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The Amoeba Game Instructions: Instruct all players to hold hands and form a large circle.

Put a safe, durable object in the middle of the circle. The object of the game is to try and have other people touch the object, by pulling, pushing, etc, but the circular link cannot be broken. If a person touches the object in the center of the circle, he or she is out of the game. The game is over when there is only one person left. Note: This elimination aspect of this game may not be ideal in terms of inclusivity and allowing people to play longer. Variations include: having those who touched the object leave the first amoeba, but start to form a second amoeba. You get negative points in the second amoeba by touching the object in the center. This means one amoeba is shrinking while the second one is growing. The end of the game is when there is only one person left in the one amoeba, and everyone else moving around in the second amoeba. First Impressions Game This is a fun game that involves writing your first impression of someone you meet. If some people already know each other, thats fine too people can simply write some nice, encouraging words or adjectives to describe each other. This works well as an icebreaker for meetings, when there are new people present, or when people dont know each other well. It can be entertaining as a party game, too. To set up First Impressions, pass out the large sheets of paper and writing utensils. Have each person write their name on the top of a sheet of paper. Tape each persons sheet to their back so that they cant see it. Instruct everyone to mingle with each other and to converse. Tell everyone to say hello and to introduce each other for a few moments. After a minute or so, ask each person to write an adjective (their first impression of the person they just spoke with) on each others papers. Then have each person continue mingling with new people, repeating the process. After 10-20 minutes (depending on how large your group is and how long you want this activity to run), each person should have several adjectives and descriptive words listed on their backs. Go around the room and introduce each other, reading the words writen on your neighbors paper. This should be pretty humorous, and if people did this activity correctly, there should be lots of kind things said about each other. Important note: instruct everyone to write nice (or encouraging) words ONLY! Do not allow any mean, rude, or critical words to be written. For example, one can write words such as beautiful smile, great sense of humor, smart and witty personality, gifted listener, etc.

Autograph Bingo Autograph Bingo is a fun way to help both new acquaintances and old friends discover facts about each other. The goal of this icebreaker game is to mingle and obtain the signatures of people who have the facts listed on their bingo card. Just as regular bingo rules, once a player successfully obtains a full row (5 in a row) on his or her Bingo sheet, whether obtained horizontally, vertically, or diagonally, he or she shouts BINGO! Setup Prepare a table with 5 rows and 5 columns (55), with interesting facts inside the boxes. These facts can include humorous or bizarre things. For example you can use facts such as: Speaks more than two languages Enjoys walking in thunderstorms Likes anchovies Has been to Alaska Has gone skydiving before Has more than three sisters Has gone without a shower for more than three days Try to be as creative as you can. Like traditional bingo, you can mark the center square as a Free Space. After you are finished preparing the table, print out enough copies. You are ready to play! Instructions for How to Play Pass out pens and the bingo cards to each player. Explain the game along with the following rule: each person you talk to may only sign your sheet once (so that people can interact with as many people as possible). When everyone is ready, say Go! and begin the game! Once a player shouts Bingo! everyone returns to the center and the person must introduce the people who signed his or her sheet. If desired, you can ask each person to explain their fact. The Autograph Game is a great way to learn humorous or unique facts about people. Have fun! The Banana Pass Game The banana pass is an outdoor action game that is essentially a messy relay race. The baton is a banana except the catch is that you can only use your feet to pass it! Eww.. How to Play Players lie down on the grass, head to toe in a straight line with each persons toes about 2 feet away from the next teammates head. When the game begins, the first people in line grab hold of the banana with their feet and pass it over their heads to the next persons feet. The next person receives the banana with his or her feet and passes again until the entire team is done. When the banana has been passed to the last person, this

person must peel the banana and eat it (ewww!). After eating it, the person then must run back to the starting line, finishing the race for the team. The Big Wind Blows Game Big Wind Blows is an icebreaker game that combines aspects of musical chairs with a get-to-know-you task. It can be humorous and entertaining, especially when you discover interesting facts that you might not expect about people. How to Play Big Wind Blows To set up the game, arrange several chairs facing inward into a medium sized circle. There should be one chair for each player, minus one. One person starts as the Big Wind in the center of the circle, with everyone else seated. The Big Wind raises both arms and spins around, while saying the following: The Big Wind blows _____. The blank must be filled with a true statement about himself or herself, such as The Big Wind blows everyone who has been to Canada or any other true fact. At this point, any of the players who share this characteristic (including the person who is currently the Big Wind) must stand up and quickly find a new seat. For each statement, no player is allowed to sit in the same seat or a seat directly adjacent to his or her previous seat. One person will be left without a seat. This person becomes the new Big Wind for the next round. This game is especially interesting when players use unique, unexpected, or funny statements. For example, a player can say embarassing statements such as, Big Wind blows those who have gone without a shower for three days. Have fun and remember the objective of the group game: to get to know each other better Blanket Name Game Instructions: The Blanket Name Game is a simple name recognition/identification game. Go around the room and make introductions (share your name and other information such as your hobbies, major, etc. if desired. Separate into two groups and have two people hold a large, thick blanket separating the two groups so that neither group can see the other. When the blanket drops, the first person to correctly call out the name of the other groups designated person wins the round (which typically means the loser of the round must leave the game, though if you prefer to avoid elimination then you dont have to do this). The group may strike different humorous poses to distract the attention of other groups person. As a variation, several people may be facing the other group with

one person being chosen to call out the information of the other groups people. The Bowl Game How to Play The Bowl Game is a personalized guessing game useful for parties and other gatherings. To prepare for the game, cut paper into small pieces, yet big enough to write on. Have the players write down virtually anything that can be used for guessing: objects, famous people, movies, places, anything that comes to mind. Fold the pieces up and put them into the bowl. Divide into two teams. Each team has one minute to describe as many pieces of paper from the bowl as possible without saying the word on the paper. Each team gets one pass per turn and after that it is minus one point for every pass. Whoever has the most points when the terms in the bowl run out wins. Variations include: Doing charades with the same set of clues for the second round, followed by being allowed to say one word only for the third round. Capture the Flag Capture the Flag is a popular team-based action game that is typically held outdoors. It is a fast paced cousin of It Tag, with lots of running and chasing, and some strategy. The following is the traditional version, although there are many variations of the game. How to Play Divide the players into two teams. Agree upon the legal boundaries of play, determine the location of two jails (one for each team) and set up a middle boundary between the two teams. At the beginning of each round, each team hides and defends their own flag, which is any object that is durable and safe to toss around and run with (e.g. a bright T-shirt or cone). The flag must not be obscured; it needs to be more than 50% visible. Optionally, you may have more than one flag if there are enough people. The object of the game is for one team to grab the flag of the other team and bring it over to their own side. When a member of the opposing team crosses over the middle boundary into the opposing teams territory, the other team is allowed to tag the person and take them to a jail where they stay until they are released (tagged) by one of their own team members who has not yet been captured. Be sure there is plenty of space outdoors, as there will be lots of running involved. Also remember: safety first. Clear the area of any dangerous obstacles or hazards. Celebrity Game

The Celebrity Game is a guessing game similar to the Bowl Game. It features a lot of good variety in gameplay and works well with medium sized groups. Supplies: 1 minute timer, small slips of paper, pens/pencils, a bag or hat to hold the slips of paper. Setup: Distribute three slips of paper for each player. Each player must think of three celebrities or famous people (living, dead, real, or fictional) and write these on a slip of paper (one name per slip). Divide the group into two teams. There needs to be a scorekeeper to keep score. Each team will have 1 minute per turn. For each turn, the person who is it (the clue giver) and must use verbal clues or gestures (charades) to try to get their team to correctly guess what is written on the slip. The goal of the game is to have your team correctly guess as many clues as possible. The winning team at the end of the game is the team that has the most points. First Round Verbal Clues. For the first round, the person who is it must use descriptive clues in a way that is similar to board games like Taboo and Catchphrase, i.e., saying anything that might get their team to correctly guess the word written on each slip. For each turn, the 1minute timer begins and the person grabs a slip from the bag and begins to give clues. The team can shout out multiple answers freely, even if theyre wrong. The clue giver can say almost anything, besides the name on the paper. Whenever the clue givers team correctly guesses the name on the sheet, the clue giver grabs another slip from the bag. At the end of the minute, the team adds up the number of papers (names correctly guessed) and receives one point per paper. Then the next team goes and takes their turn. This process repeats until all the names in the bag are used up. Second Round Charades. For the second round, all the slips from the first round return into the bag. The game continues as before, except clue givers are not allowed to speak or make any noise at all! This round is played like charades. Again, for each correct guess, each team receives a point. Third Round One Word Clues. For the third and final round, all the names are returned to the bag and game continues as before, except the clue giver can only say one word for each slip! This round continues as before until all the names are used up and scoring is the same. At the end of this round, all the scores from each round are added up and the winners are declared! Variations to consider: For the Charades round, consider allowing the use of props (i.e., using objects in the room to help deliver clues.)

Note: You can have each person come up with more celebrities based on the group size. Smaller groups will need to think up more names than very large groups. You can also have more than two teams for very large groups. Celebrity ID Game Instructions: The Celebrity ID Game is a good way to get a large group to mingle and break the ice by interacting with lots of people rapidly. To set up, the moderator prepares several labels with famous celebrity or wellknown names (e.g. Tom Hanks, Mickey Mouse, Barry Bonds, etc.) The moderator sticks a label on each persons back. Then, the moderator announces it is time for the game to begin. At this point everybody mingles and introduces themselves to each other, and then each person asks yes or no questions to gain clues about the name. When a person correctly identifies the name, he or she removes the label and continues to mingle until a preset amount of time.

Chubby Bunny Chubby Bunny is a simple yet hilarious game that involves adding marshmallows to players mouths, one at a time, and getting players to yell the words Chubby Bunny. How to play: Have three or more players go to the front of the room. Have paper towels or a large trash can ready, as this game can end up being a bit messy. Open up a bag of medium to large sized marshmallows. Give a marshmallow to each player, and have them insert it into their mouth. Do not let them chew or swallow the marshmallow. After each player has inserted a marshmallow in their mouth, each player takes turns screaming, Chubby Bunny! If each person is successful in yelling the words with the marshmallow in their mouth, they survive and continue playing the game. Give each player another marshmallow. They must insert this marshmallow and yell Chubby Bunny! again. This process continues, and each players mouth will start to become full of marshmallows. As long as the player can yell Chubby Bunny successfully without losing any marshmallows out of their mouth, they keep playing. When a person is unable to yell Chubby Bunny, they are out of the game. Warning: Be careful! This game can lead to choking if improperly played. Always supervise players. Safety first!

Commonalities and Uniquities Form groups of five to eight people and give them two sheets of paper and a pencil or pen. The first part of the activity is Commonalities, where each subgroup compiles a list of the things they have in common. In order for it to make the list, it must apply to everyone in the subgroup. You want to avoid writing things that people can see (e.g. everyone has hair, or we are all wearing clothes). Try to get them to dig deeper. After about 5 minutes, have a spokesperson from each subgroup read their list. Then, depending on your goals for the session, you can have half of each subgroup rotate to another group for Uniquities or you can leave everyone in the same group. On the second sheet of paper have them record uniquities, meaning that each item applies to only one person in the group. The group tries to find at least 2 uniquities for each person. After 5-7 minutes, you can have each person say one of their uniquities or have a person read them one by one, having others try to guess who it was. (Again, you want to go beyond the superficial, avoiding those things that people can readily see). This is an excellent team-building activity because it promotes unity, gets people to realize that they have more in common than they first might realize. The awareness of their own unique characteristics is also beneficial in that people can feel empowered to offer the group something unique The Couch Game How to Play The Couch Game (also known by the name Kings and Queens) is a memorybased game that takes a moment to learn. Form a circle with the couch (or four chairs) as part of the circle. Place two males and two females on the couch, and have the rest of the people fill in the circle, in alternating order (guy next to girl no two guys next to each other, and no two girls next to each other). One chair must be left open. Have everyone fill out their name on a piece of paper. Place all the pieces of paper in a container. Go around the room and have someone pick out a piece of paper with someones name on it (they cannot have their own name). They must not let anyone know whose name they have. The person to the left of the empty chair begins by calling out someones name. The person who is holding a paper with that name must move from their seat to the empty seat. The object of the game is for the guys to get four guys on the couch while the girls try to get four girls on the couch. This game is a memory-based game which sometimes leads to humorous results due to its gender-based competitive nature. Instructions for Dragon Tag Setup for the Dragon Tag Game

You need an area with a lot of space. Form teams of 4-8 people. Make human chains by having team members hold on to each others waists or link elbows. Each team of connected people is now a dragon with a head and a tail. Place a scarf or bandana hanging in the back pocket of the last person in the chain (the tail of the dragon). Rules for the Dragon Tag Game People who are part of a human chain cannot let go and get separated! The goal of the game is to have the head of each dragon (the front of the chain) to grab the scarf or bandana off the tail of another teams dragon while staying linked. If any part of a teams dragon gets separated, the detached tail end cannot move; only the head and the people attached to the head can move. You cannot go after another team until you have reconnected your body together. A team can perform defense by curling up into a ball. You can curl up as a whole dragon or just the tail if the head has been detached. All teams attempt to do this simultaneously. When any team loses their flag (i.e., when another team grabs their flag) they are out. The last remaining team is the winner! ************************ Drip, Drip, Drop Drip, Drip, Drop is a simple game that involves a bit of guessing and getting aother players wet. How to play: Fill up a large cup with water. Give it to one player (e.g. John). Everyone sits in a circle. The player with the cup (John) chooses a category and announces it to the group (for example, colors). John then chooses a color without telling the group. The person walks around the group, stopping at each group member. The group member must guess which color the person has chosen. If they guess the wrong color, the person drops a little bit of water on them. If the group member guesses correctly, the person dumps some water on them (pours the cup of water). Then both members must run around the circle and be the first person to sit back down in that spot (just like in duck-duck-goose). ***********************

Rules for Follow the Leader Follow the Leader (also known as the Copycat Game) is an action game that serves as a good energizer or warmup activity. It can be pretty hilarious watching people mimic the leader, especially if the leader does some wacky

movements. There is no preparation needed for the Follow the Leader game. Find a large open space, either indoors or outdoors, and youre ready to go! How to Play Ask everyone to stand and arrange the group into a circle, facing inwards. Ask one person to leave the room for a minute. This person will be the guesser for the round. While he or she is gone, the group decides who should be the leader. The leader will be the one who sets the movements for that round. When this person is chosen, invite the guesser to come back. The guesser stands in the very center of the circle. When the round begins, everyone starts swinging their arms up and down. The leader will eventually begin to do other movements, and everyone else mimics the leaders actions, without being too obvious to reveal who the leader is. The leader can do just about anything he or she wants, such as:

clapping making a kicking motion with his or her leg jumping up and down singing a line from a song patting his or her own head a dance move

Everyone in the circle should be careful to avoid prolonged eye contact with the leader, so the leaders identity is not given away. The guesser must keep turning his or her head to try to figure out which person is the leader (the person who is starting of all the groups movements). The guesser is allowed to make up to three guesses. If the guess is incorrect, the round continues. If the guess is correct, the leader becomes the new guesser for the next round. If all three guesses are exhausted and the leader is not correctly guessed, the round ends and you can either keep the same guesser or switch it up.

Ghost in the Graveyard Ghost in the Graveyard is a game that involves hiding, seeking, and chasing. Its a good activity for nighttime family or group fun. Be sure to wear comfortable sneakers, as the game involves some running around. Setup for Ghost in the Graveyard There is no real setup necessary for this game, except to ensure that the area is safe from dangerous obstacles. Choose a central location to be the home base for the game. How to Play Ghost in the Graveyard

Gather everyone at the home base. Youll need a large outdoor play area for this game. Tell everyone the boundaries of play and make sure everyone knows not to go past these boundaries. To begin, choose a volunteer to be the ghost. This person leaves the base and hides somewhere within the boundaries while everyone else closes their eyes. After a minute or two, the rest of the group counts aloud: One oclock, two oclock, three oclock until they reach midnight. At this point, everyone leaves the base and searches for the ghost. The first person to spot the ghost yells Ghost in the graveyard! and all the seekers rush back as fast as they can to base. The ghost chases after everyone and whoever is tagged becomes next ghost. This game is best to play when it is early evening or dark, but be sure to take measures to keep everyone safe, as running in areas with low light can lead to possible injury. Keep safe and have fun!

Giants, Wizards, & Elves Giants, Wizards, and Elves is a fun, silly icebreaker game that is a good way to break the ice at meetings or in classrooms. Its a simple game based on the classic game of rock, paper, scissors. Setup Teach everyone how to become three characters: the giant, the wizard, and the elf. Each character features hand motions and a noise. For the giant, each person stands on their tippy toes, lifts up their arms, and makes an angry growling noise: Roooar! For the wizard, each person crouches a little bit, flutters their fingers as though they are casting a spell, and they make a magical noise: Woooo! For the elf, each person gets down very low on their knees, cups their hands around their ears, and makes a high pitched elf noise: Eeeeee! Practice each motion together a few times. Divide everyone into two teams and have them separate into opposite sides of the room. The game invovles several rounds. For each round, the following takes place: 1. Each team forms a huddle and decides to become a giant, wizard, or elf. 2. Both teams then line up and face each other, about 5 feet apart. 3. The facilitator says 3..2..1..Go! 4. Each team acts out the giant, wizard, or elf (whatever they decided to become). 5. As soon as they act out their character, the winner tries to grab the loser and pulls as many people over to their side as they can. The loser tries to run away, back to their side, in order to be safe. The winner of each round is determined by the following.The giant defeats the elf because giants squash elves.

Elves defeat wizards by outsmarting them, chewing at their legs. The wizard defeats the giant by zapping them with a magic spell. Identical characters are a draw (no one wins).This process keeps repeating for multiple rounds until one team is entirely consumed (or when time runs out.)

Hodgy Podgy Instructions: Hodgy Podgy (also known as Hodgey Podgey and the Hodgy Podgy Word Game) is a simple yet very fun rhythm game. A group of people stand in a circle, with everyone facing the center. Choose a person who will start the round. He or she starts to clap a relatively slow rhythm (slap both legs on the first beat, then clap hands on second beat, thumbs-up on left hand for third beat, and thumbs-up on right hand on fourth beat, and repeat the four beat cycle). Everyone in the circle matches the rhythm set by the leader. To start each round, the leader says (while clapping to the rhythm, one beat per word), Hodgy podgy, hodgy podgy, hodgy podgy, hodgy podgy! The leader starts a sentence by saying any word on the one beat (for example, he or she could say the word Big as he or she slaps their legs on beat one). The next person in the circle must continue the story by adding the next word in the sentence by the first beat of the next rhythm cycle (for example, the 2nd person could say dogs, so the sentence is now Big dogs..). The third person in the circle must continue the story by adding the 3rd word in the sentence at the right time (for example, the person could say the word eat, making the current sentence Big dogs eat..). The next person in line must continue the sentence. Each word must make logical and grammatical sense when added to the sentence. If a person wants to end the sentence, he or she says a punctuation word, such as period or exclamation point or question mark. At this point, the next person in the circle starts the new sentence. An example of a sample round of play would look like this (assuming there are 6 players in the circle): Player 1 (while clapping a 4 beat rhythm): Hodgy podgy, hodgy podgy, hodgy podgy, hodgy podgy! Player 1 starts sentence on beat one: Big.. Player 2 continues sentence on beat one of next cycle: ..dogs.. Player 3 continues sentence on beat one of next cycle: ..eat.. Player 4 continues sentence on beat one of next cycle: ..yummy.. Player 5 continues sentence on beat one of next cycle: ..food..

Player 6 continues sentence on beat one of next cycle: ..when.. Player 1 continues sentence on beat one of next cycle: ..they.. Player 2 continues sentence on beat one of next cycle: ..are.. Player 3 continues sentence on beat one of next cycle: ..hungry.. Player 4 ends sentence on beat one of next cycle by saying: ..PERIOD.. Player 5 starts new sentence on beat one of next cycle: They.. Player 6 continues sentence on beat one of next cycle: ..are.. Player 1 continues sentence on beat one of next cycle: ..very.. Player 2 continues sentence on beat one of next cycle: ..smelly.. Player 3 ends sentence on beat one of next cycle by saying: ..EXCLAMATION POINT.. Player 4 starts new sentence on beat one of next cycle by saying: Bob.. And the game continues, as players create silly stories together, word by word. When a player makes a mistake (is unable to continue the sentence in time, or says something logically or gramatically correct) the round ends and he becomes the person who starts the next round. This game offers lots of entertainment and is a little educational too!

The Hot Seat Instructions: Take a chair and identify it as the hot seat. Set a timer for any length of time (e.g. something like 2 or 3 minutes should be plenty) and ask each person to take a turn on the hot seat. Once they are seated, the timer begins and people may ask the seated person any question in rapidfire succession. The hot seat member is allowed to say pass for any too personal questions try to avoid asking these, as it can ruin the fun. The players should be encouraged to ask good, meaningful questions that can allow the person to share significant and important things about himself or herself, such as: What were your greatest disappointments in your life? What would you do if you won the lottery? If money were no object and you were guaranteed to be successful, what job would you do as a career? If you could meet and have dinner with any person who ever lived, who would it be and why? What would you ask that person? What three words would you use to describe yourself? Questions can be funny, too, such as: What was your most embarassing moment? What was the silliest thing youve ever done?

The game serves as a great way to get to know each other. Variations of the game include: allowing the player on the hot seat to lie, and then having the rest of the players challenge the player in order to win points; adding judges to award the most interesting facts; among other variations.

How to Play the Human Knot Game To play, the groups must communicate and figure out how to untangle the knot (forming a circle of people) without ever letting go of any hands. If you wish, this icebreaker can be played competitively, in which the facilitator says Ready.. Set.. Go! and has all the groups race to become the first group to finish. If any group member lets go of a hand (breaks the chain), then the group must start from the beginning, or you could impose a penalty/punishment for that person (e.g. wear a blindfold). This game typically takes 15-30 minutes to complete. You can impose a time limit if you wish to make the game more challenging. When you are done with the Human Knot activity, you can ask some debrief questions if you wish, such as How well did you group work together? What strategies did your group adopt? How did it feel to solve the game? etc.

Human Sculptures Game Human Sculptures is a fun game that be used as an icebreaker activity or as a general party game. There are two variations of this game one version is a competitive guessing game, while the other version is an based on creative interpreptations of various topics. The instructions for both versions are below. How to Play Human Sculptures: Guessing Game Version The facilitator should announce a category (e.g. famous movies or famous songs the more specific the better). All players are then divided into smaller groups and one team leader is given a pen and paper. Each group brainstorms an idea that goes along with the topic and each team leader must write down the idea on a sheet of paper and turn it in to the leader, who checks that the idea is appropriate for use. Each group then creates a sculpture using their bodies. Every member of the group should comprise some part of the entire sculpture. After a predefined time limit (for example, five minutes), each team looks at each others sculpture. Each team is allowed two guesses for what the other team has formed. Whatever group guesses the the other groups sculpture the closest is the winner. How to Play Human Sculptures: Noncompetitive Version The leader should announce that the group will now participate in a human clay activity. Players would be asked to provide their own interpretation or illustration of some category of events or other topics (prepared in advance by the leader). Some examples of categories that could be used:

A topic related to specific subject matter learned in the classroom An important event or experience An important event in history An famous scene from a movie A line from a famous song The leader should demonstrate first (to help put the players at ease, especially those who might be reluctant to act out). This noncompetitive version can be a good way to see how people illustrate content learned in class, or something personally meaningful to them. Have fun!

ID Guessing Game The ID Guessing Game is a good, simple get-to-know-you game that is especially good for groups with new people, or for whenever you wish to help people get to know each other better to break the ice.Instructions Pass out an index card and a pen to each person who is playing. Then each person has to write two things they have done and one they havent. The more unique and interesting the better, but the object it to make it hard for the others to guess that it is your card. Then the cards are collected and the group votes on who they think the card represents and which item they havent done.

Rules to Kemps Game Kemps is a fun game involving strategy, teamwork, and quickness. The game works well for all ages. It must be played in pairs. Setup: Form Pairs and Create a Secret Signal Since Kemps is a partner-based game, you need to have an even number of players. Form pairs and sit as a circle, with partners seated across from each other. All players should be facing toward the center. The cards will be dealt in the center of the circle, ideally on a table. Before you begin play, have each pair meet briefly to come up with a secret signal. This signal must be a nonverbal gesture or movement that isnt too obvious, but can clearly be seen. Good examples of signals include: tugging on an ear lobe, sticking out your tongue, winking your right eye, etc. Once secret signals have been prepared, return to your seats on opposite ends of the table. Playing a Round of Kemps Shuffle the deck of cards. Deal out the deck until each player has a total of four cards in his hand. Be sure no one can see the cards in your hand. To start a round, deal out four more cards, face-up, in the center of the table. Ensure that all players are able to access the cards. Have the dealer say, 3, 2, 1, Go! When the round begins, players can quickly grab cards from the center of the table. When you take a card from the table you must replace it with a

card from your hand. There are no turns or set order in Kemps; its a freefor-all so you can grab quickly. Any card exchanged from your hand is placed face-up on the table. This card will be up for grabs by the other players. You may not have more than 4 cards in your hand at a time. Once no players want any of the four cards in the center, remove the four cards from the table and deal out four more cards in the same way. This process of grabbing and replacing cards in players hands will repeat several times. Once you successfully get four of a kind in your hand, the goal is to secretly get your partner yell the word Kemps! To do this, you silently perform the nonverbal signal that you and your partner agreed upon before the game. Once someone calls Kemps, their partner must reveal their hand. If he or she is correct in calling Kemps, then the team wins that round and earns a point. If that person does not have four of a kind (Incorrect Call), then the team loses a point. If you believe a player from another team has four of a kind, you can yell Stop Kemps! and point to the player who you believe has four of a kind. If you are correct, you earn a point. If you are wrong, you lose a point. To Win the Game Your team wins the Kemps Game when you earn 5 points.

Killer Wink (also known as Mystery Winker, Mystery Mingler, Wink Murder Game, etc.) Rules for Killer Wink Have everyone stand in a circle. One person must be the moderator (who doesnt play that round). All players close their eyes and the moderator selects one person by tapping his or her shoulder. This person is now the secret killer, or mystery mingler. Now, have all of the group mingle around and through the general space, making sure to look at each other in the eyes. The mystery killer is in the mix and try to wink at other players without being detected by others. If a person is winked at, they must continue mingling for a few seconds and soon die a horrible death right there in the general space. Play continues. If a live mingler thinks they know who the killer is, they stop and proclaim I accuse! At that point everyone else stops and if one other person wants to accuse, they say the same thing, then both accusers point at their perceived killer. If both accusers point at the same person, and they are the killer; the game is over, if the point to different people, both accusers are dead; if they point to the same person who isnt the killer, they are both dead as well. The game continues until the killer is identified or there is only one mingler left.

There is NO TALKING or communicating of any kind allowed! This game works with many age levels and can be lots of fun, especially if players act out funny deaths.

The Name Game How to play The Name Game (also known as the Adjective Game) starts with one person in the room picking a word that describes himself or herself as a person. The catch is, that the word must start with the first letter of their first name. For example, my students call me Miss Velasquez. I would say Hello! My name is Vivacious Velasquez. The person after me must say my adjective and name before saying theirs. So they would go, Hello, Vivacious Velasquez, my name is Silly Sam. Then the third person would go, Hello, Vivacious Velasquez, and Silly Sam, my name is Easy-going Edwin. This continues on until all of the students have gone. Being last is hilarious in this game, because they must remember everyones name AND adjective before stating theirs. Additional comments and suggestions Ive played this game in college and, of course, used my first name. I said, Hello, my name is I-love-you Irene. It was funny because everyone after me had to say Hello, I-love-you Irene, Im (insert witty adjective and name here). This is neat because you dont necessarily have to pick a single word that describes you. In fact, it doesnt have to be an adjective at all. Notice, however, that the first word of my phrase started with the letter I. This is the only rule that cannot be broken. The more creative you are the better and more humorous the game will be. This game will help students that may not already know each other to get to know one another better. When students pick their adjective (or phrase) it will also double as a great tip for the next person if they get stuck and cannot remember the other students name.

Never Have I Ever How to Play Tell everyone to sit in a circle. Each player holds out all ten of your fingers and places them on the floor. One by one, each person announces something that they have never done; for example, they say, Never have I ever been to Canada. For each statement, all the other players remove a finger if they have done that statement. So, if three other people have been to Canada before, those three people must put down a finger, leaving them

with nine fingers. The goal is to stay in the game the longest (to have fingers remaining). Thus, it is a good strategy to say statements that most people have done, but you havent. This can be humorous (e.g. Never have I ever skipped a class in school or Never have I ever soiled my pants.) The game provides a good way to find out unique experiences and facts about people

Homemade Pictionary Pictionary is a classic game of drawing and guessing pictures. This game works great with large groups as an icebreaker, as well as simply a fun game to play on a lazy Sunday afternoon with friends. Setup In advance, a judge (someone who is not playing) should prepare several words written on individual notecards. These are the words that will be drawn, and that teammates will try to guess. Each word(s) should be labeled as one of the following five categories (or be creative and come up with other ones): Person, Place, Animal A person, place, animal, or other creature that is/was living (e.g. Tiger Woods, a bear). Action Something that can be done or performed (e.g. ballet, shooting a basketball). Object Something that can be seen or touched (e.g. a truck, a chocolate chip cookie). Challenge Something difficult (e.g. The Grand Canyon). All play A word from any of the above categories. Both teams draw simultaneously. After the judge finishes preparing several cards, he or she shuffles the pile. You are now ready to play! How to Play Divide the group into teams of at least three. Give each team a name. Distribute a large pad (or sheets) of paper and a pen to each group. (Instead of paper, you can also draw on chalkboards or whiteboards). Decide which team goes first. On a teams turn, they choose someone to draw. The judge prepares a oneminute timer (or stopwatch) and gives the player a card. The judge says Go! and starts the timer. The player begins to draw a picture of the word(s). The goal is for the team to correctly guess the word (or basic idea of the word) within the allotted time limit. If the team correctly guesses the word, they receive a point. Then its the next teams turn. Rules The artist may not make any hand gestures or audible noises. The pictures drawn cannot have any numbers or letters. After a team member successfully says part of the word(s) on the card,

Variations In the original Pictionary game, if the team correctly guesses the word, they go again. You can use a standard 6-sided die to determine which category a team must draw from. For example, 1: Person, Place, or Animal 2: Action, 3: Object, 4: Challenge, 5: All Play, 6: Wild (you choose). Instead of having a judge prepare the clues in advance, you can have each player write a few clues in the beginning and then shuffle them all up.

Pulse Game The Pulse Game (also known as the Electric Current Game or the Electricity Game) is a great way to break the ice, especially if you have a large group people. In a fast paced action game, two long lines of humans resemble a fast moving electric current! Setup To set up the Pulse Game, you need to form two teams of equal size. The easiest way to do this is probably to have each player pair off with another person. When youve divided the group evenly, have each team member face the same direction, and have each team facing each other. Instruct each team to hold hands to form two long human chains. At the end of the two lines, place a chair with a small object (e.g. a tennis ball) on it. The referree stands at the front (see picture below).

Playing the Pulse Game To play the pulse game, have the two players at the front of the line watch the referee. Have everyone else close their eyes and face downward. Instruct everyone to be silent. For each round, the referee does the following: Flip a coin and quietly show it only to the first two players at the front of each team. Whenever the coin shows Heads, the two people at the front of the line must squeeze the hand of the next person in line as quickly as possible. Whenever that players hand gets squeezed, he or she

quickly continues to pass the electric current by squeezing the next persons hand, and so on. As the electric current transfers along the line, the goal of the game is to be the first team to grab the object (the ball) on the chair. If heads was flipped and a team successfully grabs the ball, that team wins a point. On the other hand, if the team grabs the ball but heads was not flipped, then the point goes to the other team. After each coin flip, wait several seconds and then flip again. Keep flipping until the coin shows Heads. For a short game, the winner is the first team to score 10 points. For a longer game, you can increase the number of points.

Reaction Game Form groups of six to twelve people. If playing this game with a very large group as an icebreaker, you can also choose four or five volunteers and have them go to the front of the room. The first step is to ask players to create some events. Give each player small sheets of paper and pens. Ask each player write some events. Encourage creativity. Some examples of events: Being attacked by a shark while fishing Hitting a home run to win the World Series Watching the lottery and realizing that you have the winning number Being presented a large engagement ring and proposed for marriage Going on a first date with an attractive person After people are done writing events, collect the sheets and place them in the container (a hat or small bag will do). Within groups, choose three or four people to act for each round. Ask the players to randomly draw an event from the container. Without giving away what the event is, give each player 30 seconds to 1 minute to act out a reaction to the event they received. They may act out using charades rules, and they can also make noises and talk to the other actors (while staying true to their character). As players act, this should lead to funny results. When time expires, the other team members attempt to guess what event each person had. If you want to keep score (optional), award a point for each correct guess. Winning or losing tends to be less important for this icebreaker, however, as there is a lot of humor and entertainment value in watching people react to silly things. Variations Other variatons of Reaction include: Narrator explains each event before the actors act. This makes the icebreaker less of a competition, but it still makes it entertaining. Noises permitted, but no words. This variation permits noises as long as they are not actual words. The game becomes more challenging, yet it can be more funny to watch.

Sardines (Reverse Hide and Seek) Game Sardines is a fun game which is very much like Hide and Seek, except it is done in reverse. It can be pretty humorous, as many people end up hiding in interesting places, resembling a bunch of sardines jammed together! How to Play One person is picked to be it. This person is given some time to hide while everyone else sits in a neutral spot with their eyes closed for a specified amount of time. When the time is up, everyone searchers for the person who is It. When this person is found, instead of ending the game, one tries not to let other people know where the person is; instead, he or she joins the person at their hiding spot. The object is to not be the last one left. The first person that found It gets to be It the next time. Be sure to have proper guidelines in place for appropriate boundaries and hiding spots. Safety always comes first.

Shoe ID Game The Shoe ID Game is a fun albeit smelly icebreaker game. Instructions Everybody takes off a shoe and throws them in a large pile on the floor. On the count of three, each person grabs a shoe from the pile, then find the person with the matching shoe in their other foot and find out their name and three things about them they didnt already know. Works best with larger groups. After everyone has found their person and asked them the questions, then go around the circle and have everyone introduce the person they talked to and tell the three things about them. This game is a good large group game, though it can be somewhat smelly

Instructions for the Signs Game The Signs Game is a fun game involving stealthiness that tends to work well with medium to large sized groups. This stationary game works well with both kids and adults, and in many settings: parties, youth/college group settings, camps, etc. Setup for the Signs Game Have everyone sit in a large circle, facing inward towards each other. Every player seated now must choose a sign, some kind of movement or motion that is unique to them. A sign must be easily detectable by others, although not too obvious to attract a lot of attention. Good examples of possible signs could include: waving your right hand squeezing your nose patting the top of your head twice

sticking your tongue out making two thumbs up Once everyone has created a sign, he or she announces and demonstrates their sign to the rest of the group. Youre now ready to play the game. Playing the Signs Game The goal of Signs is to be stealthy and to try to keep passing signs to other players as long as possible, without getting caught by a guesser who must stand in the center of the circle. The guesser tries to figure out where the sign is within the group and catch the person who currently has the sign at that specific moment. To play a round, choose one person to be the guesser. Have the guesser close his or her eyes. Have the group silently choose one person in the circle (randomly) to be the person who begins with the sign. Player 1 (who starts with the sign) now has the sign, and his/her goal is to pass the sign on to any other player without being caught by the person in the middle. To pass the sign, Player 1 must perform his own sign and then any other players sign. For example, if Player 1s sign is make two thumbs up, and if Player 3s sign is to pat the top of his head, Player 1 must make two thumbs up and then pat the top of his head in order to pass the sign onto Player 3. Player 1 is now safe and Player 3 has the sign. Player 3 now must do his or her symbol and then someone elses symbol in order to continue passing the sign. The process continues, whil the guesser (the person in the center) attempts to catch a player who currently has the sign. The guesser constantly looks all around the circle, trying to detect any movements. The guesser is allowed 3 guesses. To guess, he or she points to one player and asks, Do you have the sign? If he or she is correct, then the guesser wins the round and the person caught with the sign becomes the new guesser. If he or she makes three wrong guesses, then the guesser loses the round. Variations In some versions, players must receive a sign first before it is officially transferred. To receive, the player must perform their sign as acknowledgment.

Sorts and Mingle Instructions: The first part of the game is the Sorts game. You will throw out two contrasting choices and the group has to move either East or West of the room (e.g. Do you prefer Target or Walmart?). Then you throw out two more choices and have them move South and North. That way, they are all having to move somewhere and cant get lost in the crowd. Sorts that

work well include: movie/book; salty/sweet; dress up/casual; inside/outside; be on the stage performing/in the audience watching, etc. The second part, the Mingle game, is also interesting and effective as an icebreaker; You throw out a general category and the group has to mingle around to find others that have the same answer and they clump up. After about thirty seconds to one minute, you then have each group call out their answer. Its okay if someone doesnt have anyone else who has the same answer. Just try to avoid two groups with the same answer (means they didnt mingle very well!) Some examples of mingles: your favorite dessert; the type of toothpaste you use; if you could attend one huge event (e.g. the Superbowl, Oscars, World Series, Nascar Opening Day, etc.) what would you choose; your least favorite chore growing up as a kid; if you could be the very best at something, what would it be?(Contributed by Amy R.) Thanks Amy!

Spoons Game (Also Known as the Tongue Game or the Pig Game) Spoons is a high-paced, fun card game to try with your family or friends. All ages can play! Setup for Spoons / Tongue / Pig To play Spoons, all players must sit in a circle, facing inward. Place in the center one spoon for each person, minus one. In other words, if you have nine players, you need eight spoons arranged in the center. Ensure that all players can reach the spoons easily. If you are playing Pig or Tongue, you dont need any special equipment besides the deck of cards. To prepare the cards, you need exactly four cards of the same rank for each player. For example, if your game has six players, set up the deck so that you have four Aces, four 2s, four 3s, four 4s, four 5s, and four 6s. Shuffle the deck of cards. Youre now ready to play! Playing Spoons / Tongue / Pig The goal of the game is to be the first to get four cards the same rank. If an opposing player beats you to it, you need to avoid being the last one to realize it. For each round, shuffle the deck of cards and deal four cards to each player. When you begin the round, all players simultaneously choose one card in their hand, pass that card to an opponent seated on their left, and pick up the new card theyve received from the opponent on their right. You may never have more than four cards in your hand; therefore, you may not add a fifth card to your hand before passing one card to the person seated on your left. Once a player successfully gets four of a kind, he or she does one of the following actions (depending on which version of the game is being played): If you are playing the Spoons Game: As secretly as you can, take a spoon from the center and quietly place it in front of yourself.

If you are playing the Pig Game: Quietly place a finger on the tip of your nose (like a Pig!) If you are playing the Tongue Game: Silently stick out your tongue and hold it there. As soon as any player does one of above actions, all other players must quickly do the same thing. The very last player to successfully obtain a spoon, touch his or her nose, or stick out his or her tongue loses that round. This game is also about good observation skills! Those players who have already successfully taken a spoon can try to trick the other players by pretending the game is still going on. In other words, players can continue to pick up and pass cards, making it harder for others to realize what has happened. Variations If you prefer elimination, after each round, have the loser exit the circle. Remove a spoon and four cards of a rank. Keep repeating this process until there is only two remaining these are the winners!

The Spud Game Spud is a simple, fast-paced action game that contains running, dodging, and throwing. It is a popular camp or kids game, but youth group students, college students and adults will probably enjoy playing this game too. Lots of variations exist for this game be creative! How to Play Spud To set up the Spud Game, have each player count off and remember their number. An optional variation is to have more than one person per number. After everyone is assigned a number, have each player group together in a bunch. One person starts with the ball in the center of the bunch. At the beginning of each round, the person with the ball (who is in the center of the bunch) throws the ball upwards to the sky while yelling a number. Everyone disperses and runs in all different directions away from the bunch except for the person(s) whose number was called. The person whose number was called catches the ball and then yells Spud! When he or she yells this, everyone must freeze. The person with the ball then is allowed to take three giant steps toward any player. He or she throws the ball and tries to hit someone. To dodge, players are allowed to move all parts of their body except they may not move their feet at all. If a player is hit the first time, he or she earns the letter S, eventually spelling the word S-P-U-D. The person who was hit becomes the new thrower; otherwise, the thrower who missed earns a letter. The next round begins and play continues. Whoever spells the letter S-P-U-D is out of the game; alternatively, if you do

not wish to eliminate players, you can set a time limit and whoever has the least amount of letters when time expires is the winner.

Stranded on a Island Stranded on a Island is a useful team building activity to help people get to know each other better. Form groups of about five to ten people and give the following instructions: Unfortunately, you will be relocated and stranded on a deserted island for an indefinite amount of time. You may only bring one item to the island, and you only have a few minutes notice. What will you bring? Share with your group your object, why you chose it, and what you plan to do with it. Have each person briefly share their item, why it is important to them, and what they plan to do with it. After everyone has shared, instruct the groups to figure out how they can improve their chances of survival by combining the items in creative ways. Allow ten to fifteen minutes of brainstorming time, and then have each group present their ideas. Give a prize to the winner (most creative group) if desired. (Contributed by Jeff T.) Thanks Jeff Straws Game The Straws Question Game is a great way to break the ice and allow people to get to know each other better in a more comfortable way. A question will be asked to the entire group, and then each player draws a straw. A small number of straws will be specially marked. Each player that draws the special straw answers the question. Setup Before the game begins, count out one straw for each player. Mark the ends of a small number of straws with a sharpie marker. The number of straws to mark depends on how many people you would like to answer the question usually, three or four is a good number for a group of 10-20 people. Prepare a number of questions for the group to answer. You can ask any kind of question you like, depending on what kind of game you want. If you want players to get to know each other better, you can ask questions like, What is your dream job? or What is your favorite place on earth? If youd rather ask questions that allow for more creativity or humor, you could ask questions such as If you could be any animal, what would you be? or What was your worst date experience? Playing the Straws Question Game Place all the straws into a cup. Ask a question that you have prepared in advance. Have everyone grab a straw. The players with the specially marked straws answer the question. Repeat this process for as many questions as you like.

Team Story Game The Team Story Game (also known as the Once Upon a Time Game is a funny game involving creativity and a group of people making a story together. Setup Form teams of at least six players. You can prepare a theme in advance if you wish. For example, you can require all stories to be about a certain topic (e.g. Christmas, or food, or relationships). Have everyone form a line. Playing the Team Story Game Each team will construct a story. Each person is only allowed to say one sentence and must continue the story. The first player in line begins the story by saying Once upon a time and completes the sentence. The next person in line must continue the story and have it make sense. This process continues until it reaches the last person in the teams line. The last person in line must conclude the story in one sentence as well. Have team create a story. If you wish, judges can decide which story is the best. This game is a silly game that usually leads to hilarious stories!

Telephone Charades How to Play The Telephone Charades Game (also sometimes called Charades Down the Line) is an icebreaker/stationary game that is a hilarious blend of the classic telephone down the line and charades game. This group game is fairly simple to play. Select five to six participants and ask them to leave the room. The audience chooses an action that is specific, silly, and obscure to act out (e.g. a nerds romantic first date, washing an elephant, going skydiving, etc.). Once the clue has been decided, bring in all the participants and instruct them to face the right side. The moderator reveals the clue to the first person, who taps the second person on the shoulder and acts out the topic using charades rules (no talking allowed, no noises). The second person then taps the third person and acts out his or her understanding of what was acted out. This continues until it reaches the last person in line, who must guess what the action is. This game is funny because the action mutates and changes based upon each persons interpretation of what is going on, often leading to confusion and silly motions. Thirsty Straws Game Instructions: In groups of four, choose the order in which each person will drink. Thirsty Straws is a relay race to see who finishes first. The object of the game is to be the first team to drink the entire liter of water with the

requirement that each member of the team can only drink once. The catch is that if each person does not drink his/her share, the last person is left to finish off whatever is left. This is usually an extremely difficult task and usually hilarious to watch.Note: This game may not be the most sanitary of games. As a cleaner alternative, consider a relay using multiple bottles of water, in which the next person can drink when the person finishes his or her one bottle. Trust Walk Activity The Trust Walk Activity is a team building activity involving leadership and lots of trust as people navigate each other around obstacles.Instructions Find a good location with some obstacles, but nothing dangerous. Some good locations may include the woods or a large field. Form pairs. Ask one partner to be the navigator (guide), and the other to be blindfolded. When the blindfolded partner is ready, slowly spin the person around a few times so that they do not know which direction they are headed. From this point on, the guide should not touch the partnert at all, but rely solely on verbal cues (e.g. About five steps ahead, there is a branch. Step over it slowly.) The guide is solely responsible for his or her partners safety. He or she should be navigated to avoid obstacles. In this way, participants learn valuable lessons related to teamwork: the guide learns about the challenge and responsibility of caring for another individuals well being, while the blindfolded partner learns to trust and rely on another person. Ask participants to reflect and share upon their experiences. Sample Questions to Ask During Debrief To help participants reflect and learn upon their experiences, the following are some good sample questions to ask following the Trust Walk team building activity: What do you think is the purpose of this team building activity? What was it like to be the guide, responsible for the safety of your teammates? Did you have any difficulty trusting your partner while blindfolded? Why or why not? Why is trust in your teammates important? How did it feel when you and your teammate successfully trusted each other to accomplish something challenging? How does this relate to _______ (fill in the blank with the current scenario of the participants, such as class, a sports team, employees working together on a project, etc.) Twenty Questions The objective of Twenty Questions is quite simple: guess the person, place or thing in 20 questions or less! This game is a stationary game, and also a

good car game (meaning its a game thats useful for long car rides). Little or no movement is required. It takes about 5 minutes per round to play. How to Play 20 Questions There are no preparations or special materials required to play. This game works best with a small groups of about 2 to 5 players. Select one person to begin Twenty Questions. This person is designated as it. For each round, this person must choose any person, place, or thing. The person can be living (e.g. a current athlete or classmate), deceased (e.g. a famous person in history), or fictitious (e.g. cartoon or movie character). The place can be anywhere in the world, including creative places. The thing can be an inanimate object, an animal, a food, etc. Basically anything can be chosen, but try to make the selected item something that can be reasonably guessed. Its no fun to play a guessing game that is impossible to solve! After the person has chosen a person, place, or thing, the guessing begins! The other players take turns and ask yes or no questions in an attempt to figure out what the chosen answer is. That is, the questions must be answered with simply Yes or No. After each guess, keep track of the number of guesses that are used until it reaches the limit of 20. Once 20 questions are used up, players may not ask any more questions. If a player correctly guesses the object before then, they become it for the next game and choose the next person, place, or thing. Otherwise, the answer is revealed. Variations for Twenty Questions This game can be useful as an ESL game (a way for non-native speakers to learn English words). You can prepare flashcards with various categories (e.g. popular foods, American States, presidents, famous landmarks, animals, etc.) and have the students choose a category before playing each round

Two Truths and a Lie Two Truths and a Lie is the classic icebreaker game in which one attempts to identify which of three statements is bogus. Instructions: Have everyone sit in a circle. Each person prepares three statements, two of which are true and one of which is a lie. In any order, the person shares the three statements to the entire group. The object of the game is to figure out which statement a lie. The rest of the group votes on each statement, and the person reveals which one is the lie. Variation: Two Truths and a Dream Wish. As an interesting variation to the classic Two Truths and a Lie icebreaker, people may also play a version called Two Truths and a Dream Wish. Instead of stating a lie, a person says

something that is not true yet something that they wish to be true. For example, someone that has never been to Hawaii might say: I have visited Hawaii when I was young. This interesting spin often leads to unexpected, fascinating results, as people often share touching wishes about their lives

Rules for Wall Ball Wall Ball is a classic playground game played by children everywhere. Its fun for adults too! The object of the game is simple: a person throws a ball against a wall, and anyone can try to catch it. The person who tries to catch it must catch it cleanly (no drops). If a person drops the ball or touches the ball in any way without catching it, that person must quickly run up and touch the wall before another person can catch the ball and throw it against the wall. If the ball hits the wall before the player is able to touch it, the person is given a strike. Each player gets three strikes before they are out of the game (or you can assign some form of mild punishment, like making the person do the chicken dance). Variations Many different various exist for Wall Ball. For example, when someone catches the ball, they can assign rules such as: one handed catch only catch on one foot left handed catch only And so on. If someone forgets to follow the rule, they must also run to the wall and touch it to prevent getting an out.

Whose Story Is It? This simple icebreaker can be a fun method to hear fascinating true stories about your friends. Instructions Pass out slips of paper and pens. Have everyone briefly write down a true story or experience that happened to them on the paper along with their name. The more bizarre, the better. Fold the slips of paper and put them into the container, shuffling them and mixing them up. A mediator picks out four slips of paper and calls out the names of the people. These people go and sit on chairs or a couch apart from the group. The mediator reads off the stories and then the group tries to figure out whose story is whose. The group does this by asking different people to tell different stories. The people on the couch try to convince the group that the story they tell really is theirs. After everyone on the couch has told a few different stories, the

group votes. This repeats until everyone has gone up. The main goal of the game is to have fun telling stories and learn a few interesting or humorous facts about each other.

The Great Egg Drop Instructions The Great Egg Drop is a teambuilding activity that involves creativity and problem solving given a set of resources. To begin, assemble groups of 4 or 5 and give each group various materials for building (e.g. 5-20 straws, a roll of masking tape, one fresh egg, newspaper, etc.). Alternatively, you can give no materials and ask the participants to find materials from outdoors, but this increases the difficulty level significantly. Instruct the participants and give them a set amount of time (e.g. 30 minutes) to complete building a structure, with the egg inside. When time expires, collect all structures and then dramatic finale in which the structures are dropped from at least 10 feet in elevation and then inspected to see if the eggs survived. The winners are the groups that were successful in protecting the egg. Many variations are possible additional constraints, for example. This activity is useful to illustrate the importance of team and to highlight aspects of project management.

Zoo Game How to Play: Zoo is a simple yet very fun rhythm game. A group of people chooses to stand or sit in a circle, with everyone facing the center. Now everyone must choose an animal to represent him or herself. Each player will have a specific animal that they represent by a hand gesture. For example, a player could put their arm up by their nose to represent an elephant or they can hold out one of their hands in a claw shape to form the paw of a lion. Players can use their imagination for how they want to represent their animal, just as long as its not too difficult to mimic quickly. No two players can have the same animal or have a similar hand gesture, so that no one gets confused. Memorize each players hand gesture and make sure everyone else knows all the animals in play. Having formed a circle, select a person who will start the round. He or she begins a basic 1-2-3 rhythm beat among the group using your hands. On the first two beats, everyone slaps their thighs, and on the third beat, everyone claps. If this is anyones first time playing, make sure everyone has a feel for the beat. When all players are ready, begin the beat and everyone shout, One, two, lets play Zoo! Slap your hands on your thighs for the first two beats, then on the third beat, perform your animal hand gesture (if you are the first player.) On the

next set of three beats, slap your thighs twice, then use another persons animal gesture on the third beat. At this point, the player whose animal was just represented has to respond by performing their animal, still keeping with the 1-2-3 beat. After that, they throw it to another player by representing their animal on the next rhythm beat. Continue playing the beat with your hands by slapping your thighs twice and then clapping on the third beat, if you dont need to represent your animal. Everyone has to keep the beat going, regardless of whether or not you are representing yours or another persons animal. Keep in mind that just because the beat is 1-2-3 that doesnt mean it has to stay at the same speed. Players can, and probably will, speed up the beat, making it tougher on everyone to stay focused. Failure to represent your animal or messing up a hand gesture means that the player is out of the group. The circle must remain close, so move chairs or positions when it is necessary. The last player remaining wins the game. Advanced mode: A little twist to this game is that you may begin rotating step-by-step in a circular motion while in play, but that is recommended for players with at least a few rounds of experience.

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