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Installer log.txt for X-Plane DVD Installer 3.

00r1 compiled on Nov 11 2011 01:45 :29 This log file is generated automatically by Laminar Research applications and co ntains diagnostics about your graphics hardware, installation, and any error con ditions. If you need to contact tech support or file a bug, please send us this file. NOT E: this file is rewritten every time you start ANY of your X-System applications . If you got a hard system crash and want to report this to Laminar Research, then be sure to send your crash_report.txt file generated by the crash as well! Windows 6.1 (build 7601/2) Service Pack 1 CPU type: 586 Physical Memory: 4293386240 CPU 0: Genuine Intel(R) CPU 2160 @ 1.80GHz Speed (mhz): 1809 CPU 0: Genuine Intel(R) CPU 2160 @ 1.80GHz Speed (mhz): 1809 X-System folder:'', case sensitive=0 OpenGL Vendor : ATI Technologies Inc. OpenGL Render : ATI Radeon HD 2600 XT OpenGL Version : 3.3.11566 Compatibility Profile Context (330) OpenGL Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD _conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_ buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_me mory GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_AMD_vertex_shader_t essellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_exten ded GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_con servative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_e lements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB _fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shad ow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_A RB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_hal f_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_quer y GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_ multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_ object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_AR B_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB _shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_stor e GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pa ck GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sy nc GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffe r_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB _texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_textu re_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirr ored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_te xture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_tra nsform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL _ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vert ex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffe rs GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_s tencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture _float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_unifor m GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate G

L_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_cop y_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_ EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffe r_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuff er_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_pa cked_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_paramete rs GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_s eparate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_b uffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_ EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp G L_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_ texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_text ure_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_re ctangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transfor m_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_ repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_co py_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_ barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod G L_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control threaded_avail : 0 tex_clamp_avail : 1 add_env_avail : 1 combine_avail : 1 dis_fog_avail : 0 instance_avail : 1 two-sided stencil: 0 separate stencil : 1 tex_comp_avail : 1 vbo_avail : 1 pbo_avail : 1 automini_avail : 1 aniso_avail : 1 fsaa_avail : 1 occlude_avail : 1 sprites_avail : 1 sblend_avail : 1/1 vprog_avail : 1 (2147483647) fprog_avail : 1 (2147483647/2147483647/2147483647/2147483647) depth_tex_avail : 1 shad_objs_avail : 1 vshader_avail : 1 (29/16384/128/32/16/16384) fshader_avail : 1 (16384) glsl_avail : 1 (3.30/100) first-gen shaders: 0 gshader_avail : 1 buniform_avail : 1 shad_lod_avail : 1 gpu_shad4_avail : 1 framebuf_avail : 1 frameblit_avail : 1 drawbuf_avail : 1 drawbuf2_avail : 1 tex_float_avail : 1 non_pots_avail : 1 packed_stencil : 1 texture_rg : 1

framebuffer_srgb : 1 max tex units : 8 (16/16) max iso filtering: 16.000000 max texture size : 8192 (hardware limit) max point size : 63.000000 idx in vram : 1 use_vsync1 : 0 use_vsync2 : 0 CPU count : 2 os_dir_this_app =C:\Users/Home/AppData/Local/Temp/ os_dir_desktop =C:\Users/Home/Desktop/ os_dir_default_apps =C:\Users/Home/Desktop/ os_dir_temp =C:\Users/Home/AppData/Local/Temp/ os_dir_prefs =C:\Users/Home/AppData/Local/ Clean exit from threads.

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