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\orn|ng
o noi dnicaie or disiribnie ihis Iie.
Thi Jocumcnt i liccncJ only to thc purchacr lor pcronal,
priatc uc. Duplication anJ/or Jitrihution ol thi lilc i trictly
prohihitcJ, anJ i protcctcJ unJcr lcJcral anJ local copyriht la.
\nlalul Juplication anJ Jitrihution ill hc purucJ.








.|-i,i~....~|
lc|q Londc: L|gbt Cd|t|cn 2

. 3 cr aata raa, t|t |aat i taaia, ca| aam
i, m|ta t|t |tc| mi|| |tct t|t raitt a| t|t Caa a|
Ca|, ca| t|tr t|ct |tct |c|| |irt.
ta C|tit
a|a :2


A alay, ! JcJicatc thi amc, a Jo ! my cntirc lilc, to my hclocJ ilc, Tara,
anJ to my prcciou chilJrcn, !arlcr, Clicr, anJ Kya

With cry pccial cJitorial thanl to Joc Kcc. anJ Chri Hoplcr ~r. lor thcir K!C lnolcJc anJ mcticulounc

Alo, cry pccial thanl to thc playtctcr-cxtraorJinairc. KcnarJ !rancini-icnic, JarcJ, !ryan, Dominic, !ranJon,
Chri, Kin !lanJo thc Crcat, Dan thc !oy, Jacoh, Dutin, Trcor, ChaJ, Jocl, Milc, anJ Kyan, anJ to Jcll C. lor hi
laithlul upport ol thi minitry

Ho coulJ ! lorct thc !oy. lrom ColoraJo, ho hrin thc Holy !anJ art to lilc, Chachi anJ C-moncy HcrnanJc.

Ccd B|ccc 'cu A|| lcr 'cur C||crtc




at t|aa |t|itrt aa t|t Caa a| Ca|:
ta C|tit
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Copyriht 2005, !aith _uct Camc, All Kiht KccrcJ
lc|q Londc' i a KcitcrcJ TraJcmarl ol !aith _uct Camc
lc|q Londc: L|gbt Cd|t|cn

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Scction Pagc
Thc ascs 4
Combat 8
/ttrbutcs 14
/bltcs 17
Vcaon Sklls 18
Thc Charactcrs 20
Excrcncc 45
Sklls 47
lraclcs 5o
ulds o0
Equmcnt t Scrvccs o4
Vcaons oo
/rmor and Clothng o8
oly Itcms 70
crbs, Curcs, t Posons 72
la ol thc Known Vorld 74
Charactcr Shcct ack agcs
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lc|q Londc i a amc that Joc not rcquirc a
hoarJ, carJ, or a computcr. !t rcquirc thi hool, a
lc|q Londc AJcnturc !acl, omc amin Jicc, a
lricnJ or to, anJ your imaination. lc|q Londc may
cry cll hc a amc unlilc any othcr you hac ccr
playcJ hclorc hccauc it i limitcJ only hy your
imaination. Your imaination anJ a ooJ halc ol
thc Jicc Jctcrminc thc outcomc ol mot ituation.
Thc ohjcct i thc nccr-cnJin tal ol Jctroyin thc
cil that plauc thc mcJical orlJ! You, a a playcr,
crcatc a charactcr ol Chritian laith anJ play thc rolc
(hcncc thc namc 'rolc-playin`) ol your charactcr on
aJcnturc. Your charactcr i lnon a your IC, or
Iayer Characier. !crhap your !laycr Charactcr ill
hc a tron anJ lcarlc Kniht ith a orJ anJ hiclJ,
or mayhc a tall-iclJin, ic ~aint ho can pcrlorm
pocrlul Miraclc, or othcr Charactcr Cla. You (a
your charactcr) mut talc up your tall or your orJ
anJ liht uin thc chancc ol thc Jicc to Jctroy maic
anJ Jcmon that arc tryin to ohlitcratc thc mcJical
Church. !l thc tal ccm implc, you arc in lor quitc a
urpric.
Thc pocr ol rihtcounc ithin thc Holy !anJ
hinc a a liht in thc Jarl orlJ. Thi orJcr tanJ in
cil` ay ol total orlJ chao. Thc paan lanJ attacl
lrom thc outiJc hilc thc Jcil anJ hi Jcmon inlcct
thc lanJ lrom thc iniJc. Cnc hy onc, thcy arc
Jctroyin our piritual allic. Thc Jarl pocr uc
thcir orccrcr anJ othcr lollocr to pillac thc Holy
!anJ ith maic, thiccry, anJ hlooJhcJ. Thc Holy
!anJ nccJ you! !aclcJ hy CoJ, you mut riJ
ciili.ation ol thc Jctructic anJ JcaJly lorcc ol thc
Jcil anJ hi iclcJ minion. Thc urial ol thc
Church i JcpcnJcnt on all Chritian ho ill tanJ
aaint thc cil cncmic anJ liht ith thc pocr ol thc
Holy ~pirit!
~ccral tool arc at your Jipoal. All arc
ncccary anJ all hac a pccial part to play in thc
ollcnc ol Truth. Thcy ranc lrom thc lill that CoJ
ha hlccJ you ith to harp hlaJc anJ ccn Miraclc.
!ortunatcly, othcr hcroc jut lilc you arc out thcrc
alo ain ar to protcct thc Church anJ it Holy
!anJ. All Chritian mut tanJ tocthcr to lcnJ oll
thc attacl lrom paan lanJ anJ liht to rcclaim thc
!anJ that hclon to CoJ` Church.


b bc c L Lo oc cc cn nt tc cu ur r
Thc Raconienr (pronounccJ rac-CN-tcr, or uc
Rac lor hort) ha a joh to hc a itty torytcllcr ho
Jcin anJ lcaJ thc aJcnturc. Thc Kacontcur Joc
not play a inlc charactcr hut play ccry charactcr anJ
ccnt outiJc ol thc playcr` control. Thcc charactcr
arc lnon a NIC`s or Narraied Iersonaiiy
Characiers.
\ually, thc Kacontcur i thc only onc ol thc
roup ho lno hat i oin to happcn ncxt. !t i
thc Kac` joh to lccp thc playcr on thcir toc. Thcy
alo hac thc Jillicult tal ol lccpin thc amc
honorahlc. That Joc not mcan that thc Kac ha to
lccp thc playcr honorahlc, hich i thc playcr` on
rcponihility, hut it Joc mcan that thc tory houlJ hc
lorilyin to CoJ. Thc Kacontcur nccJ to hac a
ooJ, orlin lnolcJc ol thc amc ytcm a cll a
ho cach aJcnturc ill prorc hclorc hcinnin.
Thc outlinc ol an aJcnturc can hc a clahoratc or
a implc a thc Kac Jcirc. !t i up to thcm a to ho
much prohlcm olin or Comhat ill hc inolcJ in
cach aJcnturc. Althouh thc majority ol thc
aJcnturc` crcation i thc Kac` rcponihility, it may
hc hclplul to initc contructic iniht lrom thc playcr
to malc thc amc or luturc amc a cnjoyahlc a
poihlc.



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Thc lirt thin you, thc playcr, mut Jo i crcatc a charactcr (cc thc c:./o, . c|../: cction tartin on pac 38).
You ill thcn talc thi charactcr throuh thc Kacontcur` aJcnturc. A a playcr, you ill nccJ to malc Jcciion lor your
charactcr, uch a JcciJin hat to ay, hcrc to o, anJ hat to Jo. You arc ahlc to Jcclop your charactcr a Jillcrcnt anJ
uniquc a you arc. !ach charactcr ha hoth trcnth anJ calncc that can hclp anJ hinJcr thcm. Thcy alo hac lill,
ahilitic, anJ pcronalitic all thcir on, anJ ccry proJuctic actiity ithin thc amc hclp your charactcr ro.
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b bc c l lr ro om mc cu uc cr r| | c c| | o o C Cb bo or ro oc ct tc cr r
Your charactcr` qualitic arc orani.cJ into ccral catcoric, incluJin haic c|../: lo/./o, A//|a/:,
A||/:, anJ c|||, to hclp you utili.c thcm hcttcr. You ill cc thcc cction lahclcJ on thc Charactcr ~hcct.
Thc lirt cction i thc Characier InIornaiion, hich holJ thc Jctail your charactcr` phyical charactcritic anJ
pcronal inlormation, uch a hciht, ciht, namc, ac anJ hcthcr thcy arc malc or lcmalc.
Ncxt, your charactcr` Aiiribnies, hich arc hi or hcr mot important charactcritic hccauc thcy Jclinc your
charactcr` haic mcntal, phyical, anJ piritual qualitic. Thcy arc your charactcr` c/:o,/|, A,|/, lo/:||:/, l./|, ctc.
Attrihutc arc thc lounJation lor all othcr lill your charactcr ill Jcclop. Noie. Thc rulc ill rclcr to thc corrcponJin
numhcr ol an Attrihutc a an Attrihutc Katin, or AK lor hort.
Thcn, your charactcr` Abiiiies. Ahilitic notc your charactcr` aptituJc at pcrlormin haic lill, uch a ho cll
thcy can jump, climh, or linJ hiJJcn thin (c:.|). Ahilitic arc implc phyical action tructurcJ lrom comhination ol
thc alorcmcntioncJ Attrihutc. Thcy arc Ahilitic that ccry normal charactcr ha, yct not omcthin ith hich your
charactcr hccomc rcatly prolicicnt. Noie. Thc rulc ill rclcr to thc corrcponJin numhcr ol an Ahility a an Ahility
Marl, or AM lor hort.
Sis arc thoc ahilitic ith hich your charactcr hccomc prolicicnt. ~lill arc hrolcn Jon into thrcc catcoric
callcJ Cilt, Talcnt, anJ Cralt. Cilt arc your charactcr` tronct ~lill hccauc thcy hcin at a hihcr prolicicncy lccl
anJ prorc thc latct. Concrcly, Cralt hcin at thc calct prolicicncy lccl anJ prorc thc loct. Talcnt,
ohiouly, arc in hctccn thc to. Noie. Thc rulc ill rclcr to thc corrcponJin numhcr ol a ~lill a !rolicicncy !onuc.

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Thi amc rcquirc a ct ol amin Jicc. !t i
prclcrrcJ that cach playcr ha hi or hcr on ct to
lccn thc conluion. You can purchac a ct lrom u
hcrc at !aith _uct Camc il you arc not ahlc to linJ
any at your local amin or comic torc. Wc hac
printcJ our ch aJJrc in thc hcinnin ol thi hool.

Thc lolloin malc a ct ol ncccary Jicc.

Jd4: A our-sided, pyramid-shaped die
Jd6: 1hese dice are the cubed ones commonly ound in
board games. It is best to hae at least two o these.
Jd8: An eight-sided die
dJ00: see 2d10, although there is a single d100 die, 2d10
and d100 oten mean the same thing
2dJ0*: 1wo ten-sided dice which together make up a
number rom 00-99, also called percentile dice
JdJ2: A twele-sided die
Jd20: A twenty-sided dice

when rolling 2d10 or Damage or other non-percentile
roll, the tens` die is always only a single number,
such as 2, 3, or 8, not 20, 30, or 80, and zeroes
always count as 10, not zero

MaturaI RoIIs
/s you rcad through and lay oly Lands, you
wll scc thc tcrm latural whcn rclcrrng to dcc rolls.
latural dcc rolls arc thc numbcrs rollcd on thc lacc ol
thc dcc unmodlcd by any onuscs or Pcnaltcs. Cutc
smly, thc actual numbcr rollcd s latural.
L Lc c| || || |n ng g t tb bc c D D| |c cc c
!cry action your charactcr can attcmpt that ha
a chancc ol lailin rcquirc a roll ol thc Jicc. Thc
action lall into a catcory rcprccntcJ hy omc cction
ol your charactcr` lramcorl, hi Aiiribnies,
Abiiiies, GiIis, Taenis, CraIis, Saving Thros, or
Weaon Sis. Wc ill Jicu thcc tcrm in lurthcr
Jctail latcr.
Thc lolloin i a lit ol thc commonly ucJ Koll
anJ thc Jicc rcquircJ. Cilt, Talcnt, anJ Cralt arc all
part ol ~lill, hich lall unJcr ~lill Koll, anJ arc
imilar to Ahility Koll anJ ~ain Thro. Comhat
Koll arc roll aaint an opponcnt, thc hihcr thc
hcttcr. Hoccr, you`ll cc that Attrihutc orl a littlc
Jillcrcntly than thc othcr roll. You can linJ morc
Jctail ahout thcc roll in thc lolloin cction, hut
lor no, thc co D: l|| tahlc oulJ hc a ooJ
thin to lamiliari.c yourcll ith hclorc hcinnin.

Common D|.e Ko//s
Attribute Rolls: d12 ,low,
Ability Rolls: d20 ,high,
Combat Rolls: d20 ,high,
Skill Rolls: d20 ,high,
Saving 1hrows: d20 ,high,

,low, indicates that the lower the roll, the better because
the player must roll under a target number
,high, indicates that the higher the roll, the better because
the player must roll oer a target number
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IiIe i thc mcaurc ol your charactcr` capacity to
utain D..,: (lor morc inlormation ahout D..,:, cc
pac 11). Your charactcr hcin thc amc ith a ccrtain
numhcr ol l/:. Thcc l/: arc Jircctly rclatcJ to a
maximum amount ol D..,: that your charactcr can
utain hclorc Jyin.
Your charactcr` l/: tcmporarily Jccrcac cach timc
hc or hc talc D..,:. Cncc your charactcr` l/:
rcachc .cro, thc charactcr i cithcr JcaJ or in a coma.

D Dc co ot tb b
Whcn your charactcr` l/: rcachc 0 or lc, your
charactcr mut roll to c.: :a D:./| (lor Jctail on
c.o, 1|a, cc thc lolloin pac). !l thc c.: i
uccclul, your charactcr lip into a coma anJ loc 1
l/: pcr KounJ until rcachin a ncatic maximum cqual
to thc charactcr` poitic l/: maximum. !or cxamplc, il
your charactcr ha a maximum !ilc ol 45, hi or hcr
maximum ncatic !ilc i -45. Noie. !l your charactcr
Joc not ~ac or thcir l/: rcachc thc ncatic maximum,
thcy arc JcaJ hcyonJ mcan ol hcalin.

lo mattcr how many Llc and Fath your charactcr
gans and loscs, thc maxmum numbcr ol Llc and Fath
can only ncrcasc as your charactcr rcachcs a ncw lcvcl.


L Lc cc ct tc cr r| |n ng g L L| || |c c
!l your charactcr ha lot l/: anJ, a lon a hc or
hc i till alic ith thcir l/: ahoc 0, thcy can rctorc
l/: hacl up to thc maximum. A numhcr ol option lor
achicin l/: rctoration arc at thcir Jipoal.
Iirsi, lor cach hour ol lccp or hcJrct, your
charactcr rctorc 1 l/:, anJ can Jo o continuouly until
thc maximum i aain rcachcJ. Second, i hy thc M:J.|
~lill, hich rcquirc a IC (playcr charactcr) or NIC
(NarratcJ !cronality Charactcr) to uc thc ~lill on thc
injurcJ Charactcr. (!or Jctail on M:J.|, cc pac 52).
Third, your charactcr can Jrinl hcalin Jralt anJ curc.
(!or morc Jctail, cc pac 72 lor H:|. ca:. .oJ
lo.) Iinay, a hcalin Clcrical Miraclc can rctorc
your charactcr` l/: quiclly anJ caily. Chiouly, a
Clcric can pcrlorm thcc Miraclc, hut your charactcr can
alo rcccic thcc Miraclc throuh Crucilixc. (!or morc
Jctail on c|:.| M.|:, cc pac 57, or lor morc
inlormation on Crucilixc, cc pac 70).
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Iaiih i thc mcaurc ol your charactcr` trut anJ
JcpcnJcncc in thc pocr ol CoJ` ~pirit to pcrlorm
upcrnatural action throuh your charactcr. Without
l./|, your charactcr Joc not poc thc ill to hac thc
pocr ol CoJ orl throuh him or hcr. Thcrclorc, l./|
i mot important to thoc Charactcr Clac ho arc
~lillcJ in pcrlormin Miraclc, hich arc Jynamic
upcrnatural pocr that rcquirc a laithlul Jcotion to
lcarnin. Cnly ccrtain charactcr, uch a !arJ, Clcric,
anJ ~aint, ho JcJicatc thcir lic to thin hihcr than
thi phyical orlJ, can honc thcir ~lill ol pcrlormin
Miraclc.


L Lc cc ct tc cr r| |n ng g l lo o| |t tb b
Iirsi, lor clcry, hich arc ol thc c|: anJ c.o/
Charactcr Cla, l./| rccncratc at a ratc ol 1 l./| pcr
hour. Thcrclorc, rcally, thc clcry nccJ not Jo anythin
to rcain lot l./|. Second, lor all Charactcr Clac,
altcr 8 hour ol lccp (ith a maximum 2 hour ol
intcrruption), hi or hcr l./| i totally rctorcJ. Third,
thc charactcr can uc thc ~lill ol M:J/./o to mcJitatc
(cc pac 52 lor Jctail). Iinay, holy atcr anJ omc
hcrhal curc rctorc l./| (cc pac 72 lor Jctail).


U Uc c| |n ng g D Do o| || |q q l lo o| |t tb b
AiJc lrom Miraclc, all charactcr can uc thcir
l./| to acquirc a ~lill tcmporarily il thcy Jo not poc
it currcntly. Your charactcr can pcnJ 3 D.| l./| to
acquirc a ~lill lor 1 KounJ or o D.| l./| to acquirc a
~lill lor 1 Tcn-rounJ (30 cconJ). Thc ahoc cot
aumc that your charactcr ha thc l::,a/: lor thc
~lill. !l hc or hc Joc not hac thc l::,a/:, you
mut Jouhlc thc D.| l./| cot. Cainin a ~lill hy
!aith comc to your charactcr a a Cilt, or 3
!rolicicncy. !urthcrmorc, lor all non-clcry Charactcr
Clac, thcc l./| Jo not rccncratc ccry hour, thcy
rccncratc ccry mornin (hcncc thc tcrm D.| l./|).
!or morc inlormation on ~lill anJ l::,a/:, cc pac
47, or cc l:/o, l./| ahoc on ho to rctorc !aith.
\in l./| thi ay rcprccnt your charactcr
acticly prayin anJ rclyin on CoJ to upply a nccJcJ
~lill to accomplih thc tal. !or CoJ alay upplic thc
laithlul hat thcy nccJ, it` ho c uc it that ho.
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A Ronnd i thc haic unit ol timc mcaurcmcnt ucJ in ituation throuhout thc lc|q Londc amc, incluJin
ituation ol Comhat, Mocmcnt, ~lill, anJ othcr action.
A laoJ itcll i a 3-cconJ Juration ol timc, hich can hc a rclaticly hort amount. Whcrc ituation JcmanJ
rcatcr amount ol timc, you ill uc thc Tcn-rounJ.
A 1:oaoJ i 10 conccutic normal KounJ or 30 cconJ ol continuou amc-timc. You ill noticc a you play
that ituation rcquirc rcatcr timc than a KounJ anJ it hccomc tcJiou to aJJ KounJ. Tcn-rounJ ill oltcn apply to
ituation rcquirin a hihcr ~lill Dilliculty. Ior eane, piclin a implc locl rcquirc a uccclul l| l| Koll ol
MJ:./: Dilliculty anJ 1 KounJ (only 3 cconJ) pcr attcmpt. Hoccr, piclin a morc Jillicult locl may rcquirc a
uccclul roll ol H,| Dilliculty anJ a Tcn-rounJ (30 cconJ) pcr attcmpt.

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A Saving Thro i a ranJom roll ol thc Jicc that ic your charactcr thc chancc to aoiJ thc lull allcct ol a harmlul
thin, in othcr orJ to c.: aaint omcthin. Whcn your charactcr c.: aaint omc ncatic allcct that oulJ hac
Jramatically harmcJ him or hcr, cithcr thc hoJy louht harJ aaint thc allcct, thc allcct a calcr than normal, or CoJ
imply rcJuccJ or rcmocJ thc allcct. Whcthcr thc c.: occurrcJ hy Jiinc intcrcntion, ooJ lortunc, or thc pocr ol ill
JcpcnJ on thc circumtancc, thc allcct, anJ i up to thc Kac ultimatcly.
!n orJcr to achicc a ~ain Thro, you mut roll a J20 ahoc or cqual to a tarct numhcr, hich aric JcpcnJin on
thc cmincnt allcct. Whcn you roll a Natural 20 to c.:, nonc ol thc intcnJcJ harmlul allcct hclall your charactcr.
Cthcric, a uccclul c.: rcJucc thc harmlul allcct lrom it lull potcntial, typically hy hall. !n thc cac ol c.o, :a
D:./|, lor cxamplc, your charactcr lall into a coma tcmporarily rathcr than hcin complctcly JcaJ, anJ a Natural 20 to
c.: :a D:./| rcult in your charactcr till liin ith 1 l/:, hut unconciou lor a couplc minutc.

S So ou u| |n ng g b br rc cu u o ob b| |c c

Save versus:
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Natural J Affect Natural 20 Affect
Curses 18 1 16 11 Irremoable Aliction Immunity rom that Curse or 1 day
Death 15 16 18 11 Unable to Resurrect Alie with 1 ife; unconscious
loly Items 4 8 12 11 Double Damage or Aect Immunity rom that Item or 1 hour
Magic lumes 13 12 11 11 Double Damage or Aect Immunity rom that lume or 1 hour
Magic Items 12 11 10 11 Double Damage or Aect Immunity rom that Item or 1 hour
Miracles 12 1 11 Double Damage or Aect Immunity rom that Miracle or 1 hour
Phobias 10 12 13 15 llees in 1error, Cannot ace lear all day Immunity rom that Phobia or 1 hour
Poison 14 15 14 10 Double Damage or Aect No larm or Aect
Rune 1raps 16 15 14 11 Double Damage or Aect Immunity rom that 1rap or 1 hour
Sins 11 13 - - \ild urge to commit Sin or a while Immunity rom that Sin or 1 hour
Spells 1 16 15 11 Double Damage or Aect Immunity rom that Spell or 1 hour
Use Magic 19 11 - - Death ,with chance to Sae, Immunity rom that Item or 1 hour

Characiers ~ AJcnturin !laycr Charactcr anJ N!C Charactcr Clac
Average Ieoe ~ Non-Chritian N!C`, pcaant, anJ non-Charactcr Cla N!C`
Inenies ~ Dcmon, unnatural hcat, anJ cil human !ncmy Clac (orccrcr, thicc, aain, rouc, ctc.)
Aninas ~ Natural animal only
lc|q Londc: L|gbt Cd|t|cn 8
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Comhat i a cqucncc ol attaclin, JclcnJin, anJ D..,: roll that your charactcr cnac in throuhout an
aJcnturc campain. You roll mot action in Comhat on a J20, incluJin AJ.o/.,:, A//.|, DJ,: or D:/:oJ action, thc
hihcr thc hcttcr. Hoccr, D..,: i JctcrmincJ hy rollin thc appropriatc Jic or Jicc that thc capon cauc. !l a playcr
roll a Natural 20 or Natural 1 on a J20 lor a Comhat action, it allo lor a !onu or !cnalty to thc ncxt action,
rcpccticly. ~cc thc lolloin Jccription lor Jctail ol cach action.


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Advaniage Jctcrminc ho ill A//.| lirt in cach nc KounJ anJ thcrclorc i uually thc lirt Jicc rollcJ in thc
Comhat cqucncc. You can alo apply AJ.o/.,: to any ituation hcrc you nccJ to cc ho oc lirt amon a roup ol
compctitor, incluJin pcrlormin Miraclc anJ pcllcatin- lnon a upcrnatural Comhat (cc pac 5o lor Jctail).
To roll lor AJ.o/.,:, all inolcJ comhatant or compctitor roll a J20 anJ aJJ thc pcrtincnt !onu to thc roll, in
mot cac, you ill uc thc AJ.o/.,: !onu ol thc Wcapon ~lill ith hich your charactcr i attaclin. Thc hihct
rollcr oc lirt. !n thc ccnt ol a tic, roll aain. !or multiplc comhatant, il thc hihct rollcr tic, only thoc playcr rcroll
until onc opponcnt ha thc hihcr numhcr. Thc locr rollcr arc ahlc to act or rcact hcn it i thcir turn in uhcqucnt
orJcr hacJ on thc ncxt hihcr roll.
Ior nniie aiiacers againsi a singe ooneni, thc cntirc roup can A//.| lirt il onc ol thcm in AJ.o/.,:
ocr thc inlc opponcnt. Cthcric, thc inlc opponcnt can A//.| only onc timc hclorc all thc attaclcr can rcturn
A//.| on him or hcr. A inlc opponcnt alay ha a ccrc JiaJantac aaint multiplc attaclcr, rcarJlc ol AtK.

N No ot tu ur ro o| | 2 20 0 B Bc cn nu uc c
A Natural 20 on an AJ.o/.,: Koll ic your
charactcr a 3 to all ol hi or hcr A//.| action lor
that KounJ.

N No ot tu ur ro o| | 1 1 l lc cn no o| |t tq q
A Natural 1 on an AJ.o/.,: Koll ic your
charactcr a -3 to all ol hi or hcr D:/:oJ or DJ,:
action lor that KounJ.

l lc cr r| |c c| |t t| |n ng g t tb bc c A Ad du uo on nt to og gc c
Your charactcr may JcciJc to lorlcit thc AJ.o/.,: in orJcr to prcparc lor thc oncomin A//.| morc rcaJily. Your
charactcr may only Jo thi hcn hc or hc i aarc ol thc oncomin A//.| anJ oulJ normally roll lor thc AJ.o/.,:.
!orlcitin an AJ.o/.,: Koll allo your charactcr to hccomc thc JclcnJcr automatically, hich ic him or hcr an
aJJitional 1 !onu to D:/:oJ or DJ,: pcr lccl ol cxpcricncc. Thi applic in aJJition to any othcr !onuc your
charactcr may rcccic lrom normal Wcapon ~lill.
:|t tctt i aat ta t|t mi|t, aat t|t |ctt|t ta t|t
ttaa. aat rtt |crat ta t|t ata a| |i||, |at tiat
ca| t|catt |crrta ta t|ta c||.
Ctt|tictt 9:ll
lc|q Londc: L|gbt Cd|t|cn 9
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KcarJlc ol thc capon typc your charactcr i uin, you roll an A//.| on a J20. !t i important to lno thc typc ol
capon that your charactcr i uin lor thc A//.| hccauc cach ol thc Jillcrcnt Wcapon ~lill proiJc !onuc hcn uin
Jillcrcnt clac ol capon. You aJJ thcc !onuc, lounJ in your charactcr` Wcapon ~lill, to your A//.| roll hcn
hcnccr hc or hc uc that capon cla, uch a Comhat Arm (hich arc hanJ capon), HanJ to HanJ (hich arc lit),
Kicl Attacl, Thron, Miilc, anJ ~hiclJ !lay.
Ior nniie aiiacers againsi a singe ooneni, il onc ol thc multiplc opponcnt ccr ct an A//.|, all ol thcm
ct an A//.|. Thc inlc opponcnt can only A//.| onc ol thc attaclcr onc timc hclorc thcy all ct to A//.| aain. Thi
continuc until all thc opponcnt uc or loc all ol thcir AtK.

N No ot tu ur ro o| | 2 20 0 B Bc cn nu uc c
A Natural 20 on a uccclul A//.| inllict
Douhlc Damac to thc opponcnt, JcpcnJin on thc
roll. ~cc thc notc hclo to lactor Douhlc Damac.
Noie. A Natural 20 to A//.| cru a Natural 1
to D:/:oJ cauc an automatic latality rcarJlc ol thc
lill lccl or i.c ol thc to opponcnt. Thi rcprccnt
a cll-cxccutcJ critical hit mct hy an unlortunatcly haJ
D:/:oJ action.

Dctcrmining DoubIc Damagc
You lactor Doublc Damagc by doublng only thc
naturally rollcd numbcr(s} on thc lacc ol thc dc or dcc,
and thcn addng any Combat onuscs. You do not add
thc onuscs lrst bclorc doublng thc total.
N No ot tu ur ro o| | 1 1 l lc cn no o| |t tq q
!irt, a Natural 1 rollcJ to A//.| i nccr
uccclul, anJ thc opponcnt nccJ not D:/:oJ. !t
mcan thc charactcr ha maJc an cxtrcmcly poor trilc
that ha no cnJancrcJ himcll or hi companion.
!urthcrmorc, a Natural 1 on an A//.| Koll
ullcr thc charactcr onc ol ix latc. Koll a Jo to
Jctcrminc thc outcomc.
Natural J Attack Penalties (d6)
1, Attacker hurts himsel,hersel causing ull Damage.
2, Attacker hurts himsel,hersel causing hal Damage
3, Attacker hits a comrade causing hal Damage
4, Attacker hurls or breaks weapon ,i applicable, or
5, Attacker loses ooting causing natural rolls or that
Round and loses .aravtage or the next Round
6, Attacker misses target dramatically causing
amusement to any witnesses

S S| |m mu u| |t to on nc cc cu uc c A At tt to oc c| |c c
Your charactcr may clcct to lorlcit hi or hcr DJ,: or D:/:oJ Koll to ca|/.o:a| A//.| thc opponcnt a thc
opponcnt A//.|. Thi allo hoth opponcnt to cauc D..,: il hoth A//.| arc ocr cach opponcnt` armor D:/:o: (lor
Jctail, cc D:/:o: / A on pac o8). Thi arcic tactic allo your charactcr to o lor hrolc.`
!n orJcr to uccclully ca|/.o:a| A//.|, you mut Jcclarc it prior to malin an AJ.o/.,: Koll, hich your
charactcr mut lorlcit. Your charactcr` ca|/.o:a A//.| mut hct hi or hcr opponcnt` A//.| Koll. At that timc,
hoth A//.| ill hit anJ cauc D..,: imultancouly. !l thc ca|/.o:a A//.| Koll i not rcatcr than thc opponcnt`
A//.| Koll, thc attcmpt lailcJ altocthcr anJ your charactcr rcccic thc opponcnt` Damac.

Motc: / Smultancous /ttack can actually ovcrtakc an ooncnts /ttack l your charactcrs Smultancous /ttack Roll
s bcttcr than twcc thc /ttackcrs Roll. Il ths occurs, your charactcrs Smultancous /ttack hts thc ooncnt bclorc thc
ooncnt can ht your charactcr.


S Su ur r, ,r r| |c cc c A At tt to oc c| |c c
Thcrc arc to linJ ol Snrrise Aiiacs. onc that thc ictim can noticc, anJ onc that hc cannot, ncithcr ol hich
allo lor an AJ.o/.,: Koll. Thc Kacontcur ill Jctcrminc hich ccnario ill apply to a icn urpric ituation.
Cpponcnt achicc thc lirt linJ ol ca: A//.| hy imply catchin thc ictim oll uarJ, hut thc ictim till ha a
chancc at JclcnJin. Thc ictim mut uccclully malc a l::/o Koll (ith incrcacJ Dilliculty ol 5 minimum) in
orJcr to noticc thc aault in timc to attcmpt a D:/:oJ or DJ,:. A lailcJ l::/o Koll aaint thi implc ca: A//.|
mcan that thc ictim a not rcaJy lor thc A//.| anJ JiJ not noticc it in timc to talc Jclcnic action. !n thi cac, thcy
lc|q Londc: L|gbt Cd|t|cn 10
ill imply rcccic D..,: il thc ca: A//.| i ahoc thc opponcnt` armor D!!. !ithcr that or thcy hac micJ thc
opportunity to malc an AJ.o/.,: Koll aaint thc attaclcr. Thi linJ ol ca: A//.| i thc mot lair anJ houlJ hc thc
mot common rcarJlc ol hcthcr your charactcr i thc attaclcr or thc attaclcc.
Thc cconJ linJ ol urpric A//.| i a truc ca: A//.|. Thi truly ca: A//.| mcan that thc ictim a
unaarc ol any linJ ol A//.| until thcy actually tool D..,: or noticcJ a capon hi..in hy thcir hcaJ. !n thi cac, it
not only malc an AJ.o/.,: Koll impoihlc hut alo thc ictim cannot ccn attcmpt to DJ,: or D:/:oJ thc oncomin
A//.|. Thcrclorc, thc attaclcr nccJ only roll ahoc thc ictim` armor D!! to hit.

Su-p-|se A//a.|s u|/| T|-oun o- M|ss|/e ueapons
!or thron or miilc capon, uc thc ~lill Dillicultic anJ thc ictim` armor D!! lor thc tarct numhcr. !n othcr
orJ, il thc attaclcr i uin a thron or miilc capon, hi or hcr A//.| Koll mut hct thc ictim` armor D!! a cll
a hc ahoc 11 (typically). !or incrcacJ Jitancc, you can uc thc Hih Dilliculty !actor (18) a thc tarct. !l thc tarct i
in motion, imply uc a natural DoJc` Koll on a J20. Thi cncratc a ranJom numhcr that rcprccnt thc tarct`
ranJom mocmcnt. !l thc attaclcr hcat thc natural roll on thc Jic, thc attacl hit.


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A eIend i an attcmpt to hlocl thc motion ol an opponcnt` capon ith a countcrin capon or ohjcct. A D:/:oJ
Koll i a normal Comhat action, rollcJ ith a J20 that mut hct thc opponcnt` A//.| Koll to hc uccclul. Thc charactcr
aJJ any Wcapon ~lill !onuc thcy ain lrom thc capon typc thcy arc uin to D:/:oJ. Thcrclorc, your charactcr cannot
uc thc 1|ao anJ M|: Wcapon ~lill to D:/:oJ. !ntcaJ, thc charactcr mut uc thc D:/:oJ !onu ol thc Wcapon
~lill that corrcponJ to thc capon ucJ, uch a a orJ, hich oulJ hc uin thc D:/:oJ !onu ol thc \.c. c|./
A.
!n thc ccnt that thc attaclcr anJ thc JclcnJcr roll tic altcr all !onuc arc aJJcJ, thc laor alay oc to thc
JclcnJcr. Thi rulc applic to all apcct ol Comhat, hcthcr thc JclcnJcr i uin a DJ,: or a D:/:oJ action.

1c # ! kuc o Co:|'. ^ ':c |.|, qo 'o 'c dccndcr'

N No ot tu ur ro o| | 2 20 0 B Bc cn nu uc c
A Natural 20 to D:/:oJ alay JclcnJ thc
oncomin A//.|, no mattcr hat thc circumtancc.
!cn il thc A//.| a a Natural 20 ith a 15 !onu
anJ thc D:/:oJ a a Natural 20 ith .cro !onuc, in
thi cac, thc Natural tic oc to thc JclcnJcr.
!n aJJition, a Natural 20 on a D:/:oJ Koll allo
thc JclcnJcr to immcJiatcly ain anJ rcturn an A//.|
rcarJlc ol ho many AtK thcy may hac. Thi lrcc
A//.| Joc not count a an AtK.

N No ot tu ur ro o| | 1 1 l lc cn no o| |t tq q
Contrary to thc Natural 20 D:/:oJ, a Natural 1
to D:/:oJ i nccr uccclul. !n lact, thc lailcJ D:/:oJ
i o poor that thc JclcnJcr luncJ omchat into thc
A//.|. Thc JclcnJcr talc hall aain D..,:, or 1'
timc thc normal D..,: lrom thc hlo. !or cxamplc,
il thc JclcnJcr oulJ hac talcn 8 point ol D..,:,
hc or hc no talc 12 point ol D..,: (hall ol 8
aJJcJ to 8)

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Whcn an cncmy A//.| your charactcr, your charactcr may chooc to D:/:oJ or DJ,:. A odge i your charactcr`
attcmpt to caJc an A//.| totally, hich, lilc a D:/:oJ, uc a J20 anJ mut hc ahoc thc opponcnt` A//.| Koll.
\nlilc a D:/:oJ, hoccr, your charactcr roll a DJ,: lrom thc amc Wcapon ~lill ith hich thc opponcnt
attaclcJ. Ior eane, your charactcr mut DJ,: uin thc DJ,: !onuc ithin hi or hcr Miilc Wcapon ~lill il
thc cncmy i attaclin ith thc Miilc Wcapon ~lill.
lc|q Londc: L|gbt Cd|t|cn 11
N No ot tu ur ro o| | 2 20 0 B Bc cn nu uc c
!ilc a D:/:oJ, a Natural 20 to DJ,: alay
JoJc thc oncomin A//.|, no mattcr hat thc
circumtancc. !cn il thc A//.| a a Natural 20
ith many !onuc anJ thc DJ,: a a Natural 20
ith no !onuc. !n thi cac anJ a alay, thc
Natural tic oc to thc JclcnJcr.
!n aJJition, a Natural 20 on a DJ,: Koll allo
thc JclcnJcr to immcJiatcly ain anJ rcturn an A//.|
rcarJlc ol ho many AtK thcy may hac. Thi lrcc
A//.| Joc not count a an AtK. Thi applic to all
Wcapon ~lill DJ,:, incluJin miilc capon anJ
thron capon.

N No ot tu ur ro o| | 1 1 l lc cn no o| |t tq q
Contrary to thc Natural 20 DJ,:, a Natural 1 to
DJ,: i nccr uccclul. !ilc a D:/:oJ, thc lailcJ
DJ,: i o poor that thc JclcnJcr JoJcJ omchat
into thc A//.|. Thc JclcnJcr talc hall aain D..,:,
or 1' timc thc normal D..,: lrom thc hlo. !or
cxamplc, il thc JclcnJcr oulJ hac talcn 8 point ol
D..,:, hc or hc no talc 12 point ol D..,: (hall
ol 8 aJJcJ to 8)

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Whcn your charactcr` A//.| Koll i uccclul, it cauc D..,: to thc opponcnt` l/:. You Jctcrminc D..,:
hacJ on thc capon that your charactcr i uin anJ aJJ any !onuc to D..,: lrom that Wcapon ~lill. Thc Wcapon
~lill` D..,: !onu mut comc lrom thc corrcponJin capon typc that thc charactcr i uin (\.c. c|./ A,
\.c. M|:, ctc.).

C Cc cn nt tr rc c| || |c cd d D Do om mo og gc c
!or non-lcthal attacl, uch a parrin or mocl liht, charactcr can clcct to inllict co/||:J D..,: to thcir
opponcnt. To Jo o, thc playcr mut Jcclarc co/||:J D..,: aaint thc charactcr hclorc Comhat hcin. Thcy cnac
in rcular Comhat Koll, applyin all !onuc lor AJ.o/.,:, A//.|, D:/:oJ, DJ,:, anJ ccn D..,:. Hoccr,
ControllcJ Damac cauc only 1J4 point ol D..,: plu !onuc rcarJlc ol thc i.c or typc ol thc capon.

} }n nc cc c| | O Ou ut t D Do om mo og gc c
Your charactcr may chooc to trilc unaarc opponcnt in thc hcaJ or nccl arca ith a non-capon hlunt ohjcct
(lryin pan, thc hanJlc ol a capon, a planl ol ooJ, ctc.) in an attcmpt to lnocl thcm unconciou. Thi rcquirc thc
playcr to Jcclarc thc action anJ roll a uccclul ca: A//.| aaint a non-JclcnJin opponcnt. 'Non-JclcnJin`
mcan that thc ictim i not aarc ol thc oncomin trilc anJ/or Joc not trulc in any ay. Thc uccclul A//.| Koll
mut hc ocr a Dilliculty !actor numhcr that rcprccnt thc Jilliculty ol thc ituation, imilar to a normal ~lill Koll.
Thi Dilliculty !actor i typically MoJcratc, or 11. (!or morc inlormation on Dilliculty !actor, cc pac 47.) A lailcJ
attcmpt cauc thc amount ol lo|ca/ D..,: il thc A//.| a ocr thc opponcnt` armor D!! hut Joc not cauc
thc opponcnt to loc conciounc.

You Jctcrminc thc amount ol timc that your
charactcr lnoclcJ out thc opponcnt hy thc D..,: ol
thc hlunt ohjcct anJ thc charactcr` c/:o,/|. Thc
charactcr rcmoc thc lirt 4 point ol lo|ca/
D..,: lrom thc ictim` l/:. !cry point ol lo|
ca/ D..,: ahoc 4 plu thc attaclin charactcr`
c/:o,/| Attrihutc Katin Jctcrminc ho many Tcn-
rounJ thc ictim ill hc unconciou. Thc charactcr
may aJJ any applicahlc !onuc to D..,: lor uin
ccrtain capon typc.

1ime knocked out (in 1en-rounds):
,1otal Kvoc/Ovt Davage - trevgtb AR, - 4
!l thc attaclin charactcr Joc not roll ahoc 4
point lor lo|ca/ D..,:, thc ictim i not
uhJucJ into unconciounc. Hc or hc imply talc
thc Damac anJ i ahlc to turn anJ liht. Thc D..,:
ol an ohjcct i a lollo.

Object Knock-Out Damage
\eapon pommels 1d8 - Damage Bonuses
Objects: \l o 1 1d8 - Damage Bonuses
leay objects ,\l: 2-, 2d6 - Damage Bonuses
Objects: \l o 3- 1d6,\l - Damage Bonuses

\l ~ \eight lactor ,see page 35 or details,

lc|q Londc: L|gbt Cd|t|cn 12
l lo o| || || |n ng g D Do om mo og gc c
D..,: to charactcr that hac lallcn lrom a hih
Jitancc, a mcaurcJ lrom thcir hcaJ, i 1Jo1 point
ol D..,: pcr lic lcct lallcn. !ilcic, you oulJ
apply 1Jo1 ol D..,: lor any hciht unJcr tcn lcct,
aumin your charactcr trippcJ anJ lcll hilc allin
or runnin, or in thc intancc that omconc puhcJ
your charactcr ocr. Hoccr, lrom thi hciht, thc
charactcr can attcmpt to malc an A,|/ roll to aoiJ
talin thc lull D..,:. A uccclul A,|/ Koll allo
your charactcr to utain only hall D..,: lrom thi
hciht.
You can uc thc lolloin tahlc a a rclcrcncc lor
lallcn charactcr D..,:.
Damage: Character Ialls

Distance Damage
0 to 9 eet 1d6-1
10 - 14 eet 2d6-2
15 - 19 eet 3d6-4
20 - 24 eet 4d6-6
25 - 29 eet 5d6-8
30 - 34 eet 6d6-10
35 - 39 eet d6-15
40 - 44 eet 8d6-20
45 - 49 eet 9d6-25
50 - 54 eet Instant death

Distances o 20 eet or more cause the character to be completely
disabled or 2 days per 5 eet allen oer 20 eet plus a 2 chance per
oot allen to acquire broken bone,s, and a 2 chance per oot allen
o acquiring seere, permanent injuries, such as being ully or partially
paralyzed, grossly disigured ,eavt, AR negaties per 10 eet allen,,
loss o limbs ,i appropriate,, and,or death in 2d4 days rom internal
bleeding ,all at the Rac`s discretion,

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You hac alrcaJy lcarncJ ahout KounJ in a prciou cction, hich arc 3-cconJ hlocl ol timc in hich
lc|q Londc amc-timc i hacJ. !n Comhat, AtK tanJ lor Aiiacs er Ronnd, anJ AtK rcprccnt thc amount ol
timc your charactcr can A//.| an opponcnt in 1 KounJ. _uitc imply, thc morc AtK your charactcr ha, thc morc timc
hc or hc can A//.| an opponcnt in a hort amount ol timc.
!l your charactcr i hit in a Comhat KounJ, hc or hc loc 1 AtK lor cach hit in hich hc or hc talc D..,:.
Thcrclorc, il your charactcr ha 2 AtK anJ i hit oncc in that KounJ, your charactcr loc 1 AtK that KounJ.
Thc maximum numhcr ol AtK charactcr can hac JcpcnJ on thc Wcapon ~lill or thc capon in hich thcy arc
uin. Charactcr cannot cxcccJ thcc maximum hy normal phyical mcan, only hy upcrnatural mcan. Kclcr to thc
tahlc hclo lor thc maximum AtK a Wcapon ~lill can hac.

!car in minJ that thc tahlc to thc riht lit thc
maximum AtK your charactcr can hac pcr Wcapon
~lill. Hoccr, omc capon thcmclc limit thc
numhcr ol AtK hccauc ol thcir i.c. Ior eane,
thc lonho i a larc anJ cumhcromc capon that ha
a maximum AtK ol 2 ccn thouh thc Miilc Wcapon
~lill allo lor 3 hot in a KounJ ith a lihtcr ho.
\ \o ox x| |m mu um m A At tL L b bq q \ \c co o, ,c cn n S S| || || || |

Weapon Skill Max AtR
\.S. Combat Arms 3
\.S. land to land 4
\.S. Kick Attack 2
\.S. Missiles 3
\.S. 1hrown 3
\.S. Shield Play 2

D Dc c| |c cn nd dc c. .D Dc cd dg gc cc c , ,c cr r L Lc cu un nd d
Your charactcr can D:/:oJ or DJ,: a numhcr ol timc pcr KounJ cqual to ticc hi or hcr hihct AtK. Thi mcan
that your charactcr' Wcapon ~lill ith thc hihct AtK Jctcrminc ho many timc your charactcr can DJ,: or D:/:oJ
in a KounJ. Thcrclorc, il your charactcr ha 3 AtK to any Wcapon ~lill anJ thi i thc hihct AtK, hc or hc can DJ,:
up to ix A//.| in a KounJ.
!urthcrmorc, A//.| arc inJcpcnJcnt ol DJ,: anJ D:/:oJ in tcrm ol AtK. Thi mcan that uin AtK to A//.|
Joc not allcct thc amount ol timc your charactcr can DJ,: or D:/:oJ, ncithcr Joc JoJin or JclcnJin uc any actual
AtK. Thc numhcr ol AtK i imply a rclcrcncc lor ho many timc a charactcr can DJ,: anJ D:/:oJ in a KounJ.
lc|q Londc: L|gbt Cd|t|cn 1

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!laycr, hcn thcir charactcr cnac in Comhat, roll Jicc in turn accorJin to thc haic Comhat cqucncc.
Thcrclorc, hcn your charactcr roll to A//.|, thc opponcnt thcn, typically, roll to D:/:oJ or DJ,:. !l thc opponcnt i
uccclul, hc or hc thcn rcturn A//.| to your charactcr. That i a concic crion ol thc common Comhat ccnario,
hoccr, many othcr lactor can play into Comhat. Thc lolloin Jccription ol a haic Comhat cqucncc aumc thcrc
arc only to cnain opponcnt uin tanJarJ A//.| anJ D:/:oJ action ith thcir inlc capon.
Thc hclo tahlc ho thc roll ol to opponcnt a thcy cnac in Comhat lor 1 KounJ, tartin lrom thc lclt anJ
moin riht. Thc lirt to cxamplc aumc that hoth opponcnt hac only 1 AtK cach.

!n thi KounJ, hoth opponcnt uccclully D:/:oJ anJ thcrclorc no D..,: i Jcalt (thc numhcr rcprccnt Jicc roll).
oneni Advaniage Aiiac 1 eIend 1 Aiiac 2 eIend 2
Character 1
18 ,\ins,
Can Attack
5
13 ,Deends,
No More AtR
Lnemy 1 6
15 ,Deends,
Can Attack
9 No More AtR
Lnd of Round


No c ill aumc that !ncmy 1 lail to D:/:oJ. Hc thcn talc D..,:, anJ, hccauc hc tool D..,:, loc hi
ahility to rcturn hi 1 A//.|. Thc KounJ cnJ.
oneni Advaniage Aiiac 1 eIend 1 Aiiac 2 eIend 2
Character 1
,\ins,
Can Attack
16 No More AtR No More AtR
Lnemy 1 5
11 ,lails,
1akes Damage
No More AtR No More AtR
Lnd of Round


!n thi linal cxamplc, c`ll aumc that hoth opponcnt hac 2 AtK. Hcrc Charactcr 2 A//.|, anJ noticc that
!ncmy 2 lailcJ hi lirt D:/:oJ anJ concqucntly tool D..,:. Thcrclorc, !ncmy 2 loc thc ahility to rcturn an A//.|
until hc uccclully D:/:oJ aain latcr.
oneni Advaniage Aiiac 1 eIend 1 Aiiac 2 eIend 2 Aiiac 3 eIend 3
Charactcr 2
13 (Win)
Can Attacl
10 4
1o (DclcnJ)
No Morc AtK
!ncmy 2 0
1o (!ail)
Talc Damac

14 (DclcnJ)
Can Attacl
0 No Morc AtK
Lnd of Round

!n thc lat cxamplc ahoc, c cc that Charactcr 2 hit on thc lirt A//.|, hich caucJ !ncmy 2 to loc 1 AtK.
Charactcr 2 thcn ucJ hi cconJ AtK to A//.| aain. Hoccr, !ncmy 2 JclcnJcJ that A//.| anJ, hccauc hc till haJ
1 morc AtK, tricJ to hit Charactcr 2. Charactcr 2 rollcJ hihcr to D:/:oJ than !ncmy 2 JiJ to A//.|. Thcrclorc,
hccauc hoth opponcnt arc out ol AtK, thc KounJ i ocr anJ hoth opponcnt hcin aain at AJ.o/.,:.

To ummari.c, thcrc arc 2 nain oinis aboni Conbai that can hclp malc thc procc implcr to rcmcmhcr.
l:r', ,our c|r|c'cr uc ! ^'k c|c '::c c or c '|c
l|:|qc ro: |n o||oncn' ^''|c.
ccond, 'c o||oncn' '|' : ucccu .:' onc ro .:
',|:c|, c 'c onc .o .: ro ncx' ('o ^''|c, c or c
nccd :orc ^'k |v|:|c).
lc|q Londc: L|gbt Cd|t|cn 1
A
A
t
t
t
t
r
r
|
|
b
b
u
u
t
t
c
c
c
c

Aiiribnies arc your charactcr` mot haic phyical, mcntal, anJ cmotional conJition. Thcy arc trcnth anJ
calncc that lorm your charactcr' lramcorl, Ahilitic, anJ ~lill. Thcrc arc 0 Jillcrcnt Attrihutc that ranc lrom
your charactcr` mcntal lo/:||:/ to phyical c/:o,/| to cmotional l./:o:. Your charactcr can uc thcc to pcrlorm
action that rcquirc only onc Attrihutc, uch a rcmcmhcrin omcthin (a lunction ol thc lo/:||:/ Attrihutc). !ach ol
your charactcr` Attrihutc ill hac a corrcponJin numhcr that inJicatc thc compctcncy lccl in that arca, thc hihcr
thc numhcr thc morc compctcnt. Thcc numhcr arc Aiiribnie Raiings or AR lor hort.

A At tt tr r| |b bu ut tc c L Lc c| || |c c
!or your charactcr to attcmpt action uin Attrihutc, you may hc rcquircJ to roll an Attrihutc Koll (in omc cac,
imply hain a hih cnouh AK i ooJ cnouh to accomplih omcthin). Nccrthclc, lor your charactcr to malc an
Attrihutc Koll, you imply roll a J12, anJ thc numhcr rollcJ mut hc cqual to or unJcr thc Attrihutc` AK, thc locr thc
numhcr thc hcttcr. \nlilc mot othcr roll, a Natural 1 i thc hct a charactcr can ct anJ, hcn a charactcr Jucl
Attrihutc ith an opponcnt, thc loct numhcr lrom thc Attrihutc` maximum i thc inncr.

A At tt tr r| |b bu ut tc c D D| || || || |c cu u| |t tq q l lo oc ct tc cr rc c
!ilc ~lill Koll, attcmptin Attrihutc Koll rcquirc
omc typc ol Dilliculty !actor, hich mcan that thcrc
mut hc a tarct numhcr that you mut roll hclo in orJcr
lor your charactcr to hc uccclul. With Attrihutc, thc
Dilliculty !actor i alay thc Jillcrcncc ol thc numhcr
rollcJ on thc J12 lrom thc Attrihutc Katin. !l thc
Jillcrcncc Joc not cxcccJ thc Dilliculty !actor, thc
Attrihutc attcmpt a unuccclul.
To Iind heiher yonr characier as snccessIn,
snbiraci ihe nnnber roed on ihe d12 Iron ihe
Aiiribnie`s AR, ihe diIIerence shond neei or eceed
ihe I. !l thc numhcr rollcJ i ocr thc Attrihutc` AK,
your charactcr lailcJ thc attcmpt alrcaJy.

Attribute Difficulty Iactors
Difficulty Difficulty Iactor
Simple None
Moderate Dierence o -3
ligh Dierence o -6
Lxtreme Dierence o -9

Mot Attrihutc Koll houlJ lall into thc MJ:./:
Dilliculty lccl. Typically, il thc tal rcquirc morc lrom a
charactcr than imply uin onc Attrihutc quality, thc tal
may actually rcquirc an Ahility or ~lill.

A At tt tr r| |b bu ut tc c L Lo ot t| |n ng g \ \o ox x| |m mu um mc c
Thc maximum numhcr mot Attrihutc Katin can rcach i 12. Hoccr, your charactcr can incrcac thc Attrihutc
ol your Charactcr Cla` primary A//|a/: l:,a::o/ to 1o anJ thc cconJary A//|a/: l:,a::o/ to 14. To linJ
your charactcr` Cla A//|a/: l:,a::o/, cc your charactcr` Cla Jccription on pac 22 throuh 37.

b bc c A At tt tr r| |b bu ut tc cc c
A Ag g| || || |t tq q
Thc A,|/ Attrihutc i thc mcaurc ol your
charactcr` nimhlcnc. !t Jctcrminc onc` rcaction
ahility in ituation hcrc onc nccJ to control thcir hoJy,
arm, anJ lc quiclly anJ rcponicly.
Your charactcr can uc thc A,|/ Attrihutc a
Jclault lor uch action a natchin anJ rahhin ohjcct
anJ urlacc, or lccpin a rhythm or hcat, amon othcr.
B Bc co ou ut tq q
With thc cxccption ol hcin a mcaurc ol thc
charactcr` phyical appcal, thc L:.a/ Attrihutc i
othcric lunctionlc. L:.a/ Koll arc lc anJ rarc
hccauc your charactcr cannot uc L:.a/ a an action.
Anythin that oulJ rcquirc uin thc charactcr` L:.a/
i actually lilcly to chccl thc c|... Thc L:.a/
Attrihutc Katin i imply a mcaurc ol ho attractic thc
charactcr phyically appcar.
lc|q Londc: L|gbt Cd|t|cn 1
C Cb bo or r| |c cm mo o
Thi Attrihutc rcllcct ho cll pcoplc lilc your
charactcr a cll a hi or hcr ahility to hc cntcrtainin
anJ inllucntial. ~incc c|.. can hc your charactcr`
hcauty in action,` it can rcprccnt hi or hcr truc hcauty
lrom ithin.` !n othcr orJ, c|.. can mcaurc ho
cll your charactcr iclJ hi or hcr outcr L:.a/, or it
can Jiplay thc pocr ol thc hcart, hccauc your charactcr
nccJ not hc Jahin or hcautilul to hc inllucntial.

Leade-s||p
You houlJ uc c|.. Koll hcn your charactcr
i cclin lcaJcrhip ol omc linJ. !n thi cac, c|..
i lilc a ~lill, hich your charactcr can uc to attract anJ
rctain attcntion il nccJcJ.

C Cn nd du ur ro on nc cc c
Thc LoJa.o: Attrihutc rcprccnt thc charactcr`
capahility to cnJurc phyical trcc anJ phyical cxcrcic.

Kema|n|n, Aua|e
You mut malc LoJa.o: Koll hcnccr your
charactcr i attcmptin to rcmain aalc alonc altcr thc
miJniht hour, ccn il your charactcr ha nappcJ or rctcJ
throuhout thc Jay. Typically, thc miJniht hour i thc
point in thc niht hcn all i mot calm anJ quict.
Thcrclorc, il thc charactcr mut rcmain aalc lor atch,
thcy mut uccclully achicc an LoJa.o: Koll ccry
hour thcy arc attcmptin to tay aalc alonc. Charactcr
can rcmain aalc all niht il a lcllo charactcr tay up
ith thcm thc cntirc timc in at lcat liht concration.

Ho/d|n, B-ea/|
Your charactcr nccJ not malc any LoJa.o: Koll
lor thi purpoc, hut your charactcr i ahlc to holJ hi or
hcr hrcath lor 10 x thc LoJa.o: AK in cconJ. Ior
eane, a charactcr ith an LoJa.o: ol o can holJ hcr
hrcath unJcratcr or ithin toxic lumc or molc lor up
to o0 cconJ.

l ln nt tc c| || |c cc ct t
lo/:||:/ i your charactcr` capacity to comprchcnJ
anJ apprchcnJ loical inlormation that onc can lcarn
lrom a hool. !xamplc ol thi inlormation oulJ hc
mathcmatical lormula, orJ ol a on or pocm,
mcchanical lcaturc, anJ othcr thin that rcquirc rcaJin
or tuJyin in tcp. A charactcr` lo/:||:/ pcrtain to
lcarnin anJ lnoin principlc that arc conitcnt anJ
traihtlorarJ, a oppocJ to unJcrtanJin philoophy,
aluc, anJ hclicl. !or thi rcaon, thc charactcr can
coniJcr thcir lo/:||:/ thc hool mart` ol a pcron.
Mot lo/:||:/ Koll ill hc Jctcrminin hcthcr a
charactcr can rcmcmhcr omcthin, comc up ith an
ancr to a quction in timc, or thc quality ol an ancr
or quction.

l lo ot t| |c cn nc cc c
Thc l./:o: Attrihutc rcprccnt your charactcr`
capahility to cnJurc mcntal anJ cmotional trcc. !t i
thc mcaurc ol your charactcr` cll-control anJ attcntion
pan. l./:o: inJicatc hcthcr your charactcr ha a
hort luc anJ quicl tcmpcr or il thcy rcmain compocJ
ccn in unclcomin cnironmcnt.

S S, ,c cc cd d
Thi i thc mcaurc ol your charactcr` capahility to
run lat. \c thc tahlc hclo to lactor your charactcr`
maximum mocmcnt pccJ.

Running/Sprinting
Speed AR x S ~ Max 4 o eet traeled in irst Rounds
Speed AR x J0 ~ Max 4 o eet per Round ,1op speed,
Speed AR - 2 ~ 4 o Rounds to reach top speed
Lndurance AR ~ Max Rounds sustained at top speed
Lndurance AR ~ 1en-rounds sustained at hal speed

Ior Conbai, thc maximum lcct-pcr-KounJ your
charactcr can tracl anJ till liht i limitcJ to 5 timc hi
or hcr c::J AK. Moin at any pccJ ahoc that
prccnt your charactcr lrom hcin ahlc to liht
accuratcly.

S St tr rc cn ng gt tb b
Thi Attrihutc i your charactcr` phyical pocr.
You Jircctly rclatc your charactcr` c/:o,/| Attrihutc to
thc maximum pounJ in Wciht !actor (W!) that onc
can puh, pull, or prc. |1 W! pounJ ~ 10 pounJ.|

Strength Limits
Strength AR - 2 ~ Max 4 o \l pounds able to carry
normally and into battle
Strength AR = Max 4 o \l pounds able to lit and carry
or 2 eet per vavravce AR
Strength AR x 2 ~ Max 4 o \l pounds able to press
Strength AR x 3 ~ Max 4 o \l pounds able to push or
pull

Thc c/:o,/| Attrihutc Koll may hc onc ol thc mot
common Attrihutc Koll that your charactcr ill malc. !t
ha many uc, incluJin liclin Jon Joor, hcltin
pcoplc or ohjcct, anJ puhin or pullin hcay ohjcct,
amon othcr. Hoccr, hcar in minJ that thc Attrihutc
Dilliculty !actor play a inilicant part in thcc roll.
lc|q Londc: L|gbt Cd|t|cn 1o
\ \| |c cd dc cm m
Thc WiJom Attrihutc rcllcct your charactcr` haic ahility to unJcrtanJ thc hchaior, moral, anJ hclicl ol
pcoplc anJ animal. \J lct thc charactcr lcarn lrom thc concqucncc ol hi or hcr on action in lilc a cll a
lrom othcr pcoplc` lic.
\J Koll alo cncompa thc charactcr` ahility to tcach anJ lcarn that hich thc charactcr coulJ not lcarn hy
rcaJin a hool, uch a iJcntilyin omcthin hy ounJ, tatc, or ccnt, rcconi.in omconc` cmotion, anJ rcaJin
omconc` lip. !t malc a pcron ahlc to lccl ith cmotion, hclp comlort othcr, anJ intruct othcr pcoplc ho arc
miuiJcJ.

b bc c A At tt tr r| |b bu ut tc cc c B Bc cn nu uc c o ob b| |c c , ,r rc cg gr rc cc cc c| |u uc cl l
A you ill lcarn in Crcatin a Charactcr, your charactcr rcccic !onuc to othcr arca hcn hc or hc incrcac
Attrihutc to 8 or ahoc. Thc hclo tahlc i an cxtcnion ol thc tahlc ucJ to crcatc your charactcr on pac 43. \c thi
tahlc lor all lccl hcyonJ !ccl 1. Thc /` mcan pcr,` anJ cparatc hat action it moJilic hy ho many ol that action
it moJilic. Ior eane, c/:o,/| moJilic thc Damac pcr thc corrcponJin numhcr ol Wcapon ~lill.
Thc - inJicatc thcrc i no chanc until thc Attrihutc ha incrcacJ onc morc.

















A//-||u/e Bonus Ta|/e (p-o,-essed |eond Lece/ Ji

Attribute Ratings:
Attributes Modifies: 8 9 J0 JJ J2 J3 J4 JS J6
Intellect Skills , 4 o Skills -1,1 -1,1 -1,1 -1,1 -1,1 -1,1 -1,1 -1,1 -1,1
Wisdom Skills , 4 o Skills -1,1 -1,1 -1,1 -1,1 -1,1 -1,1 -1,1 -1,1 -1,1
Patience aitb -2 -2 -2 -2 -2 -2 -2 -2 -2
Strength Damage , 4 o \eapon Skills -1,1 -1,1 -1,1 -1,1 -1,1 -1,1 -1,1 -1,1 -1,1
Agility AtR , 4 o \eapon Skills -1,1 - -1,1 - -1,1 - -1,1 - -1,1
Speed Dodge to all \eapon Skills -1 - -1 - -1 - -1 - -1
Lndurance ife -3 -3 -3 -3 -3 -3 -3 -3 -3
Beauty No Aect - - - - - - - - -
Charisma Pre.evce Skill -1 -1 -1 -1 -1 -1 -1 -1 -1
`~lill arc Cilt, Talcnt, anJ Cralt
``AJJ to Cralt il currcntly not in Cilt or Talcnt
lc|q Londc: L|gbt Cd|t|cn 1
A
A
b
b
|
|
|
|
|
|
t
t
|
|
c
c
c
c

Abiiiies arc haic actiitic that arc common to mot ccry phyically ahlc inJiiJual, uch a jumpin, carchin,
anJ climhin. All lamiliar hcin hac all thc Ahilitic to omc Jcrcc, anJ omc hcttcr than othcr. An Abiiiy Mar, or
AM lor hort, i a numhcr that mcaurc your charactcr` lccl ol lill at pcrlormin an Ahility. Ahility Marl arc imilar
to a ~lill Dilliculty !actor in that you mut roll a J20 ocr thc tarct numhcr (plu a Dilliculty !actor) in orJcr to hc
uccclul. To calculatc Ahility Marl lrom Attrihutc, cc pac 30 in c:./o, . c|../:.

l lc cr rc cc c, ,t t| |c cn n
Ierceiion i your charactcr` Ahility to noticc
anJ Jitinuih normally ohcrahlc actiitic
happcnin arounJ him or hcr. A lailcJ l::/o Koll
mcan that your charactcr lailcJ to talc noticc ol omc
actiity, or JiJ not carc ahout it hcn hc or hc JiJ
noticc it. l::/o can cncompa thc uc ol any ol
thc lic cnc, incluJin mcll anJ tatc.
Noie. thc H:,|/:o:J l::/o ~lill pcciali.c
in noticin thin that arc not ohiou, hut arc
important to thc charactcr.

S Sc co or rc cb b
Search i your charactcr` Ahility to linJ hiJJcn
ohjcct anJ compartmcnt ithin a conlincJ arca.
c:.| Joc not rclatc to thc l::/o Ahility, hich
rcconi.c actiity. You malc a c:.| Koll pcr 10 lcct
carchcJ anJ thc Kac ill aJjut thc Dilliculty !actor
accorJin to thc ituation.

C C| || |m mb b
Cinb i your charactcr` Ahility to climh
climhahlc urlacc, uch a trcc, chain, ropc, anJ
rocl all. You malc a c|| Koll pcr 10 lcct climhcJ,
anJ thc Kac ill aJjut thc Dilliculty !actor accorJin
to thc ituation.
A lailcJ c|| Koll in rarc cac ill hac no rcal
concqucncc cxccpt thc timc pcnt maJc littlc or no
prorc. Cn thc othcr hanJ, a ccrcly lailcJ c||
Koll can hac Jiatrou concqucncc il your charactcr
lall (cc pac 12 lor Jctail on !allin Damac).

u um m, ,
)nn i your charactcr` Ahility to jump hih anJ
lar, typically ocr or throuh thin. A lailcJ roll
mcan that thc charactcr JiJ not malc it ocr or
throuh thc ohjcct anJ may talc !allin Damac (cc
pac 12 lor Jctail).

B Bo o| |o on nc cc c
Iaance i your charactcr` Ahility to maintain
tahility anJ tcaJinc on untahlc, hih, or narro
urlacc. You malc a L.|.o: Koll lor ccry 10 lcct ol
Jitancc thc charactcr moc on thc untcaJy urlacc
anJ thc Kac ill aJjut thc Dilliculty !actor accorJin
to thc ituation.

l l| |d dc c
Hide i your charactcr` Ahility to malc himcll
or hcrcll unccn quiclly. !t applic hcn thc charactcr
i attcmptin to linJ anJ ct to a pot that oulJ put
thcm out ol ic lrom othcr. Thc Kac ill aJjut thc
Dilliculty !actor accorJin to thc ituation.

\ \c cd d| || |q q| |n ng g A Ab b| || || |t tq q \ \o or r| |c c
!or common Ahility Koll you typically aJJ 5
to your charactcr` AM lor that Ahility. That i thc
numhcr you mut roll ahoc on a J20 in orJcr to
achicc that Ahility uccclully. !ilcic, thc Kac ill
incrcac thc Dilliculty ol morc complicatcJ ituation
that malc thc tal harJcr to achicc. Tal that your
charactcr ha hccomc lillcJ in achicin oulJ uc thc
c|: Dilliculty !actor, hich ha no chanc to thc
Ahility` AM.

Ability Mark Modifiers
Difficulty AM Increase
Simple No dierence
Moderate,normal -5
Diicult -10
Lxtreme -15
lc|q Londc: L|gbt Cd|t|cn 18
\
\
c
c
o
o
,
,
c
c
n
n
S
S
|
|
|
|
|
|
|
|
c
c

Weaon Sis (or W.S. lor hort) rcprccnt your charactcr` prolicicncy to iclJ ariou typc ol capon in
Comhat. To liht an opponcnt, your charactcr can uc any ol thc ix Jillcrcnt Wcapon ~lill, ranin lrom throin
capon to harc-lnucllc hralin. !ach ol thc ix Jillcrcnt Wcapon ~lill arc compricJ ol thc ix main Comhat action
(AJ.o/.,:, A//.|, D:/:oJ, DJ,:, AtK, anJ D..,:), hich arc JccrihcJ in thc Comhat cction tartin on pac 8.

A Ab bc cu ut t \ \c co o, ,c cn n S S| || || || | B Bc cn nu uc cc cc c
A lon a hc or hc mcct thc capon rcquircmcnt, any phyically ahlc charactcr can uc any capon typc. !n othcr
orJ, laclin a Wcapon ~lill Joc not prohihit your charactcr lrom uin a ccrtain capon. Wcapon ~lill Jo hoccr
rant !onuc to thoc ho lno thc Wcapon ~lill, iin your charactcr a inilicant aJantac ocr an opponcnt uin
thc amc capon ithout thc Wcapon ~lill. Wcapon ~lill !onuc incrcac a your charactcr prorcc throuh thc
lccl.

|Inoriani Noie. Thc hihct poihlc !onu any inlc Wcapon ~lill action can hac i 10, rcarJlc ol ~lill !ccl.]

!onuc to pccilic Comhat action ithin a Wcapon ~lill rcprccnt your charactcr` prolicicncy ith that typc ol
capon. You aJJ thi !onu to thc corrcponJin Comhat action cach timc your charactcr malc that roll. Ior
eane, il your charactcr ha a 4 to A//.| ith hi \.c. c|./ A, hc ct to aJJ 4 to cach A//.| Koll hcn
uin that Wcapon ~lill. Thu, your charactcr ha a 20' chancc ol hcatin an opponcnt that Joc not hac any !onuc
to that Wcapon ~lill.

L Lc co or rn n| |n ng g \ \c co o, ,c cn n S S| || || || |c c
You chooc hich Wcapon ~lill your charactcr hcin ith at !ccl 1 hy clcctin thcm lrom a lit. At !ccl 1,
your charactcr nccJ not hac thc !rcrcquiitc to acquirc thc Wcapon ~lill. Hoccr, altcr !ccl 1, your charactcr mut
mcct thc rcquircJ !rcrcquiitc in orJcr to lcarn thc nc Wcapon ~lill. Your charactcr thcn oc to a uilJ or othcr placc
ol lcarnin anJ orl ith an intructor lor thc rcquircJ Juration lcarnin thc haic.
\pon lcarnin, you ritc thc nc Wcapon ~lill in your charactcr` Cralt anJ may apply a 1 !onu to any onc
action (cxccpt AtK) lor thc corrcponJin Wcapon ~lill, thc amc a il thcy haJ aincJ thc Wcapon ~lill a a Cralt at
!ccl 1. !n aJJition, il your charactcr paiJ to lcarn thc Wcapon ~lill at a uilJ, hc or hc typically ain a capon that hc
or hc can no uc ith that Wcapon ~lill.

C Cc cm mm mc cn n l lo on nd d t tc c b bo on nd d D Do om mo og gc c D D| |c cc c
Thi lit ho thc hac D..,: common to punchc anJ licl anJ thc Jicc that arc ucJ. Damac !onuc can
ary JcpcnJin on i.c anJ Wcapon ~lill lcarncJ. ~mall charactcr uc thc mall lit anJ licl, larc charactcr uc thc
larc lit anJ licl, ctc.
Hand-io-hand Weaon anage ice
~mall lit (ith \.c. H.oJ / H.oJ) 1Jo
Average Iisi (iih V.S. Hand /o Hand) 1d8
!arc lit (ith \.c. H.oJ / H.oJ) 2Jo
~mall lit (ithout \.c. H.oJ / H.oJ) 1J4
Average Iisi (iihoni V.S. Hand /o Hand) 1do
!arc lit (ithout \.c. H.oJ / H.oJ) 2J4

~mall licl (ith \.c. l| A//.|) 1J8
Average ic (iih V.S. K|.| A//a.|) 2do
!arc licl (ith \.c. l| A//.|) 2J8
~mall licl (ithout \.c. l| A//.|) 1Jo
Average ic (iihoni V.S. K|.| A//a.|) 1d8
!arc licl (ithout \.c. l| A//.|) 2Jo
lc|q Londc: L|gbt Cd|t|cn 19
b bc c \ \c co o, ,c cn n S S| || || || |c c

\ \. .S S. . C Cc cm mb bo ot t A Ar rm mc c
\.c. c|./ A rcprccnt your charactcr
ahility to liht ith hanJ capon ol any linJ,
incluJin lnic, orJ, lryin pan, anJ tool.
Irereqnisiie ~ c/:o,/|. 5, A,|/. 5
ays oI Iearning ~ 1
Ma AiR ~ 3

Pa|-ed Veapons
To uc paircJ capon, your charactcr mut hac
at lcat 2 AtK ith \.c. c|./ A anJ hac
imilar liht capon in hoth hanJ. Thi tylc ol
lihtin allo your charactcr to l. a inlc capon
A//.| ith onc hanJ anJ immcJiatcly rcturn an A//.|
ith thc othcr hanJ. Thc l. mancucr uc a
tanJarJ D:/:oJ action hut, upon uccc, immohili.c
thc opponcnt to D:/:oJ thc rcturn A//.|. Your
charactcr can only uc thi l. aJantac aaint
opponcnt uin a inlc hanJ capon.
Irereqnisiie ~ c/:o,/|. 5, A,|/. 7
ays oI Iearning ~ 1 (rcquirc 2 AtK min. ith
\.c. c|./ A)
Ma AiR ~ 4 (ith liht capon only)


\ \. .S S. . } }| |c c| | A At tt to oc c| |
\.c. l| A//.| applic hcnccr your charactcr
attcmpt to licl an opponcnt. Thc l| A//.|
Wcapon ~lill automatically ain a 3 !onu to
D..,: jut lor acquirin it.

A secia noie on Iic Aiiac. charactcr ith
thi Wcapon ~lill arc ahlc to complctc thcir Comhat
KounJ ith a licl il hc or hc lirt ucJ a Jillcrcnt
Wcapon ~lill lor morc than 1 AtK, anJ il thc prciou
AtK` that KounJ crc uccclul A//.|.
Irereqnisiie ~ A,|/. 7
ays oI Iearning ~ 2
Ma AiR ~ 2


\ \. .S S. . b br rc cu un n
\.c. 1|ao applic hcnccr your charactcr
attcmpt to A//.| opponcnt hy throin omcthin at
thcm.
Irereqnisiie ~ A,|/. 5
ays oI Iearning ~ '
Ma AiR ~ 3
\ \. .S S. . l lo on nd d t tc c l lo on nd d
\.c. H.oJ / H.oJ rcprccnt your charactcr`
ahility to punch, lap, cratch, anJ cholc. \c thi
Wcapon ~lill hcnccr your charactcr attcmpt to liht
caponlc. Thc H.oJ / H.oJ Wcapon ~lill
automatically ain a 2 !onu to D..,: jut lor
acquirin it.
Noie. uc thc DJ,: action ol thi Wcapon ~lill
a a Jclault aaint any non-tanJarJ A//.| that onc ol
thc othcr Wcapon ~lill Joc not cncompa, such a a
tcntaclc or a tail hip.
Irereqnisiie ~ c/:o,/|. 4, A,|/. 4
ays oI Iearning ~ 1
Ma AiR ~ 4


\ \. .S S. . \ \| |c cc c| || |c cc c
\.c. M|: applic hcn your charactcr uc
any typc ol ho capon, incluJin lonho, hort
ho, anJ croho.
Irereqnisiie ~ c/:o,/|. o
ays oI Iearning ~ 1
Ma AiR ~ 3


\ \. .S S. . S Sb b| |c c| |d d l l| |o oq q
\.c. c|:|J l|. applic hcn your charactcr
attcmpt to D:/:oJ a cll a A//.| ith a hiclJ.
A secia noie on Shied Iay. charactcr ith
thi Wcapon ~lill arc ahlc to complctc thcir Comhat
KounJ ith a hiclJ hah il hc or hc lirt ucJ a
Jillcrcnt Wcapon ~lill lor morc than 1 AtK, anJ il thc
prciou AtK` that KounJ crc uccclul A//.|.
Irereqnisiie ~ c/:o,/|. o
ays oI Iearning ~ 2
Ma AiR ~ 2

lc|q Londc: L|gbt Cd|t|cn 20

b
b
c
c
C
C
b
b
o
o
r
r
o
o
c
c
t
t
c
c
r
r
c
c

lc|q Londc: L|gbt Cd|t|cn 21















C
C
b
b
o
o
r
r
o
o
c
c
t
t
c
c
r
r
C
C
|
|
o
o
c
c
c
c
D
D
c
c
c
c
c
c
r
r
|
|
,
,
t
t
|
|
c
c
n
n
c
c

Thc lolloin pac arc thc Charactcr Cla Dccription lor cach ol thc Charactcr Clac.
lc|q Londc: L|gbt Cd|t|cn 22

b
b
c
c
B
B
o
o
r
r
d
d

As pa/e |s /|e uo-/d u-ou,|/ u|/| ma,|., /|-|.e mo-e |s a uo-/d u|/|ou/ /|e ,-a.e o/ a s||///u// uocen /a/e.`

l l| |o oq q| |n ng g t tb bc c B Bo or rd d
!arJ thric anJ uric (quitc cll il accomplihcJ)
on thc pocr ol muic. Thcy arc lillcJ in thc ay ol
cntcrtainmcnt. !rom tac actin to muic to torytcllin,
!arJ arc a ocial ncccity. Thcy hac thc Juty anJ thc
rcponihility to hrcathc lilc into thc talc ol hrac hcroc
anJ maniliccnt ccnt ol yctcrJay.


A Ad du uo on nt to og gc cc c

Spe.|a/ M|-a./e A||/|/|es
!l !arJ clcct, thcy may lno thc M.|: H|
co, ~lill, hich allo thcm to pcrlorm holy Miraclc in
thc lorm ol on.


L L| |m m| |t to ot t| |c cn nc c

A-mo- Kes/-|./|ons
!arJ prclcr thc uc ol linc clothin or pcrhap
Jccoratic lcathcrcar. Thcy prclcr not to car mctal
armor or any armor that i morc lor lunction than it i lor
appcarancc.
!mprocJ lcathcr armor max
No hclm

Veapon Kes/-|./|ons
Thouh !arJ prclcr not to puruc a carccr ol
lihtin, thcy may clcct to lcarn omc Wcapon ~lill. Thi
allorJ conliJcncc anJ protcction Jurin hral hilc
playin thoc numcrou tacrn i.
No rctriction
lc|q Londc: L|gbt Cd|t|cn 2

b
b
c
c
B
B
o
o
r
r
d
d

C Cr rc co ot t| |n ng g t tb bc c B Bo or rd d
A At tt tr r| |b bu ut tc c L Lc cq qu u| |r rc cm mc cn nt tc c
lo/:||:/. 7
c|... 5

L L| || |c c o on nd d l lo o| |t tb b
IiIe. 2Jo
(C!)
(c/:o,/| LoJa.o: \J)
Iaiih. 2J4
(C!)
(l./:o:)

C C| || |t tc c
A/o,
l|. c/o,:J or \oJ lo/a:o/ (|: o:/
l:.J/\/:
co,o,
\:o/|,a

C C| |o oc cc c S S| || || || |c c
Chooc lour (4) Talcnt anJ thrcc (3) Cralt at !ccl
1. You may clcct ~lill lrom thc lolloin lit or Wcapon
~lill lrom thc lit hclo.
A|./
A//
c.c.c. 1a| c|/:/
D,a:
LJ/
lJ \|
Hl H:.o,
M.|: H| co,
l|. l:ao lo/a:o/
l|. \oJ or c/o,:J lo/a:o/ (chooc onc)
l|/.| c:o:
l:.J/\/: j.JJ/o.| |.o,a.,:j
co:.|
c:.| j.JJ/o.| |.o,a.,:j
cao,
1.|

\ \c co o, ,c cn n S S| || || || |c c
You may clcct a Wcapon ~lill lrom thc lolloin lit
in placc ol clcctin a Talcnt or Cralt.
\.c. c|./ A
\.c. H.oJ / H.oJ
\.c. 1|ao

l ln n| |t t| |o o| | C Cq qu u| |, ,m mc cn nt t
Dacr (2Jo Damac)
Dccoratic Tunic (A!. Chct, D!!. 1)
Cloth !rccchc (A!. !c, D!!. 1)
!oot (A!. !cct, D!!. N/A)
~lccpin hlanlct, mall pacl, mcJium canJlc
ManJolin or !lutc (chooc onc)
!ouch ol 2J8 ColJ, 1Jo ~ilcr
2Jo !ooJ Kation



l lr rc cg gr rc cc cc c| |n ng g t tb bc c B Bo or rd d

C Cx x, ,c cr r| |c cn nc cc c , ,c c| |n nt tc c
Thc lolloin i a lit ol !xpcricncc point nccJcJ to
attain cach nc lccl.

1. 0
2. 1,140
3. 2,420
4. 3,980
5. 5,960
6. 8,500
. 11,40
8. 15,820
9. 20,880
10. 2,060
11. 34,500
12. 43,340
13. 53,20
14. 65,80
15. 9,660


L L| || |c c o on nd d l lo o| |t tb b
AJJ thc lolloin to thc !arJ` l/: anJ l./| upon
rcachin cach nc lccl.

IiIe. 1Jo
(C!)

Iaiih (ithout M.|: H| co, ~lill). 1
Iaiih (il pocc M.|: H| co,). 1J4
(C!)


lc|q Londc: L|gbt Cd|t|cn 2

b
b
c
c
C
C
|
|
c
c
r
r
|
|
c
c

B/essed |s |e u|o do/| oppose /|e Dec|/ u|/| a ,-ea/ /u-.`

l l| |o oq q| |n ng g t tb bc c C C| |c cr r| |c c
Clcric arc lihtin prict ith thc ahility anJ ill
to hcal thc icl anJ injurcJ.


A Ad du uo on nt to og gc cc c

Spe.|a/ M|-a./e A||/|/|es
At thc cot ol no l./|, Clcric arc ahlc to hcal
thcmclc or omconc clc onc timc pcr Jay pcr lccl.
Thi hcalin rcquirc thc Clcric` touch, anJ rctorc
1Jo l/: plu an aJJitional 1 l/: pcr lccl ol
cxpcricncc.

L L| |m m| |t to ot t| |c cn nc c

A-mo- Kes/-|./|ons
Clcric prclcr thc linc rohc anJ on ol thcir
church lor caual liin. Hoccr, lor hattlc, thcy only
car hcaicr armor hrouJcJ in thc crct ol thcir
church.
No rctriction

Veapon Kes/-|./|ons
Clcric ill nccr uc a capon that ha thc
primary lunction ol Jrain hlooJ. Thcrclorc, hc or
hc can only iclJ or thro hlunt capon, uch a
macc, llail, anJ mornintar, or clc thcy loc all
Miraclc-pcrlormin ahilitic lor 1J4 Jay pcr A//.|
ith thc hlaJcJ or miilc capon.
!lunt capon only
No hlaJc, no miilc

lc|q Londc: L|gbt Cd|t|cn 2

b
b
c
c
C
C
|
|
c
c
r
r
|
|
c
c

C Cr rc co ot t| |n ng g t tb bc c C C| |c cr r| |c c
A At tt tr r| |b bu ut tc c L Lc cq qu u| |r rc cm mc cn nt tc c
\J. 7
c/:o,/|. 5

L L| || |c c o on nd d l lo o| |t tb b
IiIe. 2Jo
(C!)
(c/:o,/| LoJa.o: \J)
Iaiih. 2Jo
(C!)
(l./:o:)

C C| || |t tc c
D:o|,
M:J.|
M.|: c|:.|
c.:J c/aJ:
c: c/aJ:

C C| |o oc cc c S S| || || || |c c
Chooc lour (4) Talcnt anJ thrcc (3) Cralt at !ccl
1. You may clcct ~lill lrom thc lolloin lit or Wcapon
~lill lrom thc lit hclo.
c.:o/
LJ/
La: ca/s
lJ \|
H:|.| c:o:
M:J/./o
l|. c/o,:J lo/a:o/
l|. \oJ lo/a:o/
l|/.| c:o:
l:.|
l::o:
l:.J/\/:
l:.J/\/: j.JJ/o.| |.o,a.,:j
c:./.o,
1.|

\ \c co o, ,c cn n S S| || || || |c c
You may clcct a Wcapon ~lill lrom thc lolloin lit
in placc ol clcctin a Talcnt or Cralt.
\.c. c|./ A
\.c. c|:|J l|.
\.c. 1|ao

l ln n| |t t| |o o| | C Cq qu u| |, ,m mc cn nt t
Macc (2J10 Damac)
Tunic (A!. Chct, D!!. 1)
Capc
Cloth !rccchc (A!. !c, D!!. 1)
!oot (A!. !cct, D!!. N/A)
!ouch ol 2Jo ColJ, 1Jo ~ilcr
~lccpin hlanlct, mall pacl, mcJium canJlc
2Jo !ooJ Kation




l lr rc cg gr rc cc cc c| |n ng g t tb bc c C C| |c cr r| |c c

C Cx x, ,c cr r| |c cn nc cc c , ,c c| |n nt tc c
Thc lolloin i a lit ol !xpcricncc point nccJcJ to
attain cach nc lccl.

1. 0
2. 1,160
3. 2,480
4. 4,120
5. 6,240
6. 9,000
. 12,560
8. 1,080
9. 22,20
10. 29,640
11. 38,000
12. 4,960
13. 59,680
14. 3,320
15. 89,040


L L| || |c c o on nd d l lo o| |t tb b
AJJ thc lolloin to thc Clcric` l/: anJ l./| upon
rcachin cach nc lccl.

IiIe. 1Jo
(C!)

Iaiih. 1Jo
(C!)

lc|q Londc: L|gbt Cd|t|cn 2o

b
b
c
c
}
}
n
n
|
|
g
g
b
b
t
t

"l cou m suo-d and /|e-e/o-e m /|/e /o m ||n, and m God."

l l| |o oq q| |n ng g t tb bc c } }n n| |g gb bt t
Kniht arc nohlc arrior ho ill acrilicc
anythin to upholJ hi or hcr honor, JclcnJ thc cal,
anJ puruc that hich i irtuou, JclcnJin thc
Chritian Church unto Jcath.
Your charactcr may hc onc ol to typc ol
lniht. a lniht crrant or a palaJin. Thc Jillcrcncc i
that a palaJin orl morc clocly ith hi or hcr lin,
anJ a lniht-crrant anJcr thc lanJ cclin juticc.

A Ad du uo on nt to og gc cc c

Spe.|a/ M|-a./e A||/|/|es
Whcn thc Kniht` l./:o: AK rcachc 10 or
hihcr, hc or hc ain thc ~lill ol M.|: c|:.| a
a Cralt. Kniht Jo not ain any morc than 1 l./|
pcr lccl, hut can pcrlorm any Clcrical Miraclc that
hc or hc can allorJ (ith l./|).


L L| |m m| |t to ot t| |c cn nc c

A-mo- Kes/-|./|ons
Thcrc arc no armor rctriction
lor thc Kniht. !n lact, thc Kniht
prclcr hcay armor.
No rctriction

Veapon Kes/-|./|ons
Kniht ill only cnac in
honorahlc Comhat, thcrclorc, hc or
hc ill only uc capon ol cloc ranc.
Thc Kniht ill nccr uc miilc
capon.
No miilc capon (Jihonorahlc)
lc|q Londc: L|gbt Cd|t|cn 2

b
b
c
c
}
}
n
n
|
|
g
g
b
b
t
t

C Cr rc co ot t| |n ng g t tb bc c } }n n| |g gb bt t
A At tt tr r| |b bu ut tc c L Lc cq qu u| |r rc cm mc cn nt tc c
c/:o,/|. 7
c|... 5

L L| || |c c o on nd d l lo o| |t tb b
IiIe. 2J8
(C!)
(c/:o,/| LoJa.o: \J)
Iaiih. 1

C C| || |t tc c
l.|o
H:.o|
l::o:
\.c. c|./ A
\.c. c|:|J l|.

C C| |o oc cc c S S| || || || |c c
Chooc lour (4) Talcnt anJ thrcc (3) Cralt at !ccl
1. You may clcct ~lill lrom thc lolloin lit or Wcapon
~lill lrom thc lit hclo.
L|.|/|
c.
c.:o/
lJ \|
l,|/ c|::
M:|.o
M:J.|
l|/.| c:o:
l:.|
l:.J/\/:
l:.J/\/: j.JJ/o.| |.o,a.,:j
c.:J c/aJ:
c:./.o,
c: c/aJ:
c:.| j.JJ/o.| |.o,a.,:j
1.|
\:.o

\ \c co o, ,c cn n S S| || || || |c c
You may clcct a Wcapon ~lill lrom thc lolloin lit
in placc ol clcctin a Talcnt or Cralt.
\.c. 1|ao

l ln n| |t t| |o o| | C Cq qu u| |, ,m mc cn nt t
!roaJorJ (2J10 Damac)
~mall ~hiclJ (3 DclcnJ, 1J8 Damac)
Chain Jcrlin (A!. Chct, D!!. 4)
Cloth !rccchc (A!. !c, D!!. 1)
!oot (A!. !cct, D!!. N/A)
!ouch ol 3Jo ColJ, 1J8 ~ilcr
~lccpin hlanlct, mall pacl, mcJium canJlc
2Jo !ooJ Kation
KiJin Horc or !alcon (chooc onc)



l lr rc cg gr rc cc cc c| |n ng g t tb bc c } }n n| |g gb bt t

C Cx x, ,c cr r| |c cn nc cc c , ,c c| |n nt tc c
Thc lolloin i a lit ol !xpcricncc point nccJcJ to
attain cach nc lccl.

1. 0
2. 1,150
3. 2,450
4. 4,050
5. 6,100
6. 8,50
. 12,150
8. 16,450
9. 21,800
10. 28,350
11. 36,250
12. 45,650
13. 56,00
14. 69,550
15. 84,350


L L| || |c c o on nd d l lo o| |t tb b
AJJ thc lolloin to thc Kniht` l/: anJ l./| upon
rcachin cach nc lccl.

IiIe. 1J8
(C!)

Iaiih. 1
lc|q Londc: L|gbt Cd|t|cn 28

b
b
c
c
\
\
o
o
r
r
t
t
|
|
o
o
|
|
|
|
c
c
t
t

"Some on/ d-eam o/ |nou|n, /|e|- opponen/, u||/e o/|e-s s/ud /|s/ /|-s/."

l l| |o oq q| |n ng g t tb bc c \ \o or rt t| |o o| || |c ct t
Martialit arc pocrlul martial artit lillcJ in
thc uc ol thcir hanJ anJ lcct a JcaJly capon. Thc
caponlc lihtin lill ol thc Martialit arc
comparahlc to mot opponcnt ith a capon, anJ hc
or hc lccl no uncainc hcn unarmcJ. !n lact,
Martialit lccl morc comlortahlc ithout thc
cumhrancc ol a capon.
Thouh Martialit hac lnolcJc ol thc
catcrn` (ancicnt Chincc anJ Japancc) tylc art, thcy
Jo not uhcrihc to that rcliion anJ philoophy.
Martialit arc clitc martial artit ho hac aJaptcJ thc
catcrn phyical apcct ol thc art to thc ctcrn
(!uropcan) laith anJ tylc ol orhip.

L L| |m m| |t to ot t| |c cn nc c
A-mo- Kes/-|./|ons
Martialit ill nccr car armor hcaicr than
lcathcr Juc to thc ciht anJ hinJrancc caucJ hy mctal
armor. Thcy rcquirc morc llcxihility in orJcr to
pcrlorm thc jump licl anJ othcr acrial mancucr.
Nccr car mctal armor

Veapon Kes/-|./|ons
Martialit prclcr to uc hi or hcr hanJ anJ lcct
a capon, hut arc ahlc to utili.c lihtcr arm il
aailahlc.
!rclcr lit anJ licl
Can lcarn any capon

lc|q Londc: L|gbt Cd|t|cn 29

b
b
c
c
\
\
o
o
r
r
t
t
|
|
o
o
|
|
|
|
c
c
t
t

C Cr rc co ot t| |n ng g t tb bc c \ \o or rt t| |o o| || |c ct t
A At tt tr r| |b bu ut tc c L Lc cq qu u| |r rc cm mc cn nt tc c
A,|/. 7
c/:o,/|. 5

L L| || |c c o on nd d l lo o| |t tb b
IiIe. 2J8
(C!)
(c/:o,/| LoJa.o: \J)
Iaiih. 1

C C| || |t tc c
c.c.c. LaoJo,
c.c.c. L.J: .oJ D.
c.c.c. t.|:
\.c. H.oJ / H.oJ
\.c. l| A//.|

C C| |o oc cc c S S| || || || |c c
Chooc lour (4) Talcnt anJ thrcc (3) Cralt at !ccl
1. You may clcct ~lill lrom thc lolloin lit or Wcapon
~lill lrom thc lit hclo.
A|./
c.
c.c.c. fa l|
c.c.c. l/|o, 1./
c.c.c. l|| a/| L|a
c.c.c. 1a| c|/:/
Hl H:.o,
Hl c,|/
lo/a/o
l,|/ c|::
M:J.|
M:J/./o
l| l|
l|. l:ao lo/a:o/
l/|: c|../:
c|:,|/ / H.oJ
co:.|

\ \c co o, ,c cn n S S| || || || |c c
You may clcct a Wcapon ~lill lrom thc lolloin lit
in placc ol clcctin a Talcnt or Cralt.
\.c. c|./ A
\.c. 1|ao

l ln n| |t t| |o o| | C Cq qu u| |, ,m mc cn nt t
~tall (1J12 Damac)
Tunic (A!. Chct, D!!. 1)
Cloth !rccchc (A!. !c, D!!. 1)
!oot (A!. !cct, D!!. N/A)
!ouch ol 2Jo ColJ, 1Jo ~ilcr
~lccpin hlanlct, mall pacl, mcJium canJlc
2Jo !ooJ Kation




l lr rc cg gr rc cc cc c| |n ng g t tb bc c
\ \o or rt t| |o o| || |c ct t

C Cx x, ,c cr r| |c cn nc cc c , ,c c| |n nt tc c
Thc lolloin i a lit ol !xpcricncc point nccJcJ to
attain cach nc lccl.

1. 0
2. 1,10
3. 2,510
4. 4,190
5. 6,380
6. 9,250
. 12,90
8. 1,10
9. 23,640
10. 30,930
11. 39,50
12. 50,20
13. 62,660
14. ,090
15. 93,30


L L| || |c c o on nd d l lo o| |t tb b
AJJ thc lolloin to thc Martialit` l/: anJ l./|
upon rcachin cach nc lccl.

IiIe. 1J8
(C!)

Iaiih. 1
lc|q Londc: L|gbt Cd|t|cn 0

b
b
c
c
S
S
o
o
|
|
n
n
t
t

"M ees a-e ece- /oua-d /|e Lo-d."

l l| |o oq q| |n ng g t tb bc c S So o| |n nt t
Thc ~aint i thc charactcr ho ha
loralcn ncarly ccrythin ol thc orlJ
in orJcr to iclJ thc pocr ol CoJ,
hich can only comc hy uch
laith. Hc or hc ha icn up
rclyin on trcnth anJ miht
to rcccic thc hlcin ol
upcrnatural pocr. !y
thcc Miraclc, thc ~aint
lic anJ Jic.

A Ad du uo on nt to og gc cc c

Spe.|a/ M|-a./e A||/|/|es
At thc cot ol no l./|,
~aint arc ahlc to illuminatc any
crucilix thcy holJ in thcir hanJ.
A lon a a ~aint holJ thc
crucilix, thc plcaant lumincccncc
ill cmit up to a 30-loot raJiu
arounJ thcm.

L L| |m m| |t to ot t| |c cn nc c

A-mo- Kes/-|./|ons
Duc to thc ~aint` Jcotion to
thin ahoc thi orlJ, hc or hc oulJ
nccr car anythin that onc oulJ
car a protcction lrom comhat
Jamac, incluJin any linJ ol
armor. Thcrclorc, thc ~aint i
limitcJ to carin rohc.
Kohc anJ cloal only
Nccr car any linJ ol
armor

Veapon Kes/-|./|ons
~aint cannot ccr uc anythin that
ha a primary lunction ol cauin D..,:,
hich limit thcm to thc uc ol a tall only.
~tall only
lc|q Londc: L|gbt Cd|t|cn 1

b
b
c
c
S
S
o
o
|
|
n
n
t
t

C Cr rc co ot t| |n ng g t tb bc c S So o| |n nt t
A At tt tr r| |b bu ut tc c L Lc cq qu u| |r rc cm mc cn nt tc c
l./:o:. 7
\J. 5

L L| || |c c o on nd d l lo o| |t tb b
IiIe. 2J4
(C!)
(c/:o,/| LoJa.o: \J)
Iaiih. 2J8
(C!)
(l./:o:)

C C| || |t tc c
LJ/
La: ca/s
lo/a/o
M:J/./o
M.|: H,|

o o| |c cn nt tc c
Chooc lour (4) Talcnt anJ thrcc (3) Cralt at !ccl
1. You may clcct ~lill lrom thc lolloin lit or Wcapon
~lill lrom thc lit hclo.
Ao.| c:o:
c.:o/
D:o|,
l.|o
Hl c,|/
Hl 1a|
M:|.o
M.|: c|:.| (|/ o: : |::|/
^,|/o
l|. c/o,:J lo/a:o/
l|. \oJ lo/a:o/
l:.|
c.:J c/aJ:
c: c/aJ:
1.|

\ \c co o, ,c cn n S S| || || || |c c
You may clcct a Wcapon ~lill lrom thc lolloin lit
in placc ol clcctin a Talcnt or Cralt.
\.c. c|./ A
\.c. 1|ao

l ln n| |t t| |o o| | C Cq qu u| |, ,m mc cn nt t
~tall (1J12 Damac)
!iht Kohc (A!. Chct, D!!. 1)
~anJal (A!. !cct, D!!. N/A)
!ouch ol 2Jo ColJ, 1Jo ~ilcr
~lccpin hlanlct, mall pacl, mcJium canJlc
2Jo !ooJ Kation
WooJcn Crucilix


l lr rc cg gr rc cc cc c| |n ng g t tb bc c S So o| |n nt t

C Cx x, ,c cr r| |c cn nc cc c , ,c c| |n nt tc c
Thc lolloin i a lit ol !xpcricncc point nccJcJ to
attain cach nc lccl.

1. 0
2. 1,140
3. 2,420
4. 3,980
5. 5,960
6. 8,500
. 11,40
8. 15,820
9. 20,880
10. 2,060
11. 34,500
12. 43,340
13. 53,20
14. 65,80
15. 9,660


L L| || |c c o on nd d l lo o| |t tb b
AJJ thc lolloin to thc ~aint` l/: anJ l./| upon
rcachin cach nc lccl.

IiIe. 1J4
(C!)

Iaiih. 1J8
(C!)


lc|q Londc: L|gbt Cd|t|cn 2

b
b
c
c
S
S
c
c
c
c
u
u
t
t

"T|e no.| and //|,|/ o/ m /ea/|e-ed a--ou ma-|s /|e su|// dea/| o/ m p-e."


l l| |o oq q| |n ng g t tb bc c S Sc cc cu ut t
~cout arc to thc ooJ a thc ~py i to thc city.
Thcy uc thcir cncry to hunt anJ trap animal, anJ
prol throuh thc lorct. ~cout arc riht at homc in
thc Jcpth ol thc lorct anJ comlortahlc in thc ilJ ol
thc mountain.

L L| |m m| |t to ot t| |c cn nc c

A-mo- Kes/-|./|ons
~cout prclcr thc uc ol lcathcr armor anJ paJJcJ
lcathcr armor Juc to thc lact that it i lihtciht anJ
llcxihlc, thcrclorc malin it conJucic to huntin.
Thcy oulJ not car anythin protcctic on thcir hcaJ,
uch a a hclm, a it oulJ inhihit thcir lccn ahility to
cc anJ hcar.
!mprocJ lcathcr armor max
No hclm



Veapon Kes/-|./|ons
~cout ill typically not uc hcaicr arm, a thcy
arc not appropriatc lor huntin, thcrclorc prclcrrin thc
uc ol miilc anJ thron capon.
!rclcr miilc anJ thron capon
AoiJ uin hcaicr capon


lc|q Londc: L|gbt Cd|t|cn

b
b
c
c
S
S
c
c
c
c
u
u
t
t

C Cr rc co ot t| |n ng g t tb bc c S Sc cc cu ut t
A At tt tr r| |b bu ut tc c L Lc cq qu u| |r rc cm mc cn nt tc c
\J. 7
A,|/. 5

L L| || |c c o on nd d l lo o| |t tb b
IiIe. 2Jo
(C!)
(c/:o,/| LoJa.o: \J)
Iaiih. 1

C C| || |t tc c
c.
cao,
1.|
\.c. 1|ao
\.c. M|:

C C| |o oc cc c S S| || || || |c c
Chooc lour (4) Talcnt anJ thrcc (3) Cralt at !ccl
1. You may clcct ~lill lrom thc lolloin lit or Wcapon
~lill lrom thc lit hclo.
Ao.| c:o:
c.c.c. c/.| c|/
l.|o
H:|.| c:o:
H:.o|
Hl H:.o,
Hl c:o/
Hl c,|/
Hl 1a|
l,|/ c|::
^,|/o
lo c:o:
l/|: A:.
c,o.|o,
co:.|
1.|
1. \|

\ \c co o, ,c cn n S S| || || || |c c
You may clcct a Wcapon ~lill lrom thc lolloin lit
in placc ol clcctin a Talcnt or Cralt.
\.c. c|./ A

l ln n| |t t| |o o| | C Cq qu u| |, ,m mc cn nt t
~hort !o anJ 12 arro (2J8 Damac)
Throin Dacr (2Jo Damac)
Tunic (A!. Chct, D!!. 1)
Cloal
Cloth !rccchc (A!. !c, D!!. 1)
!oot (A!. !cct, D!!. N/A)
!ouch ol 2Jo ColJ, 1Jo ~ilcr
~lccpin hlanlct, mall pacl, mcJium canJlc
2Jo !ooJ Kation


l lr rc cg gr rc cc cc c| |n ng g t tb bc c S Sc cc cu ut t

C Cx x, ,c cr r| |c cn nc cc c , ,c c| |n nt tc c
Thc lolloin i a lit ol !xpcricncc point nccJcJ to
attain cach nc lccl.

1. 0
2. 1,10
3. 2,510
4. 4,190
5. 6,380
6. 9,250
. 12,90
8. 1,10
9. 23,640
10. 30,930
11. 39,50
12. 50,20
13. 62,660
14. ,090
15. 93,30


L L| || |c c o on nd d l lo o| |t tb b
AJJ thc lolloin to thc ~cout` l/: anJ l./| upon
rcachin cach nc lccl.

l/:. 1Jo
(C!)

l./|. 1
lc|q Londc: L|gbt Cd|t|cn

b
b
c
c
S
S
,
,
q
q

"}ud,e no/, /o- /oo|s .an |e ce- de.e|c|n,."

l l| |o oq q| |n ng g t tb bc c S S, ,q q
~pic arc thc Charactcr Clac that
orani.ation cnlit to catch thicc, aain,
anJ othcr Jancrou cncmic that unJcrminc
miht. ~pic arc cluic anJ Jancrou, lillcJ
in thc art ol Jcccption anJ caion. Thc haJo
anJ thc niht arc thcir cloct anJ oltcn only truc
lricnJ.

L L| |m m| |t to ot t| |c cn nc c
A-mo- Kes/-|./|ons
Thc ~py prclcr thc uc ol lcathcr
armor anJ improcJ lcathcr armor Juc to
thc lact that it i lihtciht anJ llcxihlc,
thcrclorc malin it conJucic to
ncalin.
!mprocJ lcathcr armor max
No hclm

\ \c co o, ,c cn n L Lc cc ct tr r| |c ct t| |c cn nc c
Thc ~py ill typically not
uc hcaicr arm, a thcy arc too
cumhcromc, thcrclorc prclcrrin
thc uc ol lihtcr arm, miilc
capon, anJ thron capon.
AoiJ uin hcaicr
arm

lc|q Londc: L|gbt Cd|t|cn

b
b
c
c
S
S
,
,
q
q

C Cr rc co ot t| |n ng g t tb bc c S S, ,q q
A At tt tr r| |b bu ut tc c L Lc cq qu u| |r rc cm mc cn nt tc c
A,|/. 7
l./:o:. 5

L L| || |c c o on nd d l lo o| |t tb b
IiIe. 2Jo
(C!)
(c/:o,/| LoJa.o: \J)
Iaiih. 1

C C| || |t tc c
l| l|
c|:,|/ / H.oJ
co:.|
1. \|
\.c. c|./ A

C C| |o oc cc c S S| || || || |c c
Chooc lour (4) Talcnt anJ thrcc (3) Cralt at !ccl
1. You may clcct ~lill lrom thc lolloin lit or Wcapon
~lill lrom thc lit hclo.
A|./
A/o,
A//
c.c.c. LaoJo,
D,a:
lJ \|
Hl H:.o,
Hl c:o/
l,|/ c|::
^,|/o
lo c:o:
l|/.| c:o:
l/|: c|../:
c:./.o,
c:.| j.JJ/o.| |.o,a.,:j
\:o/|,a

\ \c co o, ,c cn n S S| || || || |c c
You may clcct a Wcapon ~lill lrom thc lolloin lit
in placc ol clcctin a Talcnt or Cralt.
\.c. H.oJ / H.oJ
\.c. 1|ao

l ln n| |t t| |o o| | C Cq qu u| |, ,m mc cn nt t
2 !on Dacr (2J8 Damac cach)
!ouch ol 2Jo ColJ, 1J8 ~ilcr
Tunic (A!. Chct, D!!. 1)
HooJcJ Cloal
Cloth !rccchc (A!. !c, D!!. 1)
!oot (A!. !cct, D!!. N/A)
~lccpin hlanlct, mall pacl, mcJium canJlc
2Jo !ooJ Kation



l lr rc cg gr rc cc cc c| |n ng g t tb bc c S S, ,q q

C Cx x, ,c cr r| |c cn nc cc c , ,c c| |n nt tc c
Thc lolloin i a lit ol !xpcricncc point nccJcJ to
attain cach nc lccl.

1. 0
2. 1,160
3. 2,480
4. 4,120
5. 6,240
6. 9,000
. 12,560
8. 1,080
9. 22,20
10. 29,640
11. 38,000
12. 4,960
13. 59,680
14. 3,320
15. 89,040


L L| || |c c o on nd d l lo o| |t tb b
AJJ thc lolloin to thc ~py` l/: anJ l./| upon
rcachin cach nc lccl.

IiIe. 1Jo
(C!)

Iaiih. 1
lc|q Londc: L|gbt Cd|t|cn o

b
b
c
c
\
\
o
o
r
r
r
r
|
|
c
c
r
r

"l|,|/! l|,|/! l|,|/!"

l l| |o oq q| |n ng g t tb bc c \ \o or rr r| |c cr r
Warrior arc cacr anJ rcaJy lihtcr ho
talc priJc in hcin a man-at-arm. Thcy lic
anJ hrcathc miht anJ trcnth. Warrior
prclcr thc company ol thcir orJ or hattlc-
axc to any ocial ituation anJ a truc arrior
rarcly hacl Jon lrom any phyical contct.

L L| |m m| |t to ot t| |c cn nc c

A-mo- Kes/-|./|ons
Warrior prclcr thc uc ol liht
or no armor in orJcr to ain
maximum mocmcnt. Hoccr,
thc Warrior may uc any
armor hc or hc Jcirc.
No rctriction






























Veapon Kes/-|./|ons
Thc Warrior prclcr thc uc ol
hcaicr arm, anJ cpccially thoc
capon that cauc thc mot
D..,:. Hoccr, thc Warrior i
not limitcJ in thc Wcapon ~lill
hc or hc can lcarn.
No rctriction
lc|q Londc: L|gbt Cd|t|cn

b
b
c
c
\
\
o
o
r
r
r
r
|
|
c
c
r
r

C Cr rc co ot t| |n ng g t tb bc c \ \o or rr r| |c cr r
A At tt tr r| |b bu ut tc c L Lc cq qu u| |r rc cm mc cn nt t
c/:o,/|. 7

L L| || |c c o on nd d l lo o| |t tb b
IiIe. 2J8
(C!)
(c/:o,/| LoJa.o: \J)
Iaiih. 1

C C| || |t tc c
c.c.c. 1.||o,
l,|/ c|::
\:.o
\.c. c|./ A
\.c. c|:|J l|.

C C| |o oc cc c S S| || || || |c c
Chooc lour (4) Talcnt anJ thrcc (3) Cralt at !ccl
1. You may clcct ~lill lrom thc lolloin lit or Wcapon
~lill lrom thc lit hclo.
L|.|/|
c.
c.:o/
c.c.c. t.|:
c.c.c. 1a| c|/:/
D:o|,
M:|.o
l| l|
l/|: A:.
l/|: c|../:
c:./.o,
c,o.|o,
c|:,|/ / H.oJ
co:.|
cao,
1.|
1. \|

\ \c co o, ,c cn n S S| || || || |c c
You may clcct a Wcapon ~lill lrom thc lolloin lit
in placc ol clcctin a Talcnt or Cralt.
\.c. H.oJ / H.oJ
\.c. l| A//.|
\.c. 1|ao

l ln n| |t t| |o o| | C Cq qu u| |, ,m mc cn nt t
!onorJ (2J12 Damac, 1 or 2 hanJcJ)
~mall ~hiclJ (3 DclcnJ)
!cathcr Jcrlin (A!. Chct, D!!. 2)
Cloth !rccchc (A!. !c, D!!. 1)
!oot (A!. !cct, D!!. N/A)
!ouch ol 2Jo ColJ, 1Jo ~ilcr
~lccpin hlanlct, mall pacl, mcJium canJlc
2Jo !ooJ Kation



l lr rc cg gr rc cc cc c| |n ng g t tb bc c \ \o or rr r| |c cr r

C Cx x, ,c cr r| |c cn nc cc c , ,c c| |n nt tc c
Thc lolloin i a lit ol !xpcricncc point nccJcJ to
attain cach nc lccl.

1. 0
2. 1,140
3. 2,420
4. 3,980
5. 5,960
6. 8,500
. 11,40
8. 15,820
9. 20,880
10. 2,060
11. 34,500
12. 43,340
13. 53,20
14. 65,80
15. 9,660


L L| || |c c o on nd d l lo o| |t tb b
AJJ thc lolloin to thc Warrior` l/: anJ l./|
upon rcachin cach nc lccl.

IiIe. 1J8
(C!)

Iaiih. 1
lc|q Londc: L|gbt Cd|t|cn 8
Attr|butcc

Intellect
\isdom
Patience

Agility
Strength
Speed
Lndurance

Beauty
Charisma
Attribute Requirements
Character Class Attribute Requirements
Bard ,minstrel,musician, Intellect: , Charisma: 5
Cleric ,priest,healer, \isdom: , Strength: 5
Knight ,Noble warrior, Strength: , Charisma: 5
Martialist ,martial artist, Agility: , Strength: 5
Saint ,Miracle-worker, Patience: , \isdom: 5
Scout ,hunter,woodsman, \isdom: , Agility: 5
Spy ,thie,thie catcher, Agility: , Patience: 5
Warrior ,mercenary ighter, Strength:
C
C
r
r
c
c
o
o
t
t
|
|
n
n
g
g
o
o
C
C
b
b
o
o
r
r
o
o
c
c
t
t
c
c
r
r

Thc lirt thin you nccJ to Jo in orJcr to crcatc a lc|q Londc charactcr i to rah a Charactcr ~hcct. Malc urc to
malc copic ol thc onc in thc hacl ol thi hool hclorc uin it. Altcr you hac a hlanl Charactcr ~hcct, lollo thcc
implc tcp anJ crcatc your on charactcr. !t i important that you only uc pcncil hcn marlin on your Charactcr
~hcct hccauc thc clcmcnt that malc up a charactcr can chanc lrcqucntly.


S St tc c, , 1 1: : A At tt tr r| |b bu ut tc cc c
Dctcrminc your charactcr` Attrihutc Katin hy rollin 2J4
(C!)
anJ ritin thc um ol thc
to Jicc ncxt to any Attrihutc, lor thcc, thc hihcr thc numhcr thc troncr thc Attrihutc. !ill
in thc numhcr on your Charactcr ~hcct a hon to thc riht. Thcc Attrihutc Katin
Jctcrminc your charactcr` corc mcntal, phyical, anJ cmotional trcnth anJ calncc.
Altcr rollin all ninc Attrihutc, il you hac not rollcJ onc numhcr that i at lcat 7` anJ
onc that i at lcat 5,` you can rcroll thc cntirc lit. You may rcroll thc cntirc lit until you hac
at lcat onc 7` anJ at lcat onc 5` anJ moc on to ~tcp 2.

b bc c C Cr ro oc cc c C C| || |c cc ct t
C CC Cl l

!n thc pirit ol racc anJ loricnc, thc Cracc !llcct allo you to rcroll mot 1` you roll
hcn crcatin a charactcr. Whcn thc Cracc !llcct applic to a roll, thc rulc ill iJcntily thc
pccilicJ Jicc hy a
(C!)
marl.
Inoriani Noie. Cn your lirt rcroll, il thc aluc ol thc Jic i rcatcr than 1, you mut acccpt thc nc aluc ol thc
Jic. Hoccr, il thc aluc ol thc rcrollcJ Jic i 1 aain, you may continuc to rcroll until thc aluc i rcatcr than 1, ith
onc catch. thc maximum aluc ol thc cconJ or thirJ rcroll cannot cxcccJ 50' ol thc hihct poihlc numhcr ol thc Jic.
Ior eane, thc hihct poihlc rcroll lor J4` i 2, lor Jo`, thc hihct poihlc rcroll i 3, lor J10`, thc hihct
poihlc roll i a 5, ctc.


S St tc c, , 2 2: : C Cb bo or ro oc ct tc cr r C C| |o oc cc c
Chooc thc Cla ol your charactcr anJ ritc it on thc
Charactcr ~hcct. You can chooc lrom ciht Jillcrcnt
Charactcr Clac litcJ hclo
Notc that cach Charactcr Cla ha pccilic Attrihutc
Kcquircmcnt ncxt to it Jccription, hich your charactcr
mut mcct to play that Cla. !l your charactcr Joc not
currcntly mcct thc Attrihutc Katin ol thc JcircJ Charactcr
Cla, you may ap thc rcquircJ Attrihutc Katin ith othcr
Attrihutc that mcct thc rcquircmcnt.
!or morc Jctail ahout thc Charactcr Clac litcJ hclo,
cc thc Charactcr Cla cction tartin on pac 21.


S St tc c, , : : l lc c| |g gb bt t d d \ \c c| |g gb bt t
Thi ncxt tcp i hcrc you chooc thc hciht ol your charactcr, hich ill in turn Jctcrminc your charactcr` ciht.
Your charactcr` hciht anJ ciht hoth caily concrt to Hciht anJ Wciht !actor, rcpccticly, hich ill hc ncccary
inlormation Jurin thc amc.
lc|q Londc: L|gbt Cd|t|cn 9
Weight Iactors

WI Weight
4 40-49 lbs
5 50-59 lbs.
6 60-69 lbs.
0-9 lbs.
8 80-89 lbs.
9 90-99 lbs.
10 100-110 lbs.
11 110-119 lbs.
12 120-129 lbs.
13 130-139 lbs.
14 140-149 lbs.
15 150-159 lbs.
16 160-169 lbs.
1 10-19 lbs.
18 180-189 lbs.
19 190-199 lbs.
20 200-209 lbs.
21 210-219 lbs.
22 220-229 lbs.
23 230-239 lbs.
24 240-249 lbs.
25 250-259 lbs.
26 260-269 lbs.
2 20-29 lbs.
28 280-289 lbs.
29 290-299 lbs.
30 300-309 lbs.

Dwarven Height Iactors

ll leight Modiiers
6 3` -1 Strength, -1 Agility, -2 Speed, -2 Lndurance, -1 Beauty
3.5` -2 Strength, -1 Agility, -2 Speed, -2 Lndurance, -2 Beauty
8 4` -2 Strength, -2 Agility, -1 Speed, -1 Lndurance, -2 Beauty
Modiy trevgtb AR beore calculating \eight lactor
Height Iactors (non-Dwarven)

ll leight Modiiers
6 3` -2 Agility, -2 Strength, -2 Speed, -2 Beauty ,-3 \l,
3.5` -2 Agility, -2 Strength, -2 Speed, -2 Beauty ,-2 \l,
8 4` -1 Agility, -1 Strength, -1 Speed, -1 Beauty ,-1 \l,
9 4.5` No Modiiers, Aerage luman Range
10 5` No Modiiers, Aerage luman Range
11 5.5` No Modiiers, Aerage luman Range
12 6` No Modiiers, Aerage luman Range
13 6.5` -1 Agility, -1 Strength, -1 Speed, -1 Beauty ,-1 \l,
14 ` -2 Agility, -2 Strength, -2 Speed, -2 Beauty ,-2 \l,
15 .5` -3 Agility, -3 Strength, -2 Speed, -2 Beauty ,-3 \l,
Modiy trevgtb AR beore calculating \eight lactor
Ability Iormulas
Perception ~ 20 - ,Intellect - Wisdom,
Search ~ 20 - ,Patience - Wisdom,
Climb ~ 20 - ,Patience + Strength,
Jump ~ 20 - ,Intellect + Agility,
Balance ~ 20 - ,Patience - Agility,
Hide ~ 20 - ,Speed - Wisdom,
l lc c| |g gb bt t
All ol charactcr you ill play lrom thi
lc|q Londc hool arc ol thc human racc, thcy jut
hac aryin hoJy hapc anJ i.c. To Jctcrminc
your charactcr` hciht, imply coniJcr ho tall you
oulJ lilc him or hcr to hc. Your charactcr can hc
anyhcrc lrom 3 lcct to 7' lcct tall. Thi hroaJ
ranc allo you to play hort, quicl charactcr, a
you oulJ a nomc, rcat, hi, tron charactcr, a
you oulJ play a iant, acrac-i.cJ pcoplc, or a
tout anJ hurly Jarl (uin thc Darcn Hciht
!actor tahlc).
Whcn you hac JcciJcJ ho tall your
charactcr ill hc, uc thc Hciht !actor tahlc
to thc riht to linJ thc corrcponJin Hciht
!actor. Cn your charactcr ~hcct, ritc your
charactcr` hciht, H!, anJ hc urc to moJily
your charactcr` Attrihutc anJ W! il ncccary.

\ \c c| |g gb bt t
Altcr you hac clcctcJ your charactcr` hciht, it i timc to calculatc your charactcr`
ciht anJ W! (Wciht !actor). To Jctcrminc Wcih !actor, aJJ your charactcr` c/:o,/|
AK anJ your charactcr` H! numhcr tocthcr. Thc um ol thcc to numhcr cqual hi or
hcr W!. Whcn you lno thc W! numhcr, lool at thc Charactcr
Wciht !actor tahlc to thc riht. You ill noticc that 1
W! cqual a tcn-pounJ ranc. Thi applic to all
Wciht !actor throuhout thc amc.
Altcr you hac clcctcJ your
charactcr` ciht lrom thc W!
ranc, ritc hoth thc W!
anJ ciht in pounJ on
your Charactcr
~hcct.










S St tc c, , : : A Ab b| || || |t t| |c cc c
You Jctcrminc your charactcr' Ahility Marl hy aJJin thc Attrihutc
Katin ol to pccilicJ Attrihutc tocthcr anJ uhtractin thc total lrom
20. Thi may ccm complicatcJ at lirt lancc hut rcally i quitc implc.
lc|q Londc: L|gbt Cd|t|cn 0
Random Sins (dJ2)
1, Cheating
2, Control
3, Drunkenness
4, Gossip
5, Greed
6, Laziness
, Lying
8, Paganism
9, Prejudice
10, Pride
11, 1het
12, Vanity
Random Phobias (d20)
1, leights
2, Dogs
3, Cats
4, lorses
5, Bodies o \ater
6, Magic
, Darkness
8, Crowds
9, Authority igures
10, Rodents
11, Being alone ,abandonment,
12, Being ollowed ,paranoia,
13, Insects
14, lire,smoke
15, Silence
16, Attracting attention to sel
1, Personal relationships
18, lailure
19, Being touched
20, Laughter ,paranoia,
S St tc c, , : : S S| |n n o on nd d l lb bc cb b| |o o
!ach charactcr rcccic 1 in anJ 1 irrational lcar
that hc or hc mut Jcal ith throuhout thcir lilc. You
can carn a lot ol !xpcricncc lor your charactcr hy
playin in anJ phohia throuhout amc play.
\c thc tahlc to thc riht to linJ your charactcr`
in anJ phohia.

S St tc c, , : : S So ou u| |n ng g b br rc cu uc c
AJJ a 1 to any ~ain Thro. At !ccl 1 anJ
upon rcachin cach nc lccl, your charactcr incrcac
onc ~ain Thro hy 1. Thcc !onuc to c.: allo
you to aJJ thc corrcponJin !onu to your J20 hcn
c.o, :a a harmlul allcct.


S St tc c, , o o: : C C| || |t tc c
!or thc ncxt lc tcp, malc urc you hac your
charactcr` Cla Dccription lounJ on pac 22
throuh 37 to rclcr. Writc Jon cach ol your
charactcr` Cilt in thc Cilt cction ol your Charactcr
~hcct. Thcc ~lill arc ncccary to thc occupation ol
thc Charactcr Cla. !ach Cilt on your Charactcr
~hcct that i not a Wcapon ~lill rcccic a 3`
!onu, hich you can ritc to thc riht ol thc ~lill on
your Charactcr ~hcct.

Veapon S||//s as G|//s
!l your charactcr rcccic a Wcapon ~lill
(Wcapon ~lill tart ith W.~.`) a a Cilt, ritc it on
thc Cilt cction ol thc Charactcr ~hcct ncxt to thc
lcttcr W.~.` Thcc Wcapon ~lill Jo not hac thc
3` !onu that thc othcr Cilt Jo. !ntcaJ, Wcapon
~lill rcccic pccial !onuc that ~tcp 0 ill Jircct.

S St tc c, , : : o o| |c cn nt tc c
Thc ncxt to tcp pcrtain to your charactcr`
cla ~lill. You can clcct your Talcnt lrom your
charactcr` lit ol Cla ~lill lounJ unJcr thc lit ol
Cilt on thc Cla Dccription.
You chooc 4 Talcnt lrom thc Cla ~lill lit or
Wcapon ~lill in placc ol thc Cla ~lill. !ach
Talcnt on your Charactcr ~hcct that i not a Wcapon
~lill rcccic a 2` !onu, hich you houlJ ritc to
thc riht ol thc ~lill.

C|oos|n, Veapon S||//s as Ta/en/s
!l you chooc to ic your charactcr a Wcapon
~lill a a Talcnt, ritc it on thc Talcnt cction ol thc
Charactcr ~hcct. Malc urc to notc it ith a W.~.`
Thcc Wcapon ~lill Jo not hac thc 2` !onu that
thc othcr Talcnt Jo. !ntcaJ, Wcapon ~lill rcccic
pccial !onuc that ~tcp 0 ill Jircct.

S St tc c, , 8 8: : C Cr ro o| |t tc c
You can chooc 3 Cralt lrom thc Cla ~lill lit
or Wcapon ~lill in placc ol thc Cla ~lill.
!ach Talcnt on your Charactcr ~hcct that i not
a Wcapon ~lill rcccic a 1` !onu, hich you
houlJ ritc to thc riht ol thc ~lill.
C|oos|n, Veapon S||//s as C-a//s
!l you chooc to ic your charactcr a Wcapon
~lill a a Cralt, ritc it on thc Cralt cction ol thc
Charactcr ~hcct. Thcc Wcapon ~lill Jo not hac thc
1` !onu that thc othcr Cralt Jo. Malc urc to
notc it ith a W.~.` anJ NC !onu altcr it.
lc|q Londc: L|gbt Cd|t|cn 1
Life & Iaith Dice by Character Class
Character Class Life Iaith
Bard 2d6
,GL,
2d4
,GL,

Cleric 2d6
,GL,
2d6
,GL,

Knight 2d8
,GL,
1
Martialist 2d8
,GL,
1
Saint 2d4
,GL,
2d8
,GL,

Scout 2d6
,GL,
1
Spy 2d6
,GL,
1
\arrior 2d8
,GL,
1
S St tc c, , 9 9: : \ \c co o, ,c cn n S S| || || || |c c
Chccl your charactcr` Cilt, Talcnt, anJ Cralt lor any Wcapon ~lill hc or hc may hac. You houlJ notc
Wcapon ~lill ith a 'W.~.` hclorc thc Jccription (uch a \.c. c|./ A, \.c. H.oJ / H.oJ, ctc.) anJ thcy
houlJ not hc lollocJ ith any !onu (uch a 2`) on thc Charactcr ~hcct.
Thcc Wcapon ~lill rcccic !onuc to ariou Comhat action that hclp your charactcr liht hcttcr, anJ thcy
incrcac a your charactcr incrcac in lccl. You aJJ !onuc to your charactcr` Wcapon ~lill in thc lolloin ay.

l lc cr r \ \c co o, ,c cn n S S| || || || |c c o oc c C C| || |t tc c
!or cach Wcapon ~lill litcJ in your charactcr`
Cilt, you may aJJ 1 to any 3 Comhat action,
cxccpt AtK, litcJ on thc corrcponJin linc ol thc
Wcapon ~lill. Thi allo you to placc a 1 unJcr
any 3 ol thc lolloin action lor cach Wcapon ~lill a
a Cilt.
AJ.o/.,:. A//.|. D:/:oJ. DJ,:. or D..,: (all
AtK hcin at 1 anJ only incrcac at ccrtain lccl).
` M|: anJ 1|ao Wcapon ~lill Jo not allo lor a D:/:oJ
action
Motc: You cannot combnc thcsc onuscs to havc
morc than a +1 wthn a snglc Combat acton.

\ \c co o, ,c cn n S S| || || || |c c o oc c o o| |c cn nt tc c
Thc amc rulc a ahoc apply lor cach Wcapon
~lill litcJ in your charactcr` Talcnt cxccpt you may
aJJ 1 to any 2 Comhat action, cxccpt AtK, litcJ on
thc corrcponJin linc ol thc Wcapon ~lill. Thi
allo you to placc a 1 unJcr any 2 ol thc lolloin
action lor cach Wcapon ~lill a a Talcnt.
AJ.o/.,:. A//.|. D:/:oJ. DJ,:. or D..,: (all
AtK hcin at 1 anJ only incrcac at ccrtain lccl).
` Miilc anJ Thron Wcapon ~lill Jo not allo lor a
D:/:oJ action
Spe.|a/ Bonuses
!l your charactcr rcccic \.c. H.oJ / H.oJ or
\.c. l| A//.| a a Cilt, Talcnt, or Cralt, hc or hc
automatically rcccic a !onu to D..,: lor thcc
Wcapon ~lill. Thcc !onuc arc automatic anJ
cparatc lrom thc normal !onuc, anJ Jo not count a
any ol thc onc you ill clcct. Hoccr, thcy only
apply at !ccl 1 anJ only apply to thcc to Wcapon
~lill.






\ \c co o, ,c cn n S S| || || || |c c o oc c C Cr ro o| |t tc c
Thc amc rulc a ahoc apply lor cach Wcapon
~lill litcJ in your charactcr` Cralt cxccpt you may
aJJ 1 to any onc Comhat action, cxccpt AtK, litcJ
on thc corrcponJin linc ol thc Wcapon ~lill. Thi
allo you to placc a 1 unJcr 1 ol thc lolloin
action lor cach Wcapon ~lill a a Cralt.
AJ.o/.,:. A//.|. D:/:oJ. DJ,:. or D..,: (all
AtK hcin at 1 anJ only incrcac at ccrtain lccl).
` Miilc anJ Thron Wcapon ~lill Jo not allo lor a
D:/:oJ action

S St tc c, , 1 10 0: : L L| || |c c d d l lo o| |t tb b
L L| || |c c
l/: rcllcct ho many point ol Damac your
charactcr can utain hclorc Jyin. You Jctcrminc your
charactcr` l/: hy aJJin hi or hcr c/:o,/|,
LoJa.o:, anJ \J Attrihutc
Katin tocthcr anJ thcn rollin
a pair ol Jicc. You aJJ thc Jicc
roll to thc um ol thc thrcc
Attrihutc Katin.
\c thc tahlc to thc riht to
linJ hich pair ol Jicc to roll
hacJ on your charactcr' Cla.

l lo o| |t tb b
l./| i mot inilicant to thc thrcc Charactcr
Clac that can pcrlorm Miraclc (thc ~aint, thc
Clcric, anJ thc !arJ). All othcr Charactcr Clac
rcccic only 1 l./| pcr lccl
in hich thcy can contrihutc
to roup praycr or pcnJ lor
Jaily !aith attcmpt (cc pac
o lor Jctail ahout Daily
!aith anJ pac 5o lor Croup
!aycr). Thoc charactcr
that rcccic only 1 l./| may
moc on to thc ncxt tcp.
Special Weapon Skill Bonuses
\.S. land to land Davage Bonus: -2
\.S. Kick Attack Davage Bonus: -3
lc|q Londc: L|gbt Cd|t|cn 2
A Noie on Iangnages
Cncc crcatcJ, your charactcr can pcal
hatccr Natic !anuac you chooc rcarJlc
ol thc charactcr` l.oJ / c,o. Nccrthclc,
it i ccntial to mooth amc play that thc
charactcr in thc amc party hac a common
lanuac or at lcat cconJ lanuac hy hich
thcy can communicatc ith cach othcr.
!urthcrmorc, cach charactcr may lno a
littlc ol thc Goihic lanuac, hich i morc
commonly lnon a thc traclcr` tonuc.` !t
i a lanuac natic to omc mall lanJ in
!atcrn !uropc, hut commonly ucJ hy traclin
mcrchant lor huinc tranaction all
throuhout !uropc. !or thi rcaon, charactcr
may hac lnolcJc ol thc common lanuac lor
haic communication.
!c aarc that lor cach aJJitional lanuac
your charactcr lno (othcr than hi or hcr
primary lanuac anJ a littlc Cothic lanuac),
hc or hc mut poc thc ~lill ol c:.|
j.JJ/o.| |.o,a.,:j. Hcrc you oulJ rcplacc thc
|aJJitional lanuac| ith thc actual lanuac ol
thc lanJ.
Thc lolloin lit inJicatc thc lanuac ol
thc lnon orlJ. A charactcr ho ha thc
option to c:.| or l:.J/\/: Ao:o/
l.o,a.,: oulJ rcccic lnolcJc ol all ol thc
ancicnt lanuac rathcr than onc pccilic
lanuac at a timc. Thc lnolcJc ol ancicnt
lanuac i thc only roup ol lanuac that
charactcr can lcarn in thi ay.

Iangnages Iands oI rigin
Arahic Arahia
!crhcr Mulim Caliphatc
Ccltic !rih ChiclJom
Chincc China
!nlih KinJom ol !nlanJ
!rcnch KinJom ol !rancc
Caclic KinJom ol ~cotlanJ
Ccrman Ccrman !mpirc (north)
Cothic !atcrn !uropc (omc)
Crccl !y.antinc !mpirc
Hchrc KinJom ol Jcrualcm
!talian Ccrman !mpirc (outh)
Japancc Japan
!atin KinJom ol ~icily
Norc KinJom ol Noray
!crian ~cljul Tcrritoric/!ypt
!ralrit !nJia
~laic !atcrn !uropc (mot)
~panih KinJom ol !con/Naarrc
Charactcr Agc
/dd thc 3 hghcst
/ttrbutcs togcthcr (+/- 3 ycars}
l lo o| |t tb b c cc cn nt t' 'd d
T|e Sa|n/
~aint Jctcrminc thcir l./| hy aJJin thc numhcr ol thcir
l./:o: Attrihutc Katin to thc um ol 2J8
(C!)
. Thi Charactcr
Cla i thc only onc that can pcrlorm Hih Miraclc.
T|e C/e-|.
Clcric Jctcrminc thcir l./| hy aJJin thc numhcr ol thcir
l./:o: Attrihutc Katin to thc um ol 2Jo
(C!)
. Thi Charactcr
Cla i limitcJ to pcrlormin only M.|: c|:.|.
T|e Ba-d
!arJ Jo not automatically acquirc morc than 1 l./|. Thcy
ill only rcccic thcm il thcy hac thc ~lill ol M.|: H|
co,. \ntil thcy hac thc ~lill, thcy, lilc thc othcr Charactcr
Clac, hac only 1 l./|.
!l thc !arJ acquirc thc ~lill, you thcn roll 2J4
(C!)
anJ aJJ
thc um to thcir l./:o: AK. Thcy arc limitcJ to pcrlormin only
Holy ~on.

S St tc c, , 1 10 0: : l lc cr rc cc cn no o| || |z z| |n ng g
Wcll Jonc, lricnJ- you arc almot linihcJ crcatin your on
lc|q Londc charactcr! !n thi tcp, you ill apply thc linal
aJJition to your charactcr. Thcc touchc malc your charactcr
comc alic ith Jctail. \c thc lolloin uiJclinc to complctc
your charactcr` pcronal anJ phyical Jctail anJ lamily hitory.

C Cb bo or ro oc ct tc cr r A Ag gc c
Your charactcr` ac i onc ol thoc piccc ol inlormation that
can rcally hclp or hinJcr thcm at ariou point in thc amc. To
linJ your charactcr' ac, aJJ
thc thrcc hihct numhcr ol
your charactcr Attrihutc
Katin tocthcr. Thi ill
ct you cloc.

C Cb bo or ro oc ct tc cr r C Cc cn nd dc cr r
Thc lc|q Londc amc Joc not laor charactcr ol cithcr
cnJcr. Thcrclorc, your charactcr may hc malc or lcmalc ithout
rctriction to Charactcr Clac. ~imply chooc thc cnJcr that
you Jcirc lor your charactcr anJ ritc it on your Charactcr ~hcct.

L Lo on nd d c c| | O Or r| |g g| |n n. .N No ot t| |u uc c L Lo on ng gu uo og gc c
Ncxt, you ill ant to Jctcrminc your charactcr` !anJ Cl
Criin anJ Natic !anuac, anJ thcy nccJ not corrcponJ. A
charactcr` lanJ ol oriin Joc not mcan that thc charactcr i
ncccarily lamiliar ith thc coraphy, politic, or culturc ol that
lanJ, it imply mcan that thcy arc natic to it hy ay ol hcin
horn thcrc. Cn thc contrary, you may ant your charactcr to hc
cry lamiliar ith thc lanJ. !t i up to you.
lc|q Londc: L|gbt Cd|t|cn
S St tc c, , 1 11 1: : \ \c cd d| || || |c co ot t| |c cn nc c
!l any ol your charactcr` linal Attrihutc Katin arc hihcr than 7, you arc ahlc to improc anothcr arca ol your
charactcr` prolilc. Thi mcan that thcy hac cxccptional haic prolicicncy in omc charactcritic that ill poiticly
allcct anothcr part ol thcir prolilc.

No'c No'c No'c No'c. 'c ::n::u: |n ^''r:u'c k|':nq c|n c |' Lcvc ! : !
Currcntly, il any ol your Attrihutc arc hclo 1 hccauc ol i.c moJilication in ~tcp 3, you mut incrcac thoc
Attrihutc to 1. Your charactcr can only hac Attrihutc Katin hclo 1 hy upcrnatural (maic or Holy pocr) mcan.


U Uc c| |n ng g t tb bc c A At tt tr r| |b bu ut tc c B Bc cn nu uc c o ob b| |c c
Thc Attrihutc !onu Tahlc, lounJ hclo on thi pac, allo you to cc hat Attrihutc allcct othcr arca ol your
charactcr. Thc tahlc hclo only applic hcn crcatin a nc lc|q Londc charactcr. Altcr !ccl 1, you ill ant to rclcr
to thc tahlc on pac 1o.
!l your charactcr ha any Attrihutc Katin that arc 8 or hihcr, hc or hc ill ain !onuc to ccrtain arca. To linJ
thcc moJilication, malc urc that you hac totally calculatcJ all ol your Attrihutc accorJin to thc lirt thrcc tcp.
Thcn locatc your charactcr` cxccptional Attrihutc in thc lclt mot column ol thc tahlc anJ cc hat it moJilic in thc ncxt
column. Thc MoJilic.` column lit hat thc corrcponJin Attrihutc allcct. Cn thc amc ro, can lclt to linJ thc
!onu in thc column ith thc attrihutc` AK. That i thc !onu you ill uc to moJily thc arca ol your charactcr litcJ in
thc MoJilic.` column.


















S St tc c, , 1 12 2: : C Cq qu u| |, ,m mc cn nt t o on nd d \ \c co o, ,c cn nc c
Thc lat tcp i to ritc in your charactcr` cquipmcnt, capon, aluahlc, anJ armor. !inJ thc !nitial !quipmcnt`
cction on your charactcr` Cla Dccription. You ill ant to ritc thc capon unJcr thc Wcapon` cction ol your
Charactcr ~hcct, thc armor or clothin unJcr thc Armor` cction, ctc.
Veapons and Dama,e
You Jo not roll lor thc Damac ol thc capon a
you JiJ Attrihutc, l/:, ctc. Cn your Charactcr ~hcct,
ritc in thc Damac Jicc (uch a 2J10, 2J12, ctc.)
ncxt to thc capon hccauc you roll thc Damac Jicc ol
a capon cach timc you hit an opponcnt in comhat.
A-mo- and DLl
Writc thc corrcponJin typc ol armor ncxt to thc
A! (Arca ol !rotcction) that thc armor proiJc. !n
othcr orJ, il your charactcr rcccic a tunic, ritc
Tunic` ncxt to thc AI. Chct`. Cn thc amc linc,
ritc in thc D!! !onu unJcr thc D!! column.
A//-||u/e Bonus Ta|/e (a/ Lece/ J on/i

Attributes Modifies: 8 9 J0 JJ
Intellect Skills -1 to any 1 Skill - - -
Wisdom Skills -1 to any 1 Skill - - -
Patience aitb -2 to current laith - - -
Strength Davage -1 to any 1 \.S. -1 to any 2 \.S. -1 to any 3 \.S. -1 to any 4 \.S.
Agility AtR -1 to any 1 \.S. -1 to any 1 \.S. -1 to any 2 \.S. -
Speed Doage -1 to all \.S. -1 to all \.S. -2 to all \.S. -
Lndurance ife -3 to current Lie -6 to current Lie -9 to current Lie -
Beauty Nothing - - - -
Charisma Pre.evce Skill -1 to Pre.evce Skill - - -
`~lill arc Cilt, Talcnt, anJ Cralt
``AJJ to Cralt il currcntly not in Cilt or Talcnt

lc|q Londc: L|gbt Cd|t|cn
l
l
r
r
c
c
g
g
r
r
c
c
c
c
c
c
|
|
n
n
g
g
o
o
C
C
b
b
o
o
r
r
o
o
c
c
t
t
c
c
r
r

Whcn charactcr rcach a nc lccl, thcy incrcac Jillcrcnt arca ol thcir prolilc, hich rcprccnt roth in
prolicicncy. !l you arc incrcain thc cconJ Cla ol a na-Cassed charactcr, hich i a charactcr ho ha aJJcJ
anothcr Charactcr Cla to thc oriinal, cc thc Dual-Cla Notc ol cach tcp.

S St tc c, , 1 1: : l ln nc cr rc co oc cc c 1 1 A At tt tr r| |b bu ut tc c b bq q + +1 1
!l any Attrihutc Katin ha rcachcJ 8 or hihcr,
rclcr to thc Attrihutc !onu Tahlc on pac 1o to cc
hat arca ol your charactcr may hc cnhanccJ.
Kcmcmhcr that omc Attrihutc allcct Ahilitic. \c
thc lolloin lit to moJily your charactcr` Ahilitic il
you hac incrcacJ any ol thc lolloin Attrihutc.

Attributes that modify Abilities
Agility: lowers ]vv and atavce by 1
Intellect: lowers Percetiov and ]vv by 1
Patience: lowers earcb, Ctivb, and atavce by 1
Speed: lowers iae by 1
Strength: lowers Ctivb by 1
Wisdom: lowers Percetiov, earcb, and iae by 1

S St tc c, , 2 2: : l ln nc cr rc co oc cc c o on nq q C C| || |t tc c b bq q + +1 1 c co oc cb b
Chooc any thrcc ol your charactcr` ~lill litcJ
in hi or hcr Cilt that ill incrcac hy 1 cach.
!ncrcain Wcapon ~lill i not incluJcJ in thi tcp,
hut ill incrcac in a lolloin tcp.
na-Cass Noies. !ncrcac any 3 Cralt hy 1
cach, thcc no act a your charactcr` Cilt.

|Inoriani Noie. thc hihct poihlc !rolicicncy !onu any inlc ~lill can hac i 10, rcarJlc ol ~lill lccl.]

S St tc c, , : : l ln nc cr rc co oc cc c o on nq q 2 2 o o| |c cn nt tc c b bq q + +1 1 c co oc cb b
Chooc any to ol your charactcr` ~lill litcJ in thcir Talcnt that ill incrcac hy 1 cach. !ncrcain Wcapon
~lill i not incluJcJ in thi tcp, hut ill incrcac in a lolloin tcp.

S St tc c, , : : l ln nc cr rc co oc cc c o on nq q 1 1 C Cr ro o| |t t b bq q + +1 1
Chooc onc ol your charactcr` ~lill litcJ in
thcir Cralt that ill incrcac hy 1 cach. !ncrcain
Wcapon ~lill i not incluJcJ in thi tcp, hut ill
incrcac in a lolloin tcp.
na-Cass Noies. incrcac 1 Cilt hy 1,
intcaJ Cilt no act a your charactcr` Cralt.


S St tc c, , : : l ln nc cr rc co oc cc c o o| || | \ \. .S S. . o oc c C C| || |t tc c
!or cach Wcapon ~lill (W.~.) litcJ in your
charactcr` Cilt, aJJ 1 to any 3 Comhat action on
thc corrcponJin Wcapon ~lill linc lounJ in thc
Wcapon ~lill cction ol your Charactcr ~hcct. !l
your charactcr ha rcachcJ !ccl 3, o, 0, 12, or 15,
you mut placc onc ol thc 1 !onuc on thc AtK lor
that Wcapon ~lill, thc othcr to can hc placcJ on any
to othcr action ithin that Wcapon ~lill.
na-Cass Noies. AJJ 1 to any 3 Comhat
action lor all Wcapon ~lill litcJ in your charactcr`
Cralt (hich arc no actin a your charactcr` Cilt).
!l your cconJ Cla ha rcachcJ !ccl 3, o, 0, 12, or
15, you mut placc onc ol thc 1 !onuc on thc AtK
lor that Wcapon ~lill, thc othcr to can hc placcJ on
any to othcr action ithin that Wcapon ~lill.

|Inoriani Noie. thc hihct poihlc !onu any inlc Wcapon ~lill action can hac i 10, rcarJlc ol ~lill lccl.]

S St tc c, , o o: : l ln nc cr rc co oc cc c o o| || | \ \. .S S. . o oc c o o| |c cn nt tc c
!or cach Wcapon ~lill (W.~.) litcJ in your charactcr` Talcnt, aJJ 1 to any 2 Comhat action on thc
corrcponJin Wcapon ~lill linc lounJ in thc Wcapon ~lill cction ol your Charactcr ~hcct. !l your charactcr ha
rcachcJ !ccl 4, 8, or 12, you mut placc onc ol thc 1 !onuc on thc AtK lor that Wcapon ~lill, thc othcr onc can hc
placcJ on any to othcr action ithin that Wcapon ~lill.

lc|q Londc: L|gbt Cd|t|cn
S St tc c, , : : l ln nc cr rc co oc cc c o o| || | \ \. .S S. . o oc c C Cr ro o| |t tc c
!or cach Wcapon ~lill (W.~.) litcJ in your
charactcr` Cralt, aJJ 1 to any 1 Comhat action on thc
corrcponJin Wcapon ~lill linc lounJ in thc Wcapon
~lill cction ol your Charactcr ~hcct. !l your charactcr
ha rcachcJ !ccl 5, 10, or 15, you mut placc thc 1
!onuc on thc AtK lor that Wcapon ~lill.
na-Cass Noies. AJJ 1 to any 1 Comhat action
lor all Wcapon ~lill litcJ in your charactcr` Cilt
(hich arc no actin a your charactcr` Cralt). !l your
cconJ Cla ha rcachcJ !ccl 5, 10, or 15, you mut
placc thc 1 !onuc on thc AtK lor that Wcapon ~lill.


S St tc c, , 8 8: : l ln nc cr rc co oc cc c \ \o ox x| |m mu um m L L| || |c c o on nd d l lo o| |t tb b
\c thc tahlc to thc riht to incrcac your charactcr`
maximum l/: anJ l./|. !l your charactcr` maximum
l/: anJ l./| incrcac, any l/: anJ l./| that your
charactcr may hac lot may alo incrcac hy thc amc
amount.
na-Cass Noies. You can only incrcac thc
cconJ Charactcr Cla` l/: anJ l./| hcn it lccl ha
cxcccJcJ thc lccl ol thc primary Charactcr Cla.
!urthcrmorc, you mut incrcac your charactcr` l/: anJ
l./| hacJ on thc Cla that ha jut rcachcJ a nc lccl.

Life & Iaith Increase by Character Class
Character Class Life Iaith
Bard -1d6
,GL,
-1d4
,GL,

Cleric -1d6
,GL,
-1d6
,GL,

Knight -1d8
,GL,
-1
Martialist -1d8
,GL,
-1
Saint -1d4
,GL,
-1d8
,GL,

Scout -1d6
,GL,
-1
Spy -1d6
,GL,
-1
\arrior -1d8
,GL,
-1

S St tc c, , 9 9: : l ln nc cr rc co oc cc c o on nq q S So ou u| |n ng g b br rc cu u b bq q + +1 1
Chooc any ~ain Thro on your Charactcr ~hcct to incrcac hy 1.

S St tc c, , 1 10 0: : A Ad dd d 1 1 N Nc cu u C Cr ro o| |t t o on nd d , ,c cc cc c| |b b| |q q 1 1 o o| |c cn nt tl l
AJJ 1 nc Cla ~lill or Cla Wcapon ~lill to your
charactcr` Cralt until you hac chocn all ol thc aailahlc
onc lrom your charactcr` Cla Dccription. All nc
Cla ~lill aincJ a a Cralt in thi ay hcin ith a 1
!rolicicncy. All nc Wcapon ~lill hcin ith a 1
!onu to any Comhat action lor that Wcapon ~lill
(cxccpt AtK).
!l your charactcr ha rcachcJ !ccl 3, o, or 0, you
may aJJ onc nc Cla ~lill or Cla Wcapon ~lill a a
Talcnt lrom your charactcr` Cla Dccription.
na-Cass Noies. you may only aJJ nc Cla
~lill anJ Wcapon ~lill at !ccl 3, o, 0, 12, or 15 lrom
thc ~lill lit ol thc Cla that ha jut rcachcJ a nc lccl.


C
C
x
x
,
,
c
c
r
r
|
|
c
c
n
n
c
c
c
c

Your charactcr incrcac in lccl hy ainin !xpcricncc. Thcc point aJJ up cach timc your charactcr accomplihc
omcthin notcorthy. Thc Kac can Jitrihutc thcc hcnccr your charactcr pcrlorm an action uccclully anJ
proJucticly. Thi mcan that your charactcr cannot practicc or imply attcmpt thc ~lill ithout proJuctic cauc lor thc
party anJ thc aJcnturc. Hoccr, oncc your charactcr carn !xpcricncc, it can nccr hc talcn aay. !clo i a lit ol
common rolc-playin clcmcnt anJ thc rcarJ lor cllccticly accomplihin thcm.

All attcmpt at uin l./|, incluJin Daily !aith anJ Miraclc. 5 point lor cach l./| pcnt
All ~ain Thro anJ action, incluJin Attrihutc, Ahilitic, anJ ~lill. 50 point lor cach action
Charitahlc JccJ, rolc-playin in charactcr, anJ poitic tcamorl. 100 point lor cach JccJ
~uccclully achicin a miion. 200 point lor cach charactcr

lc|q Londc: L|gbt Cd|t|cn o
D
D
u
u
o
o
|
|
C
C
|
|
o
o
c
c
c
c
|
|
n
n
g
g

Your charactcr can hcin a only onc Charactcr Cla, hich i anJ ill rcmain thc main occupation ol your
charactcr. \pon rcachin a nc lccl, you may aJJ up to onc othcr Charactcr Cla to cnhancc or cxpanJ your charactcr`
lnolcJc anJ ~lill. Thc procc ol aJJin a nc Charactcr Cla, callcJ na Cassing, can hc rclaticly implc.
Thcrc arc hoth aJantac anJ JiaJantac to Dual Clain. Cnc aJantac may hc ohiou. your charactcr ain
morc ~lill anJ/or Wcapon ~lill immcJiatcly. Cnc ol thc main JiaJantac i that your charactcr ocrall prorcc
locr hccauc you mut no Jitrihutc !xpcricncc hctccn to Clac. Altcr Dual Clain, il you oulJ lilc to prorc
hoth Clac ccnly, you mut Jitrihutc !xpcricncc ccnly, thu cauin your charactcr to prorc hall a lat a hc or hc
oulJ a onc Charactcr Cla.


To ol thc Charactcr Clac, thc ~aint anJ thc
Kniht, cannot Dual Cla at all hccauc thcy hac
rcachcJ thc uppcr cchclon ol cithcr piritual or ocial
cla tatu, anJ thc Clcric may only Dual-Cla ith
thc ~aint or thc Kniht. \c thc tahlc to thc riht
Jctcrminc to il your primary charactcr can Dual-Cla
anJ ith hich clac. !l you plan on Dual Clain,
hc urc you arc aarc ol thi inlormation hclorc you
crcatc your charactcr.

Dual Class Limitations
Primary Dual Class Limitation
Bard
]
No limitations
Cleric Knight or Saint only
Knight Cannot Dual-Class
Saint Cannot Dual-Class
Martialist
]
No limitations
Scout
]
No limitations
Spy
]
No limitations
Warrior
]
No limitations
]


]
indicates that this class can Dual-Class with any other Character Class
as long as the character meets the Attribute Requirements or the new
Class

C Cb bo on ng g| |n ng g O Ou uc cr r

S St tc c, , 1 1: : C Cb bc cc c| | t tb bc cc cc c | || |r rc ct t
!clorc you hcin, malc urc that your currcnt
Charactcr Cla i allocJ to Dual Cla ith thc JcircJ
nc Charactcr Cla accorJin to thc ahoc tahlc. Thcn
malc urc that your charactcr mcct thc Attrihutc
Kcquircmcnt ol thc nc Charactcr Cla. !l it chccl
out, thcn moc on to ~tcp 2.

S St tc c, , 2 2: : l ln nc cr rc co oc cc c t tb bc c C Cu ur rr rc cn nt t C Cb bo or ro oc ct tc cr r
C C| |o oc cc c
Ncxt, malc urc that you hac incrcacJ your
charactcr hacJ on thc prciou cction cntitlcJ
l,:o, . c|../: hcinnin on pac 44.

S St tc c, , : : S S| || || || |c c
Thcn, aJJ thc GiIis ol thc nc Charactcr Cla to
thc CraIis cction ol your currcnt charactcr. Thi tcp
rcprccnt that your charactcr ha no acquircJ all thc
ncccary ~lill ol thc nc Charactcr Cla. !l your
currcnt charactcr alrcaJy ha onc or morc ol thc Cilt ol
thc nc Charactcr Cla, imply clcct othcr Cla ~lill
or Wcapon ~lill lrom thc nc Charactcr Cla`
Dccription that your charactcr Joc not hac. All ol
thcc nc Cralt at thi lirt lccl, cxccpt lor Wcapon
~lill, hcin ith a 1 !rolicicncy.

S St tc c, , : : \ \c co o, ,c cn n S S| || || || |c c
Any Wcapon ~lill that your charactcr ain lrom
thc prciou tcp you oulJ ritc in thc Cralt cction ol
thc Charactcr ~hcct. !or thi lirt lccl, you may apply a
1 to any 1 Comhat action (cxccpt AtK) ol thc
corrcponJin Wcapon ~lill.

S St tc c, , : : l lc cc cc cc cc cc c| |c cn nc c
All ol your charactcr` pocion rcmain
unchancJ. You aJJ no olJ, ilcr, capon, cquipmcnt,
looJ, or armor to your charactcr hy ainin a cconJ
Charactcr Cla. Your charactcr mut acquirc thcc itcm
throuh amc play. Hoccr, il your charactcr ha
actually onc throuh a uilJ Jurin thc timc ol aJJin a
nc Charactcr Cla, thc Kac may allo your charactcr to
rcccic omc ncccary itcm, uch a rantin a Kniht
hi nc horc, or rantin a ~aint a nc Crucilix.

lc|q Londc: L|gbt Cd|t|cn
S
S
|
|
|
|
|
|
|
|
c
c


A Si i a omchat complcx tal or arca ol lnolcJc that your charactcr can lcarn anJ ro in cxpcrtic. You
mcaurc thi cxpcrtic ith a IroIiciency Ionns (1, 4, ctc.), hich i a numhcr you aJJ to thc natural ~lill Koll
hcn uin that ~lill. Thi !rolicicncy !onu allo you to incrcac thc chancc ol uccc hcn attcmptin a ~lill Koll.
Your charactcr can hac a ~lill in onc ol thrcc Jillcrcnt lccl ol cxpcrtic, all ol hich incrcac at Jillcrcnt ratc anJ
ollcr ariou !rolicicncy numhcr hcn lirt rcccicJ. GiIis rcprccnt thc hihct Jcrcc ol cxpcrtic anJ thcrclorc ollcr
thc hihct !rolicicncy !onu at !ccl 1. Thc ncxt arca i Taenis, hich rcprccnt ~lill that your charactcr ha a
lnacl lor hut i not ncccarily iltcJ in. !inally, CraIis rcprccnt thc loct lccl ol cxpcrtic, hich arc mcrcly hohhic
or intcrct.
|Inoriani Noie. thc hihct maximum !rolicicncy !onu any inlc ~lill can hac i 10, rcarJlc ol ~lill lccl.]

A At tt tc cm m, ,t t| |n ng g S S| || || || |c c
!or your charactcr to attcmpt a ~lill, you oulJ imply malc a Si Ro ith a J20 anJ aJJ your charactcr`
!rolicicncy !onu to thc roll. !l thc ~lill Koll i ocr thc tarct numhcr, thc attcmpt a uccclul, il thc roll i unJcr
thc tarct, thc attcmpt lailcJ. Thc tarct numhcr i callcJ thc iIIicniy Iacior, or I lor hort, anJ i uually 11, hut
can hc moJilicJ hy thc Kac il thc ituation i morc Jillicult or caicr than normal. Whcn attcmptin any ~lill, a Natural
20 i alay uccclul anJ a Natural 1 alay lail, rcarJlc ol thc D!.

\ \c cd d| || |q q| |n ng g t tb bc c D D| || || || |c cu u| |t tq q l lo oc ct tc cr r
Thc tanJarJ numhcr to hcat lor mot attcmpt ith a ~lill i 11, hich i thc MJ:./: D!. Thi i thc hac
Dilliculty to uc lor mot ituation. !l a morc ha.arJou or inhihitin clcmcnt play a part in thc othcric normal
ituation, thc Kac ill incrcac thc D! to thc H,| lccl. ~houlJ onc or morc ha.arJou or inhihitin clcmcnt play in at
thc amc timc, thc Kac ill incrcac thc Dilliculty to it hihct lccl, thc Ls/:: lccl.
You mut roll ocr or cqual to thc Dilliculty !actor in orJcr lor your charactcr to hc uccclul. \c thc Dilliculty
~calc hclo to cc thc numhcr that apply to cach Dilliculty !actor.

iIIicniy Scae.

Iai Sine Moderaie High Iirene
1 2 3 4 5 | o 7 8 0 10 | 11 12 13 14 15 1o 17 | 18 10 20 21 22 23 24 25 2o | 27

A alay, a ~lill roll ol Natural 1 i nccr uccclul, rcarJlc ol thc !onuc, anJ rcult in a harmlul or
hinJcrin concqucncc. Thi concqucncc i up to thc Kac anJ ill ary lrom ituation to ituation hacJ on thc ~lill
your charactcr attcmptcJ. !urthcrmorc, any roll unJcr o alay lail, hut no lurthcr concqucncc hclall your charactcr
othcr than hat rcult lrom lailin thc tal. Thc Kac ill uc thc c|: D! hcn thc attcmpt i cry cay hut your
charactcr till ha a chancc ol lailurc. ~omctimc, it may not hc ncccary to malc a ~lill Koll lor thc c|: D!, imply
hain thc ~lill i ooJ cnouh. Hoccr, that Jcciion i up to thc Kac.
Many lactor can incrcac thc D! lrom MJ:./: to H,|, incluJin thc hcalth conJition ol your charactcr, thc
poition your charactcr i in hilc attcmptin thc ~lill, or cxtcrnal clcmcnt, uch a cathcr or ha.arJou urlacc
conJition. !urthcrmorc, thc tarct ol thc action coulJ hc maJc in a ay to prccnt your charactcr lrom tampcrin ith
it. !or cxamplc, a loclmith Jclihcratcly malc a locl morc Jillicult to picl hy it mcchanic, or poition it in a Jillicult
placc to ct to, ctc. To or morc ol thc ahoc lactor impocJ on a ituation coulJ incrcac thc D! to Ls/::, hich you
may hac noticcJ rcquirc cithcr a Natural 20 or many !onuc to achicc.
At any Dilliculty !actor, thc minimum concqucncc lor a lailcJ roll i thc lo ol timc anJ cncry it talc to attcmpt
thc tal. Charactcr ith a lo l./:o: ill hac to moc on altcr lailin a ~lill cnouh timc. !urthcrmorc, your
charactcr coulJ hc puttin thc party in omc linJ ol jcoparJy hy pcnJin too much timc on a ~lill attcmpt.
!urthcrmorc, thc hihcr thc D! thc morc timc anJ cncry it talc to accomplih thc ~lill.

lc|q Londc: L|gbt Cd|t|cn 8
C Co o| |n n| |n ng g N Nc cu u S S| || || || |c c
A your charactcr prorcc throuh thc lccl, hc or hc ain nc ~lill a Cralt anJ Talcnt (cc l,:o, .
c|../: tartin on pac 44 lor Jctail). Hoccr, thc ~lill your charactcr lcarn thi ay i limitcJ to thc lit on
charactcr` Cla Dccription. !n orJcr to lcarn ~lill not litcJ on thc Cla Dccription, your charactcr mut o to a
uilJ or monatcry, pay thc ncccary lcc, anJ pcnJ omc Juration ol timc unJcr thc intruction ol a uilJmatcr. !clorc
thi can ccn hc poihlc, hoccr, your charactcr mut mcct thc l::,a/: ol thc ~lill. Without mcctin thcc
rcquircmcnt, your charactcr Joc not hac thc aptituJc to lcarn thc ~lill. Typically, thc l::,a/: i onc or morc
Attrihutc Katin that mut hc ocr a ccrtain numhcr.
Thc lolloin pac Jccrihc thc ~lill lunction anJ thcir rcquircmcnt lor lcarnin. Thc Day ol !carnin`
inJicatc ho many conccutic Jay thc charactcr mut pcnJ at thc uilJ or monatcry lcarnin thc ~lill unJcr
intruction hy omconc. Cnc lull Jay rcquirc a minimum ol 11 hour ol lcarnin, anJ a hall-Jay rcquirc a minimum ol
o hour ol lcarnin.
\pon complction ol thc trainin, your charactcr ain thc ~lill a a Cralt at a 1 !rolicicncy. ~houlJ your
charactcr not complctc thc trainin hut o throuh at lcat hall ol thc lcon, hc or hc ain thc ~lill at a 0
!rolicicncy. Your charactcr cannot incrcac a 0 !rolicicncy, uch a at a nc lccl, until hc or hc linihc thc rct ol
thc lcon, thcrchy incrcain thc 0 to a 1 !rolicicncy.


b bc c S S| || || || |c c

Acrohatic
Actin
Animal ~cicncc
Artitry
!laclmith
!rcallall
C.~.~. !ounJin
C.~.~. Critical ~hot
C.~.~. !aJc anJ Diarm
C.~.~. Crapplc
C.~.~. Jump Kicl
C.~.~. !rolilin Tactic
C.~.~. Koll ith !lo
C.~.~. Tacllin
C.~.~. Tirl Wcapon
Camp
Carpcntry
Dcmonoloy
Diuic
!Jily
!mpocr Crucilix
!alconry
!ooJ Worl
Hcrhal ~cicncc
Horcmanhip
H!. Hcarin
H!. ~ccnt
H!. ~iht
H!. Touch
!ntuition
!iht ~lccp
Mcchanic
McJical
McJitation
Miraclc. Clcrical
Miraclc. Hih
Miraclc. Holy ~on
Nihtiion
!icl !ocl
!lay !crcuion !ntrumcnt
!lay ~trincJ !ntrumcnt
!lay WinJ !ntrumcnt
!oion ~cicncc
!olitical ~cicncc
!rcach
!rccncc
!rolilc Arca
!rolilc Charactcr
KcaJ/Writc
KcaJ/Writc. j.JJ/o.| |.o,a.,:j
~acrcJ ~tuJic
~calarin
~inalin
~inin
~lciht ol HanJ
~ncal
~orccry ~tuJic
~pcal. j.JJ/o.| |.o,a.,:j
~immin
Tailor
Tracl
Trap Worl
\cntriloquim
Wcaponry

lc|q Londc: L|gbt Cd|t|cn 9
A Ac cr rc cb bo ot t| |c cc c
Thi ~lill allo your charactcr to.
!crlorm tumhlin anJ ymnatic mancucr on thc
rounJ or in thc air
Irereqnisiie. L.|.o:. 8 or lc
Das o/ Lea-n|n, 2


A Ac ct t| |n ng g
Thi ~lill allo your charactcr to.
!mpcronatc a Jillcrcnt cla ol pcron, uch a a
Jrunl, a nohlc, or a pcron ol thc oppoitc cx
!crlorm actin pcrlormancc in lront ol larc or
mall auJicncc, on tac or oll
!mpcronatc a pccilic pcron in pccch anJ
manncrim
Irereqnisiie. c|... o
Das o/ Lea-n|n, 1


A An n| |m mo o| | S Sc c| |c cn nc cc c
Thi ~lill allo your charactcr to.
!Jcntily animal hy thcir pccic, hrccJ, anJ hahitat
Kno thc hotility lccl, matin cyclc, anJ Jict ol
ccrtain animal
Irereqnisiie. c|... 7, l./:o:. 5
Das o/ Lea-n|n, 1'


A Ar rt t| |c ct tr rq q
Thi ~lill allo your charactcr to.
Dra, paint, anJ culpt oriinal orl ol art
Kcplicatc anJ countcrlcit ollicial Jocumcnt
!Jcntily countcrlcit orl ol art
Irereqnisiie. lo/:||:/. 7
ays oI Iearning. 1


B B| |o oc c| |c cm m| |t tb b
Thi ~lill allo your charactcr to.
!ahion mctal capon (rcquirc \:.o ~lill)
!ahion mctal armor anJ othcr iron ohjcct
Irereqnisiie. c/:o,/|. o
ays oI Iearning. 1


B Br rc co o| || |o o| || |
Thi ~lill allo your charactcr to.
!or roll ol 11 to 17, ahorh 1 point ol l.||o,
D..,: pcr !rolicicncy !onu
!or roll ol 18 to 2o, ahorh 2 point ol l.||o,
D..,: pcr !rolicicncy !onu
!or roll ol 27 or hihcr, or lor Natural 20 roll,
ahorh 3 point ol l.||o, D..,: pcr !rolicicncy
!onu
Irereqnisiie. A,|/. 7
ays oI Iearning. '


C C. .S S. .S S. . B Bc cu un nd d| |n ng g
Thi Comhat ~lill ~pccial allo your charactcr to.
!aclllip out ol harm` ay in placc ol a DJ,:
action, in thc ccnt ol uccc, thc KounJ tart
ocr (limitcJ to 1 haclllip pcr 2 KounJ)
Irereqnisiie. fa. 8 or lc
ays oI Iearning. 2


C C. .S S. .S S. . C Cr r| |t t| |c co o| | S Sb bc ct t
Thi Comhat ~lill ~pccial allo your charactcr to.
AJJ thi ~lill !onu to an A//.| Koll hcn uin
a miilc or thron capon
!or roll ol 11 to 17, cauc 2 x Damac hcn
hootin a miilc capon or throin a thron
capon
!or roll ol 18 to 2o, cauc 3 x Damac hcn
hootin a miilc capon or throin a thron
capon
!or roll ol 27 or hihcr, or lor Natural 20 roll,
cauc an intant latality to thc tarct ictim
Noie. to uc thi ~lill, thi action mut hc thc lat anJ
only Comhat action ol your charactcr` KounJ. Thc
charactcr mut pcnJ thc cntirc KounJ unJitractcJ
locuin on thc tarct anJ thcn cxccutc thc A//.| a thc
linal anJ only action ol thc KounJ.
Irereqnisiie. \.c. M|: or \.c. 1|ao
ays oI Iearning. '


C C. .S S. .S S. . C Cu uo od dc c o on nd d D D| |c co or rm m
Thi Comhat ~lill ~pccial allo your charactcr to.
Crah an attaclcr` capon ith hi or hcr harc
hanJ anJ rcmoc it lrom thc opponcnt`
pocion (uc in placc ol a DJ,: or D:/:oJ
action)
Irereqnisiie. A,|/. 8
ays oI Iearning. 2

lc|q Londc: L|gbt Cd|t|cn 0
C C. .S S. .S S. . C Cr ro o, ,, ,| |c c
Thi Comhat ~lill ~pccial allo your charactcr to.
Crah anJ immohili.c an opponcnt uin hi or hcr
harc hanJ (thi ~lill uc an A//.| action ol
\.c. H.oJ / H.oJ)
!rcal thc opponcnt` limh altcr a uccclul rapplc
(any hrolcn limh cauc ' ol thc opponcnt` l/:
in D..,:, a hrolcn nccl cauc intant Jcath)
!capc lrom an opponcnt ho ha rapplcJ your
charactcr
!rccnt an opponcnt lillcJ ith c.c.c. t.|:
lrom hrcalin your charactcr` limh or nccl
(cannot happcn il your charactcr pocc thi
~lill)
Irereqnisiie. c/:o,/|. 7, A,|/. 7
ays oI Iearning. 1


C C. .S S. .S S. . u um m, , } }| |c c| |
Thi Comhat ~lill ~pccial allo your charactcr to.
Cauc Da||: D..,: to an opponcnt hy jumpin
anJ liclin uin \.c. l| A//.|
Cauc D..,: to to Jillcrcnt opponcnt at thc
amc timc il thcy arc ithin 5 lcct ol cach othcr
(thcy ct thc tanJarJ DJ,: or D:/:oJ option)
uin \.c. l| A//.| (uc a cparatc J20 lor
cach A//.|)
Noie. thi ~lill rcquirc anJ uc 2 AtK ith thc Kicl
Attacl Wcapon ~lill. Your charactcr can uc thi ~lill at
any timc in thc KounJ, hut it count a 2 AtK.
Irereqnisiie. fa. 8 or lc, W.c. l| A//.|
ays oI Iearning. '


C C. .S S. .S S. . l lr rc c| || || || |n ng g o oc ct t| |c cc c
Thi Comhat ~lill ~pccial allo your charactcr to.
Cain Comhat aJantac ocr an opponcnt hy
ohcrin thc opponcnt` lihtin tylc
Noie. lor cach KounJ that your charactcr uccclully
ohcrc (rcprccntcJ hy l::/o roll) an opponcnt in
actual Comhat, your charactcr ain a 1 !onu to all
Comhat action (cxccpt AtK) up to your charactcr`
!rolicicncy hcn oppoin that opponcnt. Thi ~lill uc
\.c. c|./ A anJ \.c. H.oJ / H.oJ only.
Irereqnisiie. \.c. c|./ A or H.oJ / H.oJ
ays oI Iearning. 1


C C. .S S. .S S. . L Lc c| || | u u| |t tb b B B| |c cu uc c
Thi Comhat ~lill ~pccial allo your charactcr to.
!or roll ol 11 to17, ahorh 1 point ol D..,: pcr
!rolicicncy lrom an opponcnt` hlo
!or roll ol 18 to 2o, ahorh 2 point ol D..,:
pcr !rolicicncy lrom an opponcnt` hlo
!or roll ol 27 or hihcr or Natural 20`, ahorh 3
point ol D..,: pcr !rolicicncy lrom an
opponcnt` hlo
Noie. Juc to thc intcnc conccntration rcquircJ to
roll ith a hlo, your charactcr cannot pcrlorm ANY
lurthcr action in a KounJ altcr uin thi ~lill, incluJin
A//.|, DJ,:, D:/:oJ, ctc. !n aJJition, hc or hc cannot
ahorh hlo lrom an opponcnt` miilc or thron
capon, or lrom a maic attacl.
Irereqnisiie. A,|/. 7
ays oI Iearning. 1'


C C. .S S. .S S. . o oc c| || || |n ng g
Thi Comhat ~lill ~pccial allo your charactcr to.
Tacllc an opponcnt to thc rounJ cauin 1Jo
!rolicicncy !onu in Damac (thi ~lill uc an
A//.| action ol \.c. H.oJ / H.oJ).
Irereqnisiie. \.c. H.oJ / H.oJ
ays oI Iearning. 1'


C C. .S S. .S S. . u u| |r r| | \ \c co o, ,c cn n
Thi Comhat ~lill ~pccial allo your charactcr to.
Tirl anJ in ahout hi or hcr capon in a ay
that proiJc momcntum lor cxtra D..,:.
!or roll ol 11 to 17, cauc your charactcr`
!rolicicncy !onu in aJJitional D..,: lor thc
ncxt immcJiatc A//.|
!or roll ol 18 or hihcr or Natural 20`, cauc
Jouhlc your charactcr` !rolicicncy !onu in
aJJitional D..,: on thc lolloin A//.|
Noie. thi ~lill uc \.c. c|./ A only. !t rcquirc
at lcat onc lull KounJ ol capon tirlin (hy a uccclul
c.c.c. 1a| \:.o roll) hclorc cxccutin an A//.| (anJ
uccclul roll pcr KounJ thcrcaltcr to rcattcmpt). Your
charactcr can DJ,: anJ D:/:oJ hilc tirlin.
Irereqnisiie. \.c. c|./ A
ays oI Iearning. 1


C Co om m, ,
Thi ~lill allo your charactcr to.
!inJ anJ prcparc hcltcr lor ocrniht rct
Crcatc lirc lor coolin anJ armth
Cool anJ prcparc huntcJ looJ lor alc catin
Irereqnisiie. lo/:||:/. 5
ays oI Iearning. 1 (ocrniht)

lc|q Londc: L|gbt Cd|t|cn 1
C Co or r, ,c cn nt tr rq q
Thi ~lill allo your charactcr to.
!uilJ anJ rcpair tructurc
Irereqnisiie. \J. 5
ays oI Iearning. '


D Dc cm mc cn nc c| |c cg gq q
Thi ~lill allo your charactcr to.
!Jcntily Jcmon hy appcarancc, manncrim, anJ
hahitat
Dillcrcntiatc hctccn Jcmon anJ animal pccic
!timatc Jcmon` lccl, pocr anJ trcnth, anJ
lno thcir calncc (il any), polcn lanuac,
anJ rclatcJ inlormation
Irereqnisiie. lo/:||:/. o
ays oI Iearning. 1


D D| |c cg gu u| |c cc c
Thi ~lill allo your charactcr to.
Crcatc Jiuic uin malc up anJ cotumc
!Jcntily a Jiuic
Irereqnisiie. \J. 5
ays oI Iearning. '


C Cd d| || |q q
Thi ~lill allo your charactcr to.
!uilJ up anJ cncourac othcr hy pcalin linJ
orJ to thcm ahout thcir lill anJ qualitic, a
linJ ol pcp tall`
AJJ hi or hcr LJ/ !onu to onc pccilic ~lill ol
thc cJilicJ pcron lor thcir ncxt 2 attcmpt ith
that ~lill
!rccnt a pcron lrom inJulin in a in or
rcactin to a phohia, ccn il thc pcron lailcJ a
~ain Thro
Noie. thi ~lill rcquirc your charactcr to tall to a pcron
lor at lcat 1 KounJ hclorc thc pcron ain thc hcnclit ol
it.
Irereqnisiie. \J. 7
ays oI Iearning. 1


C Cm m, ,c cu uc cr r C Cr ru uc c| || || |x x
Thi ~lill allo your charactcr to.
!mpocr a Crucilix ith thc pocr ol a holy
Miraclc lor omconc clc to uc latcr
Noie. your charactcr mut pcnJ thc !aith ol thc Miraclc
to pcrlorm it on thc Crucilix, hich thcn torc thc pocr
lor anothcr to uc. ~houlJ your charactcr lail thc ~lill
roll, thc Miraclc occur anJ thc !aith i pcnt, hut thc
Crucilix Joc not torc thc pocr.
Irereqnisiie. M.|:. H,| or c|:.|
ays oI Iearning. '


l lo o| |c cc cn nr rq q
Thi ~lill allo your charactcr to.
Train anJ raic a lalcon to hunt anJ lollo
Irereqnisiie. l./:o:. 7
ays oI Iearning. 2


l lc cc cd d \ \c cr r| |c c
Thi ~lill allo your charactcr to.
!rcparc Jcliciou mcal lrom ariou culturc anJ
lanJ
!rccrc looJ lor up to 2 Jay pcr !rolicicncy
!onu
Irereqnisiie. lo/:||:/. 5
ays oI Iearning. 1


l lc cr rb bo o| | S Sc c| |c cn nc cc c
Thi ~lill allo your charactcr to.
!Jcntily anJ locatc hcrh anJ plant
Crcatc hcrhal Jralt anJ curc
Irereqnisiie. lo/:||:/. o
ays oI Iearning. 1


l lc cr rc cc cm mo on nc cb b| |, ,
Thi ~lill allo your charactcr to.
KiJc anJ carc lor horc anJ ponic
!iht in comhat on horchacl
Irereqnisiie. c/:o,/|. 4
ays oI Iearning. '


l ll l: : l lc co or r| |n ng g
Thi HcihtcncJ !crccption ~lill allo your
charactcr to.
Hcar ounJ not normally auJihlc to thc human
car, incluJin omconc or omcthin co:.|o,
!ocu on clcctic or Jitant concration anJ
ounJ in an othcric noiy cnironmcnt
Irereqnisiie. l::/o. 7 or lc
ays oI Iearning. 1

lc|q Londc: L|gbt Cd|t|cn 2
l ll l: : S Sc cc cn nt t
Thi HcihtcncJ !crccption ~lill allo your
charactcr to.
~mcll ccnt anJ tatc tatc not normally noticcJ
hy thc human cnc
!Jcntily thc componcnt in looJ anJ Jrinl hy
mcll or tatc, incluJin rcconi.in poion
Irereqnisiie. l::/o. 7 or lc
ays oI Iearning. 1


l ll l: : S S| |g gb bt t
Thi HcihtcncJ !crccption ~lill allo your
charactcr to.
!crccic actiity hy iht not normally noticcJ hy
othcr
Irereqnisiie. l::/o. 7 or lc
ays oI Iearning. 1


l ll l: : c cu uc cb b
Thi HcihtcncJ !crccption ~lill allo your
charactcr to.
!ccl actiity anJ upcrnatural cncry not normally
noticcJ hy othcr cnc
Irereqnisiie. l::/o. 7 or lc
ays oI Iearning. 2


l ln nt tu u| |t t| |c cn n
Thi ~lill allo your charactcr to.
Cain poitic or ncatic typc lcclin ahout a
ituation or pcron
Noie. thi ~lill rcquirc your charactcr to mcJitatc on a
thouht lor at lcat a Tcn-rounJ or morc JcpcnJin on
thc ituation.
Irereqnisiie. M:J/./o. 1
ays oI Iearning. 2 (Jay ol praycr)


L L| |g gb bt t S S| |c cc c, ,
Thi ~lill allo your charactcr to.
~lccp liht cnouh to alc il omconc or
omcthin comc ithin hcarin ranc anJ lail a
co:.| roll or Joc not hac thc co:.| ~lill
Irereqnisiie. Hl H:.o,. 1
ays oI Iearning. 1 niht

\ \c cc cb bo on n| |c cc c
Thi ~lill allo your charactcr to.
!uilJ anJ rcpair mcchanical ohjcct, uch a cart,
icc cninc, anJ pinJlc
Irereqnisiie. lo/:||:/. 5
ays oI Iearning. 1


\ \c cd d| |c co o| |
Thi ~lill allo your charactcr to.
Kctorc 1J4 plu !rolicicncy !onu l/: to cll or
othcr ounJcJ ictim ho hac hccn hurt hy cut
lrom a hlaJc or hahc lrom hlunt ohjcct
~ccurc hrolcn limh to prccnt lurthcr Damac
!Jcntily thc capon ucJ to harm omconc hy thc
Jamac Jonc to thcir hoJy
!Jcntily hcthcr a ictim i JcaJ or in a coma
Noie. thi ~lill Joc not rcic omconc ho ha lapcJ
into a coma, nor Joc it allcct a ictim triclcn ith
poion. !t can hoccr, iJcntily a poionin or thc ourcc
ol an ailmcnt. , your charactcr can only uc thi ~lill to
hcal onc timc pcr ictim pcr ounJ anJ cannot uc it on
that amc pcron until hc or hc utain a nc ounJ.
Irereqnisiie. l./:o:. 5
ays oI Iearning. 1


\ \c cd d| |t to ot t| |c cn n
Thi ~lill allo your charactcr to.
Kctorc l/: anJ l./| hy Jccp piritual mcJitation
Kctorc 1 l./| lor ccry numhcr ocr thc MJ:./:
D! rollcJ pcr 15 minutc ol unJitractcJ
McJitation
Kctorc 1 l/: lor ccry numhcr ocr thc H,| D!
rollcJ pcr 15 minutc ol unJitractcJ McJitation
Noie. thc Kac may incrcac thc D! lccl lor mcJitation
cnironmcnt ith morc Jitractin actiity, or Jccrcac
thc D! lccl lor mcJitatin in a quict houc ol orhip.
!n aJJition, accompanyin charactcr ith a l./:o: lc
than 5 cannot ait hcyonJ 1 M:J/./o roll.
Irereqnisiie. l./:o:. 7
ays oI Iearning. 2 (Jay ol praycr)


\ \| |r ro oc c| |c cc c: : C C| |c cr r| |c co o| |
Thi ~lill allo your charactcr to.
!crlorm Clcrical Miraclc
Irereqnisiie. Clcric Charactcr Cla only
ays oI Iearning. N/A

lc|q Londc: L|gbt Cd|t|cn
\ \| |r ro oc c| |c cc c: : l l| |g gb b
Thi ~lill allo your charactcr to.
!crlorm Hih Miraclc
Irereqnisiie. ~aint Charactcr Cla only
ays oI Iearning. N/A


\ \| |r ro oc c| |c cc c: : l lc c| |q q S Sc cn ng gc c
Thi ~lill allo your charactcr to.
!crlorm Holy ~on Miraclc
Irereqnisiie. !arJ Charactcr Cla only
ays oI Iearning. N/A


N N| |g gb bt tu u| |c c| |c cn n
Thi ~lill allo your charactcr to.
~cc an aJJitional 20 lcct pcr !rolicicncy !onu in
lo-liht cnironmcnt hcyonJ normal cyciht
~cc an aJJitional 10 lcct pcr !rolicicncy !onu in
pitch-hlacl cnironmcnt hcyonJ normal cyciht
Irereqnisiie. Hl c,|/. 1
ays oI Iearning. 2 niht


l l| |c c| | L Lc cc c| |c c
Thi ~lill allo your charactcr to.
Cpcn locl uin locl picl or imilar lim mctal
tool
Noie. trappcJ locl arc JcincJ to pricl locl-piclcr ith
poion nccJlc. Thcrclorc, onc lailcJ !icl !ocl roll on a
trappcJ locl ct oll thc poion-nccJlc trap.
Irereqnisiie. A,|/. 7
ays oI Iearning. ' Jay


l l| |o oq q l lc cr rc cu uc cc c| |c cn n l ln nc ct tr ru um mc cn nt t
Thi ~lill allo your charactcr to.
!lay pcrcuion intrumcnt, uch a tamhourinc,
hono, Jrum, anJ hammcrcJ Julcimcr, alonc
or in harmony ith othcr intrumcnt
Irereqnisiie. A,|/. o
ays oI Iearning. '


l l| |o oq q S St tr r| |n ng gc cd d l ln nc ct tr ru um mc cn nt t
Thi ~lill allo your charactcr to.
!lay trincJ intrumcnt, uch a harp, lutc, anJ
lyrc, alonc or in harmony ith othcr intrumcnt
Irereqnisiie. l./:o:. o
ays oI Iearning. 1


l l| |o oq q \ \| |n nd d l ln nc ct tr ru um mc cn nt t
Thi ~lill allo your charactcr to.
!lay inJ intrumcnt, uch a piccolo, llutc, anJ
rccorJcr, alonc or in harmony ith othcr
intrumcnt
Irereqnisiie. LoJa.o:. 5
ays oI Iearning. 1


l lc c| |c cc cn n S Sc c| |c cn nc cc c
Thi ~lill allo your charactcr to.
!Jcntily poion hy tatc or ccnt
Dra out poion lrom a ounJ, ccain any
D..,: altcr hall D..,: ha lapcJ
!xtract anJ hanJlc poion lrom thcir ariou
ourcc
Irereqnisiie. \J. o
ays oI Iearning. 1


l lc c| || |t t| |c co o| | S Sc c| |c cn nc cc c
Thi ~lill allo your charactcr to.
Kno anJ rcconi.c pcoplc ol ariou lanJ anJ
culturc hy thcir pccch anJ cutom
!Jcntily thc lla, hanncr, anJ crct ol thc
Jillcrcnt uilJ, lnihtly orJcr, anJ lanJ
Kno anJ unJcrtanJ thc political hitory ol thc
Jillcrcnt lanJ
Irereqnisiie. lo/:||:/. o
ays oI Iearning. 1'


l lr rc co oc cb b
Thi ~lill allo your charactcr to.
Kcach non-Chritian pcoplc ith Chrit` mcac
ol alation, anJ impart a lcclin ol aluc, loc,
anJ orth lor thcir lilc
Crcatc a honJ ol unJcrtanJin hctccn your
charactcr anJ a rcccptic non-Chritian pcron
Irereqnisiie. c.:J c/aJ:. 1
ays oI Iearning. '

lc|q Londc: L|gbt Cd|t|cn
l lr rc cc cc cn nc cc c
Thi ~lill allo your charactcr to.
!ntimiJatc or pcruaJc lor omc aJantac ocr
anothcr pcron
Attcmpt to Jiplay authority or Jominancc ocr
anothcr pcron
Conlront anothcr pcron ith a lcclin anJ lool ol
conliJcncc
Irereqnisiie. c|... 7
ays oI Iearning. 1


l lr rc c| || || |c c A Ar rc co o
Thi ~lill allo your charactcr to.
Dctcct amhuhc anJ locatc ooJ arca lor
amhuhc
Kccontruct` thc ccnc ol an inciJcnt a a
moJcrn-Jay Jctcctic Joc at a crimc ccnc,
athcrin uch inlormation a ho, hat, hy,
anJ ho thc inciJcnt occurrcJ
Irereqnisiie. \J. 7
ays oI Iearning. 1


l lr rc c| || || |c c C Cb bo or ro oc ct tc cr r
Thi ~lill allo your charactcr to.
KcaJ` a pcron` truc motic anJ intcntion, anJ
Jctcct a pcron` lic
KcaJ` a pcron` hoJy lanuac to Jctcrminc thcir
truc cmotion rcarJlc ol hat thcy arc ayin
!timatc a pcron` l/: taturc, ~lill lccl, anJ
lihtin ahilitic hy ohcrin him or hcr
Irereqnisiie. \J. 7
ays oI Iearning. 1


L Lc co od d. .\ \r r| |t tc c
Thi ~lill allo your charactcr to.
KcaJ anJ ritc tcxt in thc charactcr` on natic
lanuac
Irereqnisiie. lo/:||:/. 5
ays oI Iearning. 2


L Lc co od d. .\ \r r| |t tc c: : } }o od dd d| |t t| |c cn no o| | | |o on ng gu uo og gc c[ [
Thi ~lill allo your charactcr to.
KcaJ anJ ritc tcxt in a pccilicJ lanuac othcr
than thc charactcr` natic lanuac
Irereqnisiie. l:.J/\/:. 1
ays oI Iearning. 2
S So oc cr rc cd d S St tu ud d| |c cc c
Thi ~lill allo your charactcr to.
Kno ahout toric anJ pccilic paac ol hihlical
tcxt
!Jcntily holy ymhol anJ thcir lunction
Irereqnisiie. lo/:||:/. o
ays oI Iearning. 1


S Sc co o| |o or r| |n ng g
Thi ~lill allo your charactcr to.
~ail anJ naiatc hip anJ hoat ol ariou i.c
anJ on ariou atcr
Irereqnisiie. lo/:||:/. 5
ays oI Iearning. 1


S S| |g gn no o| || |n ng g
Thi ~lill allo your charactcr to.
Communicatc llucntly ith anothcr pcron ho ha
thc c,o.|o, ~lill uin only hanJ inal
Communicatc implc commanJ anJ cxprcion to
anothcr pcron ho Joc not hac thc c,o.|o,
~lill uin only hanJ inal
Irereqnisiie. \J. o
ays oI Iearning. 1


S S| |n ng g| |n ng g
Thi ~lill allo your charactcr to.
~in anJ lno on ol thc pat anJ currcnt timc
anJ in thcm in harmony ith othcr incr anJ
intrumcnt
Irereqnisiie. LoJa.o:. 5
ays oI Iearning. 1


S S| |c c| |g gb bt t c c| | l lo on nd d
Thi ~lill allo your charactcr to.
!icl omconc` poclct unnoticcJ
!ilt` an ohjcct lrom a tahlc or countcr ithout
hcin ccn
!crlorm maic` tricl hcrc a mall ohjcct in your
charactcr` hanJ mytcriouly Jiappcar` ith
thc llicl ol thc rit or ac ol thc hanJ anJ
rcappcar` hchinJ omconc` car, or othcr
palmin tricl
Irereqnisiie. A,|/. 7
ays oI Iearning. 2

lc|q Londc: L|gbt Cd|t|cn
S Sn nc co o| |
Thi ~lill allo your charactcr to.
Crccp hy omconc ithout hcin hcarJ
Cloc or opcn Joor anJ inJo ithout hcin
hcarJ
!ollo omconc ithout hcin noticcJ
!oc omconc ho i lolloin thcm
Irereqnisiie. A,|/. o
ays oI Iearning. 1


S Sc cr rc cc cr rq q S St tu ud d| |c cc c
Thi ~lill allo your charactcr to.
!Jcntily runc anJ lno thcir lunction
!Jcntily a pcll hy hcarin it cat or ccin it allcct
!Jcntily pcllcatcr hy thcir manncrim anJ hahit
!Jcntily cult hy thcir ymhol anJ ritual
Irereqnisiie. lo/:||:/. o
ays oI Iearning. 1


S S, ,c co o| |: : } }o od dd d| |t t| |c cn no o| | | |o on ng gu uo og gc c[ [
Thi ~lill allo your charactcr to.
~pcal a pccilic lanuac othcr than your
charactcr` natic lanuac
Noie. to pcal all ancicnt lanuac, your charactcr nccJ
only clcct thi ~lill oncc anJ pccily that thc aJJitional
lanuac i all ancicnt lanuac.
Irereqnisiie. lo/:||:/. 5
ays oI Iearning. 2


S Su u| |m mm m| |n ng g
Thi ~lill allo your charactcr to.
~im in atcr ithout Jronin
Hclp a Jronin ictim to alcty
Irereqnisiie. LoJa.o:. 5
ays oI Iearning. 1


o o| || |c cr r
Thi ~lill allo your charactcr to.
~c anJ mcnJ armcnt in a lahionahlc anJ
lunctional ay uin thc propcr cin itcm
~c anJ rcpair lcathcr anJ improcJ lcathcr armor
uin thc propcr cin itcm
Irereqnisiie. \J. 5
ays oI Iearning. 1

r ro oc c| |
Thi ~lill allo your charactcr to.
!Jcntily anJ lollo tracl ol animal anJ pcoplc
throuh ariou cnironmcnt
!Jcntily thc pacc anJ i.c ol thc pcron or animal
that lclt tracl
!Jcntily thc pccic ol an animal (ith Ao.|
c:o:) or Jcmon (ith D:o|,) hy thcir
tracl
Irereqnisiie. \J. 5
ays oI Iearning. 1


r ro o, , \ \c cr r| |c c
Thi ~lill allo your charactcr to.
!Jcntily, ct, Jiarm, Jiahlc, anJ Jctcct trap
mcant to cauc harm to or capturc an animal or
othcr hcin
Irereqnisiie. M:|.o. 1
ays oI Iearning. 1


\ \c cn nt tr r| || |c cq qu u| |c cm m
Thi ~lill allo your charactcr to.
Thro hi or hcr oicc a il hc or hc crc tanJin
in a Jillcrcnt location
Mimic thc oicc ol an unlamiliar pcron hc or hc
ha jut hcarJ (ithin 10 minutc) or ol omconc
lamiliar
Irereqnisiie. C|... 5
ays oI Iearning. 1


\ \c co o, ,c cn nr rq q
Thi ~lill allo your charactcr to.
!Jcntily thc lunction anJ oriin ol capon lrom
Jillcrcnt culturc lrom all arounJ thc lnon orlJ
~harpcn anJ halancc hi or hcr non-holy, hlaJcJ
capon to a 1 D..,: pcr 3 lccl ol
!xpcricncc up to a maximum ol 4 D..,:
Irereqnisiie. LoJa.o:. 5
ays oI Iearning. 1


lc|q Londc: L|gbt Cd|t|cn o
\
\
|
|
r
r
o
o
c
c
|
|
c
c
c
c


b bc c S S| || || || | c c| | \ \| |r ro oc c| |c cc c
!or Miraclc-orlcr, hich arc thc !arJ, thc Clcric, anJ thc ~aint, it i not alay ncccary to malc a ~lill Koll to
pcrlorm a Miraclc ccn thouh Miraclc arc ~lill. !or omc Miraclc, no ~lill Koll i ccr rcquircJ. !or othcr Miraclc,
your charactcr mut malc a Miraclc ~lill Koll to Jctcrminc ho uccclul thc Miraclc a- not hcthcr it a uccclul
or not.
Thc Miraclc ~lill !onu applic to ariou arca ol pcrlormin a Miraclc, incluJin AJ.o/.,: in ~upcrnatural
Comhat, ho many pcoplc thc Miraclc can allcct, hat Jitancc thc Miraclc can rcach, ho much D..,: thc Miraclc
cauc, anJ many othcr thin a JccrihcJ in thc Miraclc` Jccription.

C Cr rc cu u, , l lr ro oq qc cr rc c
Thouh only ccrtain Charactcr Clac can pcrlorm Miraclc, your charactcr can alay contrihutc hi or hcr l./| to
hclp a ta l.:. !n thi ituation, onc Miraclc-orlcr i rcponihlc lor carryin out thc actual Miraclc, hut all ho
join hanJ ith thc Miraclc-orlcr can contrihutc thcir l./| to incrcac thc total numhcr ucJ to pcrlorm thc Miraclc.
All contrihutin mcmhcr mut join hanJ ith thc Miraclc-orlcr or omconc clc ho i touchin thc Miraclc-orlcr.
Ior eane, il 40 pcoplc ith 1 l./| anJ a Miraclc-orlcr all athcrcJ tocthcr anJ joincJ hanJ to contrihutc to
thc Miraclc-orlcr` cauc, thc Miraclc-orlcr coulJ thcn pcrlorm thc Miraclc a il hc or hc haJ 40 morc l./|.
A Croup !raycr can only hc accomplihcJ ith a Clcry (Clcric or ~aint Charactcr Cla) lcaJin thc praycr anJ
rcponihlc lor thc Miraclc. Thi mcan that !arJ cannot lcaJ roup praycr ccn thouh thcy can pcrlorm Miraclc.

S Su u, ,c cr rn no ot tu ur ro o| | C Cc cm mb bo ot t
~incc Miraclc arc praycr anJ praycr can hc
thouht, Miraclc talc only a thouht to cxccutc.
Nccrthclc, Miraclc till rcquirc AJ.o/.,: aaint a
phyical A//.| in orJcr to o lirt, cxccpt thc Miraclc-
orlcr can uc hi or hcr Miraclc ~lill !onu a thc
!onu lor AJ.o/.,:. All othcr roll anJ action utili.c
pccilic !onuc a JccrihcJ in thc Miraclc`
Jccription.
Thc amc i truc lor actual ~upcrnatural Comhat,
hich i hctccn a Miraclc-orlcr anJ a pcllcatcr.
!or ~upcrnatural Comhat, thc amc rulc apply a
phyical Comhat cxccpt thc Miraclc !rolicicncy !onu
count a thc charactcr` AJ.o/.,: !onu (Jcmon anJ
pcllcatcr uc thcir phyical AJ.o/.,: !onu lor thcir
pcll AJ.o/.,: alo).

M|-a./es pe- Kound
Your charactcr can pcrlorm 1 Miraclc pcr KounJ
pcr 5 lccl ol !xpcricncc up to a maximum ol 3
Miraclc pcr KounJ. !or an illutration, cc thc tahlc
hclo.

Levels Miracles per Round
1-5 1
6-10 2
11-15 3
[at tiat |c taat |at ia|atat ct t|t |aat a|
Ca|.
l |tttt 4:l7

lc|q Londc: L|gbt Cd|t|cn
C C| |c cr r| |c co o| | \ \| |r ro oc c| |c cc c

A Ab bc cc cr rb b S S, ,c c| || |
Targei. Cthcr (pcllcatcr)
Range. 10 lcct pcr !rolicicncy !onu
escriiion. Whcn pcrlormcJ on a orccrcr, thc
unaarc pcllcatcr cat hi ncxt pcll into thc Miraclc,
hich ahorh anJ Jctroy thc pocr ol thc pcll unlc
thc orccrcr c.: . M.|:. Thi Miraclc Joc not
allcct maic itcm or Kunc conliuration.
Iaiih Cosi. 3

C Cu ur rc c l lc c| |c cc cn n| |n ng g
Targei. ~cll or Cthcr
Range. Touch
escriiion. Thi Miraclc complctcly ncutrali.c
thc allcct ol a poion anJ prccnt lurthcr D..,: or
allcct. !t alo rctorc any l/: lot hy thc poionin.
Iaiih Cosi. 7

D D| |c co ob b| |c c \ \o og g| |c c l lt tc cm m
Targei. Chjcct (maic itcm)
Range. 10 lcct pcr !rolicicncy !onu
escriiion. Thi Miraclc Jiahlc thc pocr ol a
maic itcm lor 2 KounJ pcr !rolicicncy !onu ol thc
Clcric. Thc itcm can ~ac cru thi Miraclc a il it
crc an cncmy (17 or hihcr on a J20), rcnJcrin thc
Miraclc uclc.
Iaiih Cosi. 7

D D| |c co ob b| |c c L Lu un nc cc c
Targei. Chjcct (runc conliuration)
Range. 5 lcct pcr !rolicicncy !onu
escriiion. Thi Miraclc Jiahlc thc pocr ol a
Kunc conliuration lor a Tcn-rounJ. Thi Miraclc
Joc not Jiahlc maic itcm. Thc Kunc conliuration
can ~ac cru thi Miraclc a il it crc an cncmy (17
or hihcr on a J20), rcnJcrin thc Miraclc uclc.
Iaiih Cosi. 5

D D| |c c, ,c c| | L Lu un nc cc c
Targei. Chjcct (runc conliuration)
Range. 5 lcct pcr !rolicicncy !onu
escriiion. Thi Miraclc pcrmancntly Jctroy
thc pocr ol an actic runc conliuration. !t Joc not
Jipcl JiahlcJ runc or maic itcm. Thc Kunc can
~ac cru thi Miraclc a il thcy crc an cncmy (17
or hihcr on a J20), rcnJcrin thc Miraclc uclc.
Iaiih Cosi. 0
C Cr rc cu u, , l lc co o| |
Targei. Arca
Range. 50 lcct lrom thc Clcric
escriiion. Thi Miraclc rctorc 10 l/: to onc
tarct hcin pcr !rolicicncy !onu ithin ranc.
Iaiih Cosi. 5

l lc co o| |
Targei. ~cll or Cthcr
Range. Touch
escriiion. Thi Miraclc hcal 2Jo l/: plu an
aJJitional 2 pcr !rolicicncy !onu to onc inJiiJual.
Iaiih Cosi. 5

L Lc c| || |c cu uc c C Cc cm mo o
Targei. Cthcr
Range. Touch
escriiion. Thi Miraclc rctorc a coma
ictim to 1 l/:. Noie. only thc uccclul uc ol thc
M:J.| ~lill can Jctcrminc il a ictim i till alic in a
coma or actually JcaJ, hich rcquirc a rcurrcction.
Iaiih Cosi. 7

L Lc c| || |c cc ct t S S, ,c c| || |
Targei. ~cll or Cthcr
Range. 5 lcct pcr !rolicicncy !onu
escriiion. Thi Miraclc cauc thc hlccJ
Tarct to rcllcct thc ncxt pcll cat on him or hcr hacl
to thc catcr, ho mut no ~ac cru thcir on
pcll. Thi Miraclc orl aaint Curc anJ Maic
!tcm a cll. Maximum Juration. 1 hour
Iaiih Cosi. 7

L Lc cc ct tc cr rc c L L| |m mb b
Targei. ~cll or Cthcr
Range. Touch
escriiion. Thi Miraclc mcnJ anJ rctorc
ithcrcJ anJ ccrcJ limh lrchly lot (ithin 3 hour).
Iaiih Cosi. 21

L Lc cc ct tc cr rc c S S| |g gb bt t
Targei. ~cll or Cthcr
Range. Touch
escriiion. Thi Miraclc rctorc iht to onc
hlinJcJ inJiiJual pcr !rolicicncy !onu.
Iaiih Cosi. 0

lc|q Londc: L|gbt Cd|t|cn 8
L Lc cc cu ur rr rc cc ct t| |c cn n
Targei. Cthcr
Range. Touch
escriiion. Thi Miraclc rcurrcct a ictim il
thc rcurrcction procc hcin ithin 7 hour ol thc
ictim` Jcath. Thc cntirc procc talc a hall hour lor
thc ictim to comc alic, anJ thcn hc or hc rcturn to
lilc ith hall thcir maximum l/:. Noie. only thc
uccclul uc ol thc M:J.| ~lill can Jctcrminc il an
unlnon ictim ha hccn JcaJ lor morc than 7 hour.
Iaiih Cosi. 25


u ur rn n U Un nd dc co od d
Targei. Cthcr (!ccr unJcaJ only)
Range. 10 lcct pcr !rolicicncy !onu
escriiion. Thi Miraclc cauc onc !ccr
unJcaJ to turn anJ llcc lrom thc clcry to a minimum
alc Jitancc ol 100 lcct aay lrom hcrc thc clcric a
hcn thc Miraclc a pcrlormcJ. \nJcaJ talc 1 point
ol D..,: pcr !rolicicncy !onu pcr KounJ until
rcachin thc minimum alc Jitancc, at hich timc thc
Miraclc lapc. !l unJcaJ c.: . M.|:, unJcaJ i
only tunncJ lor 1 KounJ anJ no othcr allcct occur.
Iaiih Cosi. 5
l l| |g gb b \ \| |r ro oc c| |c cc c

C C| |c co o| |
Targei. ~cll only
Range. ~cll only
escriiion. Thi Miraclc allo thc clcry to
hccomc ncarly tranparcnt to normal cyc. Thc cloalcJ
clcry i iJcntiliahlc (ith l::/o Koll) il clcry
moc latcr than a c::J ol 3 or i in actic Comhat.
!at lor 1 Tcn-rounJ pcr !rolicicncy !onu.
Iaiih Cosi. 7

C Cc cm mm mc cn nc cc c \ \c ct t| |c cn n
Targei. Chjcct
Range. 10 lcct pcr !rolicicncy !onu
escriiion. Thi Miraclc loly commcncc a
natural motion on any lihtciht ohjcct (W! 1 or
lc), uch a tippin, liltin, puhin, or pullin. Thc
ohjcct mut hc lrcc to moc in thc JcircJ motion
ithout inilicant rcitancc outiJc ol raity. Thc
tarct ohjcct moc hy thc Miraclc lor onc KounJ at a
~pccJ ol no morc than 2 (max 10 lcct pcr KounJ).
Thc ohjcct mut hc in plain iht ol thc clcry, anJ not
hiJJcn. Thc clcry can continuc thc Miraclc hcrc it
lcac oll hy pcnJin thc !aith cot cach nc KounJ.
Iaiih Cosi. 5

l lc c| || || || |r rc c
Targei. Cthcr
Range. 10 lcct pcr !rolicicncy !onu
escriiion. Thi pocrlul Miraclc crcatc a
pillar ol hitc lirc that automatically cauc 1J8 point
ol Damac pcr !rolicicncy !onu (or hall il c.:J .
M.|:). Thi Miraclc rcquirc thc ictim to hc
touchin thc rounJ anJ moin at no morc than a
c::J ol 2. !t ill initc hihly llammahlc itcm.
Iaiih Cosi. 0
l lc c| |q q l l| |r rc c
Targei. Cthcr
Range. 10 lcct pcr !rolicicncy !onu
escriiion. Thi Miraclc automatically hit thc
tarct il ithin ranc. !t crcatc a pull ol hitc lirc
that Jiappcar altcr cauin 2Jo Damac plu an
aJJitional 2 pcr !rolicicncy !onu (or hall il c.:J
. M.|:).
Iaiih Cosi. 5

l lu um mb b| |c c \ \c co o, ,c cn n
Targei. Cthcr
Range. 10 lcct pcr !rolicicncy !onu
escriiion. Thi Miraclc cauc thc tarct
ictim to loc rip anJ Jrop a inlc ohjcct hcin ucJ a
a capon, cotin at lcat 2 KounJ Jclay to picl it up,
or 1 KounJ il thc tarct c.: :a M.|:.
Iaiih Cosi. 5

L Lc cd d| |r rc cc ct t
Targei. Chjcct
Range. 10 lcct pcr !rolicicncy !onu
escriiion. Thi Miraclc rcJircct any airhornc
thron or miilc capon to a 45-Jcrcc path aay
lrom it intcnJcJ path. \c onc M.|: ~lill roll to
Jctcrminc uccc (l./| i pcnt hcthcr or not thc
~lill roll i uccclul) in placc ol a D:/:oJ roll.
!c than o. capon hit intcnJcJ tarct
c|: D! (o-10). harcly mic intcnJcJ tarct
MJ:./: D! (11-17). Jicrt to alc path
H,| D! (18-2o). Jicrt to a pccilic tarct
ithin ranc
Ls/:: D! (27). Jicrt to a pccilic tarct
cauin Douhlc Damac
Iaiih Cosi. 3

lc|q Londc: L|gbt Cd|t|cn 9
S Sc cc c t tb bc c l ln nu u| |c c| |b b| |c c
Targei. ~cll only
Range. ~cll only
escriiion. Thi Miraclc allo thc clcry to cc
iniihlc hcin anJ ohjcct ithin normal ranc ol
iht. !t lat lor up to a Tcn-rounJ.
Iaiih Cosi. 3

S S, ,| |r r| |t t
Targei. ~cll or Cthcr
Range. Touch
escriiion. Thi Miraclc allo thc clcry to
hccomc a iihlc piritual cntity that can lloat anJ pa
throuh all lor up to 10 cconJ pcr !rolicicncy
!onu. Thc clcry cannot pcrlorm any Miraclc, nor
can thcy allcct or hc harmcJ hy anythin (upcrnatural
or othcric) hilc piritcJ. Thc maximum mocmcnt
c::J ol thc piritcJ clcry i 1 pcr !rolicicncy !onu.
Iaiih Cosi. 7
c cm m, ,| |o or r
Targei. ~cll or Cthcr
Range. Touch
escriiion. Thi Miraclc allo thc clcry to
rcJucc thc ncxt inlc occurrcncc ol D..,: hy hall.
Thi Miraclc lat lor 10 minutc pcr !rolicicncy
!onu or until hit.
Iaiih Cosi. 5

c cn ng gu uc cc c
Targei. ~cll only
Range. ~cll only
escriiion. Thi Miraclc allo thc clcry to
pcal anJ unJcrtanJ any polcn lanuac lor 10
minutc pcr !rolicicncy !onu.
Iaiih Cosi. 3


l lc c| |q q S Sc cn ng gc c

C Co on nt t| |c c| |c c c c| | B Bc co oc ct tc c
Targei. Animal
Range. 10 lcct pcr !rolicicncy !onu
escriiion. ~uccclully playin or inin thi
Miraclc charm all animal that hcar it into a uhJucJ
trancc that lat lor 10 minutc pcr !rolicicncy !onu
ol thc !arJ. Cncc thc animal arc calmcJ anJ
uhJucJ, thc !arJ can thcn commanJ thcm to Jo
implc action, uch a o`, it`, lic Jon`, comc`,
or attacl.` Thc animal ill Jo a thcir nc matcr
hiJ a a lon a thc !arJ malc a uccclul M.|:
H| co, roll lor cach commanJ.
Iaiih Cosi. 5

S Sc cn ng g c c| | t tb bc c L L| |c c| |n ng g
Targei. Chjcct
Range. 10 lcct pcr !rolicicncy !onu
escriiion. ~uccclully playin thi on on an
intrumcnt allo thc !arJ to lcitatc anJ lloat an
ohjcct hori.ontally. Thc !arJ mut pcnJ a numhcr ol
l./| cqual to thc Wciht !actor (10 pounJ ranc) ol
thc ohjcct. Thc !arJ can moc thc ohjcct in any
Jircction anJ a lon a hc or hc play thc on up to
thc !arJ` LoJa.o: AK in minutc. Thc !arJ can
manipulatc thc ohjcct a lon a it i ithin 10 lcct pcr
!rolicicncy !onu ol thc ~lill.
Iaiih Cosi. 1 pcr W!
l lq qm mn n c c| | D D| |u u| |n nc c S S| |g gb bt t
Targei. ~cll only
Range. 10 lcct pcr !rolicicncy !onu
escriiion. A thc !arJ uccclully play or
in thi on, Chritian charactcr arc ahlc to cc that
hich thcy oulJ normally not cc. Cnc lunction ol
thi Miraclc crcatc a raJiant liht that ha no apparcnt
ourcc (in othcr orJ, you cannot cc a hriht liht
anyhcrc, jut thc allcct ol thc liht). Thi liht
cmanatc lrom thc !arJ a Jitancc cqual to thc Kanc
anJ lor a timc a lon a hc or hc play thc on (up to
thc !arJ` LoJa.o: AK in minutc maximum).
Thc othcr lunction ol thc liht i that it rccal
any iniihlc hcin anJ ohjcct ithin thc ranc lor
ccryonc to cc.
Iaiih Cosi. 3

S Sc cn ng g c c| | l l| || |u uc cc cr rq q S Sc cu un nd dc c
Targei. Arca
Range. 10 lcct pcr !rolicicncy !onu
escriiion. Cncc thc !arJ hcin inin or
playin thi on uccclully, illuionary ounJ that
thc !arJ conjurc intcrrupt thc on lor an amount ol
timc cqual to thc !arJ !rolicicncy !onu in KounJ.
Thc !arJ can culpt thc ounJ into hatccr hc or hc
imainc ith thc illuion ol thcm hcin at any Jitancc
lrom thc hcarcr.
Iaiih Cosi. 2

lc|q Londc: L|gbt Cd|t|cn o0
C
C
u
u
|
|
|
|
d
d
c
c
o
o
n
n
d
d
\
\
c
c
n
n
o
o
c
c
t
t
c
c
r
r
|
|
c
c
c
c

CuilJ anJ monatcric arc placc a charactcr can o lor multiplc rcaon. Thc primary rcaon charactcr ill cnJ
up thcrc arc to lcarn nc ~lill, linJ companion anJ rcourcc, ohtain hcalin, or ccl hcltcr or alcty. Thcc placc
ollcr a plcaant ocial atmophcrc a cll a protcction anJ ~lill-huilJin.

C Cu u| || |d dc c
Gnids arc orani.ation hcrc pcoplc ol all typc anJ ocial clac comc tocthcr to lcarn anJ harc thcir cxpcrtic
ahout a pccilic traJc or liclJ ith onc anothcr. CuilJ arc plcntilul throuhout !uropc, arc poitic timuli lor a hirc`
cconomy, anJ arc oltcn cay to join. Thc lolloin uilJ rcquirc only a Jcirc to join anJ a lc olJ piccc in orJcr lor
your charactcr to ain mcmhcrhip. Charactcr ill linJ thcc uilJ in ncarly ccry hirc throuhout thc !uropcan
linJom a a cloc-lnit nctorl ol coopcratic uilJ.
Whcn your charactcr join a uilJ, hc or hc rcccic omc ort ol iJcntilication ol mcmhcrhip. Common uilJ
ollcr thc charactcr a a/, hich i a parchmcnt Jccrihin thc tcrm ol mcmhcrhip, incJ hy thc uilJmatcr or
cconJary uilJmatcr, anJ latcncJ ith thc uilJ` ax cal. !or mcmhcrhip lcc, cc pac o5.
A ,a|J./: hcaJ a uilJ anJ cncrally rciJc thcrc to ocrcc all ol thc Jay-to-Jay opcration. A pcron lnon a
a :oJ. ,a|J./: ait thc uilJmatcr. All othcr uilJ tall arc callcJ ,a|J|.oJ. Thc cconJary uilJmatcr i
thc pcron ho ill uccccJ thc uilJmatcr in thc ccnt ol Jcath or ahcncc.

Lea-n|n, S||//s a/ Common Gu|/ds
Your charactcr Joc not nccJ to join a uilJ in orJcr to lcarn nc ~lill, hoccr, in Join o coulJ ac thc
charactcr a rcat Jcal ol olJ in thc cnJ. Joinin a uilJ allorJ thc charactcr thc riht to lcarn any nc ~lill at hall thc
normal cot to non-mcmhcr.

\ \o or rt t| |o o| || |c ct tc c' ' C Cu u| || |d d
Thc Martialit` CuilJ tcachc all ~lill anJ Wcapon ~lill pcrtincnt to thc
M./.|/ Charactcr Cla. Thc uilJmatcr anJ all uilJhanJ ol thi uilJ arc
cxpcricnccJ Martialit arrior that hac JcotcJ thcir lic to tcachin Chritian
philoophic anJ principlc ol humhlcnc anJ cricc a a inilicant part ol thc
trainin. Thc Martialit CuilJ cncourac a pirit ol mcclnc in thcir arrior anJ
rcquirc that all mcmhcr plcJc an oath to nccr miuc thcir lill.
Menbershi IdeniiIicaiion. ~ill cloth (ah)


L Lo on ng gc cr rc c' ' C Cu u| || |d d
Thi uilJ tcachc all ~lill anJ Wcapon ~lill pcrtincnt to thc ca/ Charactcr
Clac, incluJin huntin, traclin, anJ animal-linnin tcchniquc, ith a locu on
archcry anJ Jacr-throin Wcapon ~lill. !on-timc ooJmcn anJ huntcr lcaJ thc
Kancr` CuilJ a thc uilJmatcr anJ cconJary uilJmatcr. Thcy arc cry cllicicnt
at thc ilcnt art ol huntin anJ trappin anJ train thcir uilJhanJ a huntin
apprcnticc.
Thi uilJ rcquirc an oath nccr to nccJlcly harm an animal, a thi uilJ
hclicc in thc protcction anJ aluc ol animal a a CoJ-iltcJ rcourcc.
Menbershi IdeniiIicaiion. !cathcr pcnJant

lc|q Londc: L|gbt Cd|t|cn o1
C Cu u| || |d d c c| | t tb bc c L Lc cq qo o| | C Cc cu ur rt tc c
Thc CuilJ ol thc Koyal Court i hy lar thc larct anJ mot rcnoncJ uilJ in thc
lnon orlJ. Thi uilJ tcachc ~lill anJ ctiqucttc pcrtincnt to thc L.J anJ lo,|/
Charactcr Clac.
!cin a mcmhcr ol thi uilJ oltcn ic ccn orJinary pcaant a lihtly morc
prctiiou ocial tatu than non-mcmhcr hac. Cl courc, hcin a mcmhcr Joc
not ain anyonc nohility tatu, hut it can hc hclplul in ainin aJantac hcn it
comc to political iuc amon thc hirc loll.
Charactcr ill only linJ thcc uilJ in major citic throuhout !uropc. A lo-
lccl political ollicial, uch a a mayor ol a hirc or a haron typically hcaJ thcm a
uilJmatcr anJ cconJary uilJmatcr. Thcc uilJ oltcn rcccic lunJin anJ thcrclorc
iihility lrom hihcr royalty, hich uc thcc uilJ a a thcrmomctcr` to auc thc political
tanJin anJ actiity ol thc pcoplc.
Menbershi IdeniiIicaiion. !ron.c rin

S So og gc cc c' ' C Cu u| || |d d
Thc ~ac` CuilJ JcJicatc itcll to lurthcrin lnolcJc anJ thc art. !n Holy !anJ,
it a thc prcJcccor to thc moJcrn-Jay cJucation ytcm anJ lihraric. !t a a
omchat uccclul attcmpt at hriJin thc ap ol cJucation anJ artitic lnolcJc lor
pcaant anJ nohility alilc to tuJy anJ lcarn lrom onc anothcr, a cll a huilJ on
currcnt lnolcJc.
Thc ~ac` CuilJ allo charactcr to lcarn ~lill ol politic, hitory, anJ thc
cicncc, incluJin thc natural anJ upcrnatural cicncc (maic anJ holy pocr).
Thc ~ac` CuilJ lccl o tronly ahout thc pocr ol unicral cJucation that thcy
rcquirc nc mcmhcr to plcJc an oath alay to opcn thcir notc, journal, anJ othcr
hool or croll to any othcr mcmhcr ho rcquct o. No mcmhcr hall lccp any lnolcJc
ccrct lrom anothcr curiou mcmhcr. Thi uilJ alo cncourac intructin thc uncJucatcJ
hcnccr poihlc.
Menbershi IdeniiIicaiion. Writ, hron.c pcnJant lor uilJmatcr anJ cconJary uilJmatcr

b bc c C Cu u| || |d d c c| | t tb bc c l l| |g gb b C Cc cu ur rt tc c
Thc CuilJ ol thc Hih Court i an clitc, ccrct uilJ that pcciali.c in cocrt military
anJ unJcrcocr criminal actiity. Thcy tcach thc ~lill pcrtincnt to thc c Charactcr
Cla prcJominatcly, hut hac thc capahility to tcach any ~lill nccJcJ. Thcy train pic
to tracl anJ top Thicc` uilJ anJ Aain` uilJ a cll a lonc criminal. Thi
uilJ pcciali.c in catchin or toppin (hy any mcan ncccary) thicc anJ aain
that thrcatcn thc lanJ.
Thc CuilJ ol thc Hih Court cannot hc lounJ in ton or ccn larc citic. !n
lact, thi uilJ can harJly hc lounJ at all. Thcy arc typically locatcJ ithin catlc ol
thc lin or Julc ol thc lanJ, or ct up in rcmotc ccurc lccp aay lrom thc puhlic` cyc.
~incc thicc uilJ arc o Jamain to thc lin` cconomic anJ royalty arc orth morc
JcaJ than alic to aain, thc lin ol thc lanJ oltcn lunJ thc CuilJ ol thc Hih Court
to tay clitc anJ ccrctic, thu Join thcir joh to hrin Jon thrcatcnin thicc anJ aain.
Duc to thc nccJ lor thc trictct conliJcntiality, thc mot critical apcct ol thc CuilJ ol thc Hih Court i thcir nccJ
lor ccrccy. Thcy hac a trict oath that mut hc licJ up to in hich thc mcmhcr mut nccr pcal a orJ ol lnolcJc
ahout thc opcration ol or ccn thc cxitcncc ol thc uilJ. Hc or hc mut aclnolcJc that a a mcmhcr, thcy arc orthy
ol Jcath lor cxpoin any inlormation to thc puhlic ahout thc uilJ. Thcrclorc, a pcron ho truly lno Jctail ahout thc
uilJ lno that thcy may hc lillcJ jutly lor pcalin thc namc ol thc uilJ in puhlic.
Not much i lnon ahout thc uilJ total i.c, numhcr ol mcmhcr, or uilJmatcr poition Juc to lact that onc
uilJ ill nccr lno ol anothcr uilJ, thcy Jcal Jircctly anJ olcly to thc lin ol thc lanJ anJ hi cloct aJior.
Menbershi IdeniiIicaiion. !cnJant, tattoo, rin, or ah hain a Jitinct jctcr-hcaJ prolilc (cxtrcmcly rarc anJ
only orn hcn cntcrin thc uilJ)

lc|q Londc: L|gbt Cd|t|cn o2
b bc c C Cu u| || |d d c c| | S Sc cu uc cn nc c
Thc CuilJ ol ~ccn i to thc Jcmonic cncmic ol thc lanJ hat thc CuilJ ol thc Hih
Court i to thc Thicc` uilJ. Thc CuilJ ol ~ccn i a rcliiou roup hcnt on riJJin
thc orlJ ol Jcmon, Jcil, orccrcr, anJ othcr cultic actiitic. Thcy tcach ~lill
pcrtincnt to thc c|: anJ c.o/ Charactcr Clac, incluJin Miraclc-orlin anJ
maic lnolcJc. Thc uilJ` ymhol i a ccn-trincJ lyrc a picturcJ on thc riht.
CuilJ ol ~ccn oltcn rciJc hclo monatcric in rcat Juncon-lilc
catacomh. Thc numhcr ol mcmhcr arc typically lc, uually lccr than tcnty
mcmhcr anJ thc ccn hih lcaJcr rciJc hclo anJ ithin a monatcry. Cnc
controcrial iJcal thc uilJ ha ith it monatcry i that thc mcmhcr ol thc uilJ mut
car NCT to protcct thc monatcry in thc ccnt ol a raiJ or attacl. Thi i a royally
orJcrcJ manJatc to protcct thc anonymity ol thc uilJ. Thcir ohliation in thi ccnt i to
ccapc anJ linJ hclp il poihlc. !l not, thcy mut rcmain hiJJcn anJ unccn hy thc attaclcr anJ
notily hclp altcrarJ.
A roup ol ccn hih lcaJcr lnon a Thc Council, ho arc hih-lccl ~aint, or Clcric, lcaJ cach roup ol
mcmhcr. Thc mcmhcr ol Thc Council arc thc only onc ho lno ahout othcr Council anJ othcr hranchc` ol thc
CuilJ ol ~ccn. Thi uilJ, too, lilc thc CuilJ ol thc Hih Court, mut put thcir ccrccy ahoc thcir mcmhcr` cry lilc.
!ilc thcir itcr uilJ, a pcron coulJ hc lillcJ jutly lor pcalin thc namc ol thc uilJ. !n aJJition, thcy, too, ccl anJ
linJ thcir potcntial mcmhcr, o thcy arc motly unlnon to anyonc cxccpt thcir mcmhcr.

The Hisiory oI ihe Gnid oI Sevens
Thc root ol thc CuilJ ol ~ccn rcach lurthcr than ha hccn accuratcly rccorJcJ. !t ha a conolutcJ anJ conluin
hcritac that cauc rcat controcry amon cholar. ~cholar ol ancicnt hitory anJ archcoloy hclicc that it hcritac
a lounJcJ Jurin thc ac in hich ~olomon` tcmplc a huilt, it a thcn hcliccJ to hc lnon a thc Company ol
~ccn. Thi company apparcntly haJ only ccn mcmhcr, no morc, no lc. AccorJin to thc tory, cach ol thc ccn
mcmhcr a a pocrlul Miraclc-orlcr ho inlc-hanJcJly huntcJ anJ JctroycJ hunJrcJ ol Jcmon. Whcn onc ol thc
mcmhcr hccamc incapacitatcJ or lillcJ, an apprcnticc oulJ talc hi placc. Thi continucJ lor JccaJc until thcir allccJ
Jcmic. Ancicnt ritin hac lounJ that thc Company ol ~ccn hccamc rccJy, pocr-hunry, anJ corrupt, apparcntly,
thc roup JcircJ richc anJ lot locu ol thcir purpoc. Thc upiciou thin ahout thi inlormation i that thc ritin
that tcll ol thi arc lrom pcoplc ho hac no rccorJ ol cxitcncc or pcoplc ho oulJ nccr hac lnon uch thin, uch
a larmcr lrom othcr lanJ anJ political ollicial ho nccr cxitcJ. !n othcr orJ, a Jillicult a it may hc lor mcJical
hitorian to ort out, thcy hac lounJ inconcluic ciJcncc ol thc truc cnJ to thc Company ol ~ccn. !n lact, thcy hac
uncocrcJ ciJcncc ol hat may hac hccn a ccrct ocicty namcJ thc Company ol ~ccn latcr in hitory.
~torytcllcr hac tolJ talc ol an unJcrrounJ` roup lnon a thc Company ol ~ccn incc thc uJJcn
Jiappcarancc ol thc Company ol ~ccn. AccorJin to omc mcJical hitorian, thc Company ol ~ccn nccr hccamc
corrupt hut rathcr a hccomin cal hccauc a roin numhcr ol cult ho crc aarc ol thc company` ccry moc.
Thc cult haJ a rcat aJantac ocr thc Company ol ~ccn Juc to thc cult` ccrccy anJ thc company` roin puhlicity.
Thc only olution a lor thc company to o unJcrrounJ.
Althouh thcy arc irtually unaarc ol thc CuilJ ol ~ccn, mcJical hitorian hclicc that thc Company ol ~ccn
till cxit in onc lorm or anothcr. Thcy hclicc that thcy cithcr truly hccamc a hcrctical cult or that that thcory a a
cocr to lurthcr thcir ooJ orl in ccrccy.
Thc truth i that thc Company ol ~ccn a loin mcn lat Juc to thcir puhlicity, thc cult crc on to thcir
opcration. At thc amc timc, many rihtcou Miraclc-orlcr JcircJ to join thcir roup. Thcrclorc, thc Company ol
~ccn lalcJ a corruption canJal anJ thcrclorc thcir Jonlall. No thcir roup coulJ ro ccrctly a thc cult rc
larcr, too. Thcy thcn hccamc thc Company ol ~ccn, ho alay maintaincJ ccn hih lcaJcr lnon a 1|: cao|.
Thc roup maJc no Jcciion ithout Thc Council` pcrmiion.
Ccr thc ccnturic, thc Company ol ~ccn propcrcJ into hunJrcJ ol mcmhcr throuhout !uropc anJ thc holy
lanJ, Jctroyin thouanJ ol Jcmon anJ cult, unhclnont to hut a lc othcr. Durin thc ccnth ccntury, thc
Company ol ~ccn hccamc thc CuilJ ol ~ccn, a thcir rcconition a incrcain. Thc CuilJ ol thc Hih Court
collahoratcJ ith thcm to Jctroy thc cil thrcat ol thc lanJ anJ ollcrcJ thcm protcction lrom puhlic crutiny.
Menbershi IdeniiIicaiion. !cnJant, rin, or ah hain a Jitinct ccn-trincJ lyrc (cxtrcmcly rarc anJ only
orn hcn cntcrin thc uilJ)

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\ \c cn no oc ct tc cr r| |c cc c
Monatcric arc morc than jut houc ol orhip. Thcy arc actually communitic ol monl, prict, anJ othcr clcry
ho lic anJ orl tocthcr lor thc ooJ ol thc rcion. Thc clcry tcach oJly intruction to all ho arc intcrctcJ in
lcarnin. Whcn thc clcry arc not out on a pilrimac to othcr lanJ, thcy arc typically at thc monatcry lcarnin,
tcachin, orlin, or orhippin. Thcy all harc in thc chorc ol thc monatcry, hich, JcpcnJin on thc i.c ol thc
monatcry, can rcquirc much timc. !or larcr monatcric that hac many clcry, ccral houin anJ cholatic huilJin
urrounJ thc main houc ol orhip anJ rcquirc rcat carc anJ uplccp, not to mcntion thc larmin, millin, anJ lictocl
arca. ~mallcr monatcric arc compricJ ol a main houc ol orhip that hac omc attachcJ liin quartcr, mayhc omc
mall crop, anJ a lc larm animal.
\nlilc uilJ, your charactcr cannot jut join a monatcry lor a hort timc. Joinin a monatcry rcquirc your
charactcr to acrilicc thc rct ol hi or hcr lilc in thc cricc ol thc monatcry. Thc monatcry i hcaJcJ hy a
clcrymatcr, ho lcaJ in praycr anJ tal orani.ation, hut thc inJiiJual clcryhanJ tcnJ to hatccr joh nccJ to hc
Jonc ithout nccJin much Jircction.
Menbershi IdeniiIicaiion. Cltcn a cro-hapcJ pcnJant

S Sc cr ru u| |c cc cc c c c| | o o \ \c cn no oc ct tc cr rq q
Thc clcry ol a monatcry arc oltcn lillcJ anJ
lnolcJcahlc in many ay, hich allo thcm to pa
on thcir lnolcJc anJ hclp to othcr. Hoccr, it i a
main principlc ol all monatcric that thcy pa on at
no cot that hich thcy hac rcccicJ lrcc, cpccially in
timc ol rcat nccJ, incluJin timc ol ar, laminc, anJ Jrouht. Cthcric, all cricc rcquirc a Jonation ol
proportionatc i.c to thc monatcry. !n othcr orJ, hccauc thc clcry hac pcnt a rcat Jcal ol timc anJ cllort lcarnin
thcir lill, accumulatin thcir looJ, anJ huilJin thcir hcltcr, pain on uch rcourcc rcquirc omc typc ol
compcnation. Charactcr ho Jcirc uc ol uch rcourcc mut Jonatc a rcpcctic amount ol moncy or lahor to thc
ooJ orl ol thc monatcry lor othcr to utili.c thc rcourcc in thc luturc.

Thc lolloin i lit ol cricc mot monatcric ollcr lor a lair Jonation.
Service onaiion
Tcach cJucational ~lill 1 pcr hall Jay or cqual amount ol timc in lahor
Tcach othcr ~lill 2 pcr hall Jay or cqual amount ol timc in lahor
Koom anJ hoarJ 1 or hall Jay` lahor
Mcal 1 or 2 hour` lahor
!lc Holy Wcapon ~cc pac 70 lor aJJin holy propcrtic
!lc Crucilix 2 pcr l./| pcnt
~cll Holy Wcapon ~cc pac o7
Hcalin Cltcn lrcc in cxchanc lor an cquialcnt amount ol lahor

L Lu u| |c cc c c c| | o o \ \c cn no oc ct tc cr rq q
Within a monatcry, thcrc arc many rulc that onc mut lollo in orJcr not to Jclilc thc acrcJ placc. \iolation ol
thcc rulc coulJ mcan hanihmcnt lrom thc monatcry lorccr or Jcath hy cxccution at thc croroaJ. Thc lolloin i a
lit ol rulc ol mot monatcric.

No weapons allowed within the monastery halls
Sacred robes must coer armor
No talking during times o prayer and worship
No disturbing the silent monks
Must clean up ater one`s sel
Must take on one chore o cleaning or arm help
Must wake to do chores at irst light
Prayer time in the main sanctuary eery eening
No outbursts o laughter allowed
\oman and men must not raternize together
Nothing magical allowed
No speaking about magic
No gambling o any kind allowed
No selling,purchasing o non-monastery goods allowed
Lights out ater sundown
No animals allowed within the sacred buildings
No ootwear allowed in the sacred buildings


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C Cc cn nc cr ro o| | C Cq qu u| |, ,m mc cn nt t
Lighting Cost
Small candle ,burns ' hour, 2s
Medium candle ,burns 1 ' hour, 4s
Large candle ,burns 3 hours, 1g
Lantern ,burns wick & oil included, 4 hours, 3g
Lantern oil ,per pint, 1g
Lantern wicks ,each, 1s
1orches ,burns or 1 hour, 1g
llint & steel ,ignites ires,sparks, 1g
Candle Lantern ,protects,ampliies medium candle, 2g

Camping/cooking equipment Cost
Boiling pot ,large cauldron, 12g
Boiling pot 2g
lrying pan 2g
Rope ,' inch thick, per 10 eet, 1g
Rope ,1inch thick, per 10 eet, 2g
Rope ,2 inch thick, per 10 eet, 3g
Sleeping blanket ,regular, 1g
Sleeping blanket ,heay wool, 2g
1ent ,small,2 person, 4g
1ent ,medium,6 person, 8g
1ent ,large,12 person, 6t. tall, 12g

Containers Cost
Barrel ,small, 2 gallon, 2g
Barrel ,medium, 5 gallon, 3g
Barrel ,large, 10 gallon, 5g
Bottle ,or wine, 2s
Bowl ,small, wooden, 2s
Bowl ,large, wooden, 4s
Chest ,small, 3g
Chest ,large, g
Coin 9g
llask 4s
Mug 2s
Pack ,small, leather, 3s
Pack ,medium, leather, 1g
Pack ,large, leather, 3g
Pail ,small, or water, 1g
Pail ,large, or water, 3g
Pouch,purse ,regular, leather, 3s
Pouch,purse ,large, leather, 1g
1ankard ,small, 2 pints, 4s
1ankard ,medium, 3 pints, 1g
1ankard ,large, ' gallon, 1g, 3s
Vial ,small, or poisons, 3s
Vial ,large, or drats,potions,loly \ater, 1g
\aterskin ,small, 1 pint, 1g
\aterskin ,medium, ' gallon, 1g, 3s
\aterskin ,large, 1gallon, 2g
Carts and wagons Cost
Cart ,hand-drawn, 12g
\agon ,horse-drawn, 2g
\heelbarrow 5g

Building Lquipment Cost
Brick ,small, 2s
Brick ,large, 4s
Mortar ,per barrel, 3g
Stones ,\l: 1, each, 1s
Stones ,\l: 2, each, 3s
Stones ,\l: 4, each, 1g
Lumber ,plank, short, 2s
Lumber ,plank, long, 4s
Lumber ,beam, small, 2g
Lumber ,beam, large, 5g
Spikes ,short nails, per hal dozen, 1g
Spikes ,long nails, per hal dozen, 2g
lammer ,causes 2d6 Damage as weapon, 2g
1wine ,spool, per 10 yards, 1s

Musical Instruments Cost
Bells and Mallet ,percussion instrument, 6g
Clarinet ,ine wind instrument, 9g
Cymbals ,small, per pair, 5g
Cymbals ,large, per pair, 8g
llute ,wind instrument, g
lammered Dulcimer ,percussion harp instrument, 12g
larp ,small, metal stringed instrument, 19g
larp ,large, metal stringed instrument, 32g
Leather Drum ,small, percussion instrument, 5g
Leather Drum ,large, percussion instrument, g
Lute ,wooden stringed instrument, 9g
Mandolin ,ine wooden stringed instrument, 12g
Maracas ,percussion shakers, per pair, g
Piccolo ,small, high-pitched wind instrument, 2g

Hunting and Iishing Cost
Snare trap ,small, or small animals, 6g
Snare trap ,medium, or dogs,deer, 11g
Snare trap ,large, or bear, 21g
lishing string ,thin, 50 yd. spool, 3g
lishing hooks ,per pair, 1s
lishing net ,small, 3 t. diameter, 2g
lishing net ,large, t. diameter, 5g
lishing net ,small dragnet, 11g
lishing net ,large dragnet, 24g
Canoe ,w, 2 paddles, 1g
Rat 11g
1raining bird ,w, twine, used or lalconry, 5g
Bird whistle 2g

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Horse Lquipment Cost
Saddle ,small, leather, 5g
Saddle ,large, leather, 8g
1ack and bridle 3g
Saddlebags ,small, leather, 3g
Saddlebags ,large, leather, 5g

Special Lquipment Cost
Lock ,padlock type or chests, 2g
Lock picks ,standard slim metal tools, 1g
Lock picks ,ine, -1 to Skill, 3g
Grappling hook 3g
Manacles ,restrains arms, 2g
Shackles ,restrains eet, 3g
Chain ,manacle weight, per oot, 2s
Chain ,heay, per oot, 1g
lerbal alembic ,steeps drats,cures, 3g
Merchant`s scale 11g
Makeup cream ,arious shades, 5 uses, 1g each
\ig ,arious styles, 4g each

Ior Weaponry Cost
Scabbard, or daggers 1g
Scabbard, or long daggers 1g, 2s
Scabbard, or short swords 2g
Scabbard, or long swords 3g
Quier, or crossbow bolts ,holds 24, 1g
Quier, or short bow arrows ,holds 36, 2g
Quier, or longbow arrows ,holds 36, 3g

Ior Writing and Drawing Cost
Chalk ,each, 1s
Charcoal pencil ,each, 1s
Ink ,per ounce, 4s
Journal ,leather bound, w,20 sheets, 3g
Parchment ,per sheet, 1s
Quill ,or writing, 2s

Iood Market Cost
Ration ,1 meal, 2 ood groups, 1g
lish ,small, 3s
lish ,large, 1g
Chicken ,whole, 3g
Chicken ,hal, 1g
1urkey ,whole, 4g
1urkey ,hal, 2g
Bee ,side, 6g
Bee ,cuts, 1g
Lamb ,side, 4g
Lamb ,cuts, 4s
Bread ,loa, 3s
Milk: cow`s ,per gallon, 1g
Milk: goat`s ,per gallon, 1g, 2s
Cheese ,small block, 1g
Cheese ,large block, 4g
lruits ,each or large or per pound, 2s
Vegetables ,per pound, 3s
Squirrel 2s
Beaer 1g
Moose ,cuts, 1g, 3s
Deer ,cuts, 1g, 1s
S Sc cr ru u| |c cc cc c
Lodging (per night) Cost
Stables ,per horse or person, 1g
Guild ,members only, per person, 1g
Inn: common ,bed,chest only, per person, 2g
Inn: noble class ,serices, per person, 5g
Inn: merchant class ,guard watch, per room, 8g
Inn: royal class ,protection,serice, per room, 12g
Monastery ,strict rules apply, per room, 1g

Meals and Drink Cost
Bee meal ,bee chops, potatoes, 2g
Chicken meal ,chicken leg, potatoes, 1g
Lamb meal ,leg o lamb, potatoes, 2g
Pork meal ,pork chops, potatoes, 2g
1urkey meal ,turkey leg, potatoes, 1g, 3s
Corn soup and rolls 1g
Potato soup and rolls 1g
Gruel 1g
Ale ,dense, beer-like,: small tankard 3s
Ale: large tankard 1g
Mead ,syrupy honey liquor,: small drat 2g
Mead: large drat 4g
Milk: cow`s ,medium cup, 3s
Milk: goat`s ,medium cup, 4s
Juice: medium cup ,arious types, 1g
\ine: small cup 1g
\ine: large cup 1g, 3s

Guilds Cost
Membership ,unlimited learning, 1d4-3g
Lodging ,members only, 1g
Learn Skill: ' day ,members, 1g
Learn Skill: ' day ,non-members, 2g
Learn Skill: 1 day ,members, 2g
Learn Skill: 1 day ,non-members, 4g
Learn Skill: 1' day ,members, 4g
Learn Skill: 1' day ,non-members, 6g
Learn Skill: 2 day ,members, 6g
Learn Skill: 2 day ,non-members, 9g

Monastery Cost
Lodging ,strict rules apply, per room, 1g
Bless cruciix with Miracle 2s per laith cost
\ooden Cruciix ,holds 11 laith, 3g
Bone Cruciix ,holds 21 laith, 6g
Siler Cruciix ,holds 31 laith, 9g
Gold Cruciix ,holds 51 laith, 15g
loly \ater in ial ,per ial, 4s

Additional Services Cost
Money changing ,siler or gold, 10
lired labor ,per person, per day, 5g
lired mercenary ,per person, per day, 9g
\eapon Improement ,see \eapons section,
! qod 5 :vcr

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Bladed Damage WI Cost Req. Hands AtR
Bastard Sword 2d10 1 4g S1R: 5 1 3

Broadsword 2d10 1 5g S1R: 5 1 3

Long Dagger 2d8 0 3g N,A 1 3

Dagger 2d6 0 2g N,A 1 3

Scimitar 2d12 1 6g S1R: 1 3

Longsword 2d12 1 g S1R: 1 or 2 2

Great Sword 2d12 2 8g S1R: 2 2

Moon 2d12 2 g S1R: 6 2 3

Bardiche 2d12 2 8g S1R: 6 2 2

lalberd 2d12 2 6g S1R: 6 2 2

Battleaxe 2d10 1 5g S1R: 5 1 or 2 3

Great \ar Axe 2d12 2 8g S1R: 8 1 3





Blunt Damage WI Cost Req. Hands AtR
\arhammer 2d10 1 5g S1R: 5 1 2

Mace 2d10 1 5g S1R: 5 1 3

Mace and Chain 2d10 1 4g S1R: 5 1 3

Morningstar 2d12 1 6g S1R: 5 1 2

llail 2d12 1 5g S1R: 5 1 2

Ball and Chain 2d10 1 4g S1R: 5 1 3

Maul 2d10 2 4g S1R: 1 2

Club 2d8 1 3g S1R: 4 1 3

Sta 1d12 1 3g S1R: 3 2 3

Short Sta 1d10 0 2g N,A 1 3

Notes: Req.` indicates the Attribute requirement to be able to use the weapon and Hands` indicates how many hands it
requires to wield the weapon. WI` is the \eight lactor o the weapon. AtR` indicates the maximum .ttac/. per Round
your character can wield the weapon regardless o his or her \eapon Skill AtR.

lc|q Londc: L|gbt Cd|t|cn o
Missile Damage WI Cost Req. Hands AtR
Longbow ,R: 400 t., - 1 g S1R: 2 2
Long Arrows ,12, 3d6 1 4g - -

Short Bow ,R: 250 t., - 0 5g S1R: 5 2 3
Short Arrows ,12, 2d8 1 3g - -

leay Crossbow ,R: 200 t., 1 4g S1R: 6 2 1
leay Bolts ,12, 3d8 1 2g - -

Light Crossbow ,R: 150 t., 0 3g N,A 2 1
Light Bolts ,12, 3d6 0 1g - -


1hrown Damage WI Cost Req. Hands AtR
Sling ,R: 400 t., 2d6 0 3s AGI: 5 1 1

Sm. Boomerang,R: 150 t., 2d6 0 2g AGI: 5 1 -

Lg. Boomerang ,R: 200 t., 2d8 1 3g AGI: 6 1 -

Jaelin ,R: 300 t., 2d10 0 2g N,A 1 or 2 1

Spear ,R: 200 t., 2d12 1 4g S1R: 5 1 or 2 1

1hrowing Axe,R: 150 t., 2d8 0 3g AGI: 5 1

1hrowing Dagger 2d6 0 3g AGI: 5 1
,R: 150 t.,

`AJJ 2 to A//.| anJ D..,: hcn thron
``Your charactcr can uc thcc capon a thron or hanJ capon anJ thcrclorc your charactcr` \.c. c|./ A or \.c. 1|ao Jictatc thc AtK
R ~ Range


l lm m, ,r rc cu uc cd d \ \c co o, ,c cn n C Cc cc ct tc c
\c thi tahlc to lactor ho much morc olJ it ill cot to huy an improcJ capon or improc an cxitin capon.
To lurthcr incrcac thc !onu ol a capon that alrcaJy ha thc amc typc ol !onu on it, thc charc i that !onu' lull
corrcponJin cot. !or cxamplc, to incrcac a orJ lrom 2 Damac to 4 Damac, thc cot i thc amc 4 !onu
charc, hich oulJ hc 18.
Bonuses
Bonus to: +J +2 +3 +4 +S +6
Davage -4g -9g -13g -18g - -
.ttac/ -5g -11g -16g -21g - -
Normal \eapons:

Davage - -14g -24g -35g -4g -60g
.ttac/ - -1g -28g -40g -53g -6g
Holy \eapons:
Defeva - -15g -25g -36g -48g -61g


\ \c co o, ,c cn nc c | |c cr r B B| |g g o on nd d S Sm mo o| || | C Cb bo or ro oc ct tc cr rc c
\c thi tahlc to linJ a capon that lit your charactcr il hc or hc i irrcularly hort or tall. Crcat capon cot 1'
timc thc normal cot ol thc capon anJ hort capon cot ' thc cot ol thc normal capon. !or rcat capon, aJJ
2 to thc c/:o,/| rcquircmcnt ol thc normal capon.

If a normal weapon causes this Damage. JdJ0 JdJ2 2d6 2d8 2dJ0 2dJ2 3d6
. a Great Weapon causes this Damage: 2d6 2d8 2d8 2d10 2d12 3d10 3d8
. a Short Weapon causes this Damage: 1d6 1d8 1d8 2d6 2d8 2d10 3d4

lc|q Londc: L|gbt Cd|t|cn o8
Chain Coi DLl: -1
lal lelm DLl: -2
lull lelm DLl: -3
Cloth DLl: -1
Leather DLl: -2
Improed Leather DLl: -3
Chain,Ring Mail DLl: -4
Scale Mail DLl: -5
Plate Mail DLl: -6
Cloth Gauntlets DLl: -0
Leather Gauntlets DLl: -1
Metal Gauntlets DLl: -2
Cloth Breeches DLl: -1
Leather Breeches DLl: -2
Metal Leggings: -3
No aect to total DLl
A
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Armor anJ clothin ollcr your charactcr phyical protcction hcyonJ hat hi or hcr lin can ollcr. !or lc|q Londc,
armor` protcction i mcaurcJ ith a lactor callcJ eIense (II lor hort), hich i a numhcr that thc opponcnt mut
roll ahoc ith an A//.| Koll in orJcr to cauc your charactcr D..,:. Do not conluc D:/:o: ol armor ith thc D:/:oJ
action ol a Wcapon ~lill, thc to arc inJcpcnJcnt ol cach othcr anJ thcrclorc hac cry cparatc lunction. Thc D:/:o:
ol armor i imply a mcaurc ol your charactcr` protcction, hcrc D:/:oJ i an actual action your charactcr can pcrlorm.

D Dc c| |c cn nc cc c c c| | A Ar rm mc cr r
!cry human hcin ha a natural D!! ol 1 jut hy hcin
nalcJ. Mot clothin anJ armor incrcac thi numhcr
JcpcnJin on thc trcnth ol thc armcnt anJ on hat part ol
thc hoJy it i. Thc hihcr thc D:/:o: thc morc phyically
protcctcJ thc charactcr ill hc. Ior eane, il your charactcr
car a paJJcJ-lcathcr jcrlin anJ cloth hrccchc, hc or hc
oulJ hac a total D!! ol 5, hich mcan that any
opponcnt oulJ hac to malc an A//.| Koll ol o or
hihcr to hit your charactcr.

A Ar rc co oc c c c| | l lr rc ct tc cc ct t| |c cn n
Areas oI Iroieciion, or AI lor hort, arc
arca ol your charactcr` hoJy that arc ital cnouh
to nccJ protcction. !ach piccc ol armor or
clothin your charactcr car cocr omc part ol
hi or hcr hoJy, hoccr not all armcnt ollcr
protcction. A hat, lor cxamplc, cocr thc Al
H:.J hut Joc not ollcr any rcal phyical protcction,
anJ it occupic thc pacc that your charactcr coulJ
othcric car a protcctic hclm.

You c|n on, |||, 'c |:ccc
o |r:or .:' 'c qrc|'c'
lccnc lonu |cr ^rc| o
lro'cc':on 'o ,our c|r|c'cr
:|x::u: lLl, | o'cr :n 'c
|:c ^l on, coun' | cx'r|
.c:q'

C Co ou un nt t| |c ct tc c, , B Br ro oc cc cr rc c, , o on nd d L Lc cg gg g| |n ng gc c
~omc armor itcm comc in pair, in hich cac hoth itcm arc rcquircJ lor thc pccilicJ D!! honu. !l your
charactcr only car onc piccc thc pair, JiiJc thc D!! !onu in hall (anJ rounJ Jon il ncccary).

lc|q Londc: L|gbt Cd|t|cn o9
A Ar rm mc cr r o on nd d C C| |c ct tb b| |n ng g

Iien AI II Cosi WI Snea Noies
Hat/cap HcaJ 0 1 0 - Cot lor morc Jccoratic quality. 3
Chainmail col HcaJ 2 1o 1 -3 !nhihit hcarin
!cathcr col HcaJ 1 3 0 - !nhihit hcarin
Hall hclm HcaJ 2 1o 0 -1 !nhihit hcarin
!ull hclm / lacc HcaJ 3 24 1 -1 !nhihit hcarin anJ iht
Archcr` loc (cloth) Arm 0 3 0 - Can hc orn ith hraccr
!cathcr auntlct Arm 1 4 0 - !ncluJc lorcarm protcction
Wool loc Arm 0 1 0 - Can hc orn ith hraccr
!cathcr hraccr Arm 1 3 0 - !ull lorcarm protcction to clho
Mctal hraccr Arm 2 13 0 - !ull lorcarm protcction to clho
Mctal auntlct Arm 2 15 0 -1 !ncluJc lorcarm protcction
Tunic Chct 1 2 0 - Cot lor morc Jccoratic quality. 5
\ct Chct 0 1 0 - !ormal armcnt, can hc orn ocr tunic
MaiJcn` Jrc Chct/!c 1 3 0 - Cot lor morc Jccoratic quality. o
!iht rohc Chct/!c 1 3 0 - Cot lor morc Jccoratic quality. 5
McJium rohc Chct/!c 2 4 0 - Cot lor morc Jccoratic quality. 8
Hcay rohc Chct/!c 3 o 1 - Cot lor morc Jccoratic quality. 11
!ur/hiJc jcrlin Chct/!c 3 15 1 - Cot lor morc Jccoratic quality. 21
!cathcr jcrlin Chct 2 8 1 - Cot lor morc Jccoratic quality. 15
!aJJcJ lcathcr jcrlin Chct 3 17 1 - Cot lor morc Jccoratic quality. 20
~tuJJcJ lcathcr jcrlin Chct 3 10 1 - Cot lor morc Jccoratic quality. 32
Kinmail jcrlin Chct 4 34 1 -5
Chainmail jcrlin Chct 4 3o 1 -o
Chainmail urcoat Chct/!c o 54 2 -7 Chain rohc, rcquirc liht unJcr rohc
!latcmail hrcatplatc. Chct 4 32 1 -1
.ith houlJcr Chct 5 40 1 -4
~calcmail hrcatplatc. Chct 5 42 1 -3
.ith houlJcr Chct o 48 1 -4
Cloth hrccchc !c 1 2 0 - Cot lor morc Jccoratic quality. 4
!cathcr hrccchc !c 2 8 0 - Cot lor morc Jccoratic quality. 12
Chainmail lirt !c 2 18 1 -5
Mctal lcin !c 3 21 1 -3 1 or 2 piccc, protcct hoth lc
!cathcr hoot !cct - 4 0 - Cot lor morc Jccoratic quality. 5
!ur hoot (liht) !cct - o 0 -
!ur hoot (hcay) !cct - 0 0 -
~anJal !cct - 2 0 -
!cathcr hclt - - 3 0 -
Cloal (hooJcJ) - - 2 0 - Cot lor printcJ ymhol. 1
Capc - - 1 0 - Cot lor printcJ ymhol. 1


S Sb b| |c c| |d dc c
eIend anage Cosi WI Noies
~mall hiclJ (hucllcr) 3 1J8 3 0
~mall hattlc hiclJ 3 2Jo 4 0 ~pilcJ
McJium hiclJ 4 1J10 5 1
McJium hattlc hiclJ 4 2J8 o 1 ~pilcJ
!arc hiclJ 5 1J10 7 1
Noie. ~hiclJ Jo not allcct thc D!! ol armor, thcy only cnhancc thc D:/:oJ action ol thc c|:|J l|. Wcapon ~lill.

lc|q Londc: L|gbt Cd|t|cn 0
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Any capon, armor, or itcm that acquirc any typc ol pcrmancnt holy propcrty hccomc a holy itcm. Cncc thc
pocr cntcr thc itcm, mytcriou holy ymhol appcar on thc itcm in a ccminly ranJom conliuration, hoth thc itcm
anJ thc ymhol hccomc irtually inJctructihlc. Cnly a charactcr crcJ in thc ~lill ol c.:J c/aJ: can rcaJ thc
ymhol, hich Jccrihc thc lunction ol thc pocr it holJ. !t i important to lno that thc holy ymhol Jo not inolc
thc pocr a runc Jo lor maic, rathcr thc holy pocr itcll omcho crcatc thc prccncc ol thc holy ymhol.

C Cr ru uc c| || || |x xc cc c
!n common tcrm, crucilix` Jccrihc a cro ith thc crucilicJ liurc ol Jcu Chrit
on it, a ymhol ol Chritian laith. !n lc|q Londc, a Crucilix i alo a ymhol ol Chritian
laith, hut morc commonly appointcJ to a cro-hapcJ ohjcct rouhly 1-loot tall hy o-
inchc iJc that holJ holy upcrnatural pocr. Thcc holy rclic torc omc amount ol a
Miraclc-orlcr` l./| in thc lorm ol Miraclc (!aith capacity aric hy quality ol Crucilix),
hut thc Crucilix allo any Charactcr Cla to actiatc thc Miraclc hy pcnJin 1 ol hi or
hcr on l./|. Hoccr, your charactcr mut lno anJ Jcclarc hich Miraclc to cxccutc.

|Inoriani Noie. KcarJlc ol thc Miraclc-orlcr` lccl ol pocr, thc Miraclc torcJ on
a Crucilix i alay at 3 ~lill !rolicicncy.]

!or pricin anJ !aith capacity inlormation on Crucilixc, cc pac o5 unJcr thc
Monatcry` hcaJin. !or inlormation on cmpocrin Crucilixc, cc thc La: ca/s
~lill on pac 51.

l lc c| |q q l lr rc c, ,c cr rt t| |c cc c
Your charactcr can only uc onc holy capon, onc typc ol holy armor, anJ onc holy itcm at a timc. !l your charactcr
uc a holy capon in hi or hcr pocion anJ thcn uc anothcr holy capon in hi or hcr pocion, thc pocr ol thc
lirt holy capon i lot to your charactcr lor onc ycar. You charactcr mut rclcac or loc pocion ol thc capon to
omconc clc lor thc pocr to rcturn. Thc amc rulc applic to holy armor anJ holy itcm.

l lc c| |q q l lr rc c, ,c cr rt t| |c cc c c c| | \ \c co o, ,c cn nc c m mo ox x , ,c cr r u uc co o, ,c cn nl l
Thc lolloin lit ho thc ariou holy propcrtic that a monatcry` clcrymatcr can aJJ to any capon, thcrchy
malin it a holy capon. !clorc any capon can hc maJc holy, it mut hc improcJ to a minimum ol 2 D..,: cithcr
naturally or upcrnaturally (cc thc capon cot on pac o7 lor Jctail), anJ it mut hc in ooJ orlin conJition.

Holy Property Cost Property Description
lealing -50g
\eapon heals wielder or other ,requires touch, up to 3d6-5 Lie.
Iaith cost: 2 per heal
loly Light -26g
Upon command, weapon blade or main part can light up to a 30-oot diameter.
Iaith cost: 1 per 10 minute use
Reconjurable -65g
\eapon automatically reappears in the wielder`s hand upon command wheneer separated as
long as the weapon is not in someone else`s handgrip. \eapon responds only to wielder until
wielder willully releases possession ,including erbally, in prayer, or by way o sale or trade,.
Iaith Cost: 3 per Reconjure
Returns to \ielder -32g
\eapon loats back when thrown ,or otherwise separated rom the wielder, as long as the
wielder can see the weapon and nothing obstructs the weapon`s path. \eapon responds only
to wielder until wielder willully releases possession ,including erbally, in prayer, or by way o
sale or trade,. Iaith cost: 2 per Return
Supernatural lue -22g \eapon has color supernaturally embedded within the weapon that cannot be remoed.

lc|q Londc: L|gbt Cd|t|cn 1
l lc c| |q q l lr rc c, ,c cr rt t| |c cc c c c| | A Ar rm mc cr r m mo ox x 2 2 , ,c cr r o or rm mc cr rl l
Thc lolloin lit ho thc ariou holy propcrtic that a clcrymatcr ol a monatcry can aJJ to a piccc ol armor,
thcrchy malin it a piccc ol holy armor. !or pair ol armor itcm, uch a auntlct anJ hraccr, thc cot i pcr pair anJ
thc holy propcrty cannot orl unlc hoth piccc arc in thc carcr` pocion (unlc othcric notcJ). !or armor to hc
maJc holy, anJ it mut hc in nc conJition, pccilically, it mut nccr hac hccn trucl in hattlc.

Holy Property Cost Property Description
Missile Aersion -65g
Once actiated, this armor automatically delects any normal ,non-magical or non-holy,
missile that comes within 1 oot o the wearer. Iaith cost: 3 per 10 minutes o use
Reconjurable -45g
Armor automatically appears on the wielder`s person upon command wheneer separated as
long as someone else is not wearing the armor. Armor responds only to wearer until wearer
willully releases possession. Note: lor pairs o items, such as gauntlets and bracers, the
wearer need not hae either item on his or her person to use this property, both items appear.
Silent -30g
1his permanent property makes the armor silent to normal hearing no matter what actiity
the wearer engages in.
Supernatural lue -18g
Armor has a permanent color supernaturally embedded within the material that cannot be
remoed.
\eightless -44g
1his permanent aect makes the piece o armor completely weightless without hindering its
Deense, thereby allowing the wearer complete reedom o moement.


l lc c| |q q l lr rc c, ,c cr rt t| |c cc c c c| | l lt tc cm mc c m mo ox x 1 1 , ,c cr r | |t tc cm ml l
Thouh thc tcrm can cncompa a holy capon or armor, a truc holy itcm` i a prcciou itcm that Joc not hac thc
primary lunction ol cauin D..,:. Common holy itcm arc cithcr rin, hraccr, or pcnJant maJc ol linc olJ or ilcr
anJ hlccJ ith pocr. Thcc itcm mut hc ol thc linct quality anJ typically jccl-cncrutcJ. A clcrymatcr ol a
monatcry hlcc thcc cxccllcnt itcm, hich thcn pcrmancntly torc thc pocr lor uc. A clcrymatcr can imhuc thc
lolloin itcm ith holy pocr. Thc cot ho thc hac cot ol thc itcm hclorc thc clcrymatcr hlcc it.
Siver God
!cnJant 15 21
!raccr 13 18
Kin 11 1o

Holy Property Cost Property Description
Inisibility -2g
1his item allows your character to become totally inisible until he or she makes an oensie
.ttac/, whether the .ttac/ is physical or supernatural, at which time the power inishes.
Iaith cost: 3 per 10 minutes o use
Leitation -21g
1his item allows your character to loat upwards to a maximum distance o 500 eet. \our
character can moe horizontally a maximum o 5 eet oer per 10 eet up.
Iaith cost: 2 per use
lealing -31g
1his item restores 3d6-5 Lie to the wearer only
Iaith cost: 3 per heal
Drit -19g
1his item allows the wearer to jump rom a high distance and loat saely down instead o
alling. \our character can drit horizontally a maximum o 20 eet oer per 5 eet down.
Iaith cost: 2 per drit
Mental Message -11g
1his item allows your character to send a silent thought up to 1 Round in length to one other
person within sight.
Iaith cost: 1 per use

D Dc cc ct tr rc cq q| |n ng g l lc c| |q q l lt tc cm mc c
All holy itcm arc inJctructihlc hy normal mcan oncc thcy rcccic a holy propcrty. Thc only ay to Jctroy a holy
itcm i to uc it lor cil ain, uch a harmin or rohhin an innoccnt. ~uch action cracl thc capon or itcm anJ laJc
thc ymhol an amount cquialcnt to thc amount ol harm that thc itcm caucJ to thc ictim. Cncc craclcJ to a point
hcrc a piccc lall lrom thc itcm, thc holy ymhol laJc anJ thc itcm i rcnJcrcJ uclc. Cnly a clcrymatcr can rctorc
thc itcm to pocr, hich cot up to o0' ol thc oriinal aluc anJ can talc up to 2 ccl, JcpcnJin on thc Jamac.

lc|q Londc: L|gbt Cd|t|cn 2
l
l
c
c
r
r
b
b
c
c
,
,
C
C
u
u
r
r
c
c
c
c
,
,
d
d
l
l
c
c
|
|
c
c
c
c
n
n
c
c

Hcrh arc thc plant ol naturc that ollcr your charactcr omc hcalin allcct hcn ucJ propcrly. Your charactcr can
alo malc herba draIis, hich arc hcrhal concoction that proiJc hcalin hy inctin it, or cnres, hich arc lilc hcrhal
Jralt hut hac a morc miraculou allcct. To accomplih any ol thc ahoc cllccticly, your charactcr mut uc thc ~lill ol
H:|.| c:o:. To uc poion cllccticly, your charactcr ill hac to lno thc ~lill ol lo c:o:.


l lc cr rb bc c
Hcrh arc aromatic plant that charactcr ith thc ~lill ol H:|.| c:o: can linJ anJ malc into hcrhal Jralt or
curc. Charactcr ith thc ~lill ol H:|.| c:o: linJ thcc hcrh in ariou climatc anJ cnironmcnt throuhout thc
lnon orlJ. Thc Kacontcur ill ct a Dilliculty !actor that your charactcr mut roll ahoc ith H:|.| c:o: to linJ thc
hruh in thc cnironmcnt your charactcr i. Thc minimum timc lor carchin lor thc hruh i typically 30 minutc pcr ~lill
roll. Noie. 1 p|n.| cqual a mall mounJ on thc acrac pcron` hanJ. Hoccr, mot hcrhalit hac a mall cup that
accuratcly mcaurc cach pinch conitcntly (callcJ a /|: /|||:, hich i 3 thimhlc lull).

\ \c cr rr rc cu uc cc cd d
Tye. ~hruh
Yied. 1J4 pinchc pcr hruh
AIIeci. !y munchin on thc hcrric ol
thi hruh, your charactcr i ahlc to rctorc
1J4 l/: pcr pinch (at 1 l/: pcr KounJ),
hut hc or hc can only cat a numhcr ol
pinchc cqual to thcir LoJa.o: AK or thc
hcrh ill cauc a tcrrihlc upct tomach.
Charactcr ith thc ~lill ol H:|.| c:o: can
uc thi hcrh alon ith othcr ncccary hcrh anJ
ap to crcatc a Dralt ol Hcalin.
Vane. 1 pcr pinch
l lc cn nn nq qt tb b| |c ct t| |c c
Tye. ~hruh
Yied. 1J4 pinchc pcr hruh
AIIeci. !cnnythitlc i thc mot
potcnt hcalin hcrh lnon. !t can
rctorc 1J45 l/: pcr pinch (at 1
l/: pcr KounJ) anJ 1J41 !aith (at
1 !aith pcr KounJ) il catcn. !t i thc
lcy inrcJicnt lor your charactcr to
malc a Curc ol !ilc, alon ith ariou othcr hcrh anJ
ap.
Vane. 3 pcr pinch



l lc cr rb bo o| | D Dr ro o| |t tc c o on nd d C Cu ur rc cc c
Hcrhal Jralt anJ curc arc hcalin clixir that your charactcr can uc to ain omc hcnclicial allcct. Dralt anJ curc
utili.c Jillcrcnt hcrh, hut thcy hoth unJcro thc amc crcation procc. Curc, hoccr, arc maJc ith holy atcr rathcr
than thc purilicJ atcr ol Jralt.

\ \o o| || |n ng g D Dr ro o| |t tc c o on nd d C Cu ur rc cc c
!n orJcr lor your charactcr to malc a Jralt or curc, hc or hc oulJ lirt hac to poc thc ~lill ol H:|.| c:o:.
Thcn thcy mut pcnJ omc timc in a lorct cnironmcnt athcrin thc nccJcJ componcnt. Thc amount ol timc your
charactcr pcnJ JcpcnJ on thc ~lill roll lor H:|.| c:o:, thc hihcr thc roll thc lc thc timc pcnt. A lailcJ roll mcan
that thc charactcr coulJ not linJ thc nccJcJ componcnt, anJ a lo roll mcan that thc charactcr pcnt hour traclin Jon
hcrh.
Cncc your charactcr linJ thc hcrh, hc or hc mixc thcm tocthcr in a pot ol purilicJ atcr or othcr tccpin Jcicc
ocr a lirc until propcrly hoilcJ. Thc cnJ rcult amount JcpcnJ on anothcr H:|.| c:o: ~lill roll, a lo or lailcJ roll
mcan that thc procc lailcJ. A hihcr roll mcan that your charactcr crcatcJ 2 or 3 Jralt or curc lrom thc athcrcJ
componcnt.

lc|q Londc: L|gbt Cd|t|cn
Charactcr ith thc ~lill ol H:|.| c:o: can Jcic Jralt anJ curc lor ariou ailmcnt. Hoccr, it i up to thc
Kac to JcciJc il thc ailmcnt i o criou that thc rcmcJy rcquirc a curc rathcr than a Jralt. Kcmcmhcr, a Jralt i imply an
hcrhal mixturc, lilc a tca, hut a Jralt i a pocrlul concoction maJc ith holy atcr, morc lilc a holy potion.
!clo arc common Jralt anJ curc ith thcir allcct anJ cot.

D Dr ro o| |t t c c| | l lc co o| || |n ng g
Tye. Dralt
AIIeci. Drinlin thi natural Jralt in it cntircty
rctorc 3Jo3 !ilc to thc Jrinlcr at 1 l/: pcr KounJ.
Vane. 1

D Dr ro o| |t t c c| | C Cu ur rc c l lc c| |c cc cn n
Tye. Dralt
AIIeci. Drinlin thi curc in it cntircty can
ccac thc allcct ol a poion lrom cauin thc ictim
any lurthcr D..,: or allcct. !t alo rctorc up to
1J42 !ilc lot hy thc poion.
Vane. 2

C Cu ur rc c c c| | A An nt t| |l lu um mc c
Tye. Curc
AIIeci. Thi curc allo thc Jrinlcr to hccomc
immunc to thc allcct ol any maical lumc lor up to
lour hour altcr inction. !t alo rctorc !aith a
Holy Watcr, hich count a a Jrinl ol Holy Watcr.
Vane. 3

C Cu ur rc c c c| | L L| || |c c
Tye. Curc
AIIeci. Drinlin thi curc in it cntircty lully
rctorc thc Jrinlcr` l/: up to thc maximum at 2 l/:
pcr KounJ. !t alo rctorc !aith a Holy Watcr, hich
count a a Jrinl ol Holy Watcr.
Vane. 5

l lc c| |q q \ \o ot tc cr r
Thc clcrymatcr ol a uilJ can hlc purilicJ atcr to ic it a holy ccncc. Cncc hlccJ, thc clcry Charactcr
Clac (Clcric anJ ~aint only) can Jrinl thc ial ol holy atcr to rctorc up to 7 l./| pcr lccl ol thc Jrinlcr up to thcir
maximum. Thc cllcct only orl oncc pcr Jay rcarJlc ol thc amount Jranl (minimum ol 1 ial). ~cc thc pricc lor
holy atcr in thc monatcry pricc on pac o5.


l lc c| |c cc cn nc c
Thc la ol mot ciili.cJ lanJ coniJcr thoc ith many poion lounJ in thcir pocion to hc aain, anJ
thcrclorc thc uc ol poion i oltcn illcal. !ilJocr uc poion to trap locl anJ aainatc pcoplc quiclly anJ
thorouhly. ~incc thc hlooJ ol Jcmon can hc poionou in itcll, omc Jcmon, Jcil, anJ omc mcmhcr ol thc
aJanccJ !ncmy Clac arc immunc to thc cllcct ol poion. Thi lact lurthcr oliJilic thc la aaint pocin
poion, anJ Join o mcan that thc charactcr i uin thc yrupy Jcath lor ill.
Noie. poion nccJ not hc lrch or ct to hc cllcctic. Cn thc contrary, omcthin, an arrohcaJ lor cxamplc, may
hc oalcJ in poion until thc poion i JricJ. A lon a that arrohcaJ rcmain Jry, thc poion Joc not ah aay lor up
to onc lull ycar. !clo i a lit ol thc lnon poion anJ thcir cot.

Iicinred Ieo. thc i.c ol a Joc ol poion
a comparcJ to an arrohcaJ








K ~ KanJom (roll 1Jo lor ranJom poionin)
R Poison Damage Cost/dose
1 Bellwillow Paralyzation or 2d4-10 hours 1g
2 Demon`s blood 2d6-3 ,at 3 points per Round, 5g
3 lair Lady Paralyzation or 4d6-10 minutes 8g
4 Nightenom
2 points per Round until dead
,or 1 point per Round i Saed,
21g
5 Shadow Bane
1 point per Round until dead
,or hal total ife amount i Saed,
14g
6 Snake enom 4d6-20 ,at 1 point per Round, 11g

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Ahilitic.................................................... 5, 17
Ahility Marl ................................................17
AJantac......................................................8
A!...............................................................o8
Armor ..........................................................o8
AtK..............................................................12
Attacl ...........................................................0
Attrihutc !onu Tahlc (prorcic) ................1o
Attrihutc ................................................. 5, 14
Clothin .......................................................o0
Comhat .................................................... 8, 13
Cralt ...........................................................47
Crucilixc .....................................................70
Curc ..................................................... 72, 73
Daily !aith ....................................................o
Damac ........................................................11
Dcath............................................................o
DclcnJ .........................................................10
Dicc ..............................................................5
Dilliculty !actor ...........................................47
DoJc...........................................................10
Douhlc Damac .............................................0
!quipmcnt....................................................o4
!xpcricncc ....................................................45
!aith.............................................................o
Cilt.............................................................47
Cracc !llcct
(C!)
...........................................38
CuilJ ..........................................................o0
Hciht !actor ...............................................30
Hcrh ...........................................................72
Holy !tcm....................................................70
!mprocJ Wcapon ........................................o7
!ilc ...............................................................o
Miraclc........................................................5o
Monatcric ..................................................o3
N!C (NarratcJ !cronality Charactcr).............4
!C (!laycr Charactcr).....................................4
!oion.........................................................73
!rolicicncy !onu .........................................47
Kac (Kacontcur) .............................................4
KounJ ..........................................................7
~ain Thro ...............................................7
~cricc ........................................................o5
~hiclJ .........................................................o0
~lill..................................................5, 47, 48
Talcnt .........................................................47
Tcn-rounJ ....................................................7
Wcapon ~lill...............................................18
Wcapon.......................................................oo
Wciht !actor...............................................30


Jat catt||r, 3 cr ta raa, |t m|a |tct
Jr mat| ca| |t|itrt ia )ia m|a tat Jt |c
trtt|ctia |i|t, ca| |c|| aat taat iata ia|atat,
|at |c rct| |taa |tct| iata |i|t.
ta C|tit
a|a :24

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