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Player: James Race: Skypiean Prestige: Choose an item. Disadvantage 1: Secret Level: 3 Attribute
STR DEX CON INT WIS CHA Skill Name Weapon Attack Unarmed Strike Ranged Shot Defense Initiative Fortitude Save Reflex Save Will Save Balance Concentration Jump Climb Bluff Hide Listen Sleight Hand Spot Tumble Diplomacy Gather Info Knowledge Nature&Dials Sense Motive Navigation Sailing Invent - Dials
Character: Revvix Class: Marksman Devil Fruit: Choose an item. Disadvantage 2: Oath of Revenge Experience: 3000 Temp Score Temp Modifier Stat
HP Non-Lethal HP Damage Reduction Land Speed Water Speed Current Stance Att. Mod 0 2 4 2 2 -1 2 4 2 -1 0 0 0 2 4 2 4 2 0 0 4 4 4 4 0
Alignment: Chaotic Good Career: Navigator Size: Medium - 4' - 8' Disadvantage 3: Haemophobia Available Beli: 1070 Total
12 12 3 30 20 None Current
Att. Score
10 14 8 10 18 10
Att. Modifier
+0 +2 -1 +0 +4 +0 Base Att. STR DEX WIS DEX DEX CON DEX WIS DEX CON STR STR CHA DEX WIS DEX WIS DEX CHA CHA WIS WIS WIS WIS INT
Value
10 12 3 30 20
Resist
Acid Cold Electric Energy Heat Sonic
Total 0 0 0 0 0 0
Current
Value
0 0 0 0 0 0
F X X X X X X X X X X
Total
Rank
Bonus
Bonus
Bonus
Weapon
Thermorang
Damage
1d4+1
Primary Skills
2 4 11 8 4 1 10 10 8 1 2 2 3 4 6 4 10 8 2 2 6 10 10 10 9 2 2 6 6 2 2 6 6 6 2 2 2 2 2 2 2 6 6 2 2 2 6 6 6 6 0 0 1 0 0 0 2 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Type
Boomerang
Range
100ft
Crit Info
X2, 20
Bonuses Quantity
Bonuses Quantity
Notes
Point Blank Shot Target within 30 ft = +2 Attack and +2 Damage
Feat
Dial Mastery
Description Grants the character two secondary skills: Knowledge (Dials) and Invent (Dials). Additionally, the character gains a +3 invent bonus when imbedding dials into items such as weapons or armor.
Feat
Weather Patterns
Lock On
As a standard action, if the marksman isnt in melee combat, he/she may lock on to a target of choice within weapon range. Their next normal attack receives a +10 ranged shot bonus against that target if they remain in line of sight. After each round the marksman is locked on and doesnt attack the target, they must roll a concentration check as a swift action vs a DC of 15 to remain locked on. The marksman gains a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet. In addition, they gain +1 to attack and damage rolls per 3 character levels to ranged weapons at ranges of up to 30 feet. You get a +2 bonus on all Reflex saving throws plus an additional +1 per 5 character levels.
Ocean Currents
Description Youre able to tell when a storm is approaching by simply taking a glance at the sky. In the Grand Line, a calm day can turn into a violent, deadly hurricane within minutes. With this feat you and your crew cannot be caught by surprise by storms or other danger weather, giving you 5 rounds to prepare for the bad weather. Having knowledge of ocean currents help you plot courses which take less time and avoid unnecessary danger. Reduce the estimated travel time of your courses by 10%. This effect is only applied for oceanbased travel.
Sky Navigation
Lightning Reflexes
Smoke Grenade
The marksman can shoot or throw ranged weapons at an opponent engaged in melee by taking a -2 Penalty, -1 per 4 character levels to a minimum of 0.
Precise Shot Side-Step
You are now able to navigate just as well in the air as you are on the surface of water. You use air currents to navigate your ship to your desired location. Your ship must be airbourne or on a sky island to take advantage of this feat. As a full-round action the marksman can now accurately throw a smoke grenade up to 50ft away causing a 20ft diameter sphere of smoke. Anyone inside the cloud of smoke has 50% concealment and can only move at half their normal rate. This smoke lasts 10 rounds normally but may dissipate faster if it is windy. As a swift action, during an opponents melee attack, the marksman may perform an instant sideways vault up to 10ft away, avoiding the attack. They can only move to their left or right, not forward or backward. The marksman must roll their tumble vs a DC of 15 to succeed. If they fail the roll, the marksman falls prone at their target location.
Character Information Revvixs was born in Ilusia to upper-class parents. He had everything he needed as a child, including a strong education. He especially picked up on the subjects involving weather, sailing, and navigation techniques. Revvix grew up with dreams of sailing around the world exploring new islands and fighting monsters. Revvixs only unique feature was the fact that he had wings. His parents told him it was just a birth defect and that he should hide them in public under his cloak. When Revvix turned 12, things started to change. His parents started arguing, the house fell into chaos, and people started looking at him differently. A few months later it happened the Marines invaded his home. Revvixs parents hid him in a small secret room as the Marines rushed up the stairs. He watched at his parents where cut down in front of him, blood seeping through the secret rooms door. As the marines left they set the house on fire. Revvix waited a few minutes and then escaped through a nearby window. Revvix has been living on his own ever since. He still doesnt know why the Marines attacked his home and killed his parents. Were they looking for something? Had his parents done something so terrible it the Marines would be ordered to kill them? Revvix still hates the Marines but still slings to his dreams of exploring the world and sailing into undiscovered oceans.
Head Armor
Leather Helmet
Defense
+0
Hand Armor
Leather Gloves
Bonuses
+1 Bluff
Type
Leather
Bonuses
+1 Primary Attack Skill Bonus
Type
Leather
Defense Type
Defense Type
Defense Type
Item
Spyglass Parchments Belt Pouch Ink Signal whistle Old West Blue Maps/Books
Quantity
1 10 1 3 oz 1 1
Weight
Item
Quantity
Weight
Notes
Since I am a Skypiean I was allowed to buy and use a Dial at level 1 with my starting money. I bought a minor heat dial and imbedded it into my standard boomerang.