Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Abstract
AR Vending Machine is a Vending Machine which sells clothes and accessories, in which potential
purchasers are able to try on virtually, via the AR display and also embroider patterns on one‟s clothes
by digital sewing machine. This project titled 'AR vending machine' consists of 3 main parts. One is a
vending machine. Another is digital vending machine. The other is a AR display screen which can
function as a mirror at a clothing shop.
We initiated this project under 2 casual motives. Some people get annoyed and feel hidden pressure
by sales person at a clothing shop or don't want to try on many real clothes. Our goal is to get rid of
these stresses and build store automation systems and be skillfully devised for convenient use to wear
clothes or accessories.
Keywords: AR, AR technology, vending machine, fashion, AR mirror, digital sewing machine
2. Related Work
AR(Augmented Reality) is a variation of
Virtual Environments or Virtual Reality as it‟s
more commonly called. VR technologies
completely immerse a user inside a synthetic
Picture 1 AR Cast
environment. While immersed, the user cannot
see the real world around him. In contrast, AR
Another work, a handheld virtual mirror, is more
allows the user to see the real world, with virtual
similar with our project. A handheld virtual
objects superimposed upon or composited with
mirror is a device to simulate a real mirror on a
the real world. As interacting with users through
computer screen, images of the observed world,
live imagery, it can improve usability and
consistent with the viewer‟s position, must be
usefulness of information. In short, AR is a
synthesized and displayed in real-time. The
Combination of real-world and 3D graphics in
system is build around a flat LCD screen
real-time.
manipulated by the user, a single camera fixed
In 2002 World cup, TV stations carried a live
on the screen, and a tracking device. The
broadcast of the football games using AR
continuous input video stream and tracker data
technology. You could watch flags and score on
is used to synthesize, in real-time, a continuous
the real stadium. Also it showed us the distance
video stream displayed on the LCD screen. The
from penalty spot to goal line by using AR
synthesized video stream is a close
Technology in the scene of a penalty kick. It
approximation of what the user would see on the
helped people understand more about the
screen surface if it were a real mirror.
football game. The name of the system is AR-
CAST that is inserting system virtual images or
movie clips into each kind of broadcast such as
sports game in real-time. It induces viewer to
have fun and create new value as inserting
information of a match or a virtual
advertisement.
Picture 2 Handheld virtual mirror device
3. AR vending machine
Picture 3 the Magic Mirror, some with AR vending machine is composed with AR
augmented suits or hand-held objects mirror fitting system and actual vending
machine part. In our work, we implemented AR
In Virtual Reality, there are many studies of mirror part only because making actual vending
virtual clothing fitting system. We already took machine required too large budget and
a seminar of Seungwoo Oh about virtual fitting sofiscated hardware technology. Moreover, they
are not important part of our project which
proposes new creative fashion vending machine
business process.
Table 1
2) Storyboard
Picture 12 storyboard1
-Description 3.3.1.2. Final Plan for Film
A ragged girl walk toward the AR vending 1) Planning
machine – After getting out from AR vending Taking all scenes at same angle to make special
machine, her way to dress is totally changed. effects as Motion Control Camera
She is turned into a stylish girl – One guy who The topic of this film is „The life of 4 stylish
stole a glance at her get into the AR vending girls‟. We focus on variety of fashion and target
machine, and then he is changed, as well. – 4 Women in twenties.
people show up in a one scene. (By using Concept 4 Stylish girl‟s life
Motion Control Camera) Characteristics Girl – Stylish, Cute
Appeal points Varity of fashion
3) Film-taking Target Women in twenties
Daehyun Wi (Model, Handling the MCC) and
Table 3
Daham Park(Director, Model, Handling the
MCC) take this film Using Motion Control
Camera at the MCC tent on Dec. 8th 2) Storyboard
There was a problem to abstract the AR vending
machine from the blue screen in film. Our plan
fails the reason why color of the AR vending
machine is blue.
Who Daehyun Wi (Model, Handling
the MCC) & Daham
Park(Director, Model, Handling
the MCC)
Where MCC tent
When Dec. 8th. 2008
How Using Motion Control Camera
Result Fail
Reason The color of the AR vending
machine is blue. There was a
problem to abstract the AR
vending machine from the blue
screen in film.
Solution Taking 4 scenes at same angle
with HDV camera
Table 2
-Description
The AR vending machine automatic door is
open - 4 stylish girls pose themselves as a
model- One girl point out the camera with big
smile – Walking to the AR vending machine –
Pose as an actress with waving hands
3) Film-taking
Seungsin Yang (Shooting) and Daham Park
(Director, Model) took this film together at
MCC tent Using HDV camera on Dec. 11th.
2008
Who Seungsin Yang
(Shooting)& Daham
Park (Director,
Model)
Park(Director,
Model, Handling the
MCC)
Where MCC tent
When Dec. 11th. 2008
How Using HDV camera
Result Success
Table 4
4) Editing
Daham Park was in charge of editing by using
Adobe Premere, After Effects.
Every scene is taken at the same angle. The
function of „Mask‟ which allows you to cut out
objects from a non-green screen environment
and place other objects behind them is mainly
used on each scene. Then, combine the scene
Picture 13 storyboard2
into one shot.
Who Daham Park How Using Cubase and
Where Equipment room Nuendo
When Dec. 12th. 2008 Main tool LM-7, Draw, Pitch
How Using Adobe Premere, Shift …
After Effects
Main Tool Mask(allow you to cut
out objects from a
non-green screen
environment and place
other objects behind
them)
Main point While shooting, take
all scenes at same
angle. Then, give the
function of mask on
each scene. Combine
Picture 14
the scene into one
shot.
3.4. Etc.
3.3.2. Commercial Music
We used Firewire Camera
1) Music in fast tempo such as rock, hip-hop,
IMAGINGSOURCE DFK 21AF04 as image
and symphonic numbers are usually
receiver. It was fast enough to implement our
produced for the energetic and exciting film.
idea, but resolution was lower than our
We decided to compose „house music‟,
expectation. LCD Touch Monitor 19TS-RT was
because this commercial film targets on a
stand for main vending machine display and
stylish and active girl.
input device. ARTag was very useful to
implement process unit of vending machine and
2) Composition
OpenCV was proper choice to get video from
This Backbround music is composed by
camera. Some GUI interface was implemented
Daham Park by using „Cubase‟ and „Nuendo‟.
by using VC++ and OpenGL.
The tool of LM-7, Draw and Pitch Shift are
To make CF, We used MCC for image and
mainly used for this song.
Nuendo for background music mixing.
Who Daham Park
Digital sewing machine was used to show how
Where Da Vinci Lab
our work could support customization of
When Dec. 1st~ 3rd 2008
product.
Picture 15 GUI
4. Analyze questionnaire
We conduct simple survey to estimate our
target market and analyze potential customer
needs. We make three parts of questions (consist
of sixteen single questions) which contain
demographic issues, customer‟ purchasing
pattern issues, customer‟ demand issues
(customization).
Our statistical sample size is 47 (students) that
participate the culture technology project 1 class.
(2008. 10. 28)
We analyze our questionnaires and finally
confirm several facts from the results.
First of all there are 2 major shopping patterns
in our potential customers, on-line shopping
(27.7%) and off-line shopping (department store
36.2%, whole sale store 8.5%, retail sore 6.4%).
So we focused on segmentation our potential
market between on-line and off-line shopping
place. Our AR vending machine should look
after their advantages.
Graph 1 convenience of offline shopping Graph 3 inconvenience of offline shopping