Sei sulla pagina 1di 61

Shortcut Set: C:\Users\User\AppData\Local\Autodesk\3dsMax\2011 - 64bit\enu\UI\Ma xStartUI.

kbd ---------- ---------Missing: Viewport_Shading_Best`Viewport Shading Manager Missing: Viewport_Shading_Good`Viewport Shading Manager Missing: Viewport_Shading_None`Viewport Shading Manager ---------- Snaps Action Table ---------Snap Snap Snap Snap Snap Snap Snap Snap Snap Snap Snap Snap Snap Snap Snap Snap Snap Snap Snap Snap Snap Snap Snap Snap Snap Snap Snap To To To To To To To To To To To To To To To To To To To To To To To To To To To Bounding Box Toggle Center Face Toggle Curve Center Toggle Curve Edge Toggle Curve End Toggle Curve Normal Toggle Curve Tangent Toggle CV Toggle Edge Midpoint Toggle Edge Toggle Edge/Segment Toggle End Edge Toggle Endpoint Toggle Face Toggle Face Toggle Grid Lines Toggle Grid Points Toggle Midpoint Toggle Perpendicular Toggle Pivot Toggle Point Toggle Surf Center Toggle Surf Edge Toggle Surf Normal Toggle Tangent Toggle Alt+F11 Vertex Toggle Vertex Toggle Alt+F10 Alt+F5

Alt+F7 Alt+F9 Alt+F6

---------- ---------Render Message Window Toggle ---------- FixAmbientActions ---------Fix Ambient All Fix Ambient Selected ---------- InstanceDuplMapActions ---------Instance Duplicate Map ---------- MMCleanActions ---------Clean MultiMaterial ---------- Action ---------Assume Pref Angles

IK Chain FK Snap IK Chain IK Snap IK Chain Snap Action IK Solver Toggle Set Pref Angles ---------- Action ------------------- ---------Bitmap Pager Statistics Toggle ---------- PluginMgrAction ---------Plug-in Manager ---------- SaveEffectFile ---------DX Display Save as .FX File ---------- Scene Explorer ---------Close Last Activated Explorer Manage Scene Explorer... New Scene Explorer... Open Explorer: [Last Used] Saved Scene Explorers Scene Explorer Quick Load 1 Scene Explorer Quick Load 2 Scene Explorer Quick Load 3 Scene Explorer Quick Load 4 Scene Explorer Quick Load 5 ---------- Ribbon ---------Enable Tooltips Launch Ribbon Customization Load Ribbon Configuration Reset Ribbon Configuration Ribbon Panel #1 Ribbon Panel #10 Ribbon Panel #11 Ribbon Panel #12 Ribbon Panel #13 Ribbon Panel #14 Ribbon Panel #15 Ribbon Panel #16 Ribbon Panel #17 Ribbon Panel #18 Ribbon Panel #19 Ribbon Panel #2 Ribbon Panel #20 Ribbon Panel #3 Ribbon Panel #4 Ribbon Panel #5 Ribbon Panel #6 Ribbon Panel #7 Ribbon Panel #8 Alt+Ctrl+P Alt+Ctrl+O

Ribbon Panel #9 Save Ribbon Configuration Show Ribbon Toggle Border Mode Toggle Edge Mode Toggle Element Mode Toggle Modeling Ribbon Orientation Toggle Object Mode Toggle Polygon Mode Toggle Vertex Mode ---------- Ribbon - Internal ---------Internal Ribbon Command 1 Internal Ribbon Command 2 ---------- Main UI ---------3ds Max Help Activate Grid Object Activate Home Grid Active Viewport 1 Active Viewport 2 Active Viewport 3 Active Viewport 4 ActiveShade Floater ActiveShade Viewport Adaptive Degradation Toggle O Adaptive Perspective Grid Toggle Add Default Lights to Scene Additional Help Align Camera Align Grid to View Align to View Align Working Pivot to View Align Alt+A Angle Snap Toggle A Apply Inverse Kinematics Archive Array Assemble Objects Assembly Attach Assembly Close Assembly Detach Assembly Explode Assembly Open Asset Browser Auto Key Mode Toggle N AutoGrid Back View K Backface Cull Toggle Background Lock Toggle Alt+Ctrl+B Backup Time One Unit , Bind Space Warp Mode Borrow license Bottom View B Box Mode Selected Toggle Camera View C Center Point Cycle Circular Selection Region

Clear Set Key Mode Buffer Clone and Align Tool Clone Ctrl+V Configure System Paths Configure User Paths Controller Defaults Dialog Create Animated Sequence File... Create Command Mode Create Key Create Position Lock Key Create Rotation Lock Key Create Support Request... Cross Hair Cursor Toggle Customer Involvement Program... Customize Tool Palettes Customize Toolbars Customize User Interface Cycle Active Snap Type Alt+S Cycle Selection Method Ctrl+F Cycle Snap Hit Alt+Shift+S Debugger Dialog Default Lighting Toggle Ctrl+L Delete Objects . Delete Schematic View Delete Track View Disable Scene Redraw Toggle Disable Viewport D Disassemble Objects Display as See-Through Toggle Alt+X Display Command Mode Display Edges Only Toggle Display First Tab Display Floater Toggle Display Selected with Edged Faces Display Vertex Ticks Toggle Dolly Mode Dual Planes Toggle Edit Modifier Stack Edit Named Selections Edit Render Region Edit Subscription Center Profile... Edit Working Pivot Environment Dialog Toggle 8 Essential Skills Movies Exit 3ds Max Expert Mode Toggle Ctrl+X Export File Export Selected Extended Views 1 Extended Views 10 Extended Views 2 Extended Views 3 Extended Views 4 Extended Views 5 Extended Views 6 Extended Views 7 Extended Views 8 Extended Views 9 Fence Selection Region Fetch Alt+Ctrl+F

Field-of-View Mode File Properties File Replace Forward Time One Unit . Freeze by Hit Freeze by Name Freeze Selection Freeze Unselected Front View F Go to End Frame End Go to Start Frame Home Grid and Snap Settings Toggle Grid Back Grid Bottom Grid Display Planes Grid Front Grid Left Grid Right Grid Top Grid View Group Attach Group Close Group Detach Group Explode Group Open Group Hardware Display with Maps Hardware Display Help Menu About Box Hide by Hit Hide by Name Hide Cameras Toggle Shift+C Hide Frozen Objects Toggle Hide Geometry Toggle Shift+G Hide Grids Toggle G Hide Helpers Toggle Shift+H Hide Lights Toggle Shift+L Hide Particle Systems Toggle Shift+P Hide Selection Hide Shapes Toggle Shift+S Hide Space Warps Toggle Shift+W Hide Unselected Hierarchy Command Mode Hold Ctrl+H Ignore Extents Toggle IK Terminator Toggle Import File Inverse Kinematics Mode Toggle Key All Key Position X Key Position Y Key Position Z Key Position Key Position, Rotation, Scale Key Rotation X Key Rotation Y Key Rotation Z Key Rotation Key Scale X Key Scale Y

Key Scale Z Key Scale Keyboard Shortcut Override Toggle Lasso Selection Region Last File 1 Last File 10 Last File 11 Last File 12 Last File 13 Last File 14 Last File 15 Last File 16 Last File 17 Last File 18 Last File 19 Last File 2 Last File 20 Last File 21 Last File 22 Last File 23 Last File 24 Last File 25 Last File 26 Last File 27 Last File 28 Last File 29 Last File 3 Last File 30 Last File 31 Last File 32 Last File 33 Last File 34 Last File 35 Last File 36 Last File 37 Last File 38 Last File 39 Last File 4 Last File 40 Last File 41 Last File 42 Last File 43 Last File 44 Last File 45 Last File 46 Last File 47 Last File 48 Last File 49 Last File 5 Last File 50 Last File 6 Last File 7 Last File 8 Last File 9 Left View L Load Animation Load Custom UI Load Menu File Lock Render to this View Lock User Interface Toggle Alt+0

Macro Recorder Toggle Match Camera to View Material Editor Toggle M Material/Map Browser Toggle Maximize Viewport Toggle Alt+W MAXScript Editor MAXScript Listener F11 MAXScript Reference Merge File Middle Mouse Button Toggle Mirror Modify Command Mode More Scene Explorers... Motion Command Mode New Scene Ctrl+N New Scene, Clear All New Scene, Keep Objects and Hierarchy New Scene, Keep Objects New Schematic View New Script New Track View Next Modifier Next/Previous Key Mode Toggle Normal Align Alt+N Nudge Grid Down Nudge Grid Up NURBS Shaded Lattice Toggle NURBS Tessellation Preset 1 NURBS Tessellation Preset 2 NURBS Tessellation Preset 3 Open File Ctrl+O Open Script Orbit View Mode Ctrl+R Ortho Snapping Mode Orthographic User View U Paint Selection Region Pan Camera Mode Pan Non-Camera View Mode Pan View Ctrl+P Pan Viewport I Percent Snap Toggle Shift+Ctrl+P Perspective Mode Perspective User View P Pitch Viewport Down Big Pitch Viewport Down Small Pitch Viewport Up Big Pitch Viewport Up Small Place Highlight Place Pivot Surface and Align Place Pivot Surface Place Pivot View and Align Place Pivot View Play Animation / Polar Snapping Mode Preferences Previous Modifier Properties Quick Align Shift+A RAM Player Rectangular Selection Region

Redo Scene Operation Ctrl+Y Redo Viewport Operation Shift+Y Redraw All Views ` Rename Animated Sequence File... Render Effects Render Iterative Render Last F9 Render Production Render SetUp... F10 Render Shift+Q Rendered Frame Window Reset Background Transform Reset File Reset Working Pivot Restore Active View Return license Revert to Startup Menu Revert to Startup UI Right View R Roll Mode Roll Viewport CCW Big Roll Viewport CCW Small Roll Viewport CW Big Roll Viewport CW Small Run Script Save Active View Save Animation Save Custom UI As Save Custom UI Save File As Copy Save File As Save File Ctrl+S Save Incremental (+) Save Menu File As Save Menu File Save Selected Saved Schematic View 1 Saved Schematic View 10 Saved Schematic View 11 Saved Schematic View 12 Saved Schematic View 13 Saved Schematic View 2 Saved Schematic View 3 Saved Schematic View 4 Saved Schematic View 5 Saved Schematic View 6 Saved Schematic View 7 Saved Schematic View 8 Saved Schematic View 9 Saved Track View 1 Saved Track View 10 Saved Track View 11 Saved Track View 12 Saved Track View 13 Saved Track View 2 Saved Track View 3 Saved Track View 4 Saved Track View 5 Saved Track View 6 Saved Track View 7

Saved Track View 8 Saved Track View 9 Saved Trackview 1 Saved Trackview 2 Saved Trackview 3 Saved Trackview 4 Saved Trackview 5 Scale Cycle Ctrl+E Schematic View (Open) Schematic View Save 1 Schematic View Save 2 Schematic View Save 3 Schematic View Save 4 Schematic View Save 5 Schematic View Viewport Select All Ctrl+A Select Ancestor PageUp Select and Link Select and Manipulate Select and Move W Select and Rotate E Select and Scale Select By Color Select by Crossing Select By Layer Select By Name H Select by Window Select Child PageDown Select Children Ctrl+PageDown Select Invert Ctrl+I Select None Ctrl+D Select Object Select Sibling - Next Select Sibling - Previous Select Similar Ctrl+Q Select Viewport Node Target Select Viewport Node Selection Floater Selection Lock Toggle Space Set Default Tangent As Auto Set Default Tangent As Custom Set Default Tangent As Fast Set Default Tangent As Linear Set Default Tangent As Slow Set Default Tangent As Smooth Set Default Tangent As Step Set Key All Filter Set Key Custom Attributes Filter Set Key IK Parameters Filter Set Key Materials Filter Set Key Mode ' Set Key Modifiers Filter Set Key Object Params Filter Set Key Other Filter Set Key Position Filter Set Key Rotation Filter Set Key Scale Filter Set Key Selected Set Keys Shade Selected Faces Toggle F2

Shade Selected Toggle Shape Viewport Show All Grids Toggle Show Background Toggle Show Command Panel Toggle Show Dependencies Show Floating Dialogs Ctrl+` Show Floating Toolbars Toggle Show Ghosting Toggle Show Home Grid Show Key Times Toggle Show Last Rendering Show Main Toolbar Toggle Alt+6 Show Safeframes Toggle Shift+F Show Selection Bracket Toggle J Show Statistics Toggle 7 Show Tab Panel Toggle Show Track Bar Toggle Show Trajectories Toggle Show Transform Gizmo Show Viewport Tooltips Toggle SMPTE / Frames Toggle Snap Menu Snap To Frozen Objects Toggle Alt+F2 Snaps Toggle S Snaps Use Axis Constraints Toggle Alt+D, Alt+F3 Snapshot Sound Toggle \ Spacing Tool Shift+I Spinner Drag Update Toggle Spinner Snap Toggle Spot/Directional Light View Shift+4 Standard Display with Maps Standard Display Sub-object Level Cycle Insert Sub-object Menu Sub-object Selection Toggle Ctrl+B Subscription e-Learning Catalog... Summary Info Texture Correction Time Configuration Time Slider Capture Toggle Top View T Track View Floater Track View Viewport Transform Gizmo Axis Constraint Cycle Transform Gizmo Center Toggle Transform Gizmo Labels Toggle Transform Gizmo Plane Constraint Cycle F8 Transform Gizmo Planes Toggle Transform Gizmo Size Down Transform Gizmo Size Up = Transform Gizmo Toggle X Transform Gizmo X Constraint F5 Transform Gizmo Y Constraint F6 Transform Gizmo Z Constraint F7 Transform Type-In Dialog Toggle F12 Truck Mode Undo Scene Operation Ctrl+Z Undo Viewport Operation Shift+Z

Unfreeze All Unfreeze by Hit Unfreeze by Name Ungroup Unhide All Unhide by Name Unit Setup Unlink Selection Update Background Image Alt+Shift+Ctrl+B Use Working Pivot Utility Command Mode Video Post Dialog Toggle View Animated Sequence File.... View Edged Faces Toggle F4 View File View Support Requests... Viewport Background Alt+B Viewport Box Mode Toggle Viewport Camera 1 Viewport Camera 10 Viewport Camera 2 Viewport Camera 3 Viewport Camera 4 Viewport Camera 5 Viewport Camera 6 Viewport Camera 7 Viewport Camera 8 Viewport Camera 9 Viewport Clipping Viewport Configuration Viewport More Cameras... Viewport Render Level Bounding Box Viewport Render Level Edged Faces Toggle Viewport Render Level Facets + Highlights Viewport Render Level Facets Viewport Render Level Flat Viewport Render Level Hidden Line Viewport Render Level Lit Wireframes Viewport Render Level Smooth Viewport Render Level Smooth + Highlights Viewport Render Level Wireframe Viewport Scene Explorer 1 Viewport Scene Explorer 10 Viewport Scene Explorer 2 Viewport Scene Explorer 3 Viewport Scene Explorer 4 Viewport Scene Explorer 5 Viewport Scene Explorer 6 Viewport Scene Explorer 7 Viewport Scene Explorer 8 Viewport Scene Explorer 9 Viewport Scene Explorer New Viewport Spoltlight 1 Viewport Spoltlight 10 Viewport Spoltlight 2 Viewport Spoltlight 3 Viewport Spoltlight 4 Viewport Spoltlight 5 Viewport Spoltlight 6 Viewport Spoltlight 7

Viewport Spoltlight 8 Viewport Spoltlight 9 Viewport Spotlight More... Viewport Transparency Best Viewport Transparency None Viewport Transparency Simple Virtual Viewport Pan Down NumPad 2 Virtual Viewport Pan Left NumPad 4 Virtual Viewport Pan Right NumPad 6 Virtual Viewport Pan Up NumPad 8 Virtual Viewport Toggle NumPad / Virtual Viewport Zoom In NumPad + Virtual Viewport Zoom Out NumPad What's New Window / Crossing Toggle Wireframe / Facet All Toggle Wireframe / Facet Shading Toggle Wireframe / Smooth Shading Toggle Wireframe / Smooth+Highlights All Toggle Wireframe / Smooth+Highlights Toggle F3 XRef Objects Visible XRef Objects XRef Scenes Yaw Viewport CCW Big Yaw Viewport CCW Small Yaw Viewport CW Big Yaw Viewport CW Small Zoom All Mode Zoom Extents All Selected Z Zoom Extents All Shift+Ctrl+Z Zoom Extents Selected Zoom Extents Alt+Ctrl+Z Zoom In 2X All Zoom In 2X Alt+Shift+Ctrl+Z Zoom Mode Alt+Z Zoom Out 2X All Zoom Out 2X Alt+Shift+Z Zoom Region Mode Ctrl+W Zoom Viewport In [, Ctrl+= Zoom Viewport Out ], Ctrl+---------- Track View ---------Access Hierarchy Select Access Time Field Access Track Name Field Access Value Field Add Keys A Add Note Track Add Visibility Track Align Keys Apply Ease Curve Apply Multiplier Curve Assign Controller Auto Expand - Unlocked Auto Expand Animated Auto Expand Keyable Auto Expand Limits Collapse All Collapse Objects Name Field

Ctrl+E Ctrl+M C

Collapse Tracks Copy Controller Ctrl+C Copy Limit Only Copy Time Cut Time Delete Controller Delete Ease/Multiplier Curve Delete Note Track Delete Visibility Track Draw Curves Ease Curve Out-of-Range Types Ease/Multiplier Curve Enable Toggle Edit Keys Mode Edit Ranges Mode Edit Time Mode Edit Track Set Exclude Left End Point Toggle Exclude Right End Point Toggle Expand All Expand Object Toggle O Expand Objects Expand Track Toggle Enter, T Expand Tracks Filter - Active Layer Toggle Filter - Animated Tracks Toggle Filter - Keyable Tracks Toggle Filter - Selected Objects Toggle Filter - Selected Tracks Toggle Filter - Unlocked Attributes Toggle Filter - Visible Objects Toggle Filters Q Freeze Nonselected Curves Function Curves Mode Ignore Animation Range Insert Time Keyable Property Toggle Lock Selection Space Lock Tangents Toggle L Make Controller Unique U Modify Subtree Toggle Move Highlight Down Down Arrow Move Highlight Up Up Arrow Move Keys Horizontal Move Keys Vertical Move Keys M Move Object Down Move Object Up Multiplier Curve Out-of-Range Types Nudge Keys Left Left Arrow Nudge Keys Right Right Arrow Pan Ctrl+P Parameter Curve Out-of-Range Types Paste Controller Ctrl+V Paste Limit Only Paste Time Position Ranges Mode Properties Reduce Keys Remove Limit Respect Animation Range

Reverse Time Scale Keys Scale Time Scale Values Scroll Down Ctrl+Down Arrow Scroll Up Ctrl+Up Arrow Select All Select Children Select Invert Select None Select Time Set Lower Limit Set Tangents to Auto Set Tangents to Custom Set Tangents to Fast Set Tangents to Linear Set Tangents to Slow Set Tangents to Smooth Set Tangents to Step Set Upper Limit Show All Tangents Show Keys on Frozen Curves Show Selected Key Stats Show Tangents Toggle Slide Keys Snap Frames S Toggle Limit Track View Utilities Unlocked Attributes Toggle Zoom Horizontal Extents Keys Alt+X Zoom Horizontal Extents Alt+Ctrl+Z Zoom Region Ctrl+W Zoom Selected Object Zoom Time Zoom Value Extents Zoom Values Zoom Alt+Z ---------- Material Editor ---------Access Editable Name Field Assign Material to Selection Background B Backlight L Change Material/Map Type Copy/Rotate Drag Mode Toggle Custom Background Toggle Cycle 3X2, 5X3, 6X4 Sample Slots Get Material G Go Backward to Sibling Left Arrow Go Forward to Sibling Right Arrow Go to Parent Up Arrow Highlight Assets in ATS Dialog Launch Magnify Window Make Material Copy Make Preview P Manual Update Toggle Options O Pick Material from Object Propagate Materials to Instances

Put Material to Scene Put to Library Render Map Reset Sample Slot Rotation Save Preview Select by Material Show End Result Show Map in Viewport Update Active Material Video Color Check View Animated Sequence File... ---------- Schematic View ---------Access Schematic View Name Field Access Select Name Field Add Bookmark B All Relationships Arrange Children Bring Selection In Deselect Children Display Floater Base Objects Display Floater Controllers Pos Display Floater Controllers Rot Display Floater Controllers Scale Display Floater Controllers Display Floater Expand Display Floater Focus Display Floater Materials Display Floater Modifiers Display Floater Rel Constraints Display Floater Rel Controllers Display Floater Rel Lights Display Floater Rel Modifiers Display Floater Rel Param Wires Display Floater D Edit Properties Filters P Free All Alt+F Free Selected Alt+S Hide Downstream Hide Selected Hierarchy Mode Invert Selected Nodes Ctrl+I List Viewer Pan to Selected List Viewer Respect Display List Viewer Shade Selected List Viewer Sync Selection List Viewer Zoom to Selected Move Children Alt+C Move Selection Out Next Bookmark Right Arrow Pan to Selected Previous Bookmark Left Arrow Reference Mode Refresh View Ctrl+U Rename Object R Right Justify Labels Select All Nodes Ctrl+A Select Children Ctrl+C

Select None Ctrl+D Selected Relationships Show All Show Background Image Show Downstream Show Grid G Show Instances All Show Instances Selected Show Like Objects Show Tooltips Sync Selection Toggle Shrink Ctrl+S Unlink Selected Use Connect Tool C Use Pan Tool Ctrl+P Use Select Tool S, Q Use Zoom Region Tool Ctrl+W Use Zoom Tool Alt+Z Zoom Extents Alt+Ctrl+Z Zoom Selected Extents Z Zoom Selected Viewport Objects ---------- ActiveShade ---------Act Only on Mouse Up Close Q Draw Region D Render R Select Object S Toggle Toolbar (Docked) Space ---------- Video Post ---------Abut Selected Add External Event Add Image Filter Event Add Image Input Event Add Image Layer Event Add Image Output Event Add Loop Event Add New Event Ctrl+A Add Scene Event Ctrl+S Align Selected Left Align Selected Right Edit Current Event Edit Range Bar Execute Sequence Make Selected Same Size New Sequence Ctrl+N Open Sequence Pan Save Sequence Swap Events Zoom Extents Zoom Region Zoom Time

Ctrl+F Ctrl+I Ctrl+L Ctrl+O

Ctrl+E Ctrl+R

---------- Viewport Lighting and Shadows ---------Configure Lighting and Shadows

Enable Ambient Occlusion Enable Exposure Control in Viewport Enable Hardware Shading Shift+F3 Enable Shadows Hard Shadow Illuminate with Default Lights Illuminate with Scene Lights Shading Quality Best Shading Quality Good Soft Shadow ---------- Edit/Editable Patch ---------Edit/Editable Patch Menu ---------- NURBS ---------Break Both Break Column Break Curve Break Row Create 1-Rail Sweep Create 2-Rail Sweep Create a Multicurve Trimmed Surface Create a Multisided Blend Surface Create Blend Curve Create Blend Surface Create Cap Surface Create Chamfer Curve Create Curve Point Create Curve-Curve Point Create CV Curve on Surface Create CV Curve Create CV Surface Create Extrude Surface Create Fillet Curve Create Fillet Surface Create Fit Curve Create Lathe Surface Create Mirror Curve Create Mirror Surface Create Normal Projected Curve Create Offset Curve Create Offset Point Create Offset Surface Create Point Curve on Surface Create Point Curve Create Point Surface Create Point Create Ruled Surface Create Surf Point Create Surface Edge Curve Create Surface Offset Curve Create Surface-Curve Point Create Surface-Surface Intersection Curve Create Transform Curve Create Transform Surface Create U Iso Curve Create U Loft Surface Create UV Loft Surface

Create V Iso Curve Create Vector Projected Curve CV Constrained Normal Move Alt+N CV Constrained U Move Alt+U CV Constrained V Move Alt+V Display Curves Shift+Ctrl+C Display Dependents Ctrl+D Display Lattices Ctrl+L Display Shaded Lattice Alt+L Display Surfaces Shift+Ctrl+S Display Toolbox Ctrl+T Display Trims Shift+Ctrl+T Extend CV Curve Extend Point Curve Extend Surface Fuse Curve CVs Fuse Points Fuse Surface CVs Insert CV Both Insert CV Column Insert CV In Curve Insert CV Row Join Curves Join Surfaces Local Select Sub-Object By Name Ctrl+H Lock 2D Selection Space Make First Refine CV Both Refine CV Column Refine CV Curve Refine CV Row Refine Point Both Refine Point Column Refine Point Curve Refine Point Row Select Next in U Ctrl+Right Arrow Select Next in V Ctrl+Up Arrow Select Previous in U Ctrl+Left Arrow Select Previous in V Ctrl+Down Arrow Select Sub-Object By Name H Set Tessellation Preset 1 Alt+1 Set Tessellation Preset 2 Alt+2 Set Tessellation Preset 3 Alt+3 Soft Selection Ctrl+S Switch To Curve CV Level Alt+Shift+Z Switch To Curve Level Alt+Shift+C Switch To Imports Level Alt+Shift+I Switch To Point Level Alt+Shift+P Switch To Surface CV Level Alt+Shift+V Switch To Surface Level Alt+Shift+S Switch To Top Level Alt+Shift+T Transform Degrade Ctrl+X ---------- Editable Poly ---------Affect Backfacing Align To Grid Align To View Attach List Attach

Auto Smooth Bevel Mode Shift+Ctrl+B Bevel Settings Border Level 3 Break Bridge Settings Alt+A Bridge Shift+A Cap Ctrl+Y Chamfer Mode Shift+Ctrl+C Chamfer Settings Ctrl+X Collapse Alt+Ctrl+C Connect Edge Settings Alt+Ctrl+E Connect Shift+Ctrl+E Constrain to Edges Shift+X Constrain to Faces Constrain to None Constrain to Normals Create Shape From Edges Create Cut Detach Alt+Ctrl+D Edge Level 2 Edit Soft Selection Mode Edit Triangulation Mode Element Level 5 Extrude along Spline Mode Extrude along Spline Settings Extrude Mode Shift+E Extrude Settings Face Level 4 Flip Normals Grow Selection Y Hide Unselected Alt+I Hide Alt+H Hinge from Edge Mode Hinge from Edge Settings Ignore Backfacing in Selections Insert Vertex Mode Inset Mode Inset Settings Lock Soft Selection Make Planar MeshSmooth Settings MeshSmooth Object Level 6 Outline Mode Outline Settings Paint Deform Push/Pull Paint Deform Relax Paint Soft Selection Preview Select Mode Quickslice Mode Shift+Ctrl+Q Remove Isolated Vertices Remove Unused Map Vertices Remove Repeat Last Operation ; Reset Slice Plane Retriangulate Select By Vertex Select Edge Loop Down Add

Select Edge Loop Down Subtract Select Edge Loop Down Select Edge Loop Up Add Select Edge Loop Up SubTract Select Edge Loop Up Select Edge Loop Alt+L Select Edge Ring Down Add Select Edge Ring Down Subtract Select Edge Ring Down Select Edge Ring Up Add Select Edge Ring Up Subtract Select Edge Ring Up Select Edge Ring Alt+R Shaded Face Toggle Shrink Selection B Slice Plane Mode Slice Split Edges Target Weld Mode Shift+Ctrl+W Tessellate Settings Tessellate Turn Unhide All Alt+U Use Soft Selection Vertex Level 1 Weld Settings Alt+Ctrl+W ---------- Edit/Editable Mesh ---------Attach List Attach Mode Auto Edge Auto Smooth Bevel Mode Ctrl+V, Ctrl+B Break Vertices Chamfer Mode Ctrl+C Collapse Copy Named Selection Create Mode Cut Mode Alt+C Delete Isolated Vertices Detach Ctrl+D Divide Mode Edge Invisible Ctrl+I Edge Level 2 Edge Turn Ctrl+T Edge Visible Edit Soft Selection Element Level 5 Explode Extrude Mode Ctrl+E Face Level 3 Flip Normal Mode Flip Normals Grid Align Hide Selected Ignore Backfacing in Selections Ignore Visible Edges (for Polygons) Make Planar Next Sub-object Level

Object Level Paste Named Selection Polygon Level 4 Previous Sub-object Level Refine Cut Ends Select By Vertex Toggle Select Open Edges Set Vertex Color Set Vertex Illumination Show Normals Slice Plane Slice Soft Selection Affect Backfacing Soft Selection Split Unhide All Unify Normals Vertex Level 1 View Align Weld Selected Ctrl+W Weld Target Mode Alt+W ---------- Edit/Editable Spline ---------Edit/Editable Spline Menu ---------- Poly Select ---------Edit Soft Selection Mode 7

---------- Edit Normals ---------Average Mode Average Normals Break Normals Copy Normal Edge Level Face Level Make Explicit Normal Level Object Level Paste Normal Reset Normals Specify Normals Unify Normals Vertex Level

B Ctrl+C Ctrl+3 Ctrl+4 E Ctrl+1 Ctrl+0 Ctrl+V R S U Ctrl+2

---------- FFD ---------Switch Switch Switch Switch To To To To Control Point Level Alt+Shift+C Lattice Level Alt+Shift+L Set Volume Level Alt+Shift+S Top Level Alt+Shift+T

---------- WeightTable ---------Affect All Vertices Alternate Global Method Copy Create Vertex Set

DebugMode Delete Vertex Set Drag Left/Right Mode Flip UI Paste Remove Zero Weights Right Justify Bone Names Select All Ctrl+A Select Invert Ctrl+I Select None Ctrl+D Shortern Labels Show Affected Bones Show Attributes Show Copy and Paste UI Show Exclusions Show Global Show Menu Show Options UI Show Set Sets UI Show Weight Table Marker Update On Mouse Up ---------- Cloth ---------Add Objects Change Group Check Intersections Cloth Constraint Cloth Forces Copy Group Create Keys Delete Group Delete Object Cache Detach Constraint Drag Constraint Erase Simulation Forcefield Constraint Get Group Grab State Group Constraint Initialize Constraint Live Drag Live Rotate Make Group NoCollide Constraint Node Constraint Object Properties Paste Group Preserve Constraint Rename Group Reset State Self Collision Set Initial State Show Current State Show Sewing Springs Sim on Mouse Down SimNode Constraint Simulate Local Damped Simulate Local Simulate

Solid Collision Surface Constraint Truncate Simulation Use End Frame Use Gravity ---------- Edit Spline ---------Edit Soft Selection 7

---------- Edit Patch ---------Edit Soft Selection 7

---------- Edit Poly ---------Affect Backfacing Align To Grid Align To View Attach List Attach Auto Smooth Bevel Mode Shift+Ctrl+B Bevel Settings Border Level 3 Break Bridge Settings Alt+Shift+Ctrl+A Bridge Shift+A, Shift+Ctrl+A Cap Shift+Ctrl+Y Chamfer Mode Shift+Ctrl+C Chamfer Settings Alt+Ctrl+X Collapse Alt+Ctrl+C Connect Edge Settings Alt+Ctrl+E Connect Shift+Ctrl+E Constrain to Edges Shift+X Constrain to Faces Constrain to None Constrain to Normals Create Shape From Edges Create Cut Detach Alt+Ctrl+D Edge Level 2 Edit Soft Selection Mode Edit Triangulation Mode Element Level 5 Extrude along Spline Mode Extrude along Spline Settings Extrude Mode Shift+E Extrude Settings Flip Normals Ctrl+W Grow Selection Y Hide Unselected Alt+I Hide Alt+H Hinge from Edge Mode Hinge from Edge Settings Ignore Backfacing in Selections Insert Vertex Mode Inset Mode Inset Settings

Lock Soft Selection Make Planar MeshSmooth Settings MeshSmooth Object Level 6 Outline Mode Outline Settings Paint Deform Push/Pull Paint Deform Relax Paint Soft Selection Polygon Level 4 Preview Select Mode Quickslice Mode Shift+Ctrl+Q Remove Isolated Vertices Remove Unused Map Vertices Remove Repeat Last Operation Reset Slice Plane Retriangulate Select By Vertex Select Edge Loop Down Add Select Edge Loop Down Subtract Select Edge Loop Down Select Edge Loop Up Add Select Edge Loop Up Subtract Select Edge Loop Up Select Edge Loop Alt+L Select Edge Ring Down Add Select Edge Ring Down Subtract Select Edge Ring Down Select Edge Ring Up Add Select Edge Ring Up Subtract Select Edge Ring Up Select Edge Ring Alt+R Shaded Face Toggle Shrink Selection B Slice Plane Mode Slice Split Edges Target Weld Mode Tessellate Settings Tessellate Turn Unhide All Use Soft Selection Vertex Level 1 Weld Settings Alt+Ctrl+W ---------- Garment Maker ---------Arranged Panels Auto Mesh Break Multisegment Create Seam Delete All Seams Delete Seam Enable Seam Flat Panels Make Multisegment Mesh It Preserve

Mesh It Panel Curved Panel No Deformation Panel Preserved Preserve Preserved Surface Reset All Panels Deformation Reset All Panels Position Reset Panel Deformation Reset Panel Position Reverse Seam Seam Cut Show Mesh Show Seams Stretch Map Coords x axis y axis ---------- HSDS ---------Edit Soft Selection 7

---------- Edit Mesh ---------Edit Soft Selection 7

---------- Vol. Select ---------Edit Soft Selection 7

---------- Mesh Select ---------Edit Soft Selection 7

---------- MeshSmooth ---------Edit Soft Selection Mode 7

---------- Patch Select ---------Edit Soft Selection 7

---------- Physique ---------Copy Envelope Ctrl+C Delete Ctrl+D Next Selection Level Next PageDown Paste Envelope Ctrl+V Previous Selection Level Previous PageUp Reset Envelopes Ctrl+E

Shift+

---------- Projection Modifier ---------Edit Soft Selection 7

---------- Unwrap UVW ---------Allow Selections Inside Tranform Gizmo

Always Bring Up The Edit Window Blend Tiles To background Box Map Break Selected Vertices Ctrl+B Brightness Affects Center Tile Contract Geom. Faces Copy Cylindrical Map Detach Edge Verts D, Ctrl+D Display Seams Edge Sel to Pelt Seam(Add) Edge Sel to Pelt Seam(Replace) Edge Snap Edge to Face Select Edge to Vertex Select Edit UVW's Ctrl+E Expand Geom. Faces Face to Edge Select Face to Vertex Select Filter Selected Faces Alt+F Flatten Map Dialog Flatten Map Flip Horizontal Flip Vertical Freeform Mode Freeze Selected Ctrl+F Geom. Edge Loop Selection Geom. Edge Ring Selection Geom. Element Select Mode Get Face Selection From Stack Alt+Shift+Ctrl+F Get Selection From Faces Alt+Shift+Ctrl+P Grid Snap Grid Visible Hide Selected Ctrl+H Ignore Back Faces Load Defaults Load UVW Alt+Shift+Ctrl+L Lock selected vertices Space Mapping Align Normal Mapping Align To View Mapping Align X Mapping Align Y Mapping Align Z Mapping Center Mapping Fit Mapping Reset Mirror Horizontal Alt+Shift+Ctrl+N Mirror Vertical Alt+Shift+Ctrl+M Move Horizontal Alt+Shift+Ctrl+J Move Vertical Alt+Shift+Ctrl+K Normal Map Dialog Normal Map Open Edge Mode Open Edge Select Pack Dialog Pack Paint Select Decrement Cursor Size Paint Select Increment Cursor Size Paint Select Mode Pan Ctrl+P

Paste Instance Paste Pelt Always Show Seams Pelt Dialog Mirror Stretcher Pelt Dialog Relax Simulation Heavy Pelt Dialog Relax Simulation Light Pelt Dialog Reset Stretcher Pelt Dialog Run Simulation Pelt Dialog Select Pelt UV's Pelt Dialog Select Stretcher Pelt Dialog Snap Seams Pelt Dialog Straighten Stretcher Pelt Dialog Pelt Edit Seams Pelt Expand Selection To Seams Pelt Map Pelt Seam to Edge Sel(Add) Pelt Seam to Edge Sel(Replace) Pivot Snap Left Center Pivot Snap Lower Center Pivot Snap Lower Left Pivot Snap Lower Right Pivot Snap Right Center Pivot Snap To Center Pivot Snap Upper Center Pivot Snap Upper Right Pivot Snap Upperr Left Planar map faces/patches Enter Planar Threshold Point To Point Edge Selection Polygon Mode Polygon Select Prevent Reflattening Quick Planar map Relax Dialog Relax Render UVW Template Reset Pivot On Selection Reset UVWs Save Current Settings As Default Save UVW Scale Horizontal Scale Vertical Select Inverted Faces Select Overlapped Faces Show Edge Distortion Show Hidden Edges Show Local Distortion Show Map Show Seams In Viewport Alt+E Show Shared Sub-objects Show Subobject Counter Show Vertex Connections Sketch Dialog Sketch Reverse Vertex Order Sketch Snap To Grid/Vertex/Edge Snap Ctrl+S Soft Selection Edge Distance Range 1 Soft Selection Edge Distance Range 2

Soft Selection Edge Distance Range 3 Soft Selection Edge Distance Range 4 Soft Selection Edge Distance Range 5 Soft Selection Edge Distance Range 6 Soft Selection Edge Distance Range 7 Soft Selection Edge Distance Range 8 Soft Selection Edge Distance Spherical Map Stitch Dialog Stitch Sync Selection Mode Sync Texture Selection To Viewport Sync Viewport Selection To Texture Texture Vertex Contract Selection NumPad -, Texture Vertex Expand Selection NumPad +, = Texture Vertex Move Mode W Texture Vertex Rotate Mode E Texture Vertex Scale Mode R Texture Vertex Weld Selected Ctrl+W Texture VertexTarget Weld Ctrl+T TV Edge Sub-object Mode TV Element Mode TV Face Sub-object Mode TV Loop Grow Select TV Loop Select TV Loop Shrink Select TV Ring Grow Select TV Ring Select TV Ring Shrink Select TV Vertex Sub-object Mode Tweak UVW Unfold Map Dialog Unfold Map Unfreeze All Unhide All Unwrap Options Ctrl+O Update Map Ctrl+U UV Edge Mode UV Edge Select Vertex Snap Vertex to Edge Select Vertex to Face Select Zoom Extents Selected Z Zoom Extents Alt+Ctrl+Z Zoom Region Ctrl+X Zoom Selected Element Zoom To Gizmo Shift+Space Zoom Alt+Z ---------- Illustrate! PaintOn ---------0% 10% 100% 20% 30% 40% 50% 60% 70% 0 1 F 2 3 4 5 6 7

80% 8 90% 9 Increase 10% Reduce 10%

Right Arrow Left Arrow

---------- Hair Styling ---------Attenuate Shift+Ctrl+A Brush Clump Shift+Ctrl+4 Brush Puff Shift+Ctrl+3 Brush Rotate Shift+Ctrl+5 Brush Scale Shift+Ctrl+6 Brush Stand Shift+Ctrl+2 Brush Translate Shift+Ctrl+1 Brush Ctrl+B Clump Ctrl+M Cut Ctrl+C Expand Selection Shift+Ctrl+E Guide Ctrl+2 Hide Selected Shift+Ctrl+H Ignore Back Shift+Ctrl+B Invert Selection Shift+Ctrl+N Lock Shift+Ctrl+L Merge Hairgroups Shift+Ctrl+= Pop Selected Shift+Ctrl+P Pop Zerosized Shift+Ctrl+Z Puff Ctrl+P Recomb Shift+Ctrl+M Reset Rest Shift+Ctrl+T Root Ctrl+4 Rotate Selection Shift+Ctrl+R Rotate Ctrl+R Scale Ctrl+E Select Ctrl+S Show Hidden Shift+Ctrl+W Soft Falloff Shift+Ctrl+F Split Hairgroups Shift+Ctrl+Stand Ctrl+N Tip Ctrl+1 Toggle Collisions Shift+Ctrl+C Toggle Hairs Shift+Ctrl+I Translate Ctrl+T Undo Ctrl+Z Unlock Shift+Ctrl+U Verts Ctrl+3 ---------- Containers ---------Add Selected to Container Close Container Create Container from Selection Edit Container Inherit Container Load Container Make All Content Unique Merge Container Source Open Container Override All Locks Override Object Properties Reload Container

Remove Selected from Container Save Container Select Content's Container Unload Container Update Container ---------- Crowd ---------Solve S Step Solve ---------- Biped ---------Bend Links - Bend Links Bend Links - Smooth Twist Bend Links - Twist Individual Bend Links - Twist Links Bend Links - Zero All Bend Links - Zero Twist Biped Mode Buffer Mode Clear All Animation Clear Selected Tracks Copy/Paste - Copy Alt+C Copy/Paste - Paste Opposite Alt+B Copy/Paste - Paste to Selected Xtras Copy/Paste - Paste Alt+V Display Biped Trajectory Display Bones and Objects Display Bones Display Footstep Numbers Display Footsteps Display Objects Figure Mode Fix Graphs Alt+Ctrl+F Footstep Mode In Place Mode In Place X Mode In Place Y Mode Layer - Active Layer - Collapse Layer - Create Layer - Delete Layer - Left Arm Retarget Layer - Left Leg Retarget Layer - Load Layer - Next Layer - Previous Layer - Right Arm Retarget Layer - Right Leg Retarget Layer - Save Layer - Set Snap Key Layer - Update Retargetting Load Biped File Mirror In Place Mirror Mixer Mode Motion Flow Mode Move All - Collapse Alt+M Move All Mode

Play Biped V Reset All Limb Keys Alt+K Rubber Band Mode Save Biped File Scale In Transform Alt+Ctrl+E Scale Stride Mode Select Body Horizontal Select Body Rotation Select Body Vertical Select Opposite Select Pivot Dialog Select Pivot Select Symmetrical Selection - Lock COM Set Animation Range Alt+R Set Free Key Set Key 0 Set Multiple Keys Set Planted Key Set Sliding Key Subanims - Enable Subanims - Maniuplate Trackbar - Toggle Biped Keys Alt+T TV Select end of footsteps Alt+D TV Select entire foostep Alt+S TV Select start of foosteps Alt+A ---------- Biped Curve Editing ---------Pos Curve Relative To Bip Root Pos Curve Relative To World Show Pos Accel Curve Show Pos Curve Show Pos Jerk Curve Show Pos Speed Curve Show Rot Accel Curve Show Rot Curve Show Rot Jerk Curve Show Rot Speed Curve Toggle Draw Every Frame Toggle Layered Edit Toggle Limit Quat Curve to 180 Toggle Manipulate Subanims Toggle Show Z Toggle Show X Toggle Show Y Toggle Subanims ---------- Reaction Manager ---------Add Master Add Selected Add Slave Append Selected Create State Create States Mode Delete Selected Delete State Edit Slave State Mode Replace Master

Set Max Influence Set Min Influence Set State

Ctrl+I Alt+I

---------- Particle Flow ---------Particle Emission Toggle Particle View Toggle 6 ;

---------- Particle Flow ---------Selected Particle Emission Toggle ---------- Particle Flow ---------Copy Selected In Particle View Ctrl+C Paste In Particle View Ctrl+V Select All In Particle View Ctrl+A ---------- FileLinkActionTable ---------Open File Link Manager Toggle display of the File Link Manager ---------- FileLinkActionTable ---------Bind (break link to drawing) Reload geometry and materials Reload geometry only Use scene material assignments (on Reload) Use scene material definitions ---------- Anim Layers ---------Add Anim Layer Anim Layer Properties Collapse Anim Layer Copy Anim Layer Delete Anim Layer Disable Anim Layer Enable Anim Layers Paste Active Anim Layer Paste New Layer Select Active Layer Objects ---------- Asset Tracking System ---------Generate Proxies Set Proxy Resolution... ---------- Illustrate! ---------Help... Options... ---------- ActiveShade (Scanline) ---------Automatic Reinitialization Automatic Update Initialize P Shift+;

Update U ---------- ToneOperatorAndRadiosityActionTable ---------Advanced Lighting Panel 9 ---------- Batch Render Manager ---------Batch Render Dialog Toggle ---------- RayFXActionTable ---------Global Raytracing exclude list Global Raytracing Parameters Reset Raytrace globals ---------- Scene State Manager ---------Restore Scene State Save Scene State Scene State Manager Dialog Toggle ---------- Particle Flow ---------Clean Up Particle Flow Alt+Ctrl+P Open PFlow Preset Manager dialog Alt+Ctrl+M Repair PFlow Cache System Alt+Ctrl+C Reset Particle View Alt+Ctrl+R Synchronize Particle Flow Layers Alt+Ctrl+L ---------- Asset Tracking System ---------Browse... Convert file paths to UNC Convert local file paths to Relative Highlight Editable Assets Make Path Absolute Make Path Relative to Project Folder Open from Provider 1... Open from Provider 2... Open from Provider 3... Open from Provider 4... Open from Provider 5... Open from Provider 6... Open from Vault... Resolve Path to UNC Location Retarget Common Root... Reveal In Explorer... Set Path... Strip Path ---------- ViewCube ---------Configure Down Draw Compass Fit-to-View on view change Home Alt+Ctrl+H Keep scene upright Left

Orthographic Perspective Reset Front Right Set Current View as Front Set Current View as Home Snap to closest view Toggle ViewCube Visibility Alt+Ctrl+V Up ViewCube Animated Transition ViewCube Visibility For Active View ViewCube Visibility For All 3D Viewports ---------- SteeringWheels ---------Configure Decrease Walk Speed Shift+Ctrl+, Full Navigation Wheel Increase Walk Speed Shift+Ctrl+. Mini Full Navigation Wheel Mini Tour Building Wheel Mini View Object Wheel Start SteeringWheels CommandMode Toggle SteeringWheels Shift+W Tour Building Wheel Shift+Ctrl+J View Object Wheel ---------- SME ---------Assign Material to Selection A Auto Update Selected Previews Alt+U Clear View Delete Selected . Deselect Children Enable Global Rendering Alt+Ctrl+U Hide Unused Nodeslots H Layout All L Layout Children C Material/Map Browser O Move Children Alt+C Navigator N Open / Close Selected Nodes Pan to Selected Alt+P Pan Tool Ctrl+P Parameter Editor P Propagate Materials to Instances Rename F2 Select All Ctrl+A Select Children Ctrl+C Select Invert Ctrl+I Select None Ctrl+D Select Tool S Select Tree Ctrl+T Show Grid G Sync Selection Update Selected Previews U Zoom Extents Selected Z Zoom Extents Alt+Ctrl+Z Zoom Region Tool Ctrl+W Zoom Tool Alt+Z

---------- WalkThrough ---------Accelerate Toggle Q Back S, Down Arrow Decelerate Toggle Z Decrease Rotation Sensitivity Decrease Step Size [ Down C, Shift+Down Arrow Forward W, Up Arrow Increase Rotation Sensitivity Increase Step Size ] Invert Vertical Rotation Toggle Left A, Left Arrow Level Shift+Space Lock Horizontal Rotation Lock Vertical Rotation Space Reset Step Size Alt+[ Right D, Right Arrow Up E, Shift+Up Arrow ---------- Google Warehouse ---------Google Warehouse ---------- Macro Scripts ---------About PhysX Plug-in... About reactor... Absolute Activate Grid (Context) Activate HomeGrid (Context) Add a Pop-up Note Add Arm Add Bones (Skin) Add Brush Preset Add Bubble To Caddy Add Cross Section (Skin) Add Edge Crease To Caddy Add Edge Weight To Caddy Add Extra Bone Add Extra Controller Add Falloff To Caddy Add Files... Add Gizmo Add Hair Effect Add Hair Modifier Add hair properties Add Leg Add Loop Shift To Caddy Add Pinch To Caddy Add Quad (Patch) Add Ring Shift To Caddy Add Selection to Current Layer Add Set Flow To Caddy Add Spine Add Tail Add to Selected Add Toolbar Add Tri (Patch)

Add Vertex Weight To Caddy Add Weight (Skin) Add Add/Edit Parameters... (SV) Add/Edit Parameters... (TV) Ctrl+1 Advanced Quad Option Menu Affect Diffuse Toggle Affect Pivot Only Mode Toggle Affect Region Modifier Affect Specular Toggle Align Bottom Align Horizontal Center Align Left Align Right Align To View Align ToGrid Align Top Align Vertical Center Align X Align Y Align Z Always Arrange Ambient Only Toggle Analyze World Angle Shape Animation Layers... Apply Camera Correction Modifier (Context) Apply Cloth Modifier Apply Image Apply Max IK Apply Rope Modifier Apply Soft Body Modifier Arc Shape Arrange Selected Asset Tracking... Asset Tracking... Shift+T Assign Controller Assign Vertex Colors... Assume Skin Pose Attach (Mesh) Attach (Patch) Attach (Poly) Attach (Spline) Attach List Attach Mode Attach Multiple (Spline) Attachment Constraint Attribute Holder Modifier Audio Position Controller Audio Rotation Controller Audio Scale Controller Auto Expand Base Objects Auto Expand Children Auto Expand Materials Auto Expand Modifiers Auto Expand Selected Only Auto Expand Transforms Auto Expand XYZ Components Auto Levels Auto Login

Auto Scroll To Root Auto Scroll To Selected Auto Select Animated Auto Select Position Auto Select Rotation Auto Select Scale Auto Select XYZ Components Auto Smooth (Poly) AutoSmooth Awning Window Backface Cull Vertices (Skin) Bake All Dynamic to Keyframes Bake All Dynamic to Keyframes Bake Selected to Keyframes Bake Selected to Keyframes Bend Modifier Bend Space Warp Bevel (Poly) Bevel (Poly) Shift+Ctrl+B Bevel Element (Patch) Bevel Face (Mesh) Bevel Face (Poly) Bevel Modifier Bevel Patch (Patch) Bevel Polygon (Mesh) Bevel Profile Modifier BevelOptions Bezier Position Controller Bezier Scale Controller BiFold Door Bind (Patch) Bind (Spline) Biped Blend Weights (Skin) Blizzard Particle System BlobMesh Compound Object Blur Brush Mode (VertexPaint) Body Cutter - Cutting Operations on Bodies Body Object - Editable Body Object Conversion Body Utility - Multi-Body Editing Utility Object Bomb Space Warp Bone Options Bone Tools... Bones IK Chain Boolean Compound Object Box Gizmo (Atmospheres) Box Break (Poly) Break Vertex (Patch) Break Vertex (Poly) Break Vertices (Mesh) Break Vertices (Spline) Brush Opacity Down (VertexPaint) Brush Opacity Up (VertexPaint) Brush Size Down (VertexPaint) Brush Size Up (VertexPaint) BuildLoopCorner BuildLoopEnd By Layer Properties for Selected Objects Camera Correction Modifier

Camera Map (WSM) Camera Map Modifier Camera Match... Camera Point Cap (Poly) Alt+P Cap Border (Poly) Cap Holes Modifier Cap Capsule Capture Animation Capture Initial Transforms Capture Selected Initial Transforms Casement Window CenterLoop CenterPivot Certified Hardware... C-Extrusion Chamfer (Poly) Chamfer (Poly) Shift+Ctrl+C Chamfer Cylinder Chamfer Edge (Mesh) Chamfer Edge (Poly) Chamfer Options Chamfer Vertex (Mesh) Chamfer Vertex (Poly) Chamfer Vertex (Spline) ChamferBox Change Photometric File... Channel Info Editor... Channel Shape Check Network Paths Checker Checkin... Checkout... Circle Loops Circle Shape Clear All Smoothing Groups (Patch) Clear All Smoothing Groups (Poly) Clear All Smoothing Groups Clear Hair InstanceMesh Clear mental ray Geometry Cache Close (Spline) CloseUnwrapUI Cloth Modifier ClothElement ClothGrow ClothLoop ClothRing ClothShrink Collapse (Mesh) Collapse (Poly) Alt+C, Alt+Ctrl+C Collapse Controller... Collapse Layers Collapse Stack Collect Parameters SV Alt+3 Collect Parameters TV Alt+4 Color Balance Color Clipboard... Color Palette CommandPanelToggle

Compact Material Editor... Compass Conceal Condense Material Editor Slots Cone Configure the Active Checker Conform Compound Object Conform Space Warp Conform Wrap For Modeling Conform Wrap orig Conform Wrap Repeat Conform Wrap Connect (no dialog) (Poly) Shift+Ctrl+E Connect (Spline) Connect (with dialog) (Poly) Connect Compound Object Connect Edge (Poly) Connect Vertex (Poly) ConnectOptions ConnectOptions Constraints Edge Constraints Face Constraints None Constraints Normal Container Controller Range Editor (Open) Controller Ranges(Switch To) Convert all scene materials to VRayMtl and all raytraced shadows to VRay shadows Convert Guides To Splines Convert Hairs To Mesh Convert Hairs To Splines Convert Object to mental ray Proxy... Convert to Area Light Convert to Edge (Poly) Convert to Editable Mesh Convert to Editable Patch Convert to Editable Polygon Convert to Editable Spline Convert to Face (Poly) Convert to NURBS Surface Convert To Patch Modifier Convert to Vertex (Poly) Convexity Test Copy Envelope (Skin) Copy Hairdo Copy Selection Set Copy Weights (Skin) Create (Patch) Create (Poly) Create a Character Create Angular Dashpot Create Animation Create Ball && Socket Constraint Create Ball Socket Constraint Create Camera From View Ctrl+C Create Car-Wheel Constraint Create Cloth Collection Create Clothing Create Clothing Create Constraint Solver

Create Deforming Mesh Collection Create Dynamic Ragdoll Create Dynamic Ragdoll Create Dynamic Rigid body Create Edge (Poly) Create Faces (Mesh) Create Fracture Create Hinge Constraint Create Hinge Constraint Create Hinge Constraint Create Kinematic Ragdoll Create Kinematic Ragdoll Create Kinematic Rigid body Create Line (Spline) Create Linear Dashpot Create Mode Create Mode Create Motor Create New Layer Create Plane Create Point-Path Constraint Create Point-Point Constraint Create Polygon (Poly) Create Polygons (Mesh) Create Prismatic Constraint Create Rag Doll Constraint Create Rigid Body Collection Create Rigid Constraint Create Rigid Constraint Create Rope Collection Create Shape (Poly) Create Shape from Edges (Mesh) Create Shape From Edges (Patch) Create Shape from Edges (Poly) Create Slide Constraint Create Slide Constraint Create Soft Body Collection Create Spring Create Static Rigid body Create Still Image File... Create Toy Car Create Twist Constraint Create Twist Constraint Create Universal Constraint Create Universal Constraint Create Vertex (Poly) Create Vertices (Mesh) Create Water Create Wind CreatePolygon Cross Insert (Spline) CrossSection Modifier Crowd Curve Editor (Open) Curve Editor (Switch To) Curve Loops Custom Dependencies... Custom UI and Defaults Switcher Cut (Poly) Cut Edge (Mesh)

Cut Faces (Mesh) Cut Polygons (Mesh) Cut CV Curve CV Surface Cycle Vertices (Spline) Cycles xView Inspection Modes Backward Cycles xView Inspection Modes Forward Cylinder Gizmo (Atmospheres) Cylinder Damper Data Exchange Solutions... Daylight System Deflector Space Warp Delegate Delete All Delete Collection Delete Keys (All) Delete Keys (Selection) Delete Layer Delete Mesh Modifier Delete Patch (Patch) Delete Patch Edge (Patch) Delete Patch Element (Patch) Delete Patch Modifier Delete Patch Vertex (Patch) Delete Rollout Move Down Delete Rollout Move Up Delete Rollout Delete Segment (Spline) Delete Selected Animation Delete Selected Delete Selected Delete Spline (Spline) Delete Spline Modifier Delete the Pop-up Note Delete Toolbar Delete Vertex (Spline) Destroy Character Detach (Mesh) Detach (Patch) Detach (Poly) Detach Element (Patch) Detach Segment (Spline) Detach Spline (Spline) Diagnose Video Hardware Disable Asset Tracking Disable Viewport Shadows Selected Disp Approx Modifier Displace Mesh Modifier (WSM) Displace Modifier Displace Space Warp Display Channel Down (VertexPaint) Display Channel Up (VertexPaint) Display Excluded Files Display Floater Display Only Selected Lights On/Off Toggle Display Only Selected Lights Display Toggle Enable Display Toggle Mode

Displays the last rendered V-Ray VFB, if is exists Displays the VRay object or light properties DistanceConnect Divide (Spline) Divide Edges (Mesh) Divide Faces (Mesh) Divide Polygons (Mesh) Donut Shape Dope Sheet (Switch To) Dope Sheet(Open) DotLoop DotRing Dots Download Vegetation... Drag Space Warp Draw CrossSections On Top (Skin) Draw Envelope On Top (Skin) Dummy Duplicate Collection Duplicate Layer DX Effect Toggle Display Selected DX Effect Toggle Display Edge Bridge Edge Bridge Edge Connect Edge Constraint Toggle (Poly) Shift+X Edge Distance Edge Remove Edge Split Edit Mesh Modifier Edit Normals Modifier Edit Notes Edit Patch Modifier Edit Poly Modifier Edit Soft Selecion Edit Spline Modifier Edit Triangulation (Poly) Edit Triangulation Ellipse Shape EmptyObject Enable Anim Layer... Enable Bitmap Paging Enable Proxy System Enable Viewport Shadows for Daylight System Enable Viewport Shadows Selected Erase Mode (VertexPaint) Euler XYZ Controller Even Exclude Output Files Exclude Verts (Skin) Expand Wrap Explode (Spline) Export Clothing Template... Export PhysX Scene... Export the current view animation to a .vrscene file Export the current view to a .vrscene file Exports the selected meshes to an external file Expose Transform Expose Exposure Control..

Extend (Spline) Extrude (Poly) Extrude (Poly) Extrude along Spline (Poly) Extrude along Spline (Poly) Alt+E Extrude Edge (Mesh) Extrude Edge (Patch) Extrude Edge (Poly) Extrude Element (Patch) Extrude Face (Mesh) Extrude Face (Poly) Shift+E Extrude Face along Spline (Poly) Extrude Modifier Extrude Options Extrude Patch (Patch) Extrude Polygons (Mesh) Extrude Vertex (Poly) ExtrudeAlongSplineOptions Face Constraint Toggle (Poly) Face Extrude Modifier Face Flip Face Orientation Checker Display Mode FFD 2x2x2 Modifier FFD 3x3x3 Modifier FFD 4x4x4 Modifier FFD Box Modifier FFD Cylinder Modifier FFD Select Modifier FFD(Box) Space Warp FFD(Cyl) Space Warp FG Pass Through (Invisible) FG Return Black FG Return Object Color (Physically Correct) Fill Fillet (Spline) Fillet/Chamfer Modifier FillHole Filter Cross Sections (Skin) Filter Envelopes (Skin) Filter Vertices (Skin) Fixed Window Flatten Layers Flex Modifier Flip Face Normals (Poly) Flip Faces (Mesh) Flip Layer Horizontal Flip Layer Vertical Flip Normals (Poly) Flip Normals Mode (Patch) Flip Normals Selected (Mesh) Flip Normals Selected (Patch) Flip Polygon (Mesh) Flipped UVW Faces Checker Display Mode FlowConnect AutoRing FlowConnect Foliage Free Camera Free Directional Free Light Photometric Free Rotate

Free Spotlight Freeze Nonselected Curves Freeze Position Freeze Rotation Freeze Selection's Layer Freeze Transform Fully Interactive Fuse Vertices (Spline) Gamma/LUT Setup... Garment Maker Modifier Gengon Geometry Collapse Geometry Detach Geometry Selection Visibility Toggle Alt+G GeoPoly GeoSphere Get from Object Get From Provider... Get Latest GetSize Gimbal Coordinate System Gizmo Reset Reset Rotation Plane (Skin) Global Settings... Gravity Space Warp Grid Align (Mesh) Grid Align (Poly) Grid Coordinate System Grid Grow Selection (Poly) Ctrl+PageUp Grow Selection (Skin) Grow selection GrowLine Growloop GrowRing Hair and Fur (WSM) Modifier Hard HardSelection Hedra Helix Shape Hide (Mesh) Hide (Patch) Hide (Poly) Alt+H Hide (Spline) Hide All Toolbars Hide MassFX Tools Hide Nonselected Curves Hide Selected Hide Selection's Layer Hide Tangents Hide Unselected (Poly) Alt+I Hide UnSelected Hinge Face from Edge (Poly) Hinge from Edge (Poly) Hinge from Edge (Poly) HingeOptions History... History-Dependent IK Solver History-Independent IK Solver Hose Hotkey Flash Movie

How-to Movies... HSDS Modifier Ignore Backfacing (VertexPaint) Ignore Backfacing Toggle (Poly) Shift+Ctrl+I Ignore Backfacing IK Limb Solver Import BIP Import BVH Import Clothing Template... Import HTR Include Verts (Skin) Indirect Illumination... Insert a Character Insert Selection (Spline) Insert Vertex (Poly) Insert Vertex in Edge (Poly) Insert Vertex in Face (Poly) InsertLoop InsertVert_1 InsertVert_2 Inset (Poly) Inset (Poly) Inset Face (Poly) Inset selection (Mesh) InsetOptions Interactive Update Invert Invisible Edge (Mesh) Isolate Keys in Track Bar Isolate Selected Keys in Track Bar Isolate Selection Alt+Q Isolate Selection's Layer Isolate Unselected... Isolated Vertices Checker Display Mode Isoline Display Join Bodies - Join Body Objects Key All Key Selected Lathe Modifier Lattice Modifier Launch Provider... Layer Adjustment Layer Dialog Toggle Layer Opacity Down (VertexPaint) Layer Opacity Up (VertexPaint) Learn More... Learning Path... Levels L-Extrusion Light Include/Exclude Tool Light Lister... Light Meter Light On/Off Toggle Light Tracer... Lighting Analysis Assistant... Lighting Analysis Image Overlay... Lighting Analysis... Line Shape Linear Position Controller Linear Rotation Controller

Linear Scale Controller Link Constraint Link to Object Linked XForm Modifier List View - Animated Controllers Load Anim Load Animation... Load Bitmap Into Layer Load Controller Quad Menu Load Custom UI Scheme Load Key Quad Menu Load Layout Load Menu Bar Load Pose Local Coordinate System Lock a Character Lock Display Channel (VertexPaint) Lock Selected Lights Lock Soft Selection Lock Loft Compound Object Log in... Log out LookAt Constraint Loop Selection (Skin) Loop Tools Loop LoopModeToggle L-Type Stair Maintain Custom Attributes on Stack Collapse Make First (Spline) Make Planar (Mesh) Make Planar (Poly) Make Planar Manage Layers... Manage Selection Sets... Manipulator Cone Angle Manipulator Plane Angle Manipulator Slider Manual Navigation Map Bone Map Scaler Modifier Map/Photometric Path Editor... MapScaler Modifier (WSM) Mask Unselected (VertexPaint) Material By Element Modifier Material Explorer Toggle Material ID Dialog Material Modifier Measure Distance... Melt Modifier mental ray Area Omni mental ray Area Spot mental ray Sky Portal Merge Animation Merge Down Layer Mesh Select Modifier MesherCompound Object Meshsmooth (Poly) Meshsmooth (Poly) Ctrl+M

MeshSmooth Modifier Meshsmooth Options Mirror Both H&V (Spline) Mirror Horizontally (Spline) Mirror Mode (VertexPaint) Mirror Mode Axis (VertexPaint) Mirror Modifier Mirror Vertically (Spline) MirrorElementCloneToggle MirrorElementX MirrorElementY MirrorElementZ Missing UVW Coordinates Checker Display Mode Modify Button Modify Child Keys Modify Mode Morph Compound Object Morpher Modifier Motion Mixer (Close) Motion Mixer (Open) Motion Mixer Motor Space Warp Move Parameters Down by Rollout Move Parameters Down Move Parameters Up by Rollout Move Parameters Up Move MoveUnwrapUI mrProxy Multihide Multiple Edges Checker Display Mode Multiple Edits MultiRes Modifier New Collection New Layer New Rollout Selected Parameters New Rollout Next Modifier NGon Shape Noise Modifier Noise Position Controller Noise Rotation Controller Noise Scale Controller Noise Space Warp NonQuad Non-uniform Scale Normal Constraint Toggle (Poly) Normal Modifier Normalize Spline Modifier Numeric NURMS Force Division NURMS Toggle (Poly) NURMS Update Always NURMS Update Manual NURMS Update Render NURMSRenderIterations ObjectPaint AlignToNormal ObjectPaint AlignX ObjectPaint AlignY ObjectPaint AlignZ

ObjectPaint Cancel ObjectPaint Commit ObjectPaint Fill ObjectPaint FlipAxis ObjectPaint FollowStroke ObjectPaint LoadSettings ObjectPaint MotionTypeConsecutive ObjectPaint MotionTypeRandom ObjectPaint NodeDialog ObjectPaint Paint ObjectPaint PaintOnPainted ObjectPaint PickObject ObjectPaint RotateRandomX ObjectPaint RotateRandomY ObjectPaint RotateRandomZ ObjectPaint SaveSettings ObjectPaint ScaleAxisLock ObjectPaint ScaleTypeEven ObjectPaint ScaleTypeEven ObjectPaint ScaleTypeRamp ObjectPaint ScaleTypeRandom ObjectPaint SetDefaultSettings ObjectPaint TypeGrid ObjectPaint TypeScene ObjectPaint TypeSelected ObjectPaint UseNodesAllInOrder ObjectPaint UseNodesAllRandomly ObjectPaint UseNodesSingle ObjectToCenter Odd Oil Tank Omni Light On/Off Apply Atmospherics On/Off Cast Shadows On/Off Exclude From Caustics On/Off Exclude From Global Illumination On/Off Generate Caustics On/Off Generate Global Illumination On/Off Inherit Visibility On/Off Motion Blur On/Off Receive Caustics On/Off Receive Global Illumination On/Off Receive Illumination from Final Gather On/Off Receive Shadows On/Off Render Occluded On/Off Renderable On/Off Visible to Camera On/Off Visible to Reflection OneRing Online Partners... Online Resources... Online Support... Online Updates... Open Brush Preset Manager Open Container Explorer Open Dynamics Explorer Open Edges Checker Display Mode Open Property Editor OpenSelect OpenUnwrapUI

Optimize Modifier Options... Orientation Constraint Outline (Poly) Outline (Poly) Outline (Spline) Outline Face (Poly) Outline OutlineOptions Overlapped UVW Faces Checker Display Mode Overlapping Faces Checker Display Mode Overlapping Vertices Checker Display Mode Override All Locks Pack UVs Paint Channel Down (VertexPaint) Paint Channel Up (VertexPaint) Paint Connect Paint Deform Cancel Paint Deform Commit Paint Deform PushPull Paint Deform Relax Paint Deform Revert Paint Mode (VertexPaint) Paint Selection Size Down Paint Selection Size Up Paint Soft Selecion Paint SS Blur Paint SS Edit Paint SS Paint Paint SS Revert PaintDeformCancel PaintDeformCapToggle PaintDeformCommit PaintDeformExaggerate PaintDeformFlatten PaintDeformNoise PaintDeformPinchSpread PaintDeformPushPull PaintDeformRefreshButton PaintDeformRelax PaintDeformRevert PaintDeformSmudge Painter Options Panorama Exporter... Parameter Collector Alt+2 Parameter Editor Alt+1 Parameter Wiring Dialog... Alt+5 Parent Coordinate System PArray Particle System Particle Flow Birth Texture Particle Flow Find Target Particle Flow Group Select Particle Flow Initial State Particle Flow Particle Paint Particle Flow Source Particle System Particle Flow Speed by Icon Paste Envelope (Skin) Paste Hairdo Paste Selection Set Paste To All Envelopes (Skin)

Paste Weights (Skin) Paste Weights By Pos(Skin) Paste Patch Deform Modifier (WSM) Patch Deform Modifier Patch Select Modifier Path Constraint Path Deform Modifier (WSM) Path Deform Modifier Path Follow Space Warp Pattern1 Pattern2 Pattern3 Pattern4 Pattern5 Pattern6 Pattern7 Pattern8 PBomb Space Warp PCloud Particle System PDynaFlect Space Warp Perserve UV Settings PerserveUVs PerspectiveSelect Physique Modifier PhysX Plug-in Help... Pick Mode (VertexPaint) Pin Bone PinStackToggle Pivot Door Pivoted Window PivotToOrigin Plane Point Cache Modifier (WSM) Point Cache Modifier Point Curve Point Surface Point Poly Bridge Options Poly Bridge Poly Select Modifier PolyDraw AutoWeldToggle PolyDraw Branch PolyDraw Drag PolyDraw Extend PolyDraw Optimize PolyDraw SetFlow PolyDraw SetFlowToggle PolyDraw SetSurfaceObject PolyDraw Shapes PolyDraw Splines PolyDraw StepBuild PolyDraw Strips PolyDraw Surface PolyDraw SurfaceQuads PolyDraw SurfaceQuadsToggle PolyDraw Topology PolyDraw TopologyWeld PolyDraw TypeGrid PolyDraw TypeSelection

PolyDraw TypeSurface PolyDrawPickButton PolyShift PolyShiftFreezeEXToggle PolyShiftFreezeEYToggle PolyShiftFreezeEZToggle PolyShiftFreezeXToggle PolyShiftFreezeYToggle PolyShiftFreezeZToggle PolyShiftIgnoreBackToggle PolyShiftMirrorToggle PolyShiftMirrorX PolyShiftMirrorY PolyShiftMirrorZ PolyShiftUseSelectedToggle POmniFlect Space Warp Pose Mixer Position Constraint Position Expression Controller Position Motion Capture Controller Position To Zero Preferences... Preserve Modifier Preset High Preset Low Preset Med Preview Animation Preview Depth of Field in Viewport Preview Multi Preview Off Preview Select Mode (Poly) Preview SO Previous Modifier Print Size Assistant... Prism ProBoolean Compound Object ProCutter Compound Object Projected Window Projection Modifier Prompts Dialog... ProOptimizer Modifier Properties... Protractor PRS Controller Publish To DWF... Purge Push Modifier Push Space Warp Put to Object Pyramid Quad Patch Quad Swap to Animation Quad Swap to Default Quad Swap to Modeling Quad Swap to Rendering Quadify Mesh Modifier Quadrify Quickclone Quickslice (Poly) QuickSlice

Ra&ytracer Settings... Radiosity... Rag Doll Utility Railing Random RandomConnect AutoLoop RandomConnect RandomDialog RandomGrow RandomShrink Raytrace &Global Include/Exclude... Reaction Manager... Reaction Position Controller Reaction Rotation Controller Reaction Scale Controller Reads the Pop-up Note Rebuild Selected Clothing Rectangle Shape Reduce Keys (All) Reduce Keys (Selection) Refine (Spline) Refine Connect (Spline) Refresh View Refresh Regrow Hair Relationship Viewer All Relationship Viewer Selected Relative Relax Loops Relax Modifier Relax Selection Options Relax Selection Relax Remove (Poly) Remove Constraint Remove Cross Section (Skin) Remove Edge (Poly) Remove from Object Remove Isolated Vertices (Mesh) Remove Isolated Vertices (Poly) Remove Kinematic Ragdoll Remove Link To Object Remove Multiple Bones (Skin) Remove Ragdoll Remove Unused Map Vertices (Poly) Remove Unused Map Verts Remove Vertex (Poly) Remove Zero Weights (Skin) RemoveLoop Rename Objects... Rename Rollout Render Preset Slot A (shift+click to save) Render Preset Slot B (shift+click to save) Render Preset Slot C (shift+click to save) Render Selected Render Smoothness Render to Texture Dialog Toggle 0 Renderable Spline Modifier RenderElements to combustion(tm) Repeat Last (Poly) ;

Repeat Last Replace Rest Reset All Reset Material Editor Slots Reset Plane (Poly) Reset Selected Reset Simulation Reset Simulation Reset Transforms ResetXForm Resource Collector... Restore Material Editor Slots Retriangulate (Poly) Retriangulate Face (Poly) Retriangulate Reverse (Spline) Rig Resizer Ring Array Ring Selection (Skin) Ring RingModeToggle RingWave Ripple Modifier Ripple Space Warp Roll Angle Manipulator Toggle Rotate RotateCCW RotateCW Rotation Motion Capture Controller Rotation To Zero Run Simulation without Animation Run Simulation Run Simulation Save a Character Save Anim Save Animation... Save Bitmap As Save Custom UI Scheme Save Layout Save Pose Save PSD As Scale Expression Controller Scale Motion Capture Controller Scale Weight Custom (Skin) Scale Weight Down (Skin) Scale Weight Up (Skin) Scale Scatter Compound Object ScrapVerts Screen Coordinate System Script Position Controller Script Rotation Controller Script Scale Controller SDeflector Space Warp SDynaFlect Space Warp Section Shape Select All Rollout Select All Select By Angle Select By Channel Modifier

Select by Material ID (Patch) Select By Smoothing Groups Dialog Select by Vertex Color Select By Vertex Select Camera Select Child Bone (Skin) Select Edge Loop Select Edge Ring Select End Point (Skin) Select Excluded Verts (Skin) Select Instances Select Invert Select Light Select Lights Displaying Lighting Select Lights Displaying Shadows Select Luminaire Target Select Next Bone (Skin) Select Next Sibling Bone (Skin) Select None Select Object From Target Select Objects in Current Layer Select Open Edges (Mesh) Select Open Edges (Patch) Select Parent Bone (Skin) Select Previous Bone (Skin) Select Previous Sibling Bone (Skin) Select Results of Checker into Active Item on Modifier Stack Select Start Point (Skin) Select Sub-object Loop Alt+L Select Sub-object Ring Alt+R Select Target (Cameras) Select Target (Lights) Select Vertex by Color Select Vertex by Illum Select Vertices By Bone (Skin) Selected by Smoothing Group (Patch) SelectionToBase SelectionToMap SelectRandomNumber SelectRandomPercent Separator Set Brush Image Color Set Brush Image Mask Set Current Layer to Selection's Layer Set Pose to Active Layer Set Project Folder... Set Selected as Dynamic Rigid Body Set Selected as Kinematic Rigid Body Set Selected as Static Rigid Body Set Skin Pose Set View to Selected Camera Set View to Selected Light Set View to Selected Luminaire Set Weight Custom (Skin) Set Weight To 0.0 (Skin) Set Weight To 0.10 (Skin) Set Weight To 0.25 (Skin) Set Weight To 0.5 (Skin) Set Weight To 0.75 (Skin) Set Weight To 0.90 (Skin)

Set Weight To 1.0 (Skin) SetFlow AutoLoop SetFlow Shaded Face Toggle (Poly) Shadows On/Off Toggle ShapeMerge Compound Object SharpEdges Shell Modifier Show All Tangents Show All Toolbars Show Cage Show Custom Icons Show End Result Show End Result Show Frozen Keys Show Keyable Icons Show Keys in Track Bar Show MassFX Tools Show Nonselected Curves Show PhysX Toolbar Show PhysX Tools Show Selected Keys in Track Bar Show Selected Tangents Show Time Slider Show Unlocked Icons Show Viewer Show/Hide Controller Window Show/Hide Key Window Show/Hide Menu Bar Show/Hide Name Toolbar Show/Hide Scroll Bars Show/Hide Time Ruler Shrink Selected Shrink Selection (Poly) Shrink Selection (Skin) Shrink selection Shrink Wrap ShrinkLoop ShrinkRing Similar EdgeCount Similar EdgeLength Similar FaceAreas Similar FaceCount Similar Normal Similar Topology Similar SimilarQuick Sketch Vertices Skew Modifier Skew Space Warp Skin Modifier Skin Morph Modifier Skin Pose Mode, On/Off Toggle Skin Wrap Modifier Skin Wrap Patch Modifier SkinElement SkinGrow SkinLoop SkinRing SkinShrink

Skylight Slate Material Editor... Slave Position Controller Slave Rotation Controller Slave Scale Controller Slice (Poly) Shift+Ctrl+Q Slice Modifier Slice Plane (Mesh) Slice Plane (Poly) Slice Plane Slice Split Sliding Door Sliding Window Smart Scale Smart Select Q Smooth Modifier Smooth Result Smooth Rotation Controller Smooth Smoothing Groups Dialog SmoothSelection SmoothThirty SmoothThirtySelection Snow Particle System Soft Select Settings Soft Selection Lock (Poly) Soft Selection Toggle (Poly) SolveQuadsToggle SOmniFlect Space Warp Space Loops Sphere Gizmo (Atmospheres) Sphere Spherify Modifier Spindle SpinEdge Spiral Stair Spline IK Solver Spline Select Modifier SplineIk Control Modifier Split (Poly) Split Edges (Poly) Split Mesh Spray Particle System Spring Position Controller Spring Squeeze Modifier SS Affect Backfacing SS Toggle Shaded Star Shape Start New Shape Lock Start New Shape Start Parameter Wiring... Ctrl+5 Step Simulation Step Simulation StepLoop StepModeToggle Stitch Selected STL Check Modifier Store Direct Illumination: Sky Store Direct Illumination: Sun

Store Store1Button Store2Button Straight Stair Straighten Loops Stretch Modifier Stretch Space Warp Student Community... SubD Method Curvature SubD Method Regular SubD Method Spatial and Curvature SubD Method Spatial Subdivide Edge (Patch) Subdivide Element (Patch) Subdivide Modifier (WSM) Subdivide Modifier Subdivide Patch (Patch) Subobject Convert Border Subobject Convert Edge Subobject Convert Element Subobject Convert Polygon Subobject Convert Vertex Sub-Object Level 1 1 Sub-Object Level 2 2 Sub-Object Level 3 3 Sub-Object Level 4 4 Sub-object Level 5 5 Substitute Modifier Subtract (Spline) Subtract Weight (Skin) Sunlight System Super Spray Particle System Suppress a persistent Pop-up Note Surf Deform Modifier Surface Constraint Surface Modifier Surface Selection Modifier SurfDeform (WSM) Sweep Modifier Swift Loop Switch PhysX 2.x to 3.x Switch PhysX 3.x to 2.x Symmetry Modifier Symmetry Tools Symmetry_Copy Symmetry_Flip Symmetry_Neg_To_Pos Symmetry_Paste Symmetry_Pos_To_Neg SymmetrySelectX SymmetrySelectY SymmetrySelectZ Sync Cursor Time Sync Selection Table View Tape Measure Taper Modifier Taper Space Warp Target Camera Target Directional

Target Light Photometric Target Spotlight Target Weld (Mesh) Target Weld (Patch) Target Weld (Poly) Target Weld Edge (Poly) Target Weld Vertex (Poly) TCB Position Controller TCB Rotation Controller TCB Scale Controller Teapot Tee Shape Terrain Compound Object Tessellate (Poly) Tessellate (Poly) Tessellate Modifier Tessellate Options Text Shape TextureTools The AREA... Toggle Displacement Toggle Display of Geomety Checker Text On Top of Viewport Toggle Limits Toggle NURMS Toggle Soft Selection Toggle Trackbar Toggle xView Auto Update Toggle xView See-Through Tool - Blur Tool - Burn Tool - Clone Tool - Contrast Tool - Dodge Tool - Erase Tool - Fill Tool - Gradient Tool - Move Layer Tool - Paint Tool - Rotate Layer Tool - Scale Layer Tool - Sharpen Tool - Smudge TopoBrick TopoChaos TopoCross TopoEdgedir TopoFloor TopoFloor2 TopoFours TopoHive TopoHoler Topology_interface TopoMosiac TopoPlanks TopoPlanks2 TopoPlanks3 TopoPlanks4 TopoSimplify TopoSkin TopoStars

TopoTatter TopoTiles TopoTiles2 TopoWall Tops Torus Knot Torus Training... Trajectory Add Key Mode Toggle Trajectory Delete Key Trajectory Key Mode Toggle Trajectory Toggle Transform Script Transform To Zero TransformTools Tree View Tri Patch Trim (Spline) Trim/Extend Modifier Tube TurboSmooth Modifier Turn Edge Turn Edges (Mesh) Turn To Mesh Modifier Turn To Patch Modifier Turn To Poly Modifier Tutorials... T-Vertices Checker Display Mode Twist Modifier Twist Space Warp UDeflector Space Warp UDynaFlect Space Warp Unbake All Dynamic Unbake All Dynamic Unbake Selected Dynamic Unbake Selected Dynamic Unbind (Patch) Unbind (Spline) Undo Checkout... Unhide All (Mesh) Unhide All (Patch) Unhide All (Poly) Alt+U Unhide All (Splines) Unhide All Uniform Planar Scale Unify Normals (Mesh) Unify Normals (Patch) Unlock a Character Unlock Leaves Unlock Selected Lights Unlock UnShrink All UnShrink Selected Unwrap UVW Modifier UOmniFlect Space Warp Use Displacement Use NURMS Use Soft Select U-Type Stair UV SpaceHorizontal

UV SpaceVertical UV Stitch UV_GrowLoop UV_GrowRing UV_Loop UV_Ring UV_SelectionFromBase UV_ShrinkLoop UVhorizontal UVvertical UVW Map Modifier UVW Mapping Add Modifier UVW Mapping Clear Modifier UVW XForm Modifier UVWTweak KeepBoundriesToggle UVWTweak Validate PhysX Scene... Vector Field Space Warp Vertex Break Vertex Paint Modifier Vertex Remove Vertex Weld Modifier Vertex Weld View 2D Toggle View Align (Mesh) View Align (Poly) View Attribute Dialog... (SV) View Attribute Dialog... (TV) View Coordinate System View Dependent View Image File... View Selected Curves View Stored Collisions... Viewport Canvas Viewport Lighting On/Off Toggle Viewport Shadows On/Off Toggle Visible Edge (Mesh) Visual MAXScript Editor... Volume Select Modifier Vortex Space Warp VRML Anchor VRML Audio Clip VRML Background VRML Billboard VRML Fog VRML Inline VRML LOD VRML NavInfo VRML ProxSensor VRML Sound VRML TimeSensor VRML TouchSensor Walkthrough Assistant... WalkThrough View Mode Up Arrow Wall Wave Modifier Wave Space Warp Weight Table Dialog (Skin) Weight Tool Dialog (Skin) Weld (Poly)

Weld (Poly) Shift+Ctrl+W Weld Edge (Poly) Weld Options Weld Vertex (Poly) Weld Vertices (Mesh) Weld Vertices (Patch) Weld Vertices (Spline) Welder Modifier Wide Flange Shape Wind Space Warp Wire Parameters Working Comment... World Coordinate System WRectangle Shape XForm Modifier XYZ Position Controller XYZ Scale Controller Zoom To Selected Bone (Skin) Zoom To Selected Gizmo (Skin) ---------- Quad Menu Sets ---------ActiveShade Quad Animation [Alt+RMB] Asset Tracking Quad Custom [Shift+Ctrl+Alt+RMB] Custom [Shift+Ctrl+RMB] Default Viewport Quad Lighting | Render [Ctrl+Alt+RMB] Modeling [Ctrl+RMB] reactor [Shift+Alt+RMB] Schematic View Quad Snap [Shift+RMB] Track View Key Quad Track View Key Quad Track View Quad Trackbar Quad Trackbar Quad Unwrap UVW Quad Viewports V

Potrebbero piacerti anche