Sei sulla pagina 1di 27

Army Special Rules:

Army specialization: An Imperial guard army must choose 1 specialization: Infantry specialization: Infantry units can use the Doctrine upgrades Infantry units may add medics to their squad Infantry units may add commissars to their squad Infantry units may have 2 additional special weapons in the squad Infantry units may have 1 additional heavy weapon team in the squad - Leman Russ Tanks may not be used with this specialization Mechanized specialization: Vehicles with the mechanized special rule may be in a squadron from 1-3 pr space All infantry units must take a chimera or a LVTP-40 as a dedicated transport even if they got the option or not. May use the Commander Tank May use the Commissar Tank If no elite space is used the armys heavy support spaces changes to 0-6 - Infantry units can now only have 1 special weapon pr squad Airborne Specialization: May have 0-3 Storm Trooper Squads as troops All Infantry units may deep strike Units may re-roll the scatter dice when deep striking at +20 pts pr unit May have 0-3 Air Striker Squads as troops All infantry units may take a valkyries/vendetta as a dedicated transport Close Combat Specialization: All units with lasguns may replaces their lasguns with a laspistol and a Close Combat weapon Sergeants, commissars, officers and priests can buy special close combat weapon for 5 points cheaper All infantry squads have fleet of foot special rule Doctrines: Light infantry: Units may can choose to either have infiltrate or have scout USR Units get the move through Cover special rule Units with this doctrine may not be mounted in a Chimera (or LVTP-40) May not have any heavy weapons in the squad (except for snipers) Jungle fighters: Units may take a heavy flamer instead of a heavy weapon team Get a 3+ Cover save when in forest or jungle terrain Move at full speed in forest or jungle terrain Battle hardened: +1 Weapon skill (units) +1 Weapon skill, +1 Attack (officers, commissars, priests, psyker) Sharpshooter: A model with this doctrine may re-roll the roll of 1 on to hit when shooting with any weapons except snipers and plasma weapons.

Flexible Fighters: Units that buys this doctrine, before deployment rolls a 2D6 to determine what preferred enemy it has. 2 Chaos (Chaos space marines, Deamons) 3 Orks 4 Necrons 5 Tyranids 6 Tau 7 Eldar 8 Dark Eldar 9 Grey Knights 10 Sister of Battle 11 Imperial guards 12 Space Marines

HQ
Name: Company Command Squad Orders: The orders have unlimited range as long as the target and the officers squad have a vox caster. Otherwise the senior officer has a command range of 12. If the senior officer dies the junior officer will step up to take his place as the commander. Name Pts/model WS BS S T I W A LD Sv Field Colonel 50 4 5 3 3 4 3 3 10 5+ Captain 25 4 4 3 3 4 2 2 9 5+ Bodyguard +15 4 4 3 3 3 1 2 8 5+ Veteran +7 3 4 3 3 3 1 1 8 5+ Composition: 1 senior officers and 1 junior officer and 5-10 Squad members in any combination Equipment Laspistol Close Combat Weapon Frag and krak grenades Flak Armour Special Rules Look out! ARGH (Bodyguard) Deep strike (Airborne Specialization) Options: The Officers may exchange their Laspistol and/or Close Combat Weapon for: - Power weapon .. 10 points - Power fist .. 15 points - Lightning Claw 15 points - Hellblade.. 20 points - Lasgun Free - Plasma Pistol . 10 points - Hot-shot laspistol .. 2 points - Hot-shot Lasgun . 3 points - Attach Grenade launcher to weapon 5 points The officers may take additionally: - Refractor shield 10 points - Rosarius . 20 points - Holy Relic .. 30 points

- Bionics 5 points The officers may Have their weapons master crafted at +15 points pr weapon

All squad members may replace their laspistol with: Lasgun Free Shotgun ... Free Hot-shot laspistol 2 points pr model Hot-shot Lasgun 3 points pr model Attach grenade launcher to weapon 5 points Flamer .. 5 points pr model Sniper Rifle . 5 points pr model Meltagun .. 10 points pr model (max 5) Plasmagun 15 points pr model (max 5) Heavy flamer .. 20 points pr model (max 3) All squad members may replace their Close Combat Weapon with: Power weapon . 10 points pr model Power fist . 15 points pr model Lightning claws . 15 points pr model A squad member may be upgraded to a: Regiment Standard bearer 20 points Master Vox-Caster .10 points Vox Caster ........ 5 points The entire squad may take: Melta bombs . 5 points pr model Carapace armor .. 2 points pr model Camo Cloaks 2 point pr model Two Squad members may form a heavy weapons team armed with the following: Mortar .. 5 points Autocannon or Heavy bolter ... 10 points Missile Launcher . 15 points Lascannon 20 points Squad may add: (Infantry Specialization) Medic 20 points Commissar ... 35+ points The squad may be upgraded with the following doctrines: (Infantry specialization) Light infantry .. 10 points Jungle fighters ...... 10 points Sharpshooter ... 20 points Battle hardened ........................................................................................ 15 points Flexible Fighters . 5 points Transport: The squad may take a Chimera or LVTP-40 as dedicated transport Name: Storm Command Squad Orders: The orders have unlimited range as long as the target and the officers squad have a vox caster. Otherwise the storm captain has a command range of 12. If the Captain dies the lieutenant will step up to take his place as the commander. Name Pts/model WS BS S T I W A LD Sv Storm Captain 60 5 4 3 3 4 3 3 10 4+ Storm Lieutenant 30 4 4 3 3 4 2 3 9 4+ Storm Trooper +13 4 4 3 3 3 2 1 8 4+

Composition: 1 Storm Captain and 1 Storm Lieutenant and 5-10 Storm troopers Equipment Hot-shot Lasgun Hot-shot Laspistol Close Combat Weapon Frag and krak grenades Caraspace Armour Special Rules Deep strike Deep strike (Airborne Specialization) Quiet after the storm (Storm Lieutenant) (Rapid fire weapons in the command squad becomes assault 2) Options: Storm Captain & Lieutenant may exchange their Hot-shot Laspistol and/or Close Combat Weapon for: - Power weapon . 5 points - Power fist 15 points - Power claw . 15 points - Power claws (pair) .. 30 points - Storm shield 15 points - Attach Grenade launcher to weapon 5 points - Storm shotgun 5 points Storm Captain & Lieutenant may take additionally: - Refractor shield 10 points - Rosarius . 20 points - Bionics 5 points Captain & Lieutenant may have their weapons master crafted at +15 points pr weapon

All Storm Troopers may replace their Hot-shot lasgun with: Shotgun ... Free Storm Shotgun .............................................................................. 2 points pr model Attach grenade launcher to weapon 5 points pr model Flamer .. 5 points pr model Meltagun .. 10 points pr model Plasmagun 15 points pr model Heavy flamer .. 20 points pr model All Storm Troopers may replace their Close Combat Weapon with: - Power weapon . 5 points pr model - Power fist 15 points pr model - Power claw . 15 points pr model - Power claws (pair) .. 30 points pr model - Storm shield 15 points pr model

A squad member may be upgraded to a: Vox Caster ........ 5 points The entire squad may take: Melta bombs . 5 points pr model Camo Cloaks 2 point pr model Two Squad members may form a heavy weapons team armed with the following: Mortar .. 5 points Autocannon or Heavy bolter ... 10 points Missile Launcher . 15 points Lascannon 20 points

Squad may add: (Infantry Specialization) Medic 20 points Commissar ... 35+ points The squad may be upgraded with the following doctrines: (Infantry specialization) Light infantry .. 10 points Jungle fighters ...... 10 points Sharpshooter ... 20 points Battle hardened ........................................................................................ 15 points Flexible Fighters . 5 points Transport: The squad may take a Chimera or LVTP-40 as dedicated transport Name: Command tank (Mechanized specialization) Name C41000 Command Tank Composition: 1 Command tank Wargear Smoke launchers Searchlight Battle cannon Special Rules Command vehicle (can give 2 order pr turn 12 range, Vehicles within 6 ignore crew shaken results) Lumbering behemoth Options: The C41000 command tank may take hull mounted: Heavy flamer . 10 points Heavy Stubber ............................................... 10 points Heavy bolter .. 10 points Lascannon 25 points The C41000 command tank may exchange its battle cannon with: Vanquiser cannon 5 points Punisher cannon 35 points Executiner cannon 45 points

Pts/model 210

FA 14

SA 13

RA 12

BS 4

WS -

May add side sponsors to the C41000 Command tank with the following: Heavy flamers 10 points Heavy stubber side sponsors .................................................................... 15 points Heavy bolters . 20 points Multi Melta .. 30 points Plasma cannons . 40 points May add: Extra armour 15 points Hunter killer missile 10 points Dozer blade .. 10 points Camo netting 20 points Name: Commisar tank (Mechanized specialization) Name

Pts/model

FA

SA

RA

BS

WS

C41000 Commissar Tank Composition: 1 Commissar Tank Wargear Smoke launchers Searchlight Battle cannon

200

14

13

12

Special Rules Command vehicle (units within 12 may use the commissars leadership of 10) Lumbering behemoth Options: The C41000 command tank may take hull mounted: Heavy flamer . 10 points Heavy Stubber ............................................... 10 points Heavy bolter .. 10 points Lascannon 25 points The C41000 command tank may exchange its battle cannon with: Vanquiser cannon 5 points Punisher cannon 35 points Executiner cannon 45 points May add side sponsors to the C41000 Command tank with the following: Heavy flamers 10 points Heavy stubber side sponsors .................................................................... 15 points Heavy bolters . 20 points Multi Melta .. 30 points Plasma cannons . 40 points May add: Extra armour 15 points Hunter killer missile 10 points Dozer blade .. 10 points Camo netting 20 points Name: Commissars (Does not take an HQ space, max 5) Name Pts/model Lord Commissar 50 Commisar 35 Composition: 1 Commissar Equipment Laspistol Close Combat Weapon Flak Armour Frag and krak grenades Special Rules Summary execution Stubborn Aura of discipline (Lord Commissar only) Independent Character Deep strike (Airborne Specialization) Options:

WS 5 4

BS 5 4

S T 4 3 3 3

I W 4 3 3 2

A 3 3

LD 10 9

Sv 5+ 5+

The Commissar may exchange their Laspistol and/or Close Combat Weapon for: - Power weapon .. 10 points - Power fist .. 15 points - Lightning Claw 15 points - Hellblade . 20 points Lasgun Free Shotgun ... Free Hot-shot laspistol 2 points Hot-shot Lasgun 3 points Attach grenade launcher to weapon 5 points The Commissar may take additionally: - Refractor shield 15 points - Rosarius . 25 points - Melta Bomb .. 5 points - Carapace armour . 5 points - Jump pack 10 points - Bionics 5 points The Commissars may have his weapons master crafted at +15 points

Name: Ministorum Priest (does not take an HQ space, max 5) Name Pts/model WS Ministorum Priest 20 3 Composition: 1 Ministorum Priest Equipment Laspistol Close Combat Weapon Frag and krak grenades Flak Armour Special Rules Independent Character Righteous Fury Deep strike (Airborne Specialization)

BS 3

S T I W 3 3 3 1

A 2

LD 7

Sv 5+

Options: The Ministorum Priest may exchange his Laspistol and/or Close Combat Weapon for: - Power weapon .. 10 points - Power fist .. 15 points - Lightning Claw 15 points - Hellblade 20 points - Lasgun Free - Plasma Pistol . 10 points - Eviscerator . 15 points The Ministorum Priest may take additionally: - Refractor shield 15 points - Rosarius . 25 points - Melta Bomb .. 5 points - Carapace armour . 5 points - Jump pack (must join air striker squad with this) 15 points - Holy Relic 30 points - Bionics . 5 points The Ministorum Priest may have his weapons master crafted at +15 points

Name: Primaris Psyker (does not take an HQ space, max 5) Name Pts/model Primaris Psyker 55 Composition: 1 Primaris Psyker Equipment Laspistol Frag grenades Force Weapon Flak Armour Special Rules Independent Character Psyker Its for your own good Deep strike (Airborne Specialization)

WS 4

BS 4

S T 3 3

I 3

W 2

A 3

LD 7

Sv 5+

Options: The Primaris Psyker may take additionally: - Refractor shield 15 points - Rosarius . 25 points - Melta Bomb .. 5 points - Bionics 5 points The Primaris Psyker may have his weapons master crafted at +15 points

Elite
Name: Kasrkin Grenadier Squad Name Pts/model Kasrkin Grenadier 20+ Kasrkin Grenadier Sergeant 25 Composition: 4-19 kasrkin grenadiers+ 1 kasrkin grenadier Sergeant Equipment Terrapistol Terragun Close Combat Weapon Frag and krak grenades Carapace armour with terraplating Special Rules Infiltrate Scout Deep strike (Airborne Specialization) Options: The Sergeant may exchange his Terrapistol and/or Close Combat Weapon for: - Power weapon .. 10 points - Power fist .. 15 points - Lightning claw .. 15 points - Lightning claw (pair) 30 points - Hellblade 20 points The Sergeant may take additionally: WS 3 3 BS 5 5 S T I W A LD 3 3 3 1 1 8 3 3 3 1 2 9 Sv 4+ 4+

- Melta Bomb .. 5 points - Bionics . 5 points Up to 2(4) Storm troopers may exchange their terragun for a special weapon: Meltagun .. 10 points pr model Plasmagun 15 points pr model Heavy flamer .. 20 points pr model A squad member may be upgraded to a: Vox Caster . ... 5 points Squad may add: (Infantry Specialization) Medic 20 points Commissar ... 35+ points The squad may take: Melta bombs . 5 points pr model Camo Cloaks 2 point pr model Two Squad members may form a heavy weapons team armed with the following: Mortar .. 5 points Autocannon or Heavy bolter .... 10 points Missile Launcher .. 15 points Lascannon . 20 points The squad may be upgraded with the following doctrines: (Infantry specialization) Light infantry .. 10 points Jungle fighters ...... 10 points Battle hardened . 10 points Sharpshooter ... 20 points Flexible Fighters .. 5 points Name: Storm Troopers Name Storm trooper Storm trooper Sergeant Composition: 4-19 Storm troopers + 1 Sergeant Equipment Bolt pistols Storm shotgun Close Combat Weapon Frag and krak grenades Carapace armour Special Rules Special Operations Deep strike Scout Stubborn Deep strike (Airborne Specialization) Options: The Sergeant may exchange his Bolt pistol and/or Close Combat Weapon for: - Power weapon .. 10 points - Power fist .. 15 points - Lightning claw .. 15 points

Pts/model 13+ 18

WS 4 4

BS 4 4

S T I W 3 3 4 1 3 3 4 1

A 2 3

LD 8 8

Sv 4+ 4+

- Lightning claw (pair) 30 points - Storm shield 15 points - Thunder hammer . 30 points - Hellblade 20 points - Plasma Pistol . 10 points The Sergeant may take additionally: - Melta Bomb .. 5 points - Bionics . 5 points Up to 4 storm troopers may replace their close combat weapon and/or their bolt pistols with: - Power weapon . 5 points pr model - Power fist 15 points pr model - Power claw . 15 points pr model - Power claws (pair) .. 30 points pr model - Storm shield 15 points pr model

Up to 2(4) Storm troopers may exchange their storm shotgun for a special weapon: Flamer .. 5 points pr model Grenade launcher . 5 points pr model Sniper Rifle . 5 points pr model Meltagun .. 10 points pr model Plasmagun 15 points pr model Heavy flamer .. 20 points pr model A squad member may be upgraded to a: Vox Caster . ... 5 points Squad may add: (Infantry Specialization) Medic 20 points Commissar ... 35+ points The squad may take: Melta bombs . 5 points pr model Camo Cloaks 2 point pr model The squad may be upgraded with the following doctrines: (Infantry specialization) Light infantry .. 10 points Jungle fighters ...... 10 points Battle hardened . 10 points Sharpshooter ... 20 points Flexible Fighters .. 5 points Name: Ogryn Assault squad Name Pts/model Orgyns +30 Boneead 40 Composition: 2-9 Ogryns + Boneead Equipment Frag grenades Flak Armour Ripper gun Special Rules Bulky

WS 4 4

BS 3 3

S 5 5

T 5 5

I 2 2

W 3 3

A 3 4

LD 6 7

Sv 5+ 5+

10

Furious Charge Stubborn Deep strike (Airborne Specialization)

Options The squad may be upgraded with the following doctrines: (Infantry specialization) Light infantry .. 10 points Jungle fighters ...... 10 points Name: Psyker battle squad Name Pts/model Psyker 10+ Overseer 70 Composition: 4-11 Psykers + 1 Overseer Equipment Laspistol Close Combat Weapon Flak Armour Special Rules Psyker Psychic choir Ultimate Sanction Deep strike (Airborne Specialization) Transport: The squad may take a Chimera or LVTP-40 as dedicated transport

WS 2 3

BS 3 3

S 2 3

T 3 3

I 3 3

W 1 1

A 1 2

LD 9 9

Sv 5+ 5+

Troops
Name: Infantry Platoon Orders: Platoon officer has a command range of 6 and can issue one order Composition: 1 Command squad, 2-5 Infantry squads, 2-5 Conscript squads* * Must choose either 2 infantry squads or to conscript squads Name: Platoon Command Squad* Name Pts/model WS BS S Lieutenant 20 3 4 3 Veteran +7 3 4 3 Guardsman +5 3 3 3 Constript +3 2 2 3 Composition: 1 platoon officer and 5-10 Squad members in any combination Equipment Laspistol Close Combat Weapon Frag grenades Flak Armour Special Rules Deep strike (Airborne Specialization) Options: T 3 3 3 3 I 3 3 3 3 W 1 1 1 1 A 2 1 1 1 LD 8 8 7 5 Sv 5+ 5+ 5+ 5+

11

The Officer may exchange his Laspistol and/or Close Combat Weapon for: - Power weapon .. 10 points - Power fist .. 15 points - Hellblade . 20 points - Lasgun Free - Plasma Pistol . 10 points - Hot-shot laspistol .. 2 points - Hotshot lasgun .. 3 points The officer may take additionally: - Refractor shield 15 points - Melta Bomb .. 5 points - Carapace armour . 5 points - Bionics . 5 points The officer may Have his weapons master crafted at +15 points

Half of squad members (rounding down) (+2) may replace their laspistol with: Lasgun Free Shotgun ... Free Hot-shot lasgun .............................................................................. 3 points pr model Flamer .. 5 points pr model Grenade launcher . 5 points pr model Sniper Rifle . 5 points pr model Meltagun .. 10 points pr model Plasmagun 15 points pr model Heavy flamer .. 20 points pr model Up to 3(5) squad members may replace their Close Combat Weapon with: Power weapon . 10 points pr model Power fist . 15 points pr model A squad member may be upgraded to a: Standard bearer .. 20 points Master Vox-Caster . 10 points Vox Caster ..... 5 points Squad may add: (Infantry Specialization) Medic 20 points Commissar ... 35+ points The squad may take: Krak Grenades . 0,5 points pr model Carapace armor .. 2 points pr model Camo Cloaks 1 points pr model Two Squad members may form a heavy weapons team armed with the following: Mortar .. 5 points Autocannon or Heavy bolter ... 10 points Missile Launcher .. 15 points Lascannon . 20 points The squad may be upgraded with the following doctrines: (Infantry specialization) Light infantry .. 10 points Jungle fighters ...... 10 points Battle hardened . 10 points Sharpshooter ... 20 points

12

Flexible Fighters . 5 points Transport: The squad may take a Chimera or LVTP-40 as dedicated transport

Name: Infantry Squad* Name Guardsmen Composition: 5-12 Guardsmen Equipment Lasgun Close Combat Weapon Frag grenades Flak armour

Pts/model 5+

WS 3

BS 3

S 3

T 3

I 3

W 1

A 1

LD 7

Sv 5+

Special Rules Deep strike (Airborne Specialization) Options: Up to 1(3) Guardsmen may exchange his/their Lasgun for a special weapon: Shotgun ... Free Hot-shot laspistol 2 points pr model Hot-shot Lasgun 3 points pr model Flamer .. 5 points pr model Grenade launcher . 5 points pr model Sniper Rifle . 5 points pr model Meltagun .. 10 points pr model Plasmagun 15 points pr model Heavy flamer .. 20 points pr model A squad member may be upgraded to a: Vox Caster ... 5 points Squad may add: (Infantry Specialization) Medic 20 points Commissar ... 35+ points The squad may take: Krak Grenades . 0,5 points pr model Carapace armor 2 points pr model Camo Cloaks 1 point pr model Two Squad members may form a heavy weapons team armed with the following: Mortar .. 5 points Autocannon or Heavy bolter .. 10 points Missile Launcher .. 15 points Lascannon . 20 points The squad may be upgraded with the following doctrines: (Infantry specialization) Light infantry .. 10 points Jungle fighters ...... 10 points Battle hardened . 10 points Sharpshooter ... 20 points Flexible Fighters .. 5 points Transport The squad may take a Chimera or LVTP-40 as dedicated transport

13

Name: Conscript squad* Name Conscript Composition: 5-12 Conscripts Equipment Lasgun Close Combat Weapon Frag grenades Flak armour

Pts/model 3+

WS 2

BS 2

S 3

T 3

I 3

W 1

A 1

LD 5

Sv 5+

Special Rules Deep strike (Airborne Specialization) Options: Up to 1(3) Conscripts may exchange their Lasgun for a special weapon: Flamer .. 5 points pr model Grenade launcher . 5 points pr model Sniper Rifle . 5 points pr model Meltagun .. 10 points pr model Plasmagun 15 points pr model Heavy flamer .. 20 points pr model The squad may take: Krak Grenades . 0,5 points pr model Squad may add: (Infantry Specialization) Medic 20 points Commissar ... 35+ points Two Squad members may form a heavy weapons team armed with the following: Mortar .. 5 points Autocannon or Heavy bolter .. 10 points Missile Launcher .. 15 points Lascannon . 20 points Transport The squad may take a Chimera or LVTP-40 as dedicated transport *Cannot be taken separately from the infantry platoon Name: Veteran Squad Name Veterans Composition: 5-12 Veterans Equipment Lasgun Close Combat Weapon Frag grenades Flak armour Special Rules Deep strike (Airborne Specialization) Options: All veterans may replace their Lasgun with: Shotgun ... Free Hot-shot laspistol 2 points pr model

Pts/model 7+

WS 3

BS 4

S 3

T 3

I 3

W 1

A 1

LD 8

Sv 5+

14

Hot-shot Lasgun 3 points pr model Up to 3(5) Veterans may exchange their Lasgun for a special weapon: - Flamer .. 5 points pr model - Grenade launcher . 5 points pr model - Sniper Rifle . 5 points pr model - Meltagun .. 10 points pr model - Plasmagun 15 points pr model - Heavy flamer .. 20 points pr model

A squad member may be upgraded to a: Vox Caster . ... 5 points Squad may add: (Infantry Specialization) Medic 20 points Commissar ... 35+ points The squad may take: Krak Grenades . 0,5 points pr model Carapace armor .. 2 points pr model Camo Cloaks 1 point pr model Two Squad members may form a heavy weapons team armed with the following: Mortar .. 5 points Autocannon or Heavy bolter .. 10 points Missile Launcher .. 15 points Lascannon . 20 points The squad may be upgraded with the following doctrines: (Infantry Specialization) Light infantry .. 10 points Jungle fighters ...... 10 points Battle hardened . 10 points Sharpshooter ... 20 points Flexible Fighters .. 5 points Transport The squad may take a Chimera or LVTP-40 as dedicated transport Name: Penal Legion Name Pts/model Penal Legionnaire 8+ Penal Custodian 8 Composition: 4-23 Penal Legionnaire + 1 Penal Custodian Equipment Lasgun Close Combat Weapon Frag grenades Flak armour Special Rules Desperados Scout Stubborn Deep strike (Airborne Specialization) Options:

WS 4 4

BS 3 3

S T I W 3 3 3 1 3 3 3 1

A 1 2

LD 8 8

Sv 5+ 5+

15

Squad may add: (Infantry Specialization) Penal Medic 20 points Penal Commissar ... 35+ points The squad may be upgraded with the following doctrines: (Infantry Specialization) Light infantry .. 10 points Jungle fighters ...... 10 points Battle hardened . 10 points Sharpshooter ... 20 points Flexible Fighters ... 5 points

Dedicated transport
Name: Chimera Name Pts/model Chimera 55 Composition: 1 Infantry Transport halftrack Transport capacity: 12 models Wargear Smoke launchers Searchlight Heavy bolter Multi-laser turret Special Rules Command Vehicle Amphibious Options: May replace multi-laser turret with: Heavy flamer or heavy bolter . Free May replace heavy bolter with: Heavy flamer . Free May add: Extra armour 5 points Hunter killer missile 10 points Dozer blade .. 10 points Camo netting 20 points Name: LVTP-40 Name LVTP-40 Composition: 1 LVTP-40 Transport capacity: 12(24) models Wargear Smoke launchers Searchlight Heavy bolter Special Rules Fast Vehicle Open topped Amphibious Options: Pts/model 35 FA 12 SA 10 RA 10 BS 3 WS FA 12 SA 10 RA 10 BS 3 WS -

16

May take enclosed crew compartment for 15 points

May add: Extra armour 5 points Hunter killer missile 10 points Dozer blade .. 10 points Camo netting 20 points Extra transport capacity .. 10 points

Fast Attack
Name: Air Striker Squad Name Pts/model Guardsmen 7+ Sergeant 12 Veterans 9+ Veteran Sergeant 14 Composition: 4-19 Guardsmen/Veterans + 1 Sergeant Equipment Laspistol Close Combat Weapon Frag and krak grenades Flak armour Jump packs Special Rules Hit and Run Deep strike Deep strike (Airborne Specialization) Options: The Sergeant may exchange his Laspistol and/or Close Combat Weapon for: - Power weapon .. 10 points - Power fist .. 15 points - Plasma Pistol . 10 points Lasgun Free Shotgun ... Free Hot-shot laspistol 2 points pr model Hot-shot Lasgun 3 points pr model The Sergeant may take additionally: - Melta Bomb .. 5 points - Bionics .. 5 points WS 3 3 3 3 BS 3 3 3 3 S 3 3 3 3 T 3 3 3 3 I W 3 1 3 1 3 1 3 1 A 1 2 2 3 LD 7 8 8 9 Sv 5+ 5+ 5+ 5+

Up to 1(3) Squad members may exchange their Laspistol for a special weapon: Flamer .. 5 points pr model Grenade launcher . 5 points pr model Sniper Rifle . 5 points pr model Meltagun .. 10 points pr model Plasmagun 15 points pr model Heavy flamer .. 20 points pr model For every 5(+2) models in the unit it may exchange their Close Combat weapon with: Power Weapon . 10 points pr model All squad members may replace their laspistol with:

17

Hot-shot laspistol 2 points pr model The squad may take: Melta bombs. 5 points pr model Carapace armor .. 2 point pr model Squad may add: (Infantry Specialization) Medic (with jump pack, price included) 35 points Commissar (with jump pack, price included) .. 50+ points The squad may be upgraded with the following doctrines: (Infantry Specialization) Light infantry .. 10 points Jungle fighters ...... 10 points Battle hardened . 10 points Sharpshooter ... 20 points Flexible Fighters ... 5 points The squad may remove their jump packs for free Transport: The squad may take a Chimera or LVTP-40 as dedicated transport for free (only if they have removed their jump packs)

Name: Jeep Squadron Name M144A Jeep Composition: 1-3 Jeeps Wargear Smoke launchers Searchlight

Pts/model 35

FA 11

SA 9

RA 9

BS 3

WS -

Special Rules Agile vehicle (may re-roll failed dangerous terrain tests) Capture Vehicle (this vehicle can be used to capture tactical point & targets) Fast Vehicle Open topped Options: Each jeep must have one of these: (mounted rear) Mortar 5 points Heavy bolter .. 5 points Heavy flamer . 5 points Autocannon 5 points Missile Launcher 10 points Lascannon 10 points Multi Melta .. 20 points Plasma cannon 20 points Each jeep may also take one if these: (mounted front seat) Storm bolter 10 points Heavy flamer 10 points Heavy stubber . 10 points The squadron may take enclosed crew compartment for +10 points pr model The squadron may be upgraded to BS 4 at +20 points pr model

18

May add: Extra armour 5 points Hunter killer missile 10 points Camo netting 20 points Name: Armored Car Squadron Name Pts/model T234 Armored Car 100 Composition: 1 Armored Cars (1-3 with mechanized specialization) Wargear Smoke launchers Searchlight Autocannon Special Rules Capture Vehicle (this vehicle can be used to capture tactical point & targets) Mechanized Fast Vehicle Options: The T234 Armored Car may Exchange their Autocannon with: Heavy flamer . free Heavy bolter . free Lascannon 10 points Multi laser 15 points Assault cannon 30 points Each armored car may take: Storm bolter 10 points Heavy stubber 10 points The squadron may be upgraded to BS 4 for +20 points pr model

FA 12

SA 11

RA 11

BS 3

WS -

May add: Extra armour 5 points Hunter killer missile 10 points Dozer blade .. 10 points Camo netting 20 points Name: M144A Halftrack Name Pts/model M144A Halftrack 100 Composition: 1 Halftracks (1-3 with mechanized specialization) War gear Smoke launchers Searchlight

FA 12

SA 12

RA 10

BS 3

WS -

Special Rules Healing vehicle (Units within 6 of the vehicle has Feel no pain special rule) Support vehicle (1 unit within 6 of the vehicle may fire 1 additional shot then normally allowed) Beacon vehicle (units who deep strike within 12 of the vehicle dont need to roll the scatter dice) Mechanized Options: The squadron may take:

19

Storm bolter 10 points Heavy stubber . 10 points The squadron may be upgraded to BS 4 at +20 points pr model The squadron must choose what kind of vehicle the halftrack is, it can only be one of the 3 vehicles. Of course of u have 3 u can take one of each The squadron may upgrade the halftracks with 4 Hydra Autocannons (2 twin linked) & Auto targeting system for free but will lose both the healing, support and beacon vehicle special rule

May add: Extra armour 5 points Hunter killer missile 10 points Dozer blade .. 10 points Camo netting 20 points Name: Bane Wolf Squadron Name Pts/model Hellhound 120 Bane wolf 120 Devil dog 110 Composition: 1 vehicle (1-3 with mechanized specialization) Wargear Chem Cannon (Bane wolf) Melta Cannon (Devil Dog) Inferno Cannon (Hellhound) Special Rules Mechanized Fast Vehicle Options: May take one of these (hull mounted): Heavy flamer . 10 points Heavy Stubber ............................................... 10 points Heavy bolter . 10 points Lascannon 10 points Chem Cannon . 15 points (bane wolf only) The squadron may take: Storm bolter 10 points Heavy stubber 10 points The squadron may be upgraded to BS 4 for +20 points pr model FA 12 12 12 SA 12 12 12 RA 10 10 10 BS 3 3 3 WS -

May add: Extra armour 5 points Hunter killer missile 10 points Dozer blade .. 10 points Searchlight ... 1 point Smoke launcher 5 points Camo netting 20 points

Name: Vendetta Gun Squadron Name Vendetta

Pts/model 130

FA 12

SA 12

RA 10

BS 3

WS -

20

Composition: 1 Vendettas (1-3 with mechanized specialization) Wargear Extra armour Searchlight 3 twin linked lascannons Special Rules Deep strike Grav Chute insertion Scout Mechanized Fast Vehicle Options: May exchange 2 twin linked Lascannon with: 2 Hellfury missiles . Free May add side sponsors Vendetta with the following: Heavy flamers 10 points Heavy bolters . 10 points Multi Melta .. 30 points Plasma cannons . 40 points The squadron may be upgraded to BS 4 for +20 points pr vehicle

May add: Extra armour 5 points Hunter killer missile 10 points Name: Valkyrie Assault Carrier Squadron Name Pts/model FA Valkyrie 100 12 Composition: 1 Valkyries (1-3 with mechanized specialization) Transport capacity: 12 models Wargear Extra armour Searchlight Multilaser 2 Hellstrike missiles Special Rules Mechanized Fast Vehicle Deep strike Scout Grav Chute insertion Options: May exchange multilaser with: Lascannon . 15 points Twin linked lascannon 30 points May exchange the hellstrike missiles with: 2 Multi rocket pods .. 15 points 2 Twin linked lascannons 60 points May add side sponsors Vendetta with the following: SA 12 RA 10 BS 3 WS -

21

Heavy flamers 10 points Heavy bolters . 10 points Multi Melta .. 30 points Plasma cannons . 40 points The squadron may be upgraded to BS 4 for +20 points pr vehicle

May add: Extra armour 5 points Hunter killer missile 10 points

Heavy Support
Name: Leman Russ Battle Tank Squadron Name Pts/model Leman Russ Battle Tank 115 Leman Russ Exterminator 115 Leman Russ Vanquisher 120 Leman Russ Demolisher 115 Leman Russ Eradicator 130 Leman Russ Punisher 135 Lemon Russ Executioner 145 Composition: 1 Leman Russ Tanks (1-3 with mechanized specialization) Wargear Battle cannon (Battle tank) Exterminator Autocannon (Exterminator) Vanquisher battle cannon (Vanquisher) Demolisher Siege cannon (Demolisher) Eradicator Nova cannon (Eradicator) Punisher Gattling cannon (Punisher) Executioner Plasma Cannon (Executioner) Searchlight Special Rules Mechanized Lumbering behemoth Options: May take one of the following (hull mounted): Heavy flamer . 10 points Heavy Stubber ............................................... 10 points Heavy bolter 10 points Lascannon 25 points The squadron may take one of the following (top-hatch): Storm bolter 10 points Heavy stubber 10 points The squadron may be upgraded to BS 4 for +28 points pr vehicle If the squadron has side sponsors its an additional +14 points pr vehicle If the squadron takes a top-hatch weapon its an additional +7 points pr vehicle FA 14 14 14 14 14 14 14 SA 12 12 12 12 12 12 12 RA 10 10 10 10 10 10 10 BS 3 3 3 3 3 3 3 WS -

May add side sponsors with the following: Heavy flamers 10 points

22

Heavy stubber side sponsors .................................................................... 15 points Heavy bolters . 20 points Multi Melta .. 30 points Plasma cannons . 40 points Punisher Gattling cannon side sponsors .................................................... 120 points May add: Extra armour 5 points Hunter killer missile 10 points Dozer blade .. 10 points Camo netting 20 points Smoke launcher 5 points Add extra rear armor 10 points pr point (max 11) Add extra side armor 20 points pr point (max 13) Name: Ordnance Battery Squadron Name Pts/model FA SA Griffin 60 12 10 Basilisk 110 12 10 Medusa 120 12 10 Colossus 125 12 10 Manticore 145 12 10 Composition: 1 Ordnance Battery tank (1-3 with mechanized specialization) Wargear Griffin Heavy mortar (Griffin) Earth shaker cannon (basilisk) Medusa Siege cannon (Medusa) Colossus Siege mortar (Colossus) Storm Eagle Rockets (Manticore) Searchlight Special Rules Mechanized Options: The squadron may take one of the following: Storm bolter 10 points Heavy stubber 10 points The squadron may be upgraded to BS 4 for +20 points pr vehicle

RA 10 10 10 10 10

BS 3 3 3 3 3

WS -

May add: Extra armour 5 points Hunter killer missile 10 points Dozer blade .. 10 points Enclosed Crew Compartment .. 25 points Medusa may take bastion breacher shells . 5 points Camo netting 20 points Smoke launchers 5 points Heavy bolter (hull mounted) 10 points Heavy Stubber (hull mounted) .............................................. 10 points

Name: Hydra Flak Rank Battery Name Pts/model Hydra 60

FA 12

SA 10

RA 10

BS 3

WS -

23

Composition: 1 Hydra flak Rank Battery (1-3 with mechanized specialization) Wargear Auto targeting system 2 Twin-linked hydra Autocannon Searchlight Special Rules Mechanized Options: The squadron may take one of the following: Storm bolter 10 points Heavy stubber 10 points The squadron may be upgraded to BS 4 for +20 points pr vehicle

May add: Extra armour 5 points Hunter killer missile 10 points Dozer blade .. 10 points Camo netting 20 points Smoke launchers 5 points Heavy bolter 10 points Name: Death strike missile launcher Name Pts/model FA Death strike ML 145 12 Composition: 1 Deathstrike ML (1-3 with mechanized specialization) Wargear Death strike missile Searchlight Special Rules T-minus 5 minutes to launch . And counting Mechanized Options: The squadron may take one of the following: Storm bolter 10 points Heavy stubber 10 points The squadron may be upgraded to BS 4 for +20 points pr vehicle SA 10 RA 10 BS 3 WS -

May add: Extra armour 5 points Hunter killer missile 10 points Dozer blade .. 10 points Smoke launcher .. 5 points Camo netting 20 points Heavy bolter (hull mounted) 10 points Name: Heavy Support Platoon Orders: Platoon officer has a command range of 6 and can issue one order to hes own squad Composition: 1 Heavy Support Platoon, 0-5 Heavy Weapon Squad, 0-5 Special Weapon Squad* * Must choose either 2 infantry squads or to conscript squads Name Platoon officer Veteran HWT Pts/model 30 14+ WS 3 3 BS 4 4 S T 3 3 3 3 I 3 3 W 2 2 A 2 2 LD 9 8 Sv 5+ 5+

24

Composition: 3 Heavy weapon teams + Platoon officer Equipment Lasgun Close Combat Weapon Frag grenades Flak armour Targeter (platoon officer) Special Rules Deep strike (Airborne Specialization) Options: The squad may take: Krak Grenades . 5 points Carapace armor .. 20 points Camo Cloaks 10 points The heavy weapon teams must take 3 of these: Mortar ... 5 points Autocannon or Heavy bolter .. 10 points Missile Launcher .. 15 points Lascannon . 20 points The squad may be upgraded with the following doctrines: (Infantry Specialization) Light infantry .. 10 points Jungle fighters ...... 10 points Battle hardened . 10 points Sharpshooter ... 20 points Flexible Fighters .. 5 points Transport The squad may take a Chimera or LVTP-40 as dedicated transport Name: Heavy Weapon Team squad Name Guardsmen HWT Veteran HWT Composition: 3 Heavy weapon teams Equipment Lasgun Close Combat Weapon Frag grenades Flak armour Special Rules Deep strike (Airborne Specialization) Options: The squad may take: Krak Grenades . 5 points Carapace armor .. 20 points Camo Cloaks 10 points The squad may take up 6 conscripts to join them (as meat shield against incoming fire) for +3 pts pr conscript

Pts/model 10+ 14+

WS 3 3

BS 3 4

S T I W 3 3 3 2 3 3 3 2

A 2 2

LD 7 8

Sv 5+ 5+

25

The heavy weapon teams must take 3 of these: Mortar ... 5 points Autocannon or Heavy bolter .. 10 points Missile Launcher .. 15 points Lascannon . 20 points The squad may be upgraded with the following doctrines: (Infantry Specialization) Light infantry .. 10 points Jungle fighters ...... 10 points Battle hardened . 10 points Sharpshooter ... 20 points Flexible Fighters .. 5 points Transport The squad may take a Chimera or LVTP-40 as dedicated transport Name: Special Weapon Squad Name Pts/model Guardsmen 5+ Veteran 7+ Composition: 6 Guardsmen/Veterans Equipment Lasgun Close Combat Weapon Frag grenades Flak armour Special Rules Deep strike (Airborne Specialization) Options: Up to 3(5) Guardsmen must exchange their Lasgun for a special weapon: Flamer .. 5 points pr model Grenade launcher . 5 points pr model Sniper Rifle . 5 points pr model Meltagun .. 10 points pr model Plasmagun 15 points pr model Heavy flamer .. 20 points pr model The squad may take: Krak Grenades . 5 points Carapace armor .. 20 points Camo Cloaks 10 points The squad may take up 6 conscripts to join them (as meat shield against incoming fire) for +3 pts pr conscript

WS 3 3

BS 3 4

S 3 3

T 3 3

I 3 3

W 1 1

A 1 1

LD 7 8

Sv 5+ 5+

The squad may be upgraded with the following doctrines: (Infantry Specialization) Light infantry .. 10 points Jungle fighters ...... 10 points Battle hardened . 10 points Sharpshooter ... 20 points Flexible Fighters .. 5 points Transport The squad may take a Chimera or LVTP-40 as dedicated transport

26

Weapon stats
Name Range Strengt h Armour Piercing Type

Destroyer Cannon Terragun Terrapistol Storm shotguns

48 36 12 12

8 5 5 3

1 3 3 -

Heavy 2 Assault 1 Pistol Assault 3, rendin g

Attached Grenade Launcher A model with an attached grenade launcher may fire both the weapon and the grenade launcher at the same time. Each time the grenade launcher fires, the controlling player can choose which type of grenade is being used. (frag or krak) works like a normal grenade launcher. Hellblade The Hellblade works the same way as a power weapon except that the hell blade hits with the strength of 5 regardless of the users strength, two handed Bionics If a model with bionics is killed dont remove to model just lay it down. At the start of the Imperial guard players next turn it will wake up on a 6 on a D6 with 1 wound Holy Relic The model with the holy relic may activate it anytime during the close combat phase (both yours and your opponents). All units within 12 gets +1A Terraplating A plate put under carapace armour which ignore AP 4 weapons (normally AP 4 weapons ignore carapace armour but with Terraplating the enemy needs AP 3 or better to ignore the carapace armour. The save is still a 4+ in case of confusion)

27

Potrebbero piacerti anche