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SESSION I
The Tomb
governing body known as the Council of Entities. As the largest river port in the Scavenger Lands, Nexus is the crossroads for much of the travel anyone might take in the East. Villages and brigands for miles in every direction feed upon the lifeblood of trade passing to and from Nexus.
Greetings most honored members of the circle. My name is Garland and this is the moment of your exaltation. I am a Sidereal of the Silver Faction. And the four of you are all the embodiment of the Unconquered Sun. You are Solars. You are anathema. You are outlaws, and heroes, and conquerors. I know this, because the stars have foreseen it and they speak through me. I come to you with great urgency and hope to have found you in peace. Weve come to this place because I have found something of great importance to us all. You are more than just superhuman; you are members of the perfect circle. The elite of the elite. A thousand years ago, the four of you and one other served as the righteous hands of the unconquered sun. You were kings, and generals, and slayers of great beasts. You have returned to the realm to once again unite and deliver this world back in to balance. The stars tell me that you must return to your remains of the first age to pay homage to your prior selves and to reclaim the legendary relic weapons that will serve you once again. You must go north, through the scavenger lands, the home of the solar exalted of the first age. Head towards the secret tomb that hosts your bodies. Use caution my friends, bandits and thieves devote their lives to looting the tombs and temples of the first age Solars. You are sure to encounter resistance along the way. I cannot tell you the exact location of your bodies. I am merely a seer granted glimpses of the past and the future. This adventure is yours to take. However, you must know that somewhere out there the fifth member of your circle is already waiting for you. It is your connection to her that will guide you along the right path. I know not whether our tomb has been broken into, nor whether the artifacts of power still remain with your bodies. The world has grown dark in our absence, and the old ways are forgotten. It is time for the Chosen of the Unconquered Sun to show their true mettle, and I hope that you will partake in this quest. Perhaps in time we may restore peace to all creation together. Stop reading aloud. The circle asks him questions and when they are done he vanishes. Time resumes and the market returns to action like nothing ever happened.
Others speak of the darkness in the land. Nightmares. Suicides. Farmlands that produce no crops. The disease known as The Contagion. They suggest that the land has become a shadowland. A place where the underworld can make passage in to the world of the living. A new name is whispered amongst the shadows; The Angel of Rusted Hearts.
Gear:
8 Scavenger Land Bandits Trained Mortals Fighting: 2 Magnetism: 1 Scholarship: 1 Stealth: 1 Embassy: 1
Wounds:
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I am Rynn of the mountain city of Sijan. My people are descendants of the Sidereals of the Bronze Faction and I have been sent here to find you. Our seers have predicted the arrival of a circle of heroes that will save our city and our world. It is only now that I have seen your heroic deeds that I am sure you are the ones they have foreseen. I must take you with me back to Sijan where your destiny awaits. The group is allowed to respond. They will probably mention their current endeavor to discover their remains of the first age. Her response is simple: Before we return to Sijan, we must make one stop. During the first age it was the Sidereals of the Bronze Faction that secured your remains in an impenetrable tomb. I will take you there to recover the ancient weapons of power that are rightfully yours. Will you come with me?
1 3 0 0 0
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If the characters search the outside of the temple: A few flats areas around the base of the temple have been trampled and there is evidence of open fired covered with relatively fresh earth perhaps a few days ago. Four horses and a wagon remain tied up near the encampment. They bear the insignia of one of the houses of Dragon Bloods. If the characters climb the steps, then read this part aloud: Atop the temple is an opening with a rope ladder descending from it. It is not well lit the only way to investigate the chamber is to drop in to the hole. Rynn tells you that she must remain outside of the tomb for it is meant only for members of the Circle.
THE DOORWAY
The Angel of Rusted Hearts was ultimately forced to blast the door open because she could not defeat the mechanism holding it shut. Characters examining the stones may determine that a Charm was used to force the door (although they may have guessed this already). Three or more successes remind a character that he has heard stories of Deathlords using Charms of a similar nature. If the characters enter the tunnel, read this part aloud: Behind the door is a stair case that descends deep in to the heart of the temple. The passageways are lit by torches. At the bottom of the steps is another frame with a broken in door. Behind it is a tunnel that slopes downward. The length of the tunnel is strewn with bits of broken statuary. It looks like somebody defaced the figurines lining the walls of the passageway and left the remains along both sides of the path. The figures were clearly dressed in armor, bearing swords and shields. Their appearance suggests that maybe they were symbolic guardians of the entrance. The tunnel grows dim as you move away from the entrance, but you can clearly see that there is light in whatever chamber lies ahead. The rough voices grow louder, apparently a band of men talking rudely in a local tribal language. Stop reading aloud.
THE TUNNEL
The tunnel runs for about 50 yards before reaching the central chamber. The broken statues were once magical guardians meant to deter tomb robbers. The rubble of the figurines is scarred by the same Crypt Bolt energies the Angel of Rusted Hearts used to force the tomb entrance. The characters can hear voices from the chamber beyond, filtering down the tunnel. The voices are those of the bandits who stay in the central chamber of the tomb, at the Angels service and they are currently devouring lunch. Most of the commentary is complaints about the food or crude jokes. If the characters made incredible amounts of noise outside, then the bandits are readying for battle instead. If all of the characters proceed to the following chamber, then the bandits will surely attack whether they have to scramble for their weapons or they are waiting with anticipation. If someone manages to sneak up the tunnel, you should describe what he sees, allowing the players to prepare.
The center chamber is currently home to 11 brigands and a Dragon Blooded Warrior of Fire Aspect. Makeshift bedrolls are littered all around. They are the soldier of the house of Nellens, a dragon blood family. Surprised by the incursion some react with fear, anger and hatred. One in particular does not. He appears larger and more decorated than the others. This central chamber allows a shaft of sunlight to come through the ceiling through some twisting, narrow reflective tunnel that cunningly casts the light onto a stone table carved with symbols carved in to it. Most of the room is lit by the beam. It is clear the center table is covered in dried blood stains of varying ages. A lone, wide staircase extends from the floor of the chamber in to the second level of the room which features archways and tunnels beyond. The steps currently rest directly in front of one of the archways, but it appears as if nothing is inside. The ceiling is high, curved, and finely decorated with murals displaying the deeds of heroes. The characters do not yet remember it, but this stairway and arch slide from one doorway to another as the stonework rotates in order to allow entrance to a single chamber at a time. During the First Age, it was deemed important to be able to enter a new Solar Exalted without disturbing the resting places of the other members of the Circle. Currently, the stair
extends to the Eclipse Chamber, wherein the Angel of Rusted Hearts rests, studying pillaged scripts and performing bloody necromantic rituals. When the characters enter battle with the bandits within the Sun Chamber, however, some accident will set off the rotation of the rooms stairway, closing the alerted Angel off from the central chamber and revealing the entryway to the Dawn Chamber instead. Fear not, the players are certain to search each of the chambers, as they do not yet know of the Angel presence. It is not necessary that the characters enter each of the chambers in order, but the device that moves the stair and arch will only reveal the entrance to one chamber at a time, and it does so in order. Read this part aloud if they sneaked ahead or if the characters enter the room: The chamber is a stunning room, easily 60 yards across with a domed ceiling. Sunlight comes through the pinnacle of the dome, illuminating the entire room, in no small part due to the fact that most of it is carved from glistening white marble. The beam of sunlight shoots straight down to a stone table in the center of the room, about four feet by seven feet in size, carved with symbols of the Unconquered Sun. The ceiling is blackened from smoke around the spot where the sunlight enters. A curved stone staircase, perhaps 5 yards wide and 15 yards long begins with a pair of pillars to the right of the tunnel entranceway and extends five yards into the air to meet an archway that is set into a band of granite that circles the room at that height. Five doorways are cut into the wall just above the granite ring. The other four archways are closed and have no staircase leading to them. Once, this chamber was a beautiful work of First Age glory. Now, it is the den of a pack of soldiers indeed, the symbol stitched into their clothes identifies them as members of a Dragon Blood family. On the floor are the bodies of six bandits dressed similar as those outside the temple. Stop reading aloud. Read this part if the characters were fairly quiet: There are about a dozen soldiers lounging about eating game freshly cooked over the small fire theyve started near the central table. They wear the insignia of one of the houses of the Dragon Bloods. One in particular is adorned with more magnificent armor than the rest. The soldiers are only now aware of your approach. They scramble to grab their swords as they prepare to leap into battle with you. Stop reading aloud. Some players may try to speak to the soldier, in which case, the Dragon blood will identify them as Solars and order the attack. Aware of whom they face, the soldiers feel cornered in the chamber. When half of the bandits fall in battle, the Dragon Blood will flee. The remainder of the soldiers will offer to surrender. Once battle is imminent read this part aloud: The soldiers leap into action, surely seeking to kill you. One of them stumbles over the pot hanging above the fire, and it crashes into the top of a low altar at the head of the stone table. There is a grinding noise, and the stone staircase begins sliding to the left. There is a cry of surprise from the archway at the top of the stairway as it is closed off, and the stairway moves around the room until it settles between the pair of pillars beneath the archway clockwise from its previous position. The sounds of battle drown out the grinding even before it ceases. Stop reading aloud.
Wounds:
Gear:
Nellens Rashad Dragon Blood: Fire Aspect Fighting: 4 Magnetism: 3 Scholarship: 1 Stealth: 1 Embassy: 2 Wounds: -0 -0
-1 -3 Incapacitated Gear: Heavy Artificer Armor Heavy Master Crafted Sledge Charms: Listed Below
Effortlessly Rising Flame 1 essence exalt propels himself away from the ground Falling Star Maneuver 2 essence exalt move with magical speed to flank an opponent causing x2 damage for 1 turn. Fiery Prowess 1 essence exalt gets +2 stealth for 1 turn.
All-Encompassing Earth Sense, - 2 essence exalt and all allies cannot be surprised. Feeling the Dragons Bones, 1 essence exalt can sense anything else on the ground Precision Observation Method 1 essence - exalt can expand his senses. Flickering Candle Meditation 1 essence exalt increases his ability to dodge. 1 essence per dice. Hopping Firecracker Evasion 2 essence exalt can dash away as he dodges Threshold Warding Stance 1 essence exalt easily dodges any attack Virtuous Negation Defense 2 essence exalt can shove an alloy out of the path of an attack
THE ALTAR
If the characters investigate the altar in the center of the room, their presence will cause glowing, golden holo- glyphic symbols of First Age script to appear oating above it. A Scholarship roll can be made to read these symbols. Each of the five gates of auspicious passage houses the remains of one of the Solars of the Circle. Within each tomb is a gate key, which looks like a small golden spike. Use the keys to open the secret chamber inside the altar for inside rests an item of great power and knowledge. Only those of the Circle are permitted to trespass amongst the tomb for only they are the ones worthy of its treasure. In the case that one of the members of the circle should fall, only four gate keys are required to unlock the altar. Characters who examine the altar may roll Embassy to attempt to discern how the mechanism works. One success indicates that it takes 15 minutes to figure out the workings, three makes it one minute, and five successes indicates virtually immediate realization of how it works. The altar has a golden fivepointed star set into its top. At each of the five points of the star is one of the five symbols of the circle. Key holes rest inside each of those circles. The star itself turns clockwise only and clicks to a stop at each setting, while the granite band of the wall begins turning with the stairway to the next archway. After the battle, however, the characters are faced with the stairway leading to the Dawn Chamber.
THE SMELL
Each turn, players of characters fighting the dead Dawn Caste must roll Magnetism and achieve at least two successes, or their characters suffer -2 dice to all actions attempted during that turn due to the nauseating stench. If the characters examine the figure, they discover it is a standing corpse. If they attack it, then all of the zombies in the room spring into action, including the one laid upon the table. If they simply pass it by, then it will wait until they reach the sunken center part of the room to become active. Read this part aloud if the characters enter the chamber: This chamber is approximately 25 yards across with a sunken round section of floor set 12 inches or so lower and perhaps 15 yards across. At the center of this inner circle is a stone table similar to that found in the central chamber below. Upon the table rests a stone sarcophagus, ornately carved with gilded symbols of the Unconquered Sun and the Dawn Caste. Scenery of heroic battles covers the sarcophagus from head to toe. Stop reading aloud. Read this part aloud if combat ensues: The eight figures spread around the room move suddenly toward you, dropping their weapons in their haste. The coffin in the center of the chamber opens, the lid smashing to the floor with a loud boom, while a figure clad in golden armor, wielding a massive golden sword leaps from it to join the fray. The Dawn Caste recognizes this man as his incarnation from his past life and you notice a key hanging from a chain around his neck. He remembers flashes of himself wearing that armor and wielding that sword as though it were yesterday. Worse yet, these soldiers used to be his honor guard. Stop reading aloud.
Wounds:
Gear:
-0 -0 Incapacitated Rusted Heavy Armor Short Sword Long Knife -0 -0 -0 Incapacitated Gold Plated Heavy Armor Orichalcum Reaver Daiklave Key of the Dawn
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ORICHALCUM BRACERS
These bracers may only be wielded by a Zenith Caste Exalt. The bracers are artifacts made of the golden metal orichalcum. Worn as a pair, they protect like a shield preventing one level of damage from melee attacks and two levels from ranged attacks. They also give the wearer +1 to Magnetism. Wearing the bracers costs Morning Breeze 3 points of Essence that he cannot recover as long as he wears them. Each Bracer has a setting for a hearthstone.
EMERALD COUNTERMAGIC
2 Essence Character can prevent a magical spell or attack from affecting him for 1 turn. This is an instant effect and does not have to be charged. 4 Essence Character can nullify a magical effect. This is also an instant effect and does not have to be charged. This spell cannot be used to banish demons or spirits.
If the characters get past the invisible barrier, they may approach the coffin. A Scholarship roll can be made for the Twilight to interpret the arcane dialect of the Old Realm language. The coffin reads as follows: No hero lies within this vessel, for she was taken to Hell by demons. Know that the creature within is a liar. Do not release that which you cannot put down. Read this part aloud: Lifting the heavy lid and moving it aside, you are greeted by the sight of a stunningly beautiful woman with shimmering blond hair wearing a silk robe embroidered with Old Realm symbols and a golden crown set upon her brow. She holds the key of Twilight. Her image flickers for a moment, turning utterly black in shade, and then vanishes. The robe settles emptily to the bottom of the coffin, and the tiara clinks as it tips over as well. Your nostrils are greeted with the odor of copper and blood. Stop reading aloud.
The Twilight predecessor fell prey to a demon, which killed her and took her place. When the DragonBlooded came to slay the vile Anathema, they were unwittingly more right. They wounded the demon until it sank into a death sleep, and then, they entombed it, never knowing it wasnt one of the Solars. Now, it has escaped, either returning to Hell or waiting for you to use it in future stories. The robe is not an artifact, being of simple silk kept unspoiled by the tomb. Nonetheless, the symbols woven into it might someday yield the secrets of a new spell should your players continue to play the same characters. The tiara is an artifact crafted of the magical golden metal called orichalcum. The Twilight caste recalls that it once belonged to him in his prior incarnation. It has an empty setting in the front that is perfectly sized for the Hearthstone he carries.
ORICHALCUM CROWN
This item may only be worn by a Twilight Caste Exalt. Wearing the crown costs 2 points of Essence. The circlet gives the player +1 die to any Scholarship rolls he has to make. This crown also provides a magical barrier against ranged attacks allowing the wearer to attempt dodge arrows or thrown weapons without taking an action to do so. This allows the user to cast sorcery spells while still dodging ranged weapons. It has a setting for 3 heart stones.
How this plays out depends largely upon the players and on your desires. If the players seem willing to talk to her, she will likely seek to escape. The Angel is powerful, but she is no fool. She knows very well that four heavily armed Solars are likely to exceed her own might, and the wreckage below stands as mute testimony to the Circles violence. If the characters speak to her, have her try to convince them to
let her leave. She will even offer to trade her name (or rather title, since she gave her name to the Abyss) and her weapons for their oath that they will not harm her. Characters should be careful how they word this agreement because she has the power to enforce this oath (see her Moonshadow Caste anima power below). If the characters act as though combat is inevitable, she will change in to her true form (See below) and angrily raise her left hand into the air, as the Bandit King begins firing arrows at the characters. The Bandit King will stick to archery unless forced into melee combat with his axe. If he is incapacitated, he will fade away into the Underworld. What the characters dont know is that she is trying to summon her magical soulsteel blade from the Void, but something about the tomb keeps her from reaching it. Instead, she tries to steal one of the characters weapons using the Thieving Raiton Claws Charm (see below). Then, she rains Crypt Bolts (also see below) upon the characters until such time as she is forced into melee combat. If the Angel of Pacts Sealed in Blood is pushed into combat, she is too arrogant to surrender. She will fight to the death, believing that her spirit will simply reform in the Underworld.
Gear:
Other Notes: The Bandit King will dematerialize should the combat go poorly. He cant use this as a combat maneuver because it costs him enough Essence that he wont be back anytime soon should he choose to do so. All of the Bandit Kings weapons and armor disappear with him or slowly burn away in the sunlight except for a single cursed Soulsteel Gauntlet. Any mortal or exalt that wears the gauntlet will gradually lose their mind, hearing voices, and giving in to compulsions. Given enough time wearing the glove they become possessed by a demon.
SOULSTEEL CATCLAW
This counts as a small one handed weapon as well as light armor. The glove grants the wearer +1 to their fighting ability, but it is a cursed weapon and bears a demon inside it. The wearer will gradually and unknowingly become more influenced by the demon. The weapon has a setting for a hearthstone and cost the wearer 3 essence to wear.
ANGEL OF RUSTED HEARTS, ABYSSAL MOONSHADOW CASTE, CORRUPTED FORMER ECLIPSE SOLAR EXALTED
Fighting: Magnetism: Scholarship: Stealth: Embassy: 1 3 4 2 5 Wounds: -0 -0 -0 -1 -1 -3 Incapacitated Gear: Heavy articulated plate armor (female), Steel Whip Charms: Listed Below
MOONSHADOW CASTE ANIMA POWER SANCTIFY OATHS 2 Essence - A promise can be enforced by the masters of the Underworld. If broken, then a curse befalls the oath breaker, and the next three actions he attempts, including attack rolls, automatically botch. CRYPT BOLT 1 ESSENCE - Sends a bolt of crackling darkness to strike a single target. Use Scholarship +2 for damage. ESSENCE ENGORGEMENT TECHNIQUE 1 Essence - Exalt gains Essence from drinking the blood of others. FIVE SHADOW FEINT Varies Exalt flickers with confusing shadows reducing the dodge of an opponent by one die per point of Essence she spends while attacking her target.
FLUTTERING MOTH DEFENSE - 2 Essence, the Angel can make a parry at her full parry dice pool without using her action for the turn. As usual, she cannot use any other Charm the same turn she employs this one, but she can use this Charm more than once in a turn in order to parry more than one blow. FURIOUS BLADE Varies - invests the blade with roiling darkness that grants her +1 die to her attack roll per point of Essence she spends. PASSION-UNVEILING GLANCE 2 Essence Exalt and determine the emotional state of a target THIEVING RAITON CLAWS 2 Essence Exalt may summon an opponents non-magical weapon. UNFURLING IRON LOTUS For 9 points of Essence, the Angel can greatly increase her speed and attack four times in a single turn with a blade. Each attack must be parried or dodged separately, and a single target faced with more than one attack can only do so if he has an appropriate Charm. SHADOWLANDS CIRCLE NECROMANCY Static Exalt can use necromancy spells. RAISE THE SKELETAL HORDE 3 Essence - Animates one dead body, turning it into a zombie. If the characters dont press the attack swiftly enough, and you think she has time, she can use this to animate the dead bandits in the central chamber, if the characters left them there. This is one of the spells she used to create various walking dead in the complex. Other Notes: As the Angel uses her Charms, she is surrounded by strange black energies, and the circular Caste Mark on her forehead bleeds. Describe this to the players because it is a cool visual of her power in action and because it emphasizes that she has become an opposite to the Solars. If the characters defeat the Angel and Black Thorn, the ghosts fades away, while the corrupted former Eclipse falls in battle. She croaks a threat to return through her blood-specked lips and looks beautiful even in death. Her armor is articulated plate, fitted to her specific dimensions. It might fit a female character, loosely, with modifications, but they aren't likely to want to wear such ominous heavy gear. She also leaves behind a steel barbed whip. There is no sign of any Orichalcum items or other useful gear. (The Eclipse/Moonshadow caste item is actually a magical pen. It possesses the ability to bring drawings to life and words written by its tip may come to life when written by its author. The item is attuned to her and she leaves no mention of it). No further hindrances lie between the characters and the final chamber. Read this part aloud when The Angel and Black Thorn are gone. This chamber of the tomb is about 25 yards across, with a band of the floor that runs from five yards to ten yards from the wall set one foot lower. The center of the room is a five-yard across island of floor at the same height as that on which you stand, thus forming the symbol of the Eclipse Caste. Scattered the edges of the room are various carved bones and bloodstains. On the center platform is a bed made of furs with open tomes resting upon it. The sunken area of the floor is clean of any carnage, but a number of wooden chests sit upon it. Stop reading aloud. Within the chamber, the tomes of the Twilight are to be found, albeit they are primarily ceremonial texts meant to accompany the dead to the Far Shore. Ironically, they were of greater use to the Angel of Rusted Hearts this lifetime than they were to the Twilight in First Age. There is also an unfinished letter the Angel was busy writing to her Deathlord master, the Walker in the Darkness, which sort of proves she is a corrupted Eclipse because she mentions that her plan to capture and corrupt the Circle seems to be progressing well. There is still no sign of any Orichalcum items or other useful gear. The chamber does hold five chests of silver and jade coins. Obviously belongings of the First Age exalts as well as the bandits outside. There is enough there to buy a large estate or ship.
SESSION II
The Wood Dragon
The group goes to enter the final chamber and in the process allows two figures to escape from the previously isolated room. The first figure is a beautiful woman with long dark hair. The circle recognizes her as their fifth circle member. The second figure is an abyssal servant. The woman tries to convince the circle to join her on the dark side and to take over the world, but the circle refuses. Once battle becomes imminent she changes her form in to her true state as an Abyssal Exalted. As a relatively young exalt, she knows she is outnumbered and attempts to negotiate her safe exit from the building. She is allowed to lead after making the following oath: She will lay down her weapons, She will never personally attack a member of the circle, When they find the gate to the Underworld she will lead them through the Labyrinth, and finally she gives them her mortal name Glissa. By giving them her true name, the circle may claim her soul from her dark master (whos name was never revealed to the group). She leaves, but she instructs her servant to stay behind and fight to the death. After the fight is over, the servant vanishes in to shadows without ever giving his name and there is no sign of the woman. After searching her chamber, they discover a letter written in an underworld language. The Circle emerged from the Tomb victorious, but there was no sign of the dragon bloods, the abyssals, or Rynn. After a quick search of the area, Rynn emerges from the black foliage. The circle tells them of the encounter and she tells them the city of Sijan awaits. What do they do now.
THE ECLIPSE LETTER To the Walker in the Darkness, I want to thank you for granting me the services of your newest exalt. He is happy to be done with his meaningless life as a bandit king. The trials of punishment you put him through have earned his loyalty but have not broken his spirit. Should the circle be a problem, he is more than willing to make them suffer his revenge, but I assure you that his services are quite unnecessary. Our plans to corrupt the Solar Circle are progressing well. I can feel them heading to me as I write these words. Surely they will see that together we possess the power to take back the world that is truly ours. They will know the prejudice put upon them by the Empire. Using our connections with the dragon bloods as well as the power of the child, we will rule all of creation. And the world will know that the power of the underworld is greater than that of the elemental dragons or the Unconquered Sun. Once they have joined me, we will find the gate and then we can raise your great army. I long for the day I can return to you. I will not disappoint you. My name, my soul, my heart is yours.
May the Shadow of the Moon protect you, The Angel of Rusted Hearts STORY I THE ROAD TO SIJAN
Led by Rynn, the Circle travels for eight days straight on the road to Sijan. They travel through fields of dead grass and forests with no leaves. Injured from their encounter at the tomb of five corners, they decide not to explore the land for the walking dead. They lick their wounds and continue on the road to salvation.
THE DREAM
While traveling through the shadowlands, the circle is disturbed by dreams and visions. The dream of a Glissa, The Angel of Rusted Hearts. She seduces them in their dreams. Stopping at no end to please them and convince them to join her. They dream of the bandit king. He endures horrific bouts of torture at the hand of a deformed man with no lips and blades for fingers. Finally the dream of a young girl. With pink hair and green eyes. She is crying and the circle feels a need to end her suffering.
THE COURTYARD
Thanks to the efforts of the Groundskeeper, the grounds of the manse are immaculate, with well trimmed lawns, weeded gardens and so on. The grounds between the solar spires and central building are divided into four sections, each surrounded by varying degrees of flower garden. Grass comprises the entirety of one section, used for outdoor training, contests and sport. A lone tree dominates another, used mostly for picnicking. A ring of smaller trees surrounds another section, enclosing a secluded great lawn. More heavily wooded, the last section was intended mostly for secluded outdoor liaisons. A reflecting pool of almost still, extremely pure water dominates the grounds between the Bronze Temple and central building.
SPECIAL FEATURES
The climate within the buildings is magically air-conditioned and heated. All rooms have light panels powered by magically enhanced batteries that glow or darken on command. The reflecting pools have been used by Sidereal to scry granted them glimpses of distance people, places, and times. Below the buildings are buried what are pumps that keep water circulating in the building. The pumps power the fountains, plumbing systems, baths, swimming pools, etc.
CIRCLE SPIRE 8TH FLOOR OBSERVATION ROOMS AND THE SUSPENDED PLATFORM
Simple observation rooms make up the eighth level, each with a stone bench and an outward facing balcony. The view from any of these rooms is quite breathtaking. Floating at the level of the rooms on the seventh level is a large circular platform with a round marble table at its center. Radiating outward from this are five marble walkways, each pointing towards one of the spires. At the end of each walkway is an observation room. Due to the damage of the Eclipse spire, the platform appears to be unsafe to stand on, but the Sidereals have not found a way to repair the spire or the walkways.
scarab. Composed of a magical material called Adamantium, the Auchtonian creature nearly ended her life when she experienced her exalted. The burst of essence was enough to melt the scarab. The melted flesh of the scarabs necrodermis fused into her flesh, bonding with her bones and completely covering the skin on her hands. Immediately after her strange exaltation she became obsessed with technology. She kept her exaltation secret for many years. As her friends got old, she kept her same youthful looks, and the sidereal monks assumed she was some sort of exalt, but they could not divine her true nature. The truth was exposed during a demonstration she gave to the council. She had been studying and experimenting with advanced technology for almost fifty years by that point and she mastered the ability to mold metal with the touch of her hands. Combine with her superior knowledge of technology, Sijan gave its full support to Rynn, even granting her a workspace in the central building. She began inventing all sorts of things. Firearms, the elevator system, mechanical animals, biological implants, etc She decorated Sijan with great statues made of pure metal. She improved the design of the Sidereal Temple and she created fantastic weapons unlike any seen before. Sijan advanced at a stunning pace and prospered. Rynn asked for nothing more than a place among the people that took her and her father in when they had no place to go. In response, they had one last request. To one day find the Circle of heroes that will save the world from chaos.
weapons, etc.). It also has a sentry room which posts a guard and monitors incoming traffic to the stables.
THE DREAM
During that night, each of the circle receives the same vision. In this dream they see a great beast of fire. The winged behemoth strides across a field of black glass where the sky is red and steam shoots from great cracks in the earth. From beneath its skin, a red orb glows vibrantly. Next they see a cloaked warrior next to the Gateway. Four orbs of different colors of different colors rest in the archway. The warrior places a glowing red orb in the final slot. The stone gateway begins to shift and move as though it were liquid. The stone swirls until shots of light break through the surface. The light grows to a brilliant corona of essence. The warrior walks in to the Gateway and vanishes. The Gateway remains open.
The Circle has a moment to reflect on what they have just heard. A few details are important to point out. Rynns Father is the Guardian The Gateway is located in the Shadowlands nearby and is at a known location. The Walker in the Darkness,The Angel of Rusted Hearts and Nellens Rashad are up to something regarding the circle and the gateway. The Guardian still protects the gateway and can somehow be freed. The Guardian misses his daughter. Since the Guardian was imprisoned long ago, it is implied that both Rynn and her father are very old. It can be assumed that she is more than just a mortal, but less than Solar Exalted. When asked to read the Scroll, the Council presents their half of the Scroll. Upon lining up the tore edges, the paper automatically mends itself. The Seers could not determine the true meaning of the scroll while only possessing one half, but they were able to learn about the presence and return of the Circle. The council offers to read the the Scroll for a price. They ask the Circle to descend into the Caves that are home to the Gateway. They ask that the Circle liberate the Guardian thus beginning the process of restoring the land back from being a Shadowland. Rynn says she wants to see her fathers eyes one more time before he dies and wishes that the Circle be the ones to lay him to rest. She insists on accompanying the Circle as they descend in to the cavern.
0 5 0 0 0
Wounds:
-0 -0 -0 -0 Incapacitated
Any character that touches the cube will fall victim to a paralyzing electric shock. The then moves very slowly to digest its prey. It is immune to bashing or lethal damage. Its only weakness is aggravated damage such as fire or magic. After passing the cube, the circle is almost at the heart of the cavern. Their path leads them to a part of the path that has crumbled in recent years. They must scale the wall to enter the final chamber. As soon as the enter the Gateway room, they are shocked by the sight of the guardian.
-0 -0 -0 -0 -1 -1 -1 -1 -3 Incapacitated RESERVED ATTACK- Rajko will not attack unless provoked. He strikes at initiative 1. And will not attack during a round in which no character attacked him. MULTIPLE ATTACKS - Rajko gets 2 attacks per round and can focus them on different targets. SONIC SCREAM - When Rajko makes his sonic scream, each character not in long range must resist the attack using Magnetism. Count the scream as 3 automatic successes with a strength 3 weapon. Armor does not reduce this damage.
Wounds:
THE GATEWAY
The circle approaches the stone Gateway. It stands twenty feet tall and about ten feet wide at its base. Pile of bones rest among the ground. The archway itself is ornately decorated with symbols of great and terrible images. There are five open slots in the outer ring of the doorway. With recessed grooves on the bottom of each slot, they look as if something has been removed from them. Inside the arch, is a flat wall with black burn marks, scratches, and chips missing from it. The entire doorway is stained with blood and cobwebs. The doorway also has first age language written above it. If the characters can read the writing it says: Only the master of the five dragons may walk amongst the gods. Around the perimeter of the ring it also says: bedlam raiton krooken chemos kari
THE PARADE
After the reading, the Circle is touted as celebrities. Men wish to drink with them. Children want to play with them. And women want to bed them. However, the council of seers has plans already. Five thrones made especially for the circle as arranged on a stage and the Circle is asked to sit. The Eclipse chair remains empty. Ten lovely maidens in different color Kimonos form a line in front of the Circle. The council announces that for hundreds of years the same tradition of the Parade has taken place. Once a year, the fairest of the 18 year old girls in Sijan is elected to become a servant of the Circle for the next 10 years. It is a great honor. Many children are raised from birth to pay tribute to the Circle in all ways, but at any given point there are only 10 maidens of the Circle . They are responsible for maintaining their vacant living quarters, cleaning their statues, and laboring over fine arts of song, brush, and pen in homage to their long awaited heroes. They hold that position for 10 years and on this night, the maidens present themselves as personal hand-maidens to the Circle. The players do not completely understand the connection between themselves and the maidens. However, they are also permitted to choose one of the maidens to become their wives. Upon marriage they seal the bond between sun and stars. The maidens of Sijan will guide the Circle to their destiny.
Maiden #1 Faith
Maiden #2 Hope
Maiden #3 Justice
Maiden #4 Harmony
Maiden #5 Mercy
Maiden #6 Patience
Maiden #7 Temperence
Maiden #8 Prudence
Maiden #9 Grace
BACK TO NEXUS
The Circle will spend as much time as needed to heal and train and tie up any loose ends there may be. Rynn tells the group she is staying behind to mourn the loss of her father, but sheThere are two ways to head east. The first and easiest way is to head back South to the city of Nexus and hire a boat to head east. Many boats will go to Great Forks. A few will go as far as Nathir, but it will be challenging to find a boat to will go beyond that. The land becomes savage and the wild life becomes dangerous. The other option is to head east by horse. Through the land called the Hundred Kingdoms. It is a feudal land of tribes and beasts. The safer way is by water. The group says their goodbyes to Rynn and the maidens and heads out on horses kept in the stables.
MIST ISLAND
The island is small. Not much larger than the city of Sijan. Yellow and Red tents are pitched about the island. Thriss admits that his plan is to leave the circus. He has been involved in a not-so-secret love affair with a beautiful contortionist. The Ring Master, who happens to be married to the woman discovered the affair and has made life a living hell for Thriss and his love. He severely beat his wife and cut her face leaving her with horrific scars. She committed suicide soon after. Since that time, the Ringmaster has publicly embarrassed Thriss on several occasions and he him sleeping with the animals. Thriss most recent voyage to Nexus was supposed to be a business meeting with the Guild, but it was a set up. He was captured and bound, but he was able to escape. There is no evidence that the Ringmaster was responsible, but Thriss believes his guilt. He now wants the Ringmaster dead and would like to rob him before leaving the circus. He asks the circle to help him sneak in to the trailer of the ringmaster and keep guard as his throws knives at his most tender of body parts. Once the deed is done, he promises to take the group to lair of the beast.
Do not read: Thriss is lying. As a mortal he does not know his way around the Wyld or to the elemental dragon. He only wanted the aid of four great heroes to commit his crime. He now only seeks to rob them in their sleep and leave them lost in the woods.
After waking up. The party discovers that they are bound. The naked fairy is called Sif- aknah. She is a man-eating nymph that feeds on travelers. She is the daughter of the woman. The male is called Zal Nabur. He is only a servant of the female and is bound to a life of silence. The woman is Tok ra. She is the queen of this forest and is on of the fair folk. She seeks to feast upon the emotions of immortals, but has trouble feeding upon the exalted. What he desires most is the essence of the young and pure. She acknowledges their trespassing, and cares for nothing more than gorging her people on essence. They come to an agreement with the Fae-Blood that in a year and a day, they must return to the field of white sleep and offer a child as a sacrifice. Should they break the oath, they will suffer a great curse and worse yet, they will suffer the wrath of the fair folk. Should the group try to attack the fairies, they can just fly away.
-0 -0 -1 -1 -3 Incapacitated Notes: At range, the Wood spider will spit venom that hardens and causes a frostbite like affect. A bite from this spider will cause the victim to turn to wood and route itself in the ground. 4 Wolf Spiders Fighting: 4 Wounds: -0 Magnetism: 7 -1 Scholarship: 1 -3 Stealth: 4 Incapacitated Embassy: 1 Notes: Wolf Spiders do not spin webs. They chase their victims and can jump great distances. 1 Alpha Wolf Spider Fighting: 5 Wounds: -0 Magnetism: 7 -0 Scholarship: 1 -1 Stealth: 5 -3 Embassy: 1 Incapacitated Notes: Wolf Spiders do not spin webs. They chase their victims and can jump great distances. 1 Burrowing Spider Fighting: Magnetism: Scholarship: Stealth: Embassy:
7 4 1 3 1
Wounds:
-0 -0 -1 -1 -3 Incapacitated Notes: Burrowing Spiders hide in the lairs they dig in the ground. They are ferocious fighters and possess incredible strength. They are known to drag large animals down their holes.
7 7 1 1 1
Wounds:
You head deeper in to the wyld. The landscape composed entirely of wood and twigs, flower petals and fungi, pollen, roots and leaves. Trees bear miniature copies of the group as well as other visitors from previous encounter as fruit or fir-cones. Others have maps of the world carved into their bark. The Deep Wyld also holds native creatures made from wood, flower petals and leaves. No space is certain and no track is sure, because there is no sky to navigate by and no earth beneath the feet, only the endless masses of vegetation. The Deep Wyld is home to the ancient Fair Folk who stole across the border of reality and nestled themselves among the trees , leaves, and deep-buried roots to never be bothered by the realm again. At night you can hear them sing eachother to sleep. It all drives you mad. Then suddenly the sun breaks through for the first time in days. Ahead is an open meadow with a single bonsai tree in the distance. The circle walks towards the tree for fifteen minutes before figuring out there arent any closer than they were before. In addition to that, the grass is larger. Not taller, but physical grown larger. Then you realize that its you that has gotten smaller and not the other way around. Frustrated and tired, you all contemplate what to do next. Then there is a loud beastial roar. The grass begins to shake. Then a teenage boy emerges from the grass. He possesses many scars and large tattoos all over his body. His hair is long and untidy. He wears a loin cloth and bands of ivy on his arms. He approaches the ground and smiles.
He speaks: Hello travelers. I am Took Al Harim. I am the keeper of this meadow. And you are trespassing upon my land. Come walk with me to the Great Tree and tell me What brings four mortal men in to the Deep Wyld? Stop reading The circle should explain their situation. Should they attack Took, he will transform in to his were-lion form and summon his band of lycans. They will battle the circle and Took will disappear before he is killed. He will only return much later after the circle has roamed the meadow for hours. If the circle explains their story, he will tell them that they must be tested. Should they win, he will tell them his story and help them in their quest. There are 3 tests. TEST 1 THE RIDDLE The circle must answer a simple riddle: You break me just by saying my name. What am I? Silence What stinks while living but in death smells good? A Pig If you break me, I do not stop working. If you see me. You will die. Your Heart I have many feathers to help me fly. I have a head, but I'm not alive. You strength determines how far I go. You hold me in your hand, but I'm never thrown. What am I? An arrow TEST 2 THE RACE One member of the circle must race to climb the massive Bonsai tree. At its highest level is a red sash. Took and the chosen Character will race to the top to grab the sash and then race back down the tree. Whichever one can touch the ground first while possessing the sash wins. Should Took not make it to the top of the tree first, he will try to snatch the sash from the hands of the exalt as he comes back down. A botch will result in the exalt falling from the tree. TEST 3 THE BATTLE At that point he will transform in to a were-lion and summon his pack of lycans from the grasses for battle. They can fight in the grasses, under the tree, or on the branches. When the Circle defeats the lycans, Took will transform back to his mortal form. Crumpled over and bleeding, he reveals the truth
He speaks: I know who you are now. My family has been bestowed the honor of protecting the meadow for hundreds of years. Our purpose in life is to help the Children of the Sun restore the land. The wyld has taken over and only through our magic does this place stand uncorrupted. I knew you would find this place one day. And now that I have found you, I shall lead you to the elemental pool of wood to meet with the Dragon. You must defeat him and regain control over creation. But be warned, weapons and magics will not work. The only way you can do so is to know his true name. I do not know the name, for if I did, I would have purified this land myself. Surely you have its name already. Do you not? Stop reading. From this point on, Took and his surviving pack members will escort the circle to the elemental pole of wood. But the road is dangerous and things surely will not go as expected. Were-Tiger Fighting: Magnetism: Scholarship: Stealth: Embassy:
1 4 1 2 1
Wounds:
-0 -0 -1 -3 Incapacitated
Were-Lion Fighting: Magnetism: Scholarship: Stealth: Embassy: Were-Bear Fighting: Magnetism: Scholarship: Stealth: Embassy: Were-Shark Fighting: Magnetism: Scholarship: Stealth: Embassy:
2 3 1 2 1
Wounds:
-0 -0 -1 -3 Incapacitated
2 4 1 1 1
Wounds:
-0 -0 -1 -3 Incapacitated
2 2 1 3 1
Wounds:
-0 -0 -1 -3 Incapacitated
Took Al Harim, Lunar Exalted, Full Moon Caste Fighting: 3 Magnetism: 5 Scholarship: 2 Stealth: 2 Embassy: 1 Essence: 10
Wounds:
-0 -0 -1 -1 -3 Incapacitated
ANIMA EFFECT: The Full Moon may spend 1 essence to be able to go from long range to short range as a Running Dodge (instead of full run) or to gain +1 Stealth for Pursuit challenges. ANIMAL FORM: It costs one essence to change to an alternate form Select an animal form to shift into, it gives a + 1 bonus to two attributes and a -1 penalty to another WAR FORM: It costs one essence to change to war form. This form is an amalgamation of human form and your selected animal form, it provides a +2 to your Fighting. LUNAR ABILITY - Lunars spend 2 points of Essence to gain 1d6 automatic successes for a favored Attribute (fighting/stealth) instead adding +2 dice. RELENTLESS LUNAR FURY Rage mode. Adds one auto success to attack or defense. Ignore -1 and -0 wound penalties. Ignore fatigue. GOLDEN TIGER STANCE Enhanced Dodge HUMBLE MOUSE SHAPE Can reduce himself to the size of a mouse PREYS SKIN DISGUISE Can take the disguise of another human IRRESISTIBLE SILVER SPIRIT Makes other Lycans follow him faithfully MASK OF WHITE JADE Causes others manipulative actions to fail automatically NEW FRIEND AROMA Causes target a moment of friendship/intimacy ONE OF THE HERD Allows lunar to melt in to the crowd/shadows PERFECT SYMMETRY Enhances Attractiveness RABID BEAST ATTITUDE Reduces wound penalties by 1
Wood does not come here often, as events elsewhere in Creation keep him busy. However he has currently set up dominion here as the most spiritually evolved entity in the region. A great wyrm emerges from the foliage and snatches up Took. Smaller than those in the Wyrm Wood, it drags him in to the green, but the circle gets a good look before it disappears. Her every scale is a perfectly shaped leaf carved from ironwood or ebony, her eyes shine the pure green of spring willows. The Wyrm has no legs, only teeth and small individual claws along the length of its body that help propel I along. It is a giant serpents woven from vines and it slithers among the branches and between the roots, rising to swallow anything nearby. The circle may attempt to fight the Dragon but they will not be able to damage it. Only after calling it by its name will it stop, slowly slither in front the circle and transforming in to a twisted oak tree with a glowing green orb resting in its hollow. The dragons name is Bedlam. The circle will have learned this from reading the writing around the Gateway. As soon as they touch the orb, the circle blacks out
Bedlam, The Elemental Dragon of Wood Fighting: 10 Magnetism: 10 Scholarship: 5 Stealth: 5 Embassy: 7 Essence: 50
Wounds:
-0 -0 -0 -0 -1 -1 -2 -2 -3 Incapacitated
THE DREAM
While the circle is blacked out they have a vision. It is of the Scarlet Child. She is young probably 6-8 years old. Her hair is tied in a top-knot with flowing strands sneaking out to from her round face. Her eyes sparkle like blue green waters upon the white sands of her smooth skin. She sits inside a chalk circle drawn in the center of a chamber of black rock. Dark demons with festering boils stand at her side as her blank face stares to oblivion. They feed her flesh and blood from bowls made of bone. Her eyes dilate until her pupils are tiny black dots. She whispers the words, Awake. The circle then wakes up to find the Orb of the Element of Wood fixed to a slot in the wall. The circle immediately recognizes where they are. They are in the Chamber of the Gateway.
END OF SESSION II
1/21/12 6 hour session 4 months session time 1.5 since pact 5 months total campaign time
SESSION III
The Air Dragon
The council reads the scroll and tells the Circle that they are destined to rescue the Scarlet Child and through her they will return order in a new golden age of peace. One will become ruler, one will betray the group, and one will die in the process. Then they send the Circle off to the Eastern Elemental Pole of Wood to defeat the dragon there. The circle makes the journey to the Deep Wyld. They meet a man along the way named Thriss. Who leads them to an island in the east and convinces the circle to help murder someone. Thriss promises to help the circle defeat the dragon but he is a liar. They find a field of white flowers with a beautiful nymph prancing nakedly around. They pass out and awake to the sounds of Thrisss death. Fair Folk have the circle tied up and eventually agree to free them if they return in a year and a day with an innocent child to sacrifice. The Circle continues deeper in to the wyld avoiding dangerous beasts and terrain. They find a meadow with a great tree and meet a Lunar called Took Al Harim. He tests the circle with a riddle, a race, and a battle then tells them that they can defeat the dragon by calling out its name. Took leads the circle through even more dangerous lands. Then he is eaten by a great wyrm that turns out to be the dragon. The Circle calls him by name. The dragon turns in to a great oak tree with an orb in its center. The circle touches the orb and they black out. The circle has many visions in their dreams. First they dream of The Angel of Rusted Hearts. She still longs for the Circle to join her. Second is the dreams of the bandit king and his conversion to becoming an Abyssal. He endures torture at the hands of the deathlord the Walker in the Darkness. The third is the Scarlet Child. A young girl surrounded by demons who are trying to corrupt her. Then the circle awakes in front of the Gateway with the orb already fixed in to the slot.
STORY IV - SHIPWRECK
On the circles journey to the North, their ship is run aground by a storm, leaving them the only survivors of the wreck. The land is covered in frost, but is heavily wooded. They follow horse tracks away from the coast and in to a wooded area. The circle is confronted by a cavalier and his two servants, who have the circles horse. The cavalier insists that this is his land and the horse now belongs to him. The circle and the cavalier fight over possession of the horse and are victorious. The servant does not attack. After witnessing his masters demise he surrenders. If the circle spares him, he will guide them to the north to the city of Iron Fall. Upon their arrival in Iron Fall, the circle may part ways with the servant and release
him. (The better they treat the man, the more likely they are to receive mercy by the Icewalkers in the future). The man then tells him his slain master was an important knight in the territories army (If they ask he name he tells them it is Balius).
The circle is welcomed in to the city of Iron Fall. In fact, citizens of Sijan staying in Iron Fall recognize the group. They are introduced as representatives of the mountain city and are escorted to a fortified estate outside of city walls. They are invited to stay for as long as required and have 100 men at arms at their service. While exploring the city, the circle becomes acquainted with the main players in Iron Falls political arena. The diseased King Edwin IV, the Master of Knights Severnicus, Princess Lilah (the Kings sister) and her fiance, the Dragon blood prince Nellens Rashad who supports the anti-Icewalker movement activities. Rashad is determined to rule after King Edwin's death and seeks to provoke a war that will allow him to dispose of the Icewalkers and claim the Kingdom for the house of Nellens. It is rumored that he has even gone to the extent of working with bandits and other evil forces to obtain some status. The other bit of important information they obtain is that the Solar Exalted are regarded as enemies of the state here. Those suspected of being exalted are detained by Rashad. Executions for this offense as well as various others happen every few days.
Should the circle continue asking questions about regional history they may obtain any or all of the following background information: Far in the north of Creation, bordering the White Sea, there is a minor kingdom which has thus far remained in peace, secure in its neutrality. This city is called Iron Fall. In recent years, tensions have grown between its two neighbors, the Icewalker tribes and the Haslanti League. Iron Fall walks a careful line to maintain its independence, as the Haslanti League wishes to absorb the kingdom with promises of security and prosperity in exchange for its long-held sovereignty. To the north and west, is the Haslanti league. Backed by the Nellens Legion as well as the Dragon Bloods that lead it, the league is an ally of Iron Fall and protects it under the Northern Pact. Its presence is everywhere but no soldiers reside in Iron Fall to protect its walls from Eastern invaders. The Haslanti League has control over the Ice lands in the far north and occupies a ring of cities around the white sea. Dragon Bloods have set up the league as an arm of their nation and wish to use their influence to control the Elemental Pole of Air as well as the long forgotten Manses of the land. To the east is the land of Palemoon. Which is involved in a brutal civil war between three kingdoms. Three great princes battle for dominance as unquestioned leader of Palemoon. Of the three, Gongos, the eldest of the Palemoon princes, holds the largest portion of the land. His brothers now pool their resources to stop Gongos from taking complete control, but it may be too late. Should the land ever unify and they seek to expand their territory, the city of Iron Fall would easily fall. The city of the Aeyrie is now under the control of Gongos and his Palemoon soldiers.
The south is a similar threat. The Icewalker tribes have been united by a great soldier called The Bull of the North (Yurgen Kaneko). They are savage warriors that excel in mountainous environments. The Icewalkers are known to attack caravans and Imperial travelers that push in to their land. They defend it fiercely, seeking to protect the lands of the Mountain Gods and Ice Spirits. They are beastly yet cunning. Sometimes cruel. Always dangerous and aggressive. What they lack in intelligence, they make up in resilience and vigilance.
The Palemoon Empire and Haslanti League are ancient and bitter rivals. The two kingdoms have been at odds for centuries, and many wars have broken out over land, resources, trade, or simple pride. Several airships sent to The Aeyrie have been captured by Palemoon. With the young and ambitious king Gongos on the throne, the Palemoon has become more dangerous as of late, and the Haslanti League fear that war is brewing. Both Palemoon and the Haslanti League are enemies of the Icewalkers, but they savages or nomads. They are hard to find and even more difficult to fight on their own turn. For the most part, Palemoon and the Haslanti League avoid the lands of the Icewalkers and the tribesman avoid the cities of civilization. The Icewalkers are ghosts and stories of their savagery bring nightmares to the children of Iron Fall.
The villagers from around the castle attempt to hide inside city walls before they are mercilessly killed. The Circle may decide to ride out of the city and slow the approaching hoard in an attempt to save the villagers from the approaching cavalary. Though outnumbered, the circle and the small band of knights that accompany them charge in to the lines of the Icewalkers, allowing the villagers time to flee to the castle. They knights are soon defeated. The circle manages to kill hundreds by themselves, but they are eventually captured. Bound and stripped of their weapons and armor, the circle rests in the enemy camp. The circle encounters the 'servant' they freed, Balius, learning he is actually The Bull of the Norths Advisor. Upon his mercy, he releases the circle and allows them to live. The Bull then orders his army to
besiege the castle. It is only then that King Edwin IV, Rashad, and the full might of Iron Fall approaches. The two rulers ride out to meet each other on the battlefield. They successfully negotiate a Icewalker retreat in exchange for Rashad being punished for his crimes. The exertion of these events cause King Edwin to collapse, weakened beyond recovery.
Demilio, Young Prince of Iron Fall If the circle accepts, Rashad will be condemned to death. However, he will evade capture once again only to plot his revenge. If the circle refuses, or reveals that all of them are already married, Rashad will continue to be engaged to Lilah. King Edwin dies of illness. Lilahs six year old son Demilio becomes King of Iron Fall. The boys quickly falls ill and dies of an apparent poisoning. Lilah succeeds her son and names her king. Then she falls in to a deep depression and disappears. It is feared that she is dead. At this point Rashad makes himself a war. He sends his assassins to track down the tribes of the Bull of the North and he kills the chieftains sister. The Bull of the North sends an emissary to demand the return of his sister's body, the heads of those responsible, and the surrender of Iron Fall, Rashad answers by decapitating the emissary and sending his head back to Iron Fall.
FEATHERSTEEL MINE Diamond Hearth is one of the harshest environments in all of Creation, yet people still live on and work there. It is there in this frozen landmass that people can make fortunes from a few years hard work. But not everyone goes there to mine the ice or other valuables there. Many are there to support the workers and the slaves there. Diamond Hearth is the source of the metal called feathersteel, a lightweight yet durable metal that is used to make airships, floating cities, and the fastest blades in creation. POTION SHOP Even small towns and villages in creation have atleast one a potion shop, but not one like this. The people here make a potion that allows the drinker to stay warm against the cold (no matter how terrible) for up to 3 hours. Naturally the miners and everyone else in the city consider this potion a staple to keep with them for every day life, just incase they have some kind of bad accident out in the cold. The potion can only be made in his area because it is close to an improperly capped demense just outside the city and it is that essense that changes the potion just enough to give it's amazing warming properties. THE WARM AND COZY TAVERN That's what the folks call this little hole in the wall, literally. A wooden sign ruined by years of abuse from mist and disrepair only most vaguely reads "Warm and Cozy". No one really knows what the sign used the read but everyone calls it The Warm and Cozy. It is a small establishment focusing on warm drinks and cheap salted meats. The drinks are the important part, hot stoves keep large iron pots of water boiling for cheap tree bark tea, with or without cheap alcohol or there are also pots of fine imported cider for the more respectable customer with a pitiful variety of spices to accompany it. Warm
milk(with sweetner or alcohol or just plain) is another popular choice, though the quality depends on what type of milk it is, and that depends on what's available. The occasional nursing mother has been known to sell breast milk to the Warm and Cozy for a little extra when milk is scarce. The meat is all heavily salted and cheap, most people think that the meat is just way to get people to buy the drinks since with all the salt most people can't have just a slab of jerky.
XI THE STORM
While searching for information regarding the Air Dragon, the Circle learns many things: A fierce blizzard is on the horizon With it comes the endless night. 30 days of darkness. This is a time of They will need to injest a post to survive the harsh elements, but it only lasts for 3 hours. A man named Roth knows of the dragon. His grandfather told him a story of a dragon with razor sharp wings that moves faster than the wind. It lives a place where the snow blows sideways. It is said that the winged nightmare could be defeated only by cutting off its wings. This task seems impossible. Only after the sun returns and the snow stops can safe travel be made to the top of the world. In the coming days, darkness comes to Diamond Hearth. First citizens begin to suffer from a deadly disease. Some may be saved but many will die. Next there are disappearances. The elderly begin to disappear one by one. Then a pair of suicides. Then the body of a tortured pregnant woman is found at city square. Finally stories of shadowed figured arriving in the night. The Circle promises to protect the village.
Roth, Baron of Diamond Hearth Dragon Blood Air Aspect: Fighting: 4 Magnetism: 3 Scholarship: 1 Stealth: 1 Embassy: 2 Wounds: -0 -0
Gear:
While on look out the circle spots a pack of shadowed figures in the snow. At first they appear to be human, but soon it is clear that they are some type of beasts being led by a single human figure. The Circle will hunt down the pack of 12 Shadow Beasts. In the process they meet up with Black Thorn, the Abyssal they had killed in the service of Glissa months before. They battle the exalt, who has noticeably grown in strength since their last meeting.
thin that it will fail to work. To travel north is madness for a mortal, but for a solar it just might work. Follow the Northern Lights and they will lead the way.
Raiton, The Elemental Dragon of Air Fighting: 7 Magnetism: 10 Scholarship: 5 Stealth: 10 Embassy: 7 Essence: 50
Wounds:
-0 -0 -0 -0 -1 -1 -2 -2 -3 Incapacitated
CUTTING OFF THE WINGS The dragon can only be attacked when it swoops down to make its wing blade attack. Any Wing Blade Attack blocked by a bladed weapon may cause it damage, but the Wing Blade Attack will also automatically land. One wing will be lost at -2 and the other at -3. WING BLADE ATTACK An AOE lethal attack using Stealth. The attack may not be blocked. It can only be dodged. It does base 7 damage. TAIL WHIP A single lethal attack using Fighting. The attack may be blocked or dodged. FROST ATTACK All targets must take strength 5 aggravated damage with can not be reduced by armor. Shields and Special armor may soak as normal. WIND GUST All targets must take Stealth test to remain standing. Failure results in falling down and loss of concentration. Botches will result in lost weapons. They must battle it and slash at its wings until one is cut off. The Dragons legs are weak and it does not have a claw attack. It can only move by the use of its wings. It will try to regain its airborn status with just one wing. One the other wing is cut off, the Dragon will whip back and forth until it submits. Resting on top of its bladed tail in a glowing white orb embedded into its skin. A simple dagger will jar the orb lose. Once the circle touches the orb, they all black out.
MATTHEW The Angel of Rusted Hearts comes to you. You see her naked and in her Abyssal form. She puts down her leather and chains. You watch her dress as puts on a flowing white gown. She is putting on golden earrings. Its just then that she notices you are watching her. She walks over to a window and opens its doors to look at the moon. She kneels and clasps her hands in prayer. Then she begins to speak to you. You are a good man. Far better than any man I have met. But you sacrifice yourself to goodness. You carry the weight of all creation on your shoulders when you could like a king in your own corner of the world. You deserve better than that. I made the same mistake trying to find you. The deathlord killed me and claimed my soul and he will do the same to you. Help me. Where the ocean turns black I will come to you. You must help me regain that which has been taken from me before any more are claimed. You and I together can end the reign of the Dark Lord and we can live together as King and Queen in our quiet little corner of the world. Bring me peace. Bring peace to yourself. Before its too late for any of us. JOSH In your dream you are swimming in a black ocean. You swim better than any man you know but even you have a hard time with the monstrous waves that barrel over you. Eventually you succumb to the deep and you are pulled underneath. You gasp for air, close to death, then an arm reaches for you. It is the Angel of Rusted Hearts. She puts her face to yours and fills your lungs with fresh air. Then she pulls you in to the darkness. All is black and silent except for her voice. Do not fear me. I mean you no harm. I am the one that has come to save you. There is a traitor in your midst. Do not trust anyone. The one you call Rynn is an impostor. She is the true agent of the Abyss. I am a member of the perfect circle. In your heart you must feel that we are connected you and I. We were brother and sister in a past life. You saved my life then and I wish to return the favor now. But you must free me from the grasp of the deathlord. Do so and I will free you from the corruption of Sijan. They fear me because I know the truth of why they exist. They consecrate every image of me and they destroyed my spire. Sidereals are never to be trusted. They serve the stars, not the sun like you and I. Come to me my brother and together we shall complete the unbreakable circle. The circle then wakes up to find the Orb of the Element of Air fixed to a slot in the wall next to the green orb they had previously attached. The circle immediately recognizes where they are. They are in the Chamber of the Gateway.
SESSION IV
The Water Dragon
SESSION III RECAP THINGS TO REMEMBER
The Circle was summoned to Nexus by a Sidereal calling himself Garland. He gave the circle a glimpse of their destiny then disappeared. They rescued a mysterious girl named Rynn. She is a technomage/Alchemical Exalted that helps the circle find their ancient tomb and later takes them to Sijan. The Circle explored the tomb and found the Angel of Rusted Hearts. She is an abyssal that used to be the circles fifth solar member. They let her leave and she left behind her oath that She will never personally attack a member of the circle, When they find the gate to the Underworld she will lead them through the Labyrinth, and finally she gives them her mortal name, Glissa. She also leaves a letter behind stating her intentions to the deathlord. The letter reveals many things. That the Angel of Rusted Hearts is the corrupted fifth member of the circle. Her dark masters name is The Walker in the Darkness, and the other abyssal is the undead form of the bandit king. While in Sijan, the circle members each take a bride. The bride of Jon and Matthew become pregnant. The council reads the scroll and tells the Circle that they are destined to rescue the Scarlet Child and through her they will return order in a new golden age of peace. One will become ruler, one will betray the group, and one will die in the process. Then they send the Circle off to the Eastern Elemental Pole of Wood to defeat the dragon there. The circle makes the journey to the Deep Wyld. They are captured by Fair Folk and agree to return in a year and a day with an innocent child to sacrifice. The Circle defeats the Dragon of Wood and takes the orb back to the Gateway. The circle has many visions in their dreams. First they dream of The Angel of Rusted Hearts. She still longs for the Circle to join her. Second is the dreams of the bandit king and his conversion to becoming an Abyssal. He endures torture at the hands of the deathlord the Walker in the Darkness. The third is the Scarlet Child. A young girl surrounded by demons who are trying to corrupt her. The circle is told to go to the Elemental Pole of Air in the North. They portal to Nexus and then buy a ship after threatening to kill its owner. The circle sails the ship north until they sink it during a snow squall.
On land they are approached by a lord and his servants. They demand taxes be paid, but the circle has no money. The lord attacks the circle and they kill him. They spare the lives of the servants and allow them to lead them to Iron Fall. While in Iron Fall the circle discovers the air ships are no longer running and the path to Icehome is blocked. They are discovered by a soldier that happens to be from Sijan. He leads them to a fortress outside the city that is home to the embassy of Sijan. 100 soldiers await their orders there. The circle is visited by Princess Lilah who shares her distaste for her fianc Nellens Rashad and war in general. The next morning the fortress is attacked by the Icewalkers, tribal warriors from the south. They are led by a man called the Bull of the North. The circle rides out to defend the fortress from the much larger army. They fight valiantly but are captured. Josh rides with the princess back to Iron Fall to summon the help of the King, Servernicus and his knights. The leader of the other army reveals himself to be Balius, the servant they left go before. He says the man they killed was his servant and he is the lord. He returns their courtesy and promises to allow them to live. He still says he will take the fortress and Iron Fall. It is then that the King and army of Iron Fall show up. The king rides out and negotiates terms with the Bull of the North. Part of the terms is the punishment of Rashad. The king collapses right after. On his deathbed, the king asks one of the circle to marry Lilah. By accepting they condemn Rashad to execution. Sam agrees despite the fact that he already has a bride. The king dies and they bury him. Lilahs son Demelio becomes new king. Shortly after the ceremony the circle realizes that Rashad is the same Dragon Blood they met at the tomb earlier in the story. They find him in the dungeon and promise his death. Then they go back to Lilah to ask about securing an airship out of town. She promises to work on the problem. When the circle returns to the dungeon to guard over Rashad, they find out that he is gone. Some dark forces were involved with his escape and they are all pissed. A messanger from the Icewalkers arrives at Iron Fall. The messanger says the Bull of the North is furious about the recent death of his sister. The circle doesnt understand. Then the messanger demands her body be returned, the heads of her attackers, and the surrender of the city. Lilah decides to send back the circle with the messanger to seek an audience with the Bull. The Bull and a large army hide in the mountains. The circle is brought in to the enemy camp and they see the Bull. He has Rashad tied up in a cage in his tent. The circle explains that Rashad is responsible and they denounce all dragon bloods. They suggest peace and the bull offers the joint execution of Rashad as part of the binding agreement. The circle guts the dragon blood and the Bull cleaves him in the half, revealing that he too is a solar. The circle is granted safe passage to Icehome. They explain their negotiated terms with Lilah first then they ride off to Icehome to catch an airship. The airship takes them to the northern city of Diamond Hearth. When in Diamond Hearth the circle is brought to the king named Nellens Quixis. He tries to enlist the circle to join his crusade against the Bull and the Icewalkers, but they kill him and half his soldiers instead. Outside they are met by Roth, baron of Diamond Hearth and next in line to become king. He reveals his appreciation for their kill despite his family affiliation. He also offers the use of Warstriders and magic potions if they head north and slay the Dragon of Air. The circle travelled north until their Warstriders froze over. They got out and were attacked by the dragon. It swooped down to cut them in half but they were able to avoid it. Sam and Jon cut its wings off and then Josh plucked a glowing orb out of its tail. The touched the orb and blacked out.
During the black out they all had visions of the Angel of Rusted Hearts.
protection through their lands and the bandit forces have been largely unorganized. The land is no longer a shadowland.
JOHN As the sea swallows you, the light above disappears. You descend in to blackness. Air escapes your lungs and death closes in on you. It is then that a familiar face emerges from the abyss. The Angel of Rusted Hearts swims over to you. You can hear her speak to you. Come to me my love. I am banished to this dark place and am bound by evil. Only true love may end my curse. I hold in my hands a gift. My wedding ring from our past life. Place my ring on your smallest finger as a symbol of our undying union. Then breath life in to me with true loves kiss and I will breathe life in to you. One last thing you notice about her is that she now has beautiful green eyes. Do you wish to place the ring upon your finger and kiss her on the lips? Ring of the Angel Grants +3 essence SAM As the sea swallows you, the light above disappears. You descend in to blackness. Air escapes your lungs and death closes in on you. It is then that a familiar face emerges from the abyss. The Angel of Rusted Hearts swims over to you. You can hear her speak to you. It is not your time yet my young hero. Follow me and I can save you from this death. The Angel then pulls something from her hair. There are 2 small vials. In my hands I hold life and death. Drinking from the blue vial grants the user the ability to breath underwater. Drinking from the red vial kills with the fire of a thousand suns. One last thing you notice about her is that she now has beautiful green eyes. Do you accept the potions and drink the blue one? Blue vial grants permanent underwater breathing Red vial instant death Once each of the party is saved by the Angel, they find themselves on the shores of a rocky island covered in green grass and white sands. The island is called Shogo by its residents and consists of volcanic rock from three active volcanoes.
The people here are descendants of travelers from the first age. There were here to worship the Elemental Dragon of Water. The land was once covered in huge palm trees and was a virtual paradise. The travelers did not leave. Their society flourished and they attributed this to the Water Dragon. So they began building statues in tribute to the dragon. In an effort to gain favor, separate groups of people tried to outdo their counterparts by building bigger and bigger statues. Their obsession with pleasing the dragon took its toll on the island. Huge rocks cut from the mountains were moved great distances before being erected. To move such heavy stones required many many logs. This compared with the growing need to build boats endangered the tree population on the island. Eventually, every last tree was cut down and production of the Dragon Statues stopped for good. As the inhabitants no longer had a way to build boats, they could not fish. So they turned to other food sources. First they ate all the livestock. They they raided the bird nests of the cliffs. But a large population depleted both of those resources as well. This left only 2 options. Eat the vermin of creation or eat each other. Some chose the latter. This led to civil war where the people attacked each other with stone knives and rocks. Some tribes hid in the mountains. Others hid in the caves. All fight for survival every day. Jaroa tells the group a legend about the water dragon. Each year, his ancestors used to take their boats at to the edge of the world. They would travel to a place where the sun meets the ocean. If the water dragon was pleased with the offerings the people had made, it would jump from the sea at sunset to gaze upon the stars. Its been two generations since anyone has been able to make the voyage and the Water Dragon has punished his people for it. Atleast thats what the other tribes say. In truth Jaroa just wants to bring his people to safety, if he could only find a way. The circle convinces Jaroa that the dragon is not the cause of their plight and offers them an escape from the island. In return, Jaroa offers knowledge on how to kill the dragon. He has only heard that it has one weakness, its massive eyes. Only from here can one see the true soul of the dragon. Pierce the eye to slay the beast.
To get to the dragon will be difficult. There are no trees to build a ship. The circle devises a plan. They probably use Matthews portal spell to transport materials from creation to the island.
END OF SESSION IV
3/4/12 5 hour session 16 months session time 15 month old children 26 months total campaign time
SESSION V
The Fire Dragon
SESSION IV RECAP THINGS TO REMEMBER
The Circle was summoned to Nexus by a Sidereal calling himself Garland. He gave the circle a glimpse of their destiny then disappeared. They rescued a mysterious girl named Rynn. She is a technowizard that has guided the circle along the way. They have saved her life many times. The Angel of Rusted Hearts is an abyssal that used to be the circles fifth solar member. She gave an oath that he will never personally attack a member of the circle, When they find the gate to the Underworld she will lead them through the Labyrinth, and finally she gives them her mortal name, Glissa. That the Angel of Rusted Hearts is the corrupted fifth member of the circle. Her dark masters name is The Walker in the Darkness, and the other abyssal is the undead form of the bandit king. The Angels intentions are unclear as are the visions the circle has been having about her. While in Sijan, the circle members each take a bride. Jon and Matthew each had a daughter with their wives. The children appear to be identical twins from different mothers. They bear pink hair and green eyes. The only difference between the two is their birthmarks. One a moon and one a star. More curious is the fact that the circles wives bear the same battle scars as their spouses. The prophecy says that along the way One will become ruler, one will betray the group, and one will die. The Circle has defeated 3 dragons. Wood, Air, and Water. Each has presented an orb to the group to be rested in the Gateway. The city of Iron Fall is ran by Demelio the child king. Sam remains engaged to the kings mother, princess Lilah. The circle has alliances with both The Bull of the North and Nellens Roth the King of Diamond Hearth. As the circle nears completion of the defeat of all five dragons and eyes the elemental pole of fire in the south, they are conflicted as to what to do when the Gateway opens. Who do you trust? Is the Angel of Rusted Hearts on your side? How is she connected to the Scarlet Child? How do the Sun-Blooded children of the solars tie in to everything? When will the Deathlord make his next move? When will the Dragon Bloods finally become a real problem? Many of these questions will be answered as we begin the second half of the Scarlet Child Campaign.
to live and she asks that you help conceive a second child before you leave her again. You also spend time with your daughter. You regret missing her first steps and her first words, but you still enjoy your time with her. Oddly, she still appears identical to the daughter of Matts character. Identical except for the star shaped birthmark on her leg. SAM Your wife has found out about your engagement to Princess Lilah of Ironfall. She tells you she wants a divorce. She asks you if this is true. You tell her, Yup and she insists on moving back in with her parents. In the middle of the night, you are approached by a premonition of the Walker in the Darkness. He says Spughetti. I can feel the darkness growing in you. I know you feel it too. Follow me. Serve me and I will grant you the power you seek. Enter the Darkness. You wake up to find the bloodied body of your wife lying next to you. Before you leave the city, you have a strong urge to do one more thing. The voices in your head tell you, Poison the water. You plan to dump the contents of your secret vial in the city well before leaving Sijan. Unknown to the circle is the truth about the Scarlet Child. The Scarlet Child is the remnants of the Scarlet Empress shattered by the Unconquered Sun. Her soul split in to five pieces: The Angel of Rusted Hearts, Rynn, the two daughters of the Circle, and Elithia the Librarian. They each represent aspects of the Empresss personality. The Angel Darkness, Rynn The Stars, The daughters Sun & Moon.
While being attacked, the Wyld Hunt uses a rare kind of weapon. Made from a rare metal called Aetherbane, it syphons essence from those being attacked. At first the circle is approached by a small band. They are ultimately victorious. Then a second wave of elite warriors is sent after them, but they are met with the same fate. Finally the archers take aim and launch a barrage of arrows their way. MATT You recognize the banner of this legion as different from that of the house of Nellens (Rashads house). They are warriors of the house of Cynis. You recall stories of their house. They are known for their mostly legal empire of drugs (firedust and fae-weed), slavery, prostitution, and gambling. The house is most famous for their contributions to the gladitory system. SAM You feel the need to start a fight. There are hundreds of warriors here. You can kill anyone one of them with little effort. Kill them all and stain the ground red with rivers of blood. JOSH The legion is raiding houses and pulling young men and women from them against their will. They beat them and bind them in chains. You see the leader of the Wyld Hunt. He is a well decorated officer with a crested helmet. You could shoot him in the face from a mile away if you really wanted to. So why not cut the head off of the serpent and send this marauding band of villains in to chaos? JOHN Youve heard stories of the Wyld Hunt and what they intend to do. They are the enemies of the anathema. That is, they are the enemies of the solar exalted. They are an Inquisition set on finding Solars and executing them in front of the masses. They publically declare Solars as enemies of the state and will execute any man woman or child suspected of harboring one of these most wanted fugitives. They employ unnatural tactics in their quest to find the exalted and possess the full support of the Empire. The Wyld Hunt will pursue any solar to the ends of the earth just to watch them die. Why not face them on your own terms and end their madness on your own terms?
death for the loser of the match. Knowing that it is all or nothing when it comes to resistance of their enslavement, the circle resolves to "kill them all" instead of killing each other and they lead a revolt against the ruling house they once fought for.
STORY X VISIONS
While blacked out each of the circle has a vision. MATT Your visions are filled with terrible images. Death. Chaos. Destruction. You stand atop a mountain high above civilization and your attention turns to the sky. The Sun merges with the moon and the stars before it goes black on the world. All is covered in darkness and then the earth erupts in an explosion of magma. Villages, farmlands, and forests catch fire and burn to ash. Men, women, and children die in the streets. You drop to your knees as their cries of pain burden your ears. SAM
The Walker in the Darkness appears to you. My servant. You path will next take you to the island of the Dragon. I have agents of death working for me there. Look for my symbol, the black pyramid. Beyond its protection you will find safe haven and the means to bring a great amount of suffering to the empire of false gods. JOHN You sit on your knees in the middle of a night desert. From pitch blackness emerges the dead god known as The Walker in the Darkness. His chilling voice echoes from his grotesque mask. He drags behind him an evil weapon made for harvesting the souls of the damned. He confronts you, but before he talks you can see familiar faces etched in to the flesh of his torso. The living faces of your wife, your child, Rynn, and the members of the council howl in agony from beneath the skin of the deathlord. He speaks to you. I have them now. Their souls belong to me. And soon the rest of this world will become mine as well. If you ever want to see your wife and child alive again, youll bring the Angel of Rusted Hearts back to me. For some reason she has become attached to your lot and she is lost to me. Find her and return the ebony whore back to my service and I will give your family back to you. Open the Gateway and call to the vile bitch that dares betray me. Or your wife and child will endure suffering beyond comprehension. You have been given your terms. Make your choice. With that said, the Walker in the Darkness throws down the head of Leagorn. JOSH You find yourself half naked and resting upon a pile of satin pillows. Surrounded you are twenty beautiful topless women glad in gold and jewels. They feed you grapes and sweet meats beyond that of any youve experienced and they drown you with wine. From beyond a beaded curtain emerges The Bandit King. He slowly approaches you with palms open in a gesture to suggest that he is unarmed. I mean you no harm. I am hear to propose an offer for my dark lord. Soon the world of creation will fall and new leaders will be needed. Leaders with great power. Leaders that deserve great rewards. The Walker in the Darkness seeks to gain control of the underworld. You will be his counterpart in the world of the living, ruling over creation in any way you see fit. This is just a taste of the pleasures awaiting your command. Only you have the strength and the wisdom to accept the throne. For only one ruler can lead this world in to a new era of prosperity. When the time comes, leave the circle behind to claim your crown. And leave them to the Walker in the Darkness to meet their final destination. The deathlords can not be defeated in the land of the dead. There is no reason for you to suffer the same fate as your foolish companions. Open the puzzle box before entering the Gateway. The combination is 365666. By entering this combination you will send an astral projection in to the underworld in your place while you remain in a safe state in the world of the living. As long as you do not make physical contact with the others, they wont suspect your false presence. Think about the offer. You have much to gain.
END OF SESSION V
3/4/12 6 hour session 12 months session time 2 year old children 3 years total campaign time
SESSION VI
The Earth Dragon
SESSION V RECAP THINGS TO REMEMBER
The Circle was summoned to Nexus by a Sidereal calling himself Garland. He gave the circle a glimpse of their destiny then disappeared. They rescued a mysterious girl named Rynn. She is a technowizard that has guided the circle along the way. They have saved her life many times. The Angel of Rusted Hearts is an abyssal that used to be the circles fifth solar member. She gave an oath that he will never personally attack a member of the circle, When they find the gate to the Underworld she will lead them through the Labyrinth, and finally she gives them her mortal name, Glissa. That the Angel of Rusted Hearts is the corrupted fifth member of the circle. Her dark masters name is The Walker in the Darkness, and the other abyssal is the undead form of the bandit king. The Angels intentions are unclear as are the visions the circle has been having about her. While in Sijan, the circle members each take a bride. Jon and Matthew each had a daughter with their wives. The children appear to be identical twins from different mothers. They bear pink hair and green eyes. The only difference between the two is their birthmarks. One a moon and one a star. More curious is the fact that the circles wives bear the same battle scars as their spouses. The prophecy says that along the way One will become ruler, one will betray the group, and one will die. The Circle has defeated 4 dragons. Wood, Air, Water, and Fire. Each has presented an orb to the group to be rested in the Gateway. The city of Iron Fall is ran by Demelio the child king. Sam remains engaged to the kings mother, princess Lilah. The circle has alliances with both The Bull of the North and Nellens Roth the King of Diamond Hearth. As the circle nears completion of the defeat of all five dragons and eyes the elemental pole of earth at the heart of creation. The island is crawling with powerful Dragon Bloods
rope bridge. The bridge is slimey, but it appears that the cubes cannot navigate it without seeping through the slats. The second difference is the statue of the Walker in the Darkness. The Circle has smashed it the last time they were here, but it has since been restored to its previous state.
One of the members of the circle will serve as a herald at the tournaments. His responsibility will be to introduce and hype up the solar. One member of the circle will serve as the solars blacksmith and armorer. He may undertake training to become a master crafter. He will need to make a set of feathersteel armour for the jouster and his horse. The final member of the circle will serve as the horses attendant. Handling and training the animal will be important to the ultimate success of the jouster. After months of training. Geoffrey, Jossa and the circle will head off on airship and then boat to get to the Imperial island. One will play the part of a Knight and the other three the parts of his Squires.
The Blessed Isle has a system of roads and ferries unrivaled in Creation. One of the most important, however, is the Great Coast Road, which circumscribes the entire Isle. The roads are heavily guarded with roadblocks randomly located along the way. Travelers may be searched by Imperial Legions. Most of the plains are split up into small, agricultural prefectures. With fine, warm weather and occasional summer storms, these are some of the more idyllic lands of the Blessed Isle. There are virtually no wild animals in the region, but every kind of domesticated creature can be found. The Plains in the south are known for their sugar cane and pigs, while more northerly prefectures play host to cattle, horses and sheep. Convoys of travelers flock to the Festival of Dragons. The land, dedicated as a cattle farm for 10 months of the year is colorful in both in flowers and people. The center of the festival is dominated by a building of two ivory towers connected with an impressive arch. Many if not most earthy pleasure can be satisfied in a place like this.
Although the jouster may participate in multiple events, many event overlap. The joust is the main event, and the event for which the solar is intended to participate. Other information about the Dragon Bloods, the participating jousters, and their houses can be found. Information includes: Mnemon (Earth) The hosting house of the Festival of the Dragons. This house is closest to taking over the throne. Should it be determined that the Scarlet Empress is dead, house of Mnemon would immediately succeed her rule. Deeply routed in the Scarlet Prefecture, this house does not have much military power, but has influence and knowledge beyond that of any
other house. Their leader is a most powerful sorceress feared by many and respected by all. For this reason, all of the other houses pay tribute to Mnemon. They acknowledge all the great houses of the Scarlet Empire and tries to stay impartial in order to keep the peace. Tepet (Air) This house was seeking favor from the Scarlet Empress by promising to capture The Bull of the North and bring the Icewalker tribes under the compliance of the Empire, but their foes have proven to be dangerous. Tepet lost most of its legions in its war with the IceWalkers. Much of this is attributed to the poor military strategy of a leading member of the house of Tepet. This house no longer has favor with any other house and longs to regain prominence. Cathak (Fire) A military powerhouse. Cathak is a house of soldiers. Known for their elite fighting prowess, the legions of Cathak utitlize strength and war strategy to bring down their enemies. Driven by honor, tradition, and loyalty, they are driven to support the throne and thrive on their title as the greatest house of warriors in the world. They pay tribute to House Mnemon and Vneef. Vneef (Wood) Primarily in charge of the Empires wineries and orchards, this house is known for their control over food supply and their prowess as merchants. Vneefs reach extends all over the world as it overthrows local governments to gain control of lands best suited for harvest. Vneef pays tribute to House Mnemon and Cathak. Sesus (Fire) Another warrior house. House Sesus benefits from the use of technology. They excel with blast weapons, cannons, and other technologically advanced weaponry unknown to the other houses. Many of their fortresses and manses employ the same level of technology. However they are small in numbers and excel in guerilla warfare utilizing firepower over numbers. This house is known for their arrogance and their tendency to take what they want from their host country purely based on intimidation. Sesus pays tribute to Peleps and Mnemon. They do not get along with Cathak who regard them as mercenaries. Peleps (Water) Peleps might as a naval force is unmatched, but they lack the manpower and resources to make themselves any real danger on land. Peleps has strong influence in the islands to the west and most port towns around the Blessed Isle. For all intents and purposes, house of Peleps are just well equipped and sophisticated pirates. Peleps pays tribute to Mnemon and Sesus. Ledaal (Air) A house of politicians and intellectuals, Ledaal possess many of the greatest thinkers in the world. They are known for their hunger for power, greed with money, prowess in debate, and political manipulation. Ledaal pays tribute to Mnemon and all houses favored by the throne, but seeks to seize power for themselves when the opportunity finally presents itself. They are a house of liars and beaurocrats that use information as currency and would have other houses do their dirty work as they pull strings behind closed doors. Ragara (Earth) A house of bankers, investors, and loan sharks. Ragara does not wish to be the face of the Empire, but they seek to hold sway over its treasury. Resting deeply in the pockets of many houses that require financial backing, House Ragara smiles in the face an ally before picking their treasuries clean. Ragara pays tribute to any house foolish enough to ask for a line of credit. Cynis (Wood) A house of slave traders, drug dealers, pimps and gamblers. House Cynis is known for their ability to offer all the pleasures of the world with discretion. While the house is publically denounced for their advocacy of sinful professions, they are secretly reveared by high ranking members of every house. Cynis has no shot at the crown, but has built their own empire out of gold taken from the hands of hungry patrons. Nellens (No favored element) A house of thieves, fool hardy adventurers, crusaders, and outcastes. There isnt an honest officer in the entire bunch. Nellens is known for their conquest
of some of the less desirable parts of the world and their willingness to stop at nothing to find riches and power. The unpredictableness of this house keeps them from attaining any real sway on the Imperial Island, but makes them a prime target for houses that seek to use them for their money, soldiers, or resources. Nellens pays tribute to Mnemon but is regarded as a house filled with delusions of grandeur. Iselsi (Water) Formerly a house of samurai and ninja sworn to their service to the throne, Iselsi has been dismembered and disgraced by the Scarlet Empress out of fear for what its greatest warriors were capable of now that the empire is unified. The house struggles for survival without the support of any of the other ten houses.
The Lodge of the Black Pyramid is also visible to Sam. This is a lodge of Iselsi assassins.
This is the world championships of jousting. The tournament consists of 64 competitors from all eleven houses of the empire. Every competitor is Dragon Blooded. This is a double elimination tournament. A match consists of 8 passes. Jousters are awarded 1 point for a touch, 5 points for a lance break, and 10 points for an unhorsing. Points are only awarded for lances that engage the openings shoulder guard. A 10 point penalty is given to a participant that engages a jouster on the helmet. Each pass consists of: 1. Ride/Embassy check 2. Target/Fighting plus Embassy check 3. Lance Power/Magnetism plus Embassy check 4. Defense/Magnetism plus Embassy check 5. Balance/Stealth plus Embassy check After performing well in the tournament on day 1, the circle is approached by a maiden of the fox. She offers her ladys name, Vanessa, and asks the color of the knights tunic so that she may match it for this evenings social event. One member of the circle will either have to create or purchase said tunic before the event.
The circle will undoubtedly decide to just portal. However, they will first need to find all the members of their party to do so safely and they may decide to kill as many dragon bloods as possible before leaving.
END OF SESSION VI
4/15/12 7 hour session 8 months session time 3.5 year old children 3 years 9 months total campaign time
SESSION VII
The Labyrinth
SESSION VI RECAP THINGS TO REMEMBER
The Circle was summoned to Nexus by a Sidereal calling himself Garland. He gave the circle a glimpse of their destiny then disappeared. They rescued a mysterious girl named Rynn. She is a technowizard that has guided the circle along the way. They have saved her life many times. The Angel of Rusted Hearts is an abyssal that used to be the circles fifth solar member. She gave an oath that he will never personally attack a member of the circle, When they find the gate to the Underworld she will lead them through the Labyrinth, and finally she gives them her mortal name, Glissa. That the Angel of Rusted Hearts is the corrupted fifth member of the circle. Her dark masters name is The Walker in the Darkness, and the other abyssal is the undead form of the bandit king. The Angels intentions are unclear as are the visions the circle has been having about her. Jon and Matthew each had a daughter with their wives. The children appear to be identical twins from different mothers. They bear pink hair and green eyes. The only difference between the two is their birthmarks. One a moon and one a star. The wives of the circle and the rest of Sijan was killed when the well was poisoned by an unidentified culprit. The prophecy says that along the way One will become ruler, one will betray the group, and one will die. The Circle has defeated all 5 dragons. Each has presented an orb to the group to be rested in the Gateway. However, the last orb was stolen by Garland and he used it to open the Gateway while leaving the circle on the Imperial Island. The city of Iron Fall is ran by Demelio the child king. Sam is no longer engaged to the kings mother, princess Lilah. Thinking him dead, she is engaged to Severnicus. The circle has alliances with both The Bull of the North and Nellens Roth the King of Diamond Hearth. The circle now finds themselves in the heart of the Imperial Island at the Festival of Dragons. An Olympic games type atmosphere, it is a gathering for hundreds of Dragon Bloods. Up until this point, the circle has operated under the guise of Dragon Bloods of the House of Nellens. In the process they won the Gauntlet, the Strongman, and the Jousting challenges and are celebrated as heroes, but now they have set fire to the stables, killed 2 guards, the elemental dragon, and are sure to face the full wrath of a nation of powerful warriors.
STORY I WAKING UP
SAM You wake up outside the statue garden. You are crumpled over the corpses of the two slain guard. The rest of the circle is not with you. The assassins of the Black Pyramid await your signal to start their coordinated attack. Do you wish to flare your anima and run off on a murderous rampage that will see the deaths of hundreds of Dragon Bloods? Yes or No? JOSH You wake up and you see that Vadius and Thanatos are still unconscious. You crawl out of the underbelly of the Earth Dragon and you are covered with gore. You realize that the puzzle box is in your hands. You remember what the Bandit King told you. Solve the puzzle box and unleash a protector that will destroy your enemies. Since your attempt at slaughtering the horses failed, you cant help but feel like you havent gotten revenge on the Dragon Bloods yet. Open the puzzle box and have your revenge. Do you wish to solve the side of the puzzle box with the 3 circles? Yes or No? JOHN You find yourself in the mud inside the statue garden. The rains have stopped and the sun has set. You see that Nox is up. He is holding a golden box in his hands. Your thoughts are on Rynn and your child and you have the urge to return to them as soon as possible. However, you are conflicted by the fact that Vadius is unconscious and Spughetti is missing. You instinctually know that your quest is about to take you in to the underworld. You know you are going to need the entire circle to be victorious. Do you want to try to wake up Vadius, ask Nox about the golden box, or go back to the garden gates and search for Spughetti? Or none of the above? Say option A, B, C, or D. MATT You find yourself in the mud inside the statue garden. The rains have stopped and the sun has set. By this time you are away of what the others have done in your slumber. _______________________________________________________________________ _______________________________________________________________________ _______________________________________________________________________ Your thoughts are on Rynn and your child and you have the urge to return to them as soon as possible. However, Spughetti is missing and you feel somewhat guilty that Lady Vanessa may be in harms way. Who do you go looking for? Spughetti, Lady Vanessa, or no one, let them find their own way home. Im porting back to Ironfall and Im go in to the underworld all by myself.?
JOSH
JOHN
SAM
You are in a dark place that smells of sweat and fire. The only light is that which eminates from the Gateway. Their eyes adjust to the darkness and they see the Angel of Rusted Hearts emerge from the shadows. He hair is longer now and is a darker shade of pink.
Hello my friends. Im here to fulfill the promise I made so many years ago. Your deeds have help restore some of my essence back to me. I was brought here as a child, stolen from my family, and corrupted by the Walker in the Darkness. You done me a great service, not only by allowing me to escape when we first met, but by saving the life of my twin sister Rynn on so many occasions. By saving her soul, youve restored mine at least partially. What do you say we finish the job? The Walker in the Darkness awaits, Ill never be free until you release me from his grip. And what of the Scarlet Child? I am the Scarlet Child. Rynn, Gemma, Asha. We all are the Scarlet Child. The Walker in the Darkness fooled the Scarlet Empress into becoming his bride. Once they wed he destroyed her, breaking her soul in to pieces. However, the gods intervened each claiming a piece for themselves. Asha was claimed by the stars. Gemma by the Moon. Rynn by the Earth. And myself by the Sun. When Rynn and I were young, the deathlord attacked our home and killed the entire population. My father and Rynn escaped, but I was captured. Reunite the four of us and together we can destroy the deathlord. But beware my friends, this is a place of many horrors. Once you enter, you may never find your way back to the realm. And once you do, you may find that things are not the way you left them.
There are also male demons that torture their victims with multiple violent penetrations. The succubi pick random souls from the wall for their sadistic orgies that usually end up in dismemberment and always end up in pain. Then they wrap up their victims bodies once again to heal them and continue their endless cycle of sexual abuse and recovery. Approached by several of the demons, the circle fights off the spider-like creatures. Beyond the web lies a passageway to the next level of the Labyrinth.
The Champion at the top of the hill is clad in armor of black and brass. He wields a might two-handed axe made from the same material. Once reaching the top of the mountain it becomes clear that the reigning Champion is Steve of the East.
SESSION VIII
The Labyrinth
SESSION VII RECAP THINGS TO REMEMBER
The Circle was summoned to Nexus by a Sidereal calling himself Garland. He gave the circle a glimpse of their destiny then disappeared. He later stole the orbs from the circle, activated the gateway himself, and headed in to the underworld for an unknown reason. They rescued a mysterious girl named Rynn. She is a technowizard that has guided the circle along the way. They have saved her life many times. The Angel of Rusted Hearts is an abyssal that used to be the circles fifth solar member. She gave an oath that he will never personally attack a member of the circle, When they find the gate to the Underworld she will lead them through the Labyrinth, and finally she gives them her mortal name, Glissa. That the Angel of Rusted Hearts is the corrupted fifth member of the circle. Her dark masters name is The Walker in the Darkness, and the other abyssal is the undead form of the bandit king. The Angels intentions are unclear as are the visions the circle has been having about her. Jon and Matthew each had a daughter with their wives. The children appear to be identical twins from different mothers. They bear pink hair and green eyes. The only difference between the two is their birthmarks. One a moon and one a star. The wives of the circle and the rest of Sijan was killed when the well was poisoned by an unidentified culprit. Rynn, The Angel of Rusted Hearts, Gemma, and Asha were united as a single entity named Shaia that is the embodiment of The Scarlet Empress. She asks that the circle sever the deathlords grip on her that he has held since he tricked her in to their dark marriage. The prophecy says that along the way One will become ruler, one will betray the group, and one will die. The child king took over Ironfall. Garland betrayed the group. And hundreds have died. The circle has alliances with both The Bull of the North and Nellens Roth the King of Diamond Hearth. After entering the Gateway and surviving the many treacherous chambers of the Labyrinth the circle now finds themselves in the underworld. A blood moon illuminates the sky. In the distance, black smoke bellows from a gothic castle with shimmering black spikes. Surrounding the castle is a city of two-story buildings. Closer still is what appears to be a massive maze. The Angel speaks Weve survived the Labyrinth. This is the maze to the undead city around the Black Palace. This is the kingdom of the Walker in the Darkness. I suggest that we rest for a moment, we are in for a war. With the end of the circles quest upon the horizon, there are only a few storylines left to complete. Where is Garland and what are his intentions? What does the Walker in the Darkness
want? Can the Scarlet Empress be trusted? And once they are done in the underworld, how do they get back home. Most importantly, what do the other members of the circle want once their quest is over. It will be up to the circle to decide what happens next.
obtain her full power, he obliterated her soul. But he was not able to harness her power as her soul was claimed by the Sun, Stars, Moon, and Dark Gods. The Deathlord tracked down the pieces of her soul and will continue to do so until he has her power. She needs you to destroy him and promises that once her dark union is ended that she will return to Creation with you to rule as Empress and Emperor of the entire land. She also warns that others would seek to gain her power. She doesnt know what will happen if she is captured by him or worse yet killed in the battle. She doesnt know if shell be able to fight him at all, because of the control he has always held over her. The choice is yours. Do you wish to destroy the deathlord? Do you want to rule over the empire? Or does she need to die as well to bring an end to the reign of the dragon bloods? JOHN You prepare yourself for the final battle with the deathlord. You regain your strength. You feel healthy and strong, yet you cant shake the feeling of impending disaster. This is a dark place. You hate it here. You despise the undead and all agents of evil. And it is clear that no trace of your daughter remains in the vessel called Shaia the Scarlet Empress. In recent weeks your suspicion about the motives of your circle mates has continued to grow. Spughetti is a merciless killer, but until this point has only killed when circumstance required him to, however you feel like he will put a blade in your back at first opportunity. Nox is equally as creepy. He sneaks around in shadows and plays with a mysterious puzzle box. To your knowledge, he has yet to do anything significant with the box, but he clutches on to it unnaturally. And to make matters worse, Vadius and The Scarlet Empress seem to have their own agenda as they spend more and more time together every day. Youre not sure where your place is in the circle anymore. Youre not sure whether or not youll ever see or need any of these people ever again. All you know is that your quest is nearing an end. This leaves you with a choice on where to go from here. Do you see your quest completed by fighting side by side with the circle while slaying the Deathlord and freeing the Scarlet Empress? Will you find out who is evil and make them pay no matter who they are? Or are you convinced that you cant trust anyone and just decide to say F*ck it. Everyone dies.. Then you complete the story in an act of murder suicide by destroying a hearthstone with all your friends and enemies in proximity and causing an explosion of monumental proportions? There are so many questions left unanswered. Where is the sidereal Garland and what does he know? What does the black pyramid represent? What will you do once the Deathlord is defeated? And how will you ever get back home? The fate of the story hangs on the decisions you are about to make.
wall, and pushes it. It opens right up and he walks through the passageway. The circle looks in shock. Then the boy comes back. Come on. Its this way. The boys name is Garro.
bridge you must answer 3 riddles. If you answer incorrectly the bridge will throw you in to the bog. Here are my riddles. 999 555 333 111 Some months have 30 days, some have 31; how many months have 28 days? - 12 Brothers and sisters I have none but this man's father is my father's son. Who is the man? my son Two girls were born to the same mother, on the same day, at the same time, in the same month and year and yet they're not twins. How can this be? they are triplets What appears once in every minute, twice in every moment, never in a thousand years? The letter M How far can a dog run in to the woods?
youve dreamt may or may not have been true. Dont be so sure of any of it. You ask why I have killed him? The answer is that hes been pushing thoughts on to me as well. His treachery was apparent to me and he had to be disposed. Im sure you agree?
Why..? Why don't you understand? Is it impossible for you to grasp the truth with your own hands? I offer you unlimited power and you reject me over and over. You say you serve the unconquered sun. Let me give you a little inside information about your God. He likes to watch. He's a prankster. Think about it. He gives you this extraordinary gift, and then what does he do? I swear for His own amusement, his own private, cosmic gag reel, He sets the world against you in opposition. Better to be 2nd in hell than last on earth right? And while you're jumpin' from one foot to the next, what is he doing? He's laughin' His sick, fuckin' ass off! He's a SADIST! He's a absentee landlord! You serve that? I say never. Ive been here on the ground with my nose in it since the whole thing began. I once served him as well, but when I suffered and asked for his help, he did nothing. So I embraced the darkness. And since that day, I've nurtured every sensation man's been inspired to have. I care about what men want and I never judge them. I seek to liberate them. In spite of all their imperfections, I'm a fan of the common man! I'm a humanist. Maybe the last humanist. And now here youre here. You want me dead and your not even sure why. You want me dead because the enemy of your god must be your enemy. All I want to do is offer you everything that he has denied you. Freedom. Acceptance. Respect. Comradery. Ill ask you one final time. Join me my good heroes and together, we will recreate all of Creation in our image. What say you?? No? You say no. You come inside my home and you shit on me?! Today you die, but for the rest of eternity you will suffer agony beyond the full extent of my imagination. Prepare yourself for oblivion. Chains with hooks and spears fire off from all directions towards the circle. Then two gates open unleashing two demon spawn in the form of great dire bear demons. They attack the circle at the deathlords command and the final battle ensues. PHASE 1 At first the Walker in the Darkness fights as himself. He is only vulnerable to magic attacks and is a formidable opponent and has much health. He also summons two dire bear demons. One black one white. They are ordered to attack the circle. The bears are slayed and the deathlord is hurt. Wait, before this ends, there are a few things you should know. SAM The gun you possess is a prop. It is a replica gun that will never fire. Rynn created it to shut up your incessant bitching and moaning. JOSH The puzzle box you have been playing with unleashed a demon of the first circle upon the world. It will kill any who stand in your way. In fact, it will kill everything that gets in its way. MATT and JOHN The two of you have remained honest with each other you seem incapable of harboring secrets, but you are too curious. You ask too many questions yet you know nothing. Your so called friend Spughetti is the one that poisoned the well in Sijan. Hes the one that killed your city. And hes the one that started the Black Pyramid rebellion. What is the black pyramid you ask. Obviously, it is
the mark of my home. I have enlisted hundreds of Dragon Bloods to rebel against the ruling figures of the Empire. Their betrayal was delicious. Cities burn and mass graves are dug. All in my name. And what of your friend Nox? He is an illusion. Using his puzzlebox, he sent a hologram in to the underworld. He is incapable of causing or taking physical harm. He is no help to you here. Lets face it boys, you are all responsible for the deaths of tens of thousands of men women and children. Everyone you meet ends up dead. You are a plague. You are reapers. You betray your close friends and family. You send people off to their deaths. You steal. You murder. Your fornicate. You dont deserve to continue living. You belong in a grave where the watchful eye of the Unconquered Sun can never be set upon you again. I will be the one to end your existence. I am the reaper of reapers. With that said, the deathlord pulls off his mask and throws everyone back with an incredible force blast that shatters the pyramid in to a swarm of obsidian butterflies for razor edged wings. SPELLS *Growth and Unholy Strength *Black Fire, weapons that damage him catch flame PHASE 2 The deathlord is flowing with essence now as he takes his form as a dark sorcerer. He attacks with the most powerful sorcery spells including AOE attacks, ailment attacks, and others. At this point he is no longer vulnerable to magic attacks and can only be hurt by physical attacks. Eventually the circle gets to him as well and strikes him down. You think you have killed me? You have no idea of what I am capable of. Have you forgotten about your precious Empress? Then suddenly a contraption emerges from the floor. The Scarlet Empress is strapped down in a machine that siphons her essence. At his command all of her essence is transferred from her body in to his. She came to me because she thought she could use my power to control the living world. She was foolish. I am stronger than her. So we joined in unholy matrimony. Only the first time I tried to obtain her power, she was shattered in to the aether. This time her power will be mine. After all, she is my bride. She is my property. All that she possesses is mine. Her power is mine. Now I can feel it coursing through my veins. I can feel it changing me. Now you will face me at my full might. Then he laughs maniacally. SPELLS *Magical Protection *Drain Life *Shadow Form *mouth of the void, black fog, reverse waterfall, aggravated damage AOE *Slow PHASE 3 The deathlord takes his final form. He grows in size, turning in to a beastly form, and becoming enraged. He begins to glow and floats as giant black wings sprout from his back. He roars to the heavens and
blows the top off of the black pyramid causing rubble and debris to crash in all directions. Then flames erupt from the ground as a whirlwind of fire blows around the crater. The circle finds that he is all but indestructible at this point. Only one thing can destroy him at this stage. A cracked hearthstone must be inserted in to his body and as it explodes, so will end the deathlords existence. The shockwave from the blast will level much of the city and throw the circle from where they stand. Leaving them to pick up the pieces. SPELLS *30 foot tall *Arms hanging down to the ground *Tentacles *Mirrorred Abilities *Reflect *Regeneration *Scorpion Tail
STORY X EPILOGUE
JOSH Option A You deactivate the hologram - You exit your holographic form and return to the room of the gateway. You remove the orbs from the Gateway. Then you cross the bridge in to the cavern of the Gateway. You expect to be met with the gelatinous cubes of the past, but you find them all destroyed; presumably by the protector you activated earlier. In fact, evidence suggests that the protector was released in to the real world and has since fled the cave. You emerge from the cave in to the Scavenger lands. You take a moment to investigate Sijan. The town, still dead and deserted is ripe for the picking. You loot it well stealing whatever valuables you can find, including the hearthstone at the center of the vault. You travel to Nexus and take up residency there. Within days, you find your way in to the service of the Guild. You rise the ranks eventually becoming an enforcer. Your next move is to assassinate the heads the five families and dismantling the commission, naming yourself as the boss of bosses. As the
newly declared bandit king, your empire of crime extends all over the world. The dragon blood empire scrambles in disarray as the Black Pyramid rebellion has forced many of the leading members of the dragon blood houses in to hiding. Your reign of power lasts for two centuries before you grow tired of it. You take many brides and father many children but in the end you fake your own death to return to obscurity and live out the rest of your days in paradise on the beaches of the southern coasts. Option B Others make physical contact with you As the tension between yourself and the rest of the circle comes to a head, they finally come in to contact with your physical form. Immediately the hologram dissipates leaving the others to wonder, what your true ambitions are. They will never know. You return to the room of the gateway and remove the orbs from their settings. Then you cross the bridge in to the cavern of the Gateway. You expect to be met with the gelatinous cubes of the past, but you find them all destroyed; presumably by the protector you activated earlier. In fact, evidence suggests that the protector was released in to the real world and has since fled the cave. You emerge from the cave in to the Scavenger lands. You take a moment to investigate Sijan. The town, still dead and deserted is ripe for the picking. You loot it well stealing whatever valuables you can find, including the hearthstone at the center of the vault. You travel to Nexus and take up residency there. Within days, you find your way in to the service of the Guild. You rise the ranks eventually becoming an enforcer. Your next move is to assassinate the heads the five families and dismantling the commission, naming yourself as the boss of bosses. As the newly declared bandit king, your empire of crime extends all over the world. The dragon blood empire scrambles in disarray as the Black Pyramid rebellion has forced many of the leading members of the dragon blood houses in to hiding. Your reign of power lasts for two centuries before you grow tired of it. You take many brides and father many children but in the end you fake your own death to return to obscurity and live out the rest of your days in paradise on the beaches of the southern coasts. MATT Option A You return to creation with Shaia Before returning to creation, you and Shaia have discussed ruling the Empire as King and Queen above all others. However, your return to creation is not as expected. You emerge from the underworld in one of the many shadowlands. This particular shadowland is in a familiar place, the cannibal islands. It still appears to be a desolate place of bones and statues. You quickly open a portal to the Imperial City. Shaia goes to claim her place at the throne, but something else has changed. Apparently, hundreds of years have passed since you left creation and now the world has no memory of the Empress or the Circle. The thirteen houses of the dragon bloods are in disarray as the imperial island currently finds itself involved in a civil war in which the Black Pyramid rebellion controls the eastern half of the island and the Empire the other. You join the Empire and convince them of who you are and how powerful you can be by defeating a Black Pyramid company with a massive display of celestial level sorcery spells. Lacking confidence in their current leadership, the two of you are promoted to become the new rulers of the Empire and you embark on a new campaign to bring the Imperial Island and the rest of the world back in to compliance. In you dark future there is only war and you and your bride bring peace to the world, by capturing, torturing, and killing your enemies. In the end, you are not sure as to whether or not you have fulfilled your destiny as the ruler of the world or if you have become that which you have always despised; a dictator, mass murderer, and slayer of hope. Fuck it, you are the most powerful sorcerer that has ever lived. Thats good enough for you. Option B - You kill them all. You suspicions about your circle mates overwhelms you. After the deathlord is killed, you ultimately decide that no one here can be trusted. They are all too powerful and pose too much of a threat to yourself and the Empire you are about to build to keep around. So when they arent looking you use a massive display of solar sorcery to see them dead. Then you return to Creation.
However, your return to creation is not as expected. You emerge from the underworld in one of the many shadowlands. This particular shadowland is in a familiar place, the cannibal islands. It still appears to be a desolate place of bones and statues. You quickly open a portal to the Imperial City, but something else has changed. Apparently, hundreds of years have passed since you left creation and now the world has no memory of the Empress or the Circle. The thirteen houses of the dragon bloods are in disarray as the imperial island currently finds itself involved in a civil war in which the Black Pyramid rebellion controls the eastern half of the island and the Empire the other. You join the Empire and convince them of who you are and how powerful you can be by defeating a Black Pyramid company with a massive display of celestial level sorcery spells. Lacking confidence in their current leadership, the two of you are promoted to become the new rulers of the Empire and you embark on a new campaign to bring the Imperial Island and the rest of the world back in to compliance. In you dark future there is only war and you and your bride bring peace to the world, by capturing, torturing, and killing your enemies. In the end, you are not sure as to whether or not you have fulfilled your destiny as the ruler of the world or if you have become that which you have always despised; a dictator, mass murderer, and slayer of hope. Fuck it, you are the most powerful sorcerer that has ever lived. Thats good enough for you.
JOHN Option A You return to creation and serve the empire Upon returning to creation you declare yourself the protector of the people. Officially named Lord General of the Imperial Army, you use the resources of the Empire to defeat evil, slay beasts, and bring peace to the world. Your first crusade is against the nation of Iron Fall. A nation that has been at war ever since the child king Demilio the First turned of age. For many years you are known as the Champion of the Empire, and are celebrated world wide. But your job is never done. You are sent farther and farther away from the comforts of the Imperial Island. You tell yourself that it is for the greater good, but your noble ambitions are constantly undermined by the Empire. The threat posed to you by the Guild and the Black Pyramid rebellion is constant, and you remain vigilant, but you have fallen from the favor of the Scarlet Empress and her husband. Your life is all risk and no reward at this point. You decide youve had enough and you sneak off in to obscurity. Knowing that your defection will lead to a massive manhunt, you take up residence under a false identity and live for many years as a farmer. It is here that you finally take on your 2 nd bride, a peasant girl with no connection to any significant group or familty. She bears a dozen children for you, many of which become fine young men, but in her later years she grows ill. You do not age and eventually you witness her slow death and she succumbs to cancer. By this point, you are a great grandfather. Knowing that you are near immortal, you decide that you can not live another lifetime watching your wife and your children grow old while there is nothing you can do but to mourn them. You cremate your wife and take her ashes to the Volcano near the Elemental Pole of Fire. Clutching her urn to your chest, you jump in to the lava where you are consumed by the elements, thus ending your life and keeping your love immortal. Option B You return to the empire and serve the unconquered sun - Upon returning to creation you declare yourself the protector of the people. You align yourself with the Bull of the North and are named his top Lieutenant in his army. At first you aid the Icewalkers in their war against the nation of Iron Fall, a mortal enemy of the Icewalker since the teenage King Demilio the First sabotaged the Bull of the North and his armies. Then the two of you move on to destroy the Empire, killing Dragon Bloods in a global cull campaign that unites the tribes of the wyld lands. All around you, civilization falls to its knees, and you relish in the destruction. Its not that you enjoy death and chaos, you are proud to return the world to a simpler time where men live in harmony with the land and its creatures. You take on a new persona, known worldwide as The Great Wolf of the Cedars, a keen hunter of Dragon Bloods and loyal servant of
the Bull. After a century of service, the Bull asks you to step down. He admits that your service has been paramount, and that he will always cherish your friendship. He asks that you leave the battlefield, start a family, and become ruler of a small territory of fertile lands far away from the Imperial Island. You take on your 2nd bride and live for many years as a King. Your bride bears a dozen children for you, many of which become fine young men. One of your sons, becomes a solar exalted and you name his your heir apparent. As your wife grows in to old age, you retire from the throne to be by her side while she grows ill. Your heart breaks when she dies of old age and you decide to carry her ashes off in to the sunset on your new quest. To show your love the corners of the world in which your thirst for adventure had taken you all the time ago. SAM Option A You helped kill the deathlord The deathlord dies leaving behind nothing but a silver crown. After the others have left, you decide to stay in the underworld. You pick up the silver crown and put it on. Power flows through you as it become clear that the crown is made of an enchanted metal granted you dark powers and infinite essence. Your skin turns pale and blood pours from the caste mark on your forehead. You are now an Abyssal Exalted. You take a seat on the silver throne and call out to your new kingdom. Then you begin to raise you great army of the undead. In the years after the incident, you grow your kingdom in the underworld conquering other armies and bringing deathlords under your service. Occassionally you return to Creation only to corrupt Solars into becoming Abyssals under your service. Option B You join the deathlord against the circle Despite your efforts the Deathlord is still defeated. You manage to escape the capture and detection of the rest of the circle. Eventually they return to the world of the living and leave an empty throne behind. You pick up the silver crown and put it on. Power flows through you as it become clear that the crown is made of an enchanted metal granted you dark powers and infinite essence. Your skin turns pale and blood pours from the caste mark on your forehead. You are now an Abyssal Exalted. You take a seat on the silver throne and call out to your new kingdom. Then you begin to raise you great army of the undead. In the years after the incident, you grow your kingdom in the underworld conquering other armies and bringing deathlords under your service. Occassionally you return to Creation only to corrupt Solars into becoming Abyssals under your service. For all of you, one question remains unanswered. Whatever happened to the boy in the underworld. What ever happened to Garro the boy that was given to the fair folk by the circle and later became the heir to the Walker in the Darkness? Well that is another story altogether.