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HAPTICS

SYNOPSIS
SHANTANU S.CHANDE

HAPTICS 2012
INDEX 1. 2. 3. 4. 5. 6. ABSTRACT DEVICE HISTORY AND TYPES APPLICATIONS FUTURE SCOPE ADVANTAGES AND DISADVANTAGES CONCLUSION

HAPTICS 2012

ABSTRACT Haptics is a technology that adds the sense of touch to virtual environments. Users are given the illusion that they are touching or manipulating a real physical object. Haptics technology refers to technology that interfaces the user with a virtual environment via the sense of touch by applying forces, vibrations, and/or motions to the user. This mechanical stimulation may be used to assist in the creation of virtual objects (objects existing only in a computer simulation), for control of such virtual objects, and to enhance the remote control of machines and devices (teleoperators). The term Haptics originated from the Greek word (haptikos), meaning pertaining to the sense of touch and comes from the Greek verb (haptesthai) meaning to contact or touch. In the early 1990s a new usage of the word Haptics began to emerge. The confluence of several emerging technologies made virtualized Haptics, or computer Haptics possible. Much like computer graphics, computer Haptics enables the display of simulated objects to humans in an interactive manner.

HAPTICS 2012

DEVICE HISTORY AND TYPES:


In time these two communities, one that sought to understand the human hand and one that aspired to create devices with dexterity inspired by human abilities found fertile mutual interest in topics such as sensory design and processing, grasp control and manipulation, object representation and Haptics information encoding, and grammars for describing physical tasks. In the early 1990s a new usage of the word Haptics began to emerge. The confluence of several emerging technologies made virtualized Haptics, or computer Haptics possible. Much like computer graphics, computer Haptics enables the display of simulated objects to humans in an interactive manner. However, computer Haptics uses a display technology through which objects can be physically palpated.

Haptics devices can be broadly classified into

4. a) Virtual reality/ Telerobotics based devices


i) Exoskeletons and Stationary device ii) Gloves and wearable devices iii) Point-sources and Specific task devices iv) Locomotion Interfaces

4. b) Feedback devices
i) Force feedback devices ii) Tactile displays

APPLICATIONS
1. 2. 3. 4. 5. Graphical user interfaces. Surgical Simulation and Medical Training. Military Training in virtual environment Ground Vehicle Simulators Telerobotics

HAPTICS 2012

FUTURE SCOPE
As Haptics moves beyond the buzzes and thumps of todays video games, technology will enable increasingly believable and complex physical interaction with virtual or remote objects. Already haptically enabled commercial products let designers sculpt digital clay figures to rapidly produce new product geometry, museum goers feel previously inaccessible artifacts, and doctors train for simple procedures without endangering patients. Past technological advances that permitted recording, encoding, storage, transmission, editing, and ultimately synthesis of images and sound profoundly affected society. A wide range of human activities, including communication, education, art, entertainment, commerce, and science, were forever changed when we learned to capture, manipulate, and create sensory stimuli nearly indistinguishable from reality. Its not unreasonable to expect that future advancements in Haptics will have equally deep effects. Though the field is still in its infancy, hints of vast, unexplored intellectual and commercial territory add excitement and energy to a growing number of conferences, courses, product releases, and invention efforts.

ADVANTAGES AND DISADVANTAGES Advantages


Communication It is centered through touch and that the digital world can behave like the real world. Working time is reduced -When objects can be captured, manipulated, modified and rescaled digitally, working time is reduced. Medical field simulators allow would be surgeons to practice digitally, gaining confidence in the procedure before working on breathing patients. With haptic hardware and software, the designer can maneuver the part and feel the result, as if he/she were handling the physical object.

Disadvantages
Debugging issuesthese are complicated since they involve real-time data analysis. Links in telemedicine must have 0% fault rates for extended periods of time. The precision of touch requires a lot of advance design. With only a sense of touch, Haptics interfaces cannot deliver warnings.

HAPTICS 2012

CONCLUSION
Haptics Technology is undergoing continuous modification and developments in terms of equipments, software and applications.This technology should be much more popularized through print and audio-visual media and if the gadgets and software etc are mass produced, the cost will reduce significantly and become accessible to common man especially in medical field, which is not yet been tapped to its full potential.This technology can be used to enhance the features of different modes of communication, for example cell phones, chatting via Internet, etc. This adds more life to the way they interact.

REFRENCES
1. Paper presented at 10th International Symposium on Haptics Interface for Virtual Reality and Teleoperator Systems-2002 IEEE Virtual Reality Conference

2. Mandayam A Srinivasan Director Laboratory for Human and Machine Haptics: The Touch Lab Massachusetts Institute of Technology http://touchlab.mit.edu

3. Proceedings of the 2003 IEEE International Conference on Robotics and Automation Panadda Marayong1, Ming Li2, Allison M. Okamura1 and Gregory D. Hager2 1. Department of Mechanical Engineering 2. Department of Computer Science Engineering Research Center for Computer-Integrated Surgical Systems and Technology

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