and game engine technology.
Micah Baker
As Product Manager leading the strategy for Gaming on the Google Cloud Platform, Micah is committed to enabling developers to realize their vision for great games. An avid gamer on all major platforms, he never hesitates to get involved in games that were built with a passion for immersive storytelling, innovative multiplayer experiences, and breathtaking artwork.
Cool things of the week
The 2018 World Cup Visualized: All the Goals So Far site
Why we believe in an open cloud blog
Kubernetes 1.11: a look from inside Google blog
Understanding error budget overspend - part one - CRE life lessons blog
Good housekeeping for error budgets - part two - CRE life lessons blog
New GitHub repo: Using Firebase to add cloud-based features to games built on Unity blog
Interview
Unity site
Google Cloud Spanner site
Unity Hackweek site
Unity Connected Games site
Bringing connected games within reach with Google Cloud blog
Unity Hackweek 2018: Creating X Together blog
Brett Bibby
Question of the week
How do I report errors to Stackdriver from a cloud function?
Where can you find us next?
We’ll both be at Cloud NEXT!
Released:
Jul 4, 2018
Format:
Podcast episode
Titles in the series (100)
Go on the Cloud with Andrew Gerrand and Chris Broadfoot: Join us for a conversation with Andrew Gerrand and Chris Broadfoot from the Go team on why Go is so successful for all the things cloud and how you can use it with Google Cloud Platform. by Google Cloud Platform Podcast