Documenti di Didattica
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Armor Save
Firepower
Chapter Master
Daemon
Infantry
Veteran
Vehicle
Unique
Terrain
5+ char
Y
Vehicle
unit
Chaos
Undivided
Line
unit
Vehicle
Dark Reavers
Chaos
Undivided
Line
Y N
3 1
unit 6+ char
d6
Galvanus - Warsmith
Chaos
Undivided
6+
Vehicle
N
Line
unit
spec
C U U
Undivided
Infantry Infantry
Undivided
Line
Y Y
2 3
0 4
3 1
3 3
unit unit
Undivided
Line
Assault 4
Faction
Speed
Armor
Rarity
Name
Army
Psyker
Swarm
Flyer
Titan
Line
Type
Flag
Die
Synapse Creature
Armor Save
Firepower
Chapter Master
Daemon
Infantry
Veteran
Vehicle
Unique
Terrain
N
Unique Psyker
5+ char
Siforath
Chaos
Undivided
Squad Brakus
Chaos
Undivided
Infantry
Y Y
5 4
3 3
2 2
3 3
unit unit
Infantry
Squad Koln
Chaos
Undivided
Line
Y
Infantry
unit
Squad Merros
Chaos
Slaanesh
Line
U R C
Undivided
Infantry
unit
Infantry Infantry
Veteran
Undivided
Line
Y Y N
4 5 3
3 0 0
1 2 3
4 2 2
Whych Cult
Bish'qat - Talos
Vehicle
unit
spec
Dhakir - Incubi
Dark Eldar
Infantry
Assault
Faction
Speed
Armor
Rarity
Name
Army
Psyker
Swarm
Flyer
Titan
Line
Type
Flag
Die
Synapse Creature
Armor Save
Firepower
Chapter Master
Daemon
Infantry
Veteran
Vehicle
Unique
Terrain
unit
6+ char
Dark Eldar
Unique
unit
spec
unit
Infantry
Vehicle
Y
Line
unit
Infantry
Vehicle
unit
Y Juda'jul - Grotesques R
Flayed Skull Kabal Infantry
unit
Infantry
unit
6+ char
Assault 1
Faction
Speed
Armor
Rarity
Name
Army
Psyker
Swarm
Flyer
Titan
Line
Type
Flag
Die
Synapse Creature
Armor Save
Firepower
Chapter Master
Daemon
Infantry
Veteran
Vehicle
Unique
Terrain
Khuzama - Wyches
Dark Eldar
Whych Cult
Infantry
unit
d6
5+ char
Dark Eldar Dark Eldar Dark Eldar Dark Eldar Dark Eldar Eldar
Vehicle
unit
Infantry
Y
Line
unit
Sa'diyah - Wyches
Whych Cult
unit
Vehicle
N
Flyer Line
unit
C C U
Vehicle
Line
N Y
3 5
0 1
4 3
3 3
unit unit 4
Alaitoc
Y
Infantry
unit
Alaitoc Pathfinders
Eldar
Alaitoc
Assault 3 4
Faction
Speed
Armor
Rarity
Name
Army
Psyker
Swarm
Flyer
Titan
Line
Type
Flag
Die
Synapse Creature
Armor Save
Firepower
Chapter Master
Daemon
Infantry
Veteran
Vehicle
Unique
Terrain
unit
Y
Infantry
unit
spec
Eldar
Biel-Tan
Line
unit
spec
Infantry
Y
Line
unit
Balimas - Wraithguard
Eldar
Iyanden
unit
U C
Eldar Eldar
Alaitoc
Infantry Infantry
Y
Line
5 5 4
0 1
2 2
2 1
Saim-Hann
Y N
Farseer Ehriahna
Eldar
Alaitoc
Psyker
Assault 3 3 3
Faction
Speed
Armor
Rarity
Name
Army
Psyker
Swarm
Flyer
Titan
Line
Type
Flag
Die
Synapse Creature
Armor Save
Firepower
Chapter Master
Daemon
Infantry
Veteran
Vehicle
Unique
Terrain
unit
Eldar
Ulthwe
Infantry
Eldar
Alaitoc
Infantry
Y N
4 3
unit 6+ char
spec
Eldar
Alaitoc
Unique
Eldar
Alaitoc
Infantry
Y N
4 4
unit 5+ char
Eldar
Alaitoc
Unique
unit
Assault
Faction
Speed
Armor
Rarity
Name
Army
Psyker
Swarm
Flyer
Titan
Line
Type
Flag
Die
Synapse Creature
Armor Save
Firepower
Chapter Master
Daemon
Infantry
Veteran
Vehicle
Unique
Terrain
Y
Infantry
unit
Isfendar - Rangers
Eldar
Alaitoc
Line
unit
Eldar
Biel-Tan
Vehicle
unit
Vehicle
Y
Line
unit
Eldar
Saim-Hann
N Karandras C Eldar
Unique
5+ char
7+ char
6+ char
Eldar
Alaitoc
Infantry
Eldar
Biel-Tan
Psyker
unit
Assault 4 4
Faction
Speed
Armor
Rarity
Name
Army
Psyker
Swarm
Flyer
Titan
Line
Type
Flag
Die
Synapse Creature
Armor Save
Firepower
Chapter Master
Daemon
Infantry
Veteran
Vehicle
Unique
Terrain
unit
N Maugan Ra U Eldar
Unique
5+ char
Eldar
Ulthwe
Infantry
unit
Infantry
Y
Line
unit
spec
Eldar
Alaitoc
Vehicle
Y
Line
unit
R C C
Iyanden
Alaitoc
Infantry
Y Y
Line
6 2
2 4
2 1
1 2
unit unit
Ulthwe
Infantry
unit
Infantry
Eldar
Alaitoc
Psyker
unit
Line
6+ char
Eldar
Saim-Hann
Assault 3 3
Faction
Speed
Armor
Rarity
Name
Army
Psyker
Swarm
Flyer
Titan
Line
Type
Flag
Die
Synapse Creature
Armor Save
Firepower
Chapter Master
Daemon
Infantry
Veteran
Vehicle
Unique
Terrain
unit
Infantry
Y
Line
unit
Tithral - Rangers
Eldar
Alaitoc
Y
Infantry
unit
Eldar
Alaitoc
Line
Infantry
Y
Line
unit
Eldar
Ulthwe
Eldar
Alaitoc
Infantry
unit
Eldar
Alaitoc
Infantry
unit
Vehicle
Y
Line
unit
Eldar
Alaitoc
N
Vehicle
unit
Eldar
Saim-Hann
Line
Infantry
Y
Line
unit
Eldar
Alaitoc
Assault 2 3 5 3
Faction
Speed
Armor
Rarity
Name
Army
Psyker
Swarm
Flyer
Titan
Line
Type
Flag
Die
Acid Clouds
Ash Waste
Firestorm
Foothills
Gutted Settlement
Terrain
Terrain
C Generic
Rarity
Army
Faction
Infantry Swarm Vehicle Synapse Creature Flyer Veteran Line Unique Psyker Titan Terrain Daemon Chapter Master
Y 5 2 fort
Y 4 2 fort
Y 2 3 fort
Y 3 1 fort 5 3 fort
Y 3 3 fort
Flag 1 1 fort Die Firepower Speed Armor Armor Save Type Assault
Synapse Creature
Armor Save
Firepower
Chapter Master
Daemon
Infantry
Veteran
Vehicle
Unique
Terrain
fort
fort
fort
Generic
fort
Infantry
Y
Line
unit
Catachans
N Cadian Chimera R
Cadian Vehicle
unit
unit
Assault
Faction
Speed
Armor
Rarity
Name
Army
Psyker
Swarm
Flyer
Titan
Line
Type
Flag
Die
Synapse Creature
Armor Save
Firepower
Chapter Master
Daemon
Infantry
Veteran
Vehicle
Unique
Terrain
N
Vehicle
unit
Claymore - Shadowsword
Imperial Guard
Cadian
Unique
Line
Infantry
Catachans
Line
Y Y
2 2
2 2
2 2
3 3
unit unit
Veteran
Infantry
Catachans
Line
Deathworld Sentinels
Imperial Guard
Vehicle
Y
Line
unit
Catachans
fort
unit
Imperial Guard
Infantry
Y
Line
unit
Catachans
unit
spec
unit
Assault 3 3
Faction
Speed
Armor
Rarity
Name
Army
Psyker
Swarm
Flyer
Titan
Line
Type
Flag
Die
Synapse Creature
Armor Save
Firepower
Chapter Master
Daemon
Infantry
Veteran
Vehicle
Unique
Terrain
R C U
Infantry Infantry
Catachans
Line
Y Y Y
2 3 5
0 2 2
2 2 2
3 3 1
Catachans
Catachans
Infantry
Veteran
6+ char
Imperial Guard
Catachans
Unique
unit
spec
Kane's Squad
Catachans
Infantry
Y N
4 1
unit 5+ char
Lt. Koffman
Catachans
Vehicle
Maulhammer - Baneblade
Imperial Guard
Cadian
Unique
unit
unit
Assault 4
Faction
Speed
Armor
Rarity
Name
Army
Psyker
Swarm
Flyer
Titan
Line
Type
Flag
Die
Synapse Creature
Armor Save
Firepower
Chapter Master
Daemon
Infantry
Veteran
Vehicle
Unique
Terrain
6+ char
Plasma Mines
Imperial Guard
fort
unit
fort
unit
5+ char
5+ char
Assault 3
Faction
Speed
Armor
Rarity
Name
Army
Psyker
Swarm
Flyer
Titan
Line
Type
Flag
Die
Synapse Creature
Armor Save
Firepower
Chapter Master
Daemon
Infantry
Veteran
Vehicle
Unique
Terrain
unit
Vehicle
Y
Line
unit
Mordian
Infantry
Y
Line
unit
Bad Moons
unit
Y
Infantry
unit
Deathskull Shootas
Orks
Deathskulls
Line
Evil Sunz Flyboyz Feral Ork Trappas Fogg's Mob Kroot Carnivore Mercenaries
R U U R
Evil Sunz
Infantry
unit
Feral
Y Y
Line
4 4 2 3
0 0 0 1
2 3 2 2
2 2 3 4
d6 3 3
Kult of Speed
Kroot
Y N
Vehicle
Looted Razaback
Orks
Goffs
Line
Assault 8 4
Faction
Speed
Armor
Rarity
Name
Army
Psyker
Swarm
Flyer
Titan
Line
Type
Flag
Die
Synapse Creature
Armor Save
Firepower
Chapter Master
Daemon
Infantry
Veteran
Vehicle
Unique
Terrain
N
Unique
5+ char
Pigdok
Orks
Feral
N Ratgut C Orks
Feral Psyker
6+ char
Y
Infantry
unit
Toothkikka's Mob
Orks
Evil Sunz
Line
unit
Infantry
R U
Orks Orks
Feral
Line
Y Y
3 3
2 1
2 2
1 2
Infantry
Feral
Line
unit
N Space Marine
6+ char
Apothecary Varcan
Dark Angels
Assault 2
Faction
Speed
Armor
Rarity
Name
Army
Psyker
Swarm
Flyer
Titan
Line
Type
Flag
Die
Synapse Creature
Armor Save
Firepower
Chapter Master
Daemon
Infantry
Veteran
Vehicle
Unique
Terrain
Bike Squad
Space Marine
Ultramarines
Vehicle
unit
N
Chapter Master
5+ char
Commander Azrael
Space Marine
Dark Angels
Unique
Infantry Infantry
Veteran
F C
Dark Angels
Unique
Line
Y Y N
2 2 5
3 3
1 1
4 4
Dark Angels
Line
Space Marine
Unique
Dark Angels
Psyker
Fafnir - Vindicator
Space Wolves
Vehicle
unit
spec
unit
unit
Space Marine
Vehicle
Y
Line
unit
Ultramarines
Assault 3
Faction
Speed
Armor
Rarity
Name
Army
Psyker
Swarm
Flyer
Titan
Line
Type
Flag
Die
Synapse Creature
Armor Save
Firepower
Chapter Master
Daemon
Infantry
Veteran
Vehicle
Unique
Terrain
N Space Marine
Unique
6+ char
Inquisition
Land Speeder
Space Marine
Ultramarines
Vehicle
Y N
5 5
unit 5+ char
Space Marine
Dark Angels
Unique
5+ char
Dark Angels
Ravenwing Bike Squad Ravenwing Land Speeder Squad Aquila Squad Arbalan Squad Barakiel
C C U U R
Space Marine Space Marine Space Marine Space Marine Space Marine
Vehicle
Y
Line
unit
Dark Angels
Dark Angels
Vehicle
Y Y
Line
5 4
1 0
4 3
2 2
unit unit 3
Dark Angels
Vehicle
Dark Angels
Infantry Infantry
Y
Veteran
1 6
3 3
2 1
3 4
unit unit
Dark Angels
Assault
Faction
Speed
Armor
Rarity
Name
Army
Psyker
Swarm
Flyer
Titan
Line
Type
Flag
Die
Synapse Creature
Armor Save
Firepower
Chapter Master
Daemon
Infantry
Veteran
Vehicle
Unique
Terrain
Y Squad Boralis U Space Marine Space Marine Space Marine Space Marine Space Marine Space Marine Space Marine Space Marine Space Marine
Salamanders Infantry
unit
Squad Cantus Squad Cavae Squad Damocles Squad Duma Squad Galadin
C C C C R
Black Templars
Infantry
unit
Infantry
Ultramarines
Line
Y Y
3 3
4 3
1 2
3 3
unit unit
Ultramarines
Infantry
Dark Angels
Infantry
Y Y
Line
3 2
0 3
3 2
3 3
unit unit
Dark Angels
Infantry
Infantry
Y
Line
unit
U C U
Blood Angels
Infantry Infantry
Dark Angels
Line
Y Y Y
3 4 5
4 2 0
1 2 3
3 1 3
Dark Angels
Squad Horatius
Space Marine
Infantry
Ultramarines
Line
unit
U C
White Scars
Vehicle Vehicle
Y Y
4 5
0 0
3 3
2 2
unit unit
Dark Angels
spec
Assault 3 3
Faction
Speed
Armor
Rarity
Name
Army
Psyker
Swarm
Flyer
Titan
Line
Type
Flag
Die
Synapse Creature
Armor Save
Firepower
Chapter Master
Daemon
Infantry
Veteran
Vehicle
Unique
Terrain
U C
Space Marine Space Marine Space Marine Space Marine Space Marine Space Marine Space Marine
Dark Angels
Infantry
Y Y
Line
4 3
0 0
3 3
3 3
unit unit
Dark Angels
Infantry
Squad Ramiel
Dark Angels
Infantry
unit
Vehicle
Y
Line
unit
Squad Salirus
Dark Angels
Y
Infantry
unit
Squad Saranus
Dark Angels
Line
Infantry
R U
Dark Angels
Line
Y Y
2 2
4 4
1 1
3 3
unit unit
Space Wolves
Veteran
Infantry
Line
unit
unit
6+ char
Assault 3 3 1
Faction
Speed
Armor
Rarity
Name
Army
Psyker
Swarm
Flyer
Titan
Line
Type
Flag
Die
Synapse Creature
Armor Save
Firepower
Chapter Master
Daemon
Infantry
Veteran
Vehicle
Unique
Terrain
6+ char
Space Marine
Space Wolves
Ultramarine Terminators
Infantry
Y
Line
unit
Ultramarines
Vehicle
Y
Line
unit
Venerari
Dark Angels
5+ char
unit
Infantry
C U
Tyranids Tyranids
Flyer
Line
Y Y
4 3
2 3
unit unit
Y
Infantry
unit
Ambusher
Tyranids
Line
Assault 1 3
Faction
Speed
Armor
Rarity
Name
Army
Psyker
Swarm
Flyer
Titan
Line
Type
Flag
Die
Synapse Creature
Armor Save
Firepower
Chapter Master
Daemon
Infantry
Veteran
Vehicle
Unique
Terrain
Synapse Creature
N
Unique Psyker
unit
spec
Ancient Dominatrix
Tyranids
Vehicle
unit
Unique
Ancient Kraken
Tyranids
Titan
Line
N
Infantry
unit
Barbed Carnifex
Tyranids
Line
Infantry
U U
Tyranids Tyranids
Swarm
unit
Infantry
Swarm
Y Y
5 3
0 0
2 3
1 2
unit unit
spec d6
Infantry
Delos 'Stealers
Tyranids
Swarm
Line
Fang Guard
Tyranids
Infantry
Y
Line
unit
Infantry
Genogants
Tyranids
Swarm
Y
Line
unit
Hive Guard
Tyranids
Infantry
Y
Line
unit
Assault 2 3
Faction
Speed
Armor
Rarity
Name
Army
Psyker
Swarm
Flyer
Titan
Line
Type
Flag
Die
Synapse Creature
Armor Save
Firepower
Chapter Master
Synapse Creature
Daemon
Infantry
Veteran
Vehicle
Unique
Terrain
Y
Psyker Line
unit
Horror Zoanthrope
Tyranids
Y
Infantry
unit
Ichar 'Stealers
Tyranids
Swarm
unit
Y
Infantry
unit
Malgants
Tyranids
Swarm
Infantry
Mortegaunts
Tyranids
Swarm
Y
Line
unit
N Protovore U Tyranids
Hive Fleet Kraken Line
unit
Y
Infantry
unit
Rendergants
Tyranids
Swarm
N
Infantry
unit
Seeding Horde
Tyranids
Unique
Line
Assault 2 2 3 2
Faction
Speed
Armor
Rarity
Name
Army
Psyker
Swarm
Flyer
Titan
Line
Type
Flag
Die
Synapse Creature
Armor Save
Firepower
Chapter Master
Daemon
Infantry
Veteran
Vehicle
Unique
Terrain
Infantry
Y
Flyer
unit
Seekers
Tyranids
Y
Infantry
unit
spec
Slashgaunts
Tyranids
Swarm
Spined Ravener
Tyranids
Infantry
Y
Line
unit
d6
Synapse Creature
Y
Line
unit
Infantry
Talon Brood
Tyranids
Swarm
unit
spec
Vehicle
Veirudiant Burrower
Tyranids
Titan
Line
Y
Unique Line
unit
Venom Tyrant
Tyranids
Infantry
Y
Line
unit
Infantry
Venom Warriors
Tyranids
Swarm
Infantry
Tyranids
Synapse Creature
Unique
Swarm
Line
Y Y
4 4
0 2
3 2
2 3
unit unit
Infantry
Warrior Brood
Tyranids
Swarm
Assault 3 4 2
Faction
Speed
Armor
Rarity
Name
Army
Psyker
Swarm
Flyer
Titan
Line
Type
Flag
Die
Synapse Creature
Psyker
Rarity
Army
Faction
Infantry Swarm Vehicle Synapse Creature Flyer Veteran Line Unique Psyker Titan Terrain Daemon Chapter Master
Y 2 3 2 2 unit
BA: Lock this character. BA Rally (4+): Lock any enemy infantry unit. Deal an amount of damage equal to that unit's firepower to any other enemy unit. Artillery: 3+ R: After this unit destroys a fortification, rally this unit. BA Destroy this unit: Destroy one enemy unit. Only useable while you have two or more charging units.
BA (6+): Move one face-up enemy unit at another sector into its owner's discard pile.
R (4+): After your enemy plays any BA that is not a shooting or assault, move one enemy unit to another sector. E: If your enemy has more flags than you, T (4+): Any unit gets +1 firepower. move this unit to another sector. BA Lock: Rally one of your non-daemon BA Lock one of your units: Rally infantry units. one of your units with the same die number as the unit you locked. R: After your enemy destroys one of your infantry units, rally this character. When you set up your army, lock this BA Destroy one of your units: Rally character. one of your units. E: You get +1 flag for each card in your enemy's hand. Assault (2+): Destroy up to two enemy units. R (4+): After your enemy destroys one of your vehicle units, charge this unit. M: -1 to any non-test roll.
R: After any enemy unit moves out of this sector, add that card to its owner's hand. T (4+): Any charging unit gets +1 armor. R (5+): After you rally an assault unit, charge that unit.
Command text
Text
BA Lock: Play a BA card from your hand. T (4+): Your enemy cannot play any Replace that command line with a BA more tactics for this BA. command line on one of your enemy's cards at this sector. R: After your enemy plays a BA ability or card, rally this character. E: Destroy one enemy unit with an "E" ability or command line. M Lock one of your units: Before your enemy rolls, the roll equals the die number on the unit you locked (no roll needed). R (5+): After any unit moves out of this sector, rally this unit.
E (4+): You get -1 flag. BA (5+): Rally one of your infantry units unless your enemy destroys one of their units. BA Lock one of your assault units: Lock one enemy unit with the same die number as the unit you locked. M: -1 to any roll.
E: If you have one or more fortifications, your enemy destroys one of their units.
While you have a fortification, your enemy T (5+): Any unit gets +1 firepower. cannot play tactics. T: Any unit with 0 firepower gets +3 firepower. BA Discard a card with a die of 1 or 2: Infiltrate one of your face-up units from another sector.
R Discard a card: After you shoot with a unit, destroy one enemy unit with the same die number as the shooting unit. Only useable while this unit is charging. Assault: Roll. 1 or less: Destroy this unit. 2-3 Destroy all enemy units with a tactic ability or command line. 4-5: Destroy all enemy units with a reaction ability or command line. 6+: Destroy all enemy units with a BA ability or command line.
Command text
Text
M: -1 to any roll. Only useable while you have one or more non-flag units.
BA Discard the top 5 cards of your deck. Infiltrate any characters discarded this way.
E: Move this unit to another sector. R Lock: After you assault with a unit, rally R: After one of your assault units is any assault unit unless your enemy locks destroyed, draw 2 cards. one of their units. R Rally, Discard a card: After you lock a unit to assault, replace all of its assault abilities with "Assault: 6" until the end of this BA. Assault: Deal an amount of damage to one enemy unit equal to that unit's die number. T Discard a card, (6+): This unit gets +3 firepower.
BA (4+): Move one of your infantry units to another sector. Take another BA if this way your first BA. BA: Turn all of your cards at another sector face-up. Take another BA if you have one or more characters at the current sector.
BA: Look at at your enemy's hand. Your enemy discard a card of your choice. BA Destroy this unit: Infiltrate an infantry T (3+): Any charging unit gets +1 assault unit from your hand and charge it. armor. While this unit is charging, your enemy cannot shoot at your ready units unless they lock one of their units. R: After you assault with a unit, move that unit to another sector.
R (4+): After your enemy infiltrates a unit, BA: Look at your enemy's hand. Take another BA for each card in infiltrate a line unit from your hand. their hand with a die of 6. R Lock, (3+): After your enemy locks a R: After your enemy locks a unit to unit to assault, replace all of that unit's assault, infiltrate this card. assault abilities with "Assault: Destroy one enemy character" until the end of this BA.
Command text
Text
R: After this unit deals 2 or less damage by assaulting, charge this unit. R Lock: After you destroy an enemy unit by shooting, move the shooting unit to another sector.
T: One of your charging units gets counterattack. T (4+): Any unit shooting at a unit with armor 3 or greater gets +3 firepower.
BA Rally: Infiltrate an infantry unit from your hand. T: This unit gets +d6 firepower. Once per M: +1 or -1 to any roll. BA. Your enemy chooses one of their units to get counterattack. T: This unit gets +2 armor. Once per BA. T (5+): Any unit gets +3 armor Only useable while this unit is charging. unless your enemy destroys one of their units. R (4+): After your enemy plays a tactic R (6+): After your enemy destroys ability or card, your enemy destroys one one of your infantry units, move that of their units. unit to another sector instead. E: Move one enemy unit to another sector. Artillery: 4+/4+ BA (6+): Move any number of your units to another sector or sectors. M: -1 to any roll. BA Rally three of your characters: Destroy up to two enemy units. BA Lock: Roll 2 or less: Nothing happens. 3-4: Your enemy locks one of their units. 5+: Your enemy destroys one of their units. BA Discard a unit card: Rally all units with the same name as the card you discarded.
Command text
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T: This unit gets +3 firepower vs. vehicle units. Once per BA. E: Destroy one enemy character. That character does not get an armor save roll. Assault: 5 vs. infantry E: Move this unit to another sector unless you destroy one of your other units. Assault (3+): Destroy all copies of up to two enemy units.
T: Any other Alaitoc unit gets +1 firepower and +1 armor. Once per BA. Assault (4+): Take 2 BAs. BA Destroy one of your psykers: Destroy one enemy unit or character. R: After this unit charges, move one of R (3+): After your enemy draws a your other units to another sector. card from a tactic, reaction or BA, infiltrate an Alaitoc unit from your hand. While this unit is locked, your enemy T: Any counterattack unit gets -2 cannot play reactions. firepower, to a minimum of 1. T: Any other infantry unit gets +2 T (4+): Any unit gets +1 firepower. firepower. Once per BA. BA Lock (3+): Rally one of your units. M: The player that is rolling rerolls. R Rally: After your enemy infiltrates a card, infiltrate a unit from your hand or one of your face-up units from another sector.
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T Lock: Roll. Only useable during your BAs. 1-2: No effect 3-5: Any unit gets +2 firepower. 6: Any unit gets +2 firepower. Lock one enemy unit. 7+: Any unit gets +2 firepower. Lock two enemy units. E: Destroy one enemy fortification.
BA: Move one of your units to another sector. Your enemy may do the same.
Assault: 3. +1 to this damage for each of T: One of your charging infantry your non-flag units. units gets +1 armor. R: After your enemy destroys one of your T: Any unit gets +1 firepower. units, lock this character. R Rally: After one of your infantry units locks to shoot, rally one of your nonassault infantry units other than the shooting unit. T: Any unit gets counterattack vs. assaulting units. Once per BA. R Lock: After any tactic adds a firepower bonus, double that bonus. T: Any unit gets -1 armor, to a minimum of 1. Once per BA. Only useable while this character is locked. R: After your enemy charges one of their units, lock that unit. Charge one enemy assault unit. T: Any counterattack unit loses all of its counterattack abilities. R (5+): After your enemy destroys one of your units by assaulting, choose one of your other units or characters to be destroyed instead.
BA: Destroy one enemy unit with armor 4 or greater. Only useable if your enemy has two or more units with armor 3 or greater.
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T (5+): This unit gets +1 armor for each of R (6+): After your enemy charges your other infantry units. Once per BA. one of their units, lock all copies of that unit. T (4+): This unit gets +1 firepower for each enemy infantry unit. Once per BA.
T (4+): This unit gets +4 firepower vs. locked infantry units. Once per BA. After setup, move this unit to another M: -2 to any roll. sector if your enemy has 2 or more units. R (5+): After you charge this unit, charge one of your other ready assault units. M Lock: +2 or -2 to any roll. While this character is locked, all of your blocking units get counterattack.
R: After your enemy rolls, your enemy locks one of their charging units with a die equal to the number rolled.
R: After you destroy an infantry unit by assaulting, rally up to 2 vehicle units. BA (2+): You and your enemy infiltrate all face up units from all other sectors. Draw a card.
M Lock: -2 to any roll. Only useable while BA: Discard the top 4 cards of your you have a psyker. deck. Add any character cards discarded this way to your hand. M: Before you roll, that roll is a 5 (no roll necessary). Only useable while this character is locked. BA Lock: Charge up to 3 of your ready M: +2 to any non-test roll. infantry assault units. While this character is locked, your charging infantry units get "Invulnerable: 7+. +1 to this roll for each enemy assault unit." T (4+): Any other unit gets +1 firepower. Once per BA. R: After any unit with armor 4 or greater is destroyed, infiltrate this unit.
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BA Lock (6+): Lock all copies of one unit. R (4+): After any unit locks to Infiltrate a card from your hand with the assault, replace all of that unit's assault abilities with "Assault: 6" same die as the unit locked this way/ until the end of this BA. T Lock: Any unit gets +1 firepower. BA Lock one of your psykers, (3+): Destroy any unit. BA Rally this character, (3+): Take another BA R: After this unit destroys a unit, lock all T: Any unit gets +1 firepower. enemy units with the same name as the destroyed unit. Assault (3+): Destroy all copies of one R: After any unit moves out of this enemy unit. sector, charge one of your assault units. Artillery: 6+/6+ T: Any unit gets+1 firepower. E: Destroy one enemy non-flag unit. This unit cannot be blocked.
T Lock one of your units: Any unit gets +1 BA (4+): Shoot with one of your firepower. locked units. Replace that unit's firepower with its speed. R: After this unit destroys an enemy unit, T (5+): Any infantry unit gets +1 destroy one enemy character. You may armor. move this unit to another sector. BA: Move this unit to another sector. T (4+): Any unit gets +2 armor vs. units with firepower 4 or greater. BA: Charge up to two of your ready assault units.
T Lock: Any blocking unit gets +3 armor. R (5+): After one of your assault units destroy an enemy unit, rally the assaulting unit. Only useable while this character is locked.
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BA: Draw two cards. Only usable while your enemy has one or more units with armor 4 or greater. BA: Destroy any character. If that character fails its armor save roll, draw one card. E: Move one of your face-up units at another sector to a different sector other than the current one. T (4+): Any unit gets +2 firepower vs. units with armor 3 or greater.
BA Lock, (5+): Destroy one enemy character. That character does not get an armor save roll. Rally this unit. R (6+): After this unit shoots, charge up to two of your ready assault units.
Counterattack
T: This unit gets +2 firepower vs. charging R (4+): After one of your units with units. Once per BA. armor 4 or greater is destroyed, infiltrate this card. R (3+): After your enemy infiltrates a unit, infiltrate this card then charge it. R (2+): After this unit takes 1 or more T: Replace any unit's firepower with points of damage, move it to another its speed. sector. Troop Capacity: 2 T: Any blocking unit gets counterattack. All your infantry units get +1 speed. T (5+): This unit gets +2 firepower. Once per BA. R: After this unit destroys an enemy character, take another BA.
R (5+): After you destroy an enemy unit, rally one of your line units.
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After setup, add this card to your hand if at a tunnel or cave sector. Invulnerable: 2+
All non-flyer units have their speed reduced to 2. This ability has no effect on units that have speed 1 or less. All ready infantry units can block enemy T (4+): Any unit gets -1 armor, to a shooting attacks regardless of speed. minimum of 1. R: After one of your conscript units is destroyed, draw a card. After setup, lock one enemy unit. If your enemy chose this battle, they take the first BA. BA Destroy this fortification, (4+): Infiltrate a non-daemon unit from your hand. BA Lock one of your infantry units: Infiltrate a non-terrain fortification from your hand. M: -1 to any non-test roll. BA (4+): Infiltrate a conscript unit from your hand. BA (4+): Lock one enemy nonvehicle unit.
BA Discard 3 cards: Rally any infantry unit. R: After your enemy chooses one of your T: Any fortification gets +3 armor. infantry units as the target of a shooting attack, your enemy must target this fortification instead. E: You may infiltrate one of your face-up infantry units from another sector. T: Any unit gets +1 firepower. Once per BA. Only useable at a forest, jungle or swamp sector. M: -2 to any invulnerable roll. BA: Destroy any fortification.
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BA Lock one of your infantry units: Discard the top card of your deck. If the card is a vehicle unit, infiltrate that card.
M: +1 to any roll.
Your enemy cannot play a reaction unless BA: Infiltrate this fortification. Only they discard 2 cards. useable if your enemy has a card in play with a reaction ability. You cannot play a reaction unless you discard one card. Your enemy cannot choose to target this R: After your enemy plays a card or fortification with an assault. ability that grants one or more extra BA's, destroy up to two enemy No player may play cards or abilities that units. grant extra BAs. E: Deploy the top card of your deck faceup to any other sector. The current sector gets the "Tunnel" keyword. M: Before a roll, that roll is a 1 (no roll needed).
BA Discard a card with a die of 3 or less: Move one of your infantry units to another sector. T (4+): This unit gets +1 firepower for T: Any Catachan unit gets +1 each of your assault units. Once per BA. firepower. After setup, you may charge one of your infantry units. Troop Capacity: 2 Artillery: 3+ R: After this unit destroys an enemy unit using its artillery ability, charge one of your ready Catachan assault units. T: Any charging unit gets counterattack.
BA (5+): Infiltrate one of your faceup Catachan units from another sector. If you fail this test, draw a card.
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T (4+): This unit gets +10 firepower. If you E: You get -1 flag. fail this test, and this unit is shooting, rally this unit. Once per BA. BA Discard a card (5+): Destroy one enemy unit with armor 4 or greater. BA (3+): Lock any invulnerable unit. E (4+): You may move this unit to any forest, jungle or swamp sector.
BA Discard a fortification card: Rally any veteran unit. R: After your enemy shoots with a unit, move that unit to another sector. Move one of your Catachan units to the same sector. M: +2 to any roll. Only usable if you have a character or a veteran unit. T (4+): Any unit gets +1 firepower.
R (5+): After your enemy charges a unit with armor 4 or greater, destroy that unit. The current sector gets the "Jungle" keyword.
T (3+): Any Catachan infantry unit gets +1 armor. Once per BA. Artillery: 5+/5+ R: After you lock an enemy unit by using an artillery ability, charge one of your assault units. R: After this unit uses its artillery ability, charge one of your ready assault units. BA Destroy this unit: Infiltrate an infantry T (2+): Any unit shooting at a unit unit from your hand with a die of 5 or 6. with a die of 4 or greater gets +3 firepower. Invulnerable: 5+. Only useable at a BA (4+): Rally any Catachan unit. forest, jungle or swamp sector. Assault: 3. +2 to this damage if this unit is at a forest, jungle or swamp sector. T Lock one of your units: Any Catachan unit gets +2 firepower. Once per BA. T (4+): Double any unit's firepower. If that unit is shooting, the target of the shooting gets counterattack.
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E (4+): Destroy one enemy unit. R: After your enemy plays a reaction ability or card, rally this unit.
BA (4+): Charge one of your locked Catachan assault units. M: +2 to any non-test roll.
R: After your enemy destroys one of your BA: Charge up to 2 of your ready other Catachan units, draw a card. assault units. When you setup your army, lock this character. R (5+): After one of your units is destroyed, rally one of your Catachan units. R (4+): After your enemy locks one of your units, rally any unit. Assault: Choose up to three enemy units. T: Any invulnerable unit gets +1 Roll for each unit. If you roll higher than firepower. the unit's die number, destroy that unit. BA Lock one of your artillery units: Destroy one enemy unit. BA Lock: Infiltrate a fortification or Catachan unit from your hand. While this character is locked, your Catachan units cannot be blocked. Your enemy's reactions that do not have tests in the cost get "4+" added to the cost. Artillery: 4+/5+ R: After this unit locks 2 enemy units using its artillery ability, destroy one locked enemy unit. R: After you fail an artillery roll, infiltrate this unit. T: Any infantry unit gets +d6 firepower. BA Destroy one of your Catachan units: Destroy any unit.
BA (4+): Infiltrate a non-flag unit from your hand. BA Lock one of your troop capacity units: Rally any infantry unit.
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BA Lock: Destroy one enemy character. M: -3 to any armor save or invulnerable roll. Only useable while this character is locked. BA Discard a card: Destroy any enemy charging unit with the same die as the card discarded. T Discard one card: Any other infantry unit gets +1 armor.
BA (4+): Rally this unit. If the roll was 6+, destroy this unit. All of your charging infantry units get T (3+): Any unit gets "Invulnerable: Lock this unit." counterattack. BA (4+): Discard a card. Charge one of your infantry assault units with the same die as the card discarded. E: Destroy all enemy terrain fortifications. R (5+): After you destroy an enemy fortification, destroy any unit with the same die number as the fortification. T Lock: Any Catachan infantry unit gets T: Any counterattack unit loses all of its counterattack abilities. "Invulnerable: 5+". While this character is locked, all of your Catachan infantry units get "Assault: Destroy one enemy unit." BA Lock (3+): Lock one enemy charging unit. BA: Rally this character. Only useable at a forest, jungle or swamp sector.
BA (7+): Infiltrate up to 2 Catachan units from your hand. +1 to this roll for each ready enemy unit.
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This unit gets "Assault: 4" while at a forest, jungle or swamp sector.
R: After any unit locks to assault, replace all of its assault abilities with "Assault: Destroy one enemy unit." until the end of this BA. T Lock one of your vehicle units (2+): Any infantry unit gets +6 firepower. M: Change the roll to 4.
T (3+): Any infantry unit gets +1 firepower for each of your fortifications. Once per BA. R (5+): After this unit charges, rally this unit. Any player may play this ability. T: This unit gets +2 firepower and +2 armor. Once per BA. Only useable while you have 2 or more charging units. Counterattack
R (2+): After you assault with a unit, infiltrate one of your face-up units from another sector. BA (3+): Infiltrate one of your faceup units from another sector. Only useable while you have no locked units. R: After you lock to shoot an infantry unit, your enemy cannot block your shooting attack. T: Any unit gets +1 firepower. T: Any unit gets +1 firepower. BA Discard a card: Deploy this card face-up to any other sector. T: Any unit with a die of 5 or 6 gets +3 firepower.
BA Lock one of your assault units: Charge this unit. Enemy units cannot move out of this sector. R: After you charge this unit, charge all ready copies of this unit. E (4+): Move this unit to another sector. Troop Capacity: 2 T (4+): Any unit with firepower 0 gets +2 firepower. Once per BA. E: No further events can be resolved.
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M Lock: Before you roll, choose one enemy unit. The roll equals the die number on that unit (no roll needed). T: Any unit gets -1 firepower vs. units, to a minimum of 0. Once per BA. Only usable while this character is locked. BA Lock: Rally one of your units. R: After your enemy plays a BA card or ability, rally this character. T (4+): This unit gets +1 firepower. Once per BA.
R: After your enemy plays a card or ability that grants one or more extra BAs, destroy one enemy unit.
T: Any unit gets +1 firepower. If you have one or more characters, add this card to your hand at the end of this BA. BA Destroy this unit: Infiltrate one of your BA: Turn all of your cards at face-up infantry units from another sector. another sector face-up. Take another BA if you have one or more charging units. E (5+): Deploy the top card of your deck R: After you infiltrate an assault to any other sector. unit, charge that unit. Assault (4+): Destroy all enemy T: One of your shooting units get characters. +d6 firepower. The target of the shooting gets counterattack. R: After your enemy plays a BA card or M: +1 to any roll for each of your ability, roll: units with a die of 4 or less. 1 or less: Destroy this unit. 2-3: Draw a card. 4-5: Rally any unit. 6+: Destroy one enemy unit. R Lock: After one of your units is T: Any Dark Angels unit gets +1 destroyed, add that unit to your hand. armor. T: Any Dark Angels infantry unit gets +1 armor for each of your characters. Once per BA. Only useable while this character is locked.
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T: Any counterattacking unit gets +2 firepower. Once per BA. E: You get +1 flag. BA Lock: Rally any unit. T (4+): Any Dark Angels unit gets counterattack. Once per BA. Only useable while this character is locked. R (6+): After this unit destroys an enemy unit, rally this unit. When you draw your command hand, draw 1 extra card, then discard a card. BA Lock: Your enemy turns all of their cards face up at all other sectors. Take another BA.
BA Lock 2 of your charging units: Destroy all enemy ready assault units. BA: Rally any Dark Angels unit.
BA: Infiltrate a character from your hand. BA (5+): Rally one of your units for each of your characters. R: After any unit moves out of this sector, move that unit to its owner's discard pile.
R: After you destroy an enemy unit, move a face-up enemy unit at another sector to a different sector other than the current one. Assault: Destroy all enemy units with the T (4+): Any unit gets -1 armor, to a same die number as one of your charging minimum of 1. units. Troop Capacity: 2 R: After you destroy a unit by counterattacking, rally any unit. BA Lock: Charge one of your locked infantry assault units. Troop Capacity: 2 BA (2+): Your enemy discards one random card. Destroy one enemy unit with a die number equal to the T: Any Dark Angels infantry unit gets discarded card. counterattack. Only useable while this unit is locked. T (4+): This unit get counterattack. Once BA: Your enemy discards 2 random per BA. Only usable while this unit is cards. blocking.
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R Lock, Discard a card: After you play a tactic card from your hand, add that card to your hand. R Rally, Discard a card: After you play a BA card from your hand, add that card to your hand. This unit gets +1 firepower and counterattack while blocking. T Lock, (3+): Any Dark Angels unit gets +2 armor. BA Lock one of your infantry units with speed 1: Destroy one enemy unit. Only useable while this character is locked.
M: +3 to any armor save roll. T: Any Dark Angels infantry unit gets +1 armor.
R Lock: After you destroy an enemy unit, T: Any unit gets counterattack. look at your enemy's hand and choose one card. Your enemy discards all copies of that card. T Rally: Any counterattacking unit gets +2 firepower. T: This unit gets a firepower bonus equal to the flag requirements for this sector. Once per BA. This unit gets +2 armor while blocking. E: You may move this unit to another sector. Counterattack T (4+): Any unit with armor 2 or less gets +1 armor. T: Any counterattack unit loses all of its counterattack abilities. R (5+): After you destroy an enemy unit, rally any Dark Angels unit. M: -1 to any roll. E: You get -1 flag.
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T: This unit gets "Invulnerable: 2+". Once per BA. Only usable during an assault BA and only while this unit is ready. R: After your enemy discards a card, charge one of your infantry assault units.
Counterattack
T (4+): Any blocking unit gets counterattack. T: If you have a character at this battle, any unit gets counterattack.
T Discard a card with a die of 1: This unit gets +2 armor. R: After your enemy destroys one of your BA (3+): Rally any Dark Angels infantry unit. other Dark Angels units, rally this unit. R (6+): After this unit destroys an infantry R: After any unit infiltrates, the unit, draw a card. unit's controller discards 2 random cards. R (4+): After this unit destroys a blocking T: Any invulnerable unit loses all of unit, lock one enemy unit. its invulnerable abilities. E: You get +1 flag. Only useable while T: Any unit with armor 2 or less this unit is charging. gets +2 armor. This unit gets +4 firepower vs. charging BA: Rally all of your non-flag units. units. R (6+): After this unit destroys any infantry unit, your enemy discards 3 cards. T Lock: Any unit gets counterattack. T (5+): Any Dark Angels unit gets +1 armor. If you fail this test, add this card to your hand at the end of this BA. R: After this unit destroys a unit with a die M: +1 or -1 to any non-test roll. of 6, rally this unit. Assault: 0. +1 to this damage for each T: Any unit with a die of 3 or less flag required to win this sector. gets counterattack.
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R (4+): After any unit rallies, rally any unit. T: This unit gets +1 armor for each of your BA (4+): Rally any assault unit. characters. Once per BA. Only useable while this unit is charging. While this unit is charging, all of your R (3+): After your enemy passes on other infantry units get +1 armor. taking a BA, rally any Dark Angels unit. T (3+): This unit gets +1 firepower. Once R (5+): After your enemy destroys per BA. one of your Dark Angels units, rally any unit. E (4+): Destroy one enemy unit. BA (5+): Discard a card. Rally all of your Dark Angels units with the same die number as the card discarded. BA Discard 3 cards: Shoot with this unit. BA (4+): Shoot with one of your locked Dark Angels units. R (4+): After this unit destroys an enemy R (3+): After any unit moves out of unit, draw a card. this sector, move that unit to its owner's discard pile. BA: Deal 1 damage to an enemy T: Any blocking unit gets +2 armor. character. If the character is destroyed, draw a card. T Lock: Any unit gets +1 firepower. T Discard a card with a die of 2 or less: This unit gets +d6 firepower. Once per BA. E (5+): Your enemy destroys one of their units. M Lock: +1 to any roll. While this character is locked, all of your vehicle units get +1 armor.
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R Lock: After your enemy destroys one of R (4+): After you assault with one of your charging units, charge one of your your units, charge one of your assault units. ready assault units. BA Discard 2 cards: Charge one of your infantry assault units. Only useable while this character is locked. R (5+): After this unit destroys any infantry BA (5+): Draw 2 cards. unit, your enemy discards one card. T (3+): Any unit gets +1 firepower. Once per BA. T: Lock: Any counterattack unit gets +2 armor. While this character is locked, your enemy cannot block shooting attacks against their infantry units. Artillery: 4+ R: After this unit locks a unit with a die of 5+ using its artillery ability, destroy that unit. T (4+): This unit gets counterattack. Once per BA. R: After you destroy an enemy unit or character by assaulting, draw a card. R (5+): After this unit charges, assault with it. T: Any counterattack unit loses all of its counterattack abilities. Once per BA. Only useable while this unit is assaulting. T: Any line unit gets +1 firepower and +1 armor. R: After you destroy an enemy unit by counterattacking, rally any unit. BA (4+): Rally any vehicle unit.
BA (5+): Rally any synapse creature line unit. R: After any unit locks to assault, no tactics can be played for this BA. T (4+): Reduce any unit's firepower and armor to 1.
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Assault: Lock one of your ready assault units. Destroy one enemy unit with the same die number as the unit you locked. You may repeat this until you have no more ready assault units. This unit gets +3 speed while at a sea or lake sector. BA Lock (4+): Destroy one enemy unit. BA (5+): Rally this unit. If you fail this test, move this unit to another sector. T Lock one of your other units: This unit gets a firepower bonus equal to the die number on the unit you locked. Once per BA. R (3+): After this unit destroys an enemy unit by shooting, rally this unit. T (3+): Any assault unit gets -1 armor, to a minimum of 1. Once per BA. Assault: 2. +1 to this damage if your enemy has one or more characters. BA Lock: Play the BA ability in the command line of one of your units at this sector. That card is not discarded. R (5+): After one of your synapse creatures assaults, rally that unit. When you set up your army, if you have one or more synapse creatures, charge this unit. T: Discard a swarm unit: Any synapse creature gets "Invulnerable: 5+". Once per BA.
BA: Charge one of your assault units. Only useable if you have a synapse creature.
BA (4+): Lock one enemy unit. If that unit has armor 4 or greater, lock another enemy unit.
R (4+): After your enemy destroys one of your units, rally one of your swarm assault units.
R (4+): After any unit takes 3 or more damage, move it to another sector. T: Replace any units armor with its firepower, to a minimum of 1. T (4+): Any vehicle unit gets -3 armor, to a minimum of 1.
T (4+): Any unit or fortification gets 2 armor, to a minimum of 1. T (5+): Any unit gets counterattack. R (5+): After any unit assaults, rally that unit.
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T (3+): This unit gets +3 firepower vs. BA: Move one of your swarm units vehicle units. Once per BA. If you fail this to another sector. test, discard one random card. R: After you lock this unit to assault, replace all of its assault abilities with any enemy non-vehicle unit's assault ability until the end of this BA. Troop Capacity: 2 E: Move one of your units to another sector.
BA Lock: Charge one of your line infantry assault units. R: After your enemy destroys one of your R: After you pass a test, rally one other cards, move this unit to another of your units with a die number sector. equal to the number rolled. While this unit is charging, your enemy cannot charge a unit unless they discard one card. Artillery: 2+ R (5+): After your enemy destroys one of your non-flag swarm units, infiltrate that card from your discard pile. M: +1 to any roll if you have one or more Synapse Creatures. M Lock: The player that is rolling rerolls. T: This unit gets +d6 firepower. Once per R: After your enemy infiltrates a BA. card, rally any unit. If the rallied unit was an assault unit, charge that E (5+): Destroy one enemy unit. unit. E: Move this unit to another sector. R (5+): After one of your charging units is destroyed, draw 2 cards. R (3+): After your enemy destroys one of your line units, rally any unit. M: -1 to any roll.
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BA Lock, (4+): Move this unit to another sector. Move one enemy infantry unit to the same sector. Assault: 4 vs. infantry units. T: Any invulnerable unit loses all of its invulnerable abilities. Once per BA. T: This unit gets +1 firepower vs. infantry units. Once per BA. R (4+): After this unit assaults, charge one of your ready swarm assault units.
BA Rally one enemy unit, (2+): Rally up to two of your swarm units. T: Reduce any unit's armor to 1. That unit gets counterattack.
T (4+): Any unit gets -1 firepower and -1 armor, to a minimum of 1 each. T (5+): Any unit gets -1 armor, to a minimum of 1. No more tactics can be played this BA. M: The player that is rolling rerolls.
Assault: Destroy up to two enemy units. Assault: Destroy one enemy unit and one enemy fortification. R (4+): After your enemy destroys this unit, infiltrate any number of swarm units from your hand. R (4+): After your enemy rolls for a nontest, charge one of your ready swarm assault units. Artillery: 5+ R: After your enemy rallies any unit, draw a card.
R: After your enemy destroys one of your Synapse Creatures, draw two cards. R: After any unit moves out of this sector, rally one of your units.
T: This unit gets +2 Armor. Once per BA. BA (5+): Infiltrate this card. Only useable while charging. T: Any unit gets -1 armor, to a minimum of 1.
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E: Your enemy gets -1 flag if they have one or more units with a 5 or 6 die. M: -1 to any test roll.
BA Lock two of your charging units: Destroy up to two enemy assault units.
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Key Normal Italic Bold Common Uncommon Rare Foil Promo Foil Promo Only
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