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Xenogears (US Version) Walkthrough Version 1.0 By Kevin McConnell Ziggyshack@hotmail.

com May 10, 2002 ************************************************************************ Introduction ************************************************************************ Hello. This is my first attempt at writing a walkthrough for a game, so if it is less than stellar, forgive me. Xenogears can get difficult for anyone from time to time, so that's why I decided to write this. I tried my best to keep this walkthru spoiler free, so don't worry firsttimers. If you notice anything that I have left out, gotten wrong, or just have any comments, positive or negative, feel free to email me at ziggyshack@hotmail.com, and I'll give you credit for whatever it is. It might take me awhile to respond, but I will get back to you as soon as I can. ************************************************************************ Disclaimer ************************************************************************ Unpublished Work of Kevin McConnell Copyright 2002. This walkthrough was created for use by players having trouble with the game Xenogears. It was never intended to be published in any magazine, book, article, or any other form of publication. It should not be sold to any person. If you want to use this walkthrough for your website, please get my permission beforehand. Xenogears, and all characters, items, and events contained within, are the property of Squaresoft. ************************************************************************ Version History ************************************************************************ Version 1.0 (June 22, 2002) -finished Walkthrough ************************************************************************ Table of Contents ************************************************************************ I. II. III. Introduction/Disclaimer/Version History Table of Contents Character Info 1. Fei Fong Wong 2. Elyham "Elly" Van Houten 3. Citan Uzuki 4. Bartholomew "Bart" Fatima 5. Billy Lee Black 6. Ricardo "Rico" Banderas 7. Maria Balthazar 8. Emeralda 9. Chu-Chu Disc One Walkthrough 1. Lahan Village 2. Mountain Path 3. Doctor Uzuki's 4. Lahan Under Siege

IV.

V.

VI.

VII.

VIII.

5. Blackmoon Forest 6. Dazil 7. Aveh Desert 8. Aveh Transport 9. Stalactite Cavern 10. Yggdrasil 11. Bart's Hideout 12. Bledavik 13. Rescue Margie 14. Nisan 15. Kislev Mountains 16. Attack on Border Fleet 17. Nortune D Block 18. Nortune Battling Arena 19. Nortune Sewer Search 20. Nortune Central District 21. Rescue Weltall and Rico 22. Kislev Weapon Factory 23. The Thames 24. Ethos HQ 25. Orphanage 26. Reaper Ship 27. Ethos HQ Revisited 28. Ethos Dig Site 29. Babel Tower 30. Shevat 31. Shevat Emergency Shaft 32. Defend Shevat 33. Nisan Revisited 34. Babel Tower Revisited 35. Sargasso Point 36. Solaris (Civilian Area) 37. Solaris (Soylent System and beyond) Disc Two Walkthrough 1. Taura's House 2. Defend Nisan 3. Sufal Fight 4. Anima Relic 1 5. Anima Relic 2 6. Merkava 7. Zohar 8. Snowfield Hideout 9. Taura's House Revisited 10. Duneman's Isle 11. Lighthouse 12. Nortune Revisited 13. Get Prepared 14. Deus-The Final Battle Item List 1. Useable Items 2. Key Items 3. Sellable Items 4. Misc. Items Weapon List 1. Rods 2. Swords 3. Whips 4. Guns 5. Ammo Armor List

1.

IX.

X. XI.

Armor a. Wearable b. Wearable c. Wearable 2. Helmets a. Wearable b. Wearable c. Wearable 3. Accessories Gear Weapon List 1. Rods 2. Swords 3. Whips 4. Guns 5. Ammo Gear Item List Thanks and Credits

by both by men by women by both by men by women

************************************************************************ General Info ************************************************************************ This section explains a bit of info about the main characters and their deathblows, spells, and gears. Note on Deathblows: To learn deathblows, use different sequences of buttons similar to the deathblow in battle. Doing this will increase the percent of the deathblow that has been learned, until it becomes 100. However, using deathblows in battle will not count towards this total. To use the deathblow, you must have the minimum required AP and the required level. If you learn the deathblow before having either of the prerequisites, the deathblow will stay at 100 percent learned until the requirements are met. Some of the 7 AP deathblows are an exception, but they are handled in the game. Note on Gear Deathblows: How many Gear Deathblows you have depends on how many Deathblows the Gear's owner has. The exceptions are Siebzehn and Chu-Chu, since neither Maria nor Chu-Chu have Deathblows. Fei Fong Wong -----------------------Fei will be in your party for a majority of the game. He isn't the best character, but he is well-rounded enough to make up for it. Deathblows t=triangle (weak attack) s=square (medium attack) x=x (strong attack) Name Raijin Senretsu Hagan Hoten Tenbu Ryujin Koho Fukei AP 4 5 5 6 6 6 6 7 Sequence t,x t,t,x s,x t,t,t,x t,s,x s,t,x x,x t,t,t,t,x Element Level Required 6 10 16 22 30 38 46

wind

Chikei Kakei Suikei Kokei Yamikei Spells (Chi) Name Guided Shot InnerHealing Iron Valor CounterForce Yang Power Yin Power Radiance Big Bang

7 7 7 7 7

t,t,s,x t,s,t,x s,t,t,x s,s,x x,t,x

earth fire water light dark

70 80 Level Acquired Begins with 10 20 35 46 46 55 72

EP 2 2 3 4 5 5 10 20

Affected One/Enemy One/Ally Self Self Self Self One/Enemy All/Enemy

Effect Ball of Chi Atk Restores HP Atk UP Counter when enemy attacks Def UP, Atk DOWN Atk UP, Def DOWN Explode with Space Chi Attack enemy/stop effects

Gear: Weltall, Weltall 2, Xenogears Weltall is much like his owner, well-rounded. Keep it upgraded, and it won't let you down. Weltall 2 is much better, due to it's powerful gear options. Xenogears is the strongest of the three, but it loses Weltall 2's gear options. Gear Deathblows *These attacks require that the gear have the Deathblower item of the same level equipped. Name Raigeki Reppu Raigo* Hasan Ryuten Jyuji* Raimai Ryumai Shinrai* Kosho X Goten X Kishin Fuel 10+40 10+50 10+10 20+70 20+80 20+20 30+100 30+110 30+30 10 20 30 Sequence t,t t,s t,x s,t s,s s,x x,t x,s x,x t s x Attack Level 1 1 1 2 2 2 3 3 3 Infinite Infinite Infinite

Gear Options (Weltall 2) Name System Id Thor Wave Flaming Hell Fuel 1000 600 1000 Affected Self One/Enemy All/Enemy Effect Id mode for 3 turns X Chi Blast Eth Atk/none Radiate heat Eth Atk/Fire

Elyham "Elly" Van Houten -----------------------Elly's main strength is in her magic. Her spells are all elemental based, and eventually they can hit enemy groups. Deathblows Name AP Sequence Element Level Required

Screamer Cyclone Kick Breakthrough Double Shock Sky Attack Bright Spark Sting Kick Anemo Zap Terra Charge Thermo Thump Aqua Frost Spells (Ether) Name Anemo Bolt Terra Lance Thermo Cube Aqua Ice Anemo Burn Terra Storm Thermo Dragon Aqua Mist Anemo Wave Terra Ghost Thermo Largo Aqua Lord Gear: Vierge

4 5 5 6 6 6 6 7 7 7 7

t,x t,t,x s,x t,t,t,x t,s,x s,t,x x,x t,t,t,t,x t,t,s,x t,s,t,x s,t,t,x

5 10 16 22 30 38 46 wind earth fire water Level Acquired Begins with Begins with Begins with Begins with 20 20 20 20 55 55 55 55

EP 2 2 2 2 6 6 6 6 10 10 10 10

Affected One/Enemy One/Enemy One/Enemy One/Enemy Area/Enemy Area/Enemy Area/Enemy Area/Enemy All/Enemy All/Enemy All/Enemy All/Enemy

Effect Lightning Wind Atk (100%) Earth Wave Earth Atk (100%) Fire Shroud Fire Atk (100%) Flash Freeze Water Atk (100%) High Voltage Wind Atk (67%) Landslide Earth Atk (67%) Incinerate Fire Atk (67%) Vast Freeze Water Atk (67%) Plasmaflash Wind Atk (100%) Bury Alive Earth Atk (100%) Detonate Fire Atk (100%) Avalanche Water Atk (100%)

Vierge is a much better fighter than her owner. Also, it's gear option, Aerods, gives it an advantage in battle. Gear Deathblows Name Double Impact Hard Smash Beat Storm* Sonic Drive Heart Strike Mega Impact* Flash Drive High Diva Blaze Dance* Flash Flail Blue Blast Dark Diva Gear Option Name Fuel Aerods 400 Affected All/Enemy Effect Guided module Eth Atk/none Fuel 10+40 10+50 10+10 20+70 20+80 20+20 30+100 30+110 30+30 10 20 30 Sequence t,t t,s t,x s,t s,s s,x x,t x,s x,x t s x Attack Level 1 1 1 2 2 2 3 3 3 Infinite Infinite Infinite

Citan Uzuki -----------------------Citan is the best character. His attack, HP, and speed are very high, and his healing ability is very useful.

Deathblows (Martial Arts) Name Ukigumo Mufu Jinrai Shinrai Renken Hakai Ougi Willow Wind Rare Earth Hell Fire Tsunami Ice AP 4 5 5 6 6 6 6 7 7 7 7 Sequence t,x t,t,x s,x t,t,t,x t,s,x s,t,x x,x t,t,t,t,x t,t,s,x t,s,t,x s,t,t,x Element Level Required Begins with 10 16 22 30 38 46

wind earth fire water

Deathblows (sword) Name Amaoto Engetsu Amagumo Himatsu Yako Zanretsu Myogetsu Festive Wind Rumble Earth Haze of Fire CrystalWater Spells (Arcane) Name Sazanami Renki Fuuseii Chiseii Kaseii Suikeii Ryokusho Reisho Koga Yamiga Senkei EP 2 2 4 4 4 4 3 3 2 2 6 Affected One/Ally Self One/Ally One/Ally One/Ally One/Ally One/Ally One/Ally One/Ally One/Ally One/Ally Effect Restores HP Next Eth affects all Blocks Earth Atk Blocks Wind Atk Blocks Water Atk Blocks Fire Atk Remove PHY status Remove MNT status Def UP, Atk DOWN Atk UP, Def DOWN Speed up next turn Level Acquired Begins with 10 25 25 25 25 40 42 52 54 60 AP 4 5 5 6 6 6 6 7 7 7 7 Sequence t,x t,t,x s,x t,t,t,x t,s,x s,t,x x,x t,t,t,t,x t,t,s,x t,s,t,x s,t,t,x Element Level Required Begins with 10 16 22 30 38 46

wind earth fire water

Gear: Heimdal, Fenrir Next to Weltall 2 and Xenogears, Heimdal and Fenrir are the best gears in the game. Later, Fenrir can equip a sword, which makes it even more powerful. Gear Deathblows Name Kentsui Reppu Ryukage* Shinrai Fujin Ryuga* Fuel 10+40 10+50 10+10 20+70 20+80 20+20 Sequence t,t t,s t,x s,t s,s s,x Attack Level 1 1 1 2 2 2

Hakai Kenjin Tensho* Ochiba Zanretsu Enken Gear Option n/a

30+100 30+110 30+30 10 20 30

x,t x,s x,x t s x

3 3 3 Infinite Infinite Infinite

Bartholomew "Bart" Fatima ------------------------Bart is pretty average. One drawback is that his medium and strong attacks often miss. Deathblows Name Head Hunter Twin Sonic Rhythm Shock Dynamic Astral Bracer Justice Angel Land Break Prominence Tornado Spells (Ether) Name Wild Smile Heaven Cent White Lure Red Cologne Blue Cologne White Cologne Wind Mode Earth Mode Fire Mode Water Mode EP 2 2 3 4 6 6 4 4 4 4 Affected One/Enemy One/Enemy One/Enemy Self Self Self One/Ally One/Ally One/Ally One/Ally Effect Enemy ACC/EV DOWN Ether Atk by gold coin Turn attack towards self Atk UP ACC/EV UP Counter vs enemy Add wind to Atk Add earth to Atk Add fire to Atk Add water to Atk Level Acquired Begins with 18 28 38 42 50 56 56 56 56 AP 4 5 5 6 6 6 6 7 7 7 7 Sequence t,x t,t,x s,x t,t,t,x t,s,x s,t,x x,x t,t,t,t,x t,t,s,x t,s,t,x s,t,t,x Element Level Required Begins with Begins with 16 22 30 38 46

wind earth fire water

Gear: Brigandier, Andvari Brigandier is also pretty average. One advantage is that it uses whips, which increases its attack. Andvari is a bit better. Gear Deathblows Name Chain Whip Beat Serpent Spark Wave* Blood Whip Hit Storm Dead Cannon* Dance Wave Fuel 10+40 10+50 10+10 20+70 20+80 20+20 30+100 Sequence t,t t,s t,x s,t s,s s,x x,t Attack Level 1 1 1 2 2 2 3

Twin Snake Sky Drive* Meteor Fall Dead Dance Soul End Gear Option Name Ygg D.Charge

30+110 30+30 10 20 30

x,s x,x t s x

3 3 Infinite Infinite Infinite

Fuel 600

Affected Area/Enemy

Effect Ygg fire support, Eth Atk/none

Billy Lee Black -----------------------Billy's real usefulness comes from his healing abilities. Deathblows Name Adams Apple Gunholic Hell Blast Nut Crack Sky Walker Devil Blast Banfrau True Dream Holy Gate Dear Friend Spells (Holy) Name Purity Light Healing Light Holy Light Goddess Call Goddess Eyes Wind Shield Earth Shield Fire Shield Water Shield Goddess Wake EP 2 2 4 4 4 4 4 4 4 8 Affected One/Ally One/Ally All/Ally One/Ally One/Ally One/Ally One/Ally One/Ally One/Ally One/Ally Effect Removes all effects Restores HP Restores HP (All) Speed up next turn Def UP Blocks Earth Atk Blocks Wind Atk Blocks Water Atk Blocks Fire Atk Removes KO status Level Acquired Begins with Begins with Begins with Begins with Begins with 55 55 55 55 60 AP 4 5 5 6 6 6 6 7 7 7 Sequence t,x t,t,x s,x t,t,t,x t,s,x s,t,x x,x t,t,t,t,x t,t,s,x t,s,t,x Element Level Required Begins with Begins with Begins with Begins with n/a 38 46

Gear: Renmazuo, El Renmazuo Renmazuo is pretty much like its owner. However, since spells cannot heal gears (except for Chu-Chu), Billy's healing spells lose their effectiveness. Gear Deathblows Name Double Snap Hard Snap Hard Gun* Gun Blaze Impact Gun Holy Fist* Blaze Shot Fuel 10+40 10+50 10+10 20+70 20+80 20+20 30+100 Sequence t,t t,s t,x s,t s,s s,x x,t Attack Level 1 1 1 2 2 2 3

Hard Gatling Sky Gatling* Thousand Holy Climb Holy Soul Gear Option Name Jessie Cannon Jessie Blasta

30+110 30+30 10 20 30

x,s x,x t s x

3 3 Infinite Infinite Infinite

Fuel 500 1000

Affected Area/Enemy Area/Enemy

Effect MX launcher, Eth Atk/none DMX launcher, Eth Atk/none

Ricardo "Rico" Banderas ----------------------Rico is the strongest character, but he has some serious handicaps. His speed is horrible. Also, he often misses his medium and strong attacks. Deathblows Name Rico Rocket Death Drive Banderas Dragon Fist Fire Bomb Pile Crusher Spin Strike Death Roll Flame Lariat Hell Splash Spells (Ether) Name Steel Steel Steel Steel Fist Body Spirit Mettle EP 2 2 2 4 Affected Self Self Self One/Enemy Effect Atk UP Def UP EthDef UP Gatling Spirit shots Level Acquired Begins with Begins with 50 60 AP 4 5 5 6 6 6 6 7 7 7 Sequence t,x t,t,x s,x t,t,t,x t,s,x s,t,x x,x t,t,t,t,x t,t,s,x t,s,t,x Element Level Required Begins with Begins with n/a n/a 30 38 46

fire

fire

Gear: Steir, El Steir Like Rico, Steir is powerful, yet slow, and it also tends to miss the enemy. Gear Deathblows Name Drill War Bomber Head Drill Driver* Grand Slam Twister D Hammer G* Mega Body Sky Drive Scrap* Drill Kaiser Drive Kaiser Fuel 10+40 10+50 10+10 20+70 20+80 20+20 30+100 30+110 30+30 10 20 Sequence t,t t,s t,x s,t s,s s,x x,t x,s x,x t s Attack Level 1 1 1 2 2 2 3 3 3 Infinite Infinite

Iron Kaiser Gear Option n/a

30

Infinite

Maria Balthazar -----------------------As a character, Maria has no real use. She doesn't have any deathblows. Her only real use in battle is her spells, but even they are not that effective. Deathblows n/a Spells (Control) Name Robo Beam Robo Missile Robo Punch Robo Kick Graviton Gun Gear: Siebzehn Siebzehn is the exact opposite of Maria. It's not that fast, but when it hits, it hits hard. Gear Deathblows Name Mega Hammer Dyna Flight Gravity Fist* Dyna Rush Head Dive GravityPress* Meteor Press Iron Break Iron Storm* Fire Drive Magneto Maria Beat Gear Options Name Fuel Missile Pod 400 Gravity Cannon 1000 Affected Area/Enemy Area/Enemy Effect Eth Atk/none Eth Atk/none Fuel 10+40 10+50 10+10 20+70 20+80 20+20 30+100 30+110 30+30 10 20 30 Sequence t,t t,s t,x s,t s,s s,x x,t x,s x,x t s x Attack Level 1 1 1 2 2 2 3 3 3 Infinite Infinite Infinite EP 2 4 5 8 30 Affected One/Enemy One/Enemy Area/Enemy Area/Enemy All/Enemy Effect Shoot head laser beam Shoot rear missiles Megapunch, PHY Atk/none Gigakick, PHY Atk/none Sealed Weap, Gravity Gun Level Acquired Begins with Begins with 48 50

Emeralda -----------------------Emeralda is another good character. Unfortunately, her defense is poor and her HP is low, so she can't take much abuse. Deathblows Name AP Sequence Element Level Required

Leg Cutter Wave Cutter Leg Spin Hammerhead Grand Arm Divider Flying Arm Tornado Hand Recount Dark Beast Spells (Ether) Name Anemo Dharm Terra Feist Thermo Gord Aqua Aroum Anemo Omega Terra Holz Thermo Giest Aqua Dhaum Gear: Crescens

4 5 5 6 6 6 6 7 7 7

t,x t,t,x s,x t,t,t,x t,s,x s,t,x x,x t,t,t,t,x t,t,s,x t,s,t,x

Begins Begins Begins Begins Begins Begins Begins wind dark

with with with with with with with

EP 3 3 3 3 6 6 6 6

Affected One/Enemy One/Enemy One/Enemy One/Enemy All/Enemy All/Enemy All/Enemy All/Enemy

Effect Nanobolt, Wind Atk Nanocube, Earth Atk Immolate, Fire Atk Waterfall, Water Atk Air to Plasma, Wind Atk Bury Alive, Earth Atk Firestorm, Fire Atk Geyser, Water Atk

Level Acquired Begins with Begins with Begins with Begins with Begins with Begins with Begins with Begins with

Crescens is the fastest gear. However, its HP is low, so, like Emeralda, it can't take much abuse. Gear Deathblows Name Arm Bash Air Bash Dance Bash* Devil Hand Devil Hold Devil Bird* Dead Spin Dead Drive Dead Melody* Dark Wave Dark Force Dark World Gear Options n/a Chu-Chu -----------------------Chu-Chu is almost as bad a character as Maria. Her only real good quality is that she has healing spells. Deathblows n/a Spells (Ether) Name Forest Dance EP Affected 2 One/Ally Effect Restores HP Level Acquired Begins with Fuel 10+40 10+50 10+10 20+70 20+80 20+20 30+100 30+110 30+30 10 20 30 Sequence t,t t,s t,x s,t s,s s,x x,t x,s x,x t s x Attack Level 1 1 1 2 2 2 3 3 3 Infinite Infinite Infinite

Culen Prayer Myrm Prayer Play Dead Maiden Kiss Forest Wind Earth Gnome Ancient Myth

2 2 2 8 4 6 10

One/Ally One/Ally Self One/Ally One/Enemy Area/Enemy All/Enemy

Removes PHY effects Removes MNT effects Enemy ignores you Removes KO status Project Air, Wind Atk Call Titan, Earth Atk Mystic power, Atk (All)

n/a n/a n/a 40 50 55 60

Gear: Giant Chu-Chu Chu-Chu enlarges to gear size, which means in gear form she is just as bad as in character form. She has no gear deathblows and no gear options. However, her healing spells heal other gear's HP. Gear Deathblows n/a Gear Options n/a ************************************************************************ Disc One Walkthrough ************************************************************************ I've tried my best to keep from putting any spoilers to the story in this walkthrough, so I don't describe any of the scenes in detail. When I give directions, I prefer to use the compass. Since you can rotate the screen, left and right are no longer useful because most of the time each perspective can be different. At the top of each section, I've made a list of the monsters that can be encountered in each dungeon and the surrounding land types, and the treasures found in each area. The monster stats are for one individual monster, and I have them set up like this: Monster Name Exp Gold Treasure Special Info

I have the treasures in each area sorted like this: items/gold character items gear items

Lahan Village -----------------------Hob-gob 2 Lil' Kobold 3 Hopper 8 200 gold Aquasol x 5 Spider Web 80 gold Eyeball Aquasol S RPS Badge 120 gold Mermaid Tear 0 0 0 Hob-Jerky Fencing Cap Fencing Gear Power Ring

After the intro, info, and a short scene, you come upon Fei painting in his room. You can check each of the paintings to get a close up of them. Check Fei's bed to find his stash of 200 gold. Leave Fei's room and head to the western room. Check both barrels for an Aquasol each. There is also a spider web in the corner near the door. Jump up to get it, it will come in handy later in the game. You can talk to the maid in the northern room to see a scene of how Fei came to Lahan. Head upstairs. Talk to the young man, Timothy, for some info on what's going on in Lahan. When you try to leave, a boy named Dan comes in to talk to you, and then leaves. Follow him out, and head to the field behind the house. Talk to the old man there four times for two more Aquasols. Then go to the house south of the one you came out of. Here you can learn about different aspects of the game, such as the battle system. Talk to the bald man, and listen to his speech about Deathblows to get 80 gold. You can also talk to Lucca from Chrono Trigger, but if you listen to her info on the Memory Cube, she will take some money. Leave here and go east to the next house. In this house, you can get the RPS Badge by beating the man in the corner 5 times in a row, but this is harder than it sounds. When you play him, if you win, you get 50 gold, but if you lose, he takes 50 gold. There doesn't seem to be any real pattern to his choices, so you will have to rely on luck. Also, if you leave the screen, the count resets, so you have to do it all at once. You can go downstairs and speak to an old woman who will ask you what you think of Lahan. If you reply that you like it, she will give you 120 gold. Leave the house and go to the well. Jump in, and you will get an item. Keep jumping in until you get an Eyeball, Aquasol S, and Power Ring. Then talk to the woman next to the bearcow north of the well. Tell her what she says doesn't sound strange to get the fifth Aquasol. Head east to the house with the woman in front. Talk to her to gain entry. Go in and head upstairs to talk with Alice. After talking with her, leave the house. The house north of Alice's is a bar. Enter and talk to the man in the blue coat. Tell him that drinking won't solve his problems, and he will give you the Mermaid's Tear. The house west of the bar is the town general store. That's all there is to find in Lahan. You might want to go to the World Map and level up to at least level 4 before heading up the mountain trail. You can also try to get some Fencing equipment to help lessen the damage. When your HP gets low, you can rest in Fei's bed to heal. Also, if trying to get the RPS Badge made you lose your money, you can sell some of the Fencing equipment to get some more. After you're done, head up the north path out of town to go to the Mountain Path. Mountain Path -----------------------Hob-gob Jackal Aquasol x 2 Bird Egg Spider Head north to see a save point and a signpost telling you which path leads where. Go north to get an aerial view of the path. Take the east path and follow it up to where it turns near the tree. On the east side is a treasure chest on a small ledge. Jump up to get it, and it's an Aquasol. Go back to the save point area, and look at northwest at the rock with a tree on it. You can walk up the light colored path. Go up to the tree and jump up in it to discover a bird's nest. You can 2 3 0 0 Hob-Jerky

choose to take the egg or leave it there. If you take it, a mother bird will follow you around. It will occasionally ask you if you will give the egg back. If you do, it will take it and fly off. If you hang on to it, she will peck you for damage. If you take the egg to Citan's house, his wife will cook it for you, and Fei will gain weight. This has an upside and downside. More weight means more attack power, but it also means you lose speed. Whatever you choose, go back down and take the west path. Follow it to where it breaks. Talk to the boy to learn how to jump across, then do it. Cross the bridge, then walk under it to find another chest with another Aquasol. Go back up to a tree next to a big rock next to the signpost. Jump up in the tree to find a spider. Touch it and press X to catch it, it will be useful later on. Follow the last of the path north to go to Citan's house. Doctor Uzuki's -----------------------Aquasol 120 gold You get an aerial view of the Doc's house when you enter. Go to the east side of the house. Jump behind the flowerbed and turn around and check it. You will get Midori's Ring. This isn't a normal item, as it won't show up in your item list, but it will be important later on. Go back around to the front of the house again and go up the stairs. Open the south door and a chicken will come out. Check around the door for an Aquasol. Continue upstairs and go in the door. Climb up the ladder and you will be next to the telescope. You can look into it for a view of the surrounding area. Jump out near the smokestack and check it to find 120 gold. That's all to find here. Go inside and talk to Citan's daughter, Midori, and his wife, Yui. Yui will tell you that Citan is in the shed behind the house. Walk to the shed's door to get a scene with Citan (if you brought the egg, Yui will cook it for you). After the scene, go inside and check the yellow box for another scene. Afterwards, you will leave the house, and night has fallen. Go back to the Mountain Path. Cross the bridge to begin a scene. After it's over, follow Citan back to Lahan. Lahan Under Siege -----------------------When you get to Lahan, a scene begins. Eventually, you will get into your first Gear battle. The Gear's help mode will tell you the controls of Gear battles. BATTLE (Gear) Musha Mk100 x 2 Exp: 180 Gold: 100 Treasure: none This battle is easy. Use 30 fuel attacks and they will die quickly. After you win, the scene continues. After the scene is over, you are on the World Map. Walk to the northern part of the forest to find the entrance to Blackmoon Forest. Blackmoon Forest ------------------------

Hob-gob Hob-gob Jackal Forest Elf Dive Bomber Armor Grub Aquasol x 2 SurvivalTent

2 13 3 21 19 35

0 0 0 0 0 0

Hob-Jerky (Hob-Steak when killed by fire) Hob-Jerky (Hob-Steak when killed by fire) Zetasol Bizfruit Arcane Rod

You are shown another aerial view when you enter. Make your way to the south side of the forest. Look for a medium sized rock next to a rocktype hill with steps and a giant tree laying sideways on it. Jump on the rock, then jump to the step, and work your way to the tree. Walk on the tree until it is over another tree. Jump southwest to the lower tree and grab the white bag for an Aquasol. Then make your way to the Hob-gob near the trunk and roots. Watch it jump upwards, then follow. When you make it to the top, fight the Hob-gob. Follow the path past the save point to another tree on its side with a Hob-gob in front of a boulder. Fight the Hob-gob, then get out of the path of the boulder, or you will take damage. Follow the tree west to the next section and a scene, a battle, and another scene. When it's over, you will be in the next section with Elly in your party. (When fighting Hob-gobs, use Elly's Thermo Cube spell to kill them for Hob-Steaks. They can be sold for money later. If she runs out of EP, then work on learning her Deathblows.) From the tree, head southeast until you see a signpost which shows the path up. Follow the path to another signpost. Take the south path to watch three Hob-gobs jump away from you. Follow the one that jumped southwest, fight it, and then get the treasure, an Arcane Rod. Jump southeast for another bag with another Aquasol. Make your way back to where the Hob-gobs jumped away, and follow the one that went south. Fight him, then jump down near the save point and the treasure, a SurvivalTent. (Before walking over the slab of rock, de-equip Elly of her items. She will leave after the coming battle, and she won't have them when she comes back.) Walk across the slab and you will get in a fight. Afterwards, there will be a scene. When it's over, follow Elly southwest to save her. You will fight the Rankar Dragon on foot at first, and after about 5 rounds, there will be a short scene, and you will finish the fight in Weltall. BATTLE (character/Gear) Rankar Dragon Exp: 348 Gold: 0 Treasure: Scales Turn on your booster. Use 30 fuel attacks and level 1 deathblows. He should die before dealing too much damage. After the fight, there will be another scene. When it's done, walk southwest to find the exit and one more scene. When you exit, you will be at the edge of a desert on the World Map. Head west to find Dazil. Before entering Dazil, you should level Citan up to level 10, and work on learning Fei and Citan's deathblows. If you need to heal, use Citan's Sazanami. When finished, enter Dazil. Dazil ------------------------

Grassland: Hob-gob 2 Lil' Kobold 3 Hopper 8 Desert: Sand Man 60 Sand Shark 121

0 0 0 75 0

Hob-Jerky Fencing Cap Fencing Wear

A scene and aerial view green you when you enter Dazil. As Citan suggested, you should first head to the Ethos workshop. It's the domeshaped building in the southeast part of town. Enter for a short scene, then talk to the man near the shelf to learn that they can't help you. Head back to the north part of town, and you will see a buggy sitting there. Walk to it, and Citan will get an idea. Before you enter the rental shop, you can buy supplies or sell some items. Across from the buggy shop is a man surrounded by tires. He will sell you weapons/armor/accessories. Southwest from the rental shop, near an archway, is a man behind some boxes. He will sell you items. Across from him is a bar/inn. Enter to see a scene with a man named Big Joe. When you are finished, head back to the rental shop and enter. Speak to the man behind the desk to rent a buggy. Citan will leave, and you will need to go after him. Exit the town, and walk west on the World Map to begin your search for Citan. Aveh Desert -----------------------Sand Man Sand Shark Aveh Soldier 60 121 75 75 0 35

Aquasol

After walking west a bit, you will enter a desert and see two gears hopping past you. Follow them. You will see a scene, then two more Gears. Follow them, too. After a few screens there is another scene, then you fight two Gears. BATTLE (Gear) Trooper x 2 Exp: 360 Gold: 500 Treasure: Extra Ar These gears aren't hard. Use 30 Fuel Attacks and Level 1 Deathblows. After they go down, more scenes follow, then another battle. BATTLE (Gear) Wyrm Exp: 1044 Gold: 0 Treasure: Eyeball The Wyrm has a very high defense, so if you have any EP, use Fei's Guided Shot spell. If you run out of EP, or you don't have any, use 10 Fuel Attacks and Level 1 Deathblows. Watch your fuel, because the Wyrm will steal some fuel for each attack you make. After the battle, there is another scene. Aveh Transport

-----------------------Aveh Soldier Aveh Corporal SurvivalTent Rosesol Extra Ar+1 75 75 35 ? Aquasol, Rosesol Leather Hat

Leather Vest

After an anime scene, you will wake up in a prison cell with Citan on an Aveh Transport. Talk with Citan and eventually he will ask you if you want to sleep. Choose "Good Idea" for more scenes. Soon the transport will begin to sink. First, head east and enter the room next to yours for a SurvivalTent. Then, head west past your cell to another room for a Rosesol. Keep heading west and fall down a hole to the engine room. Head east, climb the ladder on the side of the engine, then head west for an Extra Ar+1. (In the battles in this area, fire from the engine room will hit everyone for some damage, so watch out.) Head back to the south side of the room, then climb up some stairs to the catwalk. (Watch out here, parts of the catwalk floor will break away, making you have to jump over them.) Follow the catwalk to another ladder, picking up a Leather Vest along the way. In the next room, make your way around the boxes to another ladder. When you get to the top, you will have to climb to the top of the crane. It's much easier if you rotate the screen a bit first. After you make it to the top, there is a scene and a battle. BATTLE (Gear) Brigandier Exp: 0 Gold: 0 Treasure: none Brigandier will use Wild Smile on you, decreasing your evade and accuracy. Just use 30 Fuel Attacks and Level 1 Deathblows. After about 800 damage, you both fall into a cavern. Stalactite Cavern -----------------------Sand Man Tin Robo Medusoid May Fly Nomad Fix Bot Gold Nugget 60 680 689 1410 420 75 210 0 690 200 Extra Ar, Extra Ar+1 Extra Ar+1, Eyeball Heals HP, Fuel IronG Whip

Following some scenes, you and Bart will have to find a way out of the cavern. In the southwest part of the cavern there is a giant boulder. Examine it to have Fei and Bart push it out of the way. After a short scene, grab the nearby treasure, a Gold Nugget, and head southwest to a tunnel. (To help with learning deathblows, have the character you want to learn walk out of his gear and the other character stay in his gear. That way the enemies in battle will mainly concentrate on the character in the gear while the other learns deathblows without fear of dying.) Follow the tunnel to another cavern. Walk across the land bridge until it splits. The gear here will give you some info. Take the west path until you see some ledges. Jump on them to get an Iron GWhip for Bart's Brigandier. You can't do anything with the sensor

near the treasure yet, but keep its location in mind. Go back to where the path split and head south. You are shown a house. Head to it. Enter for a scene with a man named Balthazar, or Ol' man Bal. When the scene is over, talk to him again to learn how to exit the cavern. You can also get more info from him, and buy items, gear parts, and upgrade your gears. When upgrading, it's usually best to buy an engine with the highest output, the frame with the most HP, and armor with both physical and ether protection. However, since Ol' man Bal doesn't have that type of armor, buy the best of what he does have. When you're finished, exit and head north. Jump up to find another land bridge and tunnel. Follow them to a ridge above the beginning cavern, where one sensor is. Examine it to turn it off. Return to where the other sensor is, and turn it off also. After you've turned the sensors off, return to Ol' man Bal's house. He will lower the barrier for you. After the scene, you can exit this cavern. Before you do, it is better for you to level Fei and Bart to at least level 22 so they can begin using 6 AP deathblows. You can also use the above method to teach them more deathblows. There is a very difficult battle coming, and their gears will need these more powerful deathblows. This is the perfect area for this since when you gear HP gets low, you can go to Ol' man Bal to repair it. When finished, leave the cavern through the barrier exit. Head south until you see an elevator and gondola. Exit your gears and enter the gondola. When you get to the other side, go to the red switch on the generator and turn it on. Head back to the elevator. Get on and examine the switch on the northwest corner to go down. Head to the canyon, jump in, then jump up to the south side of the cavern. Take the elevator to the next cavern room. When you enter you will see a big gear flying around the ceiling. Jump down and it will attack you. BATTLE (Gear) Calamity Exp: 0 Gold: 0 Treasure: none First turn on booster. Then have Bart cast Wild Smile on Calamity to stop its normal attacks from hitting you. Use 30 Fuel Attacks and the highest level Deathblows you have. Try to make this battle end quickly because Calamity has a rocket attack that can cause around 500 damage. When you deal about 2500 damage, Calamity will go down. After a scene, head to the southeast side of the cavern. Jump up to the highway and enter the tunnel to exit. Yggdrasil -----------------------After more scenes, you will be in the gear dock of Bart's ship, the Yggdrasil. You can enter the building to the north and talk to the man behind the counter to upgrade Fei and Bart's gears. When finished, head to the north side of the dock for the door. In the hallway, the east door is unoccupied. The room north of it is the Medical Bay. The west room is the crew quarters. Talk to the man in the brown coat to rest. In the hallway again, the door on the north side leads to a meeting room/shop. Talk to Maison to buy items/accessories. Downstairs is two more unoccupied rooms and the way to the engine room. Back in the hallway, the west door next to the tree is an elevator. Go up. In the upper level, the ladder leads to the deck, and the door leads to the bridge. Head to the bridge and talk to Sigurd to go to

Bart's Hideout. Bart's Hideout -----------------------Sand Man Sand Shark Neo Tin Robo Trooper Sand Trooper 60 121 1110 250 1050 75 0 150 Extra Ar, Extra Ar+1 100 Extra Ar 1000 C Circuit+1 Iron Whip After some scenes, you will follow Maison upstairs. The north door leads to the residential sleeping area. The east door leads to the planning room. The south door (with the note on it) leads to Bart's room. Go in for an Iron Whip. The west door Maison and Citan went through leads to a shop/dining hall. The west passageway leads to the World Map. Follow Maison and Citan into the dining hall for a scene. After it's over, Citan and Bart will head to the planning room. You can talk to the little girl near the door for a short scene. Talk to the woman behind the counter to buy items/accessories/gear parts. When you're done, follow Bart and Citan to the planning room for another scene. After the children take the elevator down, go into Bart's room. When you try to leave, there is another scene. Afterwards, head back down to the entrance of the Yggdrasil. When Bart asks to talk to you, say "Sure" for another scene. After that scene, walk past the elevator to the catwalk. Follow it to the Hideout's gear hangar. Jump up to the catwalk surrounding Weltall and talk to the man in front of it for more scenes. After their over, head to the sleeping area. Talk to the man in the brown coat east of the door to rest. After some scenes, head to the elevator and head down. There will be a scene, then a battle. BATTLE (Gear) Sword Knight Exp: 1500 Gold: 300 Treasure: Extra Ar+2 Not a hard battle. Have Bart use 30 Fuel Attacks and Level 1 Deathblows, and have the other two gears use 30 Fuel Attacks. He dies quickly. After the battle, there will be another scene and then another battle. BATTLE (Gear) Aegis Knight Exp: 1500 Gold: 300 Treasure: Extra Ar+2 Also not hard. Use 30 Fuel Attacks and Level 1 Deathblows. He's nothing to worry about. After the battle, there is yet another scene and battle. BATTLE (Gear) Wand Knight x 2 Exp: 3000 Gold: 400 Treasure: none

These gears are a bit tougher, they have a beam attack that can deal about 300 damage. Use same strategy as last two battles to finish them off. There is another scene and battle after this one is over. BATTLE (Gear) Claw Knight Exp: 1500 Gold: 300 Treasure: Extra Ar+2 This gear's a wimp, too. Use the same strategy to finish him off. There's a short scene and then the last battle. BATTLE (Gear) Schpariel Exp: 17890 Gold: 1700 Treasure: Beam Coat Schpariel's about as hard as all the previous fights combined. His attacks can deal some moderate damage, so watch out. Turn on your boosters, and use 30 Fuel Attacks and your highest level Deathblows. After the battle will be more scenes. When you are in control again, head to the Yggdrasil bridge and talk to Sigurd to leave the Hideout. You are now in control of the Yggdrasil. Head southeast to Bledavik. Bledavik -----------------------Sand Man Sand Shark Neo Tin Robo Trooper Sand Trooper H&S Badge Scenes will begin when you enter Bledavik. When they're done, walk into the marketplace. A woman will talk to you. Tell her you don't have a hotel yet and she will show you one in town and tell you to give her name to them when you register. When you walk in the marketplace, on the east side is a stairway. Walk up it, and make your way behind the armor store to a small place with a grate and an old man and old woman. Talk to the old man. It will help you later on. Head back to the marketplace. There are stalls on each side where you can buy Radishes, Ariberries, and Elfananas for 10 gold each. At the north end is a stall where you can sell Fangs, Eyeballs, and Scales. These are good prices, so you can sell them if you want. Southwest from that stall is a passageway that is hidden between two stalls. Go through it and talk to the boy in the corner. Tell him you want to play hide-andseek. To get him to hide you must leave the screen and come back. Now you must find him. His first hiding place is behind the archway at the north side of the marketplace. His second hiding place is near the hotel the woman showed you, behind some barrels near the church. The third place he hides is behind a small archway north of the same hotel. His fourth and final hiding place is in a corner in the eastern part of the south entrance. When you find him all four times, he will give you the H&S Badge. If you talked to the old man by the grate, the boy will 60 121 1110 250 1050 75 0 150 Extra Ar, Extra Ar+1 100 Extra Ar 1000 C Circuit+1

tell you about his experience at some point in the hide-and-seek game. He will also tell you the old man has the key. Talk to the old man again. Tell him that you will "Rescue Margie" and he will give you the key. Head north to Shakhan Square. Talk to the man next to the stall west of the entrance. Buy a minigear. Talk to the bird-like boy near there twice. Give him the minigear and he will tell you how to get a Gold Nugget. After that, head to the north exit of Shakhan Square. Bart will stay behind. Head to Fatima Castle. There will be a scene. Afterwards, head northeast and talk to the guard in the booth to register for the Tournament, and any name will do. Head back to Shakhan Square, pick up Bart, and go back to Bledavik. Go to the hotel the woman showed you. There will be a scene. If you want to rest, talk to the woman behind the counter. Tell her you have a recommendation, then tell her you don't know who, and she will lower the price to 40 gold a person. Whether you stay or not, follow the sister to her room. There will be another scene. (If she doesn't mention the Tournament, talk to her again.) When the scene ends, it will be just Fei in the party. You can look around town more if you want, or talk to Bart or Citan and pick to rest to begin the plan. Rescue Margie -----------------------Aveh Guard Aveh Guard (2) Bart: Hob-Jerky x 2 Hob-Meat Gold Nugget SurvivalTent Rosesol S x 2 Aquasol S x 2 242 242 45 45 Aquasol Aquasol

Iron Mail x 4 Cobra Cracka

After resting, there will be a short scene. Head up to Fatima Castle. Talk to the guard between the fence and booth to get through to the next area. Talk to another guard at another fence to get through. Walk into the tent on the east side. You will see Dan there, talk to him to begin the Tournament. The control will switch to Bart. After a short scene, have Bart head to the barrels the hide-and-seek boy hid behind. There is a grate there. Open it and fall in. There will be a scene, and then Fei will have his first fight. BATTLE (Character) Gonzalez Exp: 500 Gold: 0 Treasure: SurvivalTent This guy can be dangerous if you're not careful. He counter attacks for about 75 damage each time you use a deathblow, so use a weak attack and cancel it to build up your AP. When you have about 20 AP, let loose your combo. After winning, the menu will appear, and after you're done, the control will switch back to Bart. Bart will start on the ladder in the water system. The time until control switches back to Fei depends on how much time you spent in battle, so try to remember where you are when it does. Hold circle to

swim faster. Head up the tunnel, past the split heading southeast, and watch for a pipe a little after the split. Climb up it to get the Gold Nugget the bird-like boy told you about earlier. Return to the tunnel and continue moving ahead. When another split heading southeast appears, follow it for a Rosesol S. Go back northwest and continue north. Past a slope the tunnel will split, heading northeast and northwest. Take the northeast tunnel first. Follow it to another split and head north. When it splits again, head southeast. Follow it to another split, head southeast for a SurvivalTent. Head back to the very first split (go northwest, west, northwest, south, southwest) and take the northwest tunnel. Follow it to another split. Take the south tunnel first for an Aquasol S. Then head north to the final split. The south tunnel leads to the fountain in Shakhan Square, the southeast tunnel is a dead end, and the north tunnel leads to the castle. By now Fei should have gotten in his second fight. BATTLE (Character) Big Joe Exp: 1 Gold: 1 Treasure: Metal Vest Big Joe by himself is no real threat since he can only deal 2 damage max. The real threat is the audience. They can heal him for 140 HP and hit you for 60 damage, so make sure to keep your health up. When the menu comes up, equip Fei with the Metal Vest you get for this fight. When you're done, control switches back to Bart. When you get into the castle, swim to the east side for a ladder out of the water. Talk to the old man for a scene, then head up the southeast corner ladder. This brings you to the well in the center of the courtyard. If a soldier sees you, he will chase you until he catches you, and you will have to fight him. Fei should have his third fight by now. BATTLE (Character) Scud Exp: 500 Gold: 0 Treasure: Sampson'sHair Scud's technique is using pills that cause a variety of status effects, and bees. Make sure to keep your HP us. When the fight's over, back to Bart. Back in the courtyard. Head south from the well. Two guards are in front of the archway, but they're not difficult to beat. Head east first. In the first room is a Cobra Cracka for Bart. The second room is empty. The third room has a guard and four Iron Mails. The Iron Mails are on pedestals north and south of the door, check each to get it. Head back to the archway, and head west this time. The first room has two Hob-Jerky and one Hob-Meat. They are hanging from the ceiling above the stove. Jump and press x to grab them. Room's two and three lead to the cafeteria, which has nothing of interest. Head back to the archway and go through the door south of it. You will be in a room with two stairways leading up. By now Fei should have his fourth battle. BATTLE (Character) Dan

Exp: 500 Gold: 5 Treasure: Wedding Dress (if not hit) Do not hit Dan at all during this battle. If you do, you will not get the treasure. Just defend and heal when necessary. After a few rounds Dan will hit you with a fireball attack for about 60 damage. Eventually, Dan will say some things, throw the Wedding Dress at you, and then leave. After the battle, equip Fei with an Iron Mail if you have them, then switch back to Bart. Back in the stairway room, go upstairs one floor and go through the north double doors. Head east again. The first room has nothing. The second room has a lot of guards. The third room has an Aquasol S inside. Go back to the double doors and head west. The first and second rooms have nothing in them. The third room has a Rosesol S. Continue north and east, and then go through the door. Head upstairs. You can go upstairs again to Shakhan's room to play with his hidden camera (twist wine bottle next to mirror). When done, head northeast to find a door. Go in to a hallway. Go east then north to find Margie's room. By now Fei should have his final battle. BATTLE (Character) Wiseman Exp: 0 Gold: 0 Treasure: none Many of your attacks will miss Wiseman, but it doesn't matter. After about four rounds Wiseman will say some things and leave, making Fei the champion. Then control switches back to Bart for good. Back outside Margie's room, kill the guard and go through the door. There will be a scene. When you go back into the hallway, you will run into Ramsus and Miang. After a short scene, a fight breaks out. BATTLE (Character) Ramsus and Miang Exp: 0 Gold: 0 Treasure: none Throughout this battle, Margie will heal Bart and Miang will heal Ramsus. If you equipped Bart's Cobra Cracka, it will poison Ramsus, making Miang waste a turn curing his poison. When Ramsus goes into his Mirror Stance, do not attack him, or else he will counter for some heavy damage. Defend until he stops it. After Ramsus takes about 400 damage, Fei will arrive, and another scene occurs. After the scene, you fight again. BATTLE (Character) Ramsus & Miang (Part 2) Exp: 0 Gold: 0 Treasure: none This battle is a little easier thanks to Fei. Use your best deathblows, and watch out for Ramsus's Mirror Stance. After about 850 damage, Ramsus will be beaten.

After the battle, the party escapes. Following this are some scenes. Head down the hallway and through the door for more scenes. Eventually, you will be on the deck of the Yggdrasil. Head downstairs to discover Margie's stuffed animal blocking the way to the bridge. Examine it, then go to the room next to the Medical Bay, from now on called Margie's Room. Talk to her to discover the toy is actually a living thing called Chu-Chu (or whatever you decide to call her). After the scene, if you have the spider from the Mountain Path, talk to Chu-Chu and she will trade it for an Ether Veiler. Go back to the bridge and talk to Sigurd for a short scene. Talk to him again for info on how to get to Nisan. Take the Yggdrasil northwest to find the lone tree. Go near it to find the road and use it. Nisan -----------------------Desert: Sand Man Sand Shark Neo Tin Robo Trooper Sand Trooper Grassland: Hob-gob 2 Lil' Kobold 3 Hopper 8 60 121 1110 250 1050 0 0 0 75 0 150 Extra Ar, Extra Ar+1 100 Extra Ar 1000 C Circuit+1 Hob-Jerky Fencing Cap Fencing Wear Ether Veiler After some scenes, you will come up in Nisan's secret dock. There will be another scene, then you can head into Nisan. Another scene, then you will be in control. There is an item shop northwest of the first set of stairs. They have some items that can only be found here, and only for so long in the game, but they are very expensive. There is also a man from the Yggdrasil gear shop here, but there's nothing new. When done, head to the northeast part of town and talk to the man in the archway to take Margie to the cathedral in the center of Nisan. There will be a scene, then follow Margie to some stairs in about the middle of the east side. As you follow Margie around, you will see scenes as she explains things to you. Follow her to the third floor's 'Room of Sophia' for more scenes. After they're over, go back to the second floor and look for a door on the west side. Enter and head to the south part of the room to find Margie and Sister Agnes. Talk to Sister Agnes for info on Sophia, then head back to the entrance of Nisan to see Maison. Talk to him, then go inside and talk to Sigurd for scenes and info on his and Citan's past. At one point, you can choose which questions Bart asks. Ask each question once. Afterward, say you understand to continue. When you continue, Bart will leave. Follow him to an archway just past the item shop. Talk to him for another scene. When they're finished, head to the building northwest of the item shop. There will be more scenes. When they are over, it is the next day. When you are prepared, talk to Bart. There will be more scenes. Eventually you will be in control of Citan. Talk to Maison, then go up the elevator and the ladder to the deck. You will see more scenes. When they're over, you will be at the Kislev Mountains. Kislev Mountains ------------------------

Mayfly Medusoid Edelweiss Nomad Repair Bot Rosesol S Gold Nugget

1410 689 880 420

690 0 0 0

Extra Ar+1, Eyeball Fang MagneticCoat Extra Ar+2

You are shown the entrance to the cave when you first arrive. Before entering, search the southeast area for a MagneticCoat and Extra Ar+2. Then enter the cave. When inside, make your way northwest, picking up a Rosesol S and Gold Nugget along the way. You will see a gear in front of the exit. He will sell you gear parts and items, but if you say you can't trust him, you will fight him, and he will not be there anymore. There are some tough fights ahead, so before entering, you should level Fei up to level 30. Also, if you have a Beam Coat, equip him with it. When you're finished, save and walk outside. Walk to the east to begin some scenes and battles. BATTLE (Gear) Wand Knight x 2 Exp: 3000 Gold: 400 Treasure: Extra Ar+2 These guys are pushovers. The only thing to worry about is their beam attack, but it can only do about 300 damage, half that if you equipped Fei with the Beam Coat. Use 30 Fuel Attacks and Level 1 Deathblows to take them out. Immediately following this battle is another battle. BATTLE (Gear) Sword Knight, Claw Knight, Aegis Knight Exp: 4500 Gold: 900 Treasure: none Turn on booster. First, concentrate on the Sword Knight, then the Claw Knight, and finally the Aegis Knight. Use the same method as above to finish them off, but try to do it quickly so they don't take off too much HP. Following this battle are more scenes, then the last battle. BATTLE (Gear) Vierge Exp: 0 Gold: 0 Treasure: none There will be scenes throughout this battle. Turn on booster. Use 30 Fuel Attacks and the highest Level Deathblow you have. Watch out for Vierge's Aerods, they can do up to 350 damage. If your fuel runs low, get to Attack Level 3 and charge until it gets higher or your HP falls below 800. After you do about 2400 damage to Vierge, the battle will end in a scene. After the scenes, you will be in another cave. Heal, save, and make your way up the cave ledges until you are in a yellow light. Jump up to exit the cave. After more scenes, you will be in control of Bart. Head up the ladder to begin more scenes. After they're over, exit the room. Control

will switch back to Fei. Attack on Border Fleet -----------------------Sand Tripper Trooper Gigafoot 550 250 320 110 100 220 Extra Ar C Circuit

After more scenes, you will begin the attack on the border fleet. Equip Fei with something that increases agility in the desert (A/C, C Circuit, C Circuit+1), a Beam Coat, and an Old Circuit. Make your way west, watching out for gunfire (-1 HP) and mines (-15 HP). Some gear battles are unavoidable, so don't worry about them, but try to conserve your HP and Fuel. After moving up the screen, there will be another scene, then back to Fei. Keep heading west. After this screen are more scenes, then a battle. BATTLE (Gear) Main Gun, Small Gun x 2 Exp: 7000 Gold: 0 Treasure: Gold Bullion Ignore the small guns, just hit the Main Gun with 30 Fuel Attacks and Level 1 Deathblows. It should die before getting a shot off, but even if it does, it only deals about 400 damage. After you destroy it, there will be more scenes, then another battle. BATTLE (Gear) Dora Exp: 13393 Gold: 2000 Treasure: Extra Ar+3 This battle can be very difficult, especially if you didn't equip the Beam Coat. Dora begins with a head cover, so Fei will deal less than 100 damage, and the red gears will deal none. Have Fei attack with 30 Fuel Attacks and have the other two charge. When Dora picks up the two red gears, do not attack him! Just charge until he throws them back down, then continue with the attack. After about 7 or 8 turns, Dora's head cover will be destroyed, so you can begin doing some damage. Have Fei turn on booster and begin using 30 Fuel Attacks and Level 1 Deathblows, and have the other two gears use 30 Fuel Attacks, remembering to charge when Dora picks the two gears up. After about 3000 damage, Dora will go down. After the battle there will be more scenes. Eventually, Bart will get into a battle. BATTLE (Gear) ? Exp: 0 Gold: 0 Treasure: none You are destined to lose this battle, so don't worry about fighting. After the third turn, the gear will hit you and then use his Kishin attack, which results in 19998 damage, much more than you can handle. After Bart goes down, more scenes will follow. Eventually, you will be given the option to save, then continue with the game.

Nortune D Block -----------------------Dog Food After more scenes, Fei will wake up in Kislev's D Block. After more scenes, you are given the chance to prepare. When finished, walk towards them to begin. BATTLE (Character) Leonardo Exp: 300 Gold: 150 Treasure: none Leonardo is easy. Use your best deathblow to finish him off. He never deals more than 4 damage. Next up is Heinrich. BATTLE (Character) Heinrich Exp: 300 Gold: 150 Treasure: none Heinrich is just like Leonardo, except he can deal 2 or 3 more damage. Use the same strategy as you did with Leonardo. Next fight is with Vargas. BATTLE (Character) Vargas Exp: 300 Gold: 150 Treasure: none Vargas is a bit harder. In addition to his weak attack, he will counter attack you for every attack that hits him. If you hit him with a deathblow, he will counter for each hit. Keep your HP up and charge your AP to 20, then let him have it. Next up is Suzarn. BATTLE (Character) Suzarn Exp: 500 Gold: 0 Treasure: Metal Jacket When Suzarn hits you, one of three things will happen. She will either hit you for 2 damage, halve your HP, or drain all of your EP. If you keep your HP above 3, she will never kill you. Use your best deathblow to finish her off. After Suzarn you fight Rico. BATTLE (Character) Rico Exp: 0 Gold: 0 Treasure: none There will be a short scene at the beginning of the battle. Afterwards, Rico will spend his firs two turns casting Steel Fist and Steel Body. On his third turn he will hit you for about 1200 damage, so don't worry about beating him.

After the battle are some scenes, then Fei will wake up in the infirmary again. Go upstairs and go out the west door. You can go up the ladder south of the door and jump across the track and talk to the guard near the dog to buy some Dog Food from him for 5 gold. You can give it to the dog, but it doesn't really do anything. Head to the southeast building with neon signs above it and go in. Head east to get the attention of a beastoid man. Talk to him for a scene. After the scene, talk to him again to buy items and accessories from him. Leave here and head to the northeast part of town. A guard will stop you and there will be another scene. Head back to where Hammer was for another scene. Head back to the infirmary when the scene's over for another scene. During this scene you can choose to have your collar removed, take a rest beforehand, or to forget it. If you choose to forget it, the scene will continue. If you choose to rest, the scene will stop until you talk to Hammer. If you choose to have the collar removed, the scene that follows will be random, but one scene will result with you getting 3500 gold, so if you want to rest so you can save and reset until you get this scene, it's up to you. Whichever you choose, the scene will go on. Eventually you will control Fei in the infirmary again. Go upstairs for another scene. Go to where the guard stopped you for another short scene with him, then follow the road out of D Block. Nortune Battling Arena -----------------------Head northwest to the Battling Arena for another scene. When it's over, you can talk to Hammer to guy items and gear parts, but since you don't have your gear yet, you can't buy the gear parts yet. You can also talk to the girl behind the west side of the counter for info on battling. When you are done, talk to Rue and say you're ready for more scenes. Soon you will be given choices of what to do next: learn battling controls, tutorial of battling, a practice battling match, or to begin the real battling match. You should probably learn (or relearn if it's not your first time through) the controls, then do a few practice rounds to prepare. When you're done, select 'Begin battle' to continue. Your first battle is against Ganador. Ganador He isn't very hard. When you knock his life bar down past halfway, there will be a scene. After more scenes, Fei will wake up in the infirmary again. You can talk to Hammer to buy items or accessories. When you're done, head back to the battling arena. Talk to Hammer again to tune up your gear. When you're done with that, talk to the girl behind the east part of the counter to continue battling. Your next opponent is Tin Robo. Tin Robo He's not that difficult, but if you're not careful he can kill you. After this battle and every battle you win, you are given an amount of gold dependant upon how you did in the battle and how long you took. Talk to the girl again to begin the second battle against Titan. Titan He's a bit easier than Tin Robo. He usually doesn't block ether bullets, so use that to your advantage, but be careful to not let your-

self overheat. After you beat Titan, head back to the infirmary and rest by walking to the westernmost bunk beds. When you wake up, head back to the battling arena to continue. W-Shaver He is also no real threat. Musha He tends to use a lot of laser shots and ether bullets, so watch out. After these battles, head back to the infirmary and rest. When you wake up, there will be a scene. When it's over, head out the west door and go up the ladder. Head northwest to a hole in the roof with a man standing next to it. Head down the hole for a short scene. Nortune Sewer Search -----------------------Hob-gob Acid Frog Mullet Rotten Sod Batrat Physisol Kislev Map Aquasol S Sewer Keys Gold Nugget Zetasol DX Mentsol Bell Amulet 490 885 2928 5481 1799 0 0 0 146 0 Hob-Jerky, Hob-Meat Physisol, Mentsol Aquasol, Aquasol S, Physisol Zetasol Fang Cool Shades Knight Helm

There will be more scenes when you enter section 1 of the sewers. When they're over, head west, making sure to be careful of the water pouring out of the pipes. If you hit them, it will hurt you (-3 HP). Follow the path south then southeast for a Physisol. Then cross the bridge and head south again to the chalk outline for a scene. After the scene, follow the path north, northwest, then west for a ladder that leads to the next section of the sewer, section 2-A. Don't go down it yet, though. Instead cross the bridge east of you and head back west for the Kislev Map. Go back east, southeast, east, north a bit to a bridge, cross it, and go north to another chalk outline for another scene. Then head south then east or an Aquasol S. Go back to the ladder that leads to section 2-A and go down it. There will be another scene when you enter here. When it's over, follow the path south, southeast, east, then northeast for a Cool Shades. The ladder across from the Cool Shades is a ladder that leads to section 2-B. Don't go up it though. Head back to the bridge near the ladder you came down. Cross it and head north, then northwest. In addition to avoiding the water, you have to avoid the rotor blades, or they'll hurt you too (-5 HP). Continue northwest, west, south, southwest, south, cross the bridge here, head north, northeast, north, then west for another scene. Examine it to find the Sewer Keys and another scene. After the scene, head back east, south, southwest, south, cross the

bridge, head north, northeast, north, east, southeast, cross the bridge here, head northwest, west, northwest, and north for a Poison Guard. Go back south, southeast, east, southeast, northeast, east, and southeast to a door. Go through it to enter the last section, section 2-B. Head southeast, south, east, northeast, north, cross the bridge here, head north, northwest, then west for a Gallant Belt. The door across from the Gallant Belt leads back to section 1. Head back east, southeast, south, cross the bridge here, head south, southwest, west, cross another bridge, head west, south, southeast, east, cross yet another bridge, head west, and then northwest to find a ladder back to section 2-A. Keep going northwest, then north for another scene. Head northwest to a door. Go through it to go back to section 2-A. Follow the path to a Knight Helm. Go back to the door and through it. Head southeast, south, southeast, east, cross the bridge, head east, north, northwest, cross another bridge, head east, northeast, north, cross another bridge, head south, southwest, southeast, then south and talk to the green creature named Gramps. Then head east and follow the path to a scene, then a Gold Nugget. Head back to the bridge next to Gramps and cross it. First head west then south to find a Zetasol DX. Then head north, east, southeast, cross the bridge, head southeast and then south for a Mentsol. Now head north, northwest, north, northeast, north, northeast, then east to a door. Try to open it for a scene. When Rico asks if you're ready, say 'Of course' to go inside. After a scene, pick up the treasure, a Bell Amulet, for another scene. Then jump up the pipes for an Ether Veiler. Head back outside and head west then southwest for another scene. You should now try to get Citan and Rico up to level 30, and work on getting Rico some deathblows. The battle coming up is a tough one, so also make sure you have plenty of Zetasols. When you are prepared, go to where Gramps is, then head north, northwest, northeast, north, then northwest to find the drain. Examine it for a scene and a battle. BATTLE (Character) Redrum Exp: 52425 Gold: 100 Treasure: none This battle can get difficult. Redrum has a few attacks that can really mess with your party. He uses a gel attack twice that poisons or confuses your party members. He has a Fire Rain attack that hurts the party and heals him. Finally, he has an attack called 'Murder' that kills a party member and heals Redrum for their max HP. Also, Rico's Fire Bomb deathblow heals Redrum, so don't use it. First, have Citan cast Renki, then Suiseii so you don't have to worry about Redrum's Fire Rain attack. Then charge everyone's AP to 28 and hit him hard with your combos. Hopefully you can kill him before he uses 'Murder', but if he does just revive the party member and continue with the attack. After you defeat him there will be more scenes, then you will be at the sewer entrance. Head back to the infirmary for a scene with Rico. After the scene, you will rest and be back in the infirmary. Go to the Battling Arena to continue with your battling matches. Hatamoto He likes to use combos, so don't stay in close quarters with him for long.

Firewheel He is like Hatamoto, only he is much faster. Silverstar He is like Firewheel, only he uses ether bullets more often. After you win the third battle, there will be a scene with Hammer. After the scene, you can save and then leave. There will be more scenes and then a fight. BATTLE (Character) Wiseman Exp: 0 Gold: 0 Treasure: none There will be a short scene before the battle begins. After you deal about 1000 damage to Wiseman, the battle will end. After the battle the scene continues. Eventually you will be back in the infirmary. Head to the Battling Arena to face your final battling opponent, Rico. Stier You will have to win three rounds against Rico. He uses his speed, combos, and ether bullets very well, so you will have to stay on your toes. When you win, there will be some scenes. When they're over, head downstairs. When you try to leave, the bartender will tell you something, then you leave. When you try to leave D Block the guard will stop you again for another short scene. Exit D Block. Head to the southeast part of Nortune, A Block. At the east side of A Block you will see Big Joe. Talk to him for a scene. If you pay him 5000 gold, he will let you see what's in the ally behind you. There's nothing there now, but come back to this place later to find something. In the southern part of A Block are the item and accessory stores. When your finished, leave A Block. Head to the middle of Nortune, the Central District. Nortune Central District -----------------------MomentoChain Knight Mail Insulated Ar Power Magic

Talk to the soldiers to get in, then there is a scene. Afterwards, head east and go through the door and down the stairs to another door. Go through it and head west and go through the double doors. Walk straight across the room, jump on the box, then jump to the shelf to get an Insulated Ar. Then go to the panel near the man at the north end of the room. Examine it to work the crane. The object is to get the crane to the south side of the room near the green boxes without hitting anything on the way. When you do, you can use the crane as a jumping step to get to the top of the boxes. If you mess up, leave the room and re-enter to reset the crane. Do it right to get the treasure behind the boxes, a Power Magic. Leave here and go back to the stairway. Go up and out the

door to the main hallway and take the elevator in the center. When you get out, head west up the stairs and go through the door. Walk into the organ room to begin a scene. After it's over, check the dresser at the north side of the room for a MomentoChain. Leave the room for another scene. After it's over, head back to the Kaiser's room for a Knight Mail. Leave the Central District to go back to A Block. Walk past the guards for a scene. After it's over, walk to the southwest corner of the building you're on and jump into the tube next to it. Exit the room you land in and talk to the woman in the northeast corner for a scene. When you leave, there is another scene. Head back to D Block. Rescue Weltall and Rico ----------------------Hob-gob Batrat Mechanic Swordman Master Key 100 gold Minigear SurvivalTent 490 1799 850 1692 0 0 180 89 Hob-Jerky, Hob-Meat Fang Heals HP Aquasol, Rosesol Evasion Ring Frame HP30 Beam Coat

After you walk in there will be another scene. When it's over, head into the bedroom. Walk near the bed to rest and begin the plan. When you wake up it will be night. Leave the bar to be shown the tower. Make your way to the tower and talk to the Amazoness for a short scene, then the train will come. Time your jump so you land on one of the cargo cars. There will be a scene, then you will have to jump from one car to the next. When you do, another short scene, and you will have to jump to the front of the train. If you miss any of the jumps, you will have to start all over. When you get to the front, there will be another scene. Soon you will be in the Gear Dock. The east door is locked, and the south door will bring a scene, and you won't be able to use it, so jump up the boxes to an air duct opening. Follow the duct to a split. The west split leads to a grate you can peek through for a short scene. Head down the south path to another split. Take the south path and follow it to an opening that leads to a room. The door in this room is locked, so walk against the lone box to push it west until it hits the other boxes. Jump on it to the other boxes to another duct opening. Go in and follow the duct to a split. Take the north split to another grate to peek through for a scene. Head back and take the west path to another split. The west split leads to another grate to peek through for a scene. Head back and take the south path. Follow it to another opening that leads to a room and a scene. Go in and check the cabinet for the Master Key, a short scene, and a Frame HP30. Exit out the east door and follow the hallway to another door. Go in and check the easternmost bench for 100 gold. Exit out the east door and follow the hallway and go in a door on the south side that needs the Master Key to open. You will be back in the room with the pushable box. Check the small box at the south side of the room for a Beam Coat. Exit back into the hallway and head north to another door. Go through and circle around to the room behind the counter. Check under the desk on the east side for a Minigear, short scene, and a fight. When you win, you will get an Evasion Ring. Exit out the door on the north side. You will be in the first room again. Examine the

panel next to the locked door to unlock it, then go through it. Follow the hallway to some stairs. Go down them then check the opening next to them to find a SurvivalTent. Follow the hallway west to a door and go through it. You will be in a very big room. Head to the easternmost gear dock in the center of the room. Examine the flashing panel next to it until you see Weltall. Walk to it and press X to get in. Equip Fei with the Frame HP30 you got earlier. Head to the south side of the room and talk to the green-white gear for a gear shop. When you're done, get in one of the lifts to ride it up. There will be a scene, then a fight. BATTLE (Gear) Rankar Dragon R Exp: 946 Gold: 0 Treasure: Scales This battle is very easy. One 30 Fuel Attack and Level 1 Deathblow should be enough to take it out. After the battle are more scenes. Eventually, you will get into a series of battles. BATTLE (Gear) Aegis Knight R Exp: 5570 Gold: 1000 Treasure: none This battle is nothing difficult. Use 30 Fuel Attacks and Level 1 Deathblows to finish him off. After the battle there is a short scene then another battle. BATTLE (Gear) Sword Knight R Exp: 5570 Gold: 1000 Treasure: none Turn on booster and use the same strategy as above. Beat him quickly because he can cause a lot of damage. After this battle are more scenes, then another battle. BATTLE (Gear) Claw Knight R Exp: 5570 Gold: 1000 Treasure: Beam Coat This battle is easier than the last one. Use the same strategy to scrap him. After this battle is another scene, then yet another battle. BATTLE (Gear) Wand Knight R x 2 Exp: 11140 Gold: 1000 Treasure: none Take these guys out quickly, they can cause some real damage with their beam attacks.

After the battle are more scenes, then you are given the chance to save. Make sure to equip Fei and Rico with Beam Coats before continuing. When you resume, you will get into a battle. BATTLE (Gear) Hecht, Super Aerod Exp: 48106 Gold: 20000 Treasure: HP Drive The battle starts out with some scenes. Turn on your boosters and use 30 Fuel Attacks and highest Level Deathblows. If you equipped the Beam Coats, Hecht's beam attacks will be nothing to worry about. At some point in the battle, Hecht will summon a Super Aerod. You can destroy it or choose to ignore it, but if it attacks, it can do up to 2000 damage. Kislev Weapon Factory ----------------------Grassland: Pecking Duck Rain Frog Rhino Hob-gob Forest: Dwarf 675 Forest Elf 268 Factory: HarquebusMk10 Hatamoto Mk3 NeoMushaMk10 Mechanic Shinobi Mk0 M Disk Gold Nugget 612 885 3360 490 0 0 0 0

Aquasol, Aquasol S Eyeball, Scales Hob-Jerky, Hob-Meat (Hob-steak if killed by fire)

0 0 3200 5200 2988 850 12000

Zetasol 200 250 Mica 200 180 1500

Heals HP Rare fight O2 Cylinder Extra Ar+3

After the battle are more scenes. Eventually, you will be back in A Block. After some scenes, you will be in control again. When you try to leave, there will be another scene, then you leave. Head to the alley where Big Joe ripped you off. If you paid him, there will be a M Disk back there. Head to the very back of the alley and check until you find it. It is used in the jukebox in the bar next door. Now head to the southern exit. Walk near the guards and there will be a scene, and if you pick 'Try to break through!' the scene will continue. When you get to the city map, you will see Big Joe. Talk to him and he will tell you how to change your party, and about the M Disk. After talking to him, exit Nortune. You can spend time on the World Map getting Elly some more deathblows if you plan on using her, or you can go straight to the Factory. Head east to the forest, go through it, then follow the mountains until the path through the range is visible. Go through it and head northwest until you see the Factory. Go inside. Get in your gears and head west, then north. Follow the path and you

will meet up with Hammer. He will change your party and sell you gear parts. Upgrade your gears. When you're done, continue on and go through the doors. In this room you can't rotate the camera yet. You will be attacked three times while walking through it. At about the point when you get attacked by two HarquebusMk10's, check the east side of the room. You should see a treasure chest. Get it for a Gold Nugget. Continue north and through the door. Follow the path. The first split off leads south to a save point and the second split off leads east to an O2 Cylinder. This is a good place to level up since the Mechanic enemies will sometimes heal your HP. When you're finished, continue following the path to a door and go through it. In this room you also can't rotate the camera. You will also be attacked twice. Head to the other side of the room and get on a lift to go up to a conveyor belt. You will be taken west into another room. Leave the belt and jump to the floor. On the west wall there is a flashing yellow panel. Examine it to reverse the direction of the conveyor belt. Go under the belt and get out of your gears and head west to get an Extra Ar+3. Head back to the lift near the conveyor belt and examine the flashing blue panel in the southwest corner of it to ride it up. Get on the belt and ride it east two rooms. In this room, the yellow panel reverses the direction of the belt you were on, the yellow panel on the east wall drops three enemies once, and the blue panel below the conveyor belt on the opposite side of the room reverses the direction of the belt it's connected to. Reverse the latter conveyor belt and get on it. Ride it through two more rooms. In this room, the blue panel on the south wall reverses the conveyor belt pointed east, the western blue panel on the north wall drops two treasures (they seem to be random), and the eastern blue panel on the north wall reverses the direction of the belt you were on. Reverse the first belt's direction, then ride it east. It will take you through three rooms. When you're off it, head west for a battle. BATTLE (Gear) Fis-6 Exp: 67284 Gold: 15000 Treasure: Ground Turn on boosters and use 30 Fuel Attacks and your best Level Deathblows. Soon Fis-6 uses a move 'Shift Up' which increases his attack, defense, and speed. He will use this a few times in the battle, so watch out after he uses it for the third time. After the battle, walk west up the ramp that Fis-6 came down. You will be on the bridge of the Goliath. There will be a short scene, then when Citan says 'we can do this', talk to him to fly the Goliath out of the Factory. There will be some scenes, then a fight. BATTLE (Gear) Grahf Exp: 0 Gold: 0 Treasure: none Grahf uses a move called 'Super Guided Shot' which will first halve Fei and Rico's HP, and if he uses it again, it will do enough to kill them. His regular attack can do more than 1200 damage. However, he won't hit Elly during the entire battle. Whether you win or lose, the battle will end in a scene.

After the scene, you will be back in the Goliath. Talk to Hammer for a short, but funny, scene, then Citan for more scenes. Eventually, you will be in control of Elly. Head east and jump to the other section. Examine the brown door in the floor for more scenes. After the scenes, you will be in control of Citan. Head to the bridge of the Yggdrasil and talk to Bart for more scenes. After even more scenes, you will be in control of Bart. Head to the gear dock and go inside the gear shop. Citan will be there. Talk to him for a scene. Afterwards, walk out of the gear shop and head to the southwest part of the gear dock to see Stier. Walk behind Stier to begin more scenes. Eventually, Fei and Elly will be rescued by the floating city on the sea, the Thames. The Thames -----------------------Lunar Rod Super Goggles Premier Shoes LongDarkCoat SerpentGWhip Mica D Circuit Deathblower1

There will be a scene when you arrive, then Fei and Elly will be in the Armor Ground on the Thames deck. In the northeast part is a weapons/ accessory store, and in the northwest part is an items store. When you're done, lave the Armor Ground to go to the Thames' deck map. Talk to the gear nearest to the Armor Ground and answer yes to his question to get a quick tour of the deck. Head to the Supply Entrance first. When you're inside, walk to the gun that's south of you and use it as a bridge to the boxes across the way. Then walk over the plank of wood below to more boxes, and the big knife after that to more boxes. You will now be near two hanging cylinders, one with a treasure on top. Jump on the cylinders to get it, a Lunar Rod. Now head north and talk to the man near a panel to buy gear parts. Upgrade your gears. Remember, it's usually better to buy armor that has both physical and ether protection. Also, equip Fei and Elly's gears with anti-electric parts (Mica, Ground, Insulated Ar). It will pay off soon. Now head to the northwest corner of the Supply Entrance. Jump on the lone box southeast of the child in the corner, then jump over the fence east of the box to get a SerpentGWhip. Jump on the barrel to the east and jump over the fence to get out. Now head to the west side of the Supply Entrance, and stand near some boxes with cats on top. Eventually you will see another cylinder with a treasure on top of it pass overhead. Jump up and hit the bottom of it with your head to knock the treasure off the cylinder on to the floor. It is a Mica. Now head to the southeast side of the Supply Entrance, and go in the door southwest of the flaming barrel. Drop off the ledge onto the top of boxes below. Walk north to find a hole with the last treasure in this area, a D Circuit. There is a small box you can use to jump out. Now head back to the northwest corner of the Supply Entrance. Talk to the child in the corner, and answer yes to both his questions for him to show you a card game. He will explain the rules and controls to you. When he is done, you can challenge him to a game. He moves rather slowly, so he is pretty easy. If you win, he will give you the Super Goggles. Once you beat him, you can't challenge him again. Now head

back to the northeast corner and look for the door to the Screw Elevator. Go inside and check where you came out of to get a list of areas to travel to. Pick the Beer Hall. When you get there, talk to the man in the south corner looking out the window to play another card game. He is a bit faster than the boy, but not as bright when placing cards. If you beat him, he will give you the Premier Shoes. He also won't play you again when beaten. Go back to the Screw Elevator and go to the Deck. Head back to the Armor Ground. On the west side of the Armor Ground is a woman on a big brown box. She is your next card game opponent. She is very fast and very good with card placement. If you beat her, she gives you a Deathblower1. Unlike the other two people, you can play her again, and if you beat her again, she will give you a random item. When you're done playing cards, get in the Screw Elevator and go to the Bridge. Talk to the man in red east of the door for a scene, then follow him to the Beer Hall. You'll find him near a table by the windows. Talk to him again for more scenes. After they're over, follow the Captain to the Bridge for more scenes. After these scenes are over, head to the Thames' deck for a short scene, then walk to your gears and press X to get in them. There will be more scenes, then a battle. BATTLE (Gear) Haishao Exp: 0 Gold: 0 Treasure: none Turn on booster and use 30 Fuel Attacks and Level 1 Deathblows. Haishao will use an ether attack that hits the whole party, and an electric attack that hits one person. If you bought armor with ether protection and equipped anti-electric parts, Haishao's attacks won't cause too much damage. At some point, the battle will end in a scene. After this battle, Bart will be able to use his 'Ygg D. Charge' gear option. After more scenes, you will be on the deck of the Yggdrasil. Head to the Screw Elevator for more scenes. After they're over, you'll be in the bridge of the Yggdrasil. Head up to the Yggdrasil's deck, then head up the stairs to find Big Joe with a woman. Talk to Big Joe and say that you're disturbing his amore time to play him at the card game. He is fast and he's ok with card placement. If you beat him, he will give you the LongDarkCoat, and then run off. After that, head to the Beer Hall for some scenes. Afterwards, head back to the Yggdrasil. Go to the room with Maison, and head down the stairs and go north to the engine room for a scene. When it's over, talk to Citan, then Elly, then Citan again. When it's over, go to the Medical Bay and talk to Elly for a scene. Then the menu will appear. Equip everyone's gears with antielectric parts. When you're done, there will be more scenes, then a battle. BATTLE (Gear) Bladegash Exp: 22428 Gold: 3000 Treasure: STR Drive Turn on booster and use 30 Fuel Attacks and Level 1 Deathblows. During the battle, Bladegash will enhance her sword with different elements. You can cancel out the sword by having Elly cast an opposing element on Bladegash. Wind cancels Earth, Fire cancels Water, and vice versa. If you attack while her sword is still enhanced, she will attack you back.

After the battle is a scene then another battle. BATTLE (Gear) Haishao Exp: 0 Gold: 0 Treasure: none There will be a short scene, then the battle begins. Miang's gear will occasionally heal Haishao, but there's nothing you can do about her. Turn on booster and use 30 Fuel Attacks and your highest Level Deathblow. Each of Haishao's attacks will hit you three times. Make sure not to attack Haishao when it's in Mirror Stance, as it will counter for a lot of damage. Just heal and charge fuel until it comes out of it. Eventually, the battle will end in a scene. After this battle, Elly will be able to use her 'Aerods' gear option. After a scene, you will be in the Thames' Sick Bay. Head to the Armor Ground for a scene. After it's over, head to the Yggdrasil. Go to Margie's room. Talk to her and she will change your party for you. Head to the bridge and talk to Sigurd to learn the location of the Ethos' headquarters and to leave the Thames. Ethos HQ -----------------------Ocean: Griffon Rapid Fire Air Walk Breaker Death Scythe Grassland: Wels Ripper Lil'Allemange Planter Griffon Etone Barrens: Wels Etone Mammoth 12150 3250 6900 5800 16500 2400 10440 2207 2008 12150 3000 0 200 300 300 0 248 0 0 0 0 450

Extra Ar+4, Resp Circuit Lite Ar+1 Extra Ar+4 Scales, Fang

Eyeball Bizfruit Ether Ar, Seal Ar

2400 248 3000 450 3750 0

Ether Ar, Seal Ar EtherStone, EtherStoneLg

As Sigurd said, head north to find the Ethos HQ. When you get there, go inside. Walk down the center aisle to begin a scene. After it's over, follow Billy for another scene. Head through the door and continue following him. When he stops head through the door next to him and go downstairs. Head east to find him again and talk to him for a scene. When it's over, walk back upstairs. Go into each room in this hallway and talk to every person, then go upstairs and do the same. When done, go back downstairs for a short scene. Then go back to the infirmary for more scenes. When they're over head to the Yggdrasil's bridge. Talk to Sigurd to learn where Billy went, then launch the Yggdrasil. Orphanage ------------------------

Ocean: Griffon Rapid Fire Air Walk Breaker Death Scythe Grassland: Wels Ripper Lil'Allemange Planter Barrens: Wels 2400 248 Tag Badge Book 1 Book 2 Book 3

12150 3250 6900 5800 16500 2400 10440 2207 2008

0 200 300 300 0 248 0 0 0

Extra Ar+4, Resp Circuit Lite Ar+1 Extra Ar+4 Scales, Fang

Eyeball Bizfruit

Head southeast from the Ethos HQ to find the Orphanage. Before entering, put Rico in your party. When you enter, first head to the fenced area west of the house. Talk to the bird-like boy, and tell him that you will help him. Find his three chickens and bring them back to the coop, one at a time. When you're done, talk to the boy and he will give you the Tag Badge. After you're done, walk into the house. Look at the west side of the room for a ladder. Go up and talk to the girl. Tell her it's 'OK' and she will give you a book, Book 1. Go back down and go into the next room. Go into the first room on the east side. Talk to the boy on the bed, and if Rico's in your party, there will be a scene. He will give you another book, Book 3. Now go back to the first room and talk to Billy for a scene. When it's over, if Citan was in your party, Bart will replace him. Go into the next room. Check the second door on the east side. There will be a short scene, then the boy will give you the last book, Book 2. Now go through the north door. Check the bookcase for some scenes. When they're over, leave the Orphanage. You will be in the Yggdrasil. Head to Maison's room for a short scene. Talk to Sigurd for more scenes. When they're over, you will be in the crew sleeping quarters. Head back to Maison's room and talk to Billy. He will explain how his guns and ammo equipment works. There will be more scenes. Soon the party menu will appear. Pick who you want to assist Billy. When you're done, go up the ladder that leads to the Yggdrasil's deck to go to the Reaper Ship. Reaper Ship -----------------------Wels 2400 248 Abandon 3203 350 Shellbelle 9670 0 SurvivalTent Cabin Key B&JM10A Ammo, B&JM10S Ammo Penguin Coat B&JM10S Ammo Silver Beret ShotG60 Ammo B&J M686 Gun

Walk up the ladder and go through the door for a short scene. As Billy suggests, look for the red switch on the middle of the east wall.

Examine it to turn on the lights and unlock the type A doors. Head north then kick some boxes to the west of you out of the way to get a Penguin Coat. Go up the ladder and head north to an opening. Go down. Next to you is some B&JM10S Ammo. Head south, but don't let the meat slabs hit you. When you get to a wall, there is a SurvivalTent. Look near it on the east wall to find another switch. Examine it to unlock the B type doors. Head back north and go through the door. The first room on the east side has the Cabin Key, but the other two on this side are empty. The shower in the first room on the west side will begin a short but slightly scary scene. The second room has a Silver Beret, and the third has some ShotG60 Ammo. The northern door is locked, but it is also rusted shut. Run up to and hit it three or four times to knock it down. Head north and go up the ladder. Head north and you will see a tube open up when you get near it. Equip Billy's advanced ammo, then jump down the tube. There will be a battle. BATTLE (Character) Bloody Exp: 25701 Gold: 3000 Treasure: none Bloody is pretty much the same as Redrum. He has the same moves as Redrum, but he uses 'Murder' a lot more. If he hits someone with 'Murder' revive them right away, or the battle will get difficult. Charge your AP to 28, then let him have it. After the battle are some scenes, then another battle. BATTLE (Gear) Giant Wels Exp: 77103 Gold: 10000 Treasure: G-M686 Gun This boss will grow when hit with an ether attack, except for Billy's ether guns. You won't be able to damage him with non-ether attacks until he has grown four times. Hit him with 10 Fuel Attacks to charge to your highest Attack Level. Then hit him with four ether attacks. Be careful, because when he grows his defense goes down, but his attack goes up. After the fourth growth, hit him with your Deathblows. After the battle, you will be on the Yggdrasil. There will be a short scene, then launch the Yggdrasil. First, head to the Orphanage. Go to the back room with the bookcase. Examine it to put Book 1, Book 2, and Book 3 in it and it will move. Push it the rest of the way to get into the room behind it. You will find the B&JM686 Gun. After getting it, head to the Ethos HQ. Ethos HQ Revisited -----------------------Ocean: Griffon Rapid Fire Air Walk Breaker Death Scythe Grassland: Wels 12150 3250 6900 5800 16500 0 200 300 300 0

Extra Ar+4, Resp Circuit Lite Ar+1 Extra Ar+4 Scales, Fang

2400 248

Ripper Lil'Allemange Planter Griffon Etone Barrens: Wels Etone Mammoth

10440 2207 2008 12150 3000

0 0 0 0 450

Eyeball Bizfruit Ether Ar, Seal Ar

2400 248 3000 450 3750 0

Ether Ar, Seal Ar EtherStone, EtherStoneLg

Ethos HQ: Assassin (Dark) 3536 150 Assassin (Priest) 3307 120 Wels 2400 248 Gold Nugget Aquasol DX

Aquasol Seal Ar

When you enter, there will be a scene. Then head to the door on the west side. Go through it for a short scene, then a battle. When it's over, there's another short scene. If you want to check the rooms, the last room on the west side has a battle, and the room at the end of the hall has a passageway down. Go down it to find a body. Check it for a short scene, then go back upstairs to the hallway. Go upstairs for another battle. Afterwards, in the next hallway, there will be two more battles. The first room on the north wall has a short scene. The other two rooms on the north wall are empty except for bodies. The room on the south wall has three people. Go back downstairs, and take the stairs to the infirmary. There will be a short scene, then a battle, in the hallway outside the infirmary. The infirmary has one person inside. Head through the west door in the hallway, and go through the first door on the north wall. It leads to a room. Go outside to find an Aquasol DX and a Seal Ar. Go back downstairs. The second passageway on the north wall is blocked, as is the one on the south wall. The last passageway was the one from earlier. Go back east through two doors. When the path splits, take the north split first. The first room has nothing inside. The second has a man. Talk to him twice, then head to the third room. This room has Big Joe. When you get near him, there will be a scene, then he will leave. Go back to the main path, and continue east. Soon there will be a platform. Go down and continue on. In this hallway is a room on the east side. Go in for some rather long scenes. When they're over, head back into the hallway for more scenes, and eventually a battle. Afterwards, follow Jessie into the room to the north for more scenes. Eventually a party menu will appear. Pick your party, then launch the Yggdrasil. Head for the Thames. When you get to the Thames, head to the Bridge and talk to the Captain for a short scene. Talk to Hans to get directions to the Dig Site. Head to the Yggdrasil and leave the Thames. Ethos Dig Site -----------------------Ocean: Griffon Rapid Fire Air Walk Breaker Death Scythe 12150 3250 6900 5800 16500 0 200 300 300 0

Extra Ar+4, Resp Circuit Lite Ar+1 Extra Ar+4 Scales, Fang

Grassland: Wels Ripper Lil'Allemange Planter Griffon Etone Barrens: Wels Etone Mammoth Dig Site: Gebler Guard Phobia Hammerhead Shellbelle Carrier Panalphasol

2400 10440 2207 2008 12150 3000

248 0 0 0 0 450

Eyeball Bizfruit Ether Ar, Seal Ar

2400 248 3000 450 3750 0 4400 4095 3708 9670 7488

Ether Ar, Seal Ar EtherStone, EtherStoneLg 200 2048 Must use healing spell on her 0 Eyeball 0 0 Zetasol, Fang B&JM686AAmmo Sleep Guard Black Snake

The Dig Site is north of the Thames. When you enter, take the platform down and go through the hole in the wall. There will be a soldier there. In this area, when you get near the soldiers, they will fight you. Go through the door to the south for a scene. When the elevator stops, go through the door. Only the east door opens, so go through it. Follow the path to a hallway with a lot of doors, most of which don't open. A soldier guards the only door that does open. Take the elevator down and go through the door. Head north to a hallway. First head west for some B&JM686AAmmo. Then head east until you see two doors, one of which is guarded by a soldier. Go through that door for a Sleep Guard, then go through the other door. Follow the path to another hallway. There will be a single door, go through for a Black Snake. Continue in the hallway to see two more doors. Go into the guarded room for a Panalphasol, then go through the other door. Head downstairs and check the door to perform a manual scan. Then go back to the room with the Black Snake and check the computer panel to reset the emergency level. Go back downstairs and through the door. After the pressure decreases, head through the southwestern door. Examine the computer panel for some scenes. Go towards the tube for more scenes, then a battle. BATTLE (Character) Tolone, Seraphita Exp: 62328 Gold: 10000 Treasure: VIT Drive, ETH Drive If you brought Bart along, and you equipped him with the Black Snake, have him hit Tolone and Seraphita at least once to decrease the damage of their ether attacks. If you didn't bring him along, or didn't equip the Black Snake, have Citan cast Renki, then Suikeii to protect you from Seraphita's attack, as she causes the most damage. First concentrate on taking out Tolone. Charge your AP to 28, then let her have it with your combos. When she's down, do the same to Seraphita. Make sure to keep your HP up.

After the battle, make your way out of the Dig Site. When you leave the pressure room, there will be a scene. Head back to the entrance of the Dig Site. (I recommend saving at least once on the way up.) When you get to the walkway overlooking the city, there will be a scene, then a battle. BATTLE (Character) Id Exp: 90534 Gold: 5 Treasure: none Make sure to keep your HP above 200 in this battle. Id's regular attacks aren't much, neither is his ether attack, but he will use deathblows on two of your characters at a time, and they pack a punch, so watch out. Many of your attacks will miss Id, so charge your AP to 28, and hope that most of your combos will connect. After the battle there will be another scene. Continue to the Dig Site's entrance. When you get outside there will be another scene. After it's over, if you have any Seal Ar's, equip them now. Head to the Yggdrasil's gear dock and walk behind Weltall for some scenes. Then the party menu will appear. Pick your party and there will be more scenes, then a battle. BATTLE (Gear) Alkanshel Exp: 132549 Gold: 30000 Treasure: E Circuit Alkanshel has a barrier that prevents any damage, so don't attack him. Just charge, and in a few turns, the battle will end momentarily. There will be some scenes, then the battle will begin again with Alkanshel's barrier being destroyed. Turn on booster and use 30 Fuel Attacks and your highest Level Deathblows. Alkanshel will use his 'Mass Limit' attack that will halve your HP, and his Seal will do about 1000 damage to anyone without a Seal Ar. Make sure to keep your HP above 1500, because when you kill Alkanshel, he will do a final attack. After the battle are more scenes. After this battle, Billy will be able to use his 'Jessie Cannon' gear option. After the scenes, the party menu appears. Pick your party, then there will be another scene. You will be in the Yggdrasil's bridge when it's over. Head down to the gear shop in the gear dock and upgrade your gears. When you're done, launch the Yggdrasil and head east to find your next dungeon, Babel Tower. Babel Tower -----------------------Ocean: Griffon Rapid Fire Air Walk Breaker Death Scythe 12150 3250 6900 5800 16500 0 200 300 300 0 Extra Ar+4, Resp Circuit Lite Ar+1 Extra Ar+4 Scales, Fang

Babel Tower: Traffic Jam (Sm) 6000 350

Traffic Jam (Lg) 6000 1000 Ether Ar Gun Drone 19000 700 Lite Ar+1 Fuel Tank 5000 10 3 0 (if Fuel Tank self destructs) Gold Nugget x 3 Gold Bullion Ether Ar x 2 EarthVeil Ar Lite Ar+1 ThunderRodG Beam Jammer Old Circuit Ground O2 Cylinder E Circuit Veil Doubler Wind Veil Ar Ice RodG Fire Veil Ar Stone RodG G-M10S Ammo G-GG060 Ammo Flare RodG WaterVeil Ar

Head straight and go through the door. Follow the platform to the end and drop to the lower section. Go inside and come out the hole in the south side to find an Ether Ar. Drop down into the water to come up below the entrance. Jump up three ledges and go under the fourth to find an EarthVeil Ar. Jump to the fourth ledge and follow the path on the west wall to get a Lite Ar+1. Go back south and then east. Jump east, then south. Go through the hole in the small wall and jump directly onto the chain. You will then see instructions on how to move the chain. Swing the chain until you get enough momentum to jump to the next platform. Follow it to a long finger-like section. This section will drop when you step on it. It will drop to a certain point then come back up, no matter how long you stay on it. First jump to the middle of the section. When it begins to point downward, jump again so you don't slip off. When it starts to come back up, jump to the end, then jump to the roof of the next pathway to get a ThunderRodG. Then drop down to the outside of the hole of the pathway and go in. Follow it to the end and there will be a scene. Carefully move near the chain and jump up to it to move to the relay station. Head to the west end of the platform to see a character-sized door. Get out of your gears and go through it. Inside is a Gold Nugget. Jump to the chair and examine the computer panel next to it for some scenes. Go back outside, get into your gears, and jump to the lower catwalk near the train. You will then jump inside the train. Climb up the boxes to the upper platform for a short scene and two treasures, and Ether Ar and a Beam Jammer. Get out of your gears and climb up the handrails to the door, then check the wall below it to jump up and into the next room. You will find two more treasures, an Old Circuit and a Gold Nugget. Jump up to a chair and check the computer panel above it to begin more scenes, then, eventually, a battle. BATTLE (Gear) Wyvern Exp: 23652 Gold: 3000 Treasure: none

Turn on your boosters and use 30 Fuel Attacks and Level 1 Deathblows. Wyvern has a 3 hit attack that will cause about 1200 damage, and his 'Mirror Stance' is back, so if he uses it, don't attack. After the battle are more scenes. After the scenes are over, head through the south door. Follow the path to a hole, which has a treasure, a Ground, and another character-sized door. Get out of your gears and go through it. Inside you will find three treasures, an O2 Cylinder, a Gold Nugget, and an E Circuit. Check the northernmost computer panel to unlock a door further in the Tower. Exit the room. Jump on the cables to get out of the hole. Head south. Soon you will come to a much deeper hole. Drop down and head north for two more treasures, a Veil Doubler and a Wind Veil Ar. Head back south. At the end of the path you will have to jump on more cables to continue on. The north path leads back to the hole you fell down, so take the south path. Soon you will come to a room with no floor and pipes hanging down. You can't fall off the pipes, so don't worry. Head to the other side, grabbing the Ice RodG and Fire Veil Ar on the way. You will come into a vertically long room. Head to the northwest corner to find a gear that will only heal and refuel you. Head south and grab the Stone RodG under the red structure, then go back and jump on top of it and head to the south side. Jump on top of a huge Traffic Jam. There will be a battle, then it will begin to rise. When it gets near the edge of another red structure, jump across to it. Head to the north, jumping to a white platform, then another Traffic Jam. Ride it up and get the treasure, a G-M10S Ammo, then jump to another white platform. Follow it south, checking behind the crumbled section of highway for a Gold Bullion. Jump to another Traffic Jam, and ride it up. Jump off and follow the path north, checking behind another section of highway for some G-GG060 Ammo. Jump on another Traffic Jam and ride it up next to another white platform. Jump to it, then fall to the red structure below. Check the hole in the northeast corner for a Flare RodG, then ride back up to the white platform. Jump to the next red structure for a WaterVeil Ar. Go next to the east wall, then jump down into the gap, using the gray strip in the middle on the wall as a guide line. You will fall down on another Traffic Jam. Ride it up, then jump across to the south side. There will be some blue pipes. Climb them to reach the top of the Tower. When you get there, head to the middle of the platform to begin a scene, then a battle. BATTLE (Gear) Seibzehn Exp: 60000 Gold: 10000 Treasure: Heavy Alloy Turn on your boosters and use 30 Fuel Attacks and your highest Level Deathblows. Seibzehn can it for at least 1000 damage, so watch out. He will sometimes heal himself for 400 HP, but it's nothing to worry about. After the battle are more scenes. Shevat -----------------------Dawn Rock Dark Rock Dusk Rock Aquasol S x 2 Power Ring S Chu-Chu Idol Power Crisis Yamato Belt (random item)

Aquasol DX Panalphasol Physimentsol Sampson'sHair Hard Star Speed Star ETH Drive VIT Drive STR Drive ETHDEF Drive HP Drive EP Drive After the scenes are over, you will be in the lower section of Shevat. Go to the elevator in the center of the room and check it to ride it up. You will be on the Shevat Map. First, walk in front of the white statue and walk down the path in front of it. Examine the end to find a Dawn Rock. Then head to the city on the northern side of Shevat, Apehl Aura. Follow the path until you see a big white dog. Fall off to the ledge next to him and go through the door next to where you land. There will be a short scene. If you have the RPS Badge, H&S Badge, and the Tag Badge, talk to the old yellow Chu-Chu between two display cases. He will give you a random item and a Power Ring S in exchange for the badges. Talk to a gray Chu-Chu under the platform. Answer him 'Not necessarily...' to get two Aquasol S's and an Aquasol DX. If you jump from the platform and talk to the pink Chu-Chu on the lamp, she will give you hints on finding two more rocks like the Dawn Rock. You can talk to the old yellow Chu-Chu on the platform to buy weapons and accessories, and the orange Chu-Chu behind the counter to buy items. When you're done, take the gray platform down. Head out the west door, and talk to the old woman there. Tell her you like fishing to buy a Spider Web from her for 50 gold if you don't already have one. She'll also tell you can fish in the fountain in the other room. Go there and jump to the top of the fountain. Check it o begin fishing. Soon, a fish will bite, and you can choose to reel it in. Sometimes, however, the line will break, causing you to buy another one. If you catch a big red fish, you will get the Dark Rock. If not, keep trying. When you're done, head back upstairs and outside. Take the east path. Follow it to a house with a gray platform out front. First, go in the house and down the platform near the door. Talk to the man in a cap to buy gear parts. Upgrade your gears, then go back outside. Take the platform down to a path to another house. Go inside, and check the doll for the Dusk Rock. Go upstairs and into the room to the east for a scene, then check the rocking horse for another scene. Before heading to the palace, go back to the entrance of the town, and go down the platform near the old man. Go downstairs, then through the door in the southwest corner. Go to the lone platform and check it to put the three Rocks into it. Go up to go to a secret room. Check the desk for the Chu-Chu Idol and a scene, then check the shelf on the opposite side of the room for a Power Crisis, Panalphasol, Hob-Steak, Physimentsol, Sampson'sHair, Yamato Belt, Hard Star, Speed Star, ETH Drive, VIT Drive, STR Drive, ETHDEF Drive, HP Drive, and an EP Drive. You can also check the north bookcase for some info, then leave. Leave the city and go back to the Shevat Map. Walk to the Statue to find the Entrance to Shevat Palace, and go in. After you ride the elevator up, walk towards Maria to have her show you where to go. Except for the northeast room, the other rooms are there for you to explore, but there aren't any items in them. The northeast room is a sleeping room with a save point. To rest, check a bed. When you're done, follow Maria through the double doors. Keep going to meet

Queen Zephyr. Walk towards her for a scene, then go back to the sleeping room. Rest, then go back and talk to the Queen. Say 'My heart is set!' for some scenes. Eventually you will have to pick someone to stay behind with the Queen to take Maria with you. Leave the palace. On the way out, an orange Chu-Chu will talk to you, and you can buy items/weapons/accessories/gear parts from him. Go to the Shevat Lower Floor. On the way down there will be a scene, then go through the door to enter the Emergency Shaft. Shevat Emergency Shaft -----------------------Tears Gimmick Forbidden Shevat Map Aquasol DX Rosesol DX 13785 1111 Lite Alloy, Extra Ar+5 7681 1111 High Defense, use 6 weak attacks 12912 5 Gold Nugget, Gold Bullion (if defeated before hatching) Queen's Rod Battle Apron Ruby Helmet Whip-Lasher Economether

When you enter, take the west path to find the Shevat Map. Then head east to a door that leads to a stairway. Go down the stairs to find another door on the north side that leads to another hallway. Take the east path and go down the platform to get a Queen's Rod. Go back up and take the west path. Take the platform down and head west. Go down a ladder, then walk near the green jewel for info on what it does. Use it, then jump on a platform and ride it east. Jump to the next pathway, then go down a ladder, and take a platform down. In this area you can use the Shevat Map. First, head south, past two splits, to find a Battle Apron. Head back north and turn west at the first split you come to. Follow this path until you see a door in the south wall. Go up the stairs and into the next hallway to find a Ruby Helmet, Aquasol DX, and a Rosesol DX. Go back downstairs to the previous hallway, then head east, north, and turn west at the split. Follow this path until you see another door in the south wall. Go down the stairs and into the next hallway. Follow this path to a split. First, head south to find a Whip-Lasher. Then head north to another split. The east split is guarded by an enemy. The stairway doesn't lead anywhere new, but Big Joe is inside if you want to talk to him. Continue north to find a platform and ride it down. Jump east, follow the path down two ladders, and ride two platforms to the west, taking another platform down. Follow this hallway to a split. The west split leads to a save point, and the south split leads to the exit. Check the manhole to exit the Shaft. Head through the door to the west and some double doors after it for some scenes. Eventually, you will be back in the Queen's chamber. You will have to pick people to defend Shevat's four generators. The best people for these jobs are: Generator Generator Generator Generator 1: 2: 3: 4: Elly Billy Fei Bart

When you're done, and you're sure of your selection, you can go straight to the battle, or get prepared first. If you get prepared, you can buy

items from the orange Chu-Chu, and Margie will be in the sleeping room if you want to check character's equipment. When you're done, go back to the Queen's chamber and say you're ready to begin the battles. It's best to do the battles in numerical order, so start with Generator 1. You will be able to check your equipment before each battle. When you're done, the battle begins. BATTLE (Gear) Solaris Guard x 6, Littlefoot x 2 Exp: 15000 Gold: 3000 Treasure: Silver Ar (Solaris Guard might drop Rosesol, Littlefoot might drop Silver Ar+1) First, use Aerods to get rid of the six Solaris Guards, then use 30 Fuel Attacks to get rid of the Littlefoots. After this battle, head to Generator 2. BATTLE (Gear) White Knight x 3 Exp: 8400 Gold: 1500 Treasure: (White Knight might drop Ether Ar and/or Light Ar+1) A 20 Fuel Attack is all it takes to kill each White Knight. After this battle, head to Generator 3. Equip Fei with the Silver Ar (or Silver Ar+1 if you got it) then head into battle. BATTLE (Gear) Citadel, White Knight x 2 Exp: 10000 Gold: 21000 Treasure: Gold Plate (White Knight might drop Ether Ar and/or Light Ar+1) Turn on booster, then use a 30 Fuel Attack to get rid of each White Knight. Then hit Citadel with 30 Fuel Attacks and Level 3 Deathblows. Citadel can cause some serious damage, so watch out. After this battle, head to Generator 4. Equip Bart with the Gold Plate then head into battle. BATTLE (Gear) Avalanche, White Knight x 2 Exp: 10400 Gold: 21000 Treasure: Noise Filter (White Knight might drop Ether Ar and/or Light Ar+1) Turn on booster and use a 30 Fuel Attack to kill off each White Knight. Then hit Avalanche with 30 Fuel Attacks and Level 3 Deathblows. Like Citadel, Avalanche can cause some serious damage, so keep your HP up. After the last Generator battle, there will be some scenes, then another battle. BATTLE (Gear, sort of) Achtzehn

Exp: 20000 Gold: 0 Treasure: none Just use Strong Attacks against Achtzehn. None of his attacks will hit Chu-Chu. After about 3000 damage, the battle will end in a scene. After this battle are more scenes, then another battle. BATTLE (Gear) Achtzehn Exp: 30000 Gold: 10000 Treasure: WizardryRing Turn on booster and use 30 Fuel Attacks and Level 3 Deathblows. Achtzehn's attacks can case over 1000 damage, but you should be able to finish him before your HP gets too low. When you beat him, the battle ends in a scene. After the battle are more scenes. Gaspar will remove a part of your Limiter, allowing you to learn 7 AP deathblows. When the scenes are over, you will be in the sleeping room. Head down to the Shevat Lower Floor. Take the south platform to the Yggdrasil, and launch it. You can use this time to learn your 7 AP deathblows, which will make future character battles much easier. When you're done, head to Nisan. Nisan Revisited -----------------------Shakhan Guard Shakhan Guard 2 Shakhan Monk Freelancer 6518 6528 1101 8700 45 65 500 0

Rosesol Deathblower1

Desert Worm

When you enter Nisan proper, there will be some scenes, then you will get into a series of battles with Shakhan's guards. When you've killed them all, there will be more scenes. Eventually, you will have to pick a third party member, and after a short scene, you will be in control. You can buy items from the tool shop, then head out of Nisan through the northwest exit. Follow this road behind the cathedral and talk to Margie. You will go into the mausoleum. Margie will go with you. When you get into battles, she will occasionally heal you or attack enemies. If she attacks them, and it's a critical hit, it will kill the enemy. Otherwise, it will only deal 1 damage. After a short scene, head downstairs. Soon you will come to a chamber, and there will be a scene. You will have to find a panel. You can have Margie show you, or you can find it yourself. If you want to find it yourself, check the northeast corner. When you find it, there will be another scene, then head inside. When you get in, there will be a battle. Afterwards, there are more scenes. After they're over, go into the elevator in the center of the room and go up. Exit the elevator for a short scene, then follow the path to a door. Go through it for more scenes, then go through the new door. Head north then turn west at the split and go through the door for another scene. You will find the Desert Worm in this room. You can check the computer panel north of the center for a scene. Then head through the north door and head east when the path splits. Take the elevator up. Exit, and when the path splits, take the southwest

split. Go through the door and follow the path until you see the third door in the wall. Go through and to the end of the hall to find a Deathblower1. Go back out the door and continue heading north. Go through the next door you see and to the end of the hall. Go through the door on the northwest wall. Check the eye-scanner for some scene, then go back out and through the southeast door. Head into the opening at the southwest for more scenes. Then walk between the gear's legs and examine the wall for more scenes. After they're over, head back to the room you got the Desert Worm for a short scene. You can buy items from the tool guy. When you're done, check the earlier computer panel for more scenes. When they're over, head back to the room with the gear. When you get to the hallway before it, there will be more scenes. When they're over, head to the gear. Eventually, you will get into a battle. BATTLE (Gear) Neo Etone x 2 Exp: 30510 Gold: 10000 Treasure: Seal Barrier (Neo Etones might drop Seal Ar's) You can use 30 Fuel Attacks and Level 1 Deathblows to take these guys out, or you can use a new attack. Bart getting his new gear unlocks for most of the party a new ability called 'Hyper mode'. Get to Attack Level 3, and each time you charge, there is a percent chance of going into Hyper mode. This percent is shown in the text on the right side of the screen. The percentage depends on how much HP you have left. The less HP you have, the higher the percentage. When you get into Hyper mode, you will be able to use your Infinity Attacks. After the battle are more scenes. When they're over, you will be back in Nisan. You have to go to a cave west of Nisan. If you want to change the third person in your party, talk to the person you want to exchange them with your current third party member. Also, make sure to heal and refuel your gears before leaving. When you're done, leave Nisan. Head west of Nisan. Before entering the cave, equip any Seal Ar's you have and the Seal Barrier, then enter. A little ways into the cave, you will get into a battle. When it's over, keep going, and go through the door at the end. There will be some scenes, then you will get into a battle. BATTLE (Gear) Shakhan Exp: 218343 Gold: 30000 Treasure: Ether Ar+1 Turn on booster, then try to get into Hyper mode. Shakhan will connect with the gate, so he won't be able to counter attack. However, he will heal for 1000 every so often. When he disengages from the gate, he will counter attack. When he reconnects, however, every time you hit him, he will heal for 1000 damage, in addition to healing every so often. So unless you are in Hyper mode, or can do more than 1000 damage, just charge until he disengages again. After the battle will be more scenes. When they're over, exit the cave. There will be more scenes. Eventually, you will be flying in the Yggdrasil. Head to Babel Tower and enter.

Babel Tower Revisited ----------------------There will be a short scene, then go through the south door. Control will switch to Billy's team, and the party menu will come up. Pick your third party member, then control goes back to Citan's team. Equip Elly's gear with the Flare RodG, then head to the hole and go into the control room. There will be some scenes, then you will get into a battle. *Theory: If you defeat both enemies within three or four rounds, you should get both drives for treasure. If you don't, you should get one. However, it seems that six drives are the maximum you can get from the next four battles. BATTLE (Gear) Bladegash, Marinebasher Exp: 51024 Gold: 10000 Treasure: EP Drive, ETHDEF Drive Have Elly turn on booster and Fei hit Marinebasher with a 30 Fuel Attack. Have Elly hit Marinebasher with a 30 Fuel Attack and Fei hit it with a Level 1 Deathblow. If Marinebasher doesn't die, have Elly hit it with another 30 Fuel Attack. Then concentrate on hitting Bladegash with 30 Fuel Attacks and Level 1 Deathblows until it dies. Don't worry about its ether sword, you should kill it before it causes too much damage. After the battle are more scenes, then Billy's team gets into a battle. BATTLE (Gear) Skyghene, Grandgrowl Exp: 51024 Gold: 10000 Treasure: VIT Drive, ETH Drive Turn on booster, and hit Skyghene with 30 Fuel Attacks and Level 1 Deathblows until it dies. Then do the same to Grandgrowl. After the battle are more scenes, then Citan's group will battle again. BATTLE (Gear) Bladegash, Marinebasher Exp: 51024 Gold: 10000 Treasure: EP Drive, ETHDEF Drive Use the same strategy you used to defeat them last time, healing when necessary. After the battle are more scenes, then Billy's team gets into another battle. BATTLE (Gear) Skyghene, Grandgrowl Exp: 51024 Gold: 10000 Treasure: VIT Drive, ETH Drive After the battle are more scenes. Eventually, you will be on the bridge

of the Yggdrasil. Launch and head for the Thames. When you dock at the Thames, first head to the Supply Dock and upgrade your gears. Also, equip anti-electric parts. When you're done, head to the Bridge and talk to the Captain for more scenes. When they're over, head back to the Yggdrasil. Talk to Sigurd to head to Sargasso Point. Sargasso Point -----------------------Death Scythe Aragonite Medusoid Merman Scavenger 30321 14888 7500 9504 7200 0 3000 0 500 0 Fang InsulateAr+1 Must use Deathblows Mica Insulated Ar If he digs an item up, kill him to get it Deathblower2

Mermaid Mail Dark Rod

There will be a scene, then you will be in the cave. Head straight, then when the path splits, take the right split, as the left split is a dead-end. Follow the path to another split, and take the right path again. Follow it to go to a small cavern with a Mermaid Mail and a save point. Jump back in the water. Head back to the split and take the left split. When the path splits again, the right split will push you back, so make your way to the left split. Follow it to go to another cavern room with a Dark Rod, and the other treasure chest is a switch to stop the right split from pushing you back. Head back there and follow that path until you are picked up and swept farther down. Keep going to find the last cavern room with a Deathblower2. Before going through the door, unequip your anti-electric parts for something you'd prefer. Go through the door for some scenes, then a battle. BATTLE (Gear) Crescens Exp: 253260 Gold: 10000 Treasure: none Turn on booster and hit Crescens with your strongest attacks. Her attacks can cause a lot of damage, so watch out. After the battle are more scenes. Eventually, you will be in the sleeping room in Shevat. You must use this time to do anything you need to do on the World Map. If you plan on using Emeralda, try to get some of her 7 AP deathblows. When you're fully prepared, return to Queen Zephyr's chamber. Say that you're ready in order to leave for Solaris. Solaris (Civilian Area) -----------------------Work Permit Aquasol DX x 2 Tickets Army Cardkey Crimson Vest FeatheredCap Psycho Rod

There will be some scenes, then you will be in Solaris. Head left and walk to the open end of the tube for more scenes. When they're over, exit the tube for another scene. Head to the northwest section of the area and get into the last block's elevator to find Elly and a scene.

Exit the tube and go to the block between the watchtower and the dust chute. Take the elevator and talk to the man in the tube for a scene. Agree to go with him to get the Work Permit. Head to the watchtower and talk to the guard for a short scene. Follow the path and go into the second tube. Take it up and go through the door. Make your way to the west corner, but make sure to stay out of the Security Cubes' line of sight, as they will catch you and send you back to the front door if they see you. When you get there, go through the door and up the tube. Go to the next tube and go down to find an Aquasol DX. Head back up and continue to follow the path. Soon there will be a scene. When it's over, go through the door for a short scene, then head out the northeast door. Follow the path and go through one of the four white doors. You can buy items and weapons/armor here. When done, exit and head northeast. When you see a building with a revolving door, enter it. Go up the elevator and enter the southeast room. Talk to the woman in red for Tickets to the dedication ceremony. Go back downstairs and exit. Head southeast and keep going until you see a guard in black. Walk near him for a short scene, then walk past him to begin more scenes. Eventually, you will end up in the sewer. Head through it, picking up the Crimson Vest, Aquasol DX, and FeatheredCap along the way. You will also be attacked by Security Cubes if they catch you. Keep going and climb up the ladder at the end. Check the gate for a scene, then go inside the house for more scenes. When they're over, leave Elly's room and head downstairs to the room southeast from Elly's. Go in and talk to Elly's mother for a short scene. Then exit the room and go to the room across from that one. Talk to the woman inside for a Psycho Rod. Exit the room and head upstairs to the room northeast from Elly's. Go in and check the computer on the desk for more scenes. When they're over, go up the stairs and head back to the government office you first came out of. Go in and when you walk near the southeast door there will be a scene. When it's over, make your way back to the 3rd Class District. When you get there, head west to the dust chute. Examine it to go in. Check the panel on the northeast side of the machine for more scenes. Exit Elly's room to get the Army Cardkey and more scenes. Solaris (Soylent System and beyond) -----------------------------------Security Cube Solaris Guard Dorothy Orphan Neo Wels Hob-Steak x 3 Aquasol DX x 7 Gold Nugget x 4 Gold Bullion Zetasol Survival Tent x 5 Hob-Meat x 2 Scales Eyeball x 2 Panalphasol x 2 1500 2400 17870 8830 6338 1000 500 Rosesol 184 Rosesol, Rosesol DX 1 Aquasol, Alphasol 125 Muscle Belt Angelic Robe Ether Veiler Dark Helm Dark Armor B&JM686SAmmo x 2 Sonic Wave Speed Ring S ShotG70 Ammo Extra Ar+6 x 2 Silver Ar+1 x 3 Deathblower3 Extra Ar DX

When they're over, check the panel again for another scene, then head through the door to the northwest. Keep going until you see a fan in the floor. Push the metal block at the southwest until it falls in the fan, stopping it. Fall down the northeast side and go through the door. Follow the path to a split. Take the southeast split to get a

Hob-Steak, then take the northeast split to a door. Go through and jump on the boxes to get an Aquasol DX. When you begin to leave, there is a scene. Leave and head southwest to the raised platform for a short scene, then head to the northwest to find a door and a Hob-Steak. Go through the door and check both sides of the computer panel in the west corner. One will tell you the Lock-off code for the scanners in the previous room. Check the computer panel in the northeast part of the room to activate the code panel. For each block there is on top, it will make the opposite of what is below it. In the case of codes, let a space=0 and a block=1. The code to deactivate the scanners is 0101. There are two more codes you can input. 1001 for a Gold Nugget, and 1111 for a Gold Bullion. When you've gotten everything, head back outside. Go down to the northwestern conveyor belt and head northeast to get to the other side of the room. When you get near the door there is a scene. Go through the door for more scenes. When they're over, head to the south corner, grabbing the Zetasol and Gold Nugget on the way. Go through the door and another door. Take the platform up. Follow the path to a big room and go through the southeast door. Follow the path, heading into both offshoots from the main path. Each offshoot has a room with a treasure in it. They are an Aquasol DX and a SurvivalTent. Head through the door at the end of the path. You will be on a small walkway. Head to the middle and check the small panel for a short scene, then go through the next door. Soon you will be in a room with cages. A man in the second cage will talk to you when you get near. Each cage has an item, and after the man talks to you, you can open them at the panel on the wall next to the cages. But to get the treasure, you must first fight the cage's occupant. The treasures are a Hob-Meat, Muscle Belt, and a Scales. When you've gotten the items, continue through the southwest door. Soon you will be in a room with more cages. The items in here are an Angelic Robe, Eyeball, and a Hob-Steak. When you've gotten these, continue southwest. Follow the path, entering both offshoots. Each offshoot has two rooms with an item in each room. They are an Eyeball and an Extra Ar+6, and a Hob-Meat and a Gold Nugget. After the offshoots is a door. Go through for an Aquasol DX, and check the control panel to open a lock at the end of the path. Exit and head northeast through a door. Go up the stairs and through the pink door for two treasures, an Aquasol DX and a SurvivalTent, then go through the southeast door. Head straight and go through the southeast door. Check the middle southwest part of the room for a Silver Ar+1, then go through two doors to the southeast, then a northwest door. You will be in another cage room. This cage has two items, but about 10 monsters, one of which is pretty tough. BATTLE (Character) Bloody Bros HP: 4242/4242 Exp: 51402 Gold: 6000 Treasure: none These guys are exactly like Redrum and Bloody. Immediately revive anyone killed by 'Murder', and don't use fire attacks, as they will heal them. Except for 'Murder', these guys shouldn't give you any trouble. The two items in the cage are an Ether Veiler and a Deathblower3. After getting them, head back outside and go through the southeast door. Keep going and eventually the path will split. Take the southwest split. This path has two offshoots with a room and item each. They are a Dark Helm and a Dark Armor. The first room also has a computer panel that plays an audio sequence that is a password. The room at the end of the

path has some B&JM686SAmmo. Head back to the split and head northeast. Soon you will come to a locked door that requires the audio password you heard earlier. Press Up, Down, Up, Left, and Right for the correct sequence. Head past it and turn southwest. This hallway has three doors. Each door leads to a stairway with an item inside. They are a Silver Ar+1, an Extra Ar+6, and a Survival Tent. Head upstairs and to the northwest for an Extra Ar DX. Then head southeast for more offshoots from the main hallway with rooms with items. They are a Sonic Wave, a Silver Ar+1, a Gold Nugget, and a Speed Ring S. The room with the Speed Ring S has holograms of all the party members. Check them for info. Soon after this room you will come to a big door. Check it for some scenes. When you're in control again, head southwest then southeast, and go through the door for more scenes. When you're in control again, head southwest. When you get to the end of the shaft, there will be more scenes. Head southwest again, and go through the door at the end of the path for a scene. You can buy items from Hammer. From this point on, Citan will use a sword, making him the strongest character. Get the party members you want, then head out the southeast door. The door right after the hallway turns leads to a B&JM686SAmmo. Past this door the hallway will split. Take the northwest door. Keep straight to another door and go through it. In this hallway, the third door on the northwest wall leads to a Panalphasol, a Save Point, and a Party Change Point. Continue through the hallway and through the door at the end. Keep straight through another door, then when the path splits, head south. The door just after the split leads to a ShotG70 Ammo. Keep going through another door to a pathway that leads to the next section. Follow the hallway southwest, then turn northwest. Keep straight and a door on the northeast wall leads to an Aquasol DX. The hallway splits after this door. The southwest split leads to a Panalphasol. Then head down the northwest split. The door after the hallway turns leads to a SurvivalTent, Save Point, and Party Change Point. After this door the path splits. Take the southeast split. The hallway will split again. Take the southwest split. The door here leads to an Aquasol DX. Follow the hallway to another split, and head southwest to a door that leads to the final section. First turn southeast, then follow the hallway to another split. The southeast split leads to a Save Point. Head southwest, and soon the path splits again. The northwest leads to a SurvivalTent, the southeast to the hanger where the rest of the party is waiting. Enter, then head southwest for some scenes. Eventually, the party menu comes up. Pick your party, and when you're done, you enter battle. BATTLE (Character) Grahf, Executioner Exp: 278415 Gold: 0 Treasure: none First concentrate on getting rid of the Executioner. A few deathblows are all it should take. Then hit Grahf with deathblows until he goes down. They shouldn't give you too much trouble, but make sure to keep your HP up just in case. After the battle are a lot more scenes. Eventually, you will be able to save, then you will have to insert Disc Two.

************************************************************************ Disc Two Walkthrough ************************************************************************ Taura's House ----------------------There will be many more scenes. Eventually, you will regain control. Follow Taura out of the room for more scenes. When they're over, head to the west end of the house and go inside to the Nanoreactor room for a scene. Then head back into the previous room for more scenes. Eventually, Fei will get into a battle. BATTLE (Gear) Vendetta Exp: 0 Gold: 0 Treasure: none Fei starts the battle with 'System Id' activated. Use your best Infinity Attack until Vendetta goes down. It's attacks won't cause you much damage. After the battle are more scenes. Defend Nisan -----------------------Soon you will be able to save, then more scenes follow. Then Bart will get into a battle. BATTLE (Gear) Ft. Hurricane Exp: 32367 Gold: 50000 Treasure: none The battle starts with a scene. You can use 30 Fuel Attacks, and there is a special option, the 'Ygg Cannon'. It has a huge fuel cost, but this is the only chance to use it. Ft. Hurricane won't be able to cause nearly enough damage to get you down to even a tenth of your HP, so don't worry. After the battle are more scenes. Sufal Fight -----------------------Eventually, you will be able to change party members, check the main menu, and save. After you're prepared, you will get into a battle. BATTLE (Character) Sufal Mass, Sufal x 4 Exp: 97197 Gold: 30000 Treasure: Pilot Shield (Sufals might drop Gold Nuggets) First, kill off three of the Sufals, making sure to leave the last one alive throughout the entire battle. If you kill it, the Sufal Mass will start doing a great deal more damage. Also, the Sufal Mass can't be

hurt by element attacks, like your 7 AP deathblows. The exceptions are Light and Dark elements. After the battle are more scenes. Anima Relic 1 -----------------------Defencer 10512 1000 Cast Ar, Eyeball Death Eater 29997 0 Gold Bullion SurvivalTent Zetasol DX Ether Guard Starlight WizardryRing

Soon, you will be in the Anima Relic 1. Near you is a gear that will sell you items, a Save Point, and a Party Change Point. Head east to an Ether Guard, and west to find a Starlight. When you're done, head north and enter the dungeon. Head north, then turn west at the split to find a Gold Bullion, then turn east. Follow the path to another split, and head west. Soon you will be in a darkened room with a WizardryRing. Check the panel in the upper northwest corner, then go back to the split and head north. You will be on the other side of the room. Check the box in the south corner to find a fuse. Return to the other side and put the fuse in the panel. Check the computer panel to unlock all Type A doors. Exit through the north door. When the path splits, first head west for a SurvivalTent, then head southwest to another split. Go south to another room. Inside is a Zetasol DX. Check the northeast computer panel to activate the main system. However, you must first enter the password. The columns behind you are the password itself. They're lettered, from left to right, A to D. The numbers for the corresponding letter is the position of the missing panel in that column, from top to bottom. The correct password is 0320. When you main system is active, check the west computer panel to unlock all Type B doors. Exit the room and take the south split. It leads to a big circular room. The south door leads back to the entrance, the north to a computer terminal. The north panel unlocks the elevator in the center of the previous room, and the east and west panels give hints for an upcoming password. Go back outside and take the elevator down. In this room, check the small panel to the west. It will show you two rows of numbers, with letters at the beginning and end of each row. Like the earlier hint said, both rows of numbers must add up to be equal without using a number twice. Panel A is next to this panel, panel B is at the north side of the room, panel C to the east, and panel D to the south. To solve this puzzle, both rows must equal 26. For this to happen, A+C=10 and B+D=9. You can use any number as long as you don't duplicate it. For instance, A=2, B=5, C=8, and D=4. When you've inputted the numbers, head back to the small panel and release the lock. Get in the elevator and head down. When you get down, head east. When you get to the Anima Relic room, check the panel to begin some scenes. Soon you will begin a battle. BATTLE (Character) Dominia, Kelvena, Tolone, Seraphita Exp: 15000 Gold: 2000 Treasure: STR Drive, VIT Drive, ETH Drive, ETHDEF Drive They aren't difficult, but remember not to attack them with their element, or you'll heal them.

After the battle are more scenes, then another battle. BATTLE (Gear) G Elements Exp: 319068 Gold: 30000 Treasure: Kishin Sword Turn on booster and use your strongest attacks. G Elements' attacks are nothing to worry about, except for its 'Kishin Sword' attack. When its health gets low, it will begin to use it, causing about 9000 damage per hit, so when it begins using it, finish it off quickly. Don't sell the Kishin Sword, as it will have a use later. After the battle are many more scenes. Anima Relic 2 -----------------------Croaker Tribe Griffon Tusk-Tusk Aquasol DX x 2 SurvivalTent 4055 0 24150 0 15012 0 Fang, Scales Fang Fang, Ivory

Ether Guard Rose Tabard King's Helm EtherDoubler

Eventually, the party menu will appear. Pick your party, then you will be in the Anima Relic 2. Shopkeep Johnny is back, but he doesn't have any new items. Check the big rock to the north and push it to the east. Get out of your gears and go through the door. Check the first pillar and Fei will say something. Check the writing on the front of the pillars and four places on the walls. The first is on the middle of the west wall, the second west of the door on the south wall, the third in the corner of the south and east wall, and the fourth at the northern end of the east wall. They all give hints on how to find the three stones that need to be put in the holes at the north side of the room. To find the first stone, check the back of the west pillar. To get the second, jump on the first, then the middle pillar, then jump in the air. To find the third, walk west from the first stone and check the wall around the dark band. When you've found them, push them into the holes. When you do it, there will be a scene. Go back outside and jump into the canyon to find two treasures, an Aquasol DX and an Ether Guard. Jump back up, and then cross the canyon using the new pathway. Go through the door to an underground lake. Go to the southeast edge, get out of your gears, and walk the small ledge to a door. It leads to a room with a SurvivalTent and another door. In this room there are trapdoors in the floor that you will drop through if you step on them. First, jump next to the first treasure, a Rose Tabard, then jump to the second one, an Aquasol DX. Finally, jump near the pedestal at the east end of the room. Walk west from the pedestal, and as soon as you fall, press against the east wall. Near the bottom of the hole you will walk into a secret passageway. Follow it to another room. When you walk to the center, the spiked ceiling will begin to lower. Don't jump to the south, or you will fall through another trapdoor. Stay in the center to find out that the ceiling has no center. When it finishes descending, jump on it and ride it up to find another door. Go through it to find another puzzle. You must get the water from it's current level of 10 to level 5. However, you can only raise or lower it by 3 and 7 levels at a

time. There are four switches near the edge of the pool you must use to complete this task. In the middle, the northern switch raises the water, the southern lowers it. In the corner of the north wall and the water is a switch that changes the amount of water raised or lowered to 3. The switch in the corner of the south wall and the water changes the amount of water raised or lowered to 7. One method of solving this puzzle is: Lower the water by 3 three times. Raise the water by 7 once. Lower the water by 3 once. Water Level=1 Water Level=8 Water Level=5

When you solve it, there will be a scene. Then head through the door. First head south to get a Beastly Robe, then push the rock to the west and follow the path. Head back to your gears, then head into the lakebed, getting the King's Helm and EtherDoubler. Go through the door to the east. You will be in another cavern room near a save point (I recommend saving). Head up to the east and through the door. In the Anima Relic room, check the panel for some scenes, and soon, a battle. BATTLE (Gear) Hammer Exp: 348174 Gold: 0 Treasure: Trader Card (if killed before self-destructing) When Hammer has taken 30000 damage, he glows red. This means that soon he will self-destruct, and you won't get the Trader Card, a very important item. To get it, you must kill him before he self-destructs. To do it, have everyone turn on boosters. Have Fei use System Id, and have the other two members get to Attack Level 3. When you have done about 25000 damage to Hammer, have everyone charge until one of the party members at Attack Level 3 goes into Hyper mode. When one does, have them use their Infinity Attacks, have Fei use System Id, and have the other party member hit with their Level 3 Deathblow. This method should allow you to kill Hammer before he self-destructs, enabling you to get the Trader Card. After the battle are many more scenes. Eventually, you will be in the Yggdrasil. When you're in control, head down the stairs and enter the southwest room for more scenes. Merkava -----------------------After these scenes, you can pick your party, check the main menu, and save. When you're prepared, there will be a few more scenes, then a battle. BATTLE (Gear) Deus Exp: 363345 Gold: 30000 Treasure: none If you hit Deus, he will heal himself for 16000, so just charge. Deus will use a move that halves everyone's HP, even his. Wait until Deus uses this three times, so his health is at 5000. Then have Fei use System Id. If it doesn't kill him, you will have to wait until his

health gets low again. If you don't think you can do 5000 damage to Deus, wait for him to halve everyone's HP again so his health is at 2500, then hit him with System Id. There will be more scenes, then another battle. BATTLE (Gear) Alpha Weltall Exp: 0 Gold: 0 Treasure: none There is no way for you to win this battle, so just sit back and watch Alpha Weltall kick your butt. After this battle are more scenes. Eventually, you will be able to save. After that, there are more scenes. Eventually, you will be back in Merkava. Head east to find a gear that sells you items and gear parts. Head back, save, pick your party, then head north. Soon there will be some scenes, then a battle. BATTLE (Gear) Amphysvena Exp: 189465 Gold: 50000 Treasure: Golden Vest Don't turn on booster, as you will need to conserve your fuel. After Amphysvena uses its 'Wave #3 Demiser' to reduce your HP to 1, have everyone heal, then use your strongest attacks. If anyone's HP gets low or Amphysvena uses 'Wave #3 Demiser' again, heal. After the battle are more scenes, then another battle. BATTLE (Gear) Opiomorph Exp: 189465 Gold: 50000 Treasure: ExecutorGown Don't turn on booster just yet. Have Fei charge and the other two members use a 30 Fuel Attack. Charge until Opiomorph uses its 'Wave #4 Devastator'. Heal, then repeat this until the other two members are at Attack Level 3. Turn on booster and charge until one of them goes into Hyper Mode. Have that person attack with their strongest Infinity Attack, have Fei use System Id, and have the third person use a Level 3 Deathblow, and then 30 Fuel Attacks and Level 1 Deathblows. Heal when necessary. After the battle are many more scenes. Soon you will be able to save. There will be more scenes. Zohar -----------------------Eventually you will be able to change party members, check the main menu, and save. When you're prepared, there will be more scenes, then a battle. BATTLE (Gear)

Id Exp: 0 Gold: 0 Treasure: none Turn on booster and use your strongest attacks. It won't take long to beat him. After the battle are many more scenes. Eventually, you will be able to save. There will be more scenes, then another battle. BATTLE (Gear) True Weltall Exp: 0 Gold: 0 Treasure: none Turn on booster, then get to Hyper Mode and hit him with your best Infinity Attack. After the battle are many more scenes. After they're over, Billy will be able to use his 'Jessie Blasta' gear option. Snowfield Hideout -----------------------Snow: Forbidden Neo Gimmick Neo Tears Golem 6500 7681 13785 4500 0 1111 Golden Vest 1111 Golden Hood 0 Emer Jr.Doll Elly Jr.Doll Hercules Ring x 2 Hero Costume Vivid Turban Speed Shoes Yamato Belt Wizardry Ring Kijin Sword

Eventually, you will be in the Snowfield Hideout. Head northeast, and you will be in the central room. The man southeast of the door you came out of will sell you items. Jump over the counter next to him and go through the door. Head south then southeast for a scene. Talk to Hans for another scene. Afterwards, you can talk to the dolphin in a gray coat to play the card game from the Thames. Beat him once to get an Emer Jr.Doll. Beat him five times to get an Elly Jr.Doll. After you get this, however, he won't play the game anymore. When you're finished, head northeast, then north. Go through the northeast door. Head northeast, then northeast through a door. Talk to Dan for a scene, then talk to Midori. If you got Midori's Ring way back at the beginning of the game, she will give you a Hercules Ring. If you didn't get it, you can go back to the Lahan area, go up the Mountain Path to Citan's House and check the flowerbed for another Midori's Ring. You can't get two Hercules Rings from her, though. Head back southwest, then southeast. Go to the top of the building and talk to Queen Zephyr for some scenes. Go back to the central room. Talk to the person behind the north counter to buy gear parts. Follow the passageway behind her. When you get to the giant room, head west to find a man who will upgrade

Citan's Kishin Sword to the Kijin Sword. You will have to de-equip it from Citan's gear before he will do it. Head back to the central room and talk to the man near the gray platform with birds on it. Offer to buy them and you will have to pay 20000 gold, but they will fly away. Take the platform up. Check all the display cases for items: Hero Costume, Hercules Ring, Vivid Turban, Speed Shoes, Yamato Belt, and Wizardry Ring. Go back down when you have them all. Go through the northeast door. Talk to the man, and if you give him a Gold Nugget, and later a Gold Bullion, he will dig and find a jukebox. When you're done at the Snowfield Hideout, head through the west door to go to the World Map. Get in the Yggdrasil. Go inside and head to the Gear Dock. Head to the middle of the west side to find Chu-Chu. Walk behind her and talk to the man. Ask to hear the lowdown on the gear for a scene. When it's over, head to the bridge and talk to Sigurd for another scene, then launch the Yggdrasil. Head northeast to find Taura's House in the middle of a forest. Taura's House Revisited -----------------------Grassland: Sufal Sufal Gear Water Seraph Forest: Ripper Planter Tusk-Tusk Lil'Allemange Slugger 5500 34 12000 150 9000 800 10440 2008 9498 2207 1500 0 0 0 0 0

Angel Ar Muscle Belt Ivory Eyeball Speed Shoes

Manly Mantle Goddess Robe Head inside Taura's house, and you'll find him in the Nanoreactor room. Talk to him for a short scene, and he'll give your a Manly Mantle and a Goddess Robe. Head back outside. If you got the Trader Card, you can walk around this forest and when you get into a battle with a Slugger, it will drop a Speed Shoes, a very useful item. When you're done here, get in the Yggdrasil. Head to the big island west of Bart's Hideout that is mostly desert to find Duneman's Isle. Duneman's Isle -----------------------Neo Tin Robo Dune Man Sand Shark Dragon Wyrm 1110 150 1000 120 2000 0 see below see below Extra Ar+1

Yamato Sword Kingly Armor Godfather Land the Yggdrasil in the grassland at the south part of the island. Head north to find the entrance. When you enter, there will be a scene, and if you choose not to leave, a battle. You must be careful in this area, as there is a Dragon encountered in random battles that is very

difficult. ENCOUNTER Dragon Exp: 91500 Gold: 0 Treasure: (one of these) Death Adder, Mumyo Sword, Blessed Helm, Blessed Habit, Kaiser Helm The Dragon's 'Dragon Breath' does about 500 damage to each party member, so if you can't take that much damage, run away! Wind, Earth, Fire, and Water attacks heal him, including deathblows, so be sure you don't hit him with any. Head east three screens, and north one screen. There will be a short scene. Instead of following the Sand Sharks west, head north. Climb up the skeleton and draw the sword from its back to get the Yamato Sword and a scene. Head back south, then west. There is another scene. There are two treasures here, a Kingly Armor and the Godfather, but you can only get one at a time, so you'll have to make at least two trips. The first time you fall down the sandfall, you will get in a battle. BATTLE (Character) Wyrm Exp: 3132 Gold: 0 Treasure: Eyeball This guy is easy, one ether attack should kill him. When you want to leave, fall down the sandfall and head west one screen. The first time you come here, there will be a Dune Man next to a sand buggy. If you help him push it out of the sand, he will offer to take you out of Duneman's Isle. Any other time you come here, however, he won't be there. But you can leave by heading west a few screens. Get in the Yggdrasil and head north of Babel Tower to find the Lighthouse. Lighthouse -----------------------Dragon Griffon Hammerhead F1 Shellbelle F1 Croaker Tribe SurvivalTent 13500 24150 3708 14504 4055 0 0 0 0 0

Eyeball Scales Deathblower3 Deathblower2 G-Godfather Deathblower1 Z Charger

Before you enter, be sure to put Emeralda in your party. Go to the elevator to head down. Head south to find a Deathblower3, then head east, then south, then east to find a Deathblower2. Head back west, then north. You will see an alley between two buildings. Get out of your gears and walk into it to find a G-Godfather. The building next to the alley has a doorway. Head inside and look behind the stage for a SurvivalTent. Go upstairs and check the northeast panel for some scenes. Go back outside and head north to find another doorway. Go

inside, and you can check some of the book stacks on the bookshelves for some info. Head upstairs to find a Deathblower1 and more book stacks. Go back outside and head east to find another doorway. Go inside to find Big Joe. He will sell you items and gear parts, the best in the game. The four treasure chests around him are always random, but they reappear each time you enter this building. Leave and head east, then south. Go to the southwest corner of the street to find a crack. Get out of your gears and enter it. Follow the pathway. Enter the subway car to find a Z Charger, then go up the stairs. If you brought Emeralda, follow the path for some scenes. When they're over, Emeralda will become an adult. Leave the subway and exit the Lighthouse. If you have the Mermaid Tear, go back to the Snowfield Hideout with Emeralda in your party. Go through the southeast door and follow the path to an old lady near some rubble. Talk to her, and she'll take the Mermaid Tear and give you a Mermaid Ring. This only works with Adult Emeralda in the party. Exit the Snowfield Hideout and head to Nortune. Nortune Revisited -----------------------Grassland: Pecking Duck Rain Frog Rhino Hob-gob Forest: Dwarf 675 Forest Elf 268 612 885 3360 490 0 0 0 0

Aquasol, Aquasol S Eyeball, Scales Hob-Jerky, Hob-Meat (Hob-steak if killed by fire)

0 0

Zetasol

Check the blue crystal in the center of Nortune to exchange your HobJerky, Fang, Eyeball, Scales, Hob-Meat, Hob-Steak, and Ivory for gold. Head to the Battling Arena. Big Joe is here, and next to him is a jukebox you can listen to. You can battle for points that can be traded for items. Talk to the center girl behind the counter to battle and the east girl to exchange points. When you're done, exit Nortune. Get Prepared -----------------------The only thing left to do is begin your assault on Deus. But before you enter Merkava, you should make sure you're prepared, as there are some powerful enemies inside. First, make sure your gears have their best parts equipped. Also, you might want to buy some GNRS50's for each gear you're going to use in Merkava to make the fights a bit easier. If you need money, there are two ways to get some, and having the Trader Card makes these ways better. You can fight in the snow-covered areas to get Golden Vests and Golden Hoods, and sell them. You can also go to the Anima Relic 2 and get Scales and Ivory, and trade them for gold in Nortune. When you're prepared, fly to the island south of the Anima Relic 2 to find Merkava, and enter. Deus-The Final Battle -----------------------Outside: Water Seraph Pedestal Eagle Wing 9000 800 Angel Ar 28500 1000 Beam Jammer, Extra Ar DX 11000 600 Mirror Ar

Wind Seraph Inside: Eagle Blade Water Seraph Eagle Gunner Eagle Armor Sword Seraph Earth Seraph Heal Seraph Power Seraph Fire Seraph Merkava Map

24000 900 14000 9000 13500 29000 11000 18000 8000 151500 13000 250 800 350 650 1200 4000 1500 5500 2000

Angel Ar Lite Ar+3 Mirror Ar Ether Ar+3 Angel Ar+1 Ether Ar+3 AntiAngelSys Ether Ar+3 G-Godson Ammo Pilot Shield

Head north, then enter the opening that appears. When you drop down, you will get the Merkava Map. This allows you to view the map by pressing Select. There are no treasures in this section, so first head north, then northeast. Head north, making sure to avoid the laser beam, then head northeast, then southeast. Head northeast, avoiding another laser beam. Southeast leads to a save point, and north leads to the next section. Walk tube they next to the end of the platform and fall off. You will fall down a long with laser beams placed throughout. Try to avoid them, but even if hit you, they don't cause much damage. Soon you will fall into the section.

You will fall to the top of a platform. You can view the map of this section by pressing Select, too. Head northeast for a short scene, then check the yellow platform in the center of the platform. It will take you to the lower level. First, head south, then go to the upper level. Head southwest, then jump to the top of the center platform. Check the bar there to push the lower pathway to the east. Go to the lower level and follow the pathway east, north, then northeast. Jump to the top of the center of the platform and check the glowing pillar to move a pathway that connects to the exit. One down, one to go. Go back southwest, south, west, then northwest. Head southwest, then southeast to a doorway. Head south, east, then north to go back outside. Check north of the center for some G-Godson Ammo, then go back south. Head south. If you need to fix your gears, head southeast at the split and follow the path to eventually find a gear that will heal you. If not, head southwest, then south to go back outside. Head south and go to the upper level. Head east then jump up the center and check the glowing pillar to move the second pathway to the exit in place. Head back west, and go to the lower level. Head southwest, south, then west to another doorway. Head west, southwest, south, and southwest to go back outside for a Pilot Shield. Head back southeast, northeast, east, northwest, then north to go back outside. Follow the pathway to an opening in the floor that leads to the final section. You will have to fall down another tube with laser beams. Soon you will be in the area you fought Amphysvena and Opiomorph. Head east to buy items and gear parts. You can also leave Merkava through this area, but you'll have to make your walk back down through the previous sections again. When you're done, head back west, save, then keep heading north to where you fought Opiomorph. Jump in to find Deus. There will be a scene, then you can begin your attack. You can save fuel and HP by attacking Deus directly, but he will be very strong. You

could also kill off Deus' four support orbs. This will leave you weaker, but Deus will also be weaker. The choice of attack is up to you. If you have GNSR50's equipped, and you want Deus to be challenging, you should de-equip them. When you're prepared, fly into the enemy to begin the battle. BOSS (Gear) Metatron Exp: 3 Gold: 0 Treasure: none He uses a move called 'Earthly Anointment' that can cause about 5000 damage, but other than that, he's not much to worry about. Use your strongest attacks to take care of him. Beating him seals Deus' 'Earthly Anointment' move. BOSS (Gear) Sundel Exp: 3 Gold: 0 Treasure: none Sundel will pick him, he will hit doesn't deal too same strategy to BOSS (Gear) Marlute Exp: 3 Gold: 0 Treasure: none Marlute is a part of the floor, so you can't use your Deathblows. He will steal your fuel, so try to make the battle end quickly. You can 30 Fuel Attacks, but he tends to block them and reduce their damage, so it might be better to use 10 Fuel Attacks. Beating him seals Deus' "Fuel Drain" move. BOSS (Gear) Harlute Exp: 3 Gold: 0 Treasure: none Harlute battle, of 6000 to kill will cast stop on two of your gears at the beginning of the but it will eventually wear off. His attacks can cause upwards damage, so try to kill him off quickly. Use your best attacks him. Beating him seals Deus' 'Heavenly Anointment' move. one gear to counter attack, and when anyone attacks that gear. He will also sometimes heal himself. He much damage, so he's not much to worry about. Use the kill him. Beating him seals Deus' "Healing" ability.

BOSS (Gear) Deus Exp: 0 Gold: 0 Treasure: none At the beginning of the battle, the gears at the ends of Deus' arms will fly off, and they will counter attack if anyone hits Deus. The number of Deus' moves and his HP depends on how many of the orbs you killed.

Hit him with your best attacks, and be sure to keep your HP up. When you beat him, the battle ends in a scene. There will be many more scenes. Eventually, you will get into the final battle. BOSS (Gear) Urobolus Exp: 0 Gold: 0 Treasure: none This fight isn't hard, she doesn't cause much damage. Just get to Hyper Mode and use your best Infinity Attack. She'll soon die. After the battle, there are some scenes, then about a half hour anime scene. Afterwards are the credits. Congratulations! You have beaten Xenogears! ************************************************************************ Item List ************************************************************************ Useable Items -----------------------Name Aquasol Aquasol S Aquasol DX Alphasol Panalphasol Hob-Jerky Hob-Meat Hob-Steak Ariberry Elfanana Rosesol Rosesol S Rosesol DX Sigmasol Bizfruit Omegasol Physisol Mentsol Physimentsol Igissol Aegissol Zetasol Zetasol DX SurvivalTent Sampson's Hair White Star Brown Star Red Star Blue Star Hard Star Speed Star Tragedienne Price 20 100 300 1000 n/a n/a n/a n/a 10 10 100 300 800 1500 n/a 50 10 20 50 2000 2000 100 n/a 150 1000 500 500 500 500 800 1000 10 Effect Restores HP (50) Restores HP (150) Restores HP (500) Restores HP to full Restores party's HP to full Restores HP (50) (non-battle) Restores HP (150) (non-battle) Restores HP (500) (non-battle) Restores HP (50) (non-battle) Restores HP (50) (non-battle) Restores EP (10) Restores EP (20) Restores EP (30) Restores EP to full Restores EP (10) (non-battle) Restores HP and EP to full Removes PHY status effects Removes MNT status effects Removes all status effects Blocks PHY status effects Blocks MNT status effects Revives from KO status Revives KO/restores full HP Fully restore party's HP and EP Weapon power up 50% (battle) Wind up/Earth down Earth up/Wind down Fire up/Water down Water up/Fire down Increases Defense Increases Speed Enables you to Play Dead

Comedienne Anoret Seed Bulimy Seed Anoret Fruit Bulimy Fruit ElementAero ElementTerra ElementPyro ElementHydro STR Drive VIT Drive ETH Drive ETHDEF Drive HP Drive EP Drive

10 n/a n/a n/a n/a 1200 1200 1200 1200 10000 10000 10000 10000 20000 20000

Cancels Play Dead Makes you lose some weight (4.4 lbs.) Makes you gain some weight (4.4 lbs.) Makes you lose lots'a weight (8.8 lbs.) Makes you gain lots'a weight (8.8 lbs.) Adds Wind element to attacks Adds Earth element to attacks Adds Fire element to attacks Adds Water element to attacks Increases Attack value +1 Increases Defense value +1 Increases Ether value +1 Increases EthDef value +1 Increases Maximum HP +20 Increases Maximum EP +5 Key Items ------------------------

Name Kislev Map Sewer Keys Master Key M Disk Cabin Key Shevat Map Work Permit Tickets Army Cardkey Merkava Map

Location Found Nortune Sewers Nortune Sewers Nortune Gear Dock Nortune A Block Reaper Ship Shevat Emergency Shaft Solaris 3rd Class Dist. Solaris City Area Elly's House Merkava

Description Map of Nortune's sewers Nortune sewer key Nortune Gear-dock key A Music Disk for a Jukebox Rusty Key Map of Shevat's hangar Solaris 3rd class ID No cameras allowed in arena Solaris Base Keycard Map of Merkava

Sellable Items -----------------------These items can be sold at a regular shop for the regular value, or at a special shop for the special value. Name Hob-Jerky Hob-Meat Hob-Steak Fang Eyeball Scales Ivory Gold Nugget Gold Bullion Regular Value 5 100 150 100 200 500 1500 2000 4000 Aveh Value Kislev Value 75 225 530 150 200 1500 2000

150 300 600

Miscellaneous Items -----------------------Name Ariberry Elfanana Radish Durian Juice Nisan Water Aveh Water Toy Gun Value 5 5 5 5 5 5 40 Description Goes good with milk Monkey's favorite Goes good with fish Super-smelly drink Nisan church water Aveh tap water BB's and gas sold separately

Mini Gear RPS Badge H&S Badge Tag Badge Dog Food Bell Amulet Book 1 Book 2 Book 3 Dawn Rock Dusk Rock Dark Rock UFO Photo Spider Spider Web Mermaid Tear

60

1/6 scale model, 24 pieces

(Trade for items in Shevat) (Use in Nortune Sewers) (Trade for Book 3) 'Adventures of Big Joe' Not very comical anymore Teaches secret Hellfire technique (Use in bookcase in Orphanage)

(Use in Aphel Aura in Shevat) Shows a typical Adamski type It wiggles and squiggles (Trade for Ether Veiler) Tough Thread (Used for fishing in Shevat) It shines like a jewel... (Trade for Mermaid Ring)

************************************************************************ Weapon List ************************************************************************ Rods -----------------------Name Magical Rod Arcane Rod Hot Rod Marshal Rod Lunar Rod Thunder Rod Stone Rod Flare Rod Ice Rod Dynamite Rod Queen's Rod Dark Rod Psycho Rod Attack +4 +6 +8 +14 +10 +16 +16 +18 +16 +22 +20 +24 +30 Special Effect Price 50 100 250 1000 2200 2200 2600 2200 4500 1600 2900 6000 Swords -----------------------Name SengokuSword Yamame Sword Yamato Sword Mumyo Sword Attack +30 +32 +35 +40 Value 4000 12000 10000 17232 Whips -----------------------Value

Puts enemy to sleep Wind Atk Earth Atk Fire Atk Water Atk Enemy DUR DOWN

300

Name Leather Whip Iron Whip WhippaSnappa Cobra Cracka SerpentSting Black Snake Silver Blood Whip-Lasher Desert Worm Sonic Wave Wonder Whip Thor's Thunda Death Adder

Attack +2 +4 +6 +5 +7 +7 +8 +10 +12 +14 +16 +20 +24

Special Effect

Price 60 120 280 1200

Value

Use Poison Eth Def DOWN 2800

350 700 1700 2400 5600 6200 7500 4100

Guns -----------------------Name B&J M10 Gun B&J M686 Gun Matchlock Godfather Rank A AA AA AAA Price 12000 10000 Ammo -----------------------Name B&JM10A Ammo B&JM10S Ammo B&JM10X Ammo B&JM686AAmmo B&JM686SAmmo B&JM686XAmmo MatAero Ammo MatTerraAmmo MatPyro Ammo MatHydroAmmo Godson Ammo ShotG50 Ammo ShotG60 Ammo ShotG70 Ammo ShotG80 Ammo EthWind Ammo EthEarthAmmo EthFire Ammo EthWaterAmmo Attack +18 +21 +30 +30 +36 +42 +48 +48 +48 +48 +60 +30 +36 +42 +54 Special Effect Price 20 40 60 40 60 80 150 150 150 150 200 30 60 90 120 1000 1000 1000 1000 Value 1000 1750

Wind Atk (100) Earth Atk (100) Fire Atk (100) Water Atk (100)

Wind Atk (unlim) Earth Atk (unlim) Fire Atk (unlim) Water Atk (unlim)

************************************************************************ Armor List ************************************************************************ Armor -----------------------Wearable by both men and women:

Name Martial Wear Fencing Wear Leather Vest Wedding Dress Metal Jacket Penguin Coat Holy Habit War Mail Crimson Vest Black Leather Golden Vest

Defense +2 +4 +10 +14 +28 +40 +42 +52 +64 +76 +90

Special Effects

Price 50 80 150 550 1000

Value

+5 EthDef

1000 600 1800 2800 4200 2900

Wearable by men only: Name Red Mail Iron Mail Knight Mail Dark Armor Rose Tabard Hero Costume Manly Mantle Kingly Armor Defense +14 +20 +34 +60 +85 +112 +105 +120 Special Effects Value 110 400 900 1200 2700 5000 6000 6000

+10 EthDef Defense DOWN when ally KO'd Defense UP when ally KO'd Defense UP when ally KO'd

Wearable by women only: Name Pilot Uniform DervishDress Battle Dress Fuzzy Frock Mermaid Mail Devil Dress Angelic Robe Beastly Robe ExecutorGown Goddess Robe Blessed Habit Defense +6 +44 +56 +50 +58 +62 +60 +82 +100 +80 +100 Special Effects Price 1400 950 1000 1100 1750 5000 2500 3500 6000 7500 Value 2500

Evade%/EthDef +10 Ether/EthDef +10

Helmets -----------------------Wearable by both men and women: Name Martial Cap Fencing Cap Leather Hat Metal Helmet War Helm FeatheredCap Black Helmet Golden Hood Defense +1 +2 +6 +10 +20 +28 +35 +45 Price 30 40 80 200 600 1200 2000 Value

1900

Wearable by men only: Name Knight Helm Dark Helm Defense +18 +35 Special Effects EthDef +5 Value 500 900

King's Helm Kaiser Helm

+40 +54

1400 2600

Wearable by women only: Name White Beret Silver Beret Ruby Helmet Starlight Vivid Turban Blessed Helm Defense +8 +24 +32 +38 +24 +55 Price 150 Value 400 800 1300 2400 5000

Accessories -----------------------Name Power Ring Power Ring S Stamina Ring StaminaRingS Glasses Super Goggles Step Shoes PremierShoes EtherStone EtherStoneL AntiEthStone AntiEthRockL Speed Ring Speed Ring S Speed Shoes MomentoChain LongDarkCoat Battle Apron Power Crisis Guardian Ring Muscle Belt Ether Veiler Evasion Ring Wind Ring Earth Ring Fire Ring Water Ring Poison Guard Sleep Guard Brain Guard Cool Shades Body Guard Mind Guard Ether Guard Holy Pendant Life Stone Ether Doubler Economether Gallant Belt Yamato Belt Trader Card Special Effects Attack value +2 Attack value +5 Defense value +2 Defense value +5 Hit% value +2 Hit% value +5 Evade% value +2 Evade% value +5 Ether value +2 Ether value +5 EthDef value +2 EthDef value +5 Agility value +1 Agility value +2 1/2x Time between turns Ether/EthDef values +6 (Rico only) Attack/Eth Def values+10 Attack/Defense values+5 As HP go DOWN/Atk goes UP Increases Defense Increases Defense Doubles Elemental Def. Increases Evasiveness Defense vs Wind Element Defense vs Earth Element Defense vs Fire Element Defense vs Water Element Blocks Poison Effect Blocks Sleep Effect Blocks Forget Effect Blocks Confusion Effect Blocks PHYSICAL Effects Blocks MENTAL Effects Blocks EP-absorb Attacks 2xSupport effect times 2x Amount of HP restored Use 2x EP to create 2x effect Halves EP usage in battle MAX HP 10% UP/restore MAX HP 25% UP/restore Rare Item gain rate up Price 200 150 600 75 300 75 300 500 2000 500 2000 1200 1500 2500 50 6000 3000 7500 2000 1500 5000 3000 5000 5000 5000 5000 1500 1500 1500 750 8000 8000 4000 8000 20000 38000 6000 1000 2000 25000 Value 800

Fei Jr.Doll Elly Jr.Doll Bart Jr.Doll BillyJr.Doll Emer Jr.Doll Hercules Ring WizardryRing Chu-Chu Idol

Handmade by Chu-chu Creator Unknown Handmade by Chu-chu Handmade by Chu-chu Creator Unknown Exp pts. gained UP 50% Deathblow rate learning UP Chu-Chu tribe's treasure (Chu-Chu only)

30000 30000 30000 30000 30000 8000 10000 20000

************************************************************************ Gear Weapon List ************************************************************************ Gear Rods -----------------------Name Magic RodG Hot RodG Thunder RodG Stone RodG Flare RodG Ice RodG Chrono RodG Chaos RodG Attack +2 +24 +60 +60 +65 +60 +75 +80 Special Effect Wind Atk Earth Atk Fire Atk Water Atk Slow Price 4200 8200 8200 8800 8200 10000 13200 Value 100

Gear Swords -----------------------Name Sengoku Sword Yamame Sword Kishin Sword Kijin Sword Attack +90 +110 +120 +200 Price 13000 7000 18000 Gear Whips -----------------------Name LeatherGWhip Iron GWhip SnapperGWhip SerpentGWhip BSnake GWhip SBlood GWhip Sonic GWhip Thor GWhip Attack +10 +16 +18 +35 +50 +56 +120 +100 Special Effect Price 1600 2000 2250 6800 7600 Eth Mach Silenced 16800 Power Loss 13000 Gear Guns -----------------------Name G-M10 Gun G-M686 Gun G-Matchlock G-Godfather Rank A AA AA AAA Price 20000 12000 Gear Ammo Value 2000 3900 Value 500 Value 4500

-----------------------Name G-M10A Ammo G-M10S Ammo G-M10X Ammo G-M686A Ammo G-M686S Ammo G-M686X Ammo G-GG040 Ammo G-GG060 Ammo G-GG080 Ammo G-GG100 Ammo G-GodsonAmmo G-MAero Ammo G-MTerraAmmo G-MPyro Ammo G-MHydroAmmo Attack +18 +30 +42 +24 +36 +48 +24 +36 +48 +60 +72 +60 +60 +60 +60 Special Effect Price 100 200 300 200 300 400 100 200 300 400 1000 Wind Atk (100) 500 Earth Atk (100) 500 Fire Atk (100) 500 Water Atk (100) 500

************************************************************************ Gear Item List ************************************************************************ Name Extra Ar Extra Ar+1 Extra Ar+2 Extra Ar+3 Extra Ar+4 Extra Ar+5 Extra Ar+6 Extra Ar+7 Extra Ar DX Lite Alloy Heavy Alloy Lite Ar+1 Lite Ar+2 Lite Ar+3 Cast Ar Ether Ar Ether Ar+1 Ether Ar+2 Ether Ar+3 Wind Veil Ar EarthVeil Ar Fire Veil Ar WaterVeil Ar Insulated Ar InsulateAr+1 Seal Ar Silver Ar Silver Ar+1 Beam Coat Mirror Ar Special Effect Armor Defense value+2 Armor Defense value+5 Armor Defense value+8 Armor Defense value+10 Armor Defense value+20 Armor Defense value+30 Armor Defense value+50 Armor Defense value+80 Armor Defense value+100 Armor Defense value+30 Armor Defense value+30 Armor Defense value+15 Response value+5 Armor Defense value+40 Response value+5 Armor Defense value+60 Response value+5 Armor Defense value+2 Armor EthDef value+50 Armor EthDef value+100 Armor EthDef value+150 Armor EthDef value+200 Defense vs. Earth Ether Defense vs. Wind Ether Defense vs. Water Ether Defense vs. Fire Ether Electric Damage down 30% Armor Defense value+10 Electric Damage down 30% Armor Defense value+50 Seal Damage down 50% Gel Damage down 50% Gel Damage down 50% Armor Defense value+50 Beam Damage down 50% Beam Damage down 50% Price 50 75 100 150 100 125 400 500 100 100 150 200 600 2000 1000 1000 3000 4000 5000 5000 5000 5000 750 1125 700 150 250 300 600 Value 12

Beam Jammer Mica Ground Seal Barrier Gold Plate Noise Filter Angel Ar Angel Ar+1 AntiAngelSys A Circuit B Circuit C Circuit C Circuit+1 D Circuit E Circuit A/C O2 Cylinder Old Circuit Resp Circuit Def Circuit MagneticCoat Power Magic Engine Guard Tank Guard Ar Repairer Motion Guard Lens Cover Pilot Shield Magic Guard Veil Doubler Deathblower1 Deathblower2 Deathblower3 GNRS20 GNRS50 FX Cleaner A Charger S Charger X Charger Z Charger Frame HP10 Frame HP30 Frame HP50 Frame HP70 Frame HP90

Armor Defense value+50 Beam Damage down 75% Electric Damage down 30% Electric Damage down 50% Seal Damage down 100% Gel Damage down 100% Sonic Damage down 100% Angel damage down 30% Armor Defense value+50 Angel damage down 50% Armor Defense value+100 Angel damage down 100% Increases Agility in Barrens Increases Agility in Snow Increases Agility in Desert Increases Agility in Desert Increases Agility in Water Increases Eth Mach & EthDef Increases Agility in Desert Increases Agility in water Increases Response & Defense Increases Response Increases Defense Increases Response Increases Ether Mach Strength EthAmp value+8 Protects Gear's Engine Stops Fuel Leaks and Drainage Prevents Loss of Armor Def Prevents 'Slow' Status Prevents Camera Damage Prevents Pilot Confusion Protects Ether Machine Doubles Elemental Defense Enables Level 1 D.Blows Enables Level 2 D.Blows Enables Level 3 D.Blows Engine Output up 20% Engine Output up 50% 'Charge' removes Status FX 'Charge' Restores 50 Fuel 'Charge' Restores 100 Fuel 'Charge' Restores 200 Fuel 'Charge' Restores 500 Fuel Restores 10% of Frame HP Restores 30% of Frame HP Restores 50% of Frame HP Restores 70% of Frame HP Restores 90% of Frame HP

1000 375 1250 1500 7500 1000 450 900 1250 250 250 250 250 250 250 1250 1250 1250 2500 2500 4000 3000 5000 3000 4000 4000 2500 4000 3250 3000 5000 5000 5000 35000 65000 5000 2500 10000 30000 50000 250 750 1250 1750 2500

************************************************************************ Credits and Thanks ************************************************************************ Credit should go to Scott Lee, who's charts I used as a structural guide for mine. I would first like to thank CjayC for posting my guide on GameFAQs.com. I would also like to thank my friend Phil for letting me borrow

Xenogears off of him. I would also like to thank him for his lack of time which has kept him from really wanting it back, allowing me to keep it for a couple of years now. If you're reading this, Phil, I'll give it back whenever you want, if Billy doesn't get ahold of it first. I would like to thank Squaresoft for making such a great game. I would like to thank you, who has taken the time to stop and read this guide. I would also like to thank me, for without me, this guide would not have been. Whether or not it should be, well, that remains to be seen.

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