Sei sulla pagina 1di 5

The Wii Remote (Wii U Rimokon?

), also known as the Wiimote, is the primary controller for Nintendo's Wii console. A main feature of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen viagesture recognition and pointing through the use of accelerometer and optical sensor technology. Another feature is its expandability through the use of attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Wii Classic Controller, Wii Zapper, and the Wii Wheel, originally used for Mario Kart. The controller was revealed at the Tokyo Game Show on September 14, 2005, with the name "Wii Remote" announced April 27, 2006. It has since received much attention due to its unique features and the contrast between it and typical gaming controllers. During Nintendo's presentation of Wii's successor console, the Wii U, it was announced that it will have support for the Wii Remote and its peripherals in games where use of its touchscreen-built-in primary controller is not imperative.

Kinect, originally known by the code name Project Natal,

[10]

is a motion sensing input

device by Microsoft for the Xbox 360 video game console. Based around a webcam-style addon peripheral for the Xbox 360 console, it enables users to control and interact with the Xbox 360 without the need to touch a game controller, through a natural user interface using gestures and spoken commands. base.
[12] [11]

The project is aimed at broadening the Xbox 360's audience beyond its typical gamer

Kinect competes with the Wii Remote Plus andPlayStation Move with PlayStation Eye motion
[8]

controllers for the Wii and PlayStation 3 home consoles, respectively. A version forWindows will be released on February 1, 2012.

Kinect was launched in North America on November 4, 2010,


[15]

[3]

in Europe on November 10, 2010,


[6][13][14]

[4]

in

Australia, New Zealand and Singapore on November 18, 2010, 2010.


[16][17][18]

and in Japan on November 20,


[19]

Purchase options for the sensor peripheral include a bundle with the game Kinect or 250 GB Xbox 360 console and Kinect
[16][17][18][19]

Adventures and console bundles with either a 4 GB Adventures.

After selling a total of 8 million units in its first 60 days, the Kinect holds the Guinness World Record of being the "fastest selling consumer electronics device". been shipped as of March 9, 2011.
[2] [20][21][22]

10 million units of the Kinect sensor have

Microsoft released a non-commercial Kinect software development kit for Windows 7 on June 16, 2011, with a commercial version following at a later date.
[23][24][25] [26][27]

This SDK will allow .NET developers to write

Kinecting apps in C++/CLI, C#, or Visual Basic .NET.

A laser rangefinder is a device which uses a laser beam to determine the distance to an object. The most common form of laser rangefinder operates on the time of flight principle by sending a laser pulse in a narrow beam towards the object and measuring the time taken by the pulse to be reflected off the target and returned to the sender. Due to the high speed of light, this technique is not appropriate for high precision sub-millimeter measurements, where triangulation and other techniques are often used.

A graphics tablet (also digitizer, digitizing tablet, graphics pad, drawing tablet or pen tablet) is a computer input device that enables a user to hand-draw images and graphics, similar to the way a person draws images with a pencil and paper. These tablets may also be used to capture data or handwritten signatures. It can also be used to trace an image from a piece of paper which is taped or otherwise secured to the surface. Capturing data in this way, either by tracing or entering the corners of linear polylines or shapes is called digitizing. A graphics tablet (also called pen pad or digitizer) consists of a flat surface upon which the user may "draw" or trace an image using an attached stylus, a pen-like drawing apparatus. The image generally does not appear on the tablet itself but, rather, is displayed on the computer monitor. Some tablets, however, come as a functioning secondary computer screen that you can interact with images by using the stylus. Some tablets are intended as a general replacement for a mouse as the primary pointing and navigation device for desktop computers.
[1] [2]

directly

(d) Plotter Plotters are used to print graphical output on paper. It interprets computer commands and makes line drawings on paper using multicolored automated pens. It is capable of producing graphs, drawings, charts, maps etc. Computer Aided Engineering (CAE) applications like CAD (Computer Aided Design) and CAM (Computer Aided Manufacturing) are typical usage areas for plotters.

Microforms are any forms, either films or paper, containing microreproductions

[1]

of documents for

transmission, storage, reading, and printing. Microform images are commonly reduced to about one twenty-fifth of the original document size. For special purposes, greater optical reductions may be used. All microform images may be provided as positives or negatives, more often the latter. Three formats are common: microfilm (reels), aperture cards and microfiche (flat sheets). Microcards, a format no longer produced, were similar to microfiche, but printed on cardboard rather than photographic film.

An interactive whiteboard (IWB), is a large interactive display that connects to a computer and projector. A projector projects the computer's desktop onto the board's surface where users control the computer using a pen, finger, stylus, or other device. The board is typically mounted to a wall or floor stand. They are used in a variety of settings, including classrooms at all levels of education, in corporate board rooms and work groups, in training rooms for professional sports coaching, in broadcasting studios and others. The interactive whiteboard industry was expected to reach sales of US$1 billion worldwide by 2008; one of every seven classrooms in the world will feature an interactive whiteboard by 2011 according to market research by Futuresource Consulting.
[1]

In 2004, 26% of British primary classrooms had interactive

whiteboards.

[2]

The Becta Harnessing Technology Schools Survey 2007 indicated that 98% of secondary
[3]

and 100% of primary schools had IWBs.

By 2008 the average numbers of interactive whiteboards rose


[4]

in both primary schools (18 compared with just over six in 2005, and eight in the 2007 survey) and secondary schools (38, compared with 18 in 2005 and 22 in 2007). Uses for interactive whiteboards may include: Running software that is loaded onto the connected PC, such as a web browsers or proprietary software used in the classroom. Capturing and saving notes written on a whiteboard to the connected PC Capturing notes written on a graphics tablet connected to the whiteboard Online whiteboard
[5]

Controlling the PC from the white board using click and drag, markup which annotates a program or presentation

Using OCR software to translate cursive writing on a graphics tablet into text Using an Audience Response System so that presenters can poll a classroom audience or conduct quizzes, capturing feedback onto the whiteboard

A light pen is a computer input device in the form of a light-sensitive wand used in conjunction with a computer's CRT TV set or monitor. It allows the user to point to displayed objects or draw on the screen in a similar way to a touch screen but with greater positional accuracy. It was long thought
whom?] [1] [according to

that a light pen can work with any CRT-based display, but not with LCD screens (though Toshiba

and Hitachi displayed a similar idea at the "Display 2006" show in Japan ), projectors and other display devices. However, in 2011 Fairlight Instruments released its Fairlight CMI-30A, which uses a 17" LCD monitor with light pen control. A light pen is fairly simple to implement. Just like a light gun, a light pen works by sensing the sudden small change in brightness of a point on the screen when the electron gun refreshes that spot. By noting exactly where the scanning has reached at that moment, the X,Y position of the pen can be resolved. This is usually achieved by the light pen causing an interrupt, at which point the scan position can be read from a special register, or computed from a counter or timer. The pen position is updated on every refresh of the screen. The light pen found use during the early 1980s. It was notable for its use in the Fairlight CMI, and the BBC Micro. IBM PC compatible CGA,HGC and some EGA graphics cards featured a connector for a

light pen as well. Even some consumer products were given light pens, in particular the Thomson MO5 computer family. Because the user was required to hold his or her arm in front of the screen for long periods of time or to use a desk that tilts the monitor, the light pen fell out of use as a general purpose input device.
[citation needed]

The first light pen was created around 1952 as part of the Whirlwind project at MIT.

[2][3]

Since the current version of the game show Jeopardy! began in 1984, contestants have used a light pen to write down their wagers and responses for the Final Jeopardy! round.
[citation needed]

Since light pens operate by detecting light emitted by the screen phosphors, some nonzero intensity level must be present at the coordinate position to be selected, otherwise the pen won't be triggered.

Potrebbero piacerti anche