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UML

UML is a standard language for specifying, visualizing, constructing, and documenting the artifacts of software systems. UML was created by Object Management Group (OMG) and UML 1.0 specification draft was proposed to the OMG in January 1997. OMG is continuously putting effort to make a truly industry standard.

UML stands for Unified Modeling Language. UML is different from the other common programming languages like C++, Java, COBOL etc. UML is a pictorial language used to make software blue prints.

So UML can be described as a general purpose visual modeling language to visualize, specify, construct and document software system. Although UML is generally used to model software systems but it is not limited within this boundary. It is also used to model non software systems as well like process flow in a manufacturing unit etc. UML is not a programming language but tools can be used to generate code in various languages using UML diagrams. UML has a direct relation with object oriented analysis and design. After some standardization UML is become an OMG (Object Management Group) standard.

Goals of UML:
Object oriented concepts were introduced much earlier than UML. So at that time there were no standard methodologies to organize and consolidate the object oriented development. At that point of time UML came into picture. There are a number of goals for developing UML but the most important is to define some general purpose modeling language which all modelers can use and also it needs to be made simple to understand and use. UML diagrams are not only made for developers but also for business users, common people and anybody interested to understand the system. The system can be a software or non software. So it must be clear that UML is not a development method rather it accompanies with processes to make a successful system. At the conclusion the goal of UML can be defined as a simple modeling mechanism to model all possible practical systems in todays complex environment.

OO Analysis and Design


Object Oriented analysis can be defined as investigation and to be more specific it is the investigation of objects. Design means collaboration of identified objects. So it is important to understand the OO analysis and design concepts. Now the most important purpose of OO analysis is to identify objects of a system to be designed. This analysis is also done for an existing system. Now an efficient analysis is only possible when we are able to start thinking in a way where objects can be identified. After identifying the objects their relationships are identified and finally the design is produced.

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So the purpose of OO analysis and design can described as:


Identifying the objects of a system. Identify their relationships. Make a design which can be converted to executables using OO languages.

There are three basic steps where the OO concepts are applied and implemented. The steps can be defined as

OO Analysis --> OO Design --> OO implementation using OO languages


Now the above three points can be described in details:

During object oriented analysis the most important purpose is to identify objects and describing them in a proper way. If these objects are identified efficiently then the next job of design is easy. The objects should be identified with responsibilities. Responsibilities are the functions performed by the object. Each and every object has some type of responsibilities to be performed. When these responsibilities are collaborated the purpose of the system is fulfilled. The second phase is object oriented design. During this phase emphasis is given upon the requirements and their fulfillment. In this stage the objects are collaborated according to their intended association. After the association is complete the design is also complete. The third phase is object oriented implementation. In this phase the design is implemented using object oriented languages like Java, C++ etc.

Role of UML in OO design:


UML is a modeling language used to model software and non software systems. Although UML is used for non software systems the emphasis is on modeling object oriented software applications. Most of the UML diagrams discussed so far are used to model different aspects like static, dynamic etc. Now what ever be the aspect the artifacts are nothing but objects. If we look into class diagram, object diagram, collaboration diagram, interaction diagrams all would basically be designed based on the objects. So the relation between OO design and UML is very important to understand. The OO design is transformed into UML diagrams according to the requirement. Before understanding the UML in details the OO concepts should be learned properly. Once the OO analysis and design is done the next step is very easy. The input from the OO analysis and design is the input to the UML diagrams. As UML describes the real time systems it is very important to make a conceptual model and The building blocks of UML can be defined as:

Things Relationships Diagrams

(1) Things: Things are the most important building blocks of UML. Things can be:

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Structural Behavioral Grouping Annotational

Structural things: The Structural things define the static part of the model. They represent physical and conceptual elements. Following are the brief descriptions of the structural things. Class: Class represents set of objects having similar responsibilities.

Interface: Interface defines a set of operations which specify the responsibility of a class.

Collaboration: Collaboration defines interaction between elements.

Use case: Use case represents a set of actions performed by a system for a specific goal.

Component: Component describes physical part of a system.

Node: A node can be defined as a physical element that exists at run time.

Behavioral things: A behavioral thing consists of the dynamic parts of UML models. Following are the behavioral things: Interaction: Interaction is defined as a behavior that consists of a group of messages exchanged among elements to accomplish a specific task.

State machine: State machine is useful when the state of an object in its life cycle is important. It defines the sequence of states an object goes through in response to events. Events are external factors responsible for state change.

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Grouping things: Grouping things can be defined as a mechanism to group elements of a UML model together. There is only one grouping thing available: Package: Package is the only one grouping thing available for gathering structural and behavioral things.

Annotational things: Annotational things can be defined as a mechanism to capture remarks, descriptions, and comments of UML model elements. Note is the only one Annotational thing available. Note: A note is used to render comments, constraints etc of an UML element.

(2) Relationship : Relationship is another most important building block of UML. It shows how elements are associated with each other and this association describes the functionality of an application. There are four kinds of relationships available. Dependency: Dependency is a relationship between two things in which change in one element also affects the other one.

Association: Association is basically a set of links that connects elements of an UML model. It also describes how many objects are taking part in that relationship.

Generalization: Generalization can be defined as a relationship which connects a specialized element with a generalized element. It basically describes inheritance relationship in the world of objects.

Realization: Realization can be defined as a relationship in which two elements are connected. One element describes some responsibility which is not implemented and the other one implements them. This relationship exists in case of interfaces.

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(3) UML Diagrams: UML diagrams are the ultimate output of the entire discussion. All the elements, relationships are used to make a complete UML diagram and the diagram represents a system. The visual effect of the UML diagram is the most important part of the entire process. All the other elements are used to make it a complete one. UML includes the following nine diagrams and the details are described in the following chapters. 1. 2. 3. 4. 5. 6. 7. 8. 9. Class diagram Object diagram Use case diagram Sequence diagram Collaboration diagram Activity diagram Statechart diagram Deployment diagram Component diagram

We would discuss all these diagrams in subsequent sections of this write-up.

UML Architecture
Any real world system is used by different users. The users can be developers, testers, business people, analysts and many more. So before designing a system the architecture is made with different perspectives in mind. The most important part is to visualize the system from different viewers perspective. The better we understand the better we make the system. UML plays an important role in defining different perspectives of a system. These perspectives are:

Design Implementation Process Deployment

And the centre is the Use Case view which connects all these four. A Use case represents the functionality of the system. So the other perspectives are connected with use case.

Design of a system consists of classes, interfaces and collaboration. UML provides class diagram, object diagram to support this. Implementation defines the components assembled together to make a complete physical system. UML component diagram is used to support implementation perspective. Process defines the flow of the system. So the same elements as used in Design are also used to support this perspective. Deployment represents the physical nodes of the system that forms the hardware. UML deployment diagram is used to support this perspective.

It is very important to distinguish between the UML models. Different diagrams are used for different type of UML modeling. There are three important type of UML modeling:
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Structural modeling:
Structural modeling captures the static features of a system. They consist of the followings:

Classes diagrams Objects diagrams Deployment diagrams Package diagrams Composite structure diagram Component diagram

Structural model represents the framework for the system and this framework is the place where all other components exist. So the class diagram, component diagram and deployment diagrams are the part of structural modeling. They all represent the elements and the mechanism to assemble them. But the structural model never describes the dynamic behavior of the system. Class diagram is the most widely used structural diagram.

Behavioral Modeling:
Behavioral model describes the interaction in the system. It represents the interaction among the structural diagrams. Behavioral modeling shows the dynamic nature of the system. They consist of the following:

Activity diagrams Interaction diagrams Use case diagrams

All the above show the dynamic sequence of flow in a system.

Architectural Modeling:
Architectural model represents the overall framework of the system. It contains both structural and behavioral elements of the system. Architectural model can be defined as the blue print of the entire system. Package diagram comes under architectural modeling.

UML BASIC NOTATIONS


UML is popular for its diagrammatic notations. We all know that UML is for visualizing, specifying, constructing and documenting the components of software and non software systems. Here the Visualization is the most important part which needs to be understood and remembered by heart. UML notations are the most important elements in modeling. Efficient and appropriate use of notations is very important for making a complete and meaningful model. The model is useless unless its purpose is depicted properly. So learning notations should be emphasized from the very beginning. Different notations are available for things and relationships. And the UML diagrams are made using the notations of things and relationships. Extensibility is another important feature which makes UML more powerful and flexible.

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Structural Things:
Graphical notations used in structural things are the most widely used in UML. These are considered as the nouns of UML models. Following are the list of structural things.

Classes Interface Collaboration Use case Active classes Components Nodes

Class Notation: UML class is represented by the diagram shown below. The diagram is divided into four parts.

The top section is used to name the class. The second one is used to show the attributes of the class. The third section is used to describe the operations performed by the class. The fourth section is optional to show any additional components.

Classes are used to represent objects. Objects can be anything having properties and responsibility. Object Notation: The object is represented in the same way as the class. The only difference is the name which is underlined as shown below.

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As object is the actual implementation of a class which is known as the instance of a class. So it has the same usage as the class. Interface Notation: Interface is represented by a circle as shown below. It has a name which is generally written below the circle.

Interface is used to describe functionality without implementation. Interface is the just like a template where you define different functions not the implementation. When a class implements the interface it also implements the functionality as per the requirement. Collaboration Notation: Collaboration is represented by a dotted eclipse as shown below. It has a name written inside the eclipse.

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Collaboration represents responsibilities. Generally responsibilities are in a group. Use case Notation: Use case is represented as an eclipse with a name inside it. It may contain additional responsibilities.

Use case is used to capture high level functionalities of a system. Actor Notation: An actor can be defined as some internal or external entity that interacts with the system.

Actor is used in a use case diagram to describe the internal or external entities. Initial State Notation: Initial state is defined show the start of a process. This notation is used in almost all diagrams.

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The usage of Initial State Notation is to show the starting point of a process. Final State Notation: Final state is used to show the end of a process. This notation is also used in almost all diagrams to describe the end.

The usage of Final State Notation is to show the termination point of a process. Active class Notation: Active class looks similar to a class with a solid border. Active class is generally used to describe concurrent behaviour of a system.

Active class is used to represent concurrency in a system. Component Notation: A component in UML is shown as below with a name inside. Additional elements can be added wherever required.

Component is used to represent any part of a system for which UML diagrams are made.

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Node Notation: A node in UML is represented by a square box as shown below with a name. A node represents a physical component of the system.

Node is used to represent physical part of a system like server, network etc.

Behavioural Things:
Dynamic parts are one of the most important elements in UML. UML has a set of powerful features to represent the dynamic part of software and non software systems. These features include interactions and state machines. Interactions can be of two types:

Sequential (Represented by sequence diagram) Collaborative (Represented by collaboration diagram)

Interaction Notation: Interaction is basically message exchange between two UML components. The following diagram represents different notations used in an interaction.

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Interaction is used to represent communication among the components of a system. State machine Notation: State machine describes the different states of a component in its life cycle. The notations are described in the following diagram.

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State machine is used to describe different states of a system component. The state can be active, idle or any other depending upon the situation. Grouping Things: Organizing the UML models are one of the most important aspects of the design. In UML there is only one element available for grouping and that is package. Package Notation: Package notation is shown below and this is used to wrap the components of a system.

Annotational Things: In any diagram explanation of different elements and their functionalities are very important. So UML has notes notation to support this requirement.
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Note Notation: This notation is shown below and they are used to provide necessary information of a system.

Relationships A model is not complete unless the relationships between elements are described properly. The Relationship gives a proper meaning to an UML model. Following are the different types of relationships available in UML.

Dependency Association Generalization Extensibility

Dependency Notation: Dependency is an important aspect in UML elements. It describes the dependent elements and the direction of dependency. Dependency is represented by a dotted arrow as shown below. The arrow head represents the independent element and the other end the dependent element.

Dependency is used to represent dependency between two elements of a system. Association Notation: Association describes how the elements in an UML diagram are associated. In simple word it describes how many elements are taking part in an interaction. Association is represented by a dotted line with (without) arrows on both sides. The two ends represent two associated elements as shown below. The multiplicity is also mentioned at the ends (1, * etc) to show how many objects are associated.
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Association is used to represent the relationship between two elements of a system. Generalization Notation: Generalization describes the inheritance relationship of the object oriented world. It is parent and child relationship. Generalization is represented by an arrow with hollow arrow head as shown below. One end represents the parent element and the other end child element.

Generalization is used to describe parent-child relationship of two elements of a system. Extensibility Notation: All the languages (programming or modeling) have some mechanism to extend its capabilities like syntax, semantics etc. UML is also having the following mechanisms to provide extensibility features.

Stereotypes (Represents new elements) Tagged values (Represents new attributes) Constraints (Represents the boundaries)

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Extensibility notations are used to enhance the power of the language. It is basically additional elements used to represent some extra behaviour of the system. These extra behaviours are not covered by the standard available notations.

UML STANDARD DIAGRAMS


In the previous chapters we have discussed about the building blocks and other necessary elements of UML. Now we need to understand where to use those elements. The elements are like components which can be associated in different ways to make a complete UML pictures which is known as diagram. So it is very important to understand the different diagrams to implement the knowledge in real life systems. Any complex system is best understood by making some kind of diagrams or pictures. These diagrams have a better impact on our understanding. So if we look around then we will realize that the diagrams are not a new concept but it is used widely in different form in different industries. We prepare UML diagrams to understand a system in better and simple way. A single diagram is not enough to cover all aspects of the system. So UML defines various kinds of diagrams to cover most of the aspects of a system. You can also create your own set of diagrams to meet your requirements. Diagrams are generally made in an incremental and iterative way. There are two broad caetgories of diagrams and then are again divided into sub-categories:

Structural Diagrams Behavioral Diagrams

Structural Diagrams:
The structural diagrams represent the static aspect of the system. These static aspects represent those parts of a diagram which forms the main structure and therefore stable. These static parts are represents by classes, interfaces, objects, components and nodes. The four structural diagrams are:

Class diagram Object diagram Component diagram Deployment diagram

Class Diagram: Class diagrams are the most common diagrams used in UML. Class diagram consists of classes, interfaces, associations and collaboration. Class diagrams basically represent the object oriented view of a system which is static in nature. Active class is used in a class diagram to represent the concurrency of the system. Class diagram represents the object orientation of a system. So it is generally used for development purpose. This is the most widely used diagram at the time of system construction.
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Object Diagram: Object diagrams can be described as an instance of class diagram. So these diagrams are more close to real life scenarios where we implement a system. Object diagrams are a set of objects and their relationships just like class diagrams and also represent the static view of the system. The usage of object diagrams is similar to class diagrams but they are used to build prototype of a system from practical perspective.

Component Diagram: Component diagrams represent a set of components and their relationships. These components consist of classes, interfaces or collaborations. So Component diagrams represent the implementation view of a system. During design phase software artifacts (classes, interfaces etc) of a system are arranged in different groups depending upon their relationship. Now these groups are known as components. Finally, component diagrams are used to visualize the implementation. Deployment Diagram: Deployment diagrams are a set of nodes and their relationships. These nodes are physical entities where the components are deployed. Deployment diagrams are used for visualizing deployment view of a system. This is generally used by the deployment team. Note: If the above descriptions and usages are observed carefully then it is very clear that all the diagrams are having some relationship with one another. Component diagrams are dependent upon the classes, interfaces etc which are part of class/object diagram. Again the deployment diagram is dependent upon the components which are used to make a component diagrams. Behavioral Diagrams: Any system can have two aspects, static and dynamic. So a model is considered as complete when both the aspects are covered fully. Behavioral diagrams basically capture the dynamic aspect of a system. Dynamic aspect can be further described as the changing/moving parts of a system. UML has the following five types of behavioral diagrams:

Use case diagram Sequence diagram Collaboration diagram Statechart diagram Activity diagram

Use case Diagram: Use case diagrams are a set of use cases, actors and their relationships. They represent the use case view of a system.
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A use case represents a particular functionality of a system. So use case diagram is used to describe the relationships among the functionalities and their internal/external controllers. These controllers are known as actors. Sequence Diagram: A sequence diagram is an interaction diagram. From the name it is clear that the diagram deals with some sequences, which are the sequence of messages flowing from one object to another. Interaction among the components of a system is very important from implementation and execution perspective. So Sequence diagram is used to visualize the sequence of calls in a system to perform a specific functionality. Collaboration Diagram: Collaboration diagram is another form of interaction diagram. It represents the structural organization of a system and the messages sent/received. Structural organization consists of objects and links. The purpose of collaboration diagram is similar to sequence diagram. But the specific purpose of collaboration diagram is to visualize the organization of objects and their interaction.

State chart Diagram: Any real time system is expected to be reacted by some kind of internal/external events. These events are responsible for state change of the system. State chart diagram is used to represent the event driven state change of a system. It basically describes the state change of a class, interface etc. State chart diagram is used to visualize the reaction of a system by internal/external factors.

Activity Diagram: Activity diagram describes the flow of control in a system. So it consists of activities and links. The flow can be sequential, concurrent or branched. Activities are nothing but the functions of a system. Numbers of activity diagrams are prepared to capture the entire flow in a system. Activity diagrams are used to visualize the flow of controls in a system. This is prepared to have an idea of how the system will work when executed.

Note: Dynamic nature of a system is very difficult to capture. So UML has provided features to capture the dynamics of a system from different angles. Sequence diagrams and collaboration diagrams are isomorphic so they can be converted from one another without losing any information. This is also true for statechart and activity diagram. 4+1 VIEW OF UML DIAGRAMS Considering that the UML diagrams can be used in different stages in the life cycle of a system, let us take a look at the "4+1 view" of UML diagrams. The 4+1 view offers a different perspective to classify and apply UML diagrams. The 4+1 view is essentially how a system can be viewed from a software life cycle perspective. Each of these views represents how a system can be modeled. This will enable us to understand where exactly the UML diagrams fit in and their applicability.

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These different views are:


Design View: The design view of a system is the structural view of the system. This gives an idea of what a given system is made up of. Class diagrams and object diagrams form the design view of the system. Process View: The dynamic behavior of a system can be seen using the process view. The different diagrams such as the state diagram, activity diagram, sequence diagram, and collaboration diagram are used in this view. Component View: Next, you have the component view that shows the grouped modules of a given system modeled using the component diagram. Deployment View: The deployment diagram of UML is used to identify the deployment modules for a given system. This is the deployment view of the Use case View: Finally, we have the use case view. Use case diagrams of UML are used to view a system from this perspective as a set of discrete activities or transactions.

UML CLASS DIAGRAM


Overview: The class diagram is a static diagram. It represents the static view of an application. Class diagram is not only used for visualizing, describing and documenting different aspects of a system but also for constructing executable code of the software application. The class diagram describes the attributes and operations of a class and also the constraints imposed on the system. The class diagrams are widely used in the modelling of object oriented systems because they are the only UML diagrams which can be mapped directly with object oriented languages. The class diagram shows a collection of classes, interfaces, associations, collaborations and constraints. It is also known as a structural diagram. Purpose: The purpose of the class diagram is to model the static view of an application. The class diagrams are the only diagrams which can be directly mapped with object oriented languages and thus widely used at the time of construction. The UML diagrams like activity diagram, sequence diagram can only give the sequence flow of the application but class diagram is a bit different. So it is the most popular UML diagram in the coder community. So the purpose of the class diagram can be summarized as:

Analysis and design of the static view of an application. Describe responsibilities of a system. Base for component and deployment diagrams. Forward and reverse engineering.

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Relationships between Classes In a class diagram, obviously you can't have classes just floating around; you need to see the relationship between them. The following table shows the kinds of relationships between classes, their notation, and what they mean. Relation 1 Association Symbol Description When two classes are connected to each other in any way, an association relation is established. For example: A "student studies in a college" association can be shown as: An example of this kind of association is many students belonging to the same college. Hence, the relation shows a star sign near the student class (one to many, many to many, and so forth kind of relations). Association between classes is bidirectional by default. You can define the flow of the association by using a directed association. The arrowhead identifies the container-contained relationship. No separate symbol. However, the relation will point back at the same class. An example of this kind of relation is when a class has a variety of responsibilities. For example, an employee of a college can be a professor, a housekeeper, or an administrative assistant. When a class is formed as a collection of other classes, it is called an aggregation relationship between these classes. It is also called a "has a" relationship.

1 Multiplicity a.

1 Directed Association b.

1 Reflexive Association c.

2 Aggregation

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2 Composition a.

Composition is a variation of the aggregation relationship. Composition connotes that a strong life cycle is associated between the classes. Also called an "is a" relationship, because the child class is a type of the parent class. Generalization is the basic type of relationship used to define reusable elements in the class diagram. Literally, the child classes "inherit" the common functionality defined in the parent class. In a realization relationship, one entity (normally an interface) defines a set of functionalities as a contract and the other entity (normally a class) "realizes" the contract by implementing the functionality defined in the contract.

3 Inheritance/Generalization

4 Realization

How to draw Class Diagram? Class diagrams are the most popular UML diagrams used for construction of software applications. So it is very important to learn the drawing procedure of class diagram. Class diagrams have lot of properties to consider while drawing but here the diagram will be considered from a top level view. Class diagram is basically a graphical representation of the static view of the system and represents different aspects of the application. So a collection of class diagrams represent the whole system. The following points should be remembered while drawing a class diagram:

The name of the class diagram should be meaningful to describe the aspect of the system. Each element and their relationships should be identified in advance. Responsibility (attributes and methods) of each class should be clearly identified. For each class minimum number of properties should be specified. Because unnecessary properties will make the diagram complicated. Use notes when ever required to describe some aspect of the diagram. Because at the end of the drawing it should be understandable to the developer/coder. Finally, before making the final version, the diagram should be drawn on plain paper and rework as many times as possible to make it correct.
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Now the following diagram is an example of an Order System of an application. So it describes a particular aspect of the entire application.

First of all Order and Customer are identified as the two elements of the system and they have a one to many relationship because a customer can have multiple orders. We would keep Order class is an abstract class and it has two concrete classes (inheritance relationship) SpecialOrder and NormalOrder. The two inherited classes have all the properties as the Order class. In addition they have additional functions like dispatch () and receive ().

So the following class diagram has been drawn considering all the points mentioned above:

Case studyCourseware Management System The class diagram of our Courseware Management System case study can be built after a careful analysis of the requirements. In the previous article, we identified the primary actors and use cases in the use case model of the case study. Because we did much of the groundwork of our analysis while building the use case model, we will use those analysis steps as the basis for identifying the classes and interfaces of this system. Let us recap our analysis that we had performed when we designed the use case model. The following terms and entities specific to the system were identified from the problem statement:

Courses and Topics that make up a course Tutors who teach courses Course administrators who mange the assignment of the courses to tutors Calendar or Course Schedule is generated as a result of the
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Students who refer to the Course schedule or Calendar to decide which courses for which they wish to sign up

The potential actors of the system were:


Tutors Course administrators Students

And the use cases of the system were:


View courses Manage topics for a course Manage course information View course calendar View tutors Manage tutor information Assign courses to tutors

Identifying classes of the Courseware Management System As we did in use case modeling, we will identify the classes and interfaces using an incremental approach. 1. Identify the "active" entities in the system The basic rule that we learned until now for identifying classes and interfaces is that classes and interfaces reflect important entities of the business domain of the system being modeled. We will apply this rule to determine classes and interfaces of the case study system. At first glance, the actors identified in the use case appear to be prime candidates for being listed as potential classes. Even though we had excluded Students and Tutors from our final list of actors, we will still include them in our list as potential classes. So, our first list of classes in the system appears to be: Course administrators Tutors Students 2. Identify business domain ("passive") entities in the system But these are the "active" entities of the system. We had also identified "passive" elements in the system as well in the analysis for our use case model. These entities reflect the business domain and hence are potential classes for our system.
o o o o o o

Courses Topics that make up a course Course calendar generated

Entities that reflect the business terms are also called business domain classes or just "domain classes." Some of the business domain classes hold transient data and some hold persistent data for the application. Normally, such business domain classes map to either one or many database tables.

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For example, in our case study, the Course class can be modeled as a database table cms_course. The data in this table for a particular course will be represented by an instance of the Course class and made available to the rest of the application. Our two-step process has definitely yielded promising results! We have covered all the relevant items in our analysis. So, let us list the list of classes and interfaces that we have identified in the Courseware Management System.
o o o o o o CourseAdministrator Tutor Student Course Topic CourseCalendar

3. Categorize and map the use cases and any relevant business functionality to either the passive or active entities. These will become the business methods of the classes in the system. Classes encapsulate functionality. The classes that we have identified for the Courseware Management System also provide business functionality related to the application. The functionality encapsulated by these classes is distinct in nature and differs from each class. Recall from our use case model, that, along with actors, we had identified a set of use cases that the actors interacted with. Let us try to associate them with our classes. Because our primary actor is the course administrator and the use cases were related to this actor, we can directly map the use cases to the CourseAdministrator class as methods.
ClassName Methods

CourseAdministrator viewCourses() manageCourse() manageTopic() viewCourseCalendar() viewTutors() manageTutorInformation() assignTutorToCourse()

In addition to this, we also can determine some implicit functionality of classes that reflect business entities. For example, what functionality should the Course class provide? Intuitively, we would define the Course class to provide functionality to view all courses in the system, ability to create new courses or modify information of existing courses, view the details of a particular course, or even remove a course from the system. We expect the Course class to provide such business functionality because the Course class reflects a business entity in the system. Hence, these become the methods exposed by the Course class. So, we can now refine the class diagram and add methods to each of these classes. To cut a long story short, each of the classes that reflect business entities will provide similar implicit business functionality. Let us list all such "implicit" functionality for each of these classes.
ClassName Methods

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Course

viewAllCourses() viewCourseInformation() createCourse() modifyCourse() removeCourse() viewAllTopics() viewTopicInformation() createTopic() modifyTopic() removeTopic() viewTutorInformation() createTutor() modifyTutor() removeTutor()

Topic

Tutor

CourseCalendar viewCourseCalendar() Student viewAllStudents() viewStudentInformation()

Revisit the class diagram and revise it by identifying shared features and/or common functionality between classes or interfaces. These will translate into reusable pieces of code for your system. To some extent, we can say that CourseAdministrator, Tutor, and Student are essentially users of the system. Hence, we can define a shared parent class named User and define basic functionality like for example, authentication, in the User class that can be inherited by the CourseAdministrator, Tutor, and Student classes. It is left to the design expertise to identify reusable classes/functionality. This completes our analysis of the problem statement to define the classes for the Courseware Management System. Identifying relationships between the classes of the Courseware Management System The next step after defining the classes of the Courseware Management System is to define the relationships and dependencies between these classes and interfaces. To define the relationships between the classes, we need to analyze the interconnections between the classeswhether implicit or explicit. Relationship analysis can be broken up into three steps: 1. Identify relationships between "active" entities Active entities normally share generalization relationships ("is-a"). Essentially, the common attributes and functionality between classes are defined in a common parent class. All the related child classes inherit functionality from the parent class. Apart from generalization, a few active entities can also be interconnected by a realization relationship. Recall that elements in a realization relationship
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implement declared functionality as a "contract." For example, a set of classes may implement functionality declared as methods in an interface, and this can be modeled as a realization relationship between the interface and the classes implementing the interface. In our case study, we do not find an example of inheritance relationship between the active entities such as Student, Tutor, and CourseAdministrator or any realization relationships. 2. Identify relationships between "passive" business entities Passive business entities frequently share plain association or aggregation relationships ("has-a"). This is especially true because these business entities are non-transactional in nature and reflect data more than behavior. It is by far quite intuitive to identify aggregation as well as its variationscomposition relationships for passive business entities. Some of the classes in our case study do exhibit aggregation relationships. Because a set of topics makes up a course, we can define an aggregation relationship between the Course and Topic classes. Moreover, we can define this as a directed aggregation, meaning that you can check for the topics of a course but not vice versa. Similarly, we can define a plain association relationship between the Course and Tutor classes and Course and Student classes. Identify relationships between "active" and "passive" entities Relationships between active and passive entities can easily be represented using directed association. The directed association, a variation of the "vanilla" association relationship, provides easy identification of which is the container class and which is the contained class. The CourseAdministrator class can be modeled to have a directed association with the Course class. This association can be named as "manages" because the course administrator manages courses as a business activity. In addition to this, because the course administrator also manages the tutor information and topic information, we can model a directed relationship named as "manages" between the CourseAdministrator and the Course and Topic classes, respectively. We can enhance the readability of the association between CourseAdministrator and the Course, Tutor, and Topic classes by defining the multiplicity for the associationone to many, one to one, many to many, and so forth. Class diagram

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Figure 4.2.1 shows the class diagram for the Courseware Management System We have completed identifying the classes for the Courseware Management System and established the relationships among the classes. Take a look at the class diagram in Figure 4.2.1. The class diagram of the Courseware Management System includes all the classes and their relationships that we identified during our analysis of the problem statement. Where to use Class Diagrams? Class diagram is a static diagram and it is used to model static view of a system. The static view describes the vocabulary of the system.

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Class diagram is also considered as the foundation for component and deployment diagrams. Class diagrams are not only used to visualize the static view of the system but they are also used to construct the executable code for forward and reverse engineering of any system. Generally UML diagrams are not directly mapped with any object oriented programming languages but the class diagram is an exception. Class diagram clearly shows the mapping with object oriented languages like Java, C++ etc. So from practical experience class diagram is generally used for construction purpose. So in a brief, class diagrams are used for:

Describing the static view of the system. Showing the collaboration among the elements of the static view. Describing the functionalities performed by the system. Construction of software applications using object oriented languages.

UML OBJECT DIAGRAM


Overview: Object diagrams are derived from class diagrams so object diagrams are dependent upon class diagrams. Object diagrams represent an instance of a class diagram. The basic concepts are similar for class diagrams and object diagrams. Object diagrams also represent the static view of a system but this static view is a snapshot of the system at a particular moment. Object diagrams are used to render a set of objects and their relationships as an instance. Purpose: The purpose of a diagram should be understood clearly to implement it practically. The purposes of object diagrams are similar to class diagrams. The difference is that a class diagram represents an abstract model consists of classes and their relationships. But an object diagram represents an instance at a particular moment which is concrete in nature. It means the object diagram is more close to the actual system behaviour. The purpose is to capture the static view of a system at a particular moment. So the purpose of the object diagram can be summarized as:

Forward and reverse engineering. Object relationships of a system Static view of an interaction. Understand object behaviour and their relationship from practical perspective

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How to draw Object Diagram? We have already discussed that an object diagram is an instance of a class diagram. It implies that an object diagram consists of instances of things used in a class diagram. So both diagrams are made of same basic elements but in different form. In class diagram elements are in abstract form to represent the blue print and in object diagram the elements are in concrete form to represent the real world object. To capture a particular system, numbers of class diagrams are limited. But if we consider object diagrams then we can have unlimited number of instances which are unique in nature. So only those instances are considered which are having impact on the system. From the above discussion it is clear that a single object diagram cannot capture all the necessary instances or rather cannot specify all objects of a system. So the solution is:

First, analyze the system and decide which instances are having important data and association. Second, consider only those instances which will cover the functionality. Third, make some optimization as the numbers of instances are unlimited.

Before drawing an object diagrams the following things should be remembered and understood clearly:

Object diagrams are consist of objects. The link in object diagram is used to connect objects. Objects and links are the two elements used to construct an object diagram.

Now after this the following things are to be decided before starting the construction of the diagram:

The object diagram should have a meaningful name to indicate its purpose. The most important elements are to be identified. The association among objects should be clarified. Values of different elements need to be captured to include in the object diagram. Add proper notes at points where more clarity is required.

The following diagram is an example of an object diagram. It represents the Order management system which we have discussed in Class Diagram. The following diagram is an instance of the system at a particular time of purchase. It has the following objects

Customer Order SpecialOrder NormalOrder

Now the customer object (C) is associated with three order objects (O1, O2 and O3). These order objects are associated with special order and normal order objects (S1, S2 and N1). The customer is having the following three orders with different numbers (12, 32 and 40) for the particular time considered. Now the customer can increase number of orders in future and in that scenario the object diagram will reflect that. If order, special order and normal order objects are observed then we you will find that they are having some values.
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For orders the values are 12, 32, and 40 which implies that the objects are having these values for the particular moment (here the particular time when the purchase is made is considered as the moment) when the instance is captured. The same is for special order and normal order objects which are having number of orders as 20, 30 and 60. If a different time of purchase is considered then these values will change accordingly. So the following object diagram has been drawn considering all the points mentioned above:

Where to use Object Diagrams? Object diagrams can be imagined as the snapshot of a running system at a particular moment. Now to clarify it we can take an example of a running train. Now if you take a snap of the running train then you will find a static picture of it having the following:

A particular state which is running A particular number of passengers. which will change if the snap is taken in a different time.

So here we can imagine the snap of the running train is an object having the above values. And this is true for any real life simple or complex system. In a brief, object diagrams are used for:

Making the prototype of a system. Reverse engineering. Modeling complex data structures. Understanding the system from practical perspective.

UML COMPONENT DIAGRAM


Overview: Component diagrams are different in terms of nature and behaviour. Component diagrams are used to model physical aspects of a system.

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Now the question is what are these physical aspects? Physical aspects are the elements like executables, libraries, files, documents etc which resides in a node. So component diagrams are used to visualize the organization and relationships among components in a system. These diagrams are also used to make executable systems. Purpose: Component diagram is a special kind of diagram in UML. The purpose is also different from all other diagrams discussed so far. It does not describe the functionality of the system but it describes the components used to make those functionalities. So from that point component diagrams are used to visualize the physical components in a system. These components are libraries, packages, files etc. Component diagrams can also be described as a static implementation view of a system. Static implementation represents the organization of the components at a particular moment. A single component diagram cannot represent the entire system but a collection of diagrams are used to represent the whole. So the purpose of the component diagram can be summarized as:

Visualize the components of a system. Construct executables by using forward and reverse engineering. Describe the organization and relationships of the components.

How to draw Component Diagram? Component diagrams are used to describe the physical artifacts of a system. This artifact includes files, executables, libraries etc. So the purpose of this diagram is different, Component diagrams are used during the implementation phase of an application. But it is prepared well in advance to visualize the implementation details. Initially the system is designed using different UML diagrams and then when the artifacts are ready component diagrams are used to get an idea of the implementation. This diagram is very important because without it the application cannot be implemented efficiently. A well prepared component diagram is also important for other aspects like application performance, maintenance etc. So before drawing a component diagram the following artifacts are to be identified clearly:

Files used in the system. Libraries and other artifacts relevant to the application. Relationships among the artifacts.

Now after identifying the artifacts the following points needs to be followed:

Use a meaningful name to identify the component for which the diagram is to be drawn.
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Prepare a mental layout before producing using tools. Use notes for clarifying important points.

The following is a component diagram for order management system. Here the artifacts are files. So the diagram shows the files in the application and their relationships. In actual the component diagram also contains dlls, libraries, folders etc. In the following diagram four files are identified and their relationships are produced. Component diagram cannot be matched directly with other UML diagrams discussed so far. Because it is drawn for completely different purpose. So the following component diagram has been drawn considering all the points mentioned above:

Where to use Component Diagrams? We have already described that component diagrams are used to visualize the static implementation view of a system. Component diagrams are special type of UML diagrams used for different purposes. These diagrams show the physical components of a system. To clarify it, we can say that component diagrams describe the organization of the components in a system. Organization can be further described as the location of the components in a system. These components are organized in a special way to meet the system requirements. As we have already discussed those components are libraries, files, executables etc. Now before implementing the application these components are to be organized. This component organization is also designed separately as a part of project execution.

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Component diagrams are very important from implementation perspective. So the implementation team of an application should have a proper knowledge of the component details. Now the usage of component diagrams can be described as:

Model the components of a system. Model database schema. Model executables of an application. Model system's source code.

UML DEPLOYMENT DIAGRAM


Overview: Deployment diagrams are used to visualize the topology of the physical components of a system where the software components are deployed. So deployment diagrams are used to describe the static deployment view of a system. Deployment diagrams consist of nodes and their relationships. Purpose: The name Deployment itself describes the purpose of the diagram. Deployment diagrams are used for describing the hardware components where software components are deployed. Component diagrams and deployment diagrams are closely related. Component diagrams are used to describe the components and deployment diagrams shows how they are deployed in hardware. UML is mainly designed to focus on software artifacts of a system. But these two diagrams are special diagrams used to focus on software components and hardware components. So most of the UML diagrams are used to handle logical components but deployment diagrams are made to focus on hardware topology of a system. Deployment diagrams are used by the system engineers. The purpose of deployment diagrams can be described as:

Visualize hardware topology of a system. Describe the hardware components used to deploy software components. Describe runtime processing nodes.

How to draw Component Diagram? Deployment diagram represents the deployment view of a system. It is related to the component diagram. Because the components are deployed using the deployment diagrams. A deployment diagram consists of nodes. Nodes are nothing but physical hardwares used to deploy the application. Deployment diagrams are useful for system engineers. An efficient deployment diagram is very important because it controls the following parameters
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Performance Scalability Maintainability Portability

So before drawing a deployment diagram the following artifacts should be identified:


Nodes Relationships among nodes

The following deployment diagram is a sample to give an idea of the deployment view of order management system. Here we have shown nodes as:

Monitor Modem Caching server Server

The application is assumed to be a web based application which is deployed in a clustered environment using server 1, server 2 and server 3. The user is connecting to the application using internet. The control is flowing from the caching server to the clustered environment. So the following deployment diagram has been drawn considering all the points mentioned above:

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Where to use Deployment Diagrams? Deployment diagrams are mainly used by system engineers. These diagrams are used to describe the physical components (hardwares), their distribution and association. To clarify it in details we can visualize deployment diagrams as the hardware components/nodes on which software components reside. Software applications are developed to model complex business processes. Only efficient software applications are not sufficient to meet business requirements. Business requirements can be described as to support increasing number of users, quick response time etc. To meet these types of requirements hardware components should be designed efficiently and in a cost effective way. Now a day's software applications are very complex in nature. Software applications can be stand alone, web based, distributed, mainframe based and many more. So it is very important to design the hardware components efficiently. So the usage of deployment diagrams can be described as follows:

To model the hardware topology of a system. To model embedded system. To model hardware details for a client/server system. To model hardware details of a distributed application. Forward and reverse engineering.

UML USE CASE DIAGRAM


Overview: To model a system the most important aspect is to capture the dynamic behaviour. To clarify a bit in details, dynamic behaviour means the behaviour of the system when it is running /operating. So only static behaviour is not sufficient to model a system rather dynamic behaviour is more important than static behaviour. In UML there are five diagrams available to model dynamic nature and use case diagram is one of them. Now as we have to discuss that the use case diagram is dynamic in nature there should be some internal or external factors for making the interaction. These internal and external agents are known as actors. So use case diagrams are consists of actors, use cases and their relationships. The diagram is used to model the system/subsystem of an application. A single use case diagram captures a particular functionality of a system. So to model the entire system numbers of use case diagrams are used. Purpose: The purpose of use case diagram is to capture the dynamic aspect of a system. But this definition is too generic to describe the purpose.

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Because other four diagrams (activity, sequence, collaboration and Statechart) are also having the same purpose. So we will look into some specific purpose which will distinguish it from other four diagrams. Use case diagrams are used to gather the requirements of a system including internal and external influences. These requirements are mostly design requirements. So when a system is analyzed to gather its functionalities use cases are prepared and actors are identified. Now when the initial task is complete use case diagrams are modelled to present the outside view. So in brief, the purposes of use case diagrams can be as follows:

Used to gather requirements of a system. Used to get an outside view of a system. Identify external and internal factors influencing the system. Show the interacting among the requirements are actors.

Relationships in Use Cases Use cases share different kinds of relationships. A relationship between two use cases is basically a dependency between the two use cases. Defining a relationship between two use cases is the decision of the modeler of the use case diagram. This reuse of an existing use case using different types of relationships reduces the overall effort required in defining use cases in a system. A similar reuse established using relationships, will be apparent in the other UML diagrams as well. Use case relationships can be one of the following:

Include: When a use case is depicted as using the functionality of another use case in a diagram, this relationship between the use cases is named as an include relationship. Literally speaking, in an include relationship, a use case includes the functionality described in the another use case as a part of its business process flow. An include relationship is depicted with a directed arrow having a dotted shaft. The tip of the arrowhead points to the parent use case and the child use case is connected at the base of the arrow. The stereotype "<<include>>" identifies the relationship as an include relationship.

Figure 3.4: an example of an include relationship For example, in Figure 3.4, you can see that the functionality defined by the "Validate patient records" use case is contained within the "Make appointment" use case. Hence, whenever the "Make appointment" use case executes, the business steps defined in the "Validate patient records" use case are also executed.

Extend: In an extend relationship between two use cases, the child use case adds to the existing functionality and characteristics of the parent use case. An extend relationship is depicted with a directed arrow having a dotted shaft, similar to the include relationship. The tip of the arrowhead

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points to the parent use case and the child use case is connected at the base of the arrow. The stereotype "<<extend>>" identifies the relationship as an extend relationship, as shown in Figure 3.5.

Figure 3.5: an example of an extend relationship Figure 3.5 shows an example of an extend relationship between the "Perform medical tests" (parent) and "Perform Pathological Tests" (child) use cases. The "Perform Pathological Tests" use case enhances the functionality of the "Perform medical tests" use case. Essentially, the "Perform Pathological Tests" use case is a specialized version of the generic "Perform medical tests" use case.

Generalizations: A generalization relationship is also a parent-child relationship between use cases. The child use case in the generalization relationship has the underlying business process meaning, but is an enhancement of the parent use case. In a use case diagram, generalization is shown as a directed arrow with a triangle arrowhead (see Figure 3.6). The child use case is connected at the base of the arrow. The tip of the arrow is connected to the parent use case.

Figure 3.6: an example of a generalization relationship On the face of it, both generalizations and extends appear to be more or less similar. But there is a subtle difference between a generalization relationship and an extend relationship. When you establish a generalization relationship between use cases, this implies that the parent use case can be replaced by the child use case without breaking the business flow. On the other hand, an extend relationship between use cases implies that the child use case enhances the functionality of the parent use case into a specialized functionality. The parent use case in an extend relationship cannot be replaced by the child use case. Let us see if we understand things better with an example. From the diagram of a generalization relationship (refer to Figure 3.6), you can see that "Store patient records (paper file)" (parent) use case is depicted as a generalized version of the "Store patient records (computerized file)" (child) use case. Defining a generalization relationship between the two implies that you can replace any occurrence of the "Store patient records (paper file)" use case in the business flow of your system with the "Store patient records (computerized file)" use case without impacting any business flow. This would mean that in future you might choose to store patient records in a computerized file instead of as paper documents without impacting other business actions.
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Now, if we had defined this as an extend relationship between the two use cases, this would imply that the "Store patient records (computerized file)" use case is a specialized version of the "Store patient records (paper file)" use case. Hence, you would not be able to seamlessly replace the occurrence of the "Store patient records (paper file)" use case with the "Store patient records (computerized file)" use case. How to draw Use case Diagram? Use case diagrams are considered for high level requirement analysis of a system. So when the requirements of a system are analyzed the functionalities are captured in use cases. So we can say that uses cases are nothing but the system functionalities written in an organized manner. Now the second things which are relevant to the use cases are the actors. Actors can be defined as something that interacts with the system. The actors can be human user, some internal applications or may be some external applications. So in a brief when we are planning to draw an use case diagram we should have the following items identified.

Functionalities to be represented as an use case Actors Relationships among the use cases and actors.

Use case diagrams are drawn to capture the functional requirements of a system. So after identifying the above items we have to follow the following guidelines to draw an efficient use case diagram.

The name of a use case is very important. So the name should be chosen in such a way so that it can identify the functionalities performed. Give a suitable name for actors. Show relationships and dependencies clearly in the diagram. Do not try to include all types of relationships. Because the main purpose of the diagram is to identify requirements. Use note when ever required to clarify some important points.

The following is a sample use case diagram representing the order management system. So if we look into the diagram then we will find three use cases (Order, SpecialOrder and NormalOrder) and one actor which is customer. The SpecialOrder and NormalOrder use cases are extended from Order use case. So they have extends relationship. Another important point is to identify the system boundary which is shown in the picture. The actor Customer lies outside the system as it is an external user of the system.

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Where to use Use Case Diagrams? As we have already discussed there are five diagrams in UML to model dynamic view of a system. Now each and every model has some specific purpose to use. Actually these specific purposes are different angles of a running system. So to understand the dynamics of a system we need to use different types of diagrams. Use case diagram is one of them and its specific purpose is to gather system requirements and actors. Use case diagrams specify the events of a system and their flows. But use case diagram never describes how they are implemented. Use case diagram can be imagined as a black box where only the input, output and the function of the black box is known. These diagrams are used at a very high level of design. Then this high level design is refined again and again to get a complete and practical picture of the system. A well structured use case also describes the pre condition, post condition, exceptions. And these extra elements are used to make test cases when performing the testing. Although the use cases are not a good candidate for forward and reverse engineering but still they are used in a slight different way to make forward and reverse engineering. And the same is true for reverse engineering. Still use case diagram is used differently to make it a candidate for reverse engineering. In forward engineering use case diagrams are used to make test cases and in reverse engineering use cases are used to prepare the requirement details from the existing application. So the following are the places where use case diagrams are used:

Requirement analysis and high level design. Model the context of a system. Reverse engineering. Forward engineering.
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CASE STUDYCourseware Management System Use case modeling, as we have learnt today, involves analyzing the problem statement to determine the business processes of the system. We will now design the use case model for the Courseware Management System case study. Let us analyze the problem statement to identify the potential actors and use cases of the system. First, let us list the potential actors. A quick look at the problem statement shows up the following terms and entities specific to the system:

Courses and Topics that make up a course Tutors who teach courses Course administrators who mange the assignment of the courses to tutors Calendar or Course Schedule is generated as a result of the Students who refer to the Course schedule or Calendar to decide which courses they wish to take up for study

Identifying Actors of the Courseware Management System Out of the preceding list, one thing is clear. There are certain terms and entities in the list that identify that they perform certain roles or business processes. We will discuss what these business processes are after we complete our analysis for identifying actors. For now, we focus on identifying the actors in the system. From the preceding list, we can see that there are some entities that perform an action and some that form the target for the action. The entities that perform action will be the actors for the Courseware Management System. In the above list, the actors that we can identify are:

Tutors Course administrators Students

But, because students are not the potential active participants for this system, we will drop them from the list of actors. Similarly, tutors are not active participants from our system's perspective, and hence, we will exclude tutors from our list if roles. Yet, we will still record them in our use case model since we do not wish to lose this business information. Our final list of primary actors has now come down to only one:

Course administrators

Identifying Use Cases of the Courseware Management System Next, let us identify the potential business processes in the Courseware Management System. The primary business flows in the system are:

Manage courses Manage course assignments

As we analyze the problem statement further, we can determine some discrete processes within these primary business flows. To manage courses, the actor needs to have the ability to view existing courses, manage the course information for a course, such as duration and so forth, and also manage the addition or removal of topics for a course. So, within the "Manage courses" use case, we can identify the following sub processes:

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View courses Manage topics for a course Manage course information

And similarly, the "Manage course assignment" use case can be refined into smaller discrete processes such as viewing the course calendar, viewing tutors, managing the tutor information of tutors working for the organization, and of course, assigning courses to tutors. Now, the use cases that we have identified within the "Manage course assignment" use case are:

View course calendar View tutors Manage tutor information Assign courses to tutors

Our final list of use cases for the courseware management system will now be:

View courses Manage topics for a course Manage course information View course calendar View tutors Manage tutor information Assign courses to tutors

If you were analyzing a sentence in English, the subject in the sentence can be identified as a potential actor and the verb part of the sentence can be a potential use case. Remember, this may or may not apply to the problem at hand, but is a good starting point for use case modeling.

Use Case Diagram

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Figure 3.8: the use case diagram for the Courseware Management System We have completed identifying potential use cases and actors. Take a look at the use case diagram for the Courseware Management System in Figure 3.7. The use case diagram of the Courseware Management System includes all the actors and use cases that we identified during our analysis of the problem statement.

UML INTERACTION DIAGRAM


Overview: From the name Interaction it is clear that the diagram is used to describe some type of interactions among the different elements in the model. So this interaction is a part of dynamic behaviour of the system. This interactive behaviour is represented in UML by two diagrams known as Sequence diagram and Collaboration diagram. The basic purposes of both the diagrams are similar. Sequence diagram emphasizes on time sequence of messages and collaboration diagram emphasizes on the structural organization of the objects that send and receive messages.

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Purpose: The purposes of interaction diagrams are to visualize the interactive behaviour of the system. Now visualizing interaction is a difficult task. So the solution is to use different types of models to capture the different aspects of the interaction. That is why sequence and collaboration diagrams are used to capture dynamic nature but from a different angle. So the purposes of interaction diagram can be describes as:

To capture dynamic behaviour of a system. To describe the message flow in the system. To describe structural organization of the objects. To describe interaction among objects.

How to draw Component Diagram? As we have already discussed that the purpose of interaction diagrams are to capture the dynamic aspect of a system. So to capture the dynamic aspect we need to understand what a dynamic aspect is and how it is visualized. Dynamic aspect can be defined as the snap shot of the running system at a particular moment. We have two types of interaction diagrams in UML. One is sequence diagram and the other is a collaboration diagram. The sequence diagram captures the time sequence of message flow from one object to another and the collaboration diagram describes the organization of objects in a system taking part in the message flow. So the following things are to identified clearly before drawing the interaction diagram:

Objects taking part in the interaction. Message flows among the objects. The sequence in which the messages are flowing. Object organization.

Following are two interaction diagrams modeling order management system. The first diagram is a sequence diagram and the second is a collaboration diagram. The Sequence Diagram: The sequence diagram is having four objects (Customer, Order, SpecialOrder and NormalOrder). The following diagram has shown the message sequence for SpecialOrder object and the same can be used in case of NormalOrder object. Now it is important to understand the time sequence of message flows. The message flow is nothing but a method call of an object. The first call is sendOrder () which is a method of Order object. The next call is confirm () which is a method of SpecialOrder object and the last call is Dispatch () which is a method of SpecialOrder object. So here the diagram is mainly describing the method calls from one object to another and this is also the actual scenario when the system is running.

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The Collaboration Diagram: The second interaction diagram is collaboration diagram. It shows the object organization as shown below. Here in collaboration diagram the method call sequence is indicated by some numbering technique as shown below. The number indicates how the methods are called one after another. We have taken the same order management system to describe the collaboration diagram. The method calls are similar to that of a sequence diagram. But the difference is that the sequence diagram does not describe the object organization where as the collaboration diagram shows the object organization. Now to choose between these two diagrams the main emphasis is given on the type of requirement. If the time sequence is important then sequence diagram is used and if organization is required then collaboration diagram is used.

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Where to use Interaction Diagrams? We have already discussed that interaction diagrams are used to describe dynamic nature of a system. Now we will look into the practical scenarios where these diagrams are used. To understand the practical application we need to understand the basic nature of sequence and collaboration diagram. The main purposes of both the diagrams are similar as they are used to capture the dynamic behaviour of a system. But the specific purposes are more important to clarify and understood. Sequence diagrams are used to capture the order of messages flowing from one object to another. And the collaboration diagrams are used to describe the structural organizations of the objects taking part in the interaction. A single diagram is not sufficient to describe the dynamic aspect of an entire system so a set of diagrams are used to capture is as a whole. The interaction diagrams are used when we want to understand the message flow and the structural organization. Now message flow means the sequence of control flow from one object to another and structural organization means the visual organization of the elements in a system. In a brief the following are the usages of interaction diagrams:

To model flow of control by time sequence. To model flow of control by structural organizations. For forward engineering. For reverse engineering.

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UML STATE CHART DIAGRAM


Overview: The name of the diagram itself clarifies the purpose of the diagram and other details. It describes different states of a component in a system. The states are specific to a component/object of a system. A State chart diagram describes a state machine. Now to clarify it state machine can be defined as a machine which defines different states of an object and these states are controlled by external or internal events. Activity diagram explained in next section, is a special kind of a State chart diagram. As State chart diagram defines states it is used to model lifetime of an object. Purpose: State chart diagram is one of the five UML diagrams used to model dynamic nature of a system. They define different states of an object during its lifetime. And these states are changed by events. So State chart diagrams are useful to model reactive systems. Reactive systems can be defined as a system that responds to external or internal events. State chart diagram describes the flow of control from one state to another state. States are defined as a condition in which an object exists and it changes when some event is triggered. So the most important purpose of State chart diagram is to model life time of an object from creation to termination. State chart diagrams are also used for forward and reverse engineering of a system. But the main purpose is to model reactive system. Following are the main purposes of using State chart diagrams:

To model dynamic aspect of a system. To model life time of a reactive system. To describe different states of an object during its life time. Define a state machine to model states of an object.

Elements of a State diagram A State diagram consists of the following behavioral elements: Element and its Description Initial State: This shows the starting point or first activity of the flow. Denoted by a solid circle. This is also called as a "pseudo state," where the state has no variables describing it further and no activities. Symbol

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State: Represents the state of object at an instant of time. In a state diagram, there will be multiple of such symbols, one for each state of the Object we are discussing. Denoted by a rectangle with rounded corners and compartments (such as a class with rounded corners to denote an Object). We will describe this symbol in detail a little later. Transition: An arrow indicating the Object to transition from one state to the other. The actual trigger event and action causing the transition are written beside the arrow, separated by a slash. Transitions that occur because the state completed an activity are called "triggerless" transitions. If an event has to occur after the completion of some event or action, the event or action is called the guard condition. The transition takes place after the guard condition occurs. This guard condition/event/action is depicted by square brackets around the description of the event/action (in other words, in the form of a Boolean expression). History States: A flow may require that the object go into a trance, or wait state, and on the occurrence of a certain event, go back to the state it was in when it went into a wait stateits last active state. This is shown in a State diagram with the help of a letter H enclosed within a circle. Event and Action: A trigger that causes a transition to occur is called as an event or action. Every transition need not occur due to the occurrence of an event or action directly related to the state that transitioned from one state to another. As described above, an event/action is written above a transition that it causes. Signal: When an event causes a message/trigger to be sent to a state, that causes the transition; then, that message sent by the event is called a signal. Represented as a class with the <<Signal>> icon above the action/event.

Final State: The end of the state diagram is shown by a bull's eye symbol, also called a final state. A final state is another example of a pseudo state because it does not have any variable or action described.

Note: Changes in the system that occur, such as a background thread while the main process is running, are called "sub states." Even though it affects the main state, a sub state is not shown as a part of the main state. Hence, it is depicted as contained within the main state flow. As you saw above, a state is represented by a rectangle with rounded edges. Within a state, its Name, variables, and Activities can be listed as shown in Figure 6.1.

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Figure 6.1: the structure of the state element How to draw State Chart Diagram? State chart diagram is used to describe the states of different objects in its life cycle. So the emphasis is given on the state changes upon some internal or external events. These states of objects are important to analyze and implement them accurately. State chart diagrams are very important for describing the states. States can be identified as the condition of objects when a particular event occurs. Before drawing a State chart diagram we must have clarified the following points:

Identify important objects to be analyzed. Identify the states. Identify the events.

The following is an example of a State chart diagram where the state of Order object is analyzed. The first state is an idle state from where the process starts. The next states are arrived for events like send request, confirm request, and dispatch order. These events are responsible for state changes of order object. During the life cycle of an object (here order object) it goes through the following states and there may be some abnormal exists also. This abnormal exit may occur due to some problem in the system. When the entire life cycle is complete it is considered as the complete transaction as mentioned below. The initial and final state of an object is also shown below.

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Where to use State Chart Diagrams? From the above discussion we can define the practical applications of a Statechart diagram. State chart diagrams are used to model dynamic aspect of a system like other four diagrams disused in this tutorial. But it has some distinguishing characteristics for modeling dynamic nature. State chart diagram defines the states of a component and these state changes are dynamic in nature. So its specific purpose is to define state changes triggered by events. Events are internal or external factors influencing the system. State chart diagrams are used to model states and also events operating on the system. When implementing a system it is very important to clarify different states of an object during its life time and state chart diagrams are used for this purpose. When these states and events are identified they are used to model it and these models are used during implementation of the system. If we look into the practical implementation of State chart diagram then it is mainly used to analyze the object states influenced by events. This analysis is helpful to understand the system behaviour during its execution. So the main usages can be described as:

To model object states of a system. To model reactive system. Reactive system consists of reactive objects. To identify events responsible for state changes. Forward and reverse engineering.

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CASE STUDYCourseware Management System Because our Courseware Management System case study does not undergo any noticeable state changes, we will drill down our attention to the Course object in the system. Recall that a state diagram can be defined not only for a system or subsystem, but also for an object in the system. Identifying states and events of the Course object The Course object does undergo state changes during its lifecycle, right from course creation to deleting a course. Let us depict the Course object's lifecycle by using a state diagram to understand it better. The events that occur in the lifecycle of the Course object are listed below:

Create new courseadd information for the course or update an existing course; update information for the course Add topicsadd topics to the course Assign tutorsassign the available tutors for the course Closefinished adding or updating the course

Consider the event of adding a new course to the Courseware Management System by the course administrator. The course administrator fills in the course information, thus initiating the creation of the Course object. This event kicks off two events that change the state of the Course object, but are part of the new course event. These two events contained within the new course creation event are adding topics to the Course object and assigning tutors for the course. This results in the Topic objects getting associated with the Course object. Next, the course administrator may wish to assign tutors to teach the course by identifying the tutors that teach this course (based on their specialty/preferences) and checking the availability of the tutors for a given period of time. This completes the lifecycle Course object until the time an update course event occurs. Figure 6.3 shows the state diagram for the Course object. The state diagram depicts the changes in the state of the Course object as it transitions through the various events in its lifecycle.

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Figure 6.3: the state diagram of the Course object

UML ACTIVITY DIAGRAM


Overview: Activity diagram is another important diagram in UML to describe dynamic aspects of the system. Activity diagram is basically a flow chart to represent the flow form one activity to another activity. The activity can be described as an operation of the system. So the control flow is drawn from one operation to another. This flow can be sequential, branched or concurrent. Activity diagrams deals with all type of flow control by using different elements like fork, join etc. Purpose: The basic purposes of activity diagrams are similar to other four diagrams. It captures the dynamic behaviour of the system. Other four diagrams are used to show the message flow from one object to another but activity diagram is used to show message flow from one activity to another. Activity is a particular operation of the system. Activity diagrams are not only used for visualizing dynamic nature of a system but they are also used to construct the executable system by using forward and reverse engineering techniques. The only missing thing in activity diagram is the message part. It does not show any message flow from one activity to another. Activity diagram is some time considered as the flow chart. Although the diagrams looks like a flow chart but it is not. It shows different flow like parallel, branched, concurrent and single. So the purposes can be described as:
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Draw the activity flow of a system. Describe the sequence from one activity to another. Describe the parallel, branched and concurrent flow of the system.

Elements of an Activity diagram An Activity diagram consists of the following behavioral elements: Element and its description Initial Activity: This shows the starting point or first activity of the flow. Denoted by a solid circle. This is similar to the notation used for Initial State. Activity: Represented by a rectangle with rounded (almost oval) edges. Symbol

Decisions: Similar to flowcharts, a logic where a decision is to be made is depicted by a diamond, with the options written on either sides of the arrows emerging from the diamond, within box brackets.

Signal: When an activity sends or receives a message, that activity is called a signal. Signals are of two types: Input signal (Message receiving activity) shown by a concave polygon and Output signal (Message sending activity) shown by a convex polygon.

Concurrent Activities: Some activities occur simultaneously or in parallel. Such activities are called concurrent activities. For example, listening to the lecturer and looking at the blackboard is a parallel activity. This is represented by a horizontal split (thick dark line) and the two concurrent activities next to each other, and the horizontal line again to show the end of the parallel activity.

Final Activity: The end of the Activity diagram is shown by a bull's eye symbol, also called as a final activity.

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How to draw Activity Diagram? Activity diagrams are mainly used as a flow chart consists of activities performed by the system. But activity diagram are not exactly a flow chart as they have some additional capabilities. These additional capabilities include branching, parallel flow, swim lane etc. Before drawing an activity diagram we must have a clear understanding about the elements used in activity diagram. The main element of an activity diagram is the activity itself. An activity is a function performed by the system. After identifying the activities we need to understand how they are associated with constraints and conditions. So before drawing an activity diagram we should identify the following elements:

Activities Association Conditions Constraints

Once the above mentioned parameters are identified we need to make a mental layout of the entire flow. This mental layout is then transformed into an activity diagram. The following is an example of an activity diagram for order management system. In the diagram four activities are identified which are associated with conditions. One important point should be clearly understood that an activity diagram cannot be exactly matched with the code. The activity diagram is made to understand the flow of activities and mainly used by the business users. The following diagram is drawn with the four main activities:

Send order by the customer Receipt of the order Confirm order Dispatch order

After receiving the order request condition checks are performed to check if it is normal or special order. After the type of order is identified dispatch activity is performed and that is marked as the termination of the process.

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Where to use Interaction Diagrams? The basic usage of activity diagram is similar to other four UML diagrams. The specific usage is to model the control flow from one activity to another. This control flow does not include messages. The activity diagram is suitable for modeling the activity flow of the system. An application can have multiple systems. Activity diagram also captures these systems and describes flow from one system to another. This specific usage is not available in other diagrams. These systems can be database, external queues or any other system. Now we will look into the practical applications of the activity diagram. From the above discussion it is clear that an activity diagram is drawn from a very high level. So it gives high level view of a system. This high level view is mainly for business users or any other person who is not a technical person. This diagram is used to model the activities which are nothing but business requirements. So the diagram has more impact on business understanding rather implementation details. Following are the main usages of activity diagram:

Modeling work flow by using activities. Modeling business requirements. High level understanding of the system's functionalities. Investigate business requirements at a later stage.

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CASE STUDYCourseware Management System Let us now apply the information that we have gained from the previous sections to our Courseware Management System case study application. An Activity diagram depicts different workflows in a system. In Article 3, we had defined the following use cases for the Courseware Management System:

View courses Manage topics for a course Manage course information View course calendar View tutors Manage tutor information Assign courses to tutors

Each of these use cases is actually a workflow. Hence, we can easily depict these use cases by using the Activity diagram. Ideally, you should use an Activity diagram to model a workflow by basing it on the different business entities (classes) involved in the workflow. Hence, we will take a candidate use case and model it to gain a hands-on understanding of creating an Activity diagram. In this instance, we will model the "Manage course information" use case in the system using the Activity diagram. Identifying the activities and transitions for managing course information The course administrator is responsible for managing course information in the Courseware Management System. As part of managing the course information, the course administrator carries out the following activities:

Check if course exists If course is new, proceed to the "Create Course" step If course exists, check what operation is desiredwhether to modify the course or remove the course If the modify course operation is selected by the course administrator, the "Modify Course" activity is performed If the remove course operation is selected by the course administrator, the "Remove Course" activity is performed

In the first step in this Activity diagram, the system determines whether the course that is to be managed is a new course or an existing course. For managing a new course, a separate activity, "Create Course," is performed. On the other hand, if a course exists, the course administrator can perform two different activitiesmodify an existing course or remove an existing course. Hence, the system checks the type of operation desired based on which two separate activities can be performed"Modify Course" or "Remove Course". This completes the activities involved in managing course information carried out by the course administrator.

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Activity diagram

Figure 7.2Activity diagram for the "Manage course information" use case Figure 7.2 shows the Activity diagram for the "Manage course information" use case. The Activity diagram depicts the steps involved in this workflow. At the end of each of the activities in the "Manage course information" workflow, the Course object is the one that is affected and, hence, we have included this in the Activity diagram.

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