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Vertical Explosion
VERTICALS
RANK 1 2 3 4 5 6 7 8 9 10
CATEGORIES FINANCE RETAIL & RESTAURANTS ENTERTAINMENT TELECOMMUNICATIONS AUTOMOTIVE PORTALS & DIRECTORIES CPG/FMCG EDUCATION TRAVEL TECHNOLOGY
GROWTH
TECHNOLOGY FINANCE HEALTH: FITNESS & WELLNESS CPG/FMCG RETAIL & RESTAURANTS AUTOMOTIVE PHARMACEUTICALS ENTERTAINMENT EDUCATION
Source: Millennial Media, 2011.
Insights:
In 2011, nine verticals experienced triple digit growth year-over-year (Chart B). Health: Fitness & Wellness has not been on the Top 10 Global Advertising Vertical ranking to date, yet experienced growth of 229% year-over-year (Chart B). Health: Fitness & Wellness advertisers leveraged mobile to provide seasonally relevant messages to customers, heavily promoting tness products during the beginning of the year and summer months, while promoting wellness products and services during the cold and allergy seasons. Finance was the number one vertical on the Top 10 Global Advertising Vertical ranking (Chart A). Finance campaign spending grew 314% year-over-year (Chart B). In 2011, Banking advertisers utilized mobile to create awareness campaigns and drive customers into their branch locations while insurance and credit card brands heavily utilized mobile for generating leads. Entertainment experienced a 133% increase year-over-year (Chart B) and ranked in the number three spot on the Top 10 Global Advertising Vertical ranking (Chart A). In 2011, advertisers in the Entertainment vertical leveraged mobile to create awareness of new motion picture and DVD releases. They also drove downloads of branded applications, which allowed customers to watch premium television content on-the-go. CPG/FMCG ranked in the number seven spot on the Top 10 Global Advertising Vertical ranking (Charts A). Year-over-year CPG/FMCG spending increased 199% (Chart B). CPG/FMCG advertisers utilized mobile to engage customers through social media platforms. They leveraged those channels to cross-promote and drive product reuse by providing product usage tips to their target audiences.
ACTIVITY
TIME
Insights:
In 2011, we saw three main advertiser trends emerge, the growth of local market targeting, the adoption of mobile video, and the continued use of mobile for mass market reach. Our Top 3 Global Advertisers Trends capture how each of these global trends were seen on a local level in North America (NA), Europe, the Middle East, Africa (EMEA), and Southeast Asia (SEA). The Top Campaign Goal in 2011 was Sustained-In-Market Presence, representing 31% of the Advertisers Campaign Goal Mix (Chart A). Campaigns with the goal of Sustained-In-Market Presence drove consumers to download applications and to play branded games to promote their products and services, while increasing their brand awareness and loyalty. Lead Gen/Registrations represented 25% of the Advertisers Campaign Goal Mix (Chart A). Education was one of the top verticals which ran campaigns with a goal of Lead Gen/Registrations. Education brands focused on generating lead lists for their various regional degree programs.
5% 31%
9% 12% 18%
SUSTAINED IN MARKET PRESENCE LEAD GEN/REGISTRATIONS PRODUCT LAUNCH/RELEASE BRAND AWARENESS INCREASED FOOT TRAFFIC SITE TRAFFIC
25%
Source: Millennial Media, 2011. Data is based on the Top 250 Campaigns monthly on Millennial Medias Platform in 2011.
DEFINITION:
HTML5 The next-generation of HTML which is changing the mobile advertising world. HTML5 is a combination of the fth revision of the HTML markup language, CSS3, and a series of JavaScript APIs that is cross-platform, eliminating the need for 3rd party plug-ins. HTML5 enables mobile advertisers to create powerful, vibrant experiences that enhance interactivity and connectivity, which previously could only be created for desktop platforms.
BEST PRACTICES:
Make Motion HTML5 can manipulate the page beyond its dimensions, using gestures or user position to provide immersive experiences for users. Use Video HTML5 enables users to rotate, move, and resize video to maximize their experience. Create Audio Events 3rd party plug-ins are no longer needed with HTML5, making audio simple and dependable.
We've been very impressed with the ability of the in Millennial platform to extend our brand campaign
mobile with high levels of consumer engagement. We are inspired by the results from a recent media eectiveness test indicating our rich mobile units with Millennial are driving positive lifts across key brand attributes.
~ Christi Gettinger, Sr. Director Brand Management Westin Hotels & Resorts
GOAL:
Extend Westins new campaign into mobile channels with cutting edge rich media that would drive brand awareness and preference with travelers on-the-go.
STRATEGY:
The campaign featured two separate rich media creatives. The rst was a shakable unit that allowed consumers to display dierent Westin images that could be changed by physically shaking the phone. The second unit featured a screen full of balloons, which users could pop by touching. When every balloon was popped, an image was revealed of a woman lying on a bed of balloons, symbolic of how Westin has engineered a good nights sleep through the Heavenly Bed.
2011 CHART B
APPLICATION DOWNLOAD
mCOMMERCE
PLACE CALL
RETAIL PROMOTION
SITE SEARCH
STORE LOCATOR
VIEW MAP
WATCH VIDEO
Source: Millennial Media, 2011. Data is based on the Top 250 Campaigns monthly on Millennial Medias Platform in 2011.
Insights:
Application Download represented 25% of the Campaign Destination Mix and 32% of the Post-Click Campaign Action Mix in 2011 (Charts A & B). With the rapid Tablet adoption that occurred in 2011, customers increasingly had two or more mobile devices and advertisers responded to this trend by creating branded applications with the full functionality of their websites in a simple user interface. The Retail and Finance verticals led other verticals in creating high utility applications that allow customers to easily transact on-the-go. Watch Video was included in 24% of the campaigns in 2011 as a Post-Click Campaign Action (Chart B). Entertainment and Telecom advertisers heavily utilized Watch Video as a Post-Click Campaign Action in their mobile campaigns to promote the release of new motion pictures and new mobile devices. In 2011, Store Locator accounted for 23% of the Post-Click Campaign Action Mix (Chart B). Advertisers in the Retail vertical leveraged mobile to promote seasonal sales, while Auto advertisers promoted new model year releases; both verticals drove customers to brick and mortar locations (retail outlets and auto dealerships) to complete their purchases.
shifting spend to mobile from other 1 With advertisersads became mainstream and app channels, video
embraced the cross-platform opportunity. 2 Developersand monetized applications across every They built major platform.
3 As tablets soared in popularity with consumers, developers responded with applications for iPad,
Amazons Kindle Fire, and other popular devices.
Source: Washington Post, CNN Money, Amazon, PC World, InfoSync, Android Community, 2011.
2011
2010
2011
2010
15% 17%
14% 55%
68%
31%
Android iOS
RIM Windows
Symbian Other
Source: Millennial Media, 2010-2011. Other includes webOS, Danger, Nokia OS, Palm OS.
Audience Takeover A targeting technique that allows an advertiser to achieve dominant share-of-voice with a target audience. Behavioral Audience A targeting technique that categorizes customers by their interests. Campaign Destination Used to dene where advertisers are sending consumers from their ads to view more content. Based upon thousands of campaigns, we nd that campaigns drive to three primary destinations: Trac to Site (the clients persistent mobile site), Custom Landing Page (a special mobile landing page created for the campaign), or Application Download. Connected Device A mobile device, such as a traditional mobile phone, a smartphone and a tablet, that is able to connect to the internet through a cellular, wireless or other network. Cross-Platform Pertaining to multiple devices (Smartphones, tablets, feature phones, connected devices), carriers (AT&T, Verizon, Vodafone, Telefonica, SingTel, etc.), or platforms (iOS, Android, RIM, Windows Phone 7, Symbian, etc). Millennial Media is cross-platform or platform-agnostic because we do not focus on one single OS or device type. This enables advertisers to reach as many mobile users as possible, regardless of their mobile device or carrier of choice. Deal Size The size of a clients mobile advertising contract. Developer Provider/creator of mobile applications or a publisher of mobile sites. eCPM Also Eective CPM or Eective cost per thousand impressions. Used as a performance measure to estimate earnings for every thousand impressions received. eCPM is derived by dividing total earnings over total number of impressions in thousands. Feature Phone Any web-enabled mobile phone that is not a Smartphone. Impression A count of the number of times an ad unit appears on a mobile device. Inventory The ad space available on mobile websites and applications. Local Market A targeting technique that allows advertisers to customize their message to local markets i.e. DMA to more precise levels of granularity. (Previously classied as GEO in earlier SMART reports). Mobile Targeting A strategy used by advertisers to achieve their campaign goals by delivering relevant messaging to specic target audiences. Advertisers have a variety of targeting strategies available to them including, Audience Targeting, Local Market Targeting and Tactical Targeting. Targeting strategies vary according to campaign objectives. Mobile Video A high impact HD video ad that can be layered with interactive features to deliver a uniquely mobile, actionable experience to customers. Post-Click Campaign Action The action a marketing campaign is driving the customer to take once an ad is viewed (i.e., Place Call, Download Application, View Map, etc.). SDK Software Development Kit. A tool that enables developers to seamlessly integrate mobile advertising into their applications, thus monetizing their app. Developer partners on Millennial Medias platform download and integrate our SDKs (available for a variety of operating systems iOS, Android, Windows Phone 7, etc.) to gain access to the ads run by our advertising partners. Smartphone Any web-enabled and application-enabled mobile phone that runs on an operating system and oers the user more advanced capabilities beyond just voice and mobile web access. Vertical The classication of advertisers by industry.
About Millennial Media Millennial Media is the leading independent mobile advertising platform company. Our technology, tools and services help app developers and mobile website publishers maximize their advertising revenue, acquire users for their apps and gain insight about their users. We oer advertisers signicant audience reach, sophisticated targeting capabilities and the ability to deliver rich and engaging ad experiences to consumers on their mobile connected devices. Visit www.millennialmedia.com for more information. About S.M.A.R.T. The Scorecard for Mobile Advertising Reach and Targeting (S.M.A.R.T.) delivers monthly insights on key trends in mobile advertising based on actual campaign and platform data from Millennial Media. Visit www.millennialmedia.com/research to sign up to receive Millennial Media-related news including the Mobile Mix report, the Scorecard for Mobile Advertising Reach and Targeting (S.M.A.R.T.) report, and the Mobile Intel Series. For questions about the data in this report, or for recommendations for future reports, please contact us at research@millennialmedia.com.
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