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WinCC WinCC Options Manual 6ES7652-0XX01-8BC0 C79000-G8276-C129-01 Edition August 1997

WinCC

WinCC Options

Manual

6ES7652-0XX01-8BC0

C79000-G8276-C129-01

Edition August 1997

WinCC, SIMATIC, SINEC, STEP are Siemens registered trademarks.

All other product and system names in this manual are (registered) trademarks of their respective owners and must be treated accordingly.

(The reproduction, transmission or use of this document or its contents is not permitted without express written authority. Offenders will be liable for damages. All rights, including rights created by patent grant or registration of a utility model or design, are reserved.)

Siemens AG 1994 - 1997 All rights reserved

(We have checked the contents of this manual for agreement with the hardware and software described. Since deviations cannot be precluded entirely, we cannot guarantee full agreement. However, the data in this manual are reviewed regularly and any necessary corrections included in subsequent editions. Suggestions for improvement are welcomed.)

Technical data subject to change

6ES7652-0XX01-8BC0

Printed in the Federal Republic of Germany

Siemens Aktiengesellschaft

Table of Contents

1 General Overview of the Editors of the Options

1-1

1.1

Optional Editor "Storage"

1-4

1.2

Optional Editor "Picture Tree Manager"

1-4

1.3

Optional Editor "Lifebeat Monitoring"

1-5

1.4

Optional Editor "Base Data"

1-5

1.4.1

Optional Editor "Split Screen Wizard"

1-5

1.4.2

Optional Editor "Alarm Logging Wizard"

1-5

1.4.3

Optional Editor "Tag Editor"

1-6

1.5

Optionaler Editor "Time Synchronization"

1-6

2 Basic Process Control

2-1

2.1

Split Screen Manager

2-1

2.1.1

Split Screen Manager Functionality

2-2

2.1.2

The Split Screen Wizard

2-3

2.1.2.1

The Screen Resolution

2-4

2.1.2.2

Multi VGA

2-5

2.1.2.3

Control of the Selection

2-6

2.1.2.4

Creating the Configuration

2-7

2.1.3

The Runtime Module of the Split Screen Manager

2-8

2.1.3.1

Configuration of the Runtime Start Picture

2-8

2.1.3.2

Managing the Screen Data and the Picture Exchange

2-9

2.1.3.3

Saving and Displaying the Picture Composition

2-9

2.1.3.4

Managing the System Match

2-10

2.1.3.5

Picture Exchange According to the Picture Hierarchy

2-10

2.1.3.6

Managing the Picture Memory

2-11

2.1.3.7

Managing the Picture Storage

2-11

2.2

The "Alarm Logging" Wizard

2-12

2.2.1

Setting Up the Message Windows

2-13

2.2.2

Activating Process Control System Messages

2-14

2.2.3

Assigning the Output Channels

2-15

2.2.4

Overview

2-16

2.3

Signal Module

2-18

2.4

Picture Tree Manager

2-19

2.4.1

Picture Tree Manager Structure

2-20

2.4.1.1

Status Bar

2-21

2.4.1.2

Standard Palette

2-21

2.4.2

Picture Properties

2-22

2.4.3

Working with the Picture Tree Manager

2-22

2.4.4

The Operation

2-23

2.4.4.1

Using a Drag-and-Drop Operation to Insert New Containers

2-23

2.4.4.2

Using a Drag-and-Drop Operation to Insert Pictures

2-24

2.4.5

The Hierarchy

2-24

2.4.5.1

Creating the Hierarchy

2-26

2.4.5.2

Changing the Hierarchy

2-28

2.4.5.3

Deleting the Hierarchy

2-30

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2.4.6

Menus

2-31

2.4.6.1

Menu Project

2-31

2.4.6.2

Menu Edit

2-32

2.4.6.3

Menu View

2-35

2.4.6.4

Menu Options

2-36

2.4.6.5

Menu Help

2-37

2.4.7

Effects on Other Programs

2-37

2.4.7.1

Effects on the User Administrator

2-37

2.4.7.2

Effects on the Group Display

2-38

2.4.7.3

Effects on the Text Library

2-38

2.5

3D-Bar

2-38

2.5.1

The 3D-Bar Objekt

2-38

2.5.2

3D Bar Properties

2-39

2.6

Group Display Object

2-41

2.6.1

Group Display Properties

2-43

2.7

Attributes in Alphabetical Order

2-45

2.8

Using Names to Select Graphic Pictures

2-57

2.9

Using a Measurement Point to Select Graphic Pictures

2-59

2.10

Selecting Graphic Pictures Directly

2-60

2.11

Lifebeat Monitoring

2-60

2.11.1

Function Principle of Lifebeat Monitoring

2-61

2.11.2

Preparatory Measures for OS-OS Monitoring

2-62

2.11.2.1

Client Settings

2-62

2.11.2.2

Server Settings

2-65

2.11.3

Monitoring the Programmable Logic Controllers

2-66

2.11.4

The Dialog Window of Lifebeat Monitoring

2-67

2.11.5

The Structure of the System Picture in Runtime

2-69

2.11.6

Structure of the Device List

2-71

2.11.7

Visualizing Monitoring in Runtime

2-73

3 Advanced Process Control

3-1

3.1

Tag Editor

3-1

3.2

Time Synchronization

3-3

3.2.1

The Runtime Process SyncRT.EXE

3-4

3.2.2

Dialog "Time Synchronization"

3-5

3.2.3

Dialog "DCF77 Receive Utility"

3-8

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4

Storage

4-1

4.1

General Information

4-1

4.2

Configuration

4-3

4.2.1

Activate or Deactivate Automatic

4-4

4.2.2

Archiving Drive

4-4

4.2.3

Labeling of the Data Carrier

4-4

4.2.4

Time-Driven Archiving

4-4

4.2.5

Fill Level-Driven Archiving

4-5

4.2.6

Data Older Than

4-5

4.2.7

Retry

4-5

4.3

Data Carrier Management

4-6

4.3.1

Data Carrier Name:

4-8

4.3.2

Navigation and Data Windows

4-8

4.3.3

Creating the Archive Data Carrier

4-9

4.3.4

Lock Archive Data Carrier

4-9

4.3.5

Updating

4-10

4.3.6

Swapping Manually

4-10

4.4

Importing

4-11

4.4.1

Import

4-12

4.4.2

Archive Log

4-12

4.5

Rearchiving Models

4-13

4.6

Exporting

4-14

4.6.1

Export

4-15

4.6.2

Conversion Format

4-15

5 Chip Card

5-1

5.1

Significance for the Control Center

5-1

5.2

Significance for the User Administrator

5-2

5.2.1

Menu Addition

5-3

5.2.1.1

Chip Card

5-3

5.2.2

Chip Card Reader in Run Time

5-4

6 Video

6-1

6.1 Introduction

6-1

6.2 Attributes in Alphabetical Order

6-3

7 Appendix

7-1

7.1

Functions of the Basic Packages

7-1

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Preface

Preface

Purpose of the Manual

Total Overview and Configuration Example

Additional Support

This manual introduces you to the functions of each software component and their operation in a reference manual format. You can find the information you need quickly by using the table of contents or the index. Naturally, the information is also available to you in the on-line help in either a context-sensitive fashion or in the on-line help contents.

The "Getting Started" manual, which is part of the WinCC package, contains a total overview of WinCC and a configuration example in which the most significant functions of the individual components are followed through in a practical application.

If you have technical questions, please address them to your Siemens contact partner, located in the businesses responsible for your location. You can find the addresses in the attachment entitled Siemens Worldwide, in "S7-300 Automation System Structure in an S7-300," in catalogs, and on CompuServe (go.autforum). In addition, you may call our Hotline at 011-49-911-895-7000 (Fax 7001).

You can find additional information on the Internet under the address

www.aut.siemens.de/coros/html_00/coros.htm.

Information about SIMATIC products

Up to date information about SIMATIC products can be obtained:

from the Internet under http://www.aut.siemens.de/

via fax# 08765-93 02 77 95 00

In addition, the SIMATIC Customer Support provides current information and downloads that can be beneficial for the utilization of SIMATIC products:

from the Internet under

http://www.aut.siemens.de/support/html_00/index.shtml

via the SIMATIC Customer Support Mailbox under phone# +49 (911) 895-7100

To address the mailbox, use a modem with up to V.34 (28.8 kBaud), which parameters must be set as follows: 8, N, 1, ANSI, or dial up through ISDN (x.75, 64 kBit).

The SIMATIC Customer Support can be reached by phone under the number +49 (911) 895-7000 and by fax under the number +49 (911) 895-7002. Inquiries can also be made via Internet mail or mail addressed to the above mailbox.

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General Overview of the Editors of the Options

1 General Overview of the Editors of the Options

The extent of the performance of the WinCC system can be expanded by adding option packages. In order to be able to install the individual option packages sensibly, the Basic Process Control option package must be installed.

How to Install Optional Editors:

While you are installing WinCC, you must click on the "User-Defined" button in the "Setup Variations" dialog window. After you have selected the desired languages for the WinCC system in the "Select Language" dialog, you enter the "User-Defined Selection" dialog window. Select the box "Add-On Process Control System" in this dialog and then use the "Change" button to open the "Select Subcomponents" dialog window. This window contains the following selection boxes:

Selection Box

Installs the Following Modules

Basic Process

Base Data

Control

Split Screen Manager

Management display

Message Wizard (Alarm Logging Wizard)

Audible Indicators through the Signal Module

Picture hierarchy (Picture Tree Manager)

Group display

Lifebeat Monitoring

Advanced Process

Tag Editor

Control

Time synchronization (by means of GPS, DCF77, or internal operator station clock.

Storage

Archive/rearchive (storage). The archive functions support swapping data automatically from the hard disk to long-term data carriers as well as deleting data from the hard disk.

Chip Card

Chip card functionality for user authorization. If you install WinCC with the chip card option, the functionality of the User Administrator expands. The chip card reader option adds a "Chip Card" item and its corresponding functions to the menu bar.

Video

Camera OCX. By connecting this module, you can create a window with an OLE Control Object in the "Graphics Designer." A video picture that is taken by a video camera is displayed in this window.

Click the mouse to select the components you want to use in your project management and then click the "Next" button to continue the installation.

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How to Install the S7DOS Communication Driver:

While you are installing WinCC, you must click on the "User-Defined" button in the "Setup Variations" dialog window. After you have selected the desired languages for the WinCC system in the "Select Language" dialog, you enter the "User-Defined Selection" dialog window. Select the "Connections" box in this dialog and then use the "Change" button to open the "Select Subcomponents" dialog window. This window contains the following selection box:

Selection Box

Installs the Following Module

S7DOS

Communication driver for the S7 connection. You can find further information in the STEP 7 manual.

Note: This communication driver is NOT available under Windows NT.

If you want to install the S7DOS communication driver, click on this box to activate it. Then click the "Next" button to continue the installation.

The WinCC System Offers the Following Optional Editors:

If you selected all of the selection boxes in the "Select Subcomponents" dialog window, the following additional editors/wizards are available to you in the Project Navigation Window:

Editor

Meaning

Storage

The storage function supports automatic storage of data from the hard disk to a long-term data carrier as well as the deletion of data from the hard disk.

Picture Tree Manager

The Picture Tree Manager manages a hierarchy of system names, subsystem names, function names, and pictures of the Graphics Designer.

Time Synchronization

Time synchronization is a function for systems with a SINEC L2/L2R bus system. A WinCC operator station, as the active time master, is responsible for synchronizing all of the other operator stations and PLCs on the system bus with the current time. This allows a chronological coordination of messages for the entire system.

Lifebeat Monitoring

Lifebeat Monitoring takes over permanent monitoring of the individual systems (operating stations and PLCs) and makes the results visible in the form of screen outputs in the run-time system. It triggers the horn module automatically and generates the process control system messages.

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General Overview of the Editors of the Options

Base Data

Split Screen Wizard

Alarm Logging Wizard

Tag Editor

Configuration of the WinCC base data by means of wizards

The Split Screen Wizard is a part of the Split Screen Manager and helps to configure and initialize the monitor and picture settings for the current WinCC project. You should execute this initialization as soon as you load a project because other applications (such as run time and group display) access these data.

The Alarm Logging Wizard helps to configure and initialize the message windows, messages, message classes, and systems of the process control system messages as well as the audible indicators for the current WinCC project.

Use the Tag Editor to set the tags and system assignments that are linked to a trend template by means of the "Create Trends On-Line" function.

Expanded Structure of the "Editor" Project Component:

The optional editors are displayed in blue in the following picture (extracted from the Project Navigation Window):

picture (extracted from the Project Navigation Window): Note : As an additional WinCC expansion, you can

Note:

As an additional WinCC expansion, you can receive the optional SFC (sequential function chart) editor separately. Look in the SIEMENS Ordering Information Catalog ST 80 for information about the components for WinCC. The SFC is a control flow-oriented sequential control system that is implemented to control processes. Sequential control is a control with a mandatory step-by-step sequence that switches from one state to the next depending on operations.

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1.1 Optional Editor "Storage"

of the Options 08.97 1.1 Optional Editor "Storage" General Information About the "Storage" Editor: The

General Information About the "Storage" Editor:

The optional editor Storage supports automatic storage of data from the hard disk to a long-term data carrier as well as the deletion of data from the hard disk.

The automatic storage can be controlled by the following two factors:

Time-driven archiving triggered by date or time input

Fill level-driven archiving triggered by the fill level of the storage medium

If the data are stored in sequence archives, you can use the Storage functions to edit the following data types in the WinCC database:

Note:

You cannot use the Storage function to edit data that are stored in short-term archives!

1.2 Optional Editor "Picture Tree Manager"

archives! 1.2 Optional Editor "Picture Tree Manager" General Information About the "Picture Tree Manager"

General Information About the "Picture Tree Manager" Editor:

The Picture Tree Manager manages a hierarchy of system names, subsystem names, function names, and pictures of the Graphics Designer.

All processes and changes that you make in the Picture Tree Manager relate to the current WinCC project.

You can carry out the following activities with the Picture Tree Manager:

Create and edit the hierarchy of a project by using the Picture Tree Manager editor (CS)

Support the definition of systems

Support the assignment of pictures to these systems and create a relationship between the pictures created in Graphics Designer

Synchronize the control system and run-time components of the Picture Tree Manager as well as the group display

his synchronization includes the entire network.

Edit with the drag-and-drop function

Access on-line help specifically for the Picture Tree Manager

How to Open the Picture Tree Manager:

1. Double click on the "Editor" project component in the Project Navigation Window to view a list of all of the installed editors.

2. Click the right mouse button on the "Picture Tree Manager" editor.

3. In the pop-up menu that appears, select the "Open" menu item.

4. The "Picture Tree Manager" starts and you can edit it.

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General Overview of the Editors of the Options

1.3 Optional Editor "Lifebeat Monitoring"

Options 1.3 Optional Editor "Lifebeat Monitoring" The "Lifebeat Monitoring" editor offers the

The "Lifebeat Monitoring" editor offers the following advantages:

The capability to transmit process control system messages

The capability to trigger the audible indicator module

Its own on line help

How to Open Lifebeat Monitoring:

1. Double click on the "Editor" project component in the Project Navigation Window to view a list of all of the installed editors.

2. Click the right mouse button on the "Lifebeat Monitoring" editor.

3. In the pop-up menu that appears, select the "Open" menu item.

4. "Lifebeat Monitoring" starts and you can initialize Lifebeat Monitoring.

1.4 Optional Editor "Base Data"

Lifebeat Monitoring. 1.4 Optional Editor "Base Data" General Information About the "Base Data" Editor:

General Information About the "Base Data" Editor:

This editor contains all of the Wizards that you need to configure and initialize the base data of a WinCC project.

The Structure of the Optional Editor "Base Data":

The Structure of the Optional Editor "Base Data": You can find the optional editor "Base Data"

You can find the optional editor "Base Data" in the Project Navigation Window under the "Editor" project component.

1.4.1 Optional Editor "Split Screen Wizard"

1.4.1 Optional Editor "Split Screen Wizard" The Task of the Split Screen Wizard: The Split Screen

The Task of the Split Screen Wizard:

The Split Screen Wizard is a part of the Split Screen Manager. The wizard helps to configure and initialize the monitor and picture settings for the current WinCC project. You should execute this initialization as soon as you load a project because other applications (such as run time and group display) access these data.

1.4.2 Optional Editor "Alarm Logging Wizard"

data. 1.4.2 Optional Editor "Alarm Logging Wizard" WinCC Manual C79000-G8276-C129-01 The Alarm Logging Wizard

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The Alarm Logging Wizard helps to configure and initialize the message windows, messages, message classes and the horn tags for the current WinCC project.

You can make certain settings in the wizard over several pages. After you have completed all of the pages in the wizard, the generation is started.

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1.4.3 Optional Editor "Tag Editor"

Options 08.97 1.4.3 Optional Editor "Tag Editor" Use the Tag Editor to set tags and range

Use the Tag Editor to set tags and range assignments that are linked to a trend template by means of the "Create Trends On-Line" function.

In the Tag Editor, you can prepare WinCC tags as measurement points for the following run-time functions:

Selecting pictures by means of measurement points

Creating trends on-line.

1.5 Optionaler Editor "Time Synchronization"

1.5 Optionaler Editor "Time Synchronization" General Information about the "Time Synchronization"

General Information about the "Time Synchronization" Editor:

Time synchronization is a function for systems with a SINEC L2/L2R bus system. A WinCC operator station, as the active time master, is responsible for synchronizing all of the other computers on the system bus with the current time.

"Time Synchronization" offers the following:

Chronological coordination of messages for an entire system

Synchronization of all OSs and PLCs on the system bus with the current time

Its own on-line help

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Basic Process Control

2 Basic Process Control

If you selected the option package Basic Process Control during the user- defined installation of the WinCC system, the following modules will be integrated into WinCC: Basic Data, Split Screen Manager, Management Display, Message Wizard, (Alarm Logging Wizard), Audible Indicator via the Signa Module, Picture Hierachy (Picture Tree Manager), 3D Bars, Group Display, Attributes in Alphabetical Order, and Lifebeat Monitoring.

2.1 Split Screen Manager

Installation Note: The Split Screen Manager is a WinCC option and is available to you if you select the "Basic Process Control" option package during installation.

WinCC supports the operation of up to four monitors on one computer.

The Split Screen Manager manages the screen areas of all of the connected monitors in one base picture. You can freely set the structure of the base picture with the Split Screen Wizard.

structure of the base picture with the Split Screen Wizard. Each monitor is divided into the

Each monitor is divided into the following three different, firmly assigned areas:

Each monitor is divided into the following three different, firmly assigned areas: WinCC Manual C79000-G8276-C129-01 2-1

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Note:

All of the settings you make in the Split Screen Manager relate to the current WinCC project and the selected computer.

Limitations During Multi VGA Operation:

The concurrent display of predefined message pictures from the base data is limited during Multi VGA operation. Only one message window type (for example, new list) can be displayed at a time on one of the available picture screens. However, it is possible to display different message windowsat the same time on different monitors.

WinCC avoids an illegal operation by making the invalid selection keys gray.

2.1.1 Split Screen Manager Functionality

The Split Screen Manager is divided into a configuration section (Wizard) and a runtime system (Runtime):

Split Screen Wizard The wizard helps to configure and initialize the monitor and picture settings for the current WinCC project. You should execute this initialization as soon as you load a project because other applications (runtime, group display, etc.) access these data. The wizard defines the newly created picture (@Screen.PDL) as the start picture.

Split Screen Runtime The runtime system of the Split Screen Manager manages the screen data and picture changes during runtime. During runtime, you can also switch the language to a language set in the Text Library.

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Basic Process Control

2.1.2 The Split Screen Wizard

The Split Screen Wizard is called from the Base Data folder in the Control Center.

is called from the Base Data folder in the Control Center. Use the wizard to configure

Use the wizard to configure and initialize the monitor and picture settings for the current WinCC project.

You must use the Split Screen Wizard before you implement the runtime module because the Split Screen runtime module is based on data that are loaded by the wizard.

The wizard shows the following differences if it is being accessed for the first time or if it has already been executed:

The first time it is called, the wizard gets the presettings from the current computer configuration.

If the wizard has been executed already, these values are provided as presettings in the dialogs of the wizard.

Note

If an additional computer (client) is added to a multi-user system, call up the Split Screen Wizard again at the server. This allows you to set the base data of the additional computer. The settings for the multi-VGA monitor configuration must be uniform throughout the project.

Note

All of the changes made during editing only become valid if the wizard runs without error messages.

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2.1.2.1 The Screen Resolution

The first page of the wizard contains the desired screen resolutions for the target device in runtime module operation.

for the target device in runtime module operation. If the Split Screen Manager already has installed

If the Split Screen Manager already has installed data for the screen resolution, these are displayed as a presetting. If there are no initialization data, the Wizard gets the picture screen resolution of the current monitor. The Wizard tests whether the resolution it gets is a whole number multiple of the valid monitor resolutions. If yes, this monitor setting is displayed in the dialog. If not, the presetting of 640 x 480 is selected. Naturally, you are not locked into these presettings. You can make the settings independently of the current resolution. This means that you are given the option of making the settings of the monitors for the runtime module from each given computer.

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2.1.2.2 Multi VGA

On the second page of the wizard, set the desired monitor configuration for the target unit in the runtime module operation.

for the target unit in the runtime module operation. If the Split Screen Manager already has

If the Split Screen Manager already has installed data for the monitor division, these are displayed as a presetting. If there are no initialization data, the wizard gets the number of monitors that are actually connected and displays it as a presetting. Naturally, you are not locked into these presettings. You can make the settings independently of the current monitor. This means that you are given the option to make the settings of the monitor configuration for the runtime module from any given computer.

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2.1.2.3 Control of the Selection

On the third page of the wizard, trigger the creation of the configuration files.

the wizard, trigger the creation of the configuration files. Select the "Finish" button to configure the

Select the "Finish" button to configure the system with the preset values.

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Basic Process Control

2.1.2.4 Creating the Configuration

While the Split Screen Wizard executes the configuration, the following "Generation" dialog is displayed:

the following "Generation" dialog is displayed: Each successfully executed work step is marked with a check

Each successfully executed work step is marked with a check mark. If a step does not need to be executed because the configuration settings were not changed, that step is also marked with a check mark.

In the case of an error, the check mark is replaced with a red exclamation point and the generation process is interrupted. The "Messages" display box gives a more exact description of the error and the "Cancel" button is displayed instead of the "OK" button.

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2.1.3

The Runtime Module of the Split Screen Manager

The runtime module of the Split Screen Manager offers an interface for managing the display of pictures and for controlling the picture exchange. This interface is in the form of a DLL and several project-specific AP functions. This way, the Split Screen Manager represents a flexible interface for WinCC applications and the script programming in the Tag Logging runtime module.

The Split Screen Manager has the following significant performance features:

It manages the screen data and picture exchange.

It remembers the picture composition.

It manages the system associations of all of the pictures displayed.

It supports the picture exchange according to the picture hierarchy created in the configuration system of the Picture Tree Manager.

It manages picture exchange memory (Picture Memory).

It manages picture memory (Picture Store).

The Split Screen Manager is called up by activating runtime. Runtime can be

activated by clicking on the

activated by clicking on the icon or by selecting “Activate" from the

icon or by selecting “Activate" from the

“File" menu in the Control Center. The basic picture of the Split Screen Manager will then be displayed. The top part of the basic picture contains buttons. By clicking on these buttons, the WinCC pictures of the current project can be called up. These picturs have to be set up with the Picture Tree Manager before. The Picture Tree Manager is a lso responsible for the hierachy of the WinCC pictures.

2.1.3.1

Configuration of the Runtime Start Picture

The Split Screen Wizard creates up a start picture for runtime . The appearance of this start picture is set in the “ @Screen.PDL" file. In the Graphics Designer, the “@Screen.PDL" file can be preconfigured project specifically. The runtime display is divided into an overview, work, and button area. The work area is required for runtime, whereas the overview and button areas are optional. The three areas of the “@Screen.PDL" can be sized and moved in the Graphics - the overview and button areas can also be omitted completely. For the overview and button areas, several preconfigured PDL graphic files are available, e.g. “@Overview1.PDL" for the overview area. Instead of these preconfigured PDL graphic files, other PDL graphic files can be used for the overview and button areas. The work area contains the PDL graphic file “@1001.PDL". The “@1001.PDL" already contains all the elements needed for runtime , e.g. “@Login.PDL" for logging in, and “@Top01.PDL" for the bottom page 0.

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2.1.3.2 Managing the Screen Data and the Picture Exchange

The Split Screen Manager supports a maximum of four monitors that can each have a workspace, a key area, a maximum of eight process windows (Top Windows), and any number of preconfigured boxes with permanently assigned pictures (special fields).

You can access and scan the individual screen areas by means of the API functions of the Split Screen Manager.

2.1.3.3 Saving and Displaying the Picture Composition

The runtime module of the Split Screen Manager manages the picture composition. The Button Bar contains buttons for saving and loading the picture composition: “Store Picture Composition" and “Call Picture Composition". After you select one of these buttons, the system gets the current user. Now, you can save the current picture composition,

user. Now, you can save the current picture composition, or load one that is already available.

or load one that is already available.

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Basic Process Control 08.97 You can load any number of picture compositions for each user. You

You can load any number of picture compositions for each user.

You can also access and scan the information about the screen composition directly by means of the API functions of the Split Screen Manager.

Note:

A picture composition cannot be saved or called until a user is logged on.

2.1.3.4 Managing the System Match

Each picture exchange is executed by means of the runtime module of the Split Screen Manager. This means that the Split Screen Manager runtime module can always provide information about the association of the currently displayed pictured to the system at any time (system hierarchy). This information is a prerequisite for the user authorization test for a specific system. You can access and scan this information with the help of Global Scripts and the corresponding API functions of the Split Screen Manager. Appropriate Global Scripts are available for the configuration of the graphic objects.

2.1.3.5 Picture Exchange According to the Picture Hierarchy

An available system-picture hierarchy is a prerequisite for this operation. Use the Picture Tree Manager to create this picture hierarchy. You can execute the picture exchange directly by means of the Split Screen Manager runtime module. For this purpose, you must use the API functions of the Split Screen Manager. The runtime module of the Split Screen Manager then works with the Graphics Designer runtime module to execute the picture exchange according to the created picture hierarchy.

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2.1.3.6 Managing the Picture Memory

The Split Screen Manager reports each picture exchange in the workspace and enables you to call up all of the pictures that were displayed earlier.

A unique picture memory is managed for every workspace in the base picture.

The names of the last eight pictures selected are stored in the picture memory.

Note: The authorizations to the pictures in the picture memory depend on the user. This means that every time the user is changed (relogged) in WinCC, the picture memory of all of the monitors is deleted.

You can use the API functions of the Split Screen Manager to scan the contents of the picture memory.

2.1.3.7 Managing the Picture Storage

In the Split Screen Manager, each workspace in the base picture has its own

picture storage. The picture storage helps load a picture in the workspace easily. This picture can always be called (even several times). If you save a new picture, it overwrites the original picture in the picture store.

A unique picture storage is managed for every workspace in the base picture.

Note:

The authorizations to the pictures in the picture storage depend on the user. This means that every time the user is changed (relogged) in WinCC, the picture storage of all of the monitors is deleted.

You can use the API functions of the Split Screen Manager to scan, change,

or delete the contents of the picture storage.

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2.2 The "Alarm Logging" Wizard

The Alarm Logging Wizard offers you a simple way to configure the message system. Previous settings are read and accepted by the Alarm Logging Wizard during activation. Click on the “Default” button to restore the default settings.

The following data and data structures are created:

Message attributes:

Message classes (acknowledgment method, horn, names for different states, etc.) and message types (colors for different states, etc.)

Message window attributes:

Properties of the Toolbar, properties of the Status Bar, filter properties, column sequence, column width

Archives:

Sequence archive or short-term archive

You can make settings for the following subjects in the windows of the "Alarm Logging" Wizard:

Setting up the message windows

Activating process control system messages

Assigning the output channels

Overview

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2.2.1 Setting Up the Message Windows

Basic Process Control 2.2.1 Setting Up the Message Windows In the dialog for setting up the

In the dialog for setting up the message windows, you can determine which of the suggested message windows you need. A check box displays the status of the window.

Each message window already offers presettings for setting up the columns. You can view these presettings in the "Columns of the Message Window" dialog window.

Click the right mouse button on the "Date" and "Time" columns to open a dialog in which you can change the output format. The column width is fitted automatically to the format you select. You can set the column width to anything you want for the other columns.

Note:

You cannot change the sequence of the columns.

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2.2.2 Activating Process Control System Messages

08.97 2.2.2 Activating Process Control System Messages Use this dialog to stop individual process control system

Use this dialog to stop individual process control system messages. A check box displays the status of the process control system messages.

Note:

Normally, all of the process control system messages should be active since the system could possibly not work correctly otherwise.

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2.2.3 Assigning the Output Channels

Basic Process Control 2.2.3 Assigning the Output Channels If you selected the check-box “Audible Indicator

If you selected the check-box “Audible Indicator Connection” in the first page of the Alarm Logging Wizard, this page will be displayed for assigning output channels. When assigning the output channels , set the channel on which a signal is to be triggered for the individual message classes. There are three output channels available for each message class.

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2.2.4

Overview

Basic Process Control 08.97 2.2.4 Overview The elements that the "Alarm Logging" Wizard creates are displayed

The elements that the "Alarm Logging" Wizard creates are displayed here. This gives you an overview of the structure to be created.

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Click "OK" to start generating the message system.

Basic Process Control Click "OK" to start generating the message system. WinCC Manual C79000-G8276-C129-01 2-17

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2.3 Signal Module

General Information about the Signal Module:

The signal module is used to trigger up to three different signaling units (such as horns, buzzers, and lights) and can be connected by means of a hardware acknowledgment key. It also contains a hardware timer (watchdog). The timer is triggered cyclically by WinCC run time by means of an API driver call in order to avoid triggering an alarm. In addition, it contains 3 binary inputs that can be used universally. The signal module is a PC module with an 8 -bit ISA bus interface that was specially developed for implementation in operating systems.

The signal module is a hardware option of the WinCC system that is offered as an option package. The following figure shows the general structure of a system as well as the installation possibilities for the signal module within the system.

possibilities for the signal module within the system. Installation of the Signal Module: You can find

Installation of the Signal Module:

You can find the correct procedure for installing the signal module in the manuals for the optionally installed hardware components.

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Important Settings within the WinCC System:

To make it possible to (acoustically) signal messages within the WinCC system (by means of the audible indicator module) at specific operator terminals, the signal module run -time module (HMRT.EXE) must be loaded in the start up list of the client computer.

Note:

The SBG RUNTIME module (HMRT.EXE) cannot be connected within the start up list of the server computer. The "Alarm Logging Wizard" is responsible for connecting the SBG RUNTIME module in the start up list of each client computer. The "Alarm Logging Wizard" is located in the control center under the "Editor" "Base" data project components. While you are editing the Alarm Logging wizard, activate the "Connect Audible Indicators" check box to connect the audible indicators functionality. You can find this check box in the "Message Window Configuration" window.

2.4 Picture Tree Manager

Installation Note: The Picture Tree Manager is a WinCC option and is available to you if you select the option package "Basic Process Control" during installation.

The Picture Tree Manager manages a hierarchy of systems, subsystems, and pictures of the Graphics Designer. You can use the Picture Tree Manager to perform the following functions:

Create and change the hierarchy of a project.

Support the definition of systems and subsystems.

Support the assignment of pictures to these system and create an order between these pictures that are created in Graphics Designer.

Support the selection of pictures in Runtime through navigation in the hierarchy tree.

Note:

Actions that cross projects (copying/moving pictures and systems across multiple projects) are not possible.

All of the procedures and changes that you undertake in the Picture Tree Manager affect the current WinCC project.

If the language is switched via the Control Center, the language of the opened Picture Tree Manager will also be switched. The container names, however, are only updated (according to the language set) during the start of the Picture Tree Manager.

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2.4.1 Picture Tree Manager Structure

The Picture Tree Manager offers a graphic interface that is supported by the WinCC Explorer.

a graphic interface that is supported by the WinCC Explorer. The editor of the Picture Tree

The editor of the Picture Tree Manager is divided into three operating areas . Each area has information about its contents in the title bar. You can change the size of the individual operating areas with the mouse.

The hierarchy window (left upper window) displays the hierarchy of the systems, subsystems, functions, and pictures as a tree. The first container (the highest in the hierarchy) has the name of the WinCC project and can neither be moved nor deleted.

A container can be empty or, with the exception of the root container, can contain a picture.

The preview window (right upper window) displays the contents of the picture highlighted in the hierarchy window in an activated state.

The selection window (bottom window) contains all of the pictures of the WinCC project that have not yet been assigned to the hierarchy as well as an icon of an empty container. Only available pictures are offered for selection (system pictures that begin with @ are not displayed).

In addition, the Picture Tree Manager contains the following items:

Menu Bar

Standard Palette

Status Bar

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2.4.1.1 Status Bar

The Status Bar provides you with the following information:

The Status Bar provides you with the following information: A brief help text is displayed for

A brief help text is displayed for the selected function.

Displays the key status (the Num Lock key is engaged in this example).A brief help text is displayed for the selected function. Click on the size box to

key status (the Num Lock key is engaged in this example). Click on the size box

Click on the size box to change the window size of the application.

2.4.1.2 Standard Palette

the window size of the application. 2.4.1.2 Standard Palette The standard palette contains buttons you can

The standard palette contains buttons you can click with the mouse to execute often needed commands quickly.

The following buttons are available:

Save project (Project Menu - Save)commands quickly. The following buttons are available: Print project (Project Menu - Print…) Display picture

Print project (Project Menu - Print…) (Project Menu - Print…)

Display picture properties (Edit Menu - Properties)Menu - Save) Print project (Project Menu - Print…) Turn on context-sensitive help (Help Menu -

Turn on context-sensitive help (Help Menu - Find…)(Project Menu - Print…) Display picture properties (Edit Menu - Properties) WinCC Manual C79000-G8276-C129-01 2-21

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2.4.2 Picture Properties

You can call up information about every picture.

Properties You can call up information about every picture. How to Call Up the Picture Properties:

How to Call Up the Picture Properties:

1. Click the right mouse button on the appropriate picture t o open the pop-up menu.

2. Select the "Properties" menu item to display the picture properties.

2.4.3 Working with the Picture Tree Manager

Working with the Picture Tree Manager is very simple. Start the editor in the WinCC Control Center with the right mouse button ( "Open" pop-up menu item). The editor has only one dialog for editing the hierarchy . You can access all of the editing possibilities in this dialog. The most effective way to work with the editor is the drag-and-drop function.

Use the Clipboard and the "Cut," "Copy," and "Paste" functions to create and change the hierarchy.

You can access editing functions by using the Menu Bar, the pop-up menu (right mouse button), or drag-and-drop.

Insert the empty container from the selection window to expand the hierarchy by one container.

Cut and paste a picture from the selection window or move it using drag-and-drop to insert a picture in a container in the hi erarchy. You can also move sub-hierarchies (sub-trees) within the hierarchy.

Pictures that you remove from the hierarchy (hierarchy window) are inserted in the selection window automatically.

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Note:

All of the changes you make while editing do not take effect until you save.

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2.4.4

The Operation

Operating with the drag -and-drop function is the quickest way to create and change the hierarchy.

You can use any of the following functions to operate within the hierarchy:

Menu Bar

Drag-and-drop

Pop-up menu (right mouse button)

2.4.4.1

Using a Drag-and-Drop Operation to Insert New Containers

The Picture Tree Manager supports drag-and-drop with the left as well as the right mouse button (drag-and-drop with the pop-up menu). You can work with the Picture Tree Manager using drag -and-drop in the hierarchy window as well as in the selection window.

You can use drag-and-drop to insert new containers in the hierarchy window.

How to Use Drag-and-Drop to Insert a New Container in the Hierarchy Window:

1.

Click on the container icon in the selection window.

 

2.

While holding down the left mouse button, drag the container icon to the hierarchy window located above the selection window. As soon as the mouse pointer assumes the (+) icon, you can release the mouse button. The container is inserted after the highlighted container.

or

 

While holding down the right mouse button, drag the container icon to the hierarchy window located above the selection window. As soon as the mouse pointer assumes the (+) icon, you can release the mouse button.

3.

After you release the mouse button, the

3. After you release the mouse button, the pop-up

pop-up

menu appears. Use the pop-up menu to determine where the new container

should be inserted.

Note:

When you insert new containers into an existing node, the sub- hierarchy of that node is expanded by one layer.

If you insert a container before or after a container, the affected hierarchy layer is expanded by one container.

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You cannot insert a new container before or after the root container!

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2.4.4.2 Using a Drag-and-Drop Operation to Insert Pictures

The Picture Tree Manager supports drag-and-drop with the left as well as the right mouse button (drag-and-drop with the pop-up menu). You can work with the Picture Tree Manager using drag -and-drop in the hierarchy window as well as in the selection window.

You can use drag-and-drop to insert pictures in the hierarchy window.

How to Use Drag-and-Drop to Insert Pictures in the Hierarchy Window:

1. Click on the icon of the picture you want in the selection window.

2. While holding down the left mouse button, drag the picture icon to the hierarchy window located above the selection window. As soon as the mouse pointer assumes the (+) icon, you can release the mouse button.

If the selected container is empty, the picture is inserted.

If the selected container is not empty, in the message box that appears, you must confirm the replacement of the existing picture.

or

3. While holding down the right mouse button, drag the picture icon to the hierarchy window located above the selection window. As soon as the mouse pointer assumes the (+) icon, you can release the mouse button.

assumes the (+) icon, you can release the mouse button. 4. After you release the mouse

4. After you release the mouse button, the pop-up menu appears to confirm that the new picture should be inserted.

2.4.5 The Hierarchy

In WinCC, the dependencies among containers and pictures is pictured in the form of a hierarchy. The nodes of the hierarchy are always made up of containers. Each container can be basically empty or contain a picture (Graphics Designer). You can assign any name to the container. However, the container name must be unique and is checked by the Picture Tree Manager. You cannot change picture names in the Picture Tree Manager.

You can only include existing pictures in the hierarchy.

The structure of the hierarchy is open, which means there is no height or width limit prescribed for the hierarchy (tree).

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Here is an example of the hierarchy in the Beispi

MCP project:

is an example of the hierarchy in the Beispi MCP project: This hierarchy is displayed in

This hierarchy is displayed in the following table:

Container Name

Picture Name

Father

Left Neighbor

new.MCP

Overviewpicture.PDL

   

Pretreatment

Pretreatment.PDL

new.MCP

 

Distil1

Distil1.PDL

Pretreatment

 

Distil2

Distil2.PDL

Pretreatment

Distil1

Distil3

Distil3.PDL

Pretreatment

Distil2

Tank

Tankroom.PDL

new.MCP

 

Tank1

Tank1.PDL

Tankroom

 

Tank2

Tank2.PDL

Tankroom

Tank1

Tank3

Tank3.PDL

Tankroom

Tank2

Tank4

Tank4.PDL

Tankroom

Tank3

Posttreatment

Posttreatment.PDL

new.MCP

 

Cooling1

Cooling1.PDL

Posttreatment

 

Cooling2

Cooling2.PDL

Posttreatment

Cooling1

Cooling3

 

Posttreatment

Cooling2

Cooling4

Cooling4.PDL

Posttreatment

Cooling3

Note:

It is also possible to insert empty pictures in the hierarchy. However, the pictures must already be loaded in WinCC.

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2.4.5.1 Creating the Hierarchy

All of the pictures of the projects are in the selection window at the beginning of a hierarchy structure. The hierarchy window contains a root node that contains the name of the project. You cannot load a picture in the root node .

You can create the hierarchy in the following ways:

Use drag-and-drop

Use the pop-up menu

Use the Menu Bar

Change the container name

Attention:

Modifications to the hierarchy in the Picture Tree Editor are at first local. If you exit the Picture Tree Manager without saving, these changes are lost.

The "Save" command saves all changes and also notifies all of the Picture Tree Manager clients that are running in the run-time module (for example, the group display) so that they can read the new hierarchy.

How to Create the Hierarchy by Means of Drag-and-Drop:

1. Click on the icon of the empty container in the selection window.

2. While holding down the left mouse button, drag the container to the hierarchy window.

3. Select the container after which the new container should be inserted. The target container is displayed with a colored background.

4. When you release the mouse button, the new container is inserted in the same layer after the selected container.

How to Create the Hierarchy by Means of the Pop-Up Menu:

1. Select a container in the hierarchy window.

2. Use the right mouse button to open the corresponding pop-up menu.

3. You can insert the new container after, before, or in the selected node.

How to Create the Hierarchy by Means of the Menu Bar:

1. Select a container in the hierarchy window.

2. Use the "Edit New Container" menu item to insert a new container.

3. You can insert the new container after, before, or beneath the selected node.

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Note:

If you insert a new container in an existing node, the hierarchy expands by one layer.

If you insert a container before or after a container, the affected hierarchy layer is expanded by one container.

How to Change the Name of a Container:

1. In the hierarchy window, select the container whose name you want to change.

2. Click the left mouse button on the selected container to activate the edit mode.

or

Use the right mouse button to open the pop-up menu and use the "Edit Container Name" menu item to make the edit mode active.

or

Use the "Edit Container Name" menu item or the keystroke combination "Ctrl + E" to activate the edit mode.

3. You can then change the container name.

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2.4.5.2 Changing the Hierarchy

In this context, changing the hierarchy means moving individual nodes or moving entire sections of the hierarchy. You can make these changes within a layer or you can switch layers. You cannot move the root node (WinCC project name).

You can use the following means to change the hierarchy:

Drag-and-drop

Pop-up menu

Menu Bar

Note:

Attention:

If you insert a new container in an existing node, the hierarchy expands by one layer.

Modifications to the hierarchy in the Picture Tree Editor are at first local. If you exit the Picture Tree Manager without saving, these changes are lost.

The "Save" command saves all changes and also notifies all of the Picture Tree Manager clients that are running in the run-time module (for example, the group display) so that they can read the new hierarchy.

How to Change the Existing Hierarchy by Means of Drag-and-Drop:

1. In the hierarchy window, click on the container (node) you want to move.

2. While holding down the left mouse button, drag the container and its subordinate containers to the new position.

3. When you release the mouse button, the new container with its subordinate containers is inserted in the same layer after the selected container.

or

While holding down the right mouse button, drag the container and its subordinate containers to the new position.

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and its subordinate containers to the new position. 2-28 After you release the mouse button the

After you release the mouse button the

menu appears in which you can determine where the container and its

subordinate containers should be inserted.

pop-up

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How to Change the Existing Hierarchy by Means of the Pop-Up Menu:

1. Select a container in the hierarchy window.

2. Use the right mouse button to open the corresponding pop-up menu.

3. Use the "Cut Container" menu item to move the container and all of its subordinate containers to the Clipboard. The affected containers are displayed in gray.

4. Select the target container in which you want to insert the cut container.

5. Use the right mouse button to open the corresponding pop-up menu.

6. You can insert the contents of the Clipboard into the new position with the "Paste After", "Paste Before" or "Paste Into Node" menu commands.

How to Change the Existing Hierarchy by Means of the Menu Bar:

1. Select a container in the hierarchy window.

2. Use the "Cut Container" menu item or the keystroke combination "Ctrl + X" to move the container and all its subordinate containers to the Clipboard. The affected containers are displayed in gray.

3. Select the target container in which you want to insert the container.

4. You can insert the contents of the Clipboard into the new position with the "Edit" menu commands "Paste After", "Paste Before" or "Paste Into Node".

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2.4.5.3 Deleting the Hierarchy

In this context, deleting the hierarchy means removing individual containers with all of their subordinate containers from the hierarchy window and thereby, from the hierarchy.

You can use the following means to delete the hierarchy:

Drag-and-Drop

Pop-up menu

Menu Bar

Note:

With the "Confirm When Hierarchy Deleted" option, you change the behavior of the Picture Tree Manager when you delete the hierarchy (with or without confirmation).

The pictures deleted from the hierarchy are moved to the selection window and can be reinserted into the hierarchy at a later time.

How to Delete Containers from the Existing Hierarchy by Means of Drag-and-Drop:

1. In the hierarchy window, click on the container (node) you want to remove.

2. While holding down the mouse button(left or right) drag the container and its subordinate containers to the selection window.

3. When you release the mouse button, all of the pictures are moved to the selection window. All of the information in the deleted container and its subordinate containers is lost.

How to Delete Containers from the Existing Hierarchy by Means of the Pop-Up Menu:

1. In the hierarchy window, click on the container (node), you want to remove.

2. Use the right mouse button to open the corresponding pop-up menu.

3. Use the "Delete Container" menu item and confirm the inquiry to remove the appropriate container with all of its subordinate containers from the hierarchy.

All of the pictures are moved to the selection window. All of the information in the deleted container and its subordinate containers is lost.

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How to Delete Containers from the Existing Hierarchy by Means of the Menu Bar:

1. In the hierarchy window, click on the container (node) you want to remove.

2. Use the "Delete Container" menu item or the keystroke combination "Ctrl + D" to delete the appropriate container with its subordinate containers from the hierarchy.

Note:

All of the pictures are moved to the selection window. All of the information in the deleted container and its subordinate containers is lost.

2.4.6

Menus

2.4.6.1

Menu Project

Save

is lost. 2.4.6 Menus 2.4.6.1 Menu Project Save The command "Save" stores the current hierarchy of

The command "Save" stores the current hierarchy of the containers and pictures. Changes in the h ierarchy affect all applications that are registered as RT clients of the Picture Tree Manager (that also includes the group display).

The data will be stored in the database of the project.

Note: All changes made, while editing the "Picture Tree Manager", are only temporary. The changes will only be accepted after saving the Picture Tree Manager.

Print Feedback

Documentation

Hierarchy

Picture Tree Manager. Print Feedback Documentation Hierarchy The command " Print Feedback Documentation

The command "Print Feedback Documentation Hierarchy", or the

from the toolbar, prints out the displayed hierarchy tree on the set printer. You will receive a complete documentation of the hierarchy, including the container name, as well as the picture name (in brackets ).

button

Redirect the Printer Output to a File:

Redirects the printer output of a document to a new file in a set drive, instead of directing the document to a printer. This is useful, if you want to print a document on a computer on which Windows 95 has not been installed, or if you want to direct the printer output to a printer not available from your system.

Sort Copies Collates the pages, if you print out multiple copies of a document. The Picture Tree Manager completely prints out the first copy of the document before printing the next one.

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Preview Feedback Documentation Hierarchy

The command "Preview Feedback Documentation Hierarchy" displays a preview of the hierarchy feedback documentation.

Print Feedback

The command "Print Feedback Documentation Group Display" prints out a

Documentation

report of the group display.

Group Display

Redirect the Printer Output to a File:

Redirects the printer output of a document to a new file in a set drive, instead of directing the document to a printer. This is useful, if you want to print a document on a computer on which Windows 95 has not been installed, or if you want to direct the printer output to a printer not available from your system.

Sort Copies Collates the pages, if you print out multiple copies of a document. The Picture Tree Manager completely prints out the first copy of the document before printing the next one.

Preview Feedback Documentation Group Display

Exit

2.4.6.2 Menu Edit

Edit Picture

Edit Container Name

The command "Preview Feedback Documentation Group Display" displays a preview of the group display feedback documentation.

End the "Picture Tree Manager" via the "Exit" command. If you made changes and have not saved them yet, the Picture Tree Manager will prompt you, if you want to save the changes. If you acknowledge with "Yes", the changes will be saved.

The command "Edit Picturestarts the "Graphics Designer", in which you can edit the picture. This menu point is only enabled, if a picture is selected.

The command "Edit Container Name“ allows you to edit the container description. The name of the root container (WinCC Project Name) can not be changed.

Note: During the (container) editing mode, the picture name will be hidden.

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Cut Picture

Cut Container

Copy

Paste

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This command is only enabled, if a picture has been selected. The command "Cut Picture" marks a picture and copies it into the clipboard. The content of the clipboard will remain stored until it is replaced by a new entry (via the command "Cut" or "Copy"). The picture name will remain visible in the co ntainer and be enclosed by pointed brackets <<PictureName.PDL>>. The picture can then be pasted at another location.

This command is only enabled, if a container has been selected from the hierarchy window. The command "Cut Container" marks a container, including the entire connected sub-hierarchy and the assigned pictures, and copies it into the clipboard. The content of the clipboard will remain stored until it is replaced by a new entry (via the command "Cut" or "Copy"). The container will remain visible at the cut location, until it is pasted at another location.

at the cut location, until it is pasted at another location. The "Copy" command, or the

The "Copy" command, or the

empty container and places it in the clipboard. The content of the clipboard will remain stored until it is replaced by a new entry (via the command "Cut" or "Copy"). After copying, the content of the clipboard must be pasted into the hierarchy.

button in the toolbar, creates a copy of the

Note:

Pasting a new container into an existing node, expands the h ierarchy by one level.

Pasting a container before or after a container, expands the affected hierarchy level by one container.

This command is only enabled, if the hierarchy window is active, no icon has been selected, and the clipboard contains a picture and/or container. If the clipboard contains a picture, then the picture can be pasted into the

selected selection window via the "Paste" command or the

the toolbar. If the clipboard contains a container (with or without sub-containers), then paste this container, and the pictures contained therein, into the h ierarchy. The container name and the structure of the sub-hierarchy, though, will be lost. You will be notified about this information loss by a message box.

sub-hierarchy, though, will be lost. You will be notified about this information loss by a message

button from

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Paste Picture

This command is only enabled, if the hierarchy window is active and the

Into Container

clipboard contains a picture. The command "Paste Picture Into Container“ copies the contents of the clipboard into the selected container. If the container already contains a picture, it will be replaced by the new picture. The option "Confirm For Replace Picture" changes the behavior of the "Picture Tree Manager" (with or without confirmation).

Paste After

This command is only enabled, if the hierarchy window is active, a container (not the root-node) has been selected, and one or more containers have been copied into the clipboard. The command "Paste After“ copies the contents of the clipboard after the selected container.

Note: A container can not be pasted after the r oot-node.

Paste Before

This command is only enabled, if the hierarchy window is active, a container (not the root-node) has been selected, and one or more containers have been copied into the clipboard. The command "Paste Before“ copies the contents of the clipboard before the selected container.

Note:

A container can not be pasted before the root-node.

Paste Into Node

This command is only enabled, if the hierarchy window is active, a container (not the root-node) has been selected, and one or more containers have been copied into the clipboard. The command "Paste Into Node“ copies the contents of the clipboard after the selected container. The contents will be pasted as new node.

New Container

The command "New Container“ inserts a new container. You have the choice to paste the new container before, after, or into the selected node. After inserting the new container, the Picture Tree Manager will give it the name "Container" plus a running number (e.g. Container23).

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Delete Picture

This command is only enabled, if a picture has been selected in the hierarchy window.

The command "Delete Picture" removes a picture from the hierarchy. The picture will automatically be moved into the selection window.

Note:

The picture deleted from the hierarchy can be inserted again at a later time.

Delete Container

This command is only enabled, if a container (with or without sub-containers or pictures) has been selected in the hierarchy window. The command "Delete Container" removes a container from the hierarchy. All pictures contained in the deleted sub-hierarchy will automatically be moved to the selection window.

Properties

The "Properties" menu point of the “Edit” menu displays the properties of a picture.

2.4.6.3 Menu View

Standard Toolbar

The command "Standard Toolbar" allows you to display or hide the toolbar.

Status Bar

The command "Status Bar" allows you to display or hide the status bar.

Preview

The command "Preview" allows you to turn the picture preview on or off.

If

the option has been selected, the preview window will automatically display

the picture selected from the hierarchy window. If the container contains no picture, the preview window will remain blank. The header line of the preview window will always display the name of the picture contained in the container, independent of whether the option has been selected or not.

If

the preview window is resized, the displayed picture will adapt to the new

dimensions.

A

check-mark next to the menu entry indicates that the picture preview has

been activated.

Arrange Picture

The command "Arrange Picture Icons Alphabetically" allows you to sort the

Icons

pictures in the selection window in an alphabetical order. This option can not

Alphabetically

be set permanently.

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Arrange Picture Icons Automatically

The command "Arrange Picture Icons Automatically" allows you to turn on the automatic arrangement of the pictures in the selection window.

If the option is activated, the pictures will be arranged automatically. The

gaps will automatically be filled.

A check-mark next to the menu entry indicates that the automatic picture

arrangement has been activated.

2.4.6.4 Menu Options

Confirm For Replace Picture

Confirm For Delete Hierarchy

The command "Confirm For Replace Picture" determines, if the user has to acknowledge the replacement of a picture in the hierarchy.

A check-mark next to the menu entry indicates that the acknowledgment for

replacing pictures has been activated.

The command "Confirm For Delete Hierarchy" determines, if the user has to acknowledge the deletion of the hierarchy.

A check-mark next to the menu entry indicates that the acknowledgment for

deleting the hierarchy has been activated.

Calculating the

If

the option "Calculating the Group Display Hierarchy Over Again while

Group Display

Saving" has been activated, the group display hierarchy of all WinCC pictures

Hierarchy Over

will be calculated over again every time the Picture Tree Manager is saved. If

Again while

no group displays are used, this function can be deactivated to allow for a

Saving

faster saving.

If

during the start-up of runtime WinCC determines that the group display

hierarchy is not current anymore, the control system message "The Group Display Hierarchy has not been updated …." will be displayed. If the option "Calculating the Group Display Hierarchy Over Again while Saving" has been activated, then the picture hierarchy of the Picture Tree Manager must be saved again.

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2.4.6.5 Menu Help

Contents

The command "Contents" allows you to access the online help of the Picture Tree Manager. For additional information, refer to the Window 95 or Windows NT help description.

Using Help

The command "Using Help" gives you information about how to use the online help.

About

The command "About" gives you more information about the Picture Tree Manager program and its platform.

2.4.7

Effects on Other Programs

The hierarchy created in the Picture Tree Manager effects the following applications directly or indirectly:

The User Administrator

The group display

The Text Library

2.4.7.1

Effects on the User Administrator

For newly loaded containers, the entries about the user authorization are missing in the User Administrator . After you save the hierarchy, these new system sections are available in the User Administrator.

Containers that are deleted from the hierarchy are also deleted in the User Administrator. When they are deleted in the User Administrator, all of the information about these containers is also lost.

Movements within the hierarchy do not affect the User Administrator.

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2.4.7.2 Effects on the Group Display

In certain cases, the hierarchy affects the group display. The objects of the group display can only receive and relay messages if the pictures are arranged appropriately in the hierarchy.

Receiving Messages:

Relaying Messages:

The pictures from which you want to receive messages must be on the layer of the corresponding group object in the hierarchy or they must be located beneath that layer.

The pictures to which you want to relay messages must be on the layer of the corresponding group object in the hierarchy or they must be located above that layer.

2.4.7.3 Effects on the Text Library

The container names are managed in the Text Library . If you load a new container, the name of the container is entered in this Text Library in the current language.

Switching

After you switch languages, all of the container names available in the

Languages:

selected language are displayed in that language. Container names for which there are no corresponding names are displayed in the language in which they were loaded.

The language switch does not affect the editor of the Picture Tree Manager until the next time it is called up.

If the language is switched in run time, the names of all of the containers that have not been compiled remain empty.

2.5 3D-Bar

2.5.1 The 3D-Bar Objekt

compiled remain empty. 2.5 3D-Bar 2.5.1 The 3D-Bar Objekt 3D Bar The 3D Bar is assigned

3D Bar

The 3D Bar is assigned to the smart objects group. Its properties (attributes) influence its appearance and functionality.

It displays values graphically relative to a high and low limit. You can configure the type of the 3D display in any way you wish.

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2.5.2 3D Bar Properties

All of the object attributes belonging to the selected object are displayed in the "Object Properties" window in the "Properties" tab. The "3D Bar" object is described using the following attributes:

Base

Object Name

Layer

Geometry

Position X

Position Y

Width

Height

Base X

Base Y

Alpha

Beta

Angle Settings

Bar Height

Bar Width

Bar Depth

Bar Direction

Display Axis

Colors

Border Color

Background Color

Styles

Border Weight

Border Style

Background

Lighting Effect

Miscellaneous

Operator-Control Enable Password Display Tool Tip Text Maximum Value Zero Point Value Minimum Value Process Driver Connection

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Limits

Limit 0 Monitoring 0 Bar Color 0 Limit 1 Monitoring 1 Bar Color 1 Limit 2 Monitoring 2 Bar Color 2 Limit 3 Monitoring 3 Bar Color 3 Limit 4 Monitoring 4 Bar Color 4 Limit 5 Monitoring 5 Bar Color 5 Limit 6 Monitoring 6 Bar Color 6 Limit 7 Monitoring 7 Bar Color 7 Limit 8 Monitoring 8 Bar Color 8 Limit 9 Monitoring 9 Bar Color 9 Limit 10 Monitoring 10 Bar Color 10

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2.6 Group Display Object

08.97 Basic Process Control 2.6 Group Display Object Group Display The Group Display object provides a

Group Display

The Group Display object provides a hierarchically concentrated display of the current states of certain message types. Although, there is no connection to the message system within WinCC.

Use the group display in RUNTIME mode to execute a picture change to the picture in which the error source is displayed. This opportunity for rapid navigation to an error source is a very significant function for the user.

Value Assignment

Dynamic Wizard

In order to prepare the operator function and other settings in the group display one time and then to make a quick configuration possible in all pictures, configure the object the way you need it and load it into the picture library (global or project-related). You can then use drag-and-drop to insert the group display you prepared from the library into all of the pictures configured thereafter. You then need only execute the link with the picture whose group events are to be displayed by means of the object. Use the Dynamic Wizard to execute this configuration.

The current value assignment for the group display object is carried out by means of a link with a picture that is directly subordinate in the picture hierarchy. For simple configuration of this link, select the group display and activate the dynamic wizard via the “View - Toolbars” menu. Call up the dynamic wizard via the “Single Picture Change” entry from the “Picture Functions” tab. All the triggers and pictures available in the project are displayed there. Create the link by selecting a picture (usually a picture that is located in the next layer down in the hierarchy tree) and by entering additional parameters in the dynamic wizard.

The group displays in the lowest picture hierarchy layer are usually linked with the alarm source tags in the control. This is carried out by means of the connection of the "group value" property with a corresponding tag in the data manager tag management. This data manager tag is of the "signed 32 bit value" type with a start value of 65535. The individual bit areas of these tags are interpreted as follows:

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Status Information

Bit in Double Word

Message Class

Message Type

Bit 31 (MS-Bit)

Alarm

AH

Bit 30

Alarm

AL

Bit 29

Warning

WH

Bit 28

Warning

WL

Bit 27

Tolerance

TH

Bit 26

Tolerance

TL

Bit 25

Process Control

PLC - Error

Message 1

Bit 24

Process Control

PLC - Box

Message 1

Bit 23

Process Control

Operator Station - Error

Message 2

Bit 22

Bit 21

Bit 20

Request for Operator Input

Operator Request

Bit 19

Operator Input Message

Operator Message

Bit 18

Bit 17

Bit 16

Measurement Point

Locked

Acknowledgment Information

 

Bit in Double Word

Message Class

Message Type

Bit 15

Alarm

AH

acknowledged

Bit 14

Alarm

AL

acknowledged

Bit 13

Warning

WH

acknowledged

Bit 12

Warning

WL

acknowledged

Bit 11

Tolerance

TH

acknowledged

Bit 10

Tolerance

TL

acknowledged

Bit 9

Process Control

Error

acknowledged

Message 1

Bit 8

Process Control

Box

acknowledged

Message 1

Bit 7

Process Control

Error

acknowledged

Message 2

Bit 6

Bit 5

Bit 4

Request for Operator Input

OR

acknowledged

Bit 3 Bit 2 Bit 1 Bit 0 (LS-Bit)

Operator Input Message

OM

acknowledged

This information is necessary to prepare the information source for the group display creation in WinCC in the proper control area.

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The group display object displays the message types in four display areas that are next to each other. They are displayed by means of color areas, flashing, and text display. The colors and flashing modes preset in the object correspond to the displays used in the process engineering. The system differentiates among the following message types:

Alarm High, Alarm Low

1. Display Area:

2. Display Area:

3. Display Area:

4. Display Area:

Warning High, Warning Low, Tolerance High, Tolerance Low

PLC process control error, operator station process control error

Operator Input Request

To configure the properties of the group display object for the individual message types, set the message type for which you want to set the parameters in the "Message Type" property. Then set the properties for this selected message type. After you set up another message type, the properties that belong to it are displayed and you can also set the parameters for them.

2.6.1 Group Display Properties

All of the object attributes belonging to the selected object are displayed in the "Object Properties" window in the "Properties" tab. Use the "Dynamic Wizard" to configure the value assignment of the group display.

The "Group Display" object is described using the following attributes:

Base

Object Name

Layer

Geometry

Position X

Position Y

Width

Height

Button 1 Width Button 2 Width Button 3 Width Button 4 Width

Same Size

Colors

Background Color

Styles

3D Border Weight

Font

Font

Font Size

Bold

Italic

Underline

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Y Alignment

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Flashing

Flash Frequency

Miscellaneous

Operator-Control Enable Password Display Tool Tip Text Group Value Group Relevant Bit Pattern Group Display User Value 1 User Value 2 User Value 3 User Value 4

Message Types

Message Type Display Text Came In - Text Flashing Came In - Text Color On Came In - Text Color Off Came In - Background Flashing Came In - Background Color On Came In - Background Color Off Came In Acknowledged - Text Flashing Came In Acknowledged - Text Color On Came In Acknowledged - Text Color Off Came In Acknowledged - Background Flashing Came In Acknowledged - Background Color On Came In Acknowledged - Background Color Off Went Out Unacknowledged - Text Flashing Went Out Unacknowledged - Text Color On Went Out Unacknowledged - Text Color Off Went Out Unacknowledged - Background Flashing Went Out Unacknowledged - Background Color On Went Out Unacknowledged - Background Color Off

Lock

Lock Display Lock Display Text Lock Text Color Lock Background Color

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2.7 Attributes in Alphabetical Order

The attributes (properties) of the various object types are divided into topic groups. Each object includes the topics with properties that are specific to that object type. Not every object possesses all of the available attributes.

The following list contains only those attributes that are used in addition to the WinCC standard attributes in the context of the "Basic Process Control" option package for the "3D Bar" and "Group Display" objects. The attributes are listed alphabetically. The OLE automation name is also provided under the attribute name. In addition to an explanation of the attribute, the listing also indicates whether you can make that attribute dynamic.

 

Note:

You can find the WinCC standard attributes in the appendix to the WinCC Graphics Designer Manual.

Alpha

Set the

depth angle for the 3D effect for a 3D bar.

AngleAlpha

A

change also affects the other attributes in the "Geometry" subject area.

The Alpha attribute can be made dynamic with the name AngleAlpha.

Angle Settings PredefinedAngles

Background

Background

Bar Color 0

Layer00Color

Bar Color 1

Layer01Color

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Set the depth display for a 3D bar.

A change also affects the other attributes in the "Geometry" subject area.

The Angle Settings attribute can be made dynamic with the name PredefinedAngles.

Determine if the background is visible for the 3D bar.

The Background attribute can be made dynamic with the name Background.

Set the color for Limit 0 of the 3D bar.

If the function for monitoring the limit value is active, the bar receives the

color of this attribute when it reaches the limit value.

The Bar Color 0 attribute can be made dynamic with the name

Layer00Color.

Set the color for Limit 1 of the 3D bar.

If the function for monitoring the limit value is active, the bar receives the

color of this attribute when it reaches the limit value.

The Bar Color 1 attribute can be made dynamic with the name

Layer01Color.

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Bar Color 2

Layer02Color

Bar Color 3

Layer03Color

Bar Color 4

Layer04Color

Bar Color 5

Layer05Color

Bar Color 6

Layer06Color

Bar Color 7

Layer07Color

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Set the color for Limit 2 of the 3D bar.

If the function for monitoring the limit value is active, the bar receives the color of this attribute when it reaches the limit value.

The Bar Color 2 attribute can be made dynamic with the name

Layer02Color.

Set the color for Limit 3 of the 3D bar.

If the function for monitoring the limit value is active, the bar receives the color of this attribute when it reaches the limit value.

The Bar Color 3 attribute can be made dynamic with the name

Layer03Color.

Set the color for Limit 4 of the 3D bar.

If the function for monitoring the limit value is active, the bar receives the color of this attribute when it reaches the limit value.

The Bar Color 4 attribute can be made dynamic with the name

Layer04Color.

Set the color for Limit 5 of the 3D bar.

If the function for monitoring the limit value is active, the bar receives the color of this attribute when it reaches the limit value.

The Bar Color 5 attribute can be made dynamic with the name

Layer05Color.

Set the color for Limit 6 of the 3D bar.

If the function for monitoring the limit value is active, the bar receives the color of this attribute when it reaches the limit value.

The Bar Color 6 attribute can be made dynamic with the name

Layer06Color.

Set the color for Limit 7 of the 3D bar.

If the function for monitoring the limit value is active, the bar receives the color of this attribute when it reaches the limit value.

The Bar Color 7 attribute can be made dynamic with the name

Layer07Color.

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Bar Color 8

Layer08Color

Bar Color 9

Layer09Color

Bar Color 10

Layer10Color

Bar Depth

BarDepth

Bar Height

BarHeight

Bar Width

BarWidth

Base X

BaseX

Base Y

BaseY

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Set the color for Limit 8 of the 3D bar.

If the function for monitoring the limit value is active, the bar receives the

color of this attribute when it reaches the limit value.

The Bar Color 8 attribute can be made dynamic with the name

Layer08Color.

Set the color for Limit 9 of the 3D bar.

If the function for monitoring the limit value is active, the bar receives the

color of this attribute when it reaches the limit value.

The Bar Color 9 attribute can be made dynamic with the name

Layer09Color.

Set the color for Limit 10 of the 3D bar.

If the function for monitoring the limit value is active, the bar receives the

color of this attribute when it reaches the limit value.

The Bar Color 10 attribute can be made dynamic with the name

Layer10Color.

Set the depth of the 3D bar in pixels.

A change also affects the other attributes in the "Geometry" subject area.

The Bar Depth attribute can be made dynamic with the name BarDepth.

Set the height of the 3D bar in pixels.

A change also affects the other attributes in the "Geometry" subject area.

The Bar Height attribute can be made dynamic with the name BarHeight.

Set the width of the 3D bar in pixels.

A change also affects the other attributes in the "Geometry" subject area.

The Bar Width attribute can be made dynamic with the name BarWidth.

With 3D bar object types, set the horizontal distance from the right edge of the bar to the left edge of the object box.

The Base X attribute can be made dynamic with the name BaseX.

With 3D bar object types, set the vertical distance from the bottom edge of the bar to the top edge of the object box.

The Base Y attribute can be made dynamic with the name BaseY.

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Beta

AngleBeta

Bit Pattern Group Display SignificantMask

Set the depth angle for the 3D effect for a 3D bar.

A change also affects the other attributes in the "Geometry" subject area.

The Beta attribute can be made dynamic with the name AngleBeta.

This attribute displays the active message class with the highest priority in the Group Display object type in RUNTIME mode. It is needed as a system-internal output value and does not require any specific configuration by the user. It is updated by clicking on the object.

The Bit Pattern Group Display attribute can be made dynamic with the name SignificantMask.

Button 1 Width

Set the width of button 1 in the group display.

Button1Width

If the "Same Size" attribute is set to "Yes," the width of the other three buttons is also changed.

The Button 1 Width attribute can be made dynamic with the name

Button1Width.

Button 2 Width

Set the width of button 2 in the group display.

Button2Width

If the "Same Size" attribute is set to "Yes," the width of the other three buttons is also changed.

The Button 2 Width attribute can be made dynamic with the name

Button2Width.

Button 3 Width

Set the width of button 3 in the group display.

Button3Width

If the "Same Size" attribute is set to "Yes," the width of the other three buttons is also changed.

The Button 3 Width attribute can be made dynamic with the name

Button3Width.

Button 4 Width

Set the width of button 4 in the group display.

Button4Width

If the "Same Size" attribute is set to "Yes," the width of the other three buttons is also changed.

The Button 4 Width attribute can be made dynamic with the name

Button4Width.

Came In Acknowledged - Background Color Off MCKQBackColorOff

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Set the background color for flashing off in a group display.

The Came In Acknowledged - Background Color Off attribute can be made dynamic with the name MCKQBackColorOff.

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Came In Acknowledged - Background Color On MCKQBackColorOn

Came In Acknowledged - Background Flashing MCKQBackFlash

Came In Acknowledged - Text Color Off MCKQBackColorOff

Came In Acknowledged - Text Color On MCKQTextColorOn

Came In Acknowledged - Text Flashing MCKQBackFlash

Set the background color for flashing on in a group display.

The Came In Acknowledged - Background Color On attribute can be made dynamic with the name MCKQBackColorOn.

Determine if the background should flash when an incoming message is acknowledged in a group display.

The Came In Acknowledged - Background Flashing attribute can be made dynamic with the name MCKQBackFlash.

Set the text color for flashing off in a group display.

The Came In Acknowledged - Text Color Off attribute can be made dynamic with the name MCKQTextColorOff.

Set the text color for flashing on in a group display.

The Came In Acknowledged - Text Color On attribute can be made dynamic with the name MCKQTextColorOn.

Determine if the text should flash when an incoming message is acknowledged in a group display.

The Came In Acknowledged - Text Flashing attribute can be made dynamic with the name MCKQTextFlash.

Came In - Background Set the background color for flashing off in group display. Color Off

MCKOBackColorOff

The Came In - Background Color Off attribute can be made dynamic with the name MCKOBackColorOff.

Came In - Background Color On MCKOBackColorOn

Came In - Background Flashing MCKOBackFlash

Came In - Text Color Off MCKOBackColorOff

Set the background color for flashing on in a group display.

The Came In - Background Color On attribute can be made dynamic with the name MCKOBackColorOn.

Determine if the background should flash when a message comes in in a group display.

The Came In - Background Flashing attribute can be made dynamic with the name MCKOBackFlash.

Set the text color for flashing off in a group display.

The Came In - Text Color Off attribute can be made dynamic with the name MCKOTextColorOff.

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Came In - Text Color On MCKOTextColorOn

Came In - Text Flashing MCKOBackFlash

Display Axis

Axe

Display Text

MCText

Flash Frequency

FlashRate

Group Relevant

Relevant

Group Value

CollectValue

Lighting Effect

LightEffect

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Set the text color for flashing on in a group display.

The Came In - Text Color On attribute can be made dynamic with the name MCKOTextColorOn.

Determine if the text should flash when a message comes in in a group display.

The Came In - Text Flashing attribute can be made dynamic with the name MCKOTextFlash.

Set the axis for displaying the measurement value in a 3D bar.

A change also affects the other attributes in the "Geometry" subject area.

The Display Axis attribute can be made dynamic with the name Axe.

Set the text for each message class in a group display object type.

The Display Text attribute can be made dynamic with the name MCText.

Set the flash frequency of the group display.

You can set the frequency to slow (approximately 0.5 Hz), medium (approximately 2 Hz), and fast (approximately 8 Hz).

Since flashing is implemented by means of software, the frequency is system- and hardware-dependent (number of objects, processor, memory, update cycle, and more).

The Flash Frequency attribute can be made dynamic with the name FlashRate.

This group display attribute determines if the object for creating the group display is considered.

The Group Relevant attribute can be made dynamic with the name Relevant.

The group value of the group display contains each current status of the active message classes as an input value in RUNTIME mode. If you use a tag

to make the value dynamic, the value can be derived, for example, from

pictures that are subordinate to the group displays in a hierarchical manner.

The Group Value attribute can be made dynamic with the name CollectValue.

Set the 3D color effect for the 3D bar.

The Lighting Effect attribute can be made dynamic with the name LightEffect.

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Limit 0

Layer00Value

Limit 1

Layer01Value

Limit 2

Layer02Value

Limit 3

Layer03Value

Limit 4

Layer04Value

Limit 5

Layer05Value

Limit 6

Layer06Value

Limit 7

Layer07Value

Limit 8

Layer08Value

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Set Limit 0 for the 3D bar.

The monitor function is only in effect if the "Monitoring 0" attribute is active.

The Limit 0 attribute can be made dynamic with the name Layer00Value.

Set Limit 1 for the 3D bar.

The monitor function is only in effect if the "Monitoring 1" attribute is active.

The Limit 1 attribute can be made dynamic with the name Layer01Value.

Set Limit 2 for the 3D bar.

The monitor function is only in effect if the "Monitoring 2" attribute is active.

The Limit 2 attribute can be made dynamic with the name Layer02Value.

Set Limit 3 for the 3D bar.

The monitor function is only in effect if the "Monitoring 3" attribute is active.

The Limit 3 attribute can be made dynamic with the name Layer03Value.

Set Limit 4 for the 3D bar.

The monitor function is only in effect if the "Monitoring 4" attribute is active.

The Limit 4 attribute can be made dynamic with the name Layer04Value.

Set Limit 5 for the 3D bar.

The monitor function is only in effect if the "Monitoring 5" attribute is active.

The Limit 5 attribute can be made dynamic with the name Layer05Value.

Set Limit 6 for the 3D bar.

The monitor function is only in effect if the "Monitoring 6" attribute is active.

The Limit 6 attribute can be made dynamic with the name Layer06Value.

Set Limit 7 for the 3D bar.

The monitor function is only in effect if the "Monitoring 7" attribute is active.

The Limit 7 attribute can be made dynamic with the name Layer07Value.

Set Limit 8 for the 3D bar.

The monitor function is only in effect if the "Monitoring 8" attribute is active.

The Limit 8 attribute can be made dynamic with the name Layer08Value.

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Limit 9

Layer09Value

Limit 10

Layer10Value

Lock Background Color LockBackColor

Set Limit 9 for the 3D bar.

The monitor function is only in effect if the "Monitoring 9" attribute is active.

The Limit 9 attribute can be made dynamic with the name Layer09Value.

Set Limit 10 for the 3D bar.

The monitor function is only in effect if the "Monitoring 10" attribute is active.

The Limit 10 attribute can be made dynamic with the name Layer10Value.

Set the background color of the button for a locked measurement point of the group display.

This attribute is evaluated only when the "Lock Display" attribute is set to "Yes."

The Lock Background Color attribute can be made dynamic with the name LockBackColor.

Lock Display

Determine if a locked measurement point should be displayed in a