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Objective:

To work alongside other like minded artist to help create content which reflects the quality and

goals of the studio; to utilize the artistic talent I have been given while being mentored from current industry
professionals in a new internship and/or full time position while keeping the company's success in mind.

Skills
Proficiencies - Autodesk Maya 2016, Photoshop, Watercolor, Acrylics, Digital Painting, Design,
Drawing, Microsoft Suite, Adobe Premiere, Final Cut Pro...
Familiarity - Autodesk Mudbox 2016, Adobe After Effects, and Nuke

Work Experience
3D Projection Mapping
Ninjaneer Studios, Winter Springs, FL

08/2014-12/2014

Contributed to the development of two 3D projection maps for the Arts and Algorithms festival and the Holidays in
Space event at the Kennedy Space Center. I worked closely with both directors in the creative process of 3D
mapping and adjusting to the desires of them and their clients while adapting to new programs I wasn't familiar
with. While working there my job was but not limited to:

2D Artist
Concept creation of assets.
Storyboards and Visual Development.
Composited video clips together with Foley in preparation for the final render.

3D Artist
Assisted in the creation of 3D assets used in the projection map.
Animated assets and cameras.
Maintained proper file structure.

3D Animated Short, Flower Story


UCF Visual Language Track, Orlando, FL

08/2010-05/2012

Successful completion of a 3D animated short with the intentions of learning the production process of 3D
animated films and the delivery of said film to film festivals.
Worked in a team of 13 and my positions held during production were as follows:

Art Director
Assisted in the creation of a style guide for the film.
Overseen the style stay consistent from 2D to 3D.
Assisted in the research and development of the style.

Texture Lead
Lead in the development of character, asset, and prop textures and their shading networks.
Made sure it stayed consistent with the style guide from 2D into 3D

Concept Artist
Created environment and character concepts for the pre-visualization process

3D Artist

Created useable backgrounds for Post Production


Modeled, UV'd, and textured one of the characters, the flower, and its assets
Modeled and UV'd assets from concepts early in production.
Used Mental Ray to assemble shading networks on the Flower and other 3D projects assigned to
me during my time there.

Visual Story Book, Angal Tentara,


Tentara Digital, St. Cloud, FL

01/2012-05/2012

Contributed in the conceptual design of a panorama scene for the visual story book called Angal Tentara. I had the
opportunity to work alongside the director and get hands on experience with concept art and the transition of that
concept into a useable asset. My job while interning there were as follows:

Concept Artist
Created concepts for the scene and the layout of its content so it works with the camera
movements added later in Post Production.
After concepts were approved by the director I proceeded to detail the environment.

Matte Painter
Took said concepts and began to produce a higher detailed painting for a background.
Detailed all assets for Post Production.

Other Experience
Warehouse Lead, Universal Orlando Resort
Team Lead, Petco

06/2011-Current
07/2007-08/2010

Education
Bachelor of Arts, Digital Media
University of Central Florida, Orlando, FL
Honors: Deans List: 3 semesters;
President's Honor Roll Certificate: 2 semesters

Graduated May 2012

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