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Bibliography: EDUC‐675 1 

Multimedia Learning Bibliography 
 

Arnone, M. P. (2003). Using instructional design strategies to foster curiosity. Syracuse, NY:
ERIC Clearninghouse on Information and Technology.

Clark, R. C., & Lyons, C. (2004). Graphics for learning: Proven guidelines for planning,
designing, and evaluating visuals in training materials: Pfeiffer.

Dickey, M. (2005). Engaging by design: How engagement strategies in popular computer and
video games can inform instructional design. Educational Technology Research and
Development, 53(2), 67-83.

Ferris, S., & Wilder, H. (2006). Uses and potentials of wikis in the classroom. Journal of Online
Education, 2(5), 1-8.

Hasselbring, T. S., & Glaser, C. H. W. (2000). Use of computer technology to help students with
special needs. Future of Children, 10(2), 102-122.

Heafner, T. (2004). Using technology to motivate students to learn social studies. Contemporary
Issues in Technology and Teacher Education, 4(1), 42-53.

Lamb, B. (2004). Wide open spaces: Wikis, ready or not. Educause Review, 39, 36-49.

Lowe, R. (2003). Animation and learning: selective processing of information in dynamic


graphics. Learning and Instruction, 13(2), 157-176.

Lowe, R. (2004). Interrogation of a dynamic visualization during learning. Learning and


Instruction, 14(3), 257-274.

Mayer, R. E. (2003). The promise of multimedia learning: Using the same instructional design
methods across different media. Learning and Instruction, 13(2), 125-139.

Mayer, R. E., & Moreno, R. (1998). A split-attention effect in multimedia learning: evidence for
dal processing systems in working memory. Journal of Educational Psychology, 90(2),
312-320.

Mayer, R. E., & Moreno, R. (2002). Animation as an aid to multimedia learning. Educational
Psychology Review, 14(1), 87-99.

Mayer, R. E., & Moreno, R. (2003). Nine ways to reduce cognitive load in multimedia learning.
Educational Psychologist, 38(1), 43-52.
Bibliography: EDUC‐675 2 

 
Moreno, R., Mayer, R. E., & Lester, J. C. (2000). Life-like pedagogical agents in constructivist
multimedia environments: Cognitive consequences of their interaction. Paper presented at
the ED-MEDIA 2000.

Moreno, R., & Valdez, A. (2005). Cognitive load and learning effects of having students
organize pictures and words in multimedia environments: The role of student interactivity
and feedback. Educational Technology Research and Development, 53(3), 35-45.

Van Eck, R. (2006). Digital game-based learning: It's not just the digital natives who are restless.
Educause Review, 41(2), 17-30.
 

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