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Introduction
Welcome, to the rules pack for the Tides of Chaos Storm of Magic Campaign Weekend 2012. Tides of chaos is on Saturday 7th and Sunday 8th July 2012, at the Post Office Sports and Social Club, Richfield Av, Reading, RG1 8EQ. Minimum entry age is 16, unless accompanied by an adult where it is 14. Entry is 30 unless paid by Saturday June 2nd 2012 where entry is discounted to 27 to encourage early payment. Payment can be sent by PayPal to spikydavid@gmail.com. Make cheques out to the Spiky Club, and post to TIDES OF CHAOS, 18 Francis Street, Reading, RG1 2QB As your entrance fee includes lunch, please let us know if you are Vegetarian or have other dietary needs as early as possible. If you do not state any specific requirements then it will be assumed that no special arrangements need to be made. Youll be teamed together into an alliance of four players, which, as you will find, will provide you with many tactical decisions! Deciding which player and which army you send to which realm, will be paramount to your success at this event. There is an element of luck associated with which realms you draw for each game, but when that opportunity to earn lots of resource points comes along, it will take a wily team to go out there and grab them! With a great chance to meet new players, play against all sorts of different armies, and make new friends, I hope you have a very enjoyable Warhammer-based weekend! During the summer of 2012, multiple disasters struck the population of the Empire. Harvests failed, water became poisonous, cattle died and many mutations were visited upon plant, beast and man. Beastmen had multiplied and emerged from their hiding places in the forest of Ostermark and Ostland. Orcs, driven out of the mountains by the growing powers of Chaos, plundered the land. Farms and villages were abandoned to the bandits, Greenskins & Beastmen; people sought refuge in the crowded cities where doom-tellers awaited them to declare the end of the world was near. Chaos cults and witchcraft were blamed for all the misery and zealous bands of Sigmarites clashed in the streets of Imperial towns and cities with those who openly recognized and sought to appease the might of Chaos. Many people, innocent or guilty, were burned at the stake or drowned by amateur witch-hunters. To the north, the four gods of Chaos united, for once, in common purpose, unleashing the full strength of Chaos Undivided. Foul magic spilled out of the northern Warp gateway and spread southwards. The Chaos Wastes were swallowed up by the Storm, daemons advanced from it to ravage the realms of man. Beastmen, mutants, Norscans and Chaos Warriors joined the daemons and the large horde made its way southwards. News of the oncoming Storm spread like wild fire and Emissaries from the empire were dispatched to the seats of power for the elves and the dwarves, they held note with just a single seal, the mark of the Griffon, this mark was a symbol of hope, an alliance of elves, men and dwarves, with this seal the elves and dwarves would send aid, armies to bolster the defence of men and powerful mages to help weather the coming storm!
Youre Team
You will play over the weekend as a team of four, representing a small contingent of armed forces who have allied to destroy the empire or to save it. You may decide to come as a group of four friends, or alternatively, we will put you into a team when you arrive - the choice is yours. There are no restrictions over which armies can be allied within these teams, so you could quite feasibly see Skaven ally with Empire, or Daemons of Chaos ally with High Elves. Weve done this to ensure that you can play with your friends should you want to, no matter what armies any of you have. However, there will be some games where you will be fighting alongside each other using the alliance rules on page 136 of the Warhammer Rulebook, so keep this in mind when youre choosing who you wish to fight with!
Youre Army
The armies you choose to fight with over this weekend may be chosen from any of the currently inprint Warhammer Armies and Warhammer forge books, with extra rules and monsters being added in from the Storm of Magic, following all of the usual rules and restrictions with the following additions. Any Army from the Alliance of Order may include a single Empire battle Wizard (page 75 of the Empire army book) as part of their hero allowance, magic items may only be taken from the Warhammer rulebook. Any Army from the forces of destruction may include a single Chaos Sorcerer (warriors of chaos book) as part of their hero allowance, no chaos gifts may be taken and magic items may only be taken from the Warhammer rulebook. Army Lists must be submitted to davewise_gamgie@yahoo.co.uk by midnight on June 2nd 2012 to be checked for any errors. Please submit your army list in a legible Spreadsheet or Word Processed format (.doc, .ods, etc) but not MS Works. If you are using the current version of Army Builder (3.x) then submitting the roster (.rst) file will be sufficient, however please ensure you are using the most current version, otherwise I may not be able to open them correctly. Where mistakes are made with army lists that have been submitted well in advance of the deadline, entrants will be given the opportunity to correct them, however lists submitted on or near the deadline may not receive this chance, so please check carefully for errors! If you wish to change your army list after the date, again a penalty in Tournament Points may be applied, at Judges Discretion.
Youre Games
Before the beginning of each round, during the Scouting Phase, your team needs to send a representative to the front in order to pick out four Regions at random. These Regions will be where your team is fighting for this round your team must discuss between you as to which player will play on which Region. How you make the decision is up to you perhaps you want to send the strongest player to the Region that is worth the most Resource Points, or perhaps you could be influenced by the special rules on the tables some of them may suit one players army more than the others. It is this tactical decision making that will make this weekend a unique experience, and will decide who comes away the winning team! Round 1 2 3 4 5 Game Type Singles Singles Singles Doubles Whole Team No. of Fulcrums 4 0 4 0 8 Army Size 1000 pts (+250 points extra)* 1300 pts (+ 325 points extra)* 2400 pts (+600 points extra)*
1300 pts each (+650 points extra between you)*
Mission Storm of Magic Pitched Battle Storm of Magic Meeting Engagement Storm of Magic
* Note these are the extra points allowed, according to The Armies section on page 25 of the Storm of Magic Rulebook. These points can only be spent on Scrolls of Binding, Pacts and Mythic Artefacts, as described. Also note, in the Doubles and Team games, you may share the extra points allowance between you, rather than having to take a certain amount each. This might let you take some truly titanic monsters you couldnt take in the other games, or perhaps some of the devastating magic weapons instead. The choice is up to you!
Teaming up
For three of this weekends games, you will be fighting by yourself against a single opponent, but for the last two games, you will be fighting side-by side with one or more of your team. For Game 4, your team will only draw two Regions out of the bag, and fight as doubles pairs over those against others doubles pairs. Choose which of your team will ally together wisely remember, the alliance rules from the Warhammer Rulebook, will be in effect! Also note, that only the Regions worth the largest number of Resource Points will be up for grabs, so the stakes are raised in these games! In Game 5, titanic armies come together in a climactic battle, as your whole team allies together to fight for the right to claim the drakwald for their own. This will be a mighty Storm of Magic game, using eight fulcrums. Just before this game, the event staff will total up every teams current score of Resource Points and rank them accordingly. You will be then matched up to a team on a similar number of Resource Points to you. Current first place will play second place, third place will play fourth and so on. PLEASE NOTE - for Game 5, every game is considered to be worth 150 Resource Points, so there is everything to play for!
Scenarios
Youll notice that not all of the scenarios we are playing over the weekend are the standard Storm of Magic Scenario from the book well also be playing a Pitched Battle and a Meeting Engagement (from the Warhammer Rulebook) where there are no fulcrums on the table. These are still Storm of Magic games in the sense that you still receive the extra 25% allowance to summon monsters and wield terrifying magic items, youll roll 4D6 to determine the number of casting and dispel dice in use and also in the sense that Lores of Magic will be in ascendance during the game. However, with the lack of Fulcrums on the table, you wont have access to the Cataclysm or Cantrip spells for this game. The victory conditions will be exactly as they are described in the Warhammer Ruleboook, and will not be down to who captures the most fulcrums!
The Loremasters Crown - For the Team who wins the Pub Quiz on Saturday night. NOTE - Other prizes and awards may be awarded at the discretion of the Events Staff. Best Army Award One of the best things about coming to a Campaign Weekend is seeing a great swathe of beautifully painted armies, and this one will be no different! If you painted the models yourself and would like them to be considered for the illustrious Artisans Laurels for the Best Army, we would ask you to leave your army out on your table during the lunch break on Saturday so that the Events Staff can pick a number of nominees from those left out. The nominees will be informed of their accolade on Sunday morning during Round 4, and will be asked to place their armies on show during the lunch break so that all of the players can vote upon their favourite. NOTE: If you are using multiple different armies over the weekend, please select just one of these to be put forward for nomination! Best Fulcrum One of the defining features of a Storm of Magic game is the Fulcrums which your wizards fight over for dominance of the Old World. You are required to bring 2 Fulcrums with you for the Campaign Weekend, so we thought wed reward the Fulcrum judged to be the best! The Events Staff will make their way around the hall during Round 3, where all your Fulcrums will be on the table, and choose a number of them to be nominated. You will be told on Sunday morning, during Round 4 if one of your Fulcrums has been nominated for this prize, and those lucky enough will have to display them at lunch on Sunday while they are voted upon by all of the players. Well be looking for the wow! factor in your Fulcrums, so why not got to town on a spectacular paint job? Or maybe even convert them up to match the theme of your army? Best Monster Storm of Magic is all about fighting with and against huge, terrifying monsters, and so we thought wed award a prize to the best one! During the first few games, the Events Staff will make their way around the hall and pick out their favourites. The lucky few players will then be notified of their nomination on Sunday morning and have their monsters displayed in the cabinets over lunch time to be voted on by all of the players. The winning monster will earn its owner the title of The Beastmaster! Saturday Night After a long hard day on the campaign trail, we like to put on some entertainment for the battleweary players, and this weekend will be no different! Straight after the evening meal, why not gather together into teams and take part in the Tides of chaos pub quiz?! This quiz will be entirely based on your favourite game, Warhammer, and there will be prizes up for grabs, including a round of drinks from the bar, some magic items for use on Sunday, as well as the coveted Loremasters Crown prize at the award ceremony!
Schedule
Saturday 7th July
8.30 - Doors open and registration begins. 9.15 - Welcome and Campaign briefing 9.30 - 11.00 Round 1 - 1000 pts (+250 pts extra from Storm of Magic book) - Scenario - Storm of Magic with 4 Fulcrums 10.30 - 11.00 Morning Break 11.00 - 11.15 Scouting Phase 11.15 - 13.15 Round 2 - 1300 pts (+325 pts extra from Storm of Magic book) Scenario - Pitched Battle 13.15 - 14.45 Lunch Break 14.45 - 15.00 Scouting Phase 15.00 - 18.00 Round 3 - 2400 pts (+600 pts extra from Storm of Magic book) Scenario- Storm of Magic with 4 Fulcrums 18.00 - 19.30 Evening Meal 19.30 - 20.30 Tides of chaos Pub Quiz 23.00 Bar closes
Location
The Spiky Club is held at the Post Office Sports and Social Club, Richfield Av,Reading, RG1 8EQ. This is between Indespension and Brandon Tools. Richfield Av. can be approached from the A4074, A4155, A329 or the A33. There is free parking at the Spiky Club.
Accommodation
Abbey House Hotel 118 Connaught Road Reading, RG30 2UF 0118 959 0549
www.theabbeyhousehotel.co.uk
Caversham House Lodge 133 Caversham Rd Reading, RG1 8AS 0118 957 3529
www.cavershamhouselodge.co.uk
Crescent Hotel 35 Coley Avenue Reading, RG1 6LL 0118 950 7980
www.crescenthotelreading.com
Premier Inn Reading (Caversham Bridge) Richfield Ave, Reading 0870 111 2932 Premier Inn Reading Central Letcombe Street, RG1 2HN
www.premierinn.com
Russell Court Hotel 27 Russell Street Reading, RG1 7XD 0118 956 9014 IBIS Hotel Reading 25A Friar Street RG1 1NR
www.russellcourt.com
www.ibishotel.com/reading
Hotel Novotel Reading Centre 25b Friar Street RG1 1DP READING
http://www.novotel.com/gb/hotel-
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