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Ernie Kent Continuity Motion and Quick Hitters - pg.

Ernie Kent Continuity Motion and Quick Hitters


Table of Contents

1. 2. 3.

Continuity Motion Man Quick Hitters Zone Quick Hitters

2 13 25

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Ernie Kent Continuity Motion and Quick Hitters - pg. 2

Continuity Motion
Table of Contents
Warrior Continuity Offense Warrior Adjustments Warrior out of Transition 3 9 11

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Ernie Kent Continuity Motion and Quick Hitters - pg. 3

Continuity Motion
Warrior Continuity Offense
- Guards positions are interchangable - Post positions are interchangable - Offense can start from a box formation, 1-4 high formation or be used as a secondary break

- 1 passes to a wing and then cuts to the ball side corner - Opposite post player steps out for a ball reversal and swings the ball to the other wing

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Ernie Kent Continuity Motion and Quick Hitters - pg. 4

Continuity Motion
Warrior Continuity Offense
- Once the ball is reversd to 3, 5 sets a shuffle screen for 2 - If 2 does not get the pass from 3, he continues to the ball side short corner - It is important that the shuffle cutter times his cut so - After 5 sets the shuffle screen he flashes to the ball side elbow

1 5 3 4 2

- 4 sets a single screen for 1 to pop to the key for a jumper

5 4

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Ernie Kent Continuity Motion and Quick Hitters - pg. 5

Continuity Motion
Warrior Continuity Offense
- Immediately after setting the signle screen, 4 posts up - 1 takes 1 dribble to the wing to keep a passing angle. 1 does not want to pick up dribble - 3 and 5 set single screens for 2 to cut to they key for a jumper. The perimeter goes first to set the screen and the post cleans up the defender with the second single screen

2 4 3 5 1

- 3 pops to the wing and 5 dives to the block - 2 passes to 3 and then down screens for 4 to pop to the high post

3 5

1 2

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Ernie Kent Continuity Motion and Quick Hitters - pg. 6

Continuity Motion
Warrior Continuity Offense
- 2 immediately cuts the ball side short corner - 4 steps out for a ball reversal

5 3

2 4

2 5 3 1 4

- The continuity continues with the shuffle cut - 5 flashes to the ball side elbow

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Ernie Kent Continuity Motion and Quick Hitters - pg. 7

Continuity Motion
Warrior Continuity Offense
- 4 sets a single screen for 2 to cut the key for a jumper

3 5 4

4 5 2

4 2 1 5

posts up hard uses dribble to create passing lane to 4 sets a single screen for 3 sets another single screen for 3

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Ernie Kent Continuity Motion and Quick Hitters - pg. 8

Continuity Motion
Warrior Continuity Offense
- Ball gets reversed to 1 - 5 cuts to the block and 3 sets a single for 4 to cut to the high post

1 5

2 3

- Continuity continues

3 2 4

5 1

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Ernie Kent Continuity Motion and Quick Hitters - pg. 9

Continuity Motion
Warrior Adjustments
- Offense can start from a box formation - Post players down screen for the wings and then pop back to the high post

3 4

2 5

- Now you are in the Warrior continuity offense

1 5 3 4 2

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Ernie Kent Continuity Motion and Quick Hitters - pg. 10

Continuity Motion
Warrior Adjustments
- If a defender tries to deny the pass to 3, he should look to back cut

1 5 3
x3

2 4

1 3
x3

- If he does not get the pass, he pops back out to the wing

5 2 4

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Ernie Kent Continuity Motion and Quick Hitters - pg. 11

Continuity Motion
Warrior out of Transition
- Wings get wide and sprint to free throw line extended - 1 gets inbounds pass and gets the ball up the sideline as fast as possible (with dribble or pass) - 1st post player down gets to ball side block - 2nd post player is the trailer

1 3 5 4 2

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Ernie Kent Continuity Motion and Quick Hitters - pg. 12

Continuity Motion
Warrior out of Transition
- If no post up is available, ball is passed back to 1 - 1 dribbles at 2 to push him to the corner and then reverses the ball to the post trailer

5 3 2

5 3 1 4 4

- Ball gets passed to the wing - 5 sets a shuffle cut and you are now in your Warrior continuity offense

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Ernie Kent Continuity Motion and Quick Hitters - pg. 13

Man Quick Hitters


Table of Contents
Quick Hitter "1" Quick Hitter "1 Down" Quick Hitter "2" Quick Hitter "2 Down" Quick Hitter "4 Side" Quick Hitter "C" 14 16 17 19 21 22

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Ernie Kent Continuity Motion and Quick Hitters - pg. 14

Man Quick Hitters


Quick Hitter "1"
- 1 passes to 2 and then UCLA cuts to the block to post up

- 5 steps out for a ball reversal - 4 sets a single screen for 3 to get a jump shot

1 3 4 2 5

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Ernie Kent Continuity Motion and Quick Hitters - pg. 15

Man Quick Hitters


Quick Hitter "1"
- 4 then sets a single screen for 1 to pop to the wing for a jump shot - 4 immediately posts up after setting the screen - 5 sets a single screen for 2

1 4 2 3 5

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Ernie Kent Continuity Motion and Quick Hitters - pg. 16

Man Quick Hitters


Quick Hitter "1 Down"
- 1 passes to the wing and cuts off of 5 and goes to the opposite block - 5 steps out for ball reversal

1 3 4 5 2

- 2 reverses the ball to 5 - 4 sets a single screen for 1 - 4 immediately posts up

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Ernie Kent Continuity Motion and Quick Hitters - pg. 17

Man Quick Hitters


Quick Hitter "2"
Out of a box formation, 2 cuts the wing 3 clears to the corner 5 receives the pass 4 sets a flare screen for 1

3 4

2 5

- 1 can shoot the jumper, curl off of the screen or drive to the basket

3 2

5 1 4

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Ernie Kent Continuity Motion and Quick Hitters - pg. 18

Man Quick Hitters


Quick Hitter "2"
- If 4's defender starts to help on the flare screen, 4 should slip to the basket

3 4

2 5

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Ernie Kent Continuity Motion and Quick Hitters - pg. 19

Man Quick Hitters


Quick Hitter "2 Down"
- 5 screens for 4 to receive the ball from 1

- 4 ball fakes the skip to 1 on the flare screen - 4 dribbles at 2 in the corner - If 2's defender sags off he gets a dribble hand-off for a jumper

4 1

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Ernie Kent Continuity Motion and Quick Hitters - pg. 20

Man Quick Hitters


Quick Hitter "2 Down"
- If 2's defender tries to deny, 2 back cuts to the basket

3
x2

4 1

- If 2 does not have a jump shot, he looks for 1 coming off of a single screen from 5

1 5

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Ernie Kent Continuity Motion and Quick Hitters - pg. 21

Man Quick Hitters


Quick Hitter "4 Side"
- Ball is entered to 5 - 2 sets a back screen for 4 to get a pass from 5 for a 3 - 2 looks to slip if his man helps on the flare

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Ernie Kent Continuity Motion and Quick Hitters - pg. 22

Man Quick Hitters


Quick Hitter "C"
- 1st look is to the post - If 5 is fronted, look for the lob over the top

x5

5
x4

1 5 x5 3
x4

- If X5 is playing directly behind 5, make a direct pass to the post

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Ernie Kent Continuity Motion and Quick Hitters - pg. 23

Man Quick Hitters


Quick Hitter "C"
- 2nd option is 2 coming off a single screen from 4

x5

5
x4

- If X4 is sagging to help on 5, there will be no help over the top for 2 coming off the screen

x5

x4

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Ernie Kent Continuity Motion and Quick Hitters - pg. 24

Man Quick Hitters


Quick Hitter "C"
- If X2 is overplaying the screen, 2 should back door cut for the lob

x5

5
x2 x4

2 4

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Ernie Kent Continuity Motion and Quick Hitters - pg. 25

Zone Quick Hitters


Table of Contents
Quick Hitter "3 Up" Quick Hitter "3" Quick Hitter "Stack" 26 28 30

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Ernie Kent Continuity Motion and Quick Hitters - pg. 26

Zone Quick Hitters


Quick Hitter "3 Up"
- 1 dribbles at 3's side - 4 flashes to the key to receive pass from 1 - 2 cuts to the ball side block

- 1 screens the top of the zone for 3 to cut to the key - 1 clears to the wing

x1

x2

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Ernie Kent Continuity Motion and Quick Hitters - pg. 27

Zone Quick Hitters


Quick Hitter "3 Up"
- 4 and 5 screen the zone for 2 to get a jumper

5
x3

2
x5 x4

x1

x2

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Ernie Kent Continuity Motion and Quick Hitters - pg. 28

Zone Quick Hitters


Quick Hitter "3"
1 3 5 4 dribbles at 3 cuts through to the opposite block posts up hard flashes high to receive pass from 1

5 3

4 2

3 2

- Ball gets passed back to 1 - 2 and 4 screen the top of the zone for 3 to cut to the wing

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Ernie Kent Continuity Motion and Quick Hitters - pg. 29

Zone Quick Hitters


Quick Hitter "3"
- 1 looks to 3 for a 3 point shot

5 2 4 1

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Ernie Kent Continuity Motion and Quick Hitters - pg. 30

Zone Quick Hitters


Quick Hitter "Stack"
- Ball gets passed to the shooter and then passed back to the top - 1 passes to 3 - 4 cuts to 5's side to make a small stack

5 3

4 2

- 2 cuts to the ball side corner - 4 screens X5 for 5 to post up and receive pass from 3

x3

5 x5 4
x1

x4

x2

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