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Greenwise the Hurricane M.

Complacent Human(STR) Paragon 3/Battledancer 1/Duskblade 1/Warblade 2/Iaijutsu Master 2 STR 16 DEX 20 CON 17 INT 20 WIS 12 CHA 20 Rolled: 13 17 15 15 12 12(18) BAB +8/Grapple +11/Initiative +14 AC: 26 touch 26 10+5+5+5+1 HP: (6+2d6+2d8+2d12+2d10+27) +1 Spell Storing Katana of Focus (2 handed) +15/10 [d10+5/19-20 x2] Feats: 1-Improved Initiative B-Quick-draw 3-Weapon Focus (Katana) 6-Iaijutsu Master 9-Power Attack-Iaijutsu (deal +d6 damage w/Iaijutsu) 30 ft speed Human Paragon: +2 INT, 10 skills chosen as class skills, 1 becomes class skill for all classes (Iaijutsu Focus), Bonus Feat, +2 Caster levels Battle Dancer: Add CHA to AC as dodge bonus, Improved Unarmed Strike (d6 damage) Duskblade: CL 3, cast in light armor with not spell failure, Int+3 times per day, cast Dancing Lights, Detect Magic, Flare, Ghost Sound, or Read magic as spell like abilities Warblade: Uncanny Dodge, Retrain Weapon-Focused feats, Add INT to REF saves, max 2. 4 Manuvers known, 3 readied, 1 stance, Initiate as 6th lvl Warblade. Iaijutsu Master: Weapon Finesse for Katana, Add CHA to Initiative, add INT to AC while unarmored. Iaijutsu Master (Feat): 1/day, use Iaijutsu skill on an attack, save or skill instead of any other modifiers. Human Paragon Skills: Iaijutsu Focus, Concentration, Spot, Listen, Tumble, Jump, Diplomacy, Sense Motive, Survival, Use Magic Device Skills: Iaijutsu +26, Concentration +16, Spot +6, Listen +6,Tumble +15, Survival +2, Jump +11, Use Magic Device +14, Diplomacy +15, Sense Motive +9, Swim +5, Hide +8, Balance +9, Escape Artist +7 Duskblade Spells DC 14+lvl 0: 5/day: Acid Splash, Disrupt Undead Ray of Frost, Touch of Fatiuge 1: 6/day: Bigby's Tripping Hand, Blade of Blood, Burning Hands, Cause Fear, Chill Touch, Color Spray, Jump, Kelgore's Fire Bolt, Lesser Deflect, Magic Weapon, Obscuring Mist, Ray of Enfeeblement, Resist Energy, Shocking Grasp, Stand, Swift Expeditious Retreat, True Strike Warblade Manuvers Max lvl known: 3 Each one useable 1/encounter, may have 3 readied before one encounter. Regain expended ones by using swift action and making a standard-action attack. Sapphire Nightmare Blade: Standard Action, Make Conentration check equal to targets AC and attack them. If Concentration is sucessful, target is flat footed and takes +d6 damage. If fail, attack at -2 to hit/damage Emerald Razor: Standard Action. Attack 1 opponent as a touch attack Moment of Perfect Mind: Immediate Action, Make Concentration Check instead of Will save.

Doesnt fail on a natural 1 Steel Wind: Standard Action. Make 1 attack at up to 2 threatend opponents. STANCE: Roots of The Mountain: Swift Action. Gain +10 to resist Bull Rush, Overrun, Trip, Grapple. Creatures that attempt to tumble past take -10 ot check. Gain DR 2/-. Ends if move/moved 5 ft or more. Gear: 60gp: +1 Focus Katana of Spell-Storing, Belt of CON +2, Gloves of DEX +2, Headband of INT +2, Cloak of CHA +2, Vest of Resistance +2, Ring of Iaijutsu +5, Bracers +1, Ring of STR +1, 3 Potions Cure Light Wounds, Wand of Cure Light Wounds, Boots of Concentration +3

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