Sei sulla pagina 1di 1
Defensive Close Combat Stance Combat TN 12 Order of Action 3 Fighting conser vatively, tr
Defensive
Close Combat Stance
Combat TN 12 Order of Action 3
Fighting conser vatively, tr ying to
protect yourself or others and holding
your ground.
Protect Companion
After choosing a defensive stance, choose a
companion who is in open or forward stance.
You strive to protect this hero. When this
protected hero is attacked, you may choose to
spend a point of Hope to become the target of the
attack instead.
Escape Combat
At the end of a round, make an Athletics roll, TN
10 plus the highest Attribute level among the
opponents you are facing. If you succeed you
have escaped combat. You need a great or
extraordinary success if you are engaged with
multiple opponents. If you fail, you remain
engaged and cannot attack next action.
Open Close Combat Stance Combat TN 9 Order of Action 2 Fighting without sparing yourself,
Open
Close Combat Stance
Combat TN 9 Order of Action 2
Fighting without sparing yourself, but
giving proper attention to your
enemies’ actions.
Rally Comrades
Forego your attack and make an Inspire or Song
roll instead. If the roll is successful, all fighting
companions, including you, who suffered a loss
of Endurance during the current combat, recover
one or more Endurance points. If the roll is
failed, you lose one point of Hope.
Escape Combat
At the end of a round, make an Athletics roll, TN
10 plus the highest Attribute level among the
opponents you are facing. If you succeed you
have escaped combat. You need a great or
extraordinary success if you are engaged with
multiple opponents. If you fail, you remain
engaged and cannot attack next action.
Rearward Ranged Combat Stance Combat TN 12 Order of Action 4 Staying away from the
Rearward
Ranged Combat Stance
Combat TN 12 Order of Action 4
Staying away from the press, to attack
your foes from a distance.
Requirements
You may only assume a rearward stance if at
least two other characters are fighting in a close
combat stance, and the total number of enemies
isn't more than twice the number of heroes.
You
may
only
attack
with
or
be
targeted
by
ranged weapons.
Prepare Shot
You spend an entire round preparing a shot. If
your attack in the following round is successful,
you achieve a Called Shot.
Escape Combat
If you spent your previous round in a rearward
stance, you may flee the combat at the beginning
of a round.
Forward Close Combat Stance Combat TN 6 Order of Action 1 Exploiting any opportunity to
Forward
Close Combat Stance
Combat TN 6 Order of Action 1
Exploiting any opportunity to attack, to
the point of exposing yourself to the
retaliation of your enemies.
Intimidate Foe
Forego your attack and make an Awe or Battle
roll at TN 10 plus the highest Attribute level
among all foes. If you received a wound during
the previous round you cannot attempt to
intimidate. If you succeed, your opponents lose
one or more Hate points. If you fail, you lose one
point of Hope.
Escape Combat
At the end of a round, make an Athletics roll, TN
10 plus the highest Attribute level among the
opponents you are facing. If you succeed you
have escaped combat. You need a great or
extraordinary success if you are engaged with
multiple opponents. If you fail, you remain
engaged and cannot attack next action.